Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.29 @ 13:54:41 Player: Jezoensis Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (337) 1685 Value Destroyed (16088) 16088 Prototype IDs (247) 4940 Alien Tech Used (5) 1000 Bonus (29176) 29176 TOTAL SCORE: 63189 Bonus ------- Triggered High Security 500 High Alert Combat Kills 9802 Follower Combat Kills 492 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1000 Aligned with FarCom 300 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Win 3000 Friendly Fire -218 Cogmind --------- Core Integrity 1397/1600 Matter 300/300 Energy 582/600 System Corruption 16% Temperature Cool (10) Movement Treading (161) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Quantum Reactor Improved Quantum Reactor > --- PROPULSION (5) --- Biometal Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY (11) ----- Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Advanced Weapon Cycler Advanced Thermal Shield Advanced Shield Generator > --- WEAPON (8) ------- XL Autogun Subcomponent KE Penetrator KE Penetrator KE Penetrator KE Penetrator Helical Railgun Multirail Multirail > --- INVENTORY (20) --- Biometal Medium Treads Experimental Heat Sink Matter Compressor (250) Matter Compressor (250) Advanced Transmission Jammer Improved Focal Shield Advanced Force Field Long-range Tractor Beam KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Cooling System High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Experimental Core Analyzer Experimental Core Analyzer Advanced Weapon Cycler Advanced Shield Generator > --- WEAPON ----------- XL Autogun Subcomponent KE Penetrator KE Penetrator KE Penetrator KE Penetrator Helical Railgun Multirail Multirail > --- INVENTORY -------- Biometal Medium Treads Experimental Heat Sink Matter Compressor Matter Compressor Advanced Transmission Jammer Improved Focal Shield Advanced Thermal Shield Advanced Force Field Long-range Tractor Beam KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator [Rating: 211] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Wheel Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Slots Evolved 18 | . . . . . 4 . . . 2 . . 2 . . . . 2 . 2 . . . . 2 . . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Utility 9 | . . . . . 2 . . . 1 . . 1 . . . . 1 . 1 . . . . 1 . . 1 . 1 Weapon 6 | . . . . . 1 . . . 1 . . . . . . . 1 . . . . . . 1 . . 1 . 1 Parts Attached 521 | 7 11 6 1 1 21 8 6 21 30 10 11 32 2 3 9 13 6 18 20 2 6 1 13 28 3 25 17 43 147 Power 24 | 1 1 . . . 3 . 1 4 . . . . . . . . . 1 1 . . . 1 3 . 1 1 1 5 Engine 8 | 1 1 . . . 2 . 1 3 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . 1 1 . . . 1 3 . 1 1 1 5 Propulsion 49 | 2 . . . 1 2 1 1 2 8 . 1 1 . 2 1 . 2 4 . . . . 1 2 . 1 1 10 6 Treads 45 | . . . . . 1 1 1 2 8 . 1 1 . 2 1 . 2 4 . . . . 1 2 . 1 1 10 6 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 4 | 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 309 | 2 1 2 1 . 6 3 4 7 10 9 7 21 1 1 3 11 3 11 13 2 5 1 9 16 2 18 11 24 105 Device 262 | 1 . 2 . . 4 3 3 7 9 9 5 15 1 . 3 8 2 11 12 2 5 1 9 13 2 15 9 20 91 Storage 10 | 1 1 . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . 5 Processor 23 | . . . . . 2 . 1 . 1 . 2 1 . . . . . . 1 . . . . . . 1 2 3 9 Hackware 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . 1 . 1 . Protection 8 | . . . . . . . . . . . . 3 . 1 . 3 . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 139 | 2 9 4 . . 10 4 . 8 12 1 3 10 1 . 5 2 1 2 6 . 1 . 2 7 1 5 4 8 31 Energy Gun 13 | 1 3 . . . 3 . . 1 4 . . . . . . . . . . . . . . . . 1 . . . Energy Cannon 12 | . 2 2 . . . . . . . . . 1 . . . 1 . . . . . . . . . 2 1 . 3 Ballistic Gun 72 | 1 1 . . . 2 2 . 2 5 . 2 5 . . 2 1 1 1 2 . 1 . 1 3 1 1 2 8 28 Ballistic Cannon 5 | . . . . . . . . 4 . . . . . . . . . . . . . . . 1 . . . . . Launcher 15 | . 3 2 . . 2 2 . 1 . 1 . 1 . . 2 . . . . . . . . . . . 1 . . Special Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 20 | . . . . . 1 . . . 3 . 1 3 1 . 1 . . 1 4 . . . 1 3 . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . 1 . . . . . . 1 1 . . . . . . . . . . . . 1 . . 1 5 1 2 7 Parts Lost 12 | . . . . . . . . 3 1 . . 2 . . 2 1 . . . . . . . . . . . 2 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon 9 | . . . . . . . . 3 1 . . 2 . . 1 1 . . . . . . . . . . . . 1 Highest Loss Streak 2 | . . . . . . . . 2 1 . . 2 . . 2 1 . . . . . . . . . . . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 100 100 100 93 90 90 87 97 100 98 99 100 99 98 100 81 81 84 84 84 78 83 80 80 79 81 87 90 Engine 4 | . 14 14 14 14 8 . 6 7 7 7 7 6 6 6 6 6 5 1 . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . 3 10 10 10 10 10 9 9 9 8 8 7 Treads 15 | . . . . . 9 9 9 9 18 23 22 26 26 25 25 26 21 22 21 21 21 21 20 14 14 16 14 12 11 Wheel 3 | . 28 28 28 28 12 9 9 9 2 . . . . . . . . . . . . . . . . . . . . Device 15 | . 14 14 14 14 9 9 9 9 14 15 7 12 13 6 7 11 16 17 16 21 21 15 21 20 23 17 19 20 21 Storage 6 | . 14 14 14 14 9 9 9 9 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 4 4 3 Processor 15 | . . . . . 18 18 18 18 15 15 22 20 20 20 20 20 11 11 15 15 15 15 15 14 14 15 12 13 16 Energy Gun 2 | . 11 . . . 4 18 18 6 8 . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 4 26 28 28 13 . . . . . . . . . . 5 5 . . . . . . . . 1 1 . . Ballistic Gun 16 | . 11 . . . 3 8 9 6 15 23 21 21 20 20 15 20 6 9 6 5 7 10 9 10 9 10 14 26 28 Slashing Weapon 1 | . . . . . 1 . . . 5 1 . 2 6 6 3 . . . 3 5 2 . . 2 3 1 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 162 | 14 24 24 34 34 42 37 37 42 46 49 49 69 62 64 72 75 76 79 101 101 102 102 105 121 120 123 131 128 162 Greatest Support 180 | 20 20 20 20 20 28 28 28 28 68 68 68 96 96 96 96 96 95 120 120 120 120 120 120 120 120 150 165 180 175 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . 1 . . . . . Average Overweight (x) . | . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 13 15 15 15 15 15 15 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 17 | 4 9 10 11 15 14 14 15 14 14 15 14 16 20 19 19 19 14 19 19 19 20 19 19 19 19 19 19 18 19 Final Capacity 20 | 8 10 10 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 10 10 15 15 15 15 15 15 15 15 15 20 20 20 18 19 15 20 20 20 20 20 20 20 19 20 20 20 20 Class Distribution -------------------- 20% | Scavenger-Executioner 13% | Skirmisher 12% | Mutant 11% | Scavenger-Skirmisher 8% | Assassin 7% | Scavenger-Assassin 7% | Infiltrator-Assassin 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Assassin | -7/Factory Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Lower Caves Scavenger-Assassin | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Infiltrator-Skirmisher | -5/Factory Skirmisher | -5/DSF Infiltrator-Assassin | -4/Factory Infiltrator-Mutant | -4/Upper Caves Gunner | -4/Upper Caves Gunner | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Infiltrator-Assassin | -3/Research Infiltrator-Assassin | -3/Armory Alien-Mutant | -3/Lab Hacker-Executioner | -2/Research Scavenger-Executioner | -2/DSF Scavenger-Executioner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Matter Collected 19255 | 227 267 268 66 . 213 238 75 527 416 385 268 1201 . 57 165 378 . 727 154 178 161 . 515 506 . 829 411 1369 9654 Remotely 10342 | . . . . . . 127 . 182 . 267 60 529 . . . 261 . 546 80 . . . 208 243 . 329 153 1246 6111 Salvage Created 23996 | 127 350 70 . 27 164 357 174 737 506 325 65 967 . 57 192 351 . 714 154 56 111 . 607 548 . 329 190 1139 15679 Parts 900 | 10 25 6 . 6 19 10 9 36 25 9 3 47 . 2 4 14 . 40 6 1 7 . 14 32 . 22 21 60 472 Haulers Intercepted 11 | . 2 . . . . . 1 4 2 . . . . . . . . 1 . . . . . . . . . . 1 Recyclers Shooed 13 | . . . . . . . . . . . . 4 . . . . . . . . . . . 4 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . . 9 2 . . 2 . 12 . . . 1 9 . 11 . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Combat Hostiles Destroyed 280 | . 8 5 . . 8 12 2 10 4 10 2 12 . . 4 5 . 10 2 1 1 . 7 4 . 4 2 12 155 Guns 235 | . 3 . . . . 4 2 6 4 4 1 9 . . . 4 . 10 2 1 1 . 7 4 . 4 2 12 155 Cannons 4 | . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . AOE 39 | . 5 5 . . 7 8 . . . 6 1 3 . . 4 . . . . . . . . . . . . . . Classes Destroyed 27 | 2 4 . . 1 2 1 . 3 2 . 1 . . 1 . . . 3 . . 1 . . . . . . . 6 Worker 29 | . . . . . 1 . . 1 3 . . 1 . . . . . . . . . . . 2 . . . . 21 Builder 14 | . . . . 1 . . . . . . . 2 . . . . . . . . . . . 1 . . . . 10 Tunneler 7 | 4 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Hauler 11 | . 2 . . . . . 1 4 2 . . . . . . . . 1 . . . . . . . . . . 1 Recycler 19 | 1 . . . . . . . 1 1 . . 2 . . . . . . . . . . . 1 . . . . 13 Carrier 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Mechanic 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Operator 4 | . . . . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . 1 Watcher 11 | . 2 . . . 1 . . . 1 . . 2 . . . . . . . . . . . . . . 1 . 4 Swarmer 28 | . 3 3 . . 7 3 . . . 3 . 3 . . . . . . . . . . 1 . . . . 5 . Cutter 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Saboteur 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Grunt 112 | . 5 2 . . 1 6 . 5 . 6 . 6 . . . 3 . 5 . . . . 4 . . 3 . . 66 Brawler 12 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 9 Duelist 10 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 8 Protector 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Sentry 23 | . . . . . 1 2 2 4 1 1 . 3 . . . 1 . . 2 . . . 1 2 . . . . 3 Specialist 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Hunter 26 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 5 19 Programmer 24 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . 2 . . 2 . 17 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Behemoth 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Tracker 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Combat Programmer 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 18 | 5 5 3 . 1 4 8 2 7 2 4 1 6 . . 4 4 . 4 1 1 1 . 4 3 . 3 3 5 18 Combat Bots Only 14 | . 3 3 . . 4 8 2 3 2 4 1 4 . . 4 4 . 3 1 1 1 . 4 2 . 3 2 5 14 Max Kills in Single Turn 5 | 1 3 2 . 1 4 4 1 2 1 3 1 5 . 1 2 1 . 2 1 1 1 . 2 2 . 2 1 2 5 Gunslinging 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . 1 2 Exploded 4 | . 3 2 . . 4 4 . . . 3 1 3 . . 2 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . A5 (-3/Lab) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Damage Taken 9866 | . 17 113 . . 153 357 78 775 389 136 249 602 . . 463 494 . 260 49 27 408 . 224 128 . 213 58 583 4090 Core 631 | . . 35 . . 28 55 47 101 6 14 13 39 . . . 34 . 7 . . 37 . 12 . . . . . 203 Absorbed by Shields 3704 | . . . . . . . . . . . . . . . . . . . 52 30 97 . 227 137 . 206 61 446 2448 Reduced by Siege Mode 483 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 5 38 426 Core Remaining (%) 90 | 100 . . . 86 . . . 58 . . 95 . . . . 91 . 99 . . . . 95 . . 92 . 100 87 Volleys Fired 599 | 15 22 7 . 1 10 22 5 47 25 13 9 46 . 4 7 13 . 18 3 3 10 . 14 14 . 14 6 30 241 Largest 8 | 2 2 2 . 2 3 3 3 3 4 3 3 4 . 3 2 4 . 2 2 1 2 . 2 3 . 3 4 7 8 Hottest 280 | 70 70 136 . 136 156 135 135 156 175 84 95 123 . 69 78 169 . 150 88 60 93 . 95 161 . 128 161 181 280 Shots Fired 2746 | 30 39 9 . 2 18 54 15 123 88 31 21 128 . 12 13 41 . 35 6 3 20 . 28 40 . 42 23 204 1721 Gun 2614 | 30 34 . . . 3 48 15 77 87 27 17 122 . 12 . 29 . 33 6 3 20 . 28 39 . 42 23 204 1715 Cannon 86 | . . 3 . 2 10 . . 46 1 . . 3 . . . 12 . 2 . . . . . 1 . . . . 6 Launcher 45 | . 5 6 . . 4 6 . . . 4 4 3 . . 13 . . . . . . . . . . . . . . Special 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2522 | 15 17 . . . 3 16 5 80 65 27 17 122 . 12 . 29 . 33 6 3 20 . 28 40 . 42 23 204 1715 Thermal 161 | 15 17 3 . 2 11 32 10 43 5 . . 3 . . . 12 . 2 . . . . . . . . . . 6 Explosive 39 | . 5 6 . . 4 6 . . . 4 4 3 . . 7 . . . . . . . . . . . . . . Electromagnetic 24 | . . . . . . . . . 18 . . . . . 6 . . . . . . . . . . . . . . Robot Hit Streak 48 | 8 8 2 . 3 6 20 14 16 5 8 14 11 . 7 11 10 . 15 19 25 21 . 15 37 . 29 14 14 48 Robot Miss Streak 7 | 1 2 2 . . 2 4 . 4 5 2 2 6 . 2 1 6 . 4 . 2 2 . 2 3 . 2 2 3 7 Penetration Max 2 | . . . . . . . . . . . . 1 . . . 1 . 1 . . . . 1 1 . 1 . 1 2 Secondary Targets 75 | . . . . . . 2 . . . . . . . . . 1 . 1 . . . . 3 . . 1 . 4 63 Max Gunslinging Chain 2 | . . . . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . . 1 . 2 2 Shots Hit Robots 1960 | 21 25 2 . 1 11 34 11 79 52 21 16 88 . 8 11 27 . 25 6 3 19 . 27 33 . 38 15 143 1244 Core Hits 1079 | 8 21 8 . 1 13 25 5 28 19 21 6 48 . 4 24 17 . 24 6 2 5 . 23 18 . 22 7 51 673 Critical Kills 79 | . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . . . 1 75 Critical Parts Destroyed 122 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 6 113 Critical Strikes 233 | 3 2 . . . . 2 . 5 1 2 . . . . . 2 . . . . 1 . . . . 3 . 7 205 Burn 10 | 3 2 . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Destroy 219 | . . . . . . . . . . 2 . . . . . 1 . . . . 1 . . . . 3 . 7 205 Blast 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 61 | . . . . . 4 . . . 9 . 1 10 1 . 1 1 . 2 10 . . . 2 15 2 3 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 61 | . . . . . 4 . . . 9 . 1 10 1 . 1 1 . 2 10 . . . 2 15 2 3 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 . . . 1 . . 1 . . 1 . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57089 | 222 638 318 . 21 694 1133 187 1580 1222 939 636 2206 . 119 1491 628 . 1276 313 282 1315 . 1341 1632 . 1494 678 2883 33841 Guns 50214 | 222 246 . . . 18 546 187 711 860 393 192 1574 . 119 . 347 . 1240 313 282 1315 . 1341 1545 . 1494 678 2883 33708 Cannons 1396 | . . . . 21 165 . . 869 24 . . . . . . 281 . 36 . . . . . . . . . . . Explosions 4940 | . 392 318 . . 414 587 . . 250 546 444 560 . . 1429 . . . . . . . . . . . . . . Melee 395 | . . . . . 97 . . . 79 . . 72 . . 62 . . . . . . . . 85 . . . . . Ramming 144 | . . . . . . . . . 9 . . . . . . . . . . . . . . 2 . . . . 133 Kinetic 49626 | 73 86 . . . 18 155 48 1134 688 393 192 1574 . 119 . 347 . 1240 313 282 1315 . 1341 1545 . 1494 678 2883 33708 Thermal 2097 | 149 160 . . 21 165 391 139 446 309 . . . . . . 281 . 36 . . . . . . . . . . . Explosive 4411 | . 392 318 . . 414 587 . . . 546 444 560 . . 1150 . . . . . . . . . . . . . . Electromagnetic 416 | . . . . . . . . . 137 . . . . . 279 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 395 | . . . . . 97 . . . 79 . . 72 . . 62 . . . . . . . . 85 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . . 3 3 3 . . . . 5 . . . . . . . . . 2 1 1 16 Average Corruption 6 | . . . . . . . . . 2 3 3 . . . . 5 . . . . . . . . . 2 1 1 10 Corruption Purged 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 128 | . . . . . . . . . 10 5 20 . . . . 4 . . . . . . . . . 1 1 3 84 Message Errors 24 | . . . . . . . . . 5 . 4 . . . . 1 . . . . . . . . . . . 1 13 Matter Fused 31 | . . . . . . . . . 1 1 4 . . . . 2 . . . . . . . . . . . 1 22 Heat Flow Errors 9 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . 1 6 Energy Discharges 13 | . . . . . . . . . 1 . 4 . . . . . . . . . . . . . . . . . 8 Data Loss (minor) 20 | . . . . . . . . . 2 3 5 . . . . . . . . . . . . . . 1 . . 9 Data Loss (major) 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Alerts 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Weapon Failures 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 298 | . . . . . 58 20 . . 144 . 23 3 . . 5 . . . . . . . . 45 . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 166 | . . . . . 30 20 . . 85 . 23 3 . . 5 . . . . . . . . . . . . . . Melee 132 | . . . . . 28 . . . 59 . . . . . . . . . . . . . . 45 . . . . . Knockbacks 4 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kinetic 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 352 | . . . . . . . . . 189 . 163 . . . . . . . . . . . . . . . . . . Shots 6 | . . . . . . . . . 3 . 3 . . . . . . . . . . . . . . . . . . Rammed 11 | . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . 8 Targets Rammed 12 | . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . 8 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | 160 80 75 . 75 153 184 64 296 126 166 200 84 . 10 . 280 . 77 44 105 156 . 84 222 . 10 50 219 421 Average Temperature 75 | 69 30 42 . 42 69 65 33 65 43 49 54 29 . 7 . 162 . 23 44 53 71 . 40 77 . 5 14 104 104 Received Heat Transfer 1400 | . 9 39 . . 9 144 18 297 24 54 . 132 . . . 216 . 18 8 . 39 . 38 16 . 29 . . 310 Effects 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . 2 Siege Activations 40 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 4 32 Total Turns 605 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 28 6 44 525 Longest Duration 77 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 21 6 21 77 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Parts Melted 14 | 2 1 . . . 1 4 . 5 . . . . . . . 1 . . . . . . . . . . . . . Heat Transferred 4905 | 666 629 . . 37 296 999 296 1221 311 . . . . . . 400 . 50 . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen 3 | . . . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Peak Influence 4066 | 25 385 278 . 5 326 398 276 559 357 . . 397 . . . . . 237 268 . . . . 162 101 . 94 333 4066 Initial 254 | . 16 74 . . 1 7 193 116 254 . . . . . . . . . 123 . . . . . 60 . . 70 199 Average 689 | 10 242 214 . 1 147 205 254 318 247 . . 257 . . . . . 152 154 . . . . 58 74 . 55 201 2027 Maximum Alert Level 5 | . 1 1 . . 1 1 1 2 1 . . 1 . . . . . 1 1 . . . . . . . . 1 5 Low Security (%) 37 | 100 49 51 . 100 61 55 20 22 24 . . 19 . . . . 100 50 67 . . . . 100 100 . 100 46 7 Level 1 35 | . 50 48 . . 38 44 79 47 75 . . 80 . . . . . 49 32 . . . . . . . . 53 2 Level 2 4 | . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . 7 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 High Security 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 Squads Dispatched 54 | . 2 . . . . . . 1 7 . . 3 . . . . . 2 . . . . . . . . . 1 38 Investigation 3 | . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 3 Reinforcement 15 | . 1 . . . . . . 1 3 . . 3 . . . . . 2 . . . . . . . . . 1 4 Assault 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Intercept 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Distress Signals 16 | . 2 . . . 1 . . 3 1 . . . . . . . . . . . . . . 1 . . . . 8 Communications Jammed 64 | . . . . . . . . . . . . 17 . . . . . . 5 . . . . 1 . . . . 41 Distress Signals 63 | . . . . . . . . . . . . 17 . . . . . . 5 . . . . 1 . . . . 40 Times Spotted 360 | . 12 5 . . 10 15 2 21 13 9 6 14 . 1 4 5 . 10 4 1 1 . 7 10 . 4 3 12 191 Peak Tracking Total 14 | . 4 3 . . 6 8 2 6 3 4 2 4 . 1 4 4 . 3 2 1 1 . 4 3 . 3 2 5 14 Tactical Retreats 11 | . 1 . . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Traps Triggered 16 | . 2 . . . 1 4 . 2 2 . . 1 . . . . . 1 . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . 1 . 2 . 1 . . . . 1 . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Machines Disabled 33 | . . 1 . . . . . 1 8 . 3 10 . . . . . . . . . . . . 1 3 1 . 5 Max in Single Turn 8 | . . 1 . . . . . 1 8 . 3 4 . . . . . . . . . . . . 1 1 1 . 1 Garrison Access 5 | . . . . . . . . 1 1 . . 1 . . . . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Machines Accessed 53 | . 7 . 1 . 8 . 2 7 6 . 1 1 . . 2 . 1 . 4 . . 4 . 4 1 1 1 . 2 Terminals 34 | . 7 . . . 6 . 2 5 4 . . . . . . . 1 . 3 . . . . 3 1 . 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 1 . . 1 1 . . 1 . . . . . . 1 . . . . 1 . . . . 1 Total Hacks 149 | . 22 . 1 . 19 . 6 12 13 . 1 1 . . 19 . 1 . 6 . . 13 . 10 1 19 1 . 4 Successful 102 | . 7 . 1 . 12 . 1 11 5 . 1 1 . . 19 . 1 . 4 . . 13 . 5 1 19 1 . . Failed 45 | . 14 . . . 6 . 5 1 8 . . . . . . . . . 2 . . . . 5 . . . . 4 Catastrophic 5 | . 1 . . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 18 . 1 . 17 . 5 5 7 . . . . . . . . . 2 . . . . 6 . 2 . . 2 Terminals 81 | . 22 . . . 17 . 6 8 9 . . . . . . . 1 . 5 . . . . 9 1 . 1 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . 1 . . 3 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . 1 1 . . 1 . . . . . . 1 . . . . 1 . . . . 2 Terminal Hacks 81 | . 6 . 1 . 7 . 1 5 2 . 1 . . . 19 . 1 . 2 . . 13 . 2 1 19 1 . . Record 24 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . 19 . . . Part Schematic 14 | . . . . . . . . . . . . . . . 10 . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . . . . 3 . . . . . . 4 . . . . . . . Open Door 3 | . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . Locate Traps 6 | . 2 . . . 1 . . 1 1 . . . . . . . . . . . . . . 1 . . . . . Registered Components 3 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . . . . Zone Layout 4 | . 2 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . 1 1 . . 1 . . . . . . 1 . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . 1 1 . . 1 . . . . . . 1 . . . . 1 . . . . . Unauthorized Hacks 15 | . 1 . . . 4 . . 5 2 . . . . . . . . . 1 . . . . 2 . . . . . Terminals 11 | . 1 . . . 3 . . 2 2 . . . . . . . . . 1 . . . . 2 . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 1 . . . 2 . . 2 1 . . . . . . . . . 1 . . . . 1 . . . . . Operators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 7 . . . 6 . 2 3 5 . . . . . . . . . 3 . . . . 2 1 . . . 2 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . . . . . 10 . . . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Total Allies 14 | . . . . 3 . . . 10 1 . . . . . . . . . . . . . . . . . . . . Largest Group 10 | . . . . 3 3 1 . 10 8 1 1 . . . . . . . . . . . . . . . . . . Highest-Rated Group 173 | . . . . 40 40 16 . 173 128 26 26 . . . . . . . . . . . . . . . . . . Highest-Rated Ally 29 | . . . . 16 16 16 . 29 26 26 26 . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 133 | . . . . . 23 10 . 50 50 . . . . . . . . . . . . . . . . . . . . Total Damage 1476 | . . . . . 162 71 . 652 591 . . . . . . . . . . . . . . . . . . . . Kills 20 | . . . . . 2 1 . 10 7 . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Robot Analysis Total 131 | . 1 . . . 1 . 1 . . . . . . . 128 . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . . . . 1 2 . 1 . . 1 . . . 1 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Turns Passed 14522 | 87 528 198 321 110 465 427 244 653 1427 497 923 952 253 304 191 407 81 284 588 271 384 202 417 755 82 282 184 296 2709 Spaces Moved 8106 | 39 533 183 335 108 356 289 187 400 865 271 530 455 151 175 94 199 40 122 330 165 224 123 230 357 44 119 87 95 1000 Core 15 | 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5348 | . . . . . . 3 . . 534 271 530 455 151 175 94 199 40 122 330 165 224 123 230 357 44 119 87 95 1000 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 2743 | 24 533 183 335 108 356 286 187 400 331 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 115 115 115 115 166 165 165 165 165 165 165 167 160 160 160 160 160 160 160 163 162 158 145 145 Average Speed 141 | 68 82 95 95 95 107 116 115 115 146 166 165 165 165 165 165 165 167 165 160 160 160 160 160 175 163 162 160 155 150 Slowest Speed 243 | 80 95 95 95 95 115 240 115 115 166 166 166 165 165 167 165 165 167 167 160 160 160 160 160 243 163 163 162 158 161 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 44 | 3 90 50 68 38 41 63 14 70 34 62 65 18 30 26 82 45 2 85 14 46 53 61 58 16 7 97 3 89 17 Regions Visited 29 Branch Regions 16 Pre-discovered Areas 30 | . . . . . . . . . . . . . . . 26 . . . . 1 . 3 . . . . . . . Known Exits Taken 9 | . . . . . 1 . 1 . . . . . . . . 1 1 . 1 . . . 1 1 . 1 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 . . . 1 1 1 1 1 1 1 1 . . . . 1 1 1 . . 1 . . . . Scrap Searched 13 | . . 1 . . . . . . . 4 3 . . . . 1 . . . 3 1 . . . . . . . . Spaces Dug 64 | . . . . . 3 . . . 8 . 9 11 1 . . 3 . 1 10 . . . 2 14 1 . . . 1 Terrain Destroyed 529 | . 26 26 . . 31 31 . 3 34 47 59 115 1 . 39 5 . 1 10 . 2 . 9 15 1 . . 2 72 Melee 49 | . . . . . 2 . . . 8 . 1 8 1 . . 1 . 1 10 . . . 2 14 1 . . . . Projectile 47 | . . . . . 1 . . 3 . . . 3 . . . 4 . . . . 2 . 7 1 . . . 1 25 AOE 413 | . 26 26 . . 28 31 . . 26 46 58 104 . . 39 . . . . . . . . . . . . . 29 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Sto Fac Low Low Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Total 10224 | 70 585 195 338 114 418 335 204 488 966 294 557 564 153 182 112 246 58 192 373 173 241 129 262 452 51 184 123 225 1940 Wait 509 | . 2 . . 2 . 4 3 9 . 1 . 3 . . . 15 5 . . . . . . 10 . 1 1 13 440 Move 8075 | 38 532 182 334 107 355 287 186 399 864 270 529 454 150 174 93 198 39 121 329 164 223 122 229 356 43 118 86 94 999 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 152 | 10 9 . 2 1 12 1 1 2 9 . 2 11 . . 1 4 1 17 6 2 1 2 1 11 1 3 3 12 27 Fast Attach 113 | 4 4 . . . 6 . 1 6 10 . 3 3 . 1 . . . 3 . . . 2 1 5 . 10 6 21 27 Attach 76 | 3 . . . . 6 . . 1 8 . 2 2 . 1 2 1 6 . 3 . . . 1 6 1 5 3 8 17 Detach 58 | . . . . . 1 . . 1 6 . 2 1 . 1 . . 5 . 1 . . . . 3 . 9 3 7 18 Swap 337 | . 7 6 1 1 9 8 5 14 12 10 6 27 2 1 7 12 . 15 17 2 6 . 11 17 3 13 8 14 103 Drop 215 | . 9 . 1 2 15 2 3 9 20 . 3 7 . . 1 2 2 16 4 2 1 3 3 14 1 8 7 26 54 Fire 599 | 15 22 7 . 1 10 22 5 47 25 13 9 46 . 4 7 13 . 18 3 3 10 . 14 14 . 14 6 30 241 Melee 61 | . . . . . 4 . . . 9 . 1 10 1 . 1 1 . 2 10 . . . 2 15 2 3 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . . . . . . . 3 . . . . . . . . . . . . . . 1 . . . . 8 Escape Stasis 17 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Arm) -3/Armory -3/Lab -2/Research -2/DSF -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 88 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 16) 346 | -10/Materials | Build established: Mutant 412 | -10/Materials | Central database locked down 432 | -10/Materials | Discovered new exit (range 20) 589 | -10/Materials | Discovered new exit (range 13) 602 | -10/Materials | Discovered new exit (range 16) 616 | -10/Materials | Entered Mines 622 | -10/Mines | Discovered new exit (range 8) 671 | -10/Mines | Learned location of 1 exit from Materials 747 | -10/Mines | Assembled infested the area 811 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 811 | -10/Mines | Discovered new exit (range 5) 814 | -10/Mines | Entered Exiles 838 | -10/Exiles | Met 8R-AWN 853 | -10/Exiles | Met EX-HEX 894 | -10/Exiles | Met EX-DEC 981 | -10/Exiles | Met EX-BIN 995 | -10/Exiles | Aligned with FarCom system 996 | -10/Exiles | Given EX-Vault access code 1017 | -10/Exiles | Opened EX-Vault 1024 | -10/Exiles | Found XL Autogun Array 1045 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1128 | -10/Exiles | Discovered new exit (range 10) 1135 | -10/Exiles | Left Exiles lab with XL Autogun Array 1135 | -10/Exiles | Entered Mines 1155 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1225 | -9/Mines | Learned Materials garrison access intel 1229 | -9/Mines | Discovered new exit (range 14) 1245 | -9/Mines | Entered Materials 1245 | -8/Materials | Accompanied by 3 allies 1245 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1246 | -8/Materials | Identified exit to Storage 1247 | -8/Materials | Loaded intel: 1 garrison access location 1494 | -8/Materials | Central database locked down 1709 | -8/Materials | Identified exit to Garrison 1710 | -8/Materials | Entered Garrison 1710 | -8/Garrison | Accompanied by 1 ally 1782 | -8/Garrison | Triggered checkpoint 1845 | -8/Garrison | Build established: Scavenger-Skirmisher 1867 | -8/Garrison | Discovered new exit (range 14) 1878 | -8/Garrison | Triggered checkpoint 1922 | -8/Garrison | Triggered checkpoint 1949 | -8/Garrison | Triggered checkpoint 1992 | -8/Garrison | Destroyed 8 combat bots 2023 | -8/Garrison | Discovered new exit (range 8) 2113 | -8/Garrison | Discovered new exit (range 12) 2131 | -8/Garrison | Installed Relay Interface Framework 2137 | -8/Garrison | Entered Materials 2137 | -8/Materials | Discovered exit to Storage (range 8) 2381 | -8/Materials | Entered Storage 2818 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2871 | -8/Storage | Discovered new exit (range 5) 3034 | -8/Storage | Entered Factory 3034 | -7/Factory | Accompanied by 8 allies 3034 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4262 | -7/Factory | Build established: Assassin 4433 | -7/Factory | Discovered new exit (range 15) 4461 | -7/Factory | Entered Lower Caves 4461 | -7/Lower Caves | Accompanied by 1 ally 4462 | -7/Lower Caves | Encountered a Warlord checkpoint 4515 | -7/Lower Caves | Learned Factory stockpile data 4565 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4745 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4933 | -7/Lower Caves | Discovered new exit (range 15) 4958 | -7/Lower Caves | Entered another Lower Caves area 4958 | -7/Lower Caves | Accompanied by 1 ally 4998 | -7/Lower Caves | Learned Factory emergency access door positions 5245 | -7/Lower Caves | Encountered a Warlord checkpoint 5327 | -7/Lower Caves | Learned Factory garrison access intel 5456 | -7/Lower Caves | Discovered new exit (range 16) 5478 | -7/Lower Caves | Identified exit to Zion 5828 | -7/Lower Caves | Discovered new exit (range 16) 5869 | -7/Lower Caves | Build established: Mutant 5881 | -7/Lower Caves | Entered Factory 5881 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5884 | -6/Factory | Loaded intel: 4 garrison access locations 6590 | -6/Factory | Discovered new exit (range 12) 6718 | -6/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 6718 | -6/Factory | Cargo convoy interrupted 6833 | -6/Factory | Entered Lower Caves 6858 | -6/Lower Caves | Learned Factory stockpile data 7081 | -6/Lower Caves | Discovered new exit (range 4) 7084 | -6/Lower Caves | Build established: Scavenger-Assassin 7086 | -6/Lower Caves | Entered another Lower Caves area 7095 | -6/Lower Caves | Discovered new exit (range 10) 7390 | -6/Lower Caves | Entered Data Miner 7390 | -6/Data Miner | Discovered new exit (range 7) 7412 | -6/Data Miner | Met Data Miner 7480 | -6/Data Miner | Received God Mode back door access code from Data Miner 7495 | -6/Data Miner | Interfaced with the Data Conduit 7581 | -6/Data Miner | Entered Proximity Caves 7593 | -5/Proximity Caves | Spotted B-75 Beast 7655 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7909 | -5/Proximity Caves | Identified exit to Factory 7988 | -5/Proximity Caves | Entered Factory 7988 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7990 | -5/Factory | Loaded intel: 233 machine locations 8067 | -5/Factory | Identified exit to DSF 8069 | -5/Factory | Entered DSF 8070 | -5/DSF | Loaded intel: 3 machine locations 8116 | -5/DSF | Additional patrols routed to DSF 8224 | -5/DSF | Sterilization system engaged 8244 | -5/DSF | Ambient heat levels rising (+10) 8259 | -5/DSF | Ambient heat levels rising (+10) 8271 | -5/DSF | Discovered new exit (range 14) 8274 | -5/DSF | Ambient heat levels rising (+10) 8289 | -5/DSF | Ambient heat levels rising (+10) 8304 | -5/DSF | Ambient heat levels rising (+10) 8319 | -5/DSF | Ambient heat levels rising (+10) 8334 | -5/DSF | Ambient heat levels rising (+10) 8349 | -5/DSF | Ambient heat levels rising (+10) 8353 | -5/DSF | Entered Factory 8353 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8354 | -4/Factory | Loaded intel: 316 machine locations 8542 | -4/Factory | Discovered new exit (range 6) 8563 | -4/Factory | Identified exit to Research 8719 | -4/Factory | Identified exit to Upper Caves 8880 | -4/Factory | Found Molecular Scythe 8941 | -4/Factory | Entered Upper Caves 9203 | -4/Upper Caves | Discovered new exit (range 5) 9212 | -4/Upper Caves | Entered another Upper Caves area 9299 | -4/Upper Caves | Discovered exit to Research (range 7) 9376 | -4/Upper Caves | Spotted B-86 Titan 9402 | -4/Upper Caves | Destroyed B-86 Titan 9415 | -4/Upper Caves | Learned 4 Research zone layouts 9577 | -4/Upper Caves | Discovered new exit (range 11) 9596 | -4/Upper Caves | Entered Zhirov 9596 | -4/Zhirov | Discovered new exit (range 4) 9626 | -4/Zhirov | Met Zhirov 9661 | -4/Zhirov | Found Alien Artifact 9661 | -4/Zhirov | Identified Integrated Dissipator 9661 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9698 | -4/Zhirov | Build established: Gunner 9706 | -4/Zhirov | Found Alien Artifact 9753 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9798 | -4/Zhirov | Entered Proximity Caves 9800 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10086 | -3/Proximity Caves | Build established: Scavenger-Gunner 10196 | -3/Proximity Caves | Discovered exit to Research (range 12) 10215 | -3/Proximity Caves | Entered Research 10215 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10216 | -3/Research | Identified exit to Research 10216 | -3/Research | Identified exit to Armory 10217 | -3/Research | Loaded intel: 105 machine locations 10568 | -3/Research | Build established: Infiltrator-Assassin 10965 | -3/Research | Spotted B-90 Cyclops 10970 | -3/Research | Entered Armory 10971 | -3/Armory | Loaded intel: 98 machine locations 11046 | -3/Armory | Identified Transdimensional Reconstructor 11046 | -3/Armory | Warped through subspace to slip node 11046 | -3/Armory | Discovered new exit (range 1) 11052 | -3/Armory | Entered Lab 11052 | -3/Lab | Discovered exit to Research (range 8) 11070 | -3/Lab | Hidden lab's door opened automatically 11070 | -3/Lab | Sensor layout match revealed 11071 | -3/Lab | Gained access to the hidden lab's interior 11075 | -3/Lab | Decrypted terminal 11075 | -3/Lab | Opened the door to a hidden lab 11077 | -3/Lab | Detected by scanners 11086 | -3/Lab | Confronted by A5 11104 | -3/Lab | Disabled Active System Cloaker 11108 | -3/Lab | Destroyed A5 11127 | -3/Lab | MAIN.C forces arrive to investigate 11156 | -3/Lab | Found Alien Artifact 11156 | -3/Lab | Identified Core Reset Matrix 11156 | -3/Lab | Used Core Reset Matrix 11160 | -3/Lab | Sensed 3 artifacts in vicinity 11176 | -3/Lab | Found Integrated Mediator 11176 | -3/Lab | Installed Integrated Mediator, increased core attachment efficiency. 11188 | -3/Lab | Found Core Expander 11188 | -3/Lab | Installed Core Expander, added new Propulsion slot 11218 | -3/Lab | Found Prototype Hackware 11218 | -3/Lab | Identified Deep Network Scanner 11224 | -3/Lab | Found Prototype Protection 11224 | -3/Lab | Identified Hvy. Regenerative Plating 11231 | -3/Lab | Found Prototype Energy Cannon 11231 | -3/Lab | Identified Warp Cannon 11239 | -3/Lab | Found Prototype Energy Gun 11239 | -3/Lab | Identified Tachyon Dispersion Ray 11261 | -3/Lab | Decrypted terminal 11261 | -3/Lab | Decrypted terminal 11261 | -3/Lab | Acquired modification code for an L2 power cell 11311 | -3/Lab | Discovered exit to Research (range 8) 11317 | -3/Lab | Found Prototype Hackware 11334 | -3/Lab | Entered Research 11334 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11352 | -2/Research | Found Prototype Launcher 11352 | -2/Research | Identified Ragnarok Missile Launcher 11516 | -2/Research | Identified exit to DSF 11518 | -2/Research | Entered DSF 11569 | -2/DSF | Additional patrols routed to DSF 11658 | -2/DSF | Identified Exp. System Shield 11726 | -2/DSF | Sterilization system engaged 11746 | -2/DSF | Ambient heat levels rising (+10) 11754 | -2/DSF | Discovered new exit (range 14) 11761 | -2/DSF | Ambient heat levels rising (+10) 11776 | -2/DSF | Ambient heat levels rising (+10) 11791 | -2/DSF | Ambient heat levels rising (+10) 11806 | -2/DSF | Ambient heat levels rising (+10) 11814 | -2/DSF | Entered Access 11814 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 11850 | -1/Access | Build established: Scavenger-Executioner 12041 | -1/Access | Garrison activated, responded to threat 12128 | -1/Access | Destroyed 7 combat bots 12385 | -1/Access | Intercept squad dispatched 12404 | -1/Access | Spotted Tracker 12412 | -1/Access | Destroyed Tracker 12413 | -1/Access | Spotted Tracker 12414 | -1/Access | Destroyed Tracker 12426 | -1/Access | Spotted Combat Programmer 12430 | -1/Access | Destroyed Combat Programmer 12441 | -1/Access | Spotted Combat Programmer 12455 | -1/Access | Destroyed Combat Programmer 12564 | -1/Access | First assault squad dispatched 12639 | -1/Access | Spotted B-99 Colossus 12659 | -1/Access | Destroyed B-99 Colossus 12669 | -1/Access | Spotted B-99 Colossus 12707 | -1/Access | Destroyed B-99 Colossus 12817 | -1/Access | Found Prototype Ballistic Gun 12818 | -1/Access | Identified Multirail 12822 | -1/Access | Found Multirail 12866 | -1/Access | Discovered new exit (range 9) 13283 | -1/Access | Intercept squad dispatched 13298 | -1/Access | Spotted Tracker 13299 | -1/Access | Spotted Tracker 13299 | -1/Access | Spotted Tracker 13303 | -1/Access | Destroyed Tracker 13307 | -1/Access | Destroyed Tracker 13310 | -1/Access | Destroyed Tracker 13322 | -1/Access | Spotted Combat Programmer 13330 | -1/Access | Destroyed Combat Programmer 13333 | -1/Access | Spotted Combat Programmer 13338 | -1/Access | Spotted Combat Programmer 13344 | -1/Access | Destroyed Combat Programmer 13346 | -1/Access | System corruption reached 10% 13352 | -1/Access | Destroyed Combat Programmer 13400 | -1/Access | Destroyed 14 combat bots 13442 | -1/Access | Destroyed 9 combat bots 13464 | -1/Access | High security lockdown imminent 13544 | -1/Access | High security lockdown engaged 13665 | -1/Access | Destroyed 10 combat bots 13711 | -1/Access | Destroyed 10 combat bots 13729 | -1/Access | Spotted Investigator 13729 | -1/Access | Scanned by Researcher 13735 | -1/Access | Destroyed Investigator 13814 | -1/Access | Destroyed 11 combat bots 13880 | -1/Access | Spotted Striker 13886 | -1/Access | Destroyed Executioner 13888 | -1/Access | Sterilization system engaged 13891 | -1/Access | Destroyed Striker 13891 | -1/Access | Destroyed Executioner 13892 | -1/Access | Spotted Executioner 13894 | -1/Access | Destroyed Executioner 13909 | -1/Access | Found Prototype Processor 13909 | -1/Access | Identified Exp. Targeting Computer 13912 | -1/Access | Found Prototype Processor 13912 | -1/Access | Identified Exp. Core Analyzer 13915 | -1/Access | Destroyed 11 combat bots 13925 | -1/Access | Spotted Executioner 13930 | -1/Access | Destroyed Executioner 13962 | -1/Access | Destroyed 13 combat bots 14036 | -1/Access | Found Exp. Core Analyzer 14188 | -1/Access | Ambient heat levels rising (+10) 14338 | -1/Access | Ambient heat levels rising (+10) 14488 | -1/Access | Ambient heat levels rising (+10) 14523 | *** | Heading to fleet! Last Messages --------------- 14398_ Slug penetrates G-73 Enforcer. 14398_ G-73 Enforcer destroyed. 14398_ Slug penetrates Sealed Heavy Doors. Exp. Targeting Computer melts. 14411_ Acquired 103 matter. 14420_ >DUK2%/8V%E: =XBK35OXB BD3WRRQ 14441_ System corrupted: Matter fused (-5). 14441_ Acquired 5 matter. Unknown Energy Gun melts. Unknown Reactor melts. Unknown Device melts. 14456_ System corrupted: Energy discharge (-210). 14472_ System corrupted: Energy discharge (-222). Unknown Reactor melts. Unknown Storage melts. Unknown Reactor melts. 14487_ System corrupted: Matter fused (-7). 14488_ ALERT: Ambient heat levels +10. 14491_ Acquired 7 matter. Unknown Device melts. 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"???????????????????????? | | *!! # ##????#"""%""""""#?????????????????? | | !=!# %##????# % % % #?????????????????? | | =*# ##????# % #?????????????????? | | [[# !##????# % #?????????????????? | | = #* ##????# % % #?????????????????? | | ############ ##????# % % % #?????????????????? | | ############ ##????#% % #?????????????????? | | # # ??? # ##????# ]%%% % #?????????????????? | | # # ? # ##????####%%%%###########??????????? | | # # # ##??????##%%! # #??????????? | | # # #!!##########%%% # #??????????? | | # +%%% % %%%%%% # #??????????? | | # # % % =%% # #??????????? | | # *# % % % %# #??????????? | | ??# # %% ! #= #??????????? | | ??# #% ########## %#%[% #??????????? | | ??########?#==## ] !# #[[ #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 155 Energy Generation 49 Energy Capacity 600 Matter Stores 545 Matter Capacity 550 Sight Range 23 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 375 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 12 Core Analysis 12 Recoil Reduction 5 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 25 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Core Expander Achievements -------------- Decrypted! Challenges ------------ None Game ------ Seed ImprovedTrackerComputer Manual? 0 Play Time 03:36:26 Cumulative 666.3 hours Start 2022.05.28 @ 22:14:07 End 2022.05.29 @ 13:54:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 346 Rogue 219 Adventurer 125 Explorer 2 Win Type 2 Total 73 Types 63/3/4/1/1/0/0/0/1 Lore% 79 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b82782a1-a44d-4057-b7f9-5f54b77ab1ae