Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.23 @ 09:36:51 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (189) 945 Value Destroyed (5138) 5138 Prototype IDs (96) 1920 Alien Tech Used (0) 0 Bonus (7561) 7561 TOTAL SCORE: 24464 Bonus ------- Triggered High Security 500 High Alert Combat Kills 613 Follower Combat Kills 2386 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -138 Cogmind --------- Core Integrity 1386/1600 Matter 300/300 Energy 386/390 System Corruption 0% Temperature Cool (4) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Nuclear Core Particle Reactor > --- PROPULSION (4) --- Improved VTOL Module Improved VTOL Module Field Propulsion Drive Q-thruster > --- UTILITY (17) ----- Medium Storage Unit Advanced Weight Redist. System Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Targeting Computer Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Mini Smartbomb Launcher Plasma Lance > --- INVENTORY (8) ---- Zionite Biocell (1000) Zionite Biocell (1000) Experimental Sensor Array Advanced Datajack Gravity Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Q-thruster Improved Diametric Drive > --- UTILITY ---------- Small Storage Unit Zionite Biocell Array Experimental Optical Array Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Corruption Screen > --- WEAPON ----------- Gravity Flail Plasma Lance > --- INVENTORY -------- Particle Reactor Field Propulsion Drive Experimental Sensor Array Mini Smartbomb Launcher Advanced Datajack Vibroblade [Rating: 147] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Melee Analysis Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Mini Smartbomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . Utility 15 | . . . 2 . . . 2 1 . . . . 2 . . . . . 2 2 2 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 188 | 6 16 6 35 5 2 . 15 22 . . 4 2 6 . 1 3 1 14 6 6 18 20 Power 32 | 1 4 4 8 1 1 . . 2 . . . . . . . . . 4 2 2 2 1 Engine 19 | 1 4 4 8 1 . . . 1 . . . . . . . . . . . . . . Core 10 | . . . . . 1 . . 1 . . . . . . . . . 4 2 1 1 . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 1 1 1 Propulsion 37 | 2 3 . 10 2 . . 6 3 . . . . . . 1 . . 1 . 2 3 4 Treads 13 | 1 2 . 4 2 . . 4 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | 1 1 . 5 . . . 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . 1 . . . . 3 . . . . . . 1 . . 1 . 2 3 4 Utility 58 | 1 3 . 4 1 . . 4 11 . . 2 . 5 . . 2 1 5 3 2 6 8 Device 18 | . 1 . 3 1 . . 1 4 . . 1 . 2 . . . . 1 . . 1 3 Storage 8 | 1 2 . . . . . . 1 . . . . . . . . . 1 . . 2 1 Processor 17 | . . . . . . . 2 1 . . . . 1 . . . 1 3 2 2 1 4 Hackware 11 | . . . 1 . . . . 5 . . . . 1 . . 1 . . 1 . 2 . Protection 4 | . . . . . . . 1 . . . 1 . 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 61 | 2 6 2 13 1 1 . 5 6 . . 2 2 1 . . 1 . 4 1 . 7 7 Energy Gun 13 | 2 2 . 7 . . . 1 . . . . . . . . . . . . . 1 . Energy Cannon 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 12 | . . 2 3 1 1 . 3 2 . . . . . . . . . . . . . . Ballistic Cannon 4 | . 4 . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 Slashing Weapon 9 | . . . . . . . . 2 . . 1 1 . . . 1 . 1 . . 2 1 Piercing Weapon 6 | . . . . . . . . 1 . . . 1 1 . . . . 1 . . 1 1 Special Melee Weapon 4 | . . . . . . . . . . . 1 . . . . . . 1 . . 1 1 Unidentified Prototypes 13 | . . . 4 . . . . 1 . . . . . . . 1 . 2 . 1 3 1 Parts Lost 18 | . 2 . 3 . . . 2 2 . . . 1 . . . . . . . . 4 4 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 5 | . 2 . . . . . 1 . . . . . . . . . . . . . 1 1 Utility 7 | . . . . . . . . 2 . . . 1 . . . . . . . . 1 3 Weapon 5 | . . . 3 . . . 1 . . . . . . . . . . . . . 1 . Highest Loss Streak 2 | . 2 . 2 . . . 1 2 . . . 1 . . . . . . . . 2 2 Average Slot Usage (%) 98 | . 98 100 99 100 95 88 98 98 100 100 93 84 93 100 99 100 100 99 98 98 98 92 Engine 4 | . 14 14 10 11 7 . . 1 . . . . . . . . . . . . . . Core 4 | . . . . . 3 11 9 5 7 7 7 7 6 6 6 6 6 11 9 9 5 5 Treads 5 | . 13 14 11 11 11 11 9 . . . . . . . . . . . . . . . Wheel 5 | . 13 14 10 11 11 11 8 . . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 22 23 23 23 23 20 20 19 20 20 23 21 19 17 16 Device 8 | . 1 . 16 11 11 11 9 13 7 7 4 7 7 6 6 6 6 10 5 4 4 7 Storage 13 | . 25 28 22 22 22 22 18 7 7 7 7 7 6 6 6 6 6 8 5 4 4 6 Processor 12 | . . . . . . . 9 13 15 15 11 7 7 13 13 13 19 18 30 36 34 31 Hackware 10 | . . . 5 11 11 11 9 17 23 23 23 23 26 26 26 26 20 5 9 9 15 16 Protection 2 | . . . . . . . 9 . . . 2 . 4 6 6 5 6 5 5 4 3 . Energy Gun 2 | . 8 14 9 . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 7 7 . . 6 . . . . . . . . . . . . . . . Ballistic Gun 4 | . . 12 4 14 18 11 10 8 . . . . . . . . . . . . . . Ballistic Cannon 1 | . 19 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 6 7 7 4 6 6 6 6 6 6 5 2 . . . Piercing Weapon 1 | . . . . . . . . . 7 7 4 . 6 6 6 6 6 3 . . . 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 11 43 43 48 51 54 49 56 51 16 16 20 18 18 18 18 18 17 29 24 24 32 42 Greatest Support 43 | 20 20 10 20 20 10 10 40 18 18 18 18 18 18 18 18 18 18 30 30 32 34 43 Greatest Overweight (x) 5 | 1 4 4 4 5 5 4 5 5 . . 1 . . . 1 . . . . . . 1 Average Overweight (x) 1 | . 3 3 3 4 4 4 4 . . . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 16 16 16 16 16 16 16 18 6 6 6 6 6 6 6 6 6 6 6 6 6 8 Average Capacity 10 | 5 14 16 16 16 16 16 16 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 Most Carried 16 | 4 16 16 16 16 16 16 16 16 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Carried 10 | 1 12 16 15 16 15 16 15 6 6 6 5 5 5 6 6 5 6 5 5 6 5 5 Final Capacity 16 | 6 16 16 16 16 16 16 16 6 6 6 6 6 6 6 6 6 6 6 6 6 6 8 Final Carried 16 | 4 16 16 16 16 16 16 16 6 6 6 6 6 6 6 6 6 6 6 6 6 6 5 Class Distribution -------------------- 39% | Scavenger-Mutant 27% | Messiah-Scout 9% | Mutant 8% | Hacker-Sprinter 6% | Messiah-Sprinter 6% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Messiah-Sprinter | -6/Zion Messiah-Scout | -5/Proximity Caves Messiah-Sprinter | -5/Factory Messiah-Scout | -4/Factory Messiah-Scout | -3/Research Messiah-Scout | -2/Research Messiah-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 3238 | 194 582 84 423 80 . 20 494 401 . . . 35 80 . 10 20 20 140 60 60 170 365 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7792 | . 869 138 1517 139 . . 1425 527 . 78 . . 201 . 17 . . 242 76 236 925 1402 Parts 370 | . 60 18 84 9 . . 69 22 . 3 . . 5 . 4 . . 13 . 4 38 41 Haulers Intercepted 22 | . 2 . 6 . . . 4 2 . . . . 2 . . . . 2 . . 2 2 Recyclers Shooed 7 | . 1 . . . . . 3 1 . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . 4 . . . . . . 6 . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 100 | . 18 6 25 5 . . 21 . . 1 . . . . 1 . . . . 2 7 14 Melee 10 | . . . . . . . . . . 1 . . . . 1 . . . . . 3 5 Guns 43 | . 3 6 19 . . . 15 . . . . . . . . . . . . . . . Cannons 30 | . 15 . 5 5 . . 5 . . . . . . . . . . . . . . . AOE 10 | . . . 1 . . . . . . . . . . . . . . . . . . 9 Classes Destroyed 17 | . 8 . 2 . . . . 2 . . . . . . 1 . . . . 1 1 2 Worker 14 | . 1 . 3 . . . 2 5 . . . . . . . . . . . . 1 2 Builder 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hauler 22 | . 2 . 6 . . . 4 2 . . . . 2 . . . . 2 . . 2 2 Recycler 15 | . 3 1 1 . . . 3 2 . . . . . . . . . . . 1 . 4 Mechanic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Operator 13 | . 2 . 4 . . . 1 2 . . . . . . . . . 1 1 . 1 1 Watcher 21 | . 2 . 3 . . . 4 2 . . . . . . . . . 1 1 . 5 3 Swarmer 35 | . 5 6 7 2 . . 7 . . . . . . . . . . . . . 1 7 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 47 | . 13 . 13 3 . . 13 . . . . . . . . . . . . . 2 3 Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 7 | . . . 4 . . . 1 . . 1 . . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 5 | . . . . . . . . . . . . . . . . . . . . 1 3 1 Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 6 4 5 2 . . 7 3 . 1 . . 1 . 1 . . 2 1 1 3 7 Combat Bots Only 5 | . 5 3 4 2 . . 5 . . 1 . . . . 1 . . . . 1 2 5 Max Kills in Single Turn 3 | . 1 1 2 1 . . 2 1 . 1 . . 1 . 1 . . 1 1 1 1 3 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Exploded 3 | . . . 1 . . . . . . . . . . . . . . . . . . 3 Melee 1 | . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 4399 | . 626 217 942 105 . . 709 60 . . 137 38 173 . . . . 116 . 25 708 543 Core 945 | . 103 42 151 24 . . 60 . . . 43 . 106 . . . . 25 . 25 152 214 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 42 . . . 56 89 . . . . 93 . . . . 87 97 100 98 89 86 Volleys Fired 309 | . 65 11 89 10 . . 104 21 . . . . . . . . . . . . . 9 Largest 2 | . 2 2 2 2 . . 2 2 . . . . . . . . . . . . . 1 Hottest 124 | . 100 100 113 91 . . 124 50 . . . . . . . . . . . . . 80 Shots Fired 616 | . 129 22 176 20 . . 218 42 . . . . . . . . . . . . . 9 Gun 377 | . 35 21 119 10 . . 150 42 . . . . . . . . . . . . . . Cannon 230 | . 94 1 57 10 . . 68 . . . . . . . . . . . . . . . Launcher 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 345 | . 94 11 40 10 . . 148 42 . . . . . . . . . . . . . . Thermal 193 | . 35 11 67 10 . . 70 . . . . . . . . . . . . . . . Explosive 9 | . . . . . . . . . . . . . . . . . . . . . . 9 Electromagnetic 69 | . . . 69 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 9 6 18 5 . . 19 6 . . . . . . . . . . . . . 1 Robot Miss Streak 6 | . 5 3 6 1 . . 5 4 . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Autonomous 10 | . . . . . . . 10 . . . . . . . . . . . . . . . Shots Hit Robots 497 | . 78 10 125 12 . . 144 38 . 3 2 . 7 . 1 . . 6 6 4 41 20 Core Hits 240 | . 38 8 61 6 . . 51 18 . 2 . . 4 . 1 . . 4 . . 7 40 Critical Hits 19 | . 3 . 5 1 . . 9 . . . . . . . . . . . . . . 1 Critical Kills 8 | . 1 . 2 1 . . 3 . . . . . . . . . . . . . . 1 Critical Parts Destroyed 11 | . 2 . 3 . . . 6 . . . . . . . . . . . . . . . Melee Attacks 245 | . . . . . . . . 33 . 3 7 3 28 7 4 . . 28 17 23 56 36 Impact 80 | . . . . . . . . . . . . . . . . . . . 10 22 42 6 Slashing 103 | . . . . . . . . 27 . 1 5 3 18 6 3 . . 20 6 . 11 3 Piercing 54 | . . . . . . . . 6 . 2 1 . 10 1 1 . . 8 . . . 25 Sneak Attacks 37 | . . . . . . . . 10 . 1 2 . 2 . . . . 2 2 2 7 9 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 . 1 . . . . . . . . . . . . Damage Inflicted 16624 | . 1283 143 2173 219 . . 2672 1531 . 183 103 . 376 . 38 . . 409 395 284 2989 3826 Guns 3985 | . 321 143 1347 75 . . 1666 433 . . . . . . . . . . . . . . Cannons 2750 | . 962 . 638 144 . . 1006 . . . . . . . . . . . . . . . Explosions 2025 | . . . 188 . . . . . . . . . . . . . . . . . . 1837 Melee 7864 | . . . . . . . . 1098 . 183 103 . 376 . 38 . . 409 395 284 2989 1989 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3416 | . 962 25 288 75 . . 1633 433 . . . . . . . . . . . . . . Thermal 2562 | . 321 118 910 144 . . 1039 . . . . . . . . . . . . . . 30 Explosive 1807 | . . . . . . . . . . . . . . . . . . . . . . 1807 Electromagnetic 975 | . . . 975 . . . . . . . . . . . . . . . . . . . Impact 3282 | . . . . . . . . . . . . . . . . . . . 168 284 2349 481 Slashing 1912 | . . . . . . . . 854 . 42 . . . . 38 . . 42 227 . 640 69 Piercing 2670 | . . . . . . . . 244 . 141 103 . 376 . . . . 367 . . . 1439 Highest Corruption 7 | . 2 2 . . . . . . . . . . . . . . . . . . 7 . Average Corruption 2 | . 2 2 . . . . . . . . . . . . . . . . . . 4 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . 11 5 . . . . . . . . . . . . . . . . . . 3 . Message Errors 7 | . 4 3 . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 3 | . . 1 . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . Targeting Errors 5 | . 4 . . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1899 | . 24 . 27 . . . . 328 . . . . . . . . . 29 236 108 452 695 Projectiles 51 | . 24 . 27 . . . . . . . . . . . . . . . . . . . Explosions 78 | . . . . . . . . . . . . . . . . . . . . . . 78 Melee 1770 | . . . . . . . . 328 . . . . . . . . . 29 236 108 452 617 Knockbacks 25 | . 10 . . . . . . . . . . . . . . . . . 1 1 11 2 Impact 15 | . . . . . . . . . . . . . . . . . . . 1 1 11 2 Kinetic 10 | . 10 . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 142 | . . . 109 . . . . . . . . . . . . . . . . . . 33 Shots 4 | . . . 3 . . . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 220 | . 220 120 48 23 . . 114 11 . . . 3 . . . . . . . . 2 44 Average Temperature 39 | . 55 48 17 9 . . 29 4 . . . 3 . . . . . . . . 2 21 Received Heat Transfer 1035 | . 150 . 330 36 . . 333 12 . . 18 18 . . . . . 12 . . 81 45 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 38 | . . . 6 . . . . . . . . . . . . . . . 2 3 19 8 Impact Corruptions 31 | . . . . . . . . . . . . . . . . . . . 2 4 18 7 Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Parts Melted 5 | . 1 . . 1 . . 3 . . . . . . . . . . . . . . . Heat Transferred 5049 | . 925 296 1632 259 . . 1887 . . . . . . . . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1764 | . 281 131 322 166 . . 352 440 . . . . 71 . . . . 282 477 450 553 1764 Average Influence 207 | . 95 61 114 45 . . 134 85 . . . . 40 . . . . 159 261 365 320 1214 Maximum Alert Level 5 | . 1 . 1 . . . 1 2 . . . . . . . . . 1 2 2 2 5 Low Security (%) 65 | 100 80 100 81 100 . 100 70 92 . . . . 100 . . . . 57 56 . 15 . Level 1 21 | . 19 . 18 . . . 29 6 . . . . . . . . . 42 2 39 57 16 Level 2 8 | . . . . . . . . . . . . . . . . . . . 40 60 26 10 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . 2 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . 49 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 9 High Security . | . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 . 3 1 . . 3 3 . . . . 3 . . . . 4 3 3 3 9 Investigation 12 | . . . . 1 . . 2 2 . . . . 2 . . . . 1 2 2 . . Extermination 6 | . . . . . . . . 1 . . . . 1 . . . . . 1 1 2 . Reinforcement 13 | . 3 . 3 . . . 1 . . . . . . . . . . 3 . . 1 2 Assault 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 15 | . 2 . 4 . . . 6 1 . . . . . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 270 | . 28 6 49 8 . . 45 9 1 3 4 3 9 1 1 . 8 16 4 5 21 49 Peak Tracking Total 17 | . 4 3 8 3 . . 6 3 1 3 4 3 8 1 1 . 4 8 2 4 4 17 Tactical Retreats 34 | . 4 . 4 . . . 2 3 . . . 2 4 . . . 1 4 . 2 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 12 | . 2 . . . . . 2 3 . . . . 1 . . . . 3 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . 2 . . . 3 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 25 | . 1 . 1 . . . 3 12 . . 1 . . . . . . . . 2 1 4 Max in Single Turn 12 | . 1 . 1 . . . 1 12 . . 1 . . . . . . . . 1 . 1 Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 52 | . 6 . 7 1 2 . 1 15 . . 2 . 3 . . . . 5 4 2 3 1 Terminals 26 | . 6 . 7 . . . 1 11 . . . . 1 . . . . . . . . . Fabricators 12 | . . . . . . . . 2 . . . . 2 . . . . 2 3 1 2 . Repair Stations 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 Total Hacks 159 | . 13 . 30 1 2 . 2 52 . . 12 . 10 . . . . 12 14 4 6 1 Successful 120 | . 7 . 24 1 2 . 2 36 . . 12 . 9 . . . . 7 11 3 5 1 Failed 39 | . 6 . 6 . . . . 16 . . . . 1 . . . . 5 3 1 1 . Catastrophic 5 | . 1 . 2 . . . . 2 . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 174 | . 9 . 25 . 1 . 2 30 . . . . 6 . . . . 36 19 10 21 15 Terminals 86 | . 13 . 30 . . . 2 38 . . . . 3 . . . . . . . . . Fabricators 41 | . . . . . . . . 10 . . . . 7 . . . . 6 10 3 5 . Repair Stations 9 | . . . . . . . . . . . . . . . . . . 5 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 Terminal Hacks 53 | . 3 . 15 1 2 . 2 16 . . 12 . 2 . . . . . . . . . Record 7 | . . . . . 1 . . . . . 6 . . . . . . . . . . . Part Schematic 6 | . . . . . . . . 3 . . 3 . . . . . . . . . . . Prototype ID Bank 8 | . 1 . 2 . . . . 2 . . 3 . . . . . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 4 | . . . 2 . . . 1 1 . . . . . . . . . . . . . . Unreport Threat 11 | . 1 . 4 . . . 1 5 . . . . . . . . . . . . . . Locate Traps 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 3 . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 23 | . . . . . . . . 6 . . . . 3 . . . . 3 5 2 4 . Load Schematic 12 | . . . . . . . . 2 . . . . 2 . . . . 2 3 1 2 . Build 11 | . . . . . . . . 4 . . . . 1 . . . . 1 2 1 2 . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . . 2 4 . . . Scan Component 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . Repair 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Analyze 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 Seal Access 5 | . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 Unauthorized Hacks 30 | . 4 . 9 . . . . 10 . . . . 4 . . . . 1 2 . . . Terminals 20 | . 4 . 9 . . . . 6 . . . . 1 . . . . . . . . . Track 7 | . 2 . 5 . . . . . . . . . . . . . . . . . . . Botnet 13 | . 2 . 4 . . . . 6 . . . . 1 . . . . . . . . . Fabricators 10 | . . . . . . . . 4 . . . . 3 . . . . 1 2 . . . Prioritize 6 | . . . . . . . . 2 . . . . 1 . . . . 1 2 . . . Siphon 4 | . . . . . . . . 2 . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . 1 . . . . 2 . . . . . . . . . 1 . . 1 . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . 6 . . . 1 12 . . . . 3 . . . . 3 4 1 2 . Full Trace Events 7 | . . . . . . . . 2 . . . . 1 . . . . 1 2 1 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . . . 4 . . 3 . . . . . . 15 9 10 . . Parts Built 12 | . . . . . . . . 5 . . . . 1 . . . . 1 2 1 2 . Matter 2717 | . . . . . . . . 603 . . . . 213 . . . . 285 702 351 563 . Time 773 | . . . . . . . . 120 . . . . 76 . . . . 76 280 93 128 . Total Part Build Rating 70 | . . . . . . . . 26 . . . . 5 . . . . 5 14 7 13 . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Time 47 | . . . . . . . . . . . . . . . . . . . 47 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . . . . . . . . 1 . . . . . . . 1 1 2 2 Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Combat 6 | . . . . . . . . . . . 1 . . . . . . . 1 1 2 1 Robot Hacks Applied 7 | . . . . . . . . . . . 1 . . . . . . . 1 1 2 2 parse_system 6 | . . . . . . . . . . . 1 . . . . . . . 1 1 2 1 check_alert 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 41 | . . 3 . 1 . . . . . . . . . . . 14 . 3 3 2 5 10 Largest Group 14 | . . 3 3 1 . . . . . . . . . . . 14 14 2 3 2 3 4 Highest-Rated Group 610 | . . 40 40 31 . . . . . . . . . . . 417 417 170 233 100 504 610 Highest-Rated Ally 268 | . . 16 16 31 . . . . . . . . . . . 39 39 85 103 50 268 268 Zionite Dispatches 15 | . . . . . . . . . . . . . . . . . . 3 2 1 4 5 Heavy 5 | . . . . . . . . . . . . . . . . . . 1 1 . 1 2 Light 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . . . . . . . . . . 2 1 . 2 . DROP 4 | . . . . . . . . . . . . . . . . . . 1 1 . 2 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 191 | . . . 21 9 . . . . . . . . . . . . 57 6 6 2 32 58 Total Damage 11578 | . . . 265 107 . . . . . . . . . . . . 1171 369 406 204 4025 5031 Kills 55 | . . . 2 2 . . . . . . . . . . . . 10 1 3 . 13 24 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . 2 . 2 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . 1 . . . . 1 3 . 1 . 2 2 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 56 | . . . . . . . . . . . . . . . . . . . 12 8 25 11 Items 56 | . . . . . . . . . . . . . . . . . . . 12 8 25 11 Zionite Intel Received 13 | . . . . . . . . . . . . . . . . . . 6 2 2 3 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . 1 1 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 13194 | 45 1244 650 1846 564 398 200 1460 1118 77 166 60 76 326 230 150 392 279 932 668 513 1161 639 Spaces Moved 13797 | 37 735 503 1026 403 310 124 584 1926 266 301 106 189 498 377 352 684 383 998 671 695 1449 1180 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Treads 86 | 2 4 . 49 1 . . 30 . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels 3635 | 33 731 503 977 402 310 124 554 1 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 10074 | . . . . . . . . 1925 266 301 106 189 498 377 352 684 383 998 671 695 1449 1180 Fastest Speed 23 | 50 90 110 110 120 120 120 130 29 29 29 29 29 29 29 29 29 29 26 26 26 23 26 Average Speed 52 | 88 112 114 123 123 126 120 132 29 29 29 30 29 29 29 29 29 29 26 26 26 25 27 Slowest Speed 200 | 160 200 120 200 200 130 120 200 130 29 29 99 29 29 29 102 29 29 26 26 27 26 103 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 19 | . . . . . . . . 6 . 2 2 . 4 . . . . 3 . 1 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 82 99 67 80 70 28 30 43 47 49 82 45 15 52 60 83 58 51 18 13 46 28 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 20 | . . 1 . 2 1 . . . . 2 1 1 . 1 . 1 . 10 . . . . Known Exits Taken 16 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . . . 1 . . 1 2 . 1 . 1 1 1 4 . . . . . Spaces Dug 119 | . . . . . . . . 15 . . . 3 17 6 2 . . 19 9 19 14 15 Terrain Destroyed 289 | . . . 16 . . . 6 57 . . . 3 17 6 2 . . 19 9 19 14 121 Melee 119 | . . . . . . . . 15 . . . 3 17 6 2 . . 19 9 19 14 15 Projectile 6 | . . . . . . . 6 . . . . . . . . . . . . . . . AOE 164 | . . . 16 . . . . 42 . . . . . . . . . . . . . 106 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Res Acc Total 18827 | 46 1029 557 1455 453 316 175 1123 2411 265 375 120 203 633 486 392 880 550 1638 1143 990 2156 1431 Wait 4012 | . 174 33 232 27 . 52 397 351 . 73 1 9 104 104 37 185 166 570 443 264 615 175 Move 13736 | 36 734 502 1025 402 309 123 583 1913 265 296 101 188 489 376 351 683 382 991 670 692 1446 1179 Hop 19 | . . . . . . . . 6 . 2 2 . 4 . . . . 3 . 1 1 . Pick Up 104 | 4 21 . 26 2 1 . 10 9 . 1 1 1 3 . . 4 . 7 3 . 8 3 Fast Attach 91 | 6 7 . 17 1 1 . 4 11 . . . . 3 . 1 1 1 8 4 6 10 10 Attach 39 | . 1 . 6 . 1 . 5 8 . . 2 1 2 . . 1 . 4 1 . 4 3 Detach 5 | . . . 1 . . . . . . . 1 . . . . . . . 1 . . 2 Swap 58 | . 8 6 12 4 . . 6 3 . . 2 1 1 . . 1 . 2 1 . 4 7 Drop 170 | . 19 5 47 7 4 . 14 25 . 1 3 . 3 . . 5 1 9 3 4 12 8 Fire 309 | . 65 11 89 10 . . 104 21 . . . . . . . . . . . . . 9 Melee 230 | . . . . . . . . 28 . 2 7 3 24 6 3 . . 26 17 23 56 35 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . 36 . . . . . . . . . 18 . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / [*Ext]) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 338 | -10/Materials | Discovered new exit (range 3) 818 | -10/Materials | Discovered new exit (range 14) 1274 | -10/Materials | Discovered new exit (range 9) 1290 | -10/Materials | Entered Mines 1495 | -10/Mines | Learned location of Storage (-8) 1499 | -10/Mines | Discovered new exit (range 5) 1508 | -10/Mines | Build established: Scavenger-Mutant 1667 | -10/Mines | Discovered new exit (range 8) 1759 | -10/Mines | Learned Materials stockpile data 1769 | -10/Mines | Core integrity fell below 50% 1816 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1940 | -10/Mines | Entered Materials 1940 | -9/Materials | Accompanied by 3 allies 1940 | -9/Materials | Evolved 2 slots: Utility x2 2664 | -9/Materials | Discovered new exit (range 3) 3079 | -9/Materials | Discovered new exit (range 8) 3243 | -9/Materials | Discovered new exit (range 13) 3395 | -9/Materials | Discovered new exit (range 8) 3681 | -9/Materials | Identified exit to Mines 3786 | -9/Materials | Entered Mines 3793 | -9/Mines | Escorted by a lone wolf Derelict 3840 | -9/Mines | Met a Derelict bent on vengeance 4086 | -9/Mines | Discovered new exit (range 4) 4110 | -9/Mines | Met a Derelict shopkeep closing up shop 4306 | -9/Mines | Discovered new exit (range 15) 4343 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4345 | -9/Mines | Discovered new exit (range 5) 4350 | -9/Mines | Entered Exiles 4382 | -9/Exiles | Met 8R-AWN 4405 | -9/Exiles | Met EX-HEX 4460 | -9/Exiles | Met EX-DEC 4532 | -9/Exiles | Learned location of Zion (-6) 4556 | -9/Exiles | Met EX-BIN 4574 | -9/Exiles | Aligned with FarCom system 4575 | -9/Exiles | Given EX-Vault access code 4607 | -9/Exiles | Opened EX-Vault 4621 | -9/Exiles | Found AWS/Gauss 4633 | -9/Exiles | Found Firepult 4660 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4738 | -9/Exiles | Discovered new exit (range 10) 4748 | -9/Exiles | Stole two prototypes: AWS/Gauss, Firepult 4748 | -9/Exiles | Entered Mines 4934 | -8/Mines | Discovered new exit (range 15) 4948 | -8/Mines | Entered Materials 4948 | -8/Materials | Evolved 2 slots: Utility x2 6378 | -8/Materials | Discovered new exit (range 16) 6407 | -8/Materials | Identified exit to Factory 6408 | -8/Materials | Entered Factory 6408 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6410 | -7/Factory | FarCom data flow suspended 6442 | -7/Factory | Found Prototype Launcher 6442 | -7/Factory | Identified Rocket Array 6541 | -7/Factory | Discovered new exit (range 10) 6544 | -7/Factory | Identified exit to Lower Caves 6574 | -7/Factory | Hacking Suite fried by hacking feedback 6893 | -7/Factory | Build established: Scout 6925 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 6954 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 6984 | -7/Factory | Fabricated Adv. Hacking Suite (x1) 7038 | -7/Factory | Discovered exit to Lower Caves (range 11) 7213 | -7/Factory | Build established: Hacker-Scout 7241 | -7/Factory | Discovered new exit (range 16) 7245 | -7/Factory | Fabricated Spear? 7317 | -7/Factory | Local fabrication network quarantined 7392 | -7/Factory | Identified exit to Factory 7526 | -7/Factory | Entered Lower Caves 7574 | -7/Lower Caves | Learned 8 Factory zone layouts 7594 | -7/Lower Caves | Spotted QV-V4F(f) 7595 | -7/Lower Caves | Encountered a Master Thief 7598 | -7/Lower Caves | Discovered new exit (range 18) 7600 | -7/Lower Caves | Encountered a Warlord checkpoint 7603 | -7/Lower Caves | Identified exit to Lower Caves 7603 | -7/Lower Caves | Entered another Lower Caves area 7605 | -7/Lower Caves | Discovered exit to Factory (range 10) 7618 | -7/Lower Caves | Encountered a Warlord checkpoint 7619 | -7/Lower Caves | Learned location of Extension (-4) 7642 | -7/Lower Caves | Learned Factory stockpile data 7699 | -7/Lower Caves | Discovered new exit (range 13) 7769 | -7/Lower Caves | Identified exit to Data Miner 7769 | -7/Lower Caves | Entered Data Miner 7769 | -7/Data Miner | Discovered new exit (range 6) 7773 | -7/Data Miner | Met Data Miner 7786 | -7/Data Miner | Learned location of Section 7 (-2) 7786 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7790 | -7/Data Miner | Received God Mode back door access code from Data Miner 7805 | -7/Data Miner | Data Conduit disabled 7829 | -7/Data Miner | Identified exit to Proximity Caves 7829 | -7/Data Miner | Entered Proximity Caves 7903 | -6/Proximity Caves | Discovered exit to Factory (range 7) 7905 | -6/Proximity Caves | Entered Factory 7905 | -6/Factory | Evolved 2 slots: Utility x2 7906 | -6/Factory | Identified exit to Lower Caves 7906 | -6/Factory | Identified exit to Factory 8077 | -6/Factory | Build established: Hacker-Sprinter 8138 | -6/Factory | Fabricated Exp. Sensor Array? 8231 | -6/Factory | Entered Lower Caves 8257 | -6/Lower Caves | Encountered a Warlord checkpoint 8269 | -6/Lower Caves | Learned Factory security intel 8410 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8458 | -6/Lower Caves | Discovered new exit (range 5) 8461 | -6/Lower Caves | Identified exit to Lower Caves 8461 | -6/Lower Caves | Entered another Lower Caves area 8486 | -6/Lower Caves | Learned 4 Factory zone layouts 8499 | -6/Lower Caves | Imp. VTOL Module stolen by Master Thief 8607 | -6/Lower Caves | Discovered new exit (range 16) 8611 | -6/Lower Caves | Identified exit to Zion 8611 | -6/Lower Caves | Entered Zion 8629 | -6/Zion | Found Prototype Hackware 8629 | -6/Zion | Identified Exp. Hacking Suite 8671 | -6/Zion | Gained Derelict followers 8697 | -6/Zion | Imprinted 8699 | -6/Zion | Declared Zion's savior 8773 | -6/Zion | Learned Factory garrison access intel 8806 | -6/Zion | Discovered new exit (range 15) 8810 | -6/Zion | Given A8's code to call for help 8815 | -6/Zion | Gained Derelict followers 8822 | -6/Zion | Identified exit to Proximity Caves 8981 | -6/Zion | Build established: Messiah-Sprinter 9003 | -6/Zion | Entered Proximity Caves 9003 | -5/Proximity Caves | Accompanied by 14 allies 9281 | -5/Proximity Caves | Discovered exit to Factory (range 5) 9282 | -5/Proximity Caves | Entered Factory 9282 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9285 | -5/Factory | Loaded intel: 4 garrison access locations 9344 | -5/Factory | Build established: Messiah-Scout 9359 | -5/Factory | Spotted B-75 Beast 9422 | -5/Factory | Retrieved Zion intel report: Active Terminals 9423 | -5/Factory | Zion Explosive Resupply teleported in 9427 | -5/Factory | Found Prototype Launcher 9427 | -5/Factory | Identified Mni. Smartbomb Launcher 9588 | -5/Factory | Fabricated Exp. Sensor Array? 9706 | -5/Factory | Zion Recon squad teleported in 9713 | -5/Factory | Build established: Messiah-Sprinter 9814 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9815 | -5/Factory | Zion Heavy squad teleported in 9927 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9935 | -5/Factory | Retrieved Zion intel report: Component Schematics 10125 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 10176 | -5/Factory | Discovered new exit (range 21) 10203 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10214 | -5/Factory | Identified exit to Factory 10214 | -5/Factory | Entered another Factory area 10214 | -4/Factory | Evolved 2 slots: Utility x2 10235 | -4/Factory | Build established: Messiah-Scout 10277 | -4/Factory | Retrieved Zion intel report: Active Terminals 10295 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 10296 | -4/Factory | Zion Infowar Resupply teleported in 10357 | -4/Factory | Repaired Lgt. Fission Core 10381 | -4/Factory | Repaired Mic. Nuclear Core 10413 | -4/Factory | Fabricated Gravity Flail? 10556 | -4/Factory | Zion Heavy squad teleported in 10613 | -4/Factory | Local fabrication network quarantined 10789 | -4/Factory | Fabricated Diametric Drive (x1) 10852 | -4/Factory | Discovered new exit (range 22) 10857 | -4/Factory | Identified exit to Research 10867 | -4/Factory | Discovered new exit (range 5) 10882 | -4/Factory | Entered Research 10882 | -3/Research | Evolved 2 slots: Utility x2 10970 | -3/Research | Discovered new exit (range 18) 11032 | -3/Research | Identified exit to Research 11094 | -3/Research | Retrieved Zion intel report: Active Terminals 11116 | -3/Research | Retrieved Zion intel report: Prototype Schematics 11117 | -3/Research | Zion Demo squad teleported in 11217 | -3/Research | Fabricated Diametric Drive? 11395 | -3/Research | Entered another Research area 11395 | -2/Research | Evolved 2 slots: Utility x2 11499 | -2/Research | Fabricated Vibroblade (x1) 11579 | -2/Research | Retrieved Zion intel report: Main Access 11579 | -2/Research | Identified exit to Access 11580 | -2/Research | Zion Hacking Resupply teleported in 11780 | -2/Research | Zion Experimental squad teleported in 12189 | -2/Research | Spotted B-90 Cyclops 12196 | -2/Research | Retrieved Zion intel report: Active Garrisons 12199 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 12200 | -2/Research | Zion Heavy squad teleported in 12319 | -2/Research | Fabricated Imp. Remote Datajack (x1) 12513 | -2/Research | Zion Melee Resupply teleported in 12515 | -2/Research | Found Prototype Processor 12515 | -2/Research | Identified Exp. Melee Analysis Suite 12532 | -2/Research | P-80 Master assimilated allied 7R-UFH(A) 12556 | -2/Research | Entered Access 12556 | -1/Access | Evolved 2 slots: Utility x2 12605 | -1/Access | Zion Experimental squad teleported in 12615 | -1/Access | Found Prototype Processor 12615 | -1/Access | Identified Spectral Analyzer 12711 | -1/Access | Zion Light squad teleported in 12750 | -1/Access | Energy Cycler disabled 12806 | -1/Access | First assault squad dispatched 12829 | -1/Access | Zion Heavy squad teleported in 12890 | -1/Access | Zion Heavy squad teleported in 12941 | -1/Access | Spotted B-99 Colossus 13118 | -1/Access | Zion Hacker squad teleported in 13132 | -1/Access | High security lockdown imminent 13189 | -1/Access | Discovered new exit (range 5) 13190 | -1/Access | Identified exit to Surface 13195 | *** | Escaped! Last Messages --------------- 13182_ Terminal unresponsive. 13184_ K-01 Serf cleans the Terminal. 13185_ U-05 Engineer lays Concrete. 13185_ K-01 Serf collects debris. 13185_ Chain reaction triggered in Mic. Fission Core. 13185_ K-01 Serf destroyed. 13186_ U-05 Engineer lays Concrete. 13186_ U-05 Engineer builds a Wall. 13186_ K-01 Serf collects debris. 13186_ Slug penetrates Wall. 13187_ U-05 Engineer lays Concrete. 13187_ P-80 Master resets P-80 Master, system corruption cleaned. 13188_ U-05 Engineer builds a Wall. 13189_ The Access Shell folds into the floor. 13189_ EXIT=FOUND 13190_ K-01 Serf collects debris. 13190_ EXIT=IDENTIFIED: SURFACE 13192_ U-05 Engineer lays Concrete. 13193_ K-01 Serf collects debris. 13193_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #???? #???????????????????????????????????? | | #????? #???????????????????????????????????? | | #????? #???????????????????????????????????? | | #????? #???????????????????????????????????? | | #????? #???????????????????????????????????? | | #??????#??????????!????????????????????????? | | #??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????#k?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????#C ????????????????????????????????????? | | ??????????#% ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????ss?s? | | ??????????# ####### ##########??????????????s?s?? | | ??????????# "" "" "????????????????s?? | | ??????????# "" "" "????BB????????????? | | ??????????# k "????BB????????????? | | ??????????# %R p "??????????????????? | | ??????????# "" "??????????????????? | | ??????????#R @" "??????????????????? | | ??????????# "??????????????????? | | ########### "????BB????????????? | | # "????BB????????????? | | # "??????????????????? | | # g##p#### ##########??????????????????? | | # u #p#?###???????????????????????????? | | #%!# ###########??????????????????????? | | R #!g[ #??????????????????????? | | R u %#%*#u%= #??????????????Y???????? | | !#[%k ! #?????o????????????????? | | # g# #??????????????????????? | | # # ###+############???????? | | # # ! """"" "## #???????? | | # p# """"" # # #???????? | | ###########b # """"" ##" #???????? | | ?????????## # """"" ## #???????? | | ??????????# # """"" [## +???????? | | ###########g # ## #???????? | | g # ## #???????? | | ############### Y #???????? | | ########### #?????????????# " " #???????? | | # ##????????????# "T" #???????? | | # ###???????????# """ +???????? | | % + #"########????##k######## #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 35 Energy Capacity 1590 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 30 Terrain Scan Density 10 Additional Mass Support 9 Corruption Prevention 20 Armor Coverage 225 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 40 Target Analysis 8 Recoil Reduction 2 Offensive Hacking 58 Defensive Hacking 14 Item Schematics ----------------- Imp. Flight Unit | -7/Factory | Scanalyzed Adv. Hacking Suite | -7/Factory | Hacked Spear | -7/Factory | Hacked Adv. Sensor Array | -7/Factory | Hacked Plasma Sword | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Adv. Melee Analysis Suite | -5/Factory | Z-intel System Restoration Module | -5/Factory | Z-intel Imp. Component Analysis Suite | -5/Factory | Z-intel EM Shield | -5/Factory | Z-intel Enh. Optical Array | -5/Factory | Z-intel Imp. Integration Mediator | -5/Factory | Z-intel Reflective Plating | -5/Factory | Z-intel Cmb. Airjet | -5/Factory | Z-intel Launcher Loader | -5/Factory | Z-intel Enh. Gauss Cannon | -5/Factory | Z-intel Hvy. Pick | -5/Factory | Z-intel Imp. Remote Datajack | -5/Factory | Z-intel Nuclear Pulse Thruster | -5/Factory | Z-intel Thermal Shield | -5/Factory | Z-intel Imp. Gravmag System | -5/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Cld. Phase Gun | -4/Factory | Z-intel Enh. Fission Core | -4/Factory | Z-intel Shock Maul | -4/Factory | Z-intel Gravity Flail | -4/Factory | Z-intel Hvy. Proton Cannon | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Inertial Stasis Machine | -3/Research | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Imp. Energy Well | -3/Research | Z-intel Exp. Propulsion Shielding | -3/Research | Z-intel Hvy. Wave Gun | -3/Research | Z-intel Lrn. Phase Cannon | -3/Research | Z-intel Adv. Power Amplifier | -3/Research | Z-intel Exp. Thermal Shield | -3/Research | Z-intel Adv. Micro-nuke Launcher | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Robot Schematics ------------------ Y-64 Sentinel | -5/Factory | Z-intel S-27 Virus | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel Fabricated ------------ Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Adv. Hacking Suite | x1 | -7/Factory Spear | x2 | -7/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Gravity Flail | x1 | -4/Factory Diametric Drive | x1 | -4/Factory Diametric Drive | x1 | -3/Research Vibroblade | x1 | -2/Research Imp. Remote Datajack | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyWeldingSpear Manual? 0 Play Time 02:17:22 Cumulative 784.6 hours Start 2020.04.23 @ 07:11:58 End 2020.04.23 @ 09:36:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 675 Rogue 635 Adventurer 40 Explorer 0 Win Type 0 Total 74 Types 51/2/16/2/0/1/2 Lore% 93 Gallery% 96 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0ee0719-51f2-46ee-a648-74023a631329