Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 13:54:41

Player: Jezoensis

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (337)     1685
Value Destroyed (16088)    16088
Prototype IDs (247)        4940
Alien Tech Used (5)        1000
Bonus (29176)              29176
              TOTAL SCORE: 63189

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    9802
Follower Combat Kills      492
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               1000
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Win                        3000
Friendly Fire              -218

 Cogmind 
---------
Core Integrity             1397/1600
Matter                     300/300
Energy                     582/600
System Corruption          16%
Temperature                Cool (10)
Movement                   Treading (161)
Location                   To Fleet Rendezvous

 Parts 
-------
>               --- POWER (2) --------
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION (5) ---
                Biometal Medium Treads
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY (11) -----
   Experimental Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
       Advanced Target Analyzer
       Advanced Target Analyzer
   Experimental Core Analyzer
       Advanced Weapon Cycler
       Advanced Thermal Shield
       Advanced Shield Generator
>               --- WEAPON (8) -------
                XL Autogun Subcomponent
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Helical Railgun
                Multirail
                Multirail
>               --- INVENTORY (20) ---
                Biometal Medium Treads
   Experimental Heat Sink
                Matter Compressor (250)
                Matter Compressor (250)
       Advanced Transmission Jammer
       Improved Focal Shield
       Advanced Force Field
     Long-range Tractor Beam
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
                Biometal Medium Treads
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
   Experimental Heat Sink
       Advanced Cooling System
  High-capacity Storage Unit
   Experimental Optical Array
   Experimental Targeting Computer
       Advanced Target Analyzer
       Advanced Target Analyzer
   Experimental Core Analyzer
   Experimental Core Analyzer
       Advanced Weapon Cycler
       Advanced Shield Generator
>               --- WEAPON -----------
                XL Autogun Subcomponent
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Helical Railgun
                Multirail
                Multirail
>               --- INVENTORY --------
                Biometal Medium Treads
   Experimental Heat Sink
                Matter Compressor
                Matter Compressor
       Advanced Transmission Jammer
       Improved Focal Shield
       Advanced Thermal Shield
       Advanced Force Field
     Long-range Tractor Beam
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
                KE Penetrator
[Rating: 211]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Wheel                    Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   .   2   .   .   2   .   .   .   .   2   .   2   .   .   .   .   2   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   .   1   .   1   
  Weapon                   6    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   1   
Parts Attached             521  | 7   11  6   1   1   21  8   6   21  30  10  11  32  2   3   9   13  6   18  20  2   6   1   13  28  3   25  17  43  147 
  Power                    24   | 1   1   .   .   .   3   .   1   4   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   3   .   1   1   1   5   
    Engine                 8    | 1   1   .   .   .   2   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   3   .   1   1   1   5   
  Propulsion               49   | 2   .   .   .   1   2   1   1   2   8   .   1   1   .   2   1   .   2   4   .   .   .   .   1   2   .   1   1   10  6   
    Treads                 45   | .   .   .   .   .   1   1   1   2   8   .   1   1   .   2   1   .   2   4   .   .   .   .   1   2   .   1   1   10  6   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  4    | 2   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  309  | 2   1   2   1   .   6   3   4   7   10  9   7   21  1   1   3   11  3   11  13  2   5   1   9   16  2   18  11  24  105 
    Device                 262  | 1   .   2   .   .   4   3   3   7   9   9   5   15  1   .   3   8   2   11  12  2   5   1   9   13  2   15  9   20  91  
    Storage                10   | 1   1   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Processor              23   | .   .   .   .   .   2   .   1   .   1   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   3   9   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   1   .   1   .   
    Protection             8    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   139  | 2   9   4   .   .   10  4   .   8   12  1   3   10  1   .   5   2   1   2   6   .   1   .   2   7   1   5   4   8   31  
    Energy Gun             13   | 1   3   .   .   .   3   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Energy Cannon          12   | .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   .   3   
    Ballistic Gun          72   | 1   1   .   .   .   2   2   .   2   5   .   2   5   .   .   2   1   1   1   2   .   1   .   1   3   1   1   2   8   28  
    Ballistic Cannon       5    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Launcher               15   | .   3   2   .   .   2   2   .   1   .   1   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   1   .   .   .   3   .   1   3   1   .   1   .   .   1   4   .   .   .   1   3   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  20   | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   5   1   2   7   
Parts Lost                 12   | .   .   .   .   .   .   .   .   3   1   .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   9    | .   .   .   .   .   .   .   .   3   1   .   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   2   1   .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 100 100 100 93  90  90  87  97  100 98  99  100 99  98  100 81  81  84  84  84  78  83  80  80  79  81  87  90  
  Engine                   4    | .   14  14  14  14  8   .   6   7   7   7   7   6   6   6   6   6   5   1   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  10  10  10  10  9   9   9   8   8   7   
  Treads                   15   | .   .   .   .   .   9   9   9   9   18  23  22  26  26  25  25  26  21  22  21  21  21  21  20  14  14  16  14  12  11  
  Wheel                    3    | .   28  28  28  28  12  9   9   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   14  14  14  14  9   9   9   9   14  15  7   12  13  6   7   11  16  17  16  21  21  15  21  20  23  17  19  20  21  
  Storage                  6    | .   14  14  14  14  9   9   9   9   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   4   4   4   4   4   3   
  Processor                15   | .   .   .   .   .   18  18  18  18  15  15  22  20  20  20  20  20  11  11  15  15  15  15  15  14  14  15  12  13  16  
  Energy Gun               2    | .   11  .   .   .   4   18  18  6   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   4   26  28  28  13  .   .   .   .   .   .   .   .   .   .   5   5   .   .   .   .   .   .   .   .   1   1   .   .   
  Ballistic Gun            16   | .   11  .   .   .   3   8   9   6   15  23  21  21  20  20  15  20  6   9   6   5   7   10  9   10  9   10  14  26  28  
  Slashing Weapon          1    | .   .   .   .   .   1   .   .   .   5   1   .   2   6   6   3   .   .   .   3   5   2   .   .   2   3   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             162  | 14  24  24  34  34  42  37  37  42  46  49  49  69  62  64  72  75  76  79  101 101 102 102 105 121 120 123 131 128 162 
  Greatest Support         180  | 20  20  20  20  20  28  28  28  28  68  68  68  96  96  96  96  96  95  120 120 120 120 120 120 120 120 150 165 180 175 
  Greatest Overweight (x)  1    | .   1   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 7   9   10  13  15  15  15  15  15  15  15  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   10  10  15  15  15  15  15  15  15  15  15  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          17   | 4   9   10  11  15  14  14  15  14  14  15  14  16  20  19  19  19  14  19  19  19  20  19  19  19  19  19  19  18  19  
  Final Capacity           20   | 8   10  10  15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 7   10  10  15  15  15  15  15  15  15  15  15  20  20  20  18  19  15  20  20  20  20  20  20  20  19  20  20  20  20  

 Class Distribution 
--------------------
 20% | Scavenger-Executioner
 13% | Skirmisher
 12% | Mutant
 11% | Scavenger-Skirmisher
  8% | Assassin
  7% | Scavenger-Assassin
  7% | Infiltrator-Assassin
  3% | Gunner

 Dominant Class 
----------------
                 Mutant | -10/Materials
                 Mutant | -10/Mines
                 Mutant | -10/Exiles
             Skirmisher | -9/Mines
   Scavenger-Skirmisher | -8/Materials
   Scavenger-Skirmisher | -8/Garrison
   Scavenger-Skirmisher | -8/Materials
   Scavenger-Skirmisher | -8/Storage
               Assassin | -7/Factory
             Skirmisher | -7/Lower Caves
                 Mutant | -7/Lower Caves
   Scavenger-Skirmisher | -6/Factory
     Scavenger-Assassin | -6/Lower Caves
     Scavenger-Assassin | -6/Lower Caves
     Scavenger-Assassin | -6/Data Miner
       Scavenger-Mutant | -5/Proximity Caves
 Infiltrator-Skirmisher | -5/Factory
             Skirmisher | -5/DSF
   Infiltrator-Assassin | -4/Factory
     Infiltrator-Mutant | -4/Upper Caves
                 Gunner | -4/Upper Caves
                 Gunner | -4/Zhirov
       Scavenger-Gunner | -3/Proximity Caves
   Infiltrator-Assassin | -3/Research
   Infiltrator-Assassin | -3/Armory
           Alien-Mutant | -3/Lab
     Hacker-Executioner | -2/Research
  Scavenger-Executioner | -2/DSF
  Scavenger-Executioner | -1/Access

 Resources                       | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    
-----------                Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Sto   Fac   Low   Low   Fac   Low   Low   Dat   Pro   Fac   DSF   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   DSF   Acc   
Matter Collected           19255 | 227   267   268   66    .     213   238   75    527   416   385   268   1201  .     57    165   378   .     727   154   178   161   .     515   506   .     829   411   1369  9654  
  Remotely                 10342 | .     .     .     .     .     .     127   .     182   .     267   60    529   .     .     .     261   .     546   80    .     .     .     208   243   .     329   153   1246  6111  
Salvage Created            23996 | 127   350   70    .     27    164   357   174   737   506   325   65    967   .     57    192   351   .     714   154   56    111   .     607   548   .     329   190   1139  15679 
  Parts                    900   | 10    25    6     .     6     19    10    9     36    25    9     3     47    .     2     4     14    .     40    6     1     7     .     14    32    .     22    21    60    472   
Haulers Intercepted        11    | .     2     .     .     .     .     .     1     4     2     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
Recyclers Shooed           13    | .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     5     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      46    | .     .     .     .     .     .     .     .     .     .     9     2     .     .     2     .     12    .     .     .     1     9     .     11    .     .     .     .     .     .     
  Prevented                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc 
Combat Hostiles Destroyed  280  | .   8   5   .   .   8   12  2   10  4   10  2   12  .   .   4   5   .   10  2   1   1   .   7   4   .   4   2   12  155 
  Guns                     235  | .   3   .   .   .   .   4   2   6   4   4   1   9   .   .   .   4   .   10  2   1   1   .   7   4   .   4   2   12  155 
  Cannons                  4    | .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      39   | .   5   5   .   .   7   8   .   .   .   6   1   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          27   | 2   4   .   .   1   2   1   .   3   2   .   1   .   .   1   .   .   .   3   .   .   1   .   .   .   .   .   .   .   6   
  Worker                   29   | .   .   .   .   .   1   .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   21  
  Builder                  14   | .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   10  
  Tunneler                 7    | 4   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   11   | .   2   .   .   .   .   .   1   4   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 19   | 1   .   .   .   .   .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   13  
  Carrier                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Mechanic                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Operator                 4    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   2   .   .   .   1   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   
  Swarmer                  28   | .   3   3   .   .   7   3   .   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   
  Cutter                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Saboteur                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Grunt                    112  | .   5   2   .   .   1   6   .   5   .   6   .   6   .   .   .   3   .   5   .   .   .   .   4   .   .   3   .   .   66  
  Brawler                  12   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   9   
  Duelist                  10   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   
  Protector                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Sentry                   23   | .   .   .   .   .   1   2   2   4   1   1   .   3   .   .   .   1   .   .   2   .   .   .   1   2   .   .   .   .   3   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   26   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   19  
  Programmer               24   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   2   .   17  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Combat Programmer        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Executioner              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           18   | 5   5   3   .   1   4   8   2   7   2   4   1   6   .   .   4   4   .   4   1   1   1   .   4   3   .   3   3   5   18  
  Combat Bots Only         14   | .   3   3   .   .   4   8   2   3   2   4   1   4   .   .   4   4   .   3   1   1   1   .   4   2   .   3   2   5   14  
Max Kills in Single Turn   5    | 1   3   2   .   1   4   4   1   2   1   3   1   5   .   1   2   1   .   2   1   1   1   .   2   2   .   2   1   2   5   
  Gunslinging              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   2   
  Exploded                 4    | .   3   2   .   .   4   4   .   .   .   3   1   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  A5 (-3/Lab)

 Combat                          | -11   -10   -10   -10   -9    -8    -8    -8    -8    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -4    -4    -4    -4    -3    -3    -3    -3    -2    -2    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Gar   Mat   Sto   Fac   Low   Low   Fac   Low   Low   Dat   Pro   Fac   DSF   Fac   Upp   Upp   Zhi   Pro   Res   Arm   Lab   Res   DSF   Acc   
Damage Taken               9866  | .     17    113   .     .     153   357   78    775   389   136   249   602   .     .     463   494   .     260   49    27    408   .     224   128   .     213   58    583   4090  
  Core                     631   | .     .     35    .     .     28    55    47    101   6     14    13    39    .     .     .     34    .     7     .     .     37    .     12    .     .     .     .     .     203   
  Absorbed by Shields      3704  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     52    30    97    .     227   137   .     206   61    446   2448  
  Reduced by Siege Mode    483   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    5     38    426   
Core Remaining (%)         90    | 100   .     .     .     86    .     .     .     58    .     .     95    .     .     .     .     91    .     99    .     .     .     .     95    .     .     92    .     100   87    
Volleys Fired              599   | 15    22    7     .     1     10    22    5     47    25    13    9     46    .     4     7     13    .     18    3     3     10    .     14    14    .     14    6     30    241   
  Largest                  8     | 2     2     2     .     2     3     3     3     3     4     3     3     4     .     3     2     4     .     2     2     1     2     .     2     3     .     3     4     7     8     
  Hottest                  280   | 70    70    136   .     136   156   135   135   156   175   84    95    123   .     69    78    169   .     150   88    60    93    .     95    161   .     128   161   181   280   
Shots Fired                2746  | 30    39    9     .     2     18    54    15    123   88    31    21    128   .     12    13    41    .     35    6     3     20    .     28    40    .     42    23    204   1721  
  Gun                      2614  | 30    34    .     .     .     3     48    15    77    87    27    17    122   .     12    .     29    .     33    6     3     20    .     28    39    .     42    23    204   1715  
  Cannon                   86    | .     .     3     .     2     10    .     .     46    1     .     .     3     .     .     .     12    .     2     .     .     .     .     .     1     .     .     .     .     6     
  Launcher                 45    | .     5     6     .     .     4     6     .     .     .     4     4     3     .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2522  | 15    17    .     .     .     3     16    5     80    65    27    17    122   .     12    .     29    .     33    6     3     20    .     28    40    .     42    23    204   1715  
  Thermal                  161   | 15    17    3     .     2     11    32    10    43    5     .     .     3     .     .     .     12    .     2     .     .     .     .     .     .     .     .     .     .     6     
  Explosive                39    | .     5     6     .     .     4     6     .     .     .     4     4     3     .     .     7     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          24    | .     .     .     .     .     .     .     .     .     18    .     .     .     .     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         48    | 8     8     2     .     3     6     20    14    16    5     8     14    11    .     7     11    10    .     15    19    25    21    .     15    37    .     29    14    14    48    
  Robot Miss Streak        7     | 1     2     2     .     .     2     4     .     4     5     2     2     6     .     2     1     6     .     4     .     2     2     .     2     3     .     2     2     3     7     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     1     .     .     .     .     1     1     .     1     .     1     2     
  Secondary Targets        75    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     3     .     .     1     .     4     63    
    Max Gunslinging Chain  2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     1     .     .     1     .     2     2     
Shots Hit Robots           1960  | 21    25    2     .     1     11    34    11    79    52    21    16    88    .     8     11    27    .     25    6     3     19    .     27    33    .     38    15    143   1244  
  Core Hits                1079  | 8     21    8     .     1     13    25    5     28    19    21    6     48    .     4     24    17    .     24    6     2     5     .     23    18    .     22    7     51    673   
  Critical Kills           79    | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     75    
  Critical Parts Destroyed 122   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     6     113   
  Critical Strikes         233   | 3     2     .     .     .     .     2     .     5     1     2     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     3     .     7     205   
    Burn                   10    | 3     2     .     .     .     .     2     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Destroy                219   | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     3     .     7     205   
    Blast                  3     | .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Melee Attacks              61    | .     .     .     .     .     4     .     .     .     9     .     1     10    1     .     1     1     .     2     10    .     .     .     2     15    2     3     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 61    | .     .     .     .     .     4     .     .     .     9     .     1     10    1     .     1     1     .     2     10    .     .     .     2     15    2     3     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            5     | .     .     .     .     .     1     .     .     .     1     .     .     1     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           57089 | 222   638   318   .     21    694   1133  187   1580  1222  939   636   2206  .     119   1491  628   .     1276  313   282   1315  .     1341  1632  .     1494  678   2883  33841 
  Guns                     50214 | 222   246   .     .     .     18    546   187   711   860   393   192   1574  .     119   .     347   .     1240  313   282   1315  .     1341  1545  .     1494  678   2883  33708 
  Cannons                  1396  | .     .     .     .     21    165   .     .     869   24    .     .     .     .     .     .     281   .     36    .     .     .     .     .     .     .     .     .     .     .     
  Explosions               4940  | .     392   318   .     .     414   587   .     .     250   546   444   560   .     .     1429  .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    395   | .     .     .     .     .     97    .     .     .     79    .     .     72    .     .     62    .     .     .     .     .     .     .     .     85    .     .     .     .     .     
  Ramming                  144   | .     .     .     .     .     .     .     .     .     9     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     133   
  Kinetic                  49626 | 73    86    .     .     .     18    155   48    1134  688   393   192   1574  .     119   .     347   .     1240  313   282   1315  .     1341  1545  .     1494  678   2883  33708 
  Thermal                  2097  | 149   160   .     .     21    165   391   139   446   309   .     .     .     .     .     .     281   .     36    .     .     .     .     .     .     .     .     .     .     .     
  Explosive                4411  | .     392   318   .     .     414   587   .     .     .     546   444   560   .     .     1150  .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          416   | .     .     .     .     .     .     .     .     .     137   .     .     .     .     .     279   .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 395   | .     .     .     .     .     97    .     .     .     79    .     .     72    .     .     62    .     .     .     .     .     .     .     .     85    .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         16    | .     .     .     .     .     .     .     .     .     3     3     3     .     .     .     .     5     .     .     .     .     .     .     .     .     .     2     1     1     16    
  Average Corruption       6     | .     .     .     .     .     .     .     .     .     2     3     3     .     .     .     .     5     .     .     .     .     .     .     .     .     .     2     1     1     10    
  Corruption Purged        2     | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  128   | .     .     .     .     .     .     .     .     .     10    5     20    .     .     .     .     4     .     .     .     .     .     .     .     .     .     1     1     3     84    
    Message Errors         24    | .     .     .     .     .     .     .     .     .     5     .     4     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     13    
    Matter Fused           31    | .     .     .     .     .     .     .     .     .     1     1     4     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     22    
    Heat Flow Errors       9     | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     6     
    Energy Discharges      13    | .     .     .     .     .     .     .     .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
    Data Loss (minor)      20    | .     .     .     .     .     .     .     .     .     2     3     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     9     
    Data Loss (major)      3     | .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Misfires               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Weapon Failures        24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            298   | .     .     .     .     .     58    20    .     .     144   .     23    3     .     .     5     .     .     .     .     .     .     .     .     45    .     .     .     .     .     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               166   | .     .     .     .     .     30    20    .     .     85    .     23    3     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    132   | .     .     .     .     .     28    .     .     .     59    .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    .     .     .     .     .     
Knockbacks                 4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Impact                   3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Kinetic                  1     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      352   | .     .     .     .     .     .     .     .     .     189   .     163   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    6     | .     .     .     .     .     .     .     .     .     3     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   11    | .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     8     
Targets Rammed             12    | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     8     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        421   | 160   80    75    .     75    153   184   64    296   126   166   200   84    .     10    .     280   .     77    44    105   156   .     84    222   .     10    50    219   421   
  Average Temperature      75    | 69    30    42    .     42    69    65    33    65    43    49    54    29    .     7     .     162   .     23    44    53    71    .     40    77    .     5     14    104   104   
  Received Heat Transfer   1400  | .     9     39    .     .     9     144   18    297   24    54    .     132   .     .     .     216   .     18    8     .     39    .     38    16    .     29    .     .     310   
  Effects                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Interference           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     2     
Siege Activations          40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     1     4     32    
  Total Turns              605   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     28    6     44    525   
  Longest Duration         77    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     21    6     21    77    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Robots Melted              2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             14    | 2     1     .     .     .     1     4     .     5     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         4905  | 666   629   .     .     37    296   999   296   1221  311   .     .     .     .     .     .     400   .     50    .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Parts Stolen               3     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  DSF  Acc  
Peak Influence             4066 | 25   385  278  .    5    326  398  276  559  357  .    .    397  .    .    .    .    .    237  268  .    .    .    .    162  101  .    94   333  4066 
  Initial                  254  | .    16   74   .    .    1    7    193  116  254  .    .    .    .    .    .    .    .    .    123  .    .    .    .    .    60   .    .    70   199  
  Average                  689  | 10   242  214  .    1    147  205  254  318  247  .    .    257  .    .    .    .    .    152  154  .    .    .    .    58   74   .    55   201  2027 
Maximum Alert Level        5    | .    1    1    .    .    1    1    1    2    1    .    .    1    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    5    
  Low Security (%)         37   | 100  49   51   .    100  61   55   20   22   24   .    .    19   .    .    .    .    100  50   67   .    .    .    .    100  100  .    100  46   7    
  Level 1                  35   | .    50   48   .    .    38   44   79   47   75   .    .    80   .    .    .    .    .    49   32   .    .    .    .    .    .    .    .    53   2    
  Level 2                  4    | .    .    .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  High Security            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    
Squads Dispatched          54   | .    2    .    .    .    .    .    .    1    7    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    38   
  Investigation            3    | .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Reinforcement            15   | .    1    .    .    .    .    .    .    1    3    .    .    3    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    4    
  Assault                  20   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Intercept                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc 
Distress Signals           16   | .   2   .   .   .   1   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   
Communications Jammed      64   | .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   41  
  Distress Signals         63   | .   .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   40  
Times Spotted              360  | .   12  5   .   .   10  15  2   21  13  9   6   14  .   1   4   5   .   10  4   1   1   .   7   10  .   4   3   12  191 
  Peak Tracking Total      14   | .   4   3   .   .   6   8   2   6   3   4   2   4   .   1   4   4   .   3   2   1   1   .   4   3   .   3   2   5   14  
  Tactical Retreats        11   | .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   7   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc 
Traps Triggered            16   | .   2   .   .   .   1   4   .   2   2   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc 
Machines Disabled          33   | .   .   1   .   .   .   .   .   1   8   .   3   10  .   .   .   .   .   .   .   .   .   .   .   .   1   3   1   .   5   
  Max in Single Turn       8    | .   .   1   .   .   .   .   .   1   8   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Garrison Access          5    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc 
Machines Accessed          53   | .   7   .   1   .   8   .   2   7   6   .   1   1   .   .   2   .   1   .   4   .   .   4   .   4   1   1   1   .   2   
  Terminals                34   | .   7   .   .   .   6   .   2   5   4   .   .   .   .   .   .   .   1   .   3   .   .   .   .   3   1   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   
Total Hacks                149  | .   22  .   1   .   19  .   6   12  13  .   1   1   .   .   19  .   1   .   6   .   .   13  .   10  1   19  1   .   4   
  Successful               102  | .   7   .   1   .   12  .   1   11  5   .   1   1   .   .   19  .   1   .   4   .   .   13  .   5   1   19  1   .   .   
  Failed                   45   | .   14  .   .   .   6   .   5   1   8   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   4   
    Catastrophic           5    | .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   65   | .   18  .   1   .   17  .   5   5   7   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   2   .   .   2   
  Terminals                81   | .   22  .   .   .   17  .   6   8   9   .   .   .   .   .   .   .   1   .   5   .   .   .   .   9   1   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   1   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   
Terminal Hacks             81   | .   6   .   1   .   7   .   1   5   2   .   1   .   .   .   19  .   1   .   2   .   .   13  .   2   1   19  1   .   .   
  Record                   24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   19  .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   2   .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    3    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   1   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         15   | .   1   .   .   .   4   .   .   5   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
  Terminals                11   | .   1   .   .   .   3   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   .   .   2   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   7   .   .   .   6   .   2   3   5   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   1   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc 
Total Allies               14   | .   .   .   .   3   .   .   .   10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            10   | .   .   .   .   3   3   1   .   10  8   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      173  | .   .   .   .   40  40  16  .   173 128 26  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       29   | .   .   .   .   16  16  16  .   29  26  26  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               133  | .   .   .   .   .   23  10  .   50  50  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             1476 | .   .   .   .   .   162 71  .   652 591 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    20   | .   .   .   .   .   2   1   .   10  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc 
Robot Analysis Total       131  | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   128 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   .   1   2   .   1   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  DSF  Acc  
Turns Passed               14522 | 87   528  198  321  110  465  427  244  653  1427 497  923  952  253  304  191  407  81   284  588  271  384  202  417  755  82   282  184  296  2709 
Spaces Moved               8106  | 39   533  183  335  108  356  289  187  400  865  271  530  455  151  175  94   199  40   122  330  165  224  123  230  357  44   119  87   95   1000 
  Core                     15    | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5348  | .    .    .    .    .    .    3    .    .    534  271  530  455  151  175  94   199  40   122  330  165  224  123  230  357  44   119  87   95   1000 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2743  | 24   533  183  335  108  356  286  187  400  331  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   95   95   95   115  115  115  115  166  165  165  165  165  165  165  167  160  160  160  160  160  160  160  163  162  158  145  145  
  Average Speed            141   | 68   82   95   95   95   107  116  115  115  146  166  165  165  165  165  165  165  167  165  160  160  160  160  160  175  163  162  160  155  150  
  Slowest Speed            243   | 80   95   95   95   95   115  240  115  115  166  166  166  165  165  167  165  165  167  167  160  160  160  160  160  243  163  163  162  158  161  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       44    | 3    90   50   68   38   41   63   14   70   34   62   65   18   30   26   82   45   2    85   14   46   53   61   58   16   7    97   3    89   17   
  Regions Visited          29
    Branch Regions         16
  Pre-discovered Areas     30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    1    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        9     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    1    1    .    1    1    .    .    
  Unknown Exits Taken      17    | 1    1    1    1    1    .    .    .    1    1    1    1    1    1    1    1    .    .    .    .    1    1    1    .    .    1    .    .    .    .    
Scrap Searched             13    | .    .    1    .    .    .    .    .    .    .    4    3    .    .    .    .    1    .    .    .    3    1    .    .    .    .    .    .    .    .    
Spaces Dug                 64    | .    .    .    .    .    3    .    .    .    8    .    9    11   1    .    .    3    .    1    10   .    .    .    2    14   1    .    .    .    1    
Terrain Destroyed          529   | .    26   26   .    .    31   31   .    3    34   47   59   115  1    .    39   5    .    1    10   .    2    .    9    15   1    .    .    2    72   
  Melee                    49    | .    .    .    .    .    2    .    .    .    8    .    1    8    1    .    .    1    .    1    10   .    .    .    2    14   1    .    .    .    .    
  Projectile               47    | .    .    .    .    .    1    .    .    3    .    .    .    3    .    .    .    4    .    .    .    .    2    .    7    1    .    .    .    1    25   
  AOE                      413   | .    26   26   .    .    28   31   .    .    26   46   58   104  .    .    39   .    .    .    .    .    .    .    .    .    .    .    .    .    29   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -3   -2   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Sto  Fac  Low  Low  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  DSF  Acc  
Total                      10224 | 70   585  195  338  114  418  335  204  488  966  294  557  564  153  182  112  246  58   192  373  173  241  129  262  452  51   184  123  225  1940 
  Wait                     509   | .    2    .    .    2    .    4    3    9    .    1    .    3    .    .    .    15   5    .    .    .    .    .    .    10   .    1    1    13   440  
  Move                     8075  | 38   532  182  334  107  355  287  186  399  864  270  529  454  150  174  93   198  39   121  329  164  223  122  229  356  43   118  86   94   999  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  152   | 10   9    .    2    1    12   1    1    2    9    .    2    11   .    .    1    4    1    17   6    2    1    2    1    11   1    3    3    12   27   
  Fast Attach              113   | 4    4    .    .    .    6    .    1    6    10   .    3    3    .    1    .    .    .    3    .    .    .    2    1    5    .    10   6    21   27   
  Attach                   76    | 3    .    .    .    .    6    .    .    1    8    .    2    2    .    1    2    1    6    .    3    .    .    .    1    6    1    5    3    8    17   
  Detach                   58    | .    .    .    .    .    1    .    .    1    6    .    2    1    .    1    .    .    5    .    1    .    .    .    .    3    .    9    3    7    18   
  Swap                     337   | .    7    6    1    1    9    8    5    14   12   10   6    27   2    1    7    12   .    15   17   2    6    .    11   17   3    13   8    14   103  
  Drop                     215   | .    9    .    1    2    15   2    3    9    20   .    3    7    .    .    1    2    2    16   4    2    1    3    3    14   1    8    7    26   54   
  Fire                     599   | 15   22   7    .    1    10   22   5    47   25   13   9    46   .    4    7    13   .    18   3    3    10   .    14   14   .    14   6    30   241  
  Melee                    61    | .    .    .    .    .    4    .    .    .    9    .    1    10   1    .    1    1    .    2    10   .    .    .    2    15   2    3    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    8    
  Escape Stasis            17    | .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/DSF
-4/Factory (discovered 6 exits: *Res x4 / *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Arm)
-3/Armory
-3/Lab
-2/Research
-2/DSF
-1/Access
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 13)
    88 | -11/Scrapyard      | Entered Materials
   216 | -10/Materials      | Discovered new exit (range 16)
   346 | -10/Materials      | Build established: Mutant
   412 | -10/Materials      | Central database locked down
   432 | -10/Materials      | Discovered new exit (range 20)
   589 | -10/Materials      | Discovered new exit (range 13)
   602 | -10/Materials      | Discovered new exit (range 16)
   616 | -10/Materials      | Entered Mines
   622 | -10/Mines          | Discovered new exit (range 8)
   671 | -10/Mines          | Learned location of 1 exit from Materials
   747 | -10/Mines          | Assembled infested the area
   811 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   811 | -10/Mines          | Discovered new exit (range 5)
   814 | -10/Mines          | Entered Exiles
   838 | -10/Exiles         | Met 8R-AWN
   853 | -10/Exiles         | Met EX-HEX
   894 | -10/Exiles         | Met EX-DEC
   981 | -10/Exiles         | Met EX-BIN
   995 | -10/Exiles         | Aligned with FarCom system
   996 | -10/Exiles         | Given EX-Vault access code
  1017 | -10/Exiles         | Opened EX-Vault
  1024 | -10/Exiles         | Found XL Autogun Array
  1045 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1128 | -10/Exiles         | Discovered new exit (range 10)
  1135 | -10/Exiles         | Left Exiles lab with XL Autogun Array
  1135 | -10/Exiles         | Entered Mines
  1155 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  1225 | -9/Mines           | Learned Materials garrison access intel
  1229 | -9/Mines           | Discovered new exit (range 14)
  1245 | -9/Mines           | Entered Materials
  1245 | -8/Materials       | Accompanied by 3 allies
  1245 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1246 | -8/Materials       | Identified exit to Storage
  1247 | -8/Materials       | Loaded intel: 1 garrison access location
  1494 | -8/Materials       | Central database locked down
  1709 | -8/Materials       | Identified exit to Garrison
  1710 | -8/Materials       | Entered Garrison
  1710 | -8/Garrison        | Accompanied by 1 ally
  1782 | -8/Garrison        | Triggered checkpoint
  1845 | -8/Garrison        | Build established: Scavenger-Skirmisher
  1867 | -8/Garrison        | Discovered new exit (range 14)
  1878 | -8/Garrison        | Triggered checkpoint
  1922 | -8/Garrison        | Triggered checkpoint
  1949 | -8/Garrison        | Triggered checkpoint
  1992 | -8/Garrison        | Destroyed 8 combat bots
  2023 | -8/Garrison        | Discovered new exit (range 8)
  2113 | -8/Garrison        | Discovered new exit (range 12)
  2131 | -8/Garrison        | Installed Relay Interface Framework
  2137 | -8/Garrison        | Entered Materials
  2137 | -8/Materials       | Discovered exit to Storage (range 8)
  2381 | -8/Materials       | Entered Storage
  2818 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  2871 | -8/Storage         | Discovered new exit (range 5)
  3034 | -8/Storage         | Entered Factory
  3034 | -7/Factory         | Accompanied by 8 allies
  3034 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4262 | -7/Factory         | Build established: Assassin
  4433 | -7/Factory         | Discovered new exit (range 15)
  4461 | -7/Factory         | Entered Lower Caves
  4461 | -7/Lower Caves     | Accompanied by 1 ally
  4462 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4515 | -7/Lower Caves     | Learned Factory stockpile data
  4565 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4745 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  4933 | -7/Lower Caves     | Discovered new exit (range 15)
  4958 | -7/Lower Caves     | Entered another Lower Caves area
  4958 | -7/Lower Caves     | Accompanied by 1 ally
  4998 | -7/Lower Caves     | Learned Factory emergency access door positions
  5245 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5327 | -7/Lower Caves     | Learned Factory garrison access intel
  5456 | -7/Lower Caves     | Discovered new exit (range 16)
  5478 | -7/Lower Caves     | Identified exit to Zion
  5828 | -7/Lower Caves     | Discovered new exit (range 16)
  5869 | -7/Lower Caves     | Build established: Mutant
  5881 | -7/Lower Caves     | Entered Factory
  5881 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5884 | -6/Factory         | Loaded intel: 4 garrison access locations
  6590 | -6/Factory         | Discovered new exit (range 12)
  6718 | -6/Factory         | Allied Derelicts ambushed cargo convoy from Garrison Access
  6718 | -6/Factory         | Cargo convoy interrupted
  6833 | -6/Factory         | Entered Lower Caves
  6858 | -6/Lower Caves     | Learned Factory stockpile data
  7081 | -6/Lower Caves     | Discovered new exit (range 4)
  7084 | -6/Lower Caves     | Build established: Scavenger-Assassin
  7086 | -6/Lower Caves     | Entered another Lower Caves area
  7095 | -6/Lower Caves     | Discovered new exit (range 10)
  7390 | -6/Lower Caves     | Entered Data Miner
  7390 | -6/Data Miner      | Discovered new exit (range 7)
  7412 | -6/Data Miner      | Met Data Miner
  7480 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7495 | -6/Data Miner      | Interfaced with the Data Conduit
  7581 | -6/Data Miner      | Entered Proximity Caves
  7593 | -5/Proximity Caves | Spotted B-75 Beast
  7655 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7909 | -5/Proximity Caves | Identified exit to Factory
  7988 | -5/Proximity Caves | Entered Factory
  7988 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7990 | -5/Factory         | Loaded intel: 233 machine locations
  8067 | -5/Factory         | Identified exit to DSF
  8069 | -5/Factory         | Entered DSF
  8070 | -5/DSF             | Loaded intel: 3 machine locations
  8116 | -5/DSF             | Additional patrols routed to DSF
  8224 | -5/DSF             | Sterilization system engaged
  8244 | -5/DSF             | Ambient heat levels rising (+10)
  8259 | -5/DSF             | Ambient heat levels rising (+10)
  8271 | -5/DSF             | Discovered new exit (range 14)
  8274 | -5/DSF             | Ambient heat levels rising (+10)
  8289 | -5/DSF             | Ambient heat levels rising (+10)
  8304 | -5/DSF             | Ambient heat levels rising (+10)
  8319 | -5/DSF             | Ambient heat levels rising (+10)
  8334 | -5/DSF             | Ambient heat levels rising (+10)
  8349 | -5/DSF             | Ambient heat levels rising (+10)
  8353 | -5/DSF             | Entered Factory
  8353 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
  8354 | -4/Factory         | Loaded intel: 316 machine locations
  8542 | -4/Factory         | Discovered new exit (range 6)
  8563 | -4/Factory         | Identified exit to Research
  8719 | -4/Factory         | Identified exit to Upper Caves
  8880 | -4/Factory         | Found Molecular Scythe
  8941 | -4/Factory         | Entered Upper Caves
  9203 | -4/Upper Caves     | Discovered new exit (range 5)
  9212 | -4/Upper Caves     | Entered another Upper Caves area
  9299 | -4/Upper Caves     | Discovered exit to Research (range 7)
  9376 | -4/Upper Caves     | Spotted B-86 Titan
  9402 | -4/Upper Caves     | Destroyed B-86 Titan
  9415 | -4/Upper Caves     | Learned 4 Research zone layouts
  9577 | -4/Upper Caves     | Discovered new exit (range 11)
  9596 | -4/Upper Caves     | Entered Zhirov
  9596 | -4/Zhirov          | Discovered new exit (range 4)
  9626 | -4/Zhirov          | Met Zhirov
  9661 | -4/Zhirov          | Found Alien Artifact
  9661 | -4/Zhirov          | Identified Integrated Dissipator
  9661 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
  9698 | -4/Zhirov          | Build established: Gunner
  9706 | -4/Zhirov          | Found Alien Artifact
  9753 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
  9798 | -4/Zhirov          | Entered Proximity Caves
  9800 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10086 | -3/Proximity Caves | Build established: Scavenger-Gunner
 10196 | -3/Proximity Caves | Discovered exit to Research (range 12)
 10215 | -3/Proximity Caves | Entered Research
 10215 | -3/Research        | Evolved 2 slots: Utility x1, Weapon x1
 10216 | -3/Research        | Identified exit to Research
 10216 | -3/Research        | Identified exit to Armory
 10217 | -3/Research        | Loaded intel: 105 machine locations
 10568 | -3/Research        | Build established: Infiltrator-Assassin
 10965 | -3/Research        | Spotted B-90 Cyclops
 10970 | -3/Research        | Entered Armory
 10971 | -3/Armory          | Loaded intel: 98 machine locations
 11046 | -3/Armory          | Identified Transdimensional Reconstructor
 11046 | -3/Armory          | Warped through subspace to slip node
 11046 | -3/Armory          | Discovered new exit (range 1)
 11052 | -3/Armory          | Entered Lab
 11052 | -3/Lab             | Discovered exit to Research (range 8)
 11070 | -3/Lab             | Hidden lab's door opened automatically
 11070 | -3/Lab             | Sensor layout match revealed
 11071 | -3/Lab             | Gained access to the hidden lab's interior
 11075 | -3/Lab             | Decrypted terminal
 11075 | -3/Lab             | Opened the door to a hidden lab
 11077 | -3/Lab             | Detected by scanners
 11086 | -3/Lab             | Confronted by A5
 11104 | -3/Lab             | Disabled Active System Cloaker
 11108 | -3/Lab             | Destroyed A5
 11127 | -3/Lab             | MAIN.C forces arrive to investigate
 11156 | -3/Lab             | Found Alien Artifact
 11156 | -3/Lab             | Identified Core Reset Matrix
 11156 | -3/Lab             | Used Core Reset Matrix
 11160 | -3/Lab             | Sensed 3 artifacts in vicinity
 11176 | -3/Lab             | Found Integrated Mediator
 11176 | -3/Lab             | Installed Integrated Mediator, increased core attachment efficiency.
 11188 | -3/Lab             | Found Core Expander
 11188 | -3/Lab             | Installed Core Expander, added new Propulsion slot
 11218 | -3/Lab             | Found Prototype Hackware
 11218 | -3/Lab             | Identified Deep Network Scanner
 11224 | -3/Lab             | Found Prototype Protection
 11224 | -3/Lab             | Identified Hvy. Regenerative Plating
 11231 | -3/Lab             | Found Prototype Energy Cannon
 11231 | -3/Lab             | Identified Warp Cannon
 11239 | -3/Lab             | Found Prototype Energy Gun
 11239 | -3/Lab             | Identified Tachyon Dispersion Ray
 11261 | -3/Lab             | Decrypted terminal
 11261 | -3/Lab             | Decrypted terminal
 11261 | -3/Lab             | Acquired modification code for an L2 power cell
 11311 | -3/Lab             | Discovered exit to Research (range 8)
 11317 | -3/Lab             | Found Prototype Hackware
 11334 | -3/Lab             | Entered Research
 11334 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 11352 | -2/Research        | Found Prototype Launcher
 11352 | -2/Research        | Identified Ragnarok Missile Launcher
 11516 | -2/Research        | Identified exit to DSF
 11518 | -2/Research        | Entered DSF
 11569 | -2/DSF             | Additional patrols routed to DSF
 11658 | -2/DSF             | Identified Exp. System Shield
 11726 | -2/DSF             | Sterilization system engaged
 11746 | -2/DSF             | Ambient heat levels rising (+10)
 11754 | -2/DSF             | Discovered new exit (range 14)
 11761 | -2/DSF             | Ambient heat levels rising (+10)
 11776 | -2/DSF             | Ambient heat levels rising (+10)
 11791 | -2/DSF             | Ambient heat levels rising (+10)
 11806 | -2/DSF             | Ambient heat levels rising (+10)
 11814 | -2/DSF             | Entered Access
 11814 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 11850 | -1/Access          | Build established: Scavenger-Executioner
 12041 | -1/Access          | Garrison activated, responded to threat
 12128 | -1/Access          | Destroyed 7 combat bots
 12385 | -1/Access          | Intercept squad dispatched
 12404 | -1/Access          | Spotted Tracker
 12412 | -1/Access          | Destroyed Tracker
 12413 | -1/Access          | Spotted Tracker
 12414 | -1/Access          | Destroyed Tracker
 12426 | -1/Access          | Spotted Combat Programmer
 12430 | -1/Access          | Destroyed Combat Programmer
 12441 | -1/Access          | Spotted Combat Programmer
 12455 | -1/Access          | Destroyed Combat Programmer
 12564 | -1/Access          | First assault squad dispatched
 12639 | -1/Access          | Spotted B-99 Colossus
 12659 | -1/Access          | Destroyed B-99 Colossus
 12669 | -1/Access          | Spotted B-99 Colossus
 12707 | -1/Access          | Destroyed B-99 Colossus
 12817 | -1/Access          | Found Prototype Ballistic Gun
 12818 | -1/Access          | Identified Multirail
 12822 | -1/Access          | Found Multirail
 12866 | -1/Access          | Discovered new exit (range 9)
 13283 | -1/Access          | Intercept squad dispatched
 13298 | -1/Access          | Spotted Tracker
 13299 | -1/Access          | Spotted Tracker
 13299 | -1/Access          | Spotted Tracker
 13303 | -1/Access          | Destroyed Tracker
 13307 | -1/Access          | Destroyed Tracker
 13310 | -1/Access          | Destroyed Tracker
 13322 | -1/Access          | Spotted Combat Programmer
 13330 | -1/Access          | Destroyed Combat Programmer
 13333 | -1/Access          | Spotted Combat Programmer
 13338 | -1/Access          | Spotted Combat Programmer
 13344 | -1/Access          | Destroyed Combat Programmer
 13346 | -1/Access          | System corruption reached 10%
 13352 | -1/Access          | Destroyed Combat Programmer
 13400 | -1/Access          | Destroyed 14 combat bots
 13442 | -1/Access          | Destroyed 9 combat bots
 13464 | -1/Access          | High security lockdown imminent
 13544 | -1/Access          | High security lockdown engaged
 13665 | -1/Access          | Destroyed 10 combat bots
 13711 | -1/Access          | Destroyed 10 combat bots
 13729 | -1/Access          | Spotted Investigator
 13729 | -1/Access          | Scanned by Researcher
 13735 | -1/Access          | Destroyed Investigator
 13814 | -1/Access          | Destroyed 11 combat bots
 13880 | -1/Access          | Spotted Striker
 13886 | -1/Access          | Destroyed Executioner
 13888 | -1/Access          | Sterilization system engaged
 13891 | -1/Access          | Destroyed Striker
 13891 | -1/Access          | Destroyed Executioner
 13892 | -1/Access          | Spotted Executioner
 13894 | -1/Access          | Destroyed Executioner
 13909 | -1/Access          | Found Prototype Processor
 13909 | -1/Access          | Identified Exp. Targeting Computer
 13912 | -1/Access          | Found Prototype Processor
 13912 | -1/Access          | Identified Exp. Core Analyzer
 13915 | -1/Access          | Destroyed 11 combat bots
 13925 | -1/Access          | Spotted Executioner
 13930 | -1/Access          | Destroyed Executioner
 13962 | -1/Access          | Destroyed 13 combat bots
 14036 | -1/Access          | Found Exp. Core Analyzer
 14188 | -1/Access          | Ambient heat levels rising (+10)
 14338 | -1/Access          | Ambient heat levels rising (+10)
 14488 | -1/Access          | Ambient heat levels rising (+10)
 14523 | ***                | Heading to fleet!

 Last Messages 
---------------
14398_ Slug penetrates G-73 Enforcer.
14398_ G-73 Enforcer destroyed.
14398_ Slug penetrates Sealed Heavy Doors.
Exp. Targeting Computer melts.
14411_ Acquired 103 matter.
14420_ >DUK2%/8V%E: =XBK35OXB BD3WRRQ
14441_ System corrupted: Matter fused (-5).
14441_ Acquired 5 matter.
Unknown Energy Gun melts.
Unknown Reactor melts.
Unknown Device melts.
14456_ System corrupted: Energy discharge (-210).
14472_ System corrupted: Energy discharge (-222).
Unknown Reactor melts.
Unknown Storage melts.
Unknown Reactor melts.
14487_ System corrupted: Matter fused (-7).
14488_ ALERT: Ambient heat levels +10.
14491_ Acquired 7 matter.
Unknown Device melts.

 Map 
-----
+----------------------------------------------------+
|                 !#########???????????????????????? |
|          %       #      ##???????????????????????? |
|        ###%   !% #      ##???????????????????????? |
| ##########       #      ##???????????????????????? |
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| ###        #  ##????""""""""""""#????????????????? |
| #######+####  ##????#          #?????????????????? |
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|       """  #  ##????#  "  % "  #?????????????????? |
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| """""""""! #  ##???????" "???????????????????????? |
| """T"""!!!%+% ##???????" "???????????????????????? |
|        *!! #  ##????#"""%""""""#?????????????????? |
|         !=!# %##????# %  %   % #?????????????????? |
|          =*#  ##????#        % #?????????????????? |
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| # #        #  ##??????##%%! #         #??????????? |
| # #        #!!##########%%% #         #??????????? |
|   #        +%%%    % %%%%%% #         #??????????? |
|   #        #       %  % =%% #         #??????????? |
|   #       *# % %     %     %#         #??????????? |
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| ??#        #% ##########   %#%[%      #??????????? |
| ??########?#==## ]    !#    #[[       #??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           155
Energy Generation          49
Energy Capacity            600
Matter Stores              545
Matter Capacity            550
Sight Range                23
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             375
Resistance: KI             30
Resistance: TH             30
Resistance: EM             25
Weapon Cycling             30
Evasion (%)                50
Targeting Accuracy         20
Target Analysis            12
Core Analysis              12
Recoil Reduction           5
Kinecelleration            40
Salvage Targeting          2
Offensive Hacking          25
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Integrated Mediator
Core Expander

 Achievements 
--------------
Decrypted!

 Challenges 
------------
None

 Game 
------
Seed              ImprovedTrackerComputer
  Manual?         0
Play Time         03:36:26
  Cumulative      666.3 hours
  Start           2022.05.28 @ 22:14:07
  End             2022.05.29 @ 13:54:41
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          346
  Rogue           219
  Adventurer      125
  Explorer        2
Win Type          2
  Total           73
  Types           63/3/4/1/1/0/0/0/1
Lore%             79
Gallery%          87
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b82782a1-a44d-4057-b7f9-5f54b77ab1ae