Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.15 @ 00:29:38 Player: Shamgod Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (2364) 2364 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6154 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (600) Ox11 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Improved ECM Suite Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Makeshift Power Source > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Advanced Targeting Computer Microactuators > --- WEAPON ----------- Autogun Advanced Assault Cannon Greatsword > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Storage Unit Improved Targeting Computer Weapon Cycler Improved ECM Suite Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility High-capacity Storage Unit Device Improved ECM Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . 1 . 1 . . . Propulsion 2 | . . . 2 . . . . Utility 2 | . . 1 . . . . 1 Weapon 2 | . . . . 1 . . 1 Parts Attached 127 | 7 8 18 48 5 28 . 13 Power 32 | 1 1 5 12 3 9 . 1 Engine 17 | 1 1 5 5 . 4 . 1 Core 15 | . . . 7 3 5 . . Reactor . | . . . . . . . . Propulsion 40 | 3 2 3 19 . 10 . 3 Treads 13 | 2 . . 7 . 3 . 1 Leg 24 | 1 2 3 12 . 6 . . Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 2 | . . . . . 1 . 1 Utility 24 | 1 3 4 7 . 2 . 7 Device 12 | . 1 2 5 . 1 . 3 Storage 3 | 1 1 . 1 . . . . Processor 2 | . . 1 . . . . 1 Hackware 1 | . 1 . . . . . . Protection 6 | . . 1 1 . 1 . 3 Artifact . | . . . . . . . . Weapon 31 | 2 2 6 10 2 7 . 2 Energy Gun 8 | 1 . . 4 1 1 . 1 Energy Cannon 10 | . . 4 3 1 2 . . Ballistic Gun 4 | 1 . 1 1 . 1 . . Ballistic Cannon 3 | . . . 1 . 1 . 1 Launcher 5 | . 2 1 1 . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . Parts Lost 49 | . . 5 10 . 15 . 19 Power 13 | . . 2 3 . 4 . 4 Propulsion 12 | . . 1 2 . 3 . 6 Utility 9 | . . 1 1 . 2 . 5 Weapon 15 | . . 1 4 . 6 . 4 Highest Loss Streak 11 | . . 2 6 . 9 . 11 Average Slot Usage (%) 90 | . 99 96 96 100 86 92 69 Engine 9 | . 14 21 6 7 8 15 6 Core 8 | . . . 10 15 10 7 2 Treads 14 | . 7 . 16 30 16 23 13 Leg 13 | . 20 22 18 . 11 7 5 Device 12 | . 10 14 16 15 8 7 10 Storage 8 | . 14 11 9 7 7 7 6 Processor 1 | . . 4 1 . . . 5 Protection 2 | . . 2 . . 4 7 3 Energy Gun 4 | . 1 . 9 . 2 . 1 Energy Cannon 2 | . . 8 2 7 2 . . Ballistic Gun 3 | . 14 4 1 . 4 7 3 Ballistic Cannon 1 | . . . 2 7 . . 5 Launcher 2 | . 12 7 1 6 . . . Slashing Weapon 1 | . . . . . 3 7 2 Naked Turns . | . . . . . . . . Heaviest Build 70 | 10 42 62 62 70 69 58 66 Greatest Support 112 | 40 40 26 112 112 112 84 86 Greatest Overweight (x) 18 | 2 4 3 18 . 8 . 13 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 Most Carried 12 | 6 12 12 12 12 12 9 12 Average Carried 9 | 3 8 9 10 10 7 8 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 6 12 9 12 12 8 9 8 Class Distribution -------------------- 66% | Mutant 21% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Matter Collected 1897 | 215 161 258 650 58 403 . 152 Remotely . | . . . . . . . . Salvage Created 2501 | . 199 429 1398 74 279 . 122 Parts 130 | . 16 18 71 4 14 . 7 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 12 | . . . . . 10 2 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 50 | . 4 11 20 3 9 . 3 Melee 2 | . . . . . 2 . . Guns 17 | . . 1 11 . 4 . 1 Cannons 15 | . . 7 5 1 . . 2 AOE 13 | . 4 3 1 2 3 . . Classes Destroyed 11 | . 4 3 1 . 1 . 2 Worker 4 | . . . 4 . . . . Builder 3 | . 1 . 2 . . . . Hauler 1 | . . 1 . . . . . Recycler 1 | . 1 . . . . . . Operator 2 | . 1 . 1 . . . . Watcher 7 | . . 1 5 1 . . . Swarmer 9 | . . . . . 9 . . Grunt 32 | . 4 9 16 3 . . . Sentry 6 | . . 2 4 . . . . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Packrat 2 | . . . . . 2 . . Best Kill Streak 7 | . 2 3 7 4 3 . 1 Combat Bots Only 3 | . 2 3 3 3 3 . 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 1 1 1 . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Damage Taken 7468 | . 153 902 2038 197 1298 126 2754 Core 1429 | . 23 123 182 14 182 38 867 Absorbed by Shields 24 | . . 24 . . . . . Core Remaining (%) 78 | 100 90 69 66 . . 66 . Volleys Fired 169 | . 17 34 82 6 17 . 13 Largest 3 | . 2 2 2 3 3 . 2 Hottest 226 | . 60 136 120 143 226 . 123 Shots Fired 305 | . 27 59 137 16 43 . 23 Gun 154 | . 18 6 105 . 15 . 10 Cannon 114 | . . 33 31 12 25 . 13 Launcher 37 | . 9 20 1 4 3 . . Special . | . . . . . . . . Kinetic 75 | . 17 6 23 6 8 . 15 Thermal 82 | . . 33 12 . 29 . 8 Explosive 37 | . 9 20 1 4 3 . . Electromagnetic 111 | . 1 . 101 6 3 . . Robot Hit Streak 14 | . 6 7 14 6 4 . 6 Robot Miss Streak 5 | . 3 2 3 2 4 . 5 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 195 | . 17 38 93 11 21 . 15 Core Hits 116 | . 11 17 49 10 25 . 4 Critical Hits 8 | . . 5 1 1 . . 1 Critical Kills 3 | . . 3 . . . . . Critical Parts Destroyed 5 | . . 2 1 1 . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5150 | . 587 961 2207 518 529 . 348 Guns 2061 | . 101 48 1594 . 174 . 144 Cannons 1338 | . . 347 482 241 92 . 176 Explosions 1561 | . 486 536 84 277 178 . . Melee . | . . . . . . . . Ramming 190 | . . 30 47 . 85 . 28 Kinetic 810 | . 85 48 342 93 66 . 176 Thermal 929 | . . 347 238 . 200 . 144 Explosive 1477 | . 486 536 . 277 178 . . Electromagnetic 1744 | . 16 . 1580 148 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 2 . 2 . . . 3 Average Corruption 1 | . 2 . 1 . . . 1 Corruption Purged . | . . . . . . . . Effects 11 | . . . 7 . . . 4 Message Errors 4 | . . . 2 . . . 2 Heat Flow Errors 3 | . . . 2 . . . 1 Energy Discharges 2 | . . . 2 . . . . Data Loss (minor) 1 | . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 14 | . 2 . 4 7 1 . . Projectiles 8 | . . . 1 7 . . . Explosions 5 | . 2 . 2 . 1 . . Melee 1 | . . . 1 . . . . Knockbacks 12 | . . . 3 2 2 . 5 Impact 1 | . . . . . . . 1 Kinetic 10 | . . . 2 2 2 . 4 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 385 | . 15 73 166 97 34 . . Shots 11 | . 1 3 4 2 1 . . Rammed 16 | . . 1 4 . 3 . 8 Targets Rammed 36 | . . 5 8 . 15 . 8 Kicked 18 | . . 4 2 . 12 . . Crushed 2 | . . . 2 . . . . Highest Temperature 500 | . 26 500 240 72 375 . 191 Average Temperature 128 | . 12 212 61 36 159 . 45 Received Heat Transfer 1559 | . 72 398 963 63 . 63 . Effects 11 | . . 9 . . 2 . . Shutdowns 3 | . . 3 . . . . . Energy Bleed 2 | . . . . . 2 . . Matter Decay 2 | . . 2 . . . . . Damage (major) 4 | . . 4 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . Combat Hostiles 3 | . . . 3 . . . . Parts Fried 8 | . . . 8 . . . . Impact Corruptions 1 | . . . 1 . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 1621 | . . 629 346 . 424 . 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Peak Influence 305 | . 160 305 284 208 . . 41 Initial 115 | . . 67 63 115 . . . Average 139 | . 88 167 187 164 . . 3 Maximum Alert Level 1 | . . 1 1 1 . . . Low Security (%) 64 | 100 100 72 45 44 . . 100 Level 1 35 | . . 27 54 55 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 1 1 3 4 . . 4 Investigation 6 | . . 1 1 3 . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . 1 . 2 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Distress Signals 6 | . . 1 5 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 6 18 48 6 10 4 6 Peak Tracking Total 6 | . 2 5 6 3 4 3 3 Tactical Retreats 13 | . . 1 9 2 . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Traps Triggered 4 | . 1 . 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Disabled 7 | . 1 1 4 . . . 1 Max in Single Turn 2 | . 1 1 2 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Machines Accessed 11 | . 1 1 3 2 2 . 2 Terminals 4 | . 1 . 1 1 . . 1 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units 2 | . . 1 1 . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 1 5 14 5 10 . 3 Successful 31 | . 1 5 13 . 10 . 2 Failed 7 | . . . 1 5 . . 1 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals 8 | . 1 . 2 3 . . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 7 | . . . 7 . . . . Recycling Units 10 | . . 5 5 . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 14 | . 1 . 2 . 10 . 1 Record 10 | . . . 1 . 9 . . Open Door 1 | . . . . . 1 . . Emergency Access Points 2 | . 1 . . . . . 1 Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 6 | . . . 6 . . . . Scan Component 3 | . . . 3 . . . . Repair 3 | . . . 3 . . . . Recycling Unit Hacks 10 | . . 5 5 . . . . Recycle Component 6 | . . 3 3 . . . . Process 2 | . . 1 1 . . . . Report Inventory 1 | . . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 1 2 2 . . 1 Full Trace Events 4 | . . 1 1 2 . . . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . . . 3 . . . . Time 78 | . . . 78 . . . . Parts Recycled 6 | . . 3 3 . . . . Recycled Matter 618 | . . 68 550 . . . . Retrieved Matter 68 | . . 68 . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Total Allies 2 | . . . . . 2 . . Largest Group 2 | . . . . . 2 . . Highest-Rated Group 62 | . . . . . 62 . . Highest-Rated Ally 31 | . . . . . 31 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Turns Passed 6357 | 88 386 701 1870 409 2161 112 630 Spaces Moved 3156 | 51 216 302 789 230 1244 70 254 Core 14 | 8 1 . 1 . . . 4 Treads 1865 | 39 42 . 387 230 848 70 249 Legs 1271 | 4 173 302 401 . 391 . . Wheels . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 5 | . . . . . 5 . . Fastest Speed 50 | 50 120 150 150 160 120 160 160 Average Speed 160 | 142 144 173 158 160 159 160 172 Slowest Speed 950 | 160 250 210 950 160 700 160 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 28 24 50 3 96 10 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 2 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 306 | . 93 138 20 14 39 . 2 Melee . | . . . . . . . . Projectile 13 | . . 1 7 . 3 . 2 AOE 293 | . 93 137 13 14 36 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Total 4128 | 63 269 424 1275 257 1377 70 393 Wait 470 | . 7 36 261 12 60 . 94 Move 3149 | 50 215 301 788 229 1243 69 254 Hop . | . . . . . . . . Pick Up 88 | 5 12 13 41 3 6 1 7 Fast Attach 45 | 7 4 3 18 . 9 . 4 Attach 43 | . 2 10 16 2 8 . 5 Detach 12 | 1 1 4 6 . . . . Swap 39 | . 2 5 14 3 11 . 4 Drop 74 | . 9 13 41 2 5 . 4 Fire 169 | . 17 34 82 6 17 . 13 Melee . | . . . . . . . . Ram 5 | . . . . . . . 5 Kick 23 | . . 5 3 . 15 . . Crush 8 | . . . 5 . . . 3 Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . 3 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 11) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1004 | -9/Materials | Discovered new exit (range 10) 1176 | -9/Materials | Entered another Materials area 1176 | -8/Materials | Evolved 2 slots: Propulsion x2 2066 | -8/Materials | Build established: Scavenger-Mutant 2150 | -8/Materials | Repaired Aluminum Leg 2178 | -8/Materials | Repaired Aluminum Leg 2207 | -8/Materials | Repaired Aluminum Leg 2533 | -8/Materials | Lost 6 parts (2p1u3w) 2599 | -8/Materials | Build established: Mutant 2987 | -8/Materials | Discovered new exit (range 15) 3046 | -8/Materials | Entered Factory 3046 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3420 | -7/Factory | Discovered new exit (range 12) 3455 | -7/Factory | Entered Lower Caves 3738 | -7/Lower Caves | Build established: Gunner 3981 | -7/Lower Caves | Lost 9 parts (3p1n1u4w) 4130 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4239 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 4243 | -7/Lower Caves | Build established: Mutant 4643 | -7/Lower Caves | Build established: Scavenger-Mutant 4867 | -7/Lower Caves | A Commander dispatched an escort 4899 | -7/Lower Caves | Learned Extension trap positions 4899 | -7/Lower Caves | Learned Research terminal intel 4899 | -7/Lower Caves | Learned Research garrison access intel 4899 | -7/Lower Caves | Learned Extension garrison access intel 4899 | -7/Lower Caves | Learned Armory garrison access intel 5179 | -7/Lower Caves | Encountered a Warlord checkpoint 5197 | -7/Lower Caves | Discovered new exit (range 13) 5511 | -7/Lower Caves | Build established: Mutant 5616 | -7/Lower Caves | Entered another Lower Caves area 5616 | -7/Lower Caves | Accompanied by 2 allies 5617 | -7/Lower Caves | Commander's escort returned to base 5617 | -7/Lower Caves | Commander's escort returned to base 5617 | -7/Lower Caves | Identified exit to Factory 5728 | -7/Lower Caves | Entered Factory 5728 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5729 | -6/Factory | Identified exit to Factory 6090 | -6/Factory | Lost 6 parts (3p1n2w) 6329 | -6/Factory | Core integrity fell below 50% 6347 | -6/Factory | Core integrity fell below 20% 6358 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06329_ Imp. Light Armor Plating destroyed. 06332_ Penetrated by Slug. 06332_ Imp. Light Armor Plating destroyed. 06332_ Penetrated by Slug. 06334_ Slammed into H-66 Slayer. 06335_ Penetrated by Slug. 06340_ Slammed into H-66 Slayer. 06340_ Destabilizing: System corrupted (+1). 06340_ Slug penetrates Wall. 06340_ Penetrated by Slug. 06344_ Slug penetrates H-66 Slayer. 06344_ Penetrated by Slug. 06346_ Slammed into H-66 Slayer. 06346_ Penetrated by Slug. 06352_ Slammed into H-66 Slayer. 06352_ Destabilizing: Core damaged (-42). 06353_ Penetrated by Slug. 06357_ System corrupted: Component data lost. 06357_ Penetrated by Slug. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ????????????????????# ???????????????????????????? | | ????????????????????# ????############???????????? | | ????????????????????# ????# #??????????? | | ????????????????????# ????# """ "???????????? | | ????????????????????# ????# """ ""???????????? | | ??????????########### ##### """ ""???????????? | | ?????????? # ""???????????? | | ????????? # """ ""#??????????? | | ????????? /% """ T"#?????? ???? | | ????????? k %h """ ""#?????" ???? | | ????????? @# ""#?????" ???? | | ??????????? #####" ## %%# """ ""#? ??? ???? | | ????????????????#???# %# """ ""#? ??"" 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"????" ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 33 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Resistance: TH 10 Propulsion Shielding 66 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Librarian Made in Tau Ceti IV Oops Serviceable Loadout Challenges ------------ None Game ------ Seed ShadeCouplerBiocell Manual? 0 Play Time 01:19:53 Cumulative 7.5 hours Start 2020.10.14 @ 23:11:27 End 2020.10.15 @ 00:29:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eb0c2f7-ab9a-4bc1-8ed5-8ac536d66706