Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.17 @ 01:21:10

Player: Mr Goldstein

Result: Destroyed by Z-Imprinter with Zionite Laser-M

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (1)       5
Value Destroyed (1)        1
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1434)               1434
              TOTAL SCORE: 4760

 Bonus
-------
Pacifist                   834
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/700
Matter                     187/300
Energy                     85/100
System Corruption          0%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
  Medium Treads
>        --- UTILITY (6) ------
         Surveybot 24 Chip
>        --- WEAPON (2) -------
         Scythe
>        --- INVENTORY (5) ----
         Surveybot 24 Scanner
         Tactical Coordination Suite

 Peak State 
------------
>        --- POWER ------------
             (None)
>        --- PROPULSION -------
  Medium Treads
>        --- UTILITY ----------
         Surveybot 24 Scanner
         Surveybot 24 Chip
>        --- WEAPON -----------
         Greatsword
>        --- INVENTORY --------
         Tactical Coordination Suite
         Scythe
         Scythe
[Rating: 29]

 Favorites 
-----------
Power                      None
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Drone Bay
  Device                   Hacking Drone Bay
  Processor                Surveybot 24 Chip
  Hackware                 Hacking Suite
Weapon                     Greatsword
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             12   | .   .   .   .   .   3   2   .   3   4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   1   .   .   2   2   
    Device                 3    | .   .   .   .   .   .   .   .   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   5    | .   .   .   .   .   2   .   .   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   2   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   
Parts Lost                 3    | .   .   .   .   .   .   2   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     10   | .   .   .   .   .   6   8   7   13  16  
  Treads                   4    | .   .   .   .   .   .   2   7   7   7   
  Device                   2    | .   .   .   .   .   .   .   .   5   .   
  Hackware                 1    | .   .   .   .   .   5   6   .   .   .   
Naked Turns                217  | .   24  46  9   80  58  .   .   .   .   
Heaviest Build             5    | .   .   .   .   .   2   .   .   5   5   
  Greatest Support         5    | 3   3   3   3   3   3   5   3   3   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   .   .   5   5   5   5   5   
  Average Carried          3    | .   .   .   .   .   1   5   5   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   .   .   5   5   5   3   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-----------                Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Matter Collected           145  | 59  .   .   .   .   13  5   35  33  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            30   | .   .   .   .   .   13  .   .   .   17  
  Parts                    1    | .   .   .   .   .   1   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   3   .   .   
  Prevented                1    | .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          1    | .   .   .   .   .   1   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           1    | .   .   .   .   .   1   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Damage Taken               1819 | .   .   145 21  479 39  600 21  .   514 
  Core                     1370 | .   .   145 21  479 36  496 .   .   193 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   .   
  Regen/Repaired (Parts)   170  | .   .   .   .   .   .   .   .   170 .   
Core Remaining (%)         67   | 100 100 .   58  12  .   .   .   .   .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   .   .   
Shots Hit Robots           7    | .   .   .   .   .   1   .   .   .   6   
  Core Hits                4    | .   .   .   .   .   2   .   .   .   2   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   .   .   .   .   .   1   
    Sever                  1    | .   .   .   .   .   .   .   .   .   1   
Melee Attacks              30   | .   .   .   .   .   1   .   .   21  8   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 30   | .   .   .   .   .   1   .   .   21  8   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   .   1   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           503  | .   .   .   .   35  76  23  .   .   369 
  Guns                     .    | .   .   .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    433  | .   .   .   .   .   64  .   .   .   369 
  Ramming                  70   | .   .   .   .   35  12  23  .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   
  Slashing                 433  | .   .   .   .   .   64  .   .   .   369 
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   1   1   .   .   1   1   1   .   
  Average Corruption       1    | .   .   1   1   .   .   1   1   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   .   .   .   1   1   .   
    Heat Flow Errors       1    | .   .   .   .   .   .   .   1   .   .   
    Energy Discharges      1    | .   .   .   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   
Overflow Damage            41   | .   .   .   .   .   24  11  .   .   6   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    41   | .   .   .   .   .   24  11  .   .   6   
Knockbacks                 2    | .   .   .   .   .   1   1   .   .   .   
  Impact                   2    | .   .   .   .   .   1   1   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      33   | .   .   .   .   16  6   11  .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   .   .   
  Rammed                   13   | .   .   .   .   5   4   4   .   .   .   
Targets Rammed             13   | .   .   .   .   5   4   4   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   
Highest Temperature        186  | .   .   .   .   .   .   .   186 .   .   
  Average Temperature      101  | .   .   .   .   .   .   .   101 .   .   
  Received Heat Transfer   438  | .   .   54  12  216 12  .   .   .   144 
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       2    | .   .   .   .   .   .   2   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Peak Influence             209  | .   60  85  33  209 173 .   .   .   .   
  Initial                  94   | .   .   25  33  12  94  .   .   .   .   
  Average                  93   | .   31  53  33  76  120 .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         99   | 100 100 100 100 97  100 .   .   .   .   
  Level 1                  .    | .   .   .   .   2   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   .   .   .   .   .   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Distress Signals           4    | .   .   .   .   3   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              47   | .   3   4   9   19  4   4   1   .   3   
  Peak Tracking Total      18   | .   3   6   18  13  3   3   1   .   3   
  Tactical Retreats        5    | .   .   .   .   2   1   2   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Traps Triggered            2    | .   1   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Machines Accessed          3    | .   .   .   .   2   1   .   .   .   .   
  Terminals                3    | .   .   .   .   2   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   .   .   .   6   2   .   .   .   .   
  Successful               3    | .   .   .   .   2   1   .   .   .   .   
  Failed                   5    | .   .   .   .   4   1   .   .   .   .   
    Catastrophic           2    | .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   6   .   .   .   .   .   
  Terminals                8    | .   .   .   .   6   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   .   2   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   .   2   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Total Allies               11   | .   .   .   .   .   1   1   .   9   .   
  Largest Group            9    | .   .   .   .   .   1   2   .   9   6   
  Highest-Rated Group      277  | .   .   .   .   .   16  162 .   277 164 
  Highest-Rated Ally       146  | .   .   .   .   .   16  146 .   38  38  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               51   | .   .   .   .   .   .   2   .   .   49  
  Total Damage             639  | .   .   .   .   .   .   33  .   .   606 
  Kills                    4    | .   .   .   .   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               1712 | 10   24   46   9    80   230  172  148  777  216  
Spaces Moved               2803 | 19   48   92   18   149  383  331  259  1355 149  
  Core                     2802 | 19   48   92   18   149  383  330  259  1355 149  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1    | .    .    .    .    .    .    1    .    .    .    
  Fastest Speed            35   | 50   50   50   50   50   50   35   50   50   50   
  Average Speed            51   | 50   50   50   50   50   50   49   50   50   69   
  Slowest Speed            100  | 50   50   50   50   50   50   50   50   100  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    19   18   6    28   15   54   38   90   24   
  Regions Visited          9
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    .    3    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    .    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    .    .    1    .    1    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    3    .    
Terrain Destroyed          3    | .    .    .    .    .    .    .    .    3    .    
  Melee                    3    | .    .    .    .    .    .    .    .    3    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  
Total                      3009 | 18   47   91   17   153  419  336  276  1406 246  
  Wait                     130  | .    .    .    .    .    5    .    18   25   82   
  Move                     2794 | 18   47   91   17   148  382  330  258  1354 149  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  5    | .    .    .    .    .    5    .    .    .    .    
  Fast Attach              8    | .    .    .    .    .    2    2    .    2    2    
  Attach                   4    | .    .    .    .    .    1    .    .    1    2    
  Detach                   4    | .    .    .    .    .    1    .    .    1    2    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    
  Drop                     5    | .    .    .    .    .    2    .    .    2    1    
  Fire                     .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    30   | .    .    .    .    .    1    .    .    21   8    
  Ram                      13   | .    .    .    .    5    4    4    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   16   | .    .    .    .    .    16   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio])
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Junkyard   | Discovered new exit (range 16)
   11 | -11/Junkyard   | Entered Materials
   28 | -10/Materials  | Discovered new exit (range 15)
   35 | -10/Materials  | Entered another Materials area
   35 | -9/Materials   | Evolved 2 slots: Propulsion x2
   76 | -9/Materials   | Discovered new exit (range 13)
   78 | -9/Materials   | Discovered new exit (range 10)
   81 | -9/Materials   | Entered Mines
   82 | -9/Mines       | Assembled infested the area
   87 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
   87 | -9/Mines       | Discovered new exit (range 6)
   90 | -9/Mines       | Entered Materials
   90 | -8/Materials   | Evolved 2 slots: Utility x2
  125 | -8/Materials   | Identified exit to Factory
  147 | -8/Materials   | Core integrity fell below 50%
  165 | -8/Materials   | Core integrity fell below 20%
  170 | -8/Materials   | Entered Factory
  170 | -7/Factory     | Evolved 2 slots: Utility x2
  306 | -7/Factory     | Build established: Mutant
  306 | -7/Factory     | Identified exit to Storage
  306 | -7/Factory     | Identified exit to Lower Caves
  400 | -7/Factory     | Entered Lower Caves
  400 | -7/Lower Caves | Accompanied by 1 ally
  411 | -7/Lower Caves | Learned 8 Factory zone layouts
  510 | -7/Lower Caves | Core integrity fell below 50%
  569 | -7/Lower Caves | Discovered new exit (range 7)
  572 | -7/Lower Caves | Entered another Lower Caves area
  578 | -7/Lower Caves | Discovered new exit (range 14)
  589 | -7/Lower Caves | Encountered a Warlord checkpoint
  713 | -7/Lower Caves | Discovered new exit (range 12)
  720 | -7/Lower Caves | Entered Zion
  759 | -7/Zion        | Discovered new exit (range 11)
  800 | -7/Zion        | System corruption cleaned by Quarantine Array
  809 | -7/Zion        | Given the Hacking Drone Bay
  809 | -7/Zion        | Found Prototype Device
  809 | -7/Zion        | Identified Hacking Drone Bay
  850 | -7/Zion        | Learned location of Armory (-4)
  853 | -7/Zion        | Learned location of 1 exit from Factory
  873 | -7/Zion        | Learned location of Quarantine (-3)
  907 | -7/Zion        | Imprinted
  909 | -7/Zion        | Declared Zion's savior
  962 | -7/Zion        | Learned Factory machine intel
  967 | -7/Zion        | Learned location of Recycling (-7)
 1000 | -7/Zion        | Visited the Megawrench Repair Shop
 1000 | -7/Zion        | Megawrench repaired 1 part
 1035 | -7/Zion        | Gained Derelict followers
 1462 | -7/Zion        | Discovered new exit (range 4)
 1465 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 1497 | -7/Zion        | Entered Deep Caves
 1497 | -7/Deep Caves  | Accompanied by 9 allies
 1549 | -7/Deep Caves  | Found Surveybot 24 Chip
 1552 | -7/Deep Caves  | Found Surveybot 24 Scanner
 1638 | -7/Deep Caves  | Z-Facility disabled
 1685 | -7/Deep Caves  | Attacked by Z-Imprinter
 1701 | -7/Deep Caves  | Core integrity fell below 20%
 1713 | -7/Deep Caves  | Destroyed by Z-Imprinter with Zionite Laser-M

 Last Messages 
---------------
01500_ JJ-FPD(M) slips into the shadows.
01501_ OY-GDH(M) slips into the shadows.
01545_ Sneak attack on Surveybot 24.
01545_ Surveybot 24 destroyed.
01549_ Acquired Surveybot 24 Chip.
01552_ Acquired Surveybot 24 Scanner.
01560_ Dropped Scythe.
01637_ EX-4KJ(o) destroyed.
01676_ NEW_ZION: Z-Facility proximity alert.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have you ruin everything!
01688_ 3Z-HQR(l) destroyed.
01695_ Destroyed Adv. Phase Shifter.
01695_ Destroyed Prototype Protection.
01700_ R7-40P(g) destroyed.
01700_ SK-TBY(s) destroyed.
01703_ TK-DB7(g) destroyed.
01706_ WK-JWJ(l) destroyed.
01708_ Z-Imprinter Prototype Reactor severed.
01710_ Greatsword destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????###?#????#?#????? |
| ????????????????????????????????##  ##????#??#???? |
| ?????????????# ???????######???##    #??#??????#?? |
| ???????????? #  ????###    ##????    ####???###?#? |
| ????????????    #####       #???#?    ##???# ##??? |
| ???????????                 ??????#    ####   ##?# |
| ?????????                   ????#?#     ##     ##? |
| ???????                    #????###             ## |
| ????                       #???###               # |
| ???"                       ##?#??#                 |
| ??""                        ####### ##             |
| ?"""                                               |
| """"                                               |
| ?                           z                      |
| ??"                         z ########             |
| ??""                    I*[ ###?####               |
| ?"""                   /%@%;##?#??#                |
| """"                      =;#??#??# ##             |
| " "                    ==  ##?????##?##            |
| %/%=                   %%   #?????????#    #  #  # |
| =                       =   #??????###    ##  #### |
| %                       *   #???###??#   ###  #??? |
|                         %  ##?????#?########  #??? |
| ""  !                   =  #??#?#???#     #   ##?? |
| """"%                       #??????## #%# #    ##? |
|     *                       #??????## #"# ##    ## |
| """                        ##??##?### ### ##       |
| ?"""                      ##??##?##      /#        |
| ?""""                     ##????##                 |
| ??"""                      #?????#     ##      #   |
| ???""                       #??#?#    ###      #   |
| ???"                        #???###  ##?#      #   |
| ???                        ##?????# ##?#      ##   |
| ??                         ##????## #?#       ##   |
| ????                       #??#???# ##        ##   |
| ???????                     ????#?#           ##   |
| ?????????                   ?#????#####      ###   |
| ?????????????               ???????#??###   ##?#   |
| ?????????????????          ? ?###????#?######??#   |
| ?????????????????????? ?????????????????#??????#   |
| ????????????????????????? ???????##???#????#???#   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          5
Energy Capacity            100
Matter Stores              242
Matter Capacity            300
Sight Range                16
Terrain Scan Density       2010
Evasion (%)                50
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeArmageddonRay
  Manual?         0
Play Time         00:19:27
  Cumulative      117.5 hours
  Start           2023.04.17 @ 01:02:08
  End             2023.04.17 @ 01:21:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          329
  Rogue           329
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             59
Gallery%          60
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a887fe96-6018-401e-b5d8-0304c2cba4fe