Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.17 @ 20:52:59 Player: Mr_Nimbus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (294) 1470 Value Destroyed (9875) 9875 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (635) 635 TOTAL SCORE: 16020 Bonus ------- High Alert Combat Kills 824 Follower Combat Kills 1032 Entered Garrisons 200 Friendly Fire -1421 Cogmind --------- Core Integrity 534/850 Matter 113/300 Energy 345/350 System Corruption 0% Temperature Cool (-150) Movement Treading (242) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Fission Core > --- PROPULSION (5) --- Armored Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Cryofiber Web Advanced Heat Sink Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter System Guard > --- WEAPON (3) ------- Heavy Flak Cannon Long-range Missile Launcher > --- INVENTORY (25) --- Hybrid Deuterium Engine Fusion Compressor Reinforced Antimatter Reactor Matter Compressor (250) Weapon Mount Target Analyzer Energy Filter Particle Charger Particle Charger Kinecellerator Weapon Cycler Phase Shifter Improved Utility Shielding Improved Heavy Armor Plating Force Field Component Analysis Suite Plasma Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cryofiber Web Huge Storage Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Heavy Battle Rifle Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Fission Core Antimatter Reactor Medium Treads Medium Treads Heavy Treads Heavy Treads Improved Cooling System High-capacity Battery Matter Compressor Triangulator Kinecellerator Weapon Cycler Phase Shifter Improved Medium Armor Plating Improved Heavy Armor Plating Thermal Shield Shock Absorption System Recalibrator Heavy Battle Rifle Gauss Cannon Remote Datajack Remote Datajack [Rating: 82] Favorites ----------- Power Cooled Fission Core Engine Improved Deuterium Engine Power Core Cooled Fission Core Reactor Reinforced Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 . . 2 . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . 1 1 . . 1 . . . Utility 4 | . . 1 1 . . 1 . . 1 Weapon 1 | . . . . . . . . . 1 Parts Attached 160 | 7 10 11 28 9 11 26 7 18 33 Power 17 | 1 2 . 6 1 1 4 . 2 . Engine 11 | 1 1 . 3 1 1 4 . . . Core 5 | . 1 . 3 . . . . 1 . Reactor 1 | . . . . . . . . 1 . Propulsion 41 | 2 2 3 5 4 2 13 2 1 7 Treads 15 | . . . . . . 6 2 1 6 Leg 14 | 2 . . 5 4 2 1 . . . Wheel 12 | . 2 3 . . . 6 . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 62 | 2 4 6 8 3 5 5 3 9 17 Device 29 | 1 3 1 2 1 2 3 1 3 12 Storage 6 | 1 1 . 2 1 1 . . . . Processor 9 | . . 2 1 . . 1 1 1 3 Hackware 3 | . . . . . 1 . . 1 1 Protection 15 | . . 3 3 1 1 1 1 4 1 Artifact . | . . . . . . . . . . Weapon 40 | 2 2 2 9 1 3 4 2 6 9 Energy Gun 8 | . 1 1 2 . 2 . . . 2 Energy Cannon 3 | . . . . . 1 1 . . 1 Ballistic Gun 16 | 2 . . 4 1 . 2 2 3 2 Ballistic Cannon 6 | . . . 2 . . . . 2 2 Launcher 5 | . 1 1 1 . . 1 . . 1 Special Weapon 1 | . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 2 . . 2 . 1 1 Parts Lost 26 | . 1 . 5 3 3 4 . 2 8 Power 3 | . 1 . 1 1 . . . . . Propulsion 13 | . . . 2 2 2 3 . . 4 Utility 8 | . . . 1 . 1 1 . 2 3 Weapon 2 | . . . 1 . . . . . 1 Highest Loss Streak 4 | . 1 . 3 1 3 3 . 2 4 To Critical Strikes 1 | . . . 1 . . . . . . Average Backups 17 | 1 8 10 13 14 14 21 23 22 19 Power 2 | . . . 1 2 1 4 3 2 2 Propulsion 2 | . 1 1 . . 1 3 4 4 2 Utility 9 | . 5 7 8 10 8 8 10 9 11 Weapon 2 | . 1 1 2 2 2 4 3 4 1 Tool/Special . | . . . . . . . . . . Unused Backups 80 | . 5 5 14 . 2 9 6 9 30 Power 9 | . 1 . . . . 1 2 2 3 Propulsion 11 | . 3 . . . . 4 2 1 1 Utility 45 | . 1 2 13 . 2 . 1 3 23 Weapon 11 | . . 3 1 . . 3 1 2 1 Tool/Special 4 | . . . . . . 1 . 1 2 Average Slot Usage (%) 89 | . 98 99 98 96 98 90 87 81 84 Engine 3 | . 6 11 3 9 9 7 7 1 . Core 3 | . 6 . 5 . . . . 3 4 Reactor 1 | . . . . . . . . 2 1 Treads 12 | . . . . . . 7 26 22 19 Leg 9 | . 9 . 28 32 34 9 . . . Wheel 4 | . 17 32 6 . . 13 . . . Device 15 | . 18 6 11 9 12 20 15 9 19 Storage 7 | . 9 11 11 9 9 7 7 7 6 Processor 5 | . . 6 5 9 2 . 6 6 7 Hackware 1 | . . . . . 3 . . 4 3 Protection 4 | . . 9 7 9 9 7 7 6 1 Energy Gun 3 | . 2 11 11 5 10 1 . . . Energy Cannon 1 | . . . . . 3 9 . . 2 Ballistic Gun 7 | . 19 3 3 4 2 3 15 8 7 Ballistic Cannon 4 | . . . 1 7 2 . . 5 6 Peak Build Rating 82 | 9 12 17 37 37 36 57 69 70 82 Average Rating 53 | 6 10 14 30 34 33 43 65 67 75 On Entrance 32 | . 9 9 17 37 34 35 56 69 61 Avg Prop Armor Cover (%) 5 | . . . 6 . . 6 . 4 6 Naked Turns . | . . . . . . . . . . Heaviest Build 139 | 13 31 41 46 48 102 117 114 139 135 Greatest Support 170 | 20 38 57 73 60 59 149 168 168 170 Greatest Overweight (x) 4 | . 4 . 1 1 1 4 . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 Average Capacity 21 | 7 11 15 15 15 20 25 25 25 25 Most Carried 25 | 5 15 15 15 15 20 25 25 25 25 Average Carried 18 | 1 8 10 13 14 14 22 23 24 21 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 Final Carried 25 | 1 13 11 15 14 19 22 25 24 19 Class Distribution -------------------- 43% | Mutant 15% | Hacker-Mutant 11% | Scavenger-Mutant 8% | Hacker-Skirmisher 8% | Tank 5% | Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Matter Collected 7493 | 278 625 275 984 596 340 421 80 1032 2862 Remotely 22 | . . . . . . . . . 22 Salvage Created 11769 | 79 702 407 1445 625 994 1571 . 1237 4709 Parts 560 | 6 30 25 88 33 50 64 . 64 200 Haulers Intercepted 10 | . 2 . 3 . 2 . . 1 2 Recyclers Shooed 15 | . 4 . 1 . . 2 . 1 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Combat Hostiles Destroyed 197 | . 9 9 32 20 21 11 . 20 75 Guns 105 | . 8 3 23 13 13 2 . 10 33 Cannons 74 | . . . 1 7 8 7 . 10 41 AOE 18 | . 1 6 8 . . 2 . . 1 Classes Destroyed 16 | 2 4 2 3 2 . 1 . 1 1 Worker 19 | . 2 1 2 . . 5 . 2 7 Builder 11 | . . 1 3 . . . . . 7 Tunneler 3 | 1 1 . 1 . . . . . . Hauler 10 | . 2 . 3 . 2 . . 1 2 Recycler 32 | 1 3 1 1 . 1 12 . 4 9 Operator 1 | . . . 1 . . . . . . Watcher 16 | . 2 1 5 . . 1 . . 7 Swarmer 39 | . . . 11 7 5 . . 1 15 Grunt 101 | . 9 7 12 8 11 7 . 8 39 Brawler 4 | . . . . 1 . . . . 3 Duelist 3 | . . . . 1 . . . 2 . Protector 1 | . . . . . . . . . 1 Sentry 21 | . . 2 7 1 3 2 . 4 2 Hunter 8 | . . . 2 2 2 . . 1 1 Programmer 18 | . . . . . . 2 . 2 14 Heavy 2 | . . . . . . . . 2 . Wasp 3 | . . . . . . . . 3 . Thug 1 | . . . . . . . . 1 . Butcher 1 | . . . . . . . . 1 . Best Kill Streak 14 | 1 6 6 14 5 12 5 . 8 7 Combat Bots Only 10 | . 2 5 8 5 10 3 . 5 5 Max Kills in Single Turn 5 | 1 1 2 4 2 1 3 . 5 2 Gunslinging 1 | . . . 1 1 . . . . . Exploded 3 | . 1 2 3 . . 1 . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Hostile Shots Fired 1092 | . 47 22 156 132 94 117 . 176 348 Missed 326 | . 10 9 53 36 20 39 . 64 95 Hits 766 | . 37 13 103 96 74 78 . 112 253 Melee 5 | . . . . 1 . . . 2 2 Projectile 761 | . 37 13 103 95 74 78 . 110 251 AOE 5 | . 2 1 1 . . . . 1 . Critical Strikes 49 | . . . 9 4 2 5 . 8 21 Actively Blocked 2 | . . . 1 . . 1 . . . Part Disruptions 2 | . . . . . . . . . 2 Damage Taken 9804 | . 460 156 1265 1116 793 724 . 1809 3481 Core 963 | . 85 31 140 147 69 61 . 114 316 Absorbed by Shields 119 | . . . . . . . . . 119 Reduced by Siege Mode 192 | . . . . . . . . 79 113 Redirected to Shielding 122 | . . 9 41 . 11 61 . . . Ignored by Resistances 2834 | . 137 45 367 321 229 216 . 519 1000 Regen/Repaired (Parts) 891 | . 9 . 158 . . . . 283 441 Core Remaining (%) 73 | 100 66 92 . . 35 . . 75 . Volleys Fired 661 | 7 68 22 101 78 49 47 . 79 210 Largest 3 | 2 2 2 2 2 2 2 . 2 3 Hottest 168 | 40 50 86 122 122 136 140 . 73 168 Shots Fired 1446 | 9 118 35 178 156 98 94 . 157 601 Gun 899 | 9 109 26 161 90 71 33 . 88 312 Cannon 516 | . . . 6 66 27 59 . 69 289 Launcher 31 | . 9 9 11 . . 2 . . . Special . | . . . . . . . . . . Kinetic 1043 | 9 109 4 71 110 50 26 . 157 507 Thermal 350 | . . . 96 46 48 66 . . 94 Explosive 29 | . 9 9 11 . . . . . . Electromagnetic 24 | . . 22 . . . 2 . . . Robot Hit Streak 51 | 5 21 9 23 47 51 18 . 36 31 Robot Miss Streak 8 | 1 2 1 2 1 2 3 . 2 8 Penetration Max 1 | . . . . . . . . 1 1 Secondary Targets 10 | . 4 . 3 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . Shots Hit Robots 1088 | 7 86 17 129 132 78 72 . 126 441 Core Hits 531 | 3 37 18 76 44 38 41 . 57 217 Critical Kills 3 | . . . 1 . . . . 1 1 Critical Parts Destroyed 3 | . . . 1 . . . . 1 1 Critical Strikes 34 | . . . 10 5 1 1 . 7 10 Burn 11 | . . . 7 2 . 1 . . 1 Destroy 6 | . . . 2 . . . . 2 2 Blast 17 | . . . 1 3 1 . . 5 7 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 27603 | 82 1272 842 3319 2286 1568 1922 . 4041 12271 Guns 13552 | 82 1083 301 2164 1211 1093 479 . 1635 5504 Cannons 10383 | . . . 60 1075 475 1241 . 1541 5991 Explosions 3580 | . 189 541 1082 . . 141 . 865 762 Melee . | . . . . . . . . . . Ramming 88 | . . . 13 . . 61 . . 14 Kinetic 17564 | 82 1083 38 883 1527 843 399 . 3176 9533 Thermal 6621 | . . 155 1341 759 725 1335 . . 2306 Explosive 2940 | . 189 386 1082 . . . . 865 418 Electromagnetic 390 | . . 263 . . . 127 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . 5 5 5 8 Average Corruption 3 | . . . . . . 3 5 4 3 Corruption Purged 5 | . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . Effects 125 | . . . . . . 26 1 . 98 Message Errors 26 | . . . . . . 5 . . 21 Matter Fused 22 | . . . . . . 4 1 . 17 Heat Flow Errors 23 | . . . . . . 5 . . 18 Energy Discharges 14 | . . . . . . 3 . . 11 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 16 | . . . . . . 5 . . 11 Data Loss (major) 7 | . . . . . . 1 . . 6 Misfires 4 | . . . . . . 1 . . 3 Alerts 5 | . . . . . . 1 . . 4 Weapon Failures 6 | . . . . . . 1 . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 485 | . . 14 31 . . 55 . 5 380 Projectiles 276 | . . . 6 . . 34 . 5 231 Explosions 188 | . . 14 25 . . . . . 149 Melee 21 | . . . . . . 21 . . . Knockbacks 61 | . . . 1 6 3 . . 5 46 Impact . | . . . . . . . . . . Kinetic 56 | . . . 1 6 3 . . 5 41 Secondary 5 | . . . . . . . . . 5 Self-Inflicted Damage 337 | . 9 . . . . 30 . 75 223 Shots 5 | . 1 . . . . . . 1 3 Rammed 2 | . . . . . . 1 . . 1 Targets Rammed 3 | . . . 1 . . 1 . . 1 Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 423 | . 2 83 52 236 394 220 . 115 423 Average Temperature 61 | . 1 33 14 76 66 55 . 41 99 Received Heat Transfer 3833 | . 252 72 423 675 306 429 . 309 1367 Effects 8 | . . . . . . . . . 8 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 4 | . . . . . . . . . 4 Interference 3 | . . . . . . . . . 3 Siege Activations 13 | . . . . . . . . 3 10 Total Turns 277 | . . . . . . . . 77 200 Longest Duration 36 | . . . . . . . . 36 33 Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . 2 . . . 1 . . . Impact Corruptions 2 | . . . . . . 1 . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | . . . 6 1 2 3 . . 1 Heat Transferred 12092 | . . 100 3219 1476 1332 2048 . . 3917 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . 1 . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Maximum Alert Level 3 | . . 1 1 2 2 . . 3 2 Low Security (%) 46 | 100 100 87 47 11 7 100 100 19 33 Level 1 30 | . . 12 52 29 91 . . 8 40 Level 2 17 | . . . . 59 . . . 29 26 Level 3 5 | . . . . . . . . 42 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 876 | 5 71 242 376 614 405 89 4 876 537 Initial 300 | . . 3 83 59 257 89 4 . 300 Average 243 | . 22 90 173 413 310 15 . 521 271 Influence Increases 7682 | 10 376 352 1059 585 582 396 . 1922 2400 Destroy 0b10 Robot/C 4500 | . 180 180 640 400 420 220 . 980 1480 Destroy 0b10 Robot/NC 525 | 10 50 20 85 5 15 90 . 85 165 Destroy Leader 1098 | . 38 42 176 30 114 52 . 278 368 Allied During Kill 250 | . . . . . . . . 250 . Successful Hack 171 | . 27 . 25 . 20 28 . 30 41 Disable Machine 261 | . 36 9 18 . 9 . . 90 99 Anti-Garrison Action 100 | . . . . 100 . . . . . Destroy Structure 507 | . 45 86 70 5 4 6 . 179 112 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 255 | . . 15 45 45 . . . 30 120 Influence Decreases 7682 | 10 367 129 1186 76 967 610 15 1210 3112 Entered New Map 1121 | . . 6 149 46 357 140 11 . 412 Time Decay 6061 | 10 357 123 1017 . 430 450 4 1040 2630 Lost Part 200 | . 10 . 20 30 30 20 . 20 70 Lost Ally 150 | . . . . . . . . 150 . Purge Threat 150 | . . . . . 150 . . . . Squads Dispatched 63 | . 1 2 6 . 6 5 . 18 25 Investigation 24 | . 1 2 5 . 3 3 . 4 6 Extermination 19 | . . . . . . 2 . 5 12 Reinforcement 14 | . . . 1 . 3 . . 4 6 Assault 2 | . . . . . . . . 1 1 Garrison 4 | . . . . . . . . 4 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 1 4 Haulers Reinforced 2 | . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Distress Signals 9 | . . . 2 . 1 1 . 2 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 285 | . 13 12 50 22 24 15 . 50 99 Peak Tracking Total 9 | . 4 3 9 7 5 3 . 6 5 Tactical Retreats 14 | . . 1 3 1 . . . 2 7 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Traps Triggered 18 | . . 1 2 4 . 3 . 4 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . 1 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Machines Disabled 31 | . 4 1 2 2 1 . . 10 11 Max in Single Turn 2 | . 2 1 1 1 1 . . 2 2 Garrison Relay 2 | . . . . 2 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Machines Accessed 38 | . 8 2 7 . 2 4 . 7 8 Terminals 22 | . 5 2 4 . 2 1 . 5 3 Fabricators 1 | . . . . . . . . 1 . Repair Stations 9 | . 1 . 2 . . 1 . 1 4 Recycling Units 3 | . 2 . . . . 1 . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 145 | . 41 7 34 . 11 9 . 21 22 Successful 89 | . 27 4 26 . 7 4 . 14 7 Failed 56 | . 14 3 8 . 4 5 . 7 15 Catastrophic 9 | . 1 . 2 . 2 2 . . 2 Database Lockouts . | . . . . . . . . . . Manual 10 | . 1 2 3 . . . . . 4 Terminals 89 | . 27 7 18 . 11 3 . 16 7 Fabricators 1 | . . . . . . . . 1 . Repair Stations 37 | . 4 . 13 . . 3 . 4 13 Recycling Units 11 | . 10 . . . . 1 . . . Scanalyzers 2 | . . . . . . . . . 2 Garrison Access 5 | . . . 3 . . 2 . . . Terminal Hacks 54 | . 16 4 13 . 7 2 . 10 2 Record 15 | . 6 1 1 . 2 1 . 4 . Part Schematic 3 | . . . . . . 1 . 1 1 Robot Schematic 1 | . . . . . . . . 1 . Robot Analysis 3 | . 1 . 1 . 1 . . . . Prototype ID Bank 4 | . 3 . . . . . . 1 . Open DSF 3 | . . . . . . . . 2 1 Branch Access Points 1 | . . . 1 . . . . . . Emergency Access Points 5 | . . 2 2 . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 4 | . 1 1 1 . . . . 1 . Disarm Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 2 | . 1 . 1 . . . . . . Transport Status 1 | . 1 . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . Hauler Manifests 3 | . 1 . 2 . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 23 | . 3 . 11 . . 1 . 3 5 Scan Component 15 | . 2 . 7 . . 1 . 2 3 Repair 8 | . 1 . 4 . . . . 1 2 Recycling Unit Hacks 9 | . 8 . . . . 1 . . . Recycle Component 1 | . 1 . . . . . . . . Process 2 | . 2 . . . . . . . . Report Inventory 5 | . 4 . . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 2 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Coupler Status 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 8 2 7 . 2 4 . 5 7 Full Trace Events 28 | . 6 1 7 . 2 3 . 4 5 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . 1 . 1 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 8 | . 1 . 4 . . . . 1 2 Time 322 | . 26 . 128 . . . . 62 106 Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 186 | . 186 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 12 | . . . . 8 . . . . 4 Machine Destruction 8 | . . . . 8 . . . . . Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Total Allies 21 | . . . . . . . 21 . . Largest Group 21 | . . . . . . . 21 14 . Highest-Rated Group 557 | . . . . . . . 557 351 . Highest-Rated Ally 35 | . . . . . . . 35 35 . Initial Warlord ECA Mod 2 | . . . . . 2 1 1 1 . Total Orders . | . . . . . . . . . . Ally Attacks 146 | . . . . . . . . 146 . Total Damage 3954 | . . . . . . . . 3954 . Kills 40 | . . . . . . . . 40 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Active Infowar (turns) 5127 | 110 316 . . . . . . . 4701 Sensors 4257 | . . . . . . . . . 4257 Terrain 426 | 110 316 . . . . . . . . Triangulation 444 | . . . . . . . . . 444 ECM 298 | . 298 . . . . . . . . Robot Analysis Total 3 | . 1 . 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Turns Passed 15225 | 232 1077 304 2149 859 860 1436 579 2135 5594 Spaces Moved 7403 | 132 681 194 1290 435 409 751 335 956 2220 Core 37 | 31 6 . . . . . . . . Treads 3638 | . . . . . . 127 335 956 2220 Legs 2345 | 101 179 . 1050 435 409 171 . . . Wheels 1383 | . 496 194 240 . . 453 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 100 100 120 120 110 160 160 160 Average Speed 146 | 103 106 100 116 134 158 145 160 160 175 Slowest Speed 330 | 120 250 100 190 190 190 330 160 160 325 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 3 | . 3 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 5 74 19 68 59 31 19 96 21 26 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 4 | 1 1 . . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 64 | . 48 16 . . . . . . . Terrain Destroyed 416 | . 66 114 102 . 3 5 . 15 111 Melee . | . . . . . . . . . . Projectile 77 | . . . 3 . 3 2 . 11 58 AOE 339 | . 66 114 99 . . 3 . 4 53 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Total 10553 | 218 921 274 1774 563 529 1006 389 1410 3469 Wait 1776 | 66 118 22 227 21 26 117 . 309 870 Move 7389 | 131 680 193 1289 428 408 751 334 955 2220 Hop . | . . . . . . . . . . Pick Up 254 | 7 24 11 58 3 20 31 22 24 54 Fast Attach 17 | 1 6 . 3 2 . 3 . 1 1 Attach 103 | 6 4 8 23 4 6 11 3 9 29 Detach 24 | . 1 3 4 . . 4 2 . 10 Swap 107 | . 4 4 22 4 8 16 4 12 33 Drop 197 | . 16 11 46 3 12 25 22 21 41 Fire 661 | 7 68 22 101 78 49 47 . 79 210 Melee . | . . . . . . . . . . Ram 1 | . . . . . . 1 . . . Kick 1 | . . . 1 . . . . . . Crush 1 | . . . . . . . . . 1 Escape Stasis 20 | . . . . 20 . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 12) 233 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 14) 851 | -10/Materials | Discovered new exit (range 17) 1240 | -10/Materials | Repaired Com. Wheel 1310 | -10/Materials | Entered another Materials area 1310 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1527 | -9/Materials | Discovered new exit (range 16) 1566 | -9/Materials | Identified exit to Materials 1614 | -9/Materials | Entered another Materials area 1614 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1893 | -8/Materials | Repaired Propulsion Shielding 1933 | -8/Materials | Repaired Nuclear Core 1979 | -8/Materials | Repaired Com. Wheel 2036 | -8/Materials | Lost 3 parts (2n1w) 2343 | -8/Materials | Destroyed 8 combat bots 2489 | -8/Materials | Build established: Scavenger-Mutant 3001 | -8/Materials | Build established: Mutant 3047 | -8/Materials | Repaired Carbon-fiber Leg 3735 | -8/Materials | Discovered new exit (range 16) 3749 | -8/Materials | Identified exit to Garrison 3763 | -8/Materials | Entered Garrison 3807 | -8/Garrison | Triggered checkpoint 3821 | -8/Garrison | Triggered checkpoint 4008 | -8/Garrison | Discovered new exit (range 14) 4043 | -8/Garrison | Triggered checkpoint 4066 | -8/Garrison | Garrison Relay disabled 4089 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4163 | -8/Garrison | Triggered checkpoint 4223 | -8/Garrison | Discovered new exit (range 8) 4234 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4269 | -8/Garrison | Triggered checkpoint 4270 | -8/Garrison | Core integrity fell below 50% 4399 | -8/Garrison | Garrison Relay disabled 4527 | -8/Garrison | Triggered checkpoint 4605 | -8/Garrison | Discovered new exit (range 15) 4622 | -8/Garrison | Entered Materials 4826 | -8/Materials | Destroyed 10 combat bots 4878 | -8/Materials | Lost 3 parts (2n1u) 5179 | -8/Materials | Build established: Scavenger-Mutant 5418 | -8/Materials | Discovered new exit (range 15) 5452 | -8/Materials | Met 7R-MNS 5482 | -8/Materials | Entered Factory 5482 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5483 | -7/Factory | Caught up to 7R-MNS 5802 | -7/Factory | Lost 3 parts (2n1u) 6373 | -7/Factory | Build established: Mutant 6918 | -7/Factory | Sucked down chute 6918 | -7/Factory | Entered Waste 6919 | -7/Waste | Met a frightened Derelict 6919 | -7/Waste | Joined by Warlord forces that had cleared the area 7406 | -7/Waste | Discovered new exit (range 12) 7497 | -7/Waste | Entered Factory 7497 | -7/Factory | Accompanied by 14 allies 7831 | -7/Factory | Repaired Rnf. Antimatter Reactor 7881 | -7/Factory | Garrison activated, responded to threat 7913 | -7/Factory | Murdered 5 allies 8050 | -7/Factory | Discovered new exit (range 16) 8429 | -7/Factory | Build established: Hacker-Mutant 8561 | -7/Factory | Cargo convoy interrupted 8899 | -7/Factory | Lost 3 allies 8924 | -7/Factory | Discovered new exit (range 16) 9371 | -7/Factory | Discovered new exit (range 15) 9497 | -7/Factory | First assault squad dispatched 9592 | -7/Factory | Garrison activated, responded to threat 9632 | -7/Factory | Entered another Factory area 9632 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9921 | -6/Factory | Build established: Gunner 10404 | -6/Factory | Build established: Tank 10759 | -6/Factory | Repaired Hvy. Treads 10811 | -6/Factory | Repaired Imp. Cryofiber Web 12082 | -6/Factory | First assault squad dispatched 12668 | -6/Factory | Build established: Hacker-Skirmisher 13625 | -6/Factory | Build established: Hacker-Tank 14153 | -6/Factory | Build established: Hacker-Skirmisher 14300 | -6/Factory | Lost 4 parts (2n1u1w) 14532 | -6/Factory | Build established: Hacker-Mutant 15226 | -6/Factory | Self-destructed Last Messages --------------- 15050_ R-10 Processor inserts Mic. Nuclear Core into recycling unit. 15055_ R-10 Processor collects Remote Datajack. 15056_ System corrupted: IFF burst signal emitted. 15059_ R-10 Processor collects Gravmag System. 15071_ Acquired Med. Treads. 15088_ YIUF9NOIN00NH RCSG3MVQ 15098_ Acquired Drone Bay. 15099_ Dropped Drone Bay. 15112_ System corrupted: IFF burst signal emitted. 15138_ System corrupted: Matter fused (-5). 15148_ Acquired System Guard. 15160_ System corrupted: Matter fused (-5). 15164_ Acquired Lrn. Missile Launcher. 15179_ 2>LJ7PTB, XK4&P/ZMZEKCFP%CXYOI ZS 15182_ Acquired Imp. Medium Treads. 15184_ Dropped Gauss Rifle. 15184_ Discarded System Shield. 15193_ R-10 Processor collects Gauss Rifle. 15225_ Connecting with DSF Access... [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###???????????????????????????? | | ??????????????????? #???????????????????????????? | | ???????????????????# #????????###????????????????? | | ???????????????????# #????????# +????????????????? | | ???????????????????# #?######## #????????????????? | | ?#########?????????# #?# !## #????????????????? | | ?# ########### ### ## #????????????????? | | ?# # ## #???????########## | | ## # !## ##??????# | | " + "" # ####???# = | | ## # "" + #???# """" "" | | ?# # "" #% #???# """" "" | | ?# ###########+### "Y # #???#% """" "" | | #### ### ## "" # #???# """" "" | | #??# #?# """"" ## "" !# #???# | | #??# #?# """"" ## "" # #???# """" "" | | #??# #?# """ ## # #???# """" "" | | #?## ### ######## #???# """" "" | | #?# ^ ##/###############T ## k ##### """" "" | | ### ^ @ R + | | k k ############## | | ### k #????????????? | | ??# ########################### ###??????????? | | ??# #???????????????# #??# #??????????? | | ??# #???????????????# #### T" #??????????? | | ??# #???????????????# + !![ " #??????????? | | ??# #???????????????# #### #??????????? | | ??# #???????????????# #??# #??????????? | | ??# #???????????????# #??#######??????????? | | ??# #???????????????# #???????????????????? | | ??# #???????????????# #???????????????????? | | ??# ????????????????# #???????????????????? | | ??# ????????????????######???????????????????? | | ???? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 37 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Base Temperature (-) 150 Corruption Containment 8 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 5 Matter Filtering 30 Particle Charging 15 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Enh. Optical Array | -7/Factory | Hacked Kinecellerator | -7/Factory | Hacked Imp. Phase Shifter | -6/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked Fabricated ------------ Nothing Repaired ---------- Com. Wheel | 70% | -10/Materials Propulsion Shielding | 26% | -8/Materials Nuclear Core | 56% | -8/Materials Com. Wheel | 36% | -8/Materials Carbon-fiber Leg | 37% | -8/Materials Rnf. Antimatter Reactor | 8% | -7/Factory Hvy. Treads | 15% | -6/Factory Imp. Cryofiber Web | 50% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Armchair Analyst Backstab Botjacking Bumper Bots Collateral Damage Construction Begets Destruction DIY Cooler Ew, Corruption For Emergencies Only Heavy Suspicion I Spy Immobile And Lovin' It Jackpot Made in Tau Ceti IV Overwhelming Please Form A Line Serviceable Loadout Significant Disruption That Tickles The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed SniperOvertunedTendrils Manual? 0 Play Time 06:06:22 Cumulative 9.6 hours Start 2026.05.16 @ 11:06:16 End 2026.05.17 @ 20:52:59 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/X11 Map View 72x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b94de545-7274-475e-b6ff-f3a799a7ce02