Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.15 @ 18:08:44

Player: erecorar

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (43)      215
Value Destroyed (1118)     1118
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (399)                399
              TOTAL SCORE: 4532

 Bonus
-------
Follower Combat Kills      99
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             442/550
Matter                     63/300
Energy                     125/125
System Corruption          4%
Temperature                Cool (16)
Movement                   Flying (180) Ox2
Location                   -8/Materials

 Parts 
-------
>                 --- POWER (2) --------
            Light Ion Engine
>                 --- PROPULSION (3) ---
         Improved Flight Unit
  Faulty Improved Flight Unit
  Faulty Improved Flight Unit
>                 --- UTILITY (4) ------
         Improved Signal Interpreter
         Improved Light Armor Plating
         Improved Light Armor Plating
>                 --- WEAPON (2) -------
            Light Cannon
>                 --- INVENTORY (5) ----
                  Aluminum Leg
                  ECM Suite
                  Core Shielding
                  Rocket Launcher
                  Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
           Huge Storage Unit
  Improved Signal Interpreter
           Transmission Jammer
           Cloak of Protection
>          --- WEAPON -----------
           Minigun
     Light Cannon
>          --- INVENTORY --------
           Aluminum Leg
           Huge Storage Unit
           ECM Suite
           Core Shielding
           Core Shielding
           Core Shielding
           Rocket Launcher
           Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Cloak of Protection
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             44   | 7   8   1   1   8   19  
  Power                    7    | 1   1   .   .   2   3   
    Engine                 6    | 1   1   .   .   1   3   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   .   1   7   
    Treads                 2    | 2   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   
    Wheel                  1    | .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   5   
  Utility                  11   | 1   3   .   .   2   5   
    Device                 3    | .   .   .   .   2   1   
    Storage                4    | 1   3   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | 3   4   1   1   3   4   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   4   .   .   2   1   
    Ballistic Cannon       3    | .   .   1   .   1   1   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 13   | .   .   .   .   5   8   
  Power                    3    | .   .   .   .   1   2   
  Propulsion               3    | .   .   .   .   2   1   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   4    | .   .   .   .   1   3   
  Highest Loss Streak      3    | .   .   .   .   3   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  100 85  92  73  
  Engine                   11   | .   14  14  14  10  4   
  Core                     1    | .   .   .   .   3   5   
  Treads                   21   | .   28  28  28  16  .   
  Wheel                    1    | .   .   .   .   4   4   
  Device                   3    | .   .   .   .   6   13  
  Storage                  23   | .   27  28  28  21  7   
  Processor                1    | .   .   .   .   .   6   
  Ballistic Gun            17   | .   27  25  .   13  7   
  Ballistic Cannon         3    | .   .   2   .   13  6   
  Special Melee Weapon     2    | .   .   .   13  .   .   
Peak Build Rating          30   | 6   8   9   9   18  30  
  Average Rating           11   | 5   7   8   7   13  23  
  On Entrance              8    | .   6   8   9   8   17  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             169  | 12  169 168 168 168 106 
  Greatest Support         40   | 40  40  40  40  40  10  
  Greatest Overweight (x)  33   | 2   4   4   4   29  33  
  Average Overweight (x)   5    | .   3   4   4   6   10  
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         23   | 7   24  25  25  25  22  
  Most Carried             15   | 2   10  13  15  15  12  
  Average Carried          10   | 1   8   11  14  13  7   
  Final Capacity           25   | 8   25  25  25  25  5   
  Final Carried            15   | 2   10  13  15  12  5   

 Class Distribution 
--------------------
 88% | Mutant
  9% | Infiltrator-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -10/Exiles
             Mutant | -9/Mines
 Infiltrator-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           1031 | 276 169 96  .   258 232 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1113 | 92  209 214 .   129 469 
  Parts                    70   | .   21  14  .   10  25  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  44   | .   8   10  .   10  16  
  Guns                     21   | .   8   10  .   2   1   
  Cannons                  19   | .   .   .   .   8   11  
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          9    | 1   3   .   .   2   3   
  Builder                  1    | .   .   .   .   .   1   
  Recycler                 1    | 1   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   1   
  Swarmer                  19   | .   6   8   .   2   3   
  Grunt                    12   | .   2   2   .   1   7   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   .   .   .   4   
  Hunter                   2    | .   .   .   .   .   2   
  Assembled                6    | .   .   .   .   6   .   
Best Kill Streak           4    | 1   3   3   .   2   4   
  Combat Bots Only         3    | .   3   3   .   2   3   
Max Kills in Single Turn   2    | 1   1   2   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        290  | .    79   39   .    35   137  
  Missed                   77   | .    20   9    .    6    42   
Damage Taken               1822 | .    403  220  .    272  927  
  Core                     248  | .    49   52   .    39   108  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  12   | .    .    .    .    .    12   
  Ignored by Resistances   549  | .    129  69   .    87   264  
Core Remaining (%)         72   | 100  .    .    .    44   .    
Volleys Fired              112  | 6    23   20   .    19   44   
  Largest                  2    | 2    2    2    .    2    2    
  Hottest                  72   | 60   60   40   .    59   72   
Shots Fired                208  | 12   46   40   .    37   73   
  Gun                      132  | 12   46   40   .    18   16   
  Cannon                   62   | .    .    .    .    19   43   
  Launcher                 14   | .    .    .    .    .    14   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  185  | 6    43   40   .    37   59   
  Thermal                  9    | 6    3    .    .    .    .    
  Explosive                14   | .    .    .    .    .    14   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         18   | 8    13   12   .    7    18   
  Robot Miss Streak        3    | 1    2    2    .    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           157  | 10   31   29   5    24   58   
  Core Hits                74   | 2    17   12   .    11   32   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    2    1    
    Blast                  3    | .    .    .    .    2    1    
Melee Attacks              5    | .    .    .    5    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2706 | 97   351  368  .    421  1469 
  Guns                     1125 | 97   328  368  .    130  202  
  Cannons                  1049 | .    .    .    .    291  758  
  Explosions               509  | .    .    .    .    .    509  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  23   | .    23   .    .    .    .    
  Kinetic                  2088 | 41   298  368  .    421  960  
  Thermal                  86   | 56   30   .    .    .    .    
  Explosive                509  | .    .    .    .    .    509  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  9    | .    .    .    .    .    9    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            20   | .    .    .    .    .    20   
  Projectiles              20   | .    .    .    .    .    20   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    2    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    2    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    .    .    .    45   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   2    | .    2    .    .    .    .    
Targets Rammed             2    | .    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        99   | 40   20   10   .    72   99   
  Average Temperature      23   | 19   10   4    .    36   26   
  Received Heat Transfer   623  | .    96   87   .    80   360  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         200  | 125  75   .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             213  | 5   142 190 .   187 213 
  Initial                  2    | .   2   .   .   .   .   
  Average                  29   | 3   18  32  .   39  51  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         97   | 100 100 100 .   100 90  
  Level 1                  2    | .   .   .   .   .   9   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   1   3   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           3    | .   1   .   .   .   2   
Communications Jammed      1    | .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   1   
Times Spotted              66   | .   18  11  .   17  20  
  Peak Tracking Total      7    | .   4   3   .   5   7   
  Tactical Retreats        6    | .   1   .   .   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          16   | .   7   .   3   .   6   
  Terminals                11   | .   7   .   .   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                68   | .   12  .   33  .   23  
  Successful               56   | .   11  .   33  .   12  
  Failed                   12   | .   1   .   .   .   11  
    Catastrophic           3    | .   1   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   23   | .   11  .   1   .   11  
  Terminals                23   | .   12  .   .   .   11  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   4   
  Scanalyzers              8    | .   .   .   .   .   8   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             37   | .   3   .   33  .   1   
  Record                   33   | .   1   .   32  .   .   
  Branch Access Points     2    | .   1   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   4   
  Recycle Component        2    | .   .   .   .   .   2   
  Process                  1    | .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   1   
Scanalyzer                 5    | .   .   .   .   .   5   
  Insert Component         2    | .   .   .   .   .   2   
  Analyze                  3    | .   .   .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   7   .   .   .   2   
  Terminals                9    | .   7   .   .   .   2   
    Track                  2    | .   2   .   .   .   .   
    Operators              7    | .   5   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   .   .   6   
  Full Trace Events        4    | .   1   .   .   .   3   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             2    | .   .   .   .   .   2   
  Recycled Matter          281  | .   .   .   .   .   281 
  Retrieved Matter         281  | .   .   .   .   .   281 
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   
  Non-combat               3    | .   .   .   3   .   .   
  Combat                   1    | .   .   .   1   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   
  parse_system             4    | .   .   .   4   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   .   
  Highest-Rated Group      80   | .   .   .   .   80  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   32  .   
  Total Damage             450  | .   .   .   .   450 .   
  Kills                    7    | .   .   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               14453 | 319  6052 1591 2209 1638 2644 
Spaces Moved               3542  | 187  1383 319  459  475  719  
  Core                     68    | 9    .    .    .    4    55   
  Treads                   2560  | 178  1383 319  459  221  .    
  Legs                     .     | .    .    .    .    .    .    
  Wheels                   776   | .    .    .    .    250  526  
  Hover                    .     | .    .    .    .    .    .    
  Flight                   138   | .    .    .    .    .    138  
  Fastest Speed            50    | 50   160  480  480  200  180  
  Average Speed            394   | 155  431  480  480  330  337  
  Slowest Speed            1700  | 160  480  480  480  1500 1700 
  Overloaded Moves         .     | .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    
Exploration Rate (%)       57    | 9    98   55   73   70   39   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    1    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    
Scrap Searched             1     | .    .    .    .    1    .    
Spaces Dug                 .     | .    .    .    .    .    .    
Terrain Destroyed          129   | .    .    .    .    1    128  
  Melee                    .     | .    .    .    .    .    .    
  Projectile               1     | .    .    .    .    1    .    
  AOE                      128   | .    .    .    .    .    128  
Terrain Rammed             .     | .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3814 | 201  1429 342  467  506  869  
  Wait                     63   | .    .    .    .    4    59   
  Move                     3537 | 186  1382 318  458  474  719  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  28   | 2    8    3    1    1    13   
  Fast Attach              14   | 6    2    .    .    1    5    
  Attach                   15   | .    .    .    1    4    10   
  Detach                   6    | .    1    .    2    .    3    
  Swap                     15   | 1    6    1    .    3    4    
  Drop                     17   | .    5    .    .    .    12   
  Fire                     112  | 6    23   20   .    19   44   
  Melee                    5    | .    .    .    5    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub])
-10/Mines (discovered 2 exits: *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 1 exit: Sto)

 History 
---------
  Turn | Location      | Event
    25 | -11/Scrapyard | Discovered new exit (range 16)
   320 | -11/Scrapyard | Entered Materials
   321 | -10/Materials | Build established: Mutant
   495 | -10/Materials | Identified exit to Mines
  1009 | -10/Materials | Discovered new exit (range 6)
  1284 | -10/Materials | Discovered new exit (range 12)
  2124 | -10/Materials | Discovered new exit (range 15)
  6189 | -10/Materials | Discovered new exit (range 8)
  6372 | -10/Materials | Entered Mines
  7036 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  7298 | -10/Mines     | Discovered new exit (range 5)
  7673 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  7920 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  7925 | -10/Mines     | Discovered new exit (range 5)
  7963 | -10/Mines     | Entered Exiles
  8090 | -10/Exiles    | Met 8R-AWN
  8172 | -10/Exiles    | Met EX-HEX
  8685 | -10/Exiles    | Met EX-DEC
  9112 | -10/Exiles    | Met EX-BIN
  9181 | -10/Exiles    | Aligned with FarCom system
  9186 | -10/Exiles    | Given EX-Vault access code
  9363 | -10/Exiles    | Opened EX-Vault
  9426 | -10/Exiles    | Found Cloak of Protection
  9638 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  9816 | -10/Exiles    | Learned location of Zion (-7)
 10115 | -10/Exiles    | Discovered new exit (range 14)
 10172 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 10172 | -10/Exiles    | Entered Mines
 10173 | -9/Mines      | Met a Derelict testing a Signal Generator
 10981 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 10991 | -9/Mines      | Found Prototype Device
 10992 | -9/Mines      | Identified Exp. Sensor Array
 11097 | -9/Mines      | Assembled infested the area
 11176 | -9/Mines      | Lost 3 allies
 11176 | -9/Mines      | Core integrity fell below 50%
 11208 | -9/Mines      | Lost 3 parts (1p2n)
 11287 | -9/Mines      | Build established: Skirmisher
 11629 | -9/Mines      | Build established: Mutant
 11799 | -9/Mines      | Discovered new exit (range 5)
 11810 | -9/Mines      | Entered Materials
 11810 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 13331 | -8/Materials  | Build established: Infiltrator-Mutant
 14286 | -8/Materials  | Identified exit to Storage
 14454 | -8/Materials  | Self-destructed

 Last Messages 
---------------
14425_ K-01 Serf collects debris. <x2>
14431_ Cloak of Protection destroyed.
14431_ R-06 Scavenger collects Hvy. Assault Rifle.
14432_ K-01 Serf collects debris.
14433_ Acquired Imp. Light Armor Plating.
14434_ R-06 Scavenger collects Lgt. Treads.
14436_ K-01 Serf collects debris.
14438_ Broken Minigun destroyed.
14440_ K-01 Serf collects debris.
14441_ R-06 Scavenger collects Lgt. Armor Plating.
14442_ Y-45 Defender destroyed.
14445_ System corrupted: FCS attempts to trigger Lgt. Cannon.
14445_ System corrupted: Lgt. Cannon misfires.
14446_ R-06 Scavenger collects Beam Rifle.
14448_ K-01 Serf collects debris.
14450_ G-47 Trooper knocked back.
14451_ R-06 Scavenger collects Lgt. Treads. <x2>
14452_ G-47 Trooper destroyed.
14453_ K-01 Serf collects debris.
[Achievement: Back For More]

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????? ?????????????????? T #    |
| ????????????????????????  ?????????????????   #    |
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| ????????????????????????#   %                      |
| ???????????????g????????#      %                   |
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| ????????????????????????#      #      #??#  %      |
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| ?????????????????????????????????????#      #   ## |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             5
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                40
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. VTOL Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Back For More

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelPointyDoomcannon
  Manual?         0
Play Time         00:38:16
  Cumulative      18.4 hours
  Start           2024.08.15 @ 14:02:36
  End             2024.08.15 @ 18:08:44
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          50
  Rogue           27
  Adventurer      23
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          27
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1142e06b-f67c-40de-99a0-d04f6976344a