Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.15 @ 21:00:32 Player: Broncho Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (115) 575 Value Destroyed (6035) 6035 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (870) 870 TOTAL SCORE: 15300 Bonus ------- High Alert Combat Kills 170 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1600 Matter 177/300 Energy 73/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (13) ----- Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Quantum Capacitor Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Cooled Field Propulsion Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Energy Well Advanced Weight Redist. System Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Quantum Capacitor Advanced Drone Bay Advanced Drone Bay > --- WEAPON ----------- Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor Experimental Gyrokinetic Inverter Advanced Weapon Cycler Advanced Actuator Array Advanced ECM Suite Improved Maneuvering Thrusters [Rating: 171] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Combat Gravmag System Treads Improved Medium Treads Leg Myomer Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Nuclear Pulse Array Utility Experimental Melee Analysis Suite Device Long-range Sensor Array Storage Large Storage Unit Processor Experimental Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Lance Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Launcher Heavy Proton Missile Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 5 | . . 2 . 1 1 . . . . . . . . . 1 Utility 11 | . . . . 1 1 . . 2 . . 2 2 1 1 1 Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 369 | . 5 6 3 5 4 5 1 3 1 28 47 84 129 12 36 Power 32 | . . . . . . 1 . . . 3 4 7 7 4 6 Engine 1 | . . . . . . . . . . 1 . . . . . Core 9 | . . . . . . 1 . . . 2 3 3 . . . Reactor 22 | . . . . . . . . . . . 1 4 7 4 6 Propulsion 97 | . 2 1 . . 1 2 . 1 1 8 13 27 26 1 14 Treads 14 | . . 1 . . 1 . . 1 . . 2 4 4 . 1 Leg 7 | . . . . . . 2 . . 1 . . 4 . . . Wheel 2 | . 2 . . . . . . . . . . . . . . Hover 59 | . . . . . . . . . . 8 11 19 19 . 2 Flight 15 | . . . . . . . . . . . . . 3 1 11 Utility 203 | . 1 4 3 3 2 1 1 2 . 14 28 49 76 6 13 Device 163 | . . . 1 2 1 1 1 1 . 10 24 35 70 5 12 Storage 9 | . 1 1 1 . . . . 1 . 1 1 2 1 . . Processor 21 | . . 1 . 1 1 . . . . 3 . 10 4 1 . Hackware 6 | . . 2 . . . . . . . . 2 1 . . 1 Protection 4 | . . . 1 . . . . . . . 1 1 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 37 | . 2 1 . 2 1 1 . . . 3 2 1 20 1 3 Energy Gun 7 | . . . . . . . . . . . . . 6 1 . Energy Cannon 2 | . . . . . . . . . . . . . . . 2 Ballistic Gun 14 | . 2 1 . 2 1 1 . . . . . . 7 . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . . . . 2 . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . Slashing Weapon 3 | . . . . . . . . . . . . 1 2 . . Piercing Weapon 7 | . . . . . . . . . . 2 2 . 3 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 . . . . . . 2 . 1 6 2 2 Parts Lost 98 | . . . 4 1 . 6 . 1 . . 4 27 20 7 28 Power 10 | . . . . . . . . . . . . 3 2 2 3 Propulsion 44 | . . . 3 . . 3 . . . . 1 17 7 2 11 Utility 30 | . . . . . . 2 . 1 . . 3 5 6 2 11 Weapon 14 | . . . 1 1 . 1 . . . . . 2 5 1 3 Highest Loss Streak 10 | . . . 4 1 . 4 . 1 . . 2 10 6 5 10 Average Slot Usage (%) 78 | . 86 82 64 10 19 35 7 20 13 64 99 92 90 78 58 Core 1 | . . . . . . 2 . . . 3 3 1 . . . Reactor 2 | . . . . . . . . . . . 1 3 3 7 4 Treads 2 | . . 5 9 . 1 5 . 4 . . 2 4 3 . . Leg 1 | . . . . . . 7 . . 6 2 . 5 . . . Wheel 1 | . 28 22 18 . . . . . . . . . . . . Hover 14 | . . . . . . . . . . 18 31 15 16 . . Flight 1 | . . . . . . . . . . . . . 1 12 9 Device 11 | . . . . 2 4 . . 4 . 16 14 7 11 23 16 Storage 5 | . 14 5 1 . . . . 3 . . 5 5 7 8 7 Processor 20 | . . 4 . 7 12 15 7 6 6 13 17 28 30 17 15 Hackware 2 | . . 11 1 . . . . . . . 6 8 . . . Ballistic Gun 3 | . 27 22 19 . . 3 . . . . . . 5 4 2 Piercing Weapon 4 | . . . . . . . . . . 4 11 9 2 . . Naked Turns 48 | . . . 40 8 . . . . . . . . . . . Heaviest Build 73 | 12 13 26 26 14 14 9 . 33 . 32 51 46 71 68 73 Greatest Support 145 | 20 20 20 20 3 3 22 3 30 3 94 99 100 145 72 99 Greatest Overweight (x) 8 | . . 1 2 4 4 . . 1 . 4 2 8 1 . 1 Average Overweight (x) . | . . . . . 1 . . . . . . . . . . Largest Inventory Capacity 14 | 6 14 10 10 4 4 4 4 12 4 10 10 10 10 10 10 Average Capacity 8 | 6 6 7 4 4 4 4 4 9 4 4 10 10 10 10 8 Most Carried 10 | 6 6 4 4 4 4 4 4 5 4 10 10 10 10 10 10 Average Carried 7 | 6 1 3 3 2 3 2 3 4 3 4 9 9 9 9 7 Final Capacity 10 | 6 6 10 4 4 4 4 4 4 4 10 10 10 10 10 4 Final Carried 10 | 6 2 4 3 4 4 3 4 4 4 10 9 10 10 9 3 Class Distribution -------------------- 35% | Scavenger-Mutant 33% | Mutant 14% | Hacker-Mutant 5% | Infiltrator-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Matter Collected 4063 | 200 . 86 123 77 . 97 . . . 366 449 713 1553 159 240 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 6923 | . 42 105 52 . . 97 . . . 701 1278 2075 2374 . 199 Parts 399 | . 6 4 4 . . 3 . . . 25 85 106 154 . 12 Haulers Intercepted 3 | . 1 . . . . . . . . . . 2 . . . Recyclers Shooed 2 | . . . . . . . . . . . . . 1 . 1 Parts Field Recycled 15 | . . . . . . . . . . 15 . . . . . Retrieved Matter 54 | . . . . . . . . . . 54 . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 88 | . . 4 1 . . 2 . . . 5 15 23 32 . 6 Melee 70 | . . . . . . . . . . 5 15 23 27 . . Guns 10 | . . 4 1 . . 2 . . . . . . 3 . . AOE 8 | . . . . . . . . . . . . . 2 . 6 Classes Destroyed 11 | . 1 2 1 . . 1 . . . 3 3 . . . . Worker 5 | . . . . . . . . . . . 4 1 . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . Hauler 3 | . 1 . . . . . . . . . . 2 . . . Recycler 11 | . . . . . . . . . . 3 2 3 2 . 1 Watcher 7 | . . . . . . . . . . 1 4 1 1 . . Swarmer 17 | . . 3 . . . . . . . . 2 . 6 . 6 Grunt 10 | . . . . . . 2 . . . 2 . 4 2 . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 8 | . . 1 . . . . . . . . 2 1 4 . . Hunter 14 | . . . . . . . . . . . 4 8 2 . . Programmer 38 | . . . . . . . . . . 3 7 10 18 . . Best Kill Streak 7 | . 1 4 1 . . 2 . . . 3 4 3 3 . 7 Combat Bots Only 6 | . . 4 1 . . 2 . . . 2 3 2 3 . 6 Max Kills in Single Turn 4 | . 1 1 1 . . 1 . . . 1 1 1 1 . 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . . . 1 . 4 Melee 1 | . . . . . . . . . . 1 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Damage Taken 17627 | . . 280 498 614 138 912 45 288 . 210 1512 4447 3804 666 4213 Core 4770 | . . 96 175 393 29 522 45 171 . 53 261 957 415 52 1601 Absorbed by Shields 183 | . . . . . . 95 . . . . . . 3 . 85 Core Remaining (%) 60 | 100 100 . 32 28 . . 14 . . 73 73 16 68 96 . Volleys Fired 75 | . 2 14 6 5 1 12 . . . . . . 27 2 6 Largest 3 | . 2 2 2 2 1 1 . . . . . . 3 1 1 Hottest 120 | . 40 40 43 56 28 28 . . . . . . 110 35 120 Shots Fired 132 | . 4 28 12 9 1 12 . . . . . . 58 2 6 Gun 120 | . 4 28 12 9 1 12 . . . . . . 52 2 . Cannon 3 | . . . . . . . . . . . . . . . 3 Launcher 9 | . . . . . . . . . . . . . 6 . 3 Special . | . . . . . . . . . . . . . . . . Kinetic 112 | . 4 28 12 9 1 12 . . . . . . 44 2 . Thermal 3 | . . . . . . . . . . . . . . . 3 Explosive 3 | . . . . . . . . . . . . . . . 3 Electromagnetic 14 | . . . . . . . . . . . . . 14 . . Robot Hit Streak 30 | . 2 13 24 30 2 8 . . . . . . 5 7 1 Robot Miss Streak 9 | . 1 2 . 8 3 8 . . . . . . 9 . 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Capacitor 2 | . . . . . . . . . . . . . . . 2 Shots Hit Robots 365 | . 3 21 11 9 1 9 . . . 20 67 99 122 2 1 Core Hits 203 | . 2 5 2 11 . 12 . . . 11 36 47 65 . 12 Critical Hits 32 | . . . . . . . . . . 3 3 11 15 . . Critical Kills 14 | . . . . . . . . . . 1 1 5 7 . . Critical Parts Destroyed 15 | . . . . . . . . . . 2 1 6 6 . . Melee Attacks 301 | . . . . . . . . . . 22 84 104 91 . . Impact . | . . . . . . . . . . . . . . . . Slashing 31 | . . . . . . . . . . . . 6 25 . . Piercing 270 | . . . . . . . . . . 22 84 98 66 . . Sneak Attacks 30 | . . . . . . . . . . 6 10 11 3 . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . Follow-up Attacks 30 | . . . . . . . . . . 2 11 13 4 . . Damage Inflicted 17489 | . 41 269 159 195 10 245 . . . 1084 3292 5071 5476 22 1625 Guns 1544 | . 41 269 144 195 10 245 . . . . . . 618 22 . Cannons . | . . . . . . . . . . . . . . . . Explosions 1951 | . . . . . . . . . . . . . 326 . 1625 Melee 13979 | . . . . . . . . . . 1084 3292 5071 4532 . . Ramming 15 | . . . 15 . . . . . . . . . . . . Kinetic 1527 | . 41 269 144 195 10 245 . . . . . . 601 22 . Thermal . | . . . . . . . . . . . . . . . . Explosive 1625 | . . . . . . . . . . . . . . . 1625 Electromagnetic 343 | . . . . . . . . . . . . . 343 . . Impact . | . . . . . . . . . . . . . . . . Slashing 1803 | . . . . . . . . . . . . 342 1461 . . Piercing 12176 | . . . . . . . . . . 1084 3292 4729 3071 . . Highest Corruption 28 | . . . . . . 1 2 . . 1 5 5 28 . 4 Average Corruption 9 | . . . . . . 1 1 . . 1 2 2 16 . 3 Corruption Purged 2 | . . . . . . . . . . . 2 . . . . Effects 186 | . . . . . . . 1 . . 2 16 16 150 . 1 Message Errors 32 | . . . . . . . . . . 2 3 6 21 . . Matter Fused 24 | . . . . . . . . . . . 1 2 20 . 1 Heat Flow Errors 15 | . . . . . . . . . . . 4 . 11 . . Energy Discharges 19 | . . . . . . . 1 . . . 4 2 12 . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 13 | . . . . . . . . . . . 2 1 10 . . Data Loss (major) 10 | . . . . . . . . . . . . 3 7 . . Misfires 9 | . . . . . . . . . . . . . 9 . . Alerts 3 | . . . . . . . . . . . . . 3 . . Misdirections 33 | . . . . . . . . . . . . . 33 . . Targeting Errors 25 | . . . . . . . . . . . 2 2 21 . . Weapon Failures 2 | . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1129 | . . . . . . . . . . 127 339 272 258 . 133 Projectiles . | . . . . . . . . . . . . . . . . Explosions 173 | . . . . . . . . . . . . . 40 . 133 Melee 956 | . . . . . . . . . . 127 339 272 218 . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 62 | . . . 7 . . . . . . . . . . . 55 Shots 1 | . . . . . . . . . . . . . . . 1 Rammed 1 | . . . 1 . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 290 | . . . . 27 . . . . . 2 221 17 290 . 176 Average Temperature 76 | . . . . 11 . . . . . 2 89 17 80 . 61 Received Heat Transfer 1168 | . . 63 24 288 . 120 . . . 21 54 165 165 90 178 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Peak Influence 1286 | . 31 158 136 60 30 51 38 33 38 154 218 323 397 414 1286 Initial 222 | . . 13 61 37 22 21 8 18 8 26 72 80 168 222 152 Average 143 | . 5 121 101 39 18 36 17 21 16 51 103 128 165 237 620 Maximum Alert Level 4 | . . . . . . . . . . . 1 1 1 2 4 Low Security (%) 81 | 100 100 100 100 100 100 100 100 100 100 100 98 81 69 27 38 Level 1 15 | . . . . . . . . . . . 1 18 30 68 13 Level 2 . | . . . . . . . . . . . . . . 3 7 Level 3 . | . . . . . . . . . . . . . . . 5 Level 4 1 | . . . . . . . . . . . . . . . 34 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . . . . 1 . . . . 6 11 8 9 2 6 Investigation 6 | . . . . . . . . . . 2 . 2 . 1 1 Extermination 18 | . . . . . . . . . . 2 3 5 7 . 1 Reinforcement 11 | . . . . . 1 . . . . 1 3 1 2 1 2 Assault 2 | . . . . . . . . . . . . . . . 2 Garrison 6 | . . . . . . . . . . 1 5 . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Distress Signals 13 | . . . . 1 . . . . . 1 3 3 3 . 2 Communications Jammed 12 | . . . . . . . . . . . 12 . . . . Distress Signals 12 | . . . . . . . . . . . 12 . . . . Times Spotted 334 | . 2 5 14 14 3 10 3 1 6 13 33 53 54 26 97 Peak Tracking Total 19 | . 2 4 8 11 2 8 3 1 6 3 5 11 4 7 19 Tactical Retreats 44 | . . 1 2 1 . . . . . 4 4 7 7 6 12 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Traps Triggered 11 | . . . . . . 2 . 1 . 1 1 . 4 . 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Machines Disabled 2 | . . 1 . . . . . . . . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Machines Accessed 54 | . 3 1 1 7 3 . 1 . . 6 6 4 9 8 5 Terminals 37 | . 3 . . 6 1 . . . . 1 5 2 9 6 4 Fabricators 4 | . . . . . . . . . . 2 1 1 . . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . Recycling Units 7 | . . 1 . 1 1 . . . . 2 . . . 1 1 Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . 1 . 1 . . 1 . . . . . Total Hacks 106 | . 6 2 1 13 6 . 1 . . 8 15 12 22 13 7 Successful 48 | . 1 2 1 4 2 . 1 . . 6 6 8 10 6 1 Failed 58 | . 5 . . 9 4 . . . . 2 9 4 12 7 6 Catastrophic 15 | . 1 . . 5 . . . . . . 1 2 5 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 25 | . 6 . . 11 . . . . . 1 3 3 . 1 . Terminals 76 | . 6 . . 12 2 . . . . 1 14 4 22 10 5 Fabricators 4 | . . . . . . . . . . 2 1 1 . . . Repair Stations 7 | . . . . . . . . . . . . 7 . . . Recycling Units 12 | . . 2 . 1 1 . . . . 4 . . . 2 2 Scanalyzers 1 | . . . . . . . . . . . . . . 1 . Garrison Access 5 | . . . . . 3 . 1 . . 1 . . . . . Terminal Hacks 29 | . 1 . 1 3 1 . . . . 1 5 1 10 5 1 Record 5 | . . . . . . . . . . . 2 . . 3 . Prototype ID Bank 1 | . . . . . . . . . . . . . 1 . . Open Door 2 | . . . 1 . . . . . . 1 . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . 1 . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Terminal Index 3 | . . . . . . . . . . . 1 1 . 1 . Alert Level 1 | . . . . . . . . . . . . . 1 . . Unreport Threat 7 | . . . . 2 1 . . . . . 1 . 2 1 . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . Registered Components 2 | . . . . . . . . . . . . . 1 . 1 Zone Layout 2 | . . . . . . . . . . . 1 . 1 . . Fabricator Hacks 3 | . . . . . . . . . . 1 1 1 . . . Network Status 2 | . . . . . . . . . . . 1 1 . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . 6 . . . Scan Component 3 | . . . . . . . . . . . . 3 . . . Repair 3 | . . . . . . . . . . . . 3 . . . Recycling Unit Hacks 6 | . . 2 . 1 . . . . . 3 . . . . . Report Inventory 4 | . . 1 . 1 . . . . . 2 . . . . . Retrieve Matter 1 | . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . Insert Component 1 | . . . . . . . . . . . . . . 1 . Garrison Access Hacks 3 | . . . . . 1 . 1 . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Coupler Status 2 | . . . . . . . 1 . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 44 | . 2 . . 6 3 . . . . 4 6 3 9 7 4 Full Trace Events 3 | . . . . . . . . . . . . 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . Matter 212 | . . . . . . . . . . 212 . . . . . Time 106 | . . . . . . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . . . . . . 12 . . . . . Parts Repaired 3 | . . . . . . . . . . . . 3 . . . Time 156 | . . . . . . . . . . . . 156 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . 9 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . . . . . . 3 4 3 . . . Programmers 10 | . . . . . . . . . . 3 4 3 . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders 13 | . . . . 1 3 . . . . 5 . . . . 4 FOLLOW 2 | . . . . . . . . . . 2 . . . . . EXPLORE 9 | . . . . 1 2 . . . . 2 . . . . 4 RETURN 2 | . . . . . 1 . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . Drone Launches 14 | . . . . 4 3 . . . . 3 . . . . 4 Drone Recoveries 11 | . . . . 4 3 . . . . 2 . . . . 2 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Turns Passed 11216 | 4 145 139 344 369 232 155 79 184 83 1541 1638 2105 3122 455 621 Spaces Moved 10557 | 4 160 63 270 223 204 152 153 149 159 1287 1265 1487 2344 1139 1498 Core 1167 | . . . 82 223 204 108 153 72 159 62 . 1 . . 103 Treads 289 | . . 36 141 . . 1 . 77 . . 1 14 17 . 2 Legs 348 | 4 1 . . . . 43 . . . . . 300 . . . Wheels 233 | . 159 27 47 . . . . . . . . . . . . Hover 5491 | . . . . . . . . . . 1225 1264 1172 1808 . 22 Flight 3029 | . . . . . . . . . . . . . 519 1139 1371 Fastest Speed 26 | 120 80 80 50 50 50 50 50 50 50 41 38 43 34 34 26 Average Speed 68 | 120 80 137 114 83 103 70 50 115 50 72 80 80 77 34 35 Slowest Speed 450 | 120 120 180 180 250 250 145 50 180 50 250 200 450 162 37 145 Overloaded Moves 218 | . . . . . . . . . . . . . . . 218 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . . . . . . 1 6 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 2 32 8 58 25 9 38 8 4 83 21 27 28 50 34 43 Regions Visited 15 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 6 | . 1 . . 1 1 . 1 . . 1 1 . . . . Unknown Exits Taken 6 | 1 . 1 1 . . . . . . . . 1 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . Spaces Dug 6 | . . . . . . . . . . . 5 . . . 1 Terrain Destroyed 69 | . . . . . . . . . . . 5 . . . 64 Melee 5 | . . . . . . . . . . . 5 . . . . Projectile 1 | . . . . . . . . . . . . . . . 1 AOE 63 | . . . . . . . . . . . . . . . 63 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Fac Was Fac Fac Fac Res Res Acc Total 13903 | 3 175 86 296 396 222 185 154 161 161 1865 1764 2234 3437 1202 1562 Wait 2306 | . . 1 8 161 10 2 . 3 . 489 350 526 715 39 2 Move 10499 | 3 159 62 269 222 203 150 152 149 158 1286 1264 1486 2341 1126 1469 Hop 20 | . . . . . . . . . . . . . 1 6 13 Pick Up 79 | . . . . . 1 . . 2 1 17 10 17 21 4 6 Fast Attach 150 | . 2 5 3 3 2 3 1 2 1 22 17 34 36 4 15 Attach 70 | . 3 . . 2 2 2 . 1 . 3 7 9 17 7 17 Detach 60 | . 3 3 2 3 2 1 1 1 . 5 4 8 13 6 8 Swap 150 | . . 1 . . . . . . . 3 23 41 76 2 4 Drop 146 | . 6 . 7 . 1 . . 3 1 20 20 25 45 6 12 Fire 75 | . 2 14 6 5 1 12 . . . . . . 27 2 6 Melee 262 | . . . . . . . . . . 20 69 88 85 . . Ram 1 | . . . 1 . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 85 | . . . . . . 15 . . . . . . 60 . 10 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low / Gar) -7/Garrison -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Ext) -5/Factory -4/Factory -3/Research (discovered 4 exits: *Res / *Arm / Qua x2) -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 5 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Identified exit to Materials 150 | -10/Materials | Entered another Materials area 150 | -9/Materials | Evolved 2 slots: Propulsion x2 164 | -9/Materials | Discovered new exit (range 16) 289 | -9/Materials | Entered Mines 306 | -9/Mines | Build established: Mutant 312 | -9/Mines | Found the Drone Emporium 324 | -9/Mines | Found Prototype Device 324 | -9/Mines | Identified Sensor Drone Bay 460 | -9/Mines | Learned Materials interactive machine intel 533 | -9/Mines | Assembled infested the area 538 | -9/Mines | Assisted by a Guerilla fighting off Assembled 593 | -9/Mines | Core integrity fell below 50% 624 | -9/Mines | Lost 4 parts (3n1w) 628 | -9/Mines | Discovered new exit (range 15) 633 | -9/Mines | Entered Materials 633 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 634 | -8/Materials | Loaded intel: 19 interactive machine locations 967 | -8/Materials | Discovered new exit (range 5) 1000 | -8/Materials | Core integrity fell below 50% 1002 | -8/Materials | Identified exit to Factory 1002 | -8/Materials | Entered Factory 1002 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1028 | -7/Factory | Discovered new exit (range 54) 1031 | -7/Factory | Identified exit to Garrison 1037 | -7/Factory | Identified exit to Lower Caves 1234 | -7/Factory | Entered Garrison 1237 | -7/Garrison | Installed Relay Interface Framework 1252 | -7/Garrison | Triggered checkpoint 1338 | -7/Garrison | Triggered checkpoint 1356 | -7/Garrison | Triggered checkpoint 1374 | -7/Garrison | Core integrity fell below 50% 1383 | -7/Garrison | Discovered new exit (range 12) 1387 | -7/Garrison | Lost 4 parts (3n1w) 1388 | -7/Garrison | Identified exit to Factory 1389 | -7/Garrison | Entered Factory 1400 | -7/Factory | Core integrity fell below 20% 1463 | -7/Factory | Discovered new exit (range 10) 1467 | -7/Factory | Identified exit to Factory 1468 | -7/Factory | Entered another Factory area 1468 | -6/Factory | Evolved 2 slots: Utility x2 1652 | -6/Factory | Sucked down chute 1652 | -6/Factory | Entered Waste 1667 | -6/Waste | Spotted C-40 Crusher 1680 | -6/Waste | Spotted C-40 Crusher 1681 | -6/Waste | Spotted C-40 Crusher 1685 | -6/Waste | Spotted C-40 Crusher 1709 | -6/Waste | Spotted C-40 Crusher 1717 | -6/Waste | Spotted C-40 Crusher 1730 | -6/Waste | Discovered new exit (range 10) 1734 | -6/Waste | Identified exit to Factory 1735 | -6/Waste | Entered Factory 1867 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 2416 | -6/Factory | Discovered new exit (range 13) 2434 | -6/Factory | Identified exit to Factory 2496 | -6/Factory | Found Prototype Processor 2496 | -6/Factory | Identified Exp. Targeting Computer 2539 | -6/Factory | Garrison activated, responded to threat 2814 | -6/Factory | Discovered new exit (range 6) 2816 | -6/Factory | Identified exit to Extension 3276 | -6/Factory | Entered another Factory area 3276 | -5/Factory | Evolved 2 slots: Utility x2 3506 | -5/Factory | Garrison activated, responded to threat 4722 | -5/Factory | Garrison activated, responded to threat 4759 | -5/Factory | Build established: Hacker-Mutant 4901 | -5/Factory | Discovered new exit (range 16) 4913 | -5/Factory | Identified exit to Factory 4914 | -5/Factory | Entered another Factory area 4914 | -4/Factory | Evolved 2 slots: Utility x2 5322 | -4/Factory | Repaired Cloaking Device 5374 | -4/Factory | Repaired Imp. Medium Treads 5431 | -4/Factory | Repaired Cmb. Gravmag System 5480 | -4/Factory | Lost 3 parts (3n) 6158 | -4/Factory | Lost 10 parts (1p7n2u) 6416 | -4/Factory | Build established: Scavenger-Mutant 6603 | -4/Factory | Core integrity fell below 50% 6673 | -4/Factory | Lost 3 parts (1p1n1u) 6943 | -4/Factory | Core integrity fell below 20% 6945 | -4/Factory | Lost 8 parts (1p3n2u2w) 6983 | -4/Factory | Found Prototype Processor 6983 | -4/Factory | Identified Exp. Melee Analysis Suite 6985 | -4/Factory | Found Exp. Melee Analysis Suite 6989 | -4/Factory | Found Exp. Melee Analysis Suite 6991 | -4/Factory | Found Exp. Melee Analysis Suite 6993 | -4/Factory | Found Exp. Melee Analysis Suite 6995 | -4/Factory | Found Exp. Melee Analysis Suite 7004 | -4/Factory | Discovered new exit (range 15) 7019 | -4/Factory | Entered Research 7019 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 8088 | -3/Research | System corruption reached 10% 8341 | -3/Research | Lost 6 parts (1p3n1u1w) 8902 | -3/Research | Spotted B-90 Cyclops 8932 | -3/Research | Found Quantum Capacitor 9358 | -3/Research | Identified exit to Armory 9358 | -3/Research | Identified exit to Quarantine 9496 | -3/Research | Build established: Scavenger-Ninja 9652 | -3/Research | Lost 5 parts (3u2w) 9778 | -3/Research | Found Prototype Slashing Weapon 9778 | -3/Research | Identified Molecular Scythe 9848 | -3/Research | Build established: Scavenger-Mutant 9887 | -3/Research | Discovered new exit (range 12) 10141 | -3/Research | Entered another Research area 10141 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10247 | -2/Research | Found Fusion Bomb Launcher 10270 | -2/Research | Found Prototype Processor 10270 | -2/Research | Identified Exp. Core Analyzer 10465 | -2/Research | Spotted B-90 Cyclops 10579 | -2/Research | Discovered new exit (range 16) 10596 | -2/Research | Entered Access 10596 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10626 | -1/Access | Lost 5 parts (2p2n1u) 10768 | -1/Access | Spotted B-99 Colossus 10943 | -1/Access | Lost 3 parts (3u) 11024 | -1/Access | Lost 9 parts (1p2n4u2w) 11127 | -1/Access | First assault squad dispatched 11127 | -1/Access | Lost 5 parts (1p3n1u) 11173 | -1/Access | Core integrity fell below 50% 11214 | -1/Access | Core integrity fell below 20% 11217 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 11163_ Penetrated by Slug. 11163_ Field Propulsion Drive destroyed. 11163_ Penetrated by Slug. 11163_ Field Propulsion Drive destroyed. 11163_ Penetrated by Slug. 11163_ Exp. Melee Analysis Suite destroyed. 11163_ Penetrated by Slug. 11172_ Exp. Gyrokinetic Inverter destroyed. 11190_ Adv. Energy Well destroyed. 11198_ System corrupted: Matter fused (-5). 11200_ Recycling Unit disabled. 11200_ P-80 Master resets S-43 Plague, system corruption cleaned. 11212_ Anti-Orbital Battery disabled. 11213_ Penetrated by Slug. 11214_ Slug penetrates Wall. 11214_ Penetrated by Slug. 11215_ Slug penetrates Wall. 11216_ Slug penetrates G-73 Enforcer. 11216_ Slug penetrates Wall. 11217_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????? | | #???????????????????????????????????????? | | ########????????????????????????????????? | | ## ! #????????????????????????????????? | | ## #????????????????????????????????? | | ###############??????????????????? | | ## ## ###########????????? | | ?# ## # #????????? | | ### ### """"""" + #????????? | | # #?# """Y" " # #????????? | | + #?# # #????????? | | # #?# ] + #????????? | | # #?# """"" # #????????? | | #^^ #?# """"""""# #????????? | | # #?# """"""""# s #????????? | | # #?# "" "" !p #????????? | | # #?# ###s ###????????? | | # #?# #?#sss #??????????? | | ! # #?##############?# #??????????? | | # #???##########???# #??????????? | | = # #??? [ ??#h #??????????? | | ### #???? ??# h #??????????? | | ### #????"" ?#h #??????????? | | # #????"" ?# #??????????? | | # #????"" # g #??????????? | | #????"" #Y@ #??????????? | | # #????"" gh #??????????? | | # #? [ | # #??????????? | | ###! #? # #??????????? | | # = #?? ?# #??????????? | | += #??############### #??????????? | | # #???# # #??????????? | | # #???# # ^ #??????????? | | ?# #???# # #??????????? | | ?# #???# # #??????????? | | ??# #???# # #??########? | | ??# #???# # #? #? | | ??# #???# # #? #? | | ??# #???# # # #? | | ??# #???# # # #? | | ??# #????? # + #? | | ??# #??????? # # ! #? | | ### ###??????? ??# # #? | | # ##########+##### #? #? | | # ##+########? | | #?????? | | #?????? | | #?????? | | # ##+#+#?????? | | # ##########+###########??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 1220 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Additional Mass Support 9 Corruption Prevention 20 Armor Coverage 600 Resistance: EM 25 Core Shielding 20 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 76 Targeting Accuracy 6 Melee Accuracy 72 Target Analysis 8 Core Analysis 15 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cmb. Gravmag System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed InertialOverloadCompressor Manual? 0 Play Time 05:27:39 Cumulative 116.7 hours Start 2021.06.01 @ 02:01:13 End 2021.06.15 @ 21:00:32 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 15 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bb2e29c2-2c1e-4902-9de5-5c99945e623e