Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.18 @ 22:46:30 Player: Pakabot Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (62) 310 Value Destroyed (1961) 1961 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (283) 283 TOTAL SCORE: 5314 Bonus ------- High Alert Combat Kills 148 Follower Combat Kills 135 Cogmind --------- Core Integrity 220/700 Matter 106/300 Energy 100/100 System Corruption 15% Temperature Warm (147) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- Great Maul > --- INVENTORY (15) --- Ion Engine Signal Interpreter Improved Melee Analysis Suite Advanced Beam Cannon Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Ion Engine Signal Interpreter Improved Targeting Computer Improved Targeting Computer Advanced Beam Cannon Flak Cannon Rocket Launcher Mining Laser Great Maul Great Maul [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Structural Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Light Cannon Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 4 | . . . 1 . 2 1 Weapon 1 | . . . . . . 1 Parts Attached 61 | 5 4 1 9 21 12 9 Power 6 | 1 . . 1 2 1 1 Engine 5 | 1 . . 1 2 1 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 12 | 2 . . 2 5 3 . Treads 4 | . . . 2 2 . . Leg 8 | 2 . . . 3 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | . 2 1 2 2 2 4 Device 2 | . . . 2 . . . Storage 2 | . 1 . . . . 1 Processor 7 | . . 1 . 2 2 2 Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 30 | 2 2 . 4 12 6 4 Energy Gun 2 | . . . 1 1 . . Energy Cannon 13 | . . . 1 6 5 1 Ballistic Gun 4 | 2 . . . 2 . . Ballistic Cannon 4 | . 2 . 1 . . 1 Launcher 5 | . . . 1 3 1 . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . Parts Lost 17 | . . . 2 2 1 12 Power 2 | . . . . 1 . 1 Propulsion 5 | . . . 1 . 1 3 Utility 6 | . . . 1 . . 5 Weapon 4 | . . . . 1 . 3 Highest Loss Streak 7 | . . . 1 1 1 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 91 100 82 89 97 90 Engine 10 | . 14 14 10 10 9 1 Treads 3 | . . . 1 16 . . Leg 21 | . 28 28 18 7 26 19 Device 2 | . . . 10 1 . . Storage 11 | . 12 14 11 11 9 7 Processor 15 | . . 7 9 20 35 27 Protection 3 | . 8 6 . . . 5 Energy Cannon 6 | . . . . 9 17 20 Ballistic Gun 2 | . 9 . . 9 . . Ballistic Cannon 13 | . 17 28 20 . . . Naked Turns . | . . . . . . . Heaviest Build 47 | 9 32 32 38 38 42 47 Greatest Support 45 | 20 20 20 40 40 45 45 Greatest Overweight (x) 13 | . 1 1 3 1 1 13 Average Overweight (x) . | . . 1 1 . . 1 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 13 15 15 15 15 15 Most Carried 15 | 5 5 8 10 15 15 11 Average Carried 8 | 1 2 7 7 11 11 9 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 11 | 1 5 8 7 11 11 6 Class Distribution -------------------- 87% | Mutant 8% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Sto Mat Fac Matter Collected 1042 | 234 26 64 200 339 179 . Remotely . | . . . . . . . Salvage Created 1862 | . . 78 304 768 489 223 Parts 133 | . . 2 24 71 27 9 Haulers Intercepted 2 | . . . . 2 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 50 | . . 2 11 19 13 5 Guns 5 | . . . . 5 . . Cannons 32 | . . 2 7 8 10 5 AOE 12 | . . . 4 5 3 . Classes Destroyed 12 | . . 1 3 6 1 1 Worker 2 | . . . . 2 . . Builder 3 | . . . . 2 . 1 Hauler 2 | . . . . 2 . . Recycler 2 | . . . . 1 1 . Mechanic 1 | . . . . 1 . . Watcher 2 | . . . . 1 . 1 Swarmer 17 | . . . 4 7 4 2 Grunt 16 | . . 2 2 6 4 2 Brawler 2 | . . . 1 . 1 . Sentry 12 | . . . 4 6 2 . Hunter 2 | . . . . . 2 . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . . 2 4 8 7 4 Combat Bots Only 5 | . . 2 4 4 5 3 Max Kills in Single Turn 3 | . . 1 3 3 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 1 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Damage Taken 3802 | . . 39 570 890 613 1690 Core 877 | . . . 117 170 110 480 Absorbed by Shields . | . . . . . . . Redirected to Shielding 5 | . . 5 . . . . Core Remaining (%) 77 | 100 . 100 . 28 80 . Volleys Fired 90 | . 1 2 18 30 24 15 Largest 3 | . 2 2 2 2 2 3 Hottest 228 | . 70 70 70 136 160 228 Shots Fired 169 | . 2 4 34 51 43 35 Gun 14 | . . . . 14 . . Cannon 142 | . 2 4 32 28 41 35 Launcher 13 | . . . 2 9 2 . Special . | . . . . . . . Kinetic 56 | . 2 4 32 14 . 4 Thermal 100 | . . . . 28 41 31 Explosive 13 | . . . 2 9 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 19 | . 1 4 6 19 13 15 Robot Miss Streak 7 | . 1 . 4 3 3 7 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 115 | . 1 3 17 35 30 29 Core Hits 90 | . . 3 15 38 21 13 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . . . 2 . 1 Meltdown 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Smash 1 | . . . . . . 1 Melee Attacks 7 | . . . . . . 7 Impact 7 | . . . . . . 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 3855 | . 20 48 600 1289 1103 795 Guns 254 | . . . . 254 . . Cannons 2050 | . 20 48 323 348 735 576 Explosions 1327 | . . . 271 665 349 42 Melee 177 | . . . . . . 177 Ramming 47 | . . . 6 22 19 . Kinetic 727 | . 20 48 323 254 . 82 Thermal 1619 | . . . . 348 735 536 Explosive 1285 | . . . 271 665 349 . Electromagnetic . | . . . . . . . Impact 177 | . . . . . . 177 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . . 15 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 1 | . . . . . . 1 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 138 | . . . . . 5 133 Projectiles 9 | . . . . . 4 5 Explosions 129 | . . . . . 1 128 Melee . | . . . . . . . Knockbacks 5 | . 1 1 1 . . 2 Impact . | . . . . . . . Kinetic 5 | . 1 1 1 . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 498 | . . 17 39 125 . 317 Shots 10 | . . 1 1 3 . 5 Rammed 2 | . . . . 2 . . Targets Rammed 8 | . . . 2 3 3 . Kicked 6 | . . . 2 1 3 . Crushed . | . . . . . . . Highest Temperature 721 | . 9 42 142 370 552 721 Average Temperature 198 | . 6 22 69 132 162 370 Received Heat Transfer 1290 | . . 12 195 273 198 612 Effects 30 | . . . . . 9 21 Shutdowns 6 | . . . . . . 6 Energy Bleed 2 | . . . . . . 2 Interference 5 | . . . . . 5 . Matter Decay 4 | . . . . . 1 3 Short Circuit 5 | . . . . . . 5 Damage (minor) 1 | . . . . . 1 . Damage (major) 6 | . . . . . 2 4 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 13 | . . . . 3 5 5 Heat Transferred 3065 | . . . . 629 1450 986 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Peak Influence 652 | . 15 156 179 577 652 563 Initial 243 | . . 5 . 55 243 205 Average 165 | . 2 62 44 305 394 277 Maximum Alert Level 2 | . . . . 2 2 2 Low Security (%) 60 | 100 100 100 100 18 . . Level 1 23 | . . . . 47 41 79 Level 2 16 | . . . . 33 58 20 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . . 2 2 3 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 1 . . . 2 . Assault 3 | . . . . 2 . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Distress Signals 4 | . 1 . . 1 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 1 2 11 29 15 13 Peak Tracking Total 8 | . 2 1 4 8 5 7 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac Machines Disabled 15 | . . 4 . 2 1 8 Max in Single Turn 8 | . . 4 . 1 1 8 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Machines Accessed 1 | . . . . . . 1 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . . . . . . 2 Successful 2 | . . . . . . 2 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Recycle Component 1 | . . . . . . 1 Process 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter 85 | . . . . . . 85 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 11 | . . . . 11 . . Total Damage 232 | . . . . 232 . . Kills 5 | . . . . 5 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Sto Mat Fac Turns Passed 3398 | 72 334 900 627 575 469 421 Spaces Moved 1711 | 65 180 468 272 290 262 174 Core 24 | 23 . . . . . 1 Treads 234 | . . . 21 213 . . Legs 1453 | 42 180 468 251 77 262 173 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 160 120 120 190 Average Speed 173 | 95 178 190 202 150 142 195 Slowest Speed 700 | 120 190 190 330 190 190 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 22 70 19 45 21 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug 14 | . . . . 14 . . Terrain Destroyed 197 | . . 32 23 93 23 26 Melee . | . . . . . . . Projectile 12 | . . . . . 11 1 AOE 185 | . . 32 23 93 12 25 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Total 1979 | 75 192 476 314 388 320 214 Wait . | . . . . . . . Move 1705 | 64 179 467 271 289 261 174 Hop . | . . . . . . . Pick Up 60 | 6 6 4 7 22 10 5 Fast Attach . | . . . . . . . Attach 61 | 5 4 1 9 21 12 9 Detach 16 | . 2 1 2 8 3 . Swap . | . . . . . . . Drop 33 | . . 1 5 15 7 5 Fire 90 | . 1 2 18 30 24 15 Melee 6 | . . . . . . 6 Ram . | . . . . . . . Kick 6 | . . . 2 1 3 . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 73 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 11) 407 | -10/Materials | Entered Mines 455 | -10/Mines | Discovered new exit (range 6) 561 | -10/Mines | Learned location of Mines (-9) 640 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 793 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 919 | -10/Mines | Learned Materials garrison access intel 1290 | -10/Mines | Discovered new exit (range 9) 1307 | -10/Mines | Entered Materials 1307 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1820 | -9/Materials | Discovered new exit (range 10) 1934 | -9/Materials | Entered Storage 2190 | -9/Storage | Core integrity fell below 50% 2275 | -9/Storage | Met a pair of Derelict thieves 2470 | -9/Storage | Discovered new exit (range 16) 2509 | -9/Storage | Entered Materials 2509 | -8/Materials | Evolved 2 slots: Utility x2 2510 | -8/Materials | Loaded intel: 1 garrison access location 2967 | -8/Materials | Discovered new exit (range 5) 2978 | -8/Materials | Entered Factory 2978 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3282 | -7/Factory | Garrison activated, responded to threat 3323 | -7/Factory | Lost 3 parts (1n1u1w) 3373 | -7/Factory | System corruption reached 10% 3390 | -7/Factory | Core integrity fell below 50% 3399 | -7/Factory | Self-destructed Last Messages --------------- Mic. Nuclear Core destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Great Maul follow-up attack on B-48 Gladiator. R-06 Scavenger collects Aluminum Leg. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Broken Imp. Targeting Computer destroyed. System corrupted by crushing effect (+3). B-48 Gladiator suffers critical hit (Smash). M-13 Machinist repairs G-50 Soldier. System corrupted: Great Maul rejected. K-01 Serf collects debris. U-05 Engineer lays Concrete. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######???????????????????????????? ???????????? | | #??????????????????????????? ???????????? | | #????????????????????????? ????????????? | | #???????????????????????? ?????????????? | | #???????????????????????? ??????????????? | | #??????????????????????? ???????????????? | | #??????####?###????????? ????????????????? | | #???#### ## ####???? ?????????????????? | | #####"" ########/######### #????????? | | # [ % ???????? | | # w ???????? | | # ???????? | | + ???????? | | # k %= ???????? | | " %%##########+####????????? | | +#####" !##?????????????????????? | | i##?????????????????????? | | mg ##?????????????????????? | | a gg ##?????????????????????? | | ! r b#??????????????????????? | | % u @#??????????????????????? | | ^ = ""#########+###??????????????????????? | | ^ ##???????????????????????????????????? | | ![! 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[ #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ####### #????????????????????????????????????? | | ??????# #????????????????????????????????????? | | ????# #????????????????????????????????????? | | ??# #????????????????????????????????????? | | """ # ##############???????????????????????? | | """" + # #???????????????????????? | | """" # # "" "" #???????????????????????? | | ####### # "" Y" #???????????????????????? | | # # """ "" #???????????????????????? | | # # """ #???????????????????????? | | # # """ #???????????????????????? | | # + * #???????????????????????? | | + # ! #???????????????????????? | | # # #???????????????????????? | | # # #???????????????????????? | | # # #???????????????????????? | | # # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed ImprinterSpectralBooster Manual? 0 Play Time 00:33:09 Cumulative 6.2 hours Start 2023.05.18 @ 22:09:46 End 2023.05.18 @ 22:46:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b03e5174-a987-4773-9d23-7647fe625b4f