Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.11 @ 20:23:47

Player: Momo

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (10)      50
Value Destroyed (480)      480
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (833)                833
              TOTAL SCORE: 5803

 Bonus
-------
Follower Combat Kills      33
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     196/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (7) ------
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
    Medium Storage Unit
           Superbattery (1500)
  Improved Utility Shielding
           Latent Energy Streamer
    Guided Plasma Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Deuterium Engine
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           Seismic Detector
   Layered Light Armor Plating
           Focal Shield
           Hardlight Generator
>          --- WEAPON -----------
    Guided Plasma Cannon
>          --- INVENTORY --------
    Medium Storage Unit
           Superbattery
  Improved Utility Shielding
           Latent Energy Streamer
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Xenon Bombardment Thruster
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Protection               Improved Utility Shielding
Weapon                     Makeshift Spear
  Energy Gun               EM Pulse Gun
  Energy Cannon            Guided Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Launcher                 Grenade Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   .   .   .   4   .   .   .   .   
  Utility                  5    | .   .   .   .   .   .   1   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             43   | 5   .   1   4   .   4   14  .   7   8   
  Power                    5    | 1   .   .   .   .   .   2   .   2   .   
    Engine                 3    | 1   .   .   .   .   .   .   .   2   .   
    Core                   2    | .   .   .   .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               13   | 1   .   .   .   .   1   6   .   5   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 1   .   .   .   .   1   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   4   .   .   .   
    Flight                 7    | .   .   .   .   .   .   2   .   5   .   
  Utility                  14   | 1   .   .   1   .   2   4   .   .   6   
    Device                 5    | .   .   .   .   .   1   1   .   .   3   
    Storage                3    | 1   .   .   1   .   .   1   .   .   .   
    Processor              4    | .   .   .   .   .   .   2   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   1   3   .   1   2   .   .   2   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   2   .   1   1   .   .   2   
    Ballistic Gun          1    | .   .   .   .   .   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   .   1   .   .   .   
Parts Lost                 25   | .   1   4   .   .   .   11  .   1   8   
  Power                    5    | .   .   1   .   .   .   2   .   .   2   
  Propulsion               12   | .   .   1   .   .   .   6   .   1   4   
  Utility                  4    | .   .   .   .   .   .   2   .   .   2   
  Weapon                   4    | .   1   2   .   .   .   1   .   .   .   
  Highest Loss Streak      8    | .   1   3   .   .   .   8   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     39   | .   71  39  7   14  18  48  6   26  53  
  Engine                   3    | .   14  9   .   .   .   .   .   2   8   
  Core                     1    | .   .   .   .   .   .   4   .   .   .   
  Wheel                    4    | .   14  9   .   .   2   5   .   .   .   
  Hover                    1    | .   .   .   .   .   .   5   .   .   .   
  Flight                   3    | .   .   .   .   .   .   3   .   17  16  
  Device                   3    | .   .   .   .   .   4   5   .   .   7   
  Storage                  4    | .   14  10  .   .   .   5   .   .   .   
  Processor                4    | .   .   .   .   .   .   6   6   6   16  
  Protection               1    | .   .   .   .   .   .   1   .   .   2   
  Energy Gun               2    | .   28  .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   9   .   .   .   .   .   .   .   
  Piercing Weapon          4    | .   .   .   7   14  9   5   .   .   .   
Naked Turns                123  | .   .   63  60  .   .   .   .   .   .   
Heaviest Build             23   | 14  14  13  10  2   12  23  .   10  21  
  Greatest Support         36   | 10  10  10  3   3   16  36  3   30  24  
  Greatest Overweight (x)  3    | 2   1   3   3   .   3   1   .   1   .   
  Average Overweight (x)   .    | .   1   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   8   5   5   5   
  Average Capacity         6    | 7   8   7   5   5   5   7   5   5   5   
  Most Carried             8    | .   2   3   5   5   5   8   5   5   5   
  Average Carried          4    | .   1   1   4   5   4   7   5   5   4   
  Final Capacity           8    | 8   8   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   2   3   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 89% | Mutant
  6% | Sprinter
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory
 Mutant | -6/DSF
 Mutant | -5/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Matter Collected           530  | 112 .   98  .   19  60  240 .   1   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            398  | .   .   100 .   .   .   298 .   .   .   
  Parts                    22   | .   .   4   .   .   .   18  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Combat Hostiles Destroyed  10   | .   .   4   .   .   .   6   .   .   .   
  Melee                    2    | .   .   .   .   .   .   2   .   .   .   
  Guns                     3    | .   .   .   .   .   .   3   .   .   .   
  Cannons                  1    | .   .   .   .   .   .   1   .   .   .   
  AOE                      4    | .   .   4   .   .   .   .   .   .   .   
Classes Destroyed          2    | .   .   1   .   .   .   1   .   .   .   
  Grunt                    8    | .   .   4   .   .   .   4   .   .   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   .   
Best Kill Streak           3    | .   .   2   .   .   .   3   .   .   .   
  Combat Bots Only         3    | .   .   2   .   .   .   3   .   .   .   
Max Kills in Single Turn   1    | .   .   1   .   .   .   1   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  DSF  Fac  
Damage Taken               3268 | .    144  318  .    .    .    1246 .    182  1378 
  Core                     1974 | .    15   175  .    .    .    607  .    164  1013 
  Absorbed by Shields      196  | .    .    .    .    .    .    .    .    .    196  
  Redirected to Shielding  32   | .    .    .    .    .    .    32   .    .    .    
Core Remaining (%)         63   | 100  .    .    .    24   100  13   .    80   .    
Volleys Fired              25   | .    .    7    .    .    4    12   .    .    2    
  Largest                  2    | .    .    2    .    .    1    1    .    .    1    
  Hottest                  120  | .    .    70   .    .    120  120  .    .    120  
Shots Fired                25   | .    .    7    .    .    4    12   .    .    2    
  Gun                      10   | .    .    .    .    .    .    10   .    .    .    
  Cannon                   8    | .    .    .    .    .    4    2    .    .    2    
  Launcher                 7    | .    .    7    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    .    .    10   .    .    .    
  Thermal                  8    | .    .    .    .    .    4    2    .    .    2    
  Explosive                7    | .    .    7    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    .    5    .    .    .    9    .    .    .    
  Robot Miss Streak        1    | .    .    .    .    .    .    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           24   | .    .    5    .    .    .    19   .    .    .    
  Core Hits                18   | .    .    7    .    .    .    11   .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    
Melee Attacks              21   | .    .    .    .    .    .    21   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 21   | .    .    .    .    .    .    21   .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           940  | .    .    295  .    .    141  504  .    .    .    
  Guns                     180  | .    .    .    .    .    .    180  .    .    .    
  Cannons                  188  | .    .    .    .    .    141  47   .    .    .    
  Explosions               295  | .    .    295  .    .    .    .    .    .    .    
  Melee                    277  | .    .    .    .    .    .    277  .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  180  | .    .    .    .    .    .    180  .    .    .    
  Thermal                  188  | .    .    .    .    .    141  47   .    .    .    
  Explosive                295  | .    .    295  .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 277  | .    .    .    .    .    .    277  .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    5    .    .    .    
  Average Corruption       2    | .    .    .    .    .    .    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    6    .    .    .    
    Message Errors         4    | .    .    .    .    .    .    4    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            14   | .    .    10   .    .    1    3    .    .    .    
  Projectiles              1    | .    .    .    .    .    1    .    .    .    .    
  Explosions               10   | .    .    10   .    .    .    .    .    .    .    
  Melee                    3    | .    .    .    .    .    .    3    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      109  | .    .    109  .    .    .    .    .    .    .    
  Shots                    5    | .    .    5    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        205  | .    .    24   .    .    205  132  .    .    180  
  Average Temperature      78   | .    .    11   .    .    112  69   .    .    82   
  Received Heat Transfer   505  | .    .    21   .    .    .    459  .    .    25   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    .    .    
  Heat Transferred         400  | .    .    .    .    .    320  80   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Peak Influence             349  | .   43  255 .   .   103 212 9   30  349 
  Initial                  46   | .   .   12  .   .   .   46  9   9   15  
  Average                  92   | .   34  162 .   .   32  101 9   7   139 
Maximum Alert Level        1    | .   .   1   .   .   .   1   .   .   1   
  Low Security (%)         83   | 100 100 55  .   100 100 89  100 100 60  
  Level 1                  16   | .   .   44  .   .   .   10  .   .   39  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   2   4   .   1   2   
  Investigation            1    | .   .   .   .   .   1   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   
  Reinforcement            5    | .   .   .   .   .   .   2   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Distress Signals           3    | .   .   .   .   .   2   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              77   | .   5   5   .   .   3   22  .   5   37  
  Peak Tracking Total      17   | .   6   3   .   .   3   10  .   5   17  
  Tactical Retreats        9    | .   .   1   .   .   .   2   .   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Traps Triggered            7    | .   .   .   .   .   .   2   .   1   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Machines Accessed          9    | .   2   .   .   .   2   1   2   .   2   
  Terminals                7    | .   2   .   .   .   2   .   1   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Total Hacks                16   | .   4   .   .   .   6   2   2   .   2   
  Successful               9    | .   4   .   .   .   3   .   1   .   1   
  Failed                   7    | .   .   .   .   .   3   2   1   .   1   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   1   .   1   .   3   2   .   .   .   
  Terminals                13   | .   4   .   .   .   6   .   1   .   2   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   
Terminal Hacks             7    | .   3   .   .   .   2   .   1   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   1   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   2   1   2   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Total Allies               2    | .   .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   2   2   .   .   .   .   
  Highest-Rated Group      50   | .   .   .   .   50  50  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   .   13  .   .   .   .   
  Total Damage             163  | .   .   .   .   .   163 .   .   .   .   
  Kills                    3    | .   .   .   .   .   3   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
-------------              Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Turns Passed               1466 | 59  108 228 156 43  114 510 24  50  174 
Spaces Moved               1964 | 58  112 245 274 81  172 466 48  93  415 
  Core                     901  | 6   .   135 274 81  154 114 48  36  53  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   550  | 52  112 110 .   .   18  258 .   .   .   
  Hover                    94   | .   .   .   .   .   .   94  .   .   .   
  Flight                   419  | .   .   .   .   .   .   .   .   57  362 
  Fastest Speed            28   | 50  95  50  50  50  50  50  50  28  31  
  Average Speed            62   | 88  95  73  53  50  58  86  50  41  34  
  Slowest Speed            200  | 150 95  200 200 50  200 115 50  100 50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   .   .   .   1   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 4   43  51  68  23  21  20  3   88  19  
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   1   1   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   .   .   .   
Scrap Searched             3    | .   .   1   .   2   .   .   .   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   .   .   .   2   
Terrain Destroyed          51   | .   .   48  .   .   .   1   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   .   .   1   .   .   2   
  AOE                      48   | .   .   48  .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac DSF Fac 
Total                      2135 | 62  113 285 283 82  180 540 47  100 443 
  Wait                     49   | .   .   31  .   2   .   15  .   1   .   
  Move                     1953 | 57  111 244 273 80  171 465 47  92  413 
  Hop                      1    | .   .   .   .   .   .   .   .   .   1   
  Pick Up                  10   | .   2   1   2   .   .   5   .   .   .   
  Fast Attach              34   | 5   .   .   3   .   3   10  .   7   6   
  Attach                   8    | .   .   1   1   .   1   3   .   .   2   
  Detach                   8    | .   .   1   2   .   1   2   .   .   2   
  Swap                     1    | .   .   .   .   .   .   1   .   .   .   
  Drop                     10   | .   .   .   2   .   .   6   .   .   2   
  Fire                     25   | .   .   7   .   .   4   12  .   .   2   
  Melee                    21   | .   .   .   .   .   .   21  .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            15   | .   .   .   .   .   .   .   .   .   15  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Discovered new exit (range 10)
  144 | -10/Materials | Discovered new exit (range 19)
  154 | -10/Materials | Discovered new exit (range 16)
  168 | -10/Materials | Entered Mines
  169 | -10/Mines     | Assembled infested the area
  183 | -10/Mines     | Learned 4 Materials zone layouts
  230 | -10/Mines     | Discovered new exit (range 15)
  249 | -10/Mines     | Met a Derelict bent on vengeance
  303 | -10/Mines     | Build established: Mutant
  322 | -10/Mines     | Core integrity fell below 50%
  339 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  346 | -10/Mines     | Learned Materials machine intel
  349 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  349 | -10/Mines     | Discovered new exit (range 5)
  352 | -10/Mines     | Lost 3 parts (1p1n1w)
  396 | -10/Mines     | Entered Exiles
  409 | -10/Exiles    | Met 8R-AWN
  418 | -10/Exiles    | Met EX-HEX
  431 | -10/Exiles    | Met EX-BIN
  438 | -10/Exiles    | Aligned with FarCom system
  438 | -10/Exiles    | Given EX-Vault access code
  450 | -10/Exiles    | Opened EX-Vault
  452 | -10/Exiles    | Found Prototype Energy Cannon
  452 | -10/Exiles    | Identified Latent Energy Streamer
  457 | -10/Exiles    | Found Prototype Energy Cannon
  457 | -10/Exiles    | Identified Gui. Plasma Cannon
  462 | -10/Exiles    | Found Prototype Storage
  462 | -10/Exiles    | Identified Superbattery
  483 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  496 | -10/Exiles    | Met EX-DEC
  547 | -10/Exiles    | Discovered new exit (range 10)
  552 | -10/Exiles    | Stole three prototypes: Gui. Plasma Cannon, Latent Energy Streamer, Superbattery
  552 | -10/Exiles    | Entered Mines
  553 | -9/Mines      | Learned location of Storage (-9)
  587 | -9/Mines      | Discovered new exit (range 9)
  595 | -9/Mines      | Entered Materials
  595 | -8/Materials  | Accompanied by 2 allies
  595 | -8/Materials  | Evolved 4 slots: Propulsion x4
  597 | -8/Materials  | Loaded intel: 59 machine locations
  603 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
  700 | -8/Materials  | Garrison activated, responded to threat
  706 | -8/Materials  | Discovered new exit (range 4)
  709 | -8/Materials  | Entered Factory
  709 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
  711 | -7/Factory    | FarCom data flow suspended
 1081 | -7/Factory    | Discovered new exit (range 15)
 1095 | -7/Factory    | Identified exit to Factory
 1157 | -7/Factory    | Lost 8 parts (1p6n1w)
 1193 | -7/Factory    | Core integrity fell below 50%
 1212 | -7/Factory    | Discovered exit to Factory (range 15)
 1213 | -7/Factory    | Core integrity fell below 20%
 1219 | -7/Factory    | Entered another Factory area
 1219 | -6/Factory    | Evolved 2 slots: Utility x2
 1243 | -6/Factory    | Identified exit to DSF
 1243 | -6/Factory    | Entered DSF
 1260 | -6/DSF        | Additional patrols routed to DSF
 1281 | -6/DSF        | Discovered new exit (range 15)
 1293 | -6/DSF        | Identified exit to Factory
 1293 | -6/DSF        | Entered Factory
 1293 | -5/Factory    | Evolved 2 slots: Utility x2
 1441 | -5/Factory    | Core integrity fell below 50%
 1464 | -5/Factory    | Core integrity fell below 20%
 1467 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
01435_ Field strength at 6.
01436_ Stasis field depleted.
01436_ Xenon Bombardment Thruster destroyed.
01440_ S-27 Virus destroyed.
01440_ Triggered Ambush Trap.
01440_ B-60 Warrior emerges from a hatch in the floor.
01440_ S-27 Virus emerges from a hatch in the floor.
01440_ G-50 Soldier emerges from a hatch in the floor.
01444_ U-05 Engineer lays Concrete.
01445_ Seismic Detector destroyed.
01451_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
01459_ Triggered Stasis Trap.
01459_ A bubble of rippling energy engulfs the area.
01459_ Field strength at 94.
01459_ Field strength at 88.
01460_ Field strength at 78.
01461_ Field strength at 68.
01462_ Knocked back. <x3>
01466_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????# #???????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            1600
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Armor Coverage             150
Resistance: KI             20
Utility Shielding          66
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FluxChipFlamer
  Manual?         0
Play Time         00:27:01
  Cumulative      236.6 hours
  Start           2022.04.11 @ 19:59:01
  End             2022.04.11 @ 20:23:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          109
  Rogue           105
  Adventurer      0
  Explorer        4
Win Type          -
  Total           14
  Types           4/0/2/2/1/2/3/0/0
Lore%             71
Gallery%          78
Achievement%      68
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 74d7eb95-ec07-4866-a853-ccfa176f28fe