Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 20:23:47 Player: Momo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (10) 50 Value Destroyed (480) 480 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (833) 833 TOTAL SCORE: 5803 Bonus ------- Follower Combat Kills 33 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 196/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Superbattery (1500) Improved Utility Shielding Latent Energy Streamer Guided Plasma Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Improved Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Layered Light Armor Plating Focal Shield Hardlight Generator > --- WEAPON ----------- Guided Plasma Cannon > --- INVENTORY -------- Medium Storage Unit Superbattery Improved Utility Shielding Latent Energy Streamer [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Xenon Bombardment Thruster Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Utility Shielding Weapon Makeshift Spear Energy Gun EM Pulse Gun Energy Cannon Guided Plasma Cannon Ballistic Gun Precision Assault Rifle Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . . . . 4 2 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 4 | . . . . . 4 . . . . Utility 5 | . . . . . . 1 2 . 2 Weapon . | . . . . . . . . . . Parts Attached 43 | 5 . 1 4 . 4 14 . 7 8 Power 5 | 1 . . . . . 2 . 2 . Engine 3 | 1 . . . . . . . 2 . Core 2 | . . . . . . 2 . . . Reactor . | . . . . . . . . . . Propulsion 13 | 1 . . . . 1 6 . 5 . Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 2 | 1 . . . . 1 . . . . Hover 4 | . . . . . . 4 . . . Flight 7 | . . . . . . 2 . 5 . Utility 14 | 1 . . 1 . 2 4 . . 6 Device 5 | . . . . . 1 1 . . 3 Storage 3 | 1 . . 1 . . 1 . . . Processor 4 | . . . . . . 2 . . 2 Hackware . | . . . . . . . . . . Protection 2 | . . . . . 1 . . . 1 Artifact . | . . . . . . . . . . Weapon 11 | 2 . 1 3 . 1 2 . . 2 Energy Gun 2 | 2 . . . . . . . . . Energy Cannon 6 | . . . 2 . 1 1 . . 2 Ballistic Gun 1 | . . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . 1 . . . Parts Lost 25 | . 1 4 . . . 11 . 1 8 Power 5 | . . 1 . . . 2 . . 2 Propulsion 12 | . . 1 . . . 6 . 1 4 Utility 4 | . . . . . . 2 . . 2 Weapon 4 | . 1 2 . . . 1 . . . Highest Loss Streak 8 | . 1 3 . . . 8 . 1 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 39 | . 71 39 7 14 18 48 6 26 53 Engine 3 | . 14 9 . . . . . 2 8 Core 1 | . . . . . . 4 . . . Wheel 4 | . 14 9 . . 2 5 . . . Hover 1 | . . . . . . 5 . . . Flight 3 | . . . . . . 3 . 17 16 Device 3 | . . . . . 4 5 . . 7 Storage 4 | . 14 10 . . . 5 . . . Processor 4 | . . . . . . 6 6 6 16 Protection 1 | . . . . . . 1 . . 2 Energy Gun 2 | . 28 . . . . . . . . Launcher 1 | . . 9 . . . . . . . Piercing Weapon 4 | . . . 7 14 9 5 . . . Naked Turns 123 | . . 63 60 . . . . . . Heaviest Build 23 | 14 14 13 10 2 12 23 . 10 21 Greatest Support 36 | 10 10 10 3 3 16 36 3 30 24 Greatest Overweight (x) 3 | 2 1 3 3 . 3 1 . 1 . Average Overweight (x) . | . 1 . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 8 5 5 5 Average Capacity 6 | 7 8 7 5 5 5 7 5 5 5 Most Carried 8 | . 2 3 5 5 5 8 5 5 5 Average Carried 4 | . 1 1 4 5 4 7 5 5 4 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 3 5 5 5 5 5 5 5 Class Distribution -------------------- 89% | Mutant 6% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Matter Collected 530 | 112 . 98 . 19 60 240 . 1 . Remotely . | . . . . . . . . . . Salvage Created 398 | . . 100 . . . 298 . . . Parts 22 | . . 4 . . . 18 . . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 10 | . . 4 . . . 6 . . . Melee 2 | . . . . . . 2 . . . Guns 3 | . . . . . . 3 . . . Cannons 1 | . . . . . . 1 . . . AOE 4 | . . 4 . . . . . . . Classes Destroyed 2 | . . 1 . . . 1 . . . Grunt 8 | . . 4 . . . 4 . . . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 3 | . . 2 . . . 3 . . . Combat Bots Only 3 | . . 2 . . . 3 . . . Max Kills in Single Turn 1 | . . 1 . . . 1 . . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Damage Taken 3268 | . 144 318 . . . 1246 . 182 1378 Core 1974 | . 15 175 . . . 607 . 164 1013 Absorbed by Shields 196 | . . . . . . . . . 196 Redirected to Shielding 32 | . . . . . . 32 . . . Core Remaining (%) 63 | 100 . . . 24 100 13 . 80 . Volleys Fired 25 | . . 7 . . 4 12 . . 2 Largest 2 | . . 2 . . 1 1 . . 1 Hottest 120 | . . 70 . . 120 120 . . 120 Shots Fired 25 | . . 7 . . 4 12 . . 2 Gun 10 | . . . . . . 10 . . . Cannon 8 | . . . . . 4 2 . . 2 Launcher 7 | . . 7 . . . . . . . Special . | . . . . . . . . . . Kinetic 10 | . . . . . . 10 . . . Thermal 8 | . . . . . 4 2 . . 2 Explosive 7 | . . 7 . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 9 | . . 5 . . . 9 . . . Robot Miss Streak 1 | . . . . . . 1 . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 24 | . . 5 . . . 19 . . . Core Hits 18 | . . 7 . . . 11 . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes . | . . . . . . . . . . Melee Attacks 21 | . . . . . . 21 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 21 | . . . . . . 21 . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 940 | . . 295 . . 141 504 . . . Guns 180 | . . . . . . 180 . . . Cannons 188 | . . . . . 141 47 . . . Explosions 295 | . . 295 . . . . . . . Melee 277 | . . . . . . 277 . . . Ramming . | . . . . . . . . . . Kinetic 180 | . . . . . . 180 . . . Thermal 188 | . . . . . 141 47 . . . Explosive 295 | . . 295 . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 277 | . . . . . . 277 . . . Highest Corruption 5 | . . . . . . 5 . . . Average Corruption 2 | . . . . . . 2 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 6 | . . . . . . 6 . . . Message Errors 4 | . . . . . . 4 . . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (major) 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 14 | . . 10 . . 1 3 . . . Projectiles 1 | . . . . . 1 . . . . Explosions 10 | . . 10 . . . . . . . Melee 3 | . . . . . . 3 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 109 | . . 109 . . . . . . . Shots 5 | . . 5 . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 205 | . . 24 . . 205 132 . . 180 Average Temperature 78 | . . 11 . . 112 69 . . 82 Received Heat Transfer 505 | . . 21 . . . 459 . . 25 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 400 | . . . . . 320 80 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Peak Influence 349 | . 43 255 . . 103 212 9 30 349 Initial 46 | . . 12 . . . 46 9 9 15 Average 92 | . 34 162 . . 32 101 9 7 139 Maximum Alert Level 1 | . . 1 . . . 1 . . 1 Low Security (%) 83 | 100 100 55 . 100 100 89 100 100 60 Level 1 16 | . . 44 . . . 10 . . 39 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . . . . . 2 4 . 1 2 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 5 | . . . . . . 2 . 1 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Distress Signals 3 | . . . . . 2 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 77 | . 5 5 . . 3 22 . 5 37 Peak Tracking Total 17 | . 6 3 . . 3 10 . 5 17 Tactical Retreats 9 | . . 1 . . . 2 . 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Traps Triggered 7 | . . . . . . 2 . 1 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Machines Disabled 1 | . . 1 . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Machines Accessed 9 | . 2 . . . 2 1 2 . 2 Terminals 7 | . 2 . . . 2 . 1 . 2 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 16 | . 4 . . . 6 2 2 . 2 Successful 9 | . 4 . . . 3 . 1 . 1 Failed 7 | . . . . . 3 2 1 . 1 Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 1 . 1 . 3 2 . . . Terminals 13 | . 4 . . . 6 . 1 . 2 Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Terminal Hacks 7 | . 3 . . . 2 . 1 . 1 Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . . . 1 . 1 Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . Terminals 2 | . 1 . . . 1 . . . . Track 1 | . 1 . . . . . . . . Assimilate 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . . . 2 1 2 . 1 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 50 | . . . . 50 50 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . . Total Damage 163 | . . . . . 163 . . . . Kills 3 | . . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Turns Passed 1466 | 59 108 228 156 43 114 510 24 50 174 Spaces Moved 1964 | 58 112 245 274 81 172 466 48 93 415 Core 901 | 6 . 135 274 81 154 114 48 36 53 Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 550 | 52 112 110 . . 18 258 . . . Hover 94 | . . . . . . 94 . . . Flight 419 | . . . . . . . . 57 362 Fastest Speed 28 | 50 95 50 50 50 50 50 50 28 31 Average Speed 62 | 88 95 73 53 50 58 86 50 41 34 Slowest Speed 200 | 150 95 200 200 50 200 115 50 100 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 4 43 51 68 23 21 20 3 88 19 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 2 | . . . . . . . . . 2 Terrain Destroyed 51 | . . 48 . . . 1 . . 2 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . 1 . . 2 AOE 48 | . . 48 . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac DSF Fac Total 2135 | 62 113 285 283 82 180 540 47 100 443 Wait 49 | . . 31 . 2 . 15 . 1 . Move 1953 | 57 111 244 273 80 171 465 47 92 413 Hop 1 | . . . . . . . . . 1 Pick Up 10 | . 2 1 2 . . 5 . . . Fast Attach 34 | 5 . . 3 . 3 10 . 7 6 Attach 8 | . . 1 1 . 1 3 . . 2 Detach 8 | . . 1 2 . 1 2 . . 2 Swap 1 | . . . . . . 1 . . . Drop 10 | . . . 2 . . 6 . . 2 Fire 25 | . . 7 . . 4 12 . . 2 Melee 21 | . . . . . . 21 . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . 15 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Discovered new exit (range 10) 144 | -10/Materials | Discovered new exit (range 19) 154 | -10/Materials | Discovered new exit (range 16) 168 | -10/Materials | Entered Mines 169 | -10/Mines | Assembled infested the area 183 | -10/Mines | Learned 4 Materials zone layouts 230 | -10/Mines | Discovered new exit (range 15) 249 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 322 | -10/Mines | Core integrity fell below 50% 339 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 346 | -10/Mines | Learned Materials machine intel 349 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 349 | -10/Mines | Discovered new exit (range 5) 352 | -10/Mines | Lost 3 parts (1p1n1w) 396 | -10/Mines | Entered Exiles 409 | -10/Exiles | Met 8R-AWN 418 | -10/Exiles | Met EX-HEX 431 | -10/Exiles | Met EX-BIN 438 | -10/Exiles | Aligned with FarCom system 438 | -10/Exiles | Given EX-Vault access code 450 | -10/Exiles | Opened EX-Vault 452 | -10/Exiles | Found Prototype Energy Cannon 452 | -10/Exiles | Identified Latent Energy Streamer 457 | -10/Exiles | Found Prototype Energy Cannon 457 | -10/Exiles | Identified Gui. Plasma Cannon 462 | -10/Exiles | Found Prototype Storage 462 | -10/Exiles | Identified Superbattery 483 | -10/Exiles | Warned to stay clear of 0b10 Research branches 496 | -10/Exiles | Met EX-DEC 547 | -10/Exiles | Discovered new exit (range 10) 552 | -10/Exiles | Stole three prototypes: Gui. Plasma Cannon, Latent Energy Streamer, Superbattery 552 | -10/Exiles | Entered Mines 553 | -9/Mines | Learned location of Storage (-9) 587 | -9/Mines | Discovered new exit (range 9) 595 | -9/Mines | Entered Materials 595 | -8/Materials | Accompanied by 2 allies 595 | -8/Materials | Evolved 4 slots: Propulsion x4 597 | -8/Materials | Loaded intel: 59 machine locations 603 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 700 | -8/Materials | Garrison activated, responded to threat 706 | -8/Materials | Discovered new exit (range 4) 709 | -8/Materials | Entered Factory 709 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 711 | -7/Factory | FarCom data flow suspended 1081 | -7/Factory | Discovered new exit (range 15) 1095 | -7/Factory | Identified exit to Factory 1157 | -7/Factory | Lost 8 parts (1p6n1w) 1193 | -7/Factory | Core integrity fell below 50% 1212 | -7/Factory | Discovered exit to Factory (range 15) 1213 | -7/Factory | Core integrity fell below 20% 1219 | -7/Factory | Entered another Factory area 1219 | -6/Factory | Evolved 2 slots: Utility x2 1243 | -6/Factory | Identified exit to DSF 1243 | -6/Factory | Entered DSF 1260 | -6/DSF | Additional patrols routed to DSF 1281 | -6/DSF | Discovered new exit (range 15) 1293 | -6/DSF | Identified exit to Factory 1293 | -6/DSF | Entered Factory 1293 | -5/Factory | Evolved 2 slots: Utility x2 1441 | -5/Factory | Core integrity fell below 50% 1464 | -5/Factory | Core integrity fell below 20% 1467 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01435_ Field strength at 6. 01436_ Stasis field depleted. 01436_ Xenon Bombardment Thruster destroyed. 01440_ S-27 Virus destroyed. 01440_ Triggered Ambush Trap. 01440_ B-60 Warrior emerges from a hatch in the floor. 01440_ S-27 Virus emerges from a hatch in the floor. 01440_ G-50 Soldier emerges from a hatch in the floor. 01444_ U-05 Engineer lays Concrete. 01445_ Seismic Detector destroyed. 01451_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 01459_ Triggered Stasis Trap. 01459_ A bubble of rippling energy engulfs the area. 01459_ Field strength at 94. 01459_ Field strength at 88. 01460_ Field strength at 78. 01461_ Field strength at 68. 01462_ Knocked back. 01466_ Penetrated by Slug. 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"" #??????????? | | ?????????????????# ! #??????????? | | ?????????????????#################/#??????????? | | ?????????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 150 Resistance: KI 20 Utility Shielding 66 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxChipFlamer Manual? 0 Play Time 00:27:01 Cumulative 236.6 hours Start 2022.04.11 @ 19:59:01 End 2022.04.11 @ 20:23:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 105 Adventurer 0 Explorer 4 Win Type - Total 14 Types 4/0/2/2/1/2/3/0/0 Lore% 71 Gallery% 78 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 74d7eb95-ec07-4866-a853-ccfa176f28fe