Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.10 @ 22:38:03 // Winter2019/RPGLIKE

Player: Gnomed!

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (31)      155
Value Destroyed (922)      922
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4477

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             19944/20000
Matter                     833/3250
Energy                     12375/12375
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (24)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION (5) ---
           Flight Unit
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
>          --- UTILITY (13) -----
  Improved Cooling System
           Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
           Targeting Computer
     Light Armor Plating
    Medium Armor Plating
           Hardlight Generator
>          --- WEAPON (6) -------
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
           Gauss Cannon
>          --- INVENTORY (148) --
           Wheel
           Wheel
   Compact Wheel

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           VTOL Module
           VTOL Module
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
  Improved Cooling System
           Visual Processing Unit
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Terrain Scanner
           Seismic Detector
           Targeting Computer
     Light Armor Plating
    Medium Armor Plating
    Medium Armor Plating
    Medium Armor Plating
           Hardlight Generator
>          --- WEAPON -----------
           Gatling Laser
           Gatling Laser
           Gatling Laser
           Gatling Laser
     Heavy Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Wheel
           Wheel
   Compact Wheel
[Rating: 58]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 VTOL Module
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Medium Armor Plating
  Device                   Improved Terrain Scanner
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Slots Evolved              22   | 22  .   .   .   .   .   .   .   
  Power                    1    | 1   .   .   .   .   .   .   .   
  Propulsion               4    | 4   .   .   .   .   .   .   .   
  Utility                  12   | 12  .   .   .   .   .   .   .   
  Weapon                   5    | 5   .   .   .   .   .   .   .   
Parts Attached             48   | 18  11  6   7   .   .   6   .   
  Power                    2    | 2   .   .   .   .   .   .   .   
    Engine                 2    | 2   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 8   5   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  8    | 8   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 5    | .   5   .   .   .   .   .   .   
  Utility                  16   | 5   5   3   3   .   .   .   .   
    Device                 7    | 3   .   2   2   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              4    | 1   1   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | 1   4   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   17   | 3   1   3   4   .   .   6   .   
    Energy Gun             6    | 1   .   1   4   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   2   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   6   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   
Parts Lost                 2    | .   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            2    | .   3   3   3   3   3   3   3   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   3   3   3   3   3   3   3   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             .    | .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   59  91  94  96  89  83  88  
  Engine                   7    | .   7   7   7   7   7   7   7   
  Wheel                    4    | .   15  .   .   .   .   .   .   
  Flight                   14   | .   2   19  19  19  19  19  19  
  Device                   16   | .   11  18  17  19  19  19  19  
  Processor                9    | .   4   10  11  11  11  11  11  
  Protection               10   | .   5   16  15  15  11  7   7   
  Energy Gun               6    | .   3   5   10  15  13  5   .   
  Ballistic Gun            7    | .   7   11  11  7   5   1   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   11  23  
Peak Build Rating          58   | 17  32  39  58  58  58  58  58  
  Average Rating           35   | 12  19  37  49  58  55  52  58  
  On Entrance              38   | .   17  32  39  58  58  48  58  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             70   | 20  50  56  64  64  64  70  70  
  Greatest Support         492  | 492 486 450 450 450 450 450 450 
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 148  | 148 148 148 148 148 148 148 148 
  Average Capacity         148  | 148 148 148 148 148 148 148 148 
  Most Carried             4    | 3   4   3   3   3   3   3   3   
  Average Carried          2    | .   3   3   3   3   3   3   3   
  Final Capacity           148  | 148 148 148 148 148 148 148 148 
  Final Carried            3    | 3   3   3   3   3   3   3   3   

 Class Distribution 
--------------------
 65% | Wizard-Scout
 34% | Wizard-Gunner

 Dominant Class 
----------------
 Wizard-Gunner | -10/Materials
  Wizard-Scout | -9/Materials
  Wizard-Scout | -8/Materials
  Wizard-Scout | -7/Factory
  Wizard-Scout | -7/Waste
  Wizard-Scout | -7/Factory
  Wizard-Scout | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Matter Collected           1801 | 386 25  935 77  .   .   247 131 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1150 | 146 57  515 253 .   .   179 .   
  Parts                    67   | 14  8   25  11  .   .   8   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Combat Hostiles Destroyed  19   | .   2   7   5   1   .   4   .   
  Guns                     15   | .   2   7   5   1   .   .   .   
  Cannons                  4    | .   .   .   .   .   .   4   .   
Classes Destroyed          9    | 3   2   2   1   .   .   1   .   
  Worker                   3    | 2   .   1   .   .   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   
  Recycler                 2    | 1   .   1   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   .   .   1   
  Watcher                  3    | .   2   .   .   .   .   1   .   
  Swarmer                  4    | .   2   .   .   .   .   2   .   
  Grunt                    9    | .   .   5   4   .   .   .   .   
  Sentry                   5    | .   .   2   1   1   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 2   2   4   4   1   .   5   1   
  Combat Bots Only         4    | .   2   4   3   1   .   4   .   
Max Kills in Single Turn   2    | 1   1   2   2   1   .   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Hostile Shots Fired        92   | .   1   41  4   9   2   35  .   
  Missed                   38   | .   .   15  2   4   .   17  .   
  Hits                     54   | .   1   26  2   5   2   18  .   
    Melee                  2    | .   .   .   .   .   2   .   .   
    Projectile             52   | .   1   26  2   5   .   18  .   
  Critical Strikes         1    | .   .   1   .   .   .   .   .   
Damage Taken               109  | .   3   37  6   .   35  28  .   
  Core                     56   | .   2   10  3   .   27  14  .   
  Absorbed by Shields      198  | .   .   104 8   16  8   62  .   
  Redirected to Core       49   | .   2   9   3   .   27  8   .   
  Ignored by Resistances   437  | .   5   202 19  27  56  128 .   
Core Remaining (%)         99   | 100 99  99  99  .   .   99  .   
Volleys Fired              52   | 5   13  15  9   4   .   5   1   
  Largest                  6    | 3   3   6   6   6   .   6   6   
  Hottest                  366  | 80  80  166 366 366 .   263 240 
Shots Fired                230  | 15  39  63  54  24  .   29  6   
  Gun                      199  | 15  39  63  54  24  .   4   .   
  Cannon                   31   | .   .   .   .   .   .   25  6   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  148  | 10  26  42  30  8   .   26  6   
  Thermal                  43   | .   .   6   18  16  .   3   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          39   | 5   13  15  6   .   .   .   .   
  Robot Hit Streak         36   | 9   11  19  22  18  .   31  36  
  Robot Miss Streak        1    | .   1   1   1   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        4    | .   .   2   2   .   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   1   .   .   .   .   
Shots Hit Robots           103  | 9   13  43  18  6   .   9   5   
  Core Hits                53   | 5   5   16  14  4   .   8   1   
  Critical Kills           1    | .   .   .   1   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   
  Critical Strikes         4    | .   .   1   1   .   .   2   .   
    Destroy                1    | .   .   .   1   .   .   .   .   
    Blast                  2    | .   .   .   .   .   .   2   .   
    Corrupt                1    | .   .   1   .   .   .   .   .   
Melee Attacks              4    | .   3   1   .   .   .   .   .   
  Impact                   4    | .   3   1   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           1927 | 129 194 643 378 194 .   249 140 
  Guns                     1544 | 128 194 643 330 194 .   55  .   
  Cannons                  334  | .   .   .   .   .   .   194 140 
  Explosions               48   | .   .   .   48  .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ramming                  1    | 1   .   .   .   .   .   .   .   
  Kinetic                  1049 | 66  109 404 102 34  .   194 140 
  Thermal                  515  | .   .   67  233 160 .   55  .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          362  | 62  85  172 43  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         4    | .   .   3   .   .   4   4   .   
  Average Corruption       3    | .   .   2   .   .   4   4   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
  Effects                  5    | .   .   .   .   .   1   4   .   
    Matter Fused           1    | .   .   .   .   .   .   1   .   
    Heat Flow Errors       2    | .   .   .   .   .   1   1   .   
    Data Loss (minor)      1    | .   .   .   .   .   .   1   .   
    Misfires               1    | .   .   .   .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            2    | .   .   .   .   .   .   .   2   
  Projectiles              2    | .   .   .   .   .   .   .   2   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Knockbacks                 1    | .   .   .   .   .   .   .   1   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  1    | .   .   .   .   .   .   .   1   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   .   .   
  Rammed                   1    | 1   .   .   .   .   .   .   .   
Targets Rammed             1    | 1   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   .   
  Received Heat Transfer   44   | .   .   37  7   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             9    | .   .   .   3   4   .   2   .   
  Heat Transferred         875  | .   .   125 350 300 .   100 .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      1    | .   .   .   1   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             170  | 10  51  170 139 45  7   136 63  
  Initial                  51   | .   .   .   51  35  7   .   37  
  Average                  42   | 1   11  95  102 18  5   57  43  
Influence Increases        745  | 20  72  264 133 49  .   166 41  
  Destroy 0b10 Robot/C     380  | .   40  140 100 20  .   80  .   
  Destroy 0b10 Robot/NC    60   | 20  15  10  5   .   .   5   5   
  Destroy Leader           126  | .   14  50  20  10  .   32  .   
  Disable Machine          20   | .   .   4   4   4   .   4   4   
  Destroy Structure        54   | .   3   .   4   .   .   15  32  
  Partial Spotted          30   | .   .   .   .   15  .   15  .   
  Lose Combat Pursuer      75   | .   .   60  .   .   .   15  .   
Influence Decreases        682  | 20  70  96  194 128 30  60  84  
  Entered New Map          287  | .   .   2   119 74  23  .   69  
  Time Decay               388  | 20  70  94  75  54  .   60  15  
  Lost Part                7    | .   .   .   .   .   7   .   .   
Squads Dispatched          3    | .   .   2   .   .   .   1   .   
  Investigation            1    | .   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Distress Signals           2    | .   .   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              38   | .   4   16  5   2   5   6   .   
  Peak Tracking Total      8    | .   1   8   2   2   5   3   .   
  Tactical Retreats        3    | .   .   2   .   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Traps Triggered            6    | .   .   3   .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Machines Disabled          5    | .   .   1   1   1   .   1   1   
  Max in Single Turn       1    | .   .   1   1   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Machines Accessed          5    | .   1   .   1   1   .   1   1   
  Terminals                4    | .   .   .   1   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                10   | .   1   .   3   3   .   2   1   
  Successful               10   | .   1   .   3   3   .   2   1   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   .   3   2   .   2   1   
  Terminals                9    | .   .   .   3   3   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   .   .   2   3   .   2   1   
  Record                   1    | .   .   .   .   1   .   .   .   
  Level Access Points      3    | .   .   .   1   1   .   1   .   
  Branch Access Points     4    | .   .   .   1   1   .   1   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  10  .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  10  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Active Infowar (turns)     810  | 108 196 145 106 100 25  105 25  
  Optics                   589  | .   83  145 106 100 25  105 25  
  Sensors                  782  | 80  196 145 106 100 25  105 25  
  Terrain                  810  | 108 196 145 106 100 25  105 25  
  Seismic                  767  | 65  196 145 106 100 25  105 25  
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Turns Passed               863  | 161 196 145 106 100 25  105 25  
Spaces Moved               1647 | 144 191 311 188 335 89  305 84  
  Core                     32   | 28  4   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   247  | 116 131 .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   1368 | .   56  311 188 335 89  305 84  
  Fastest Speed            24   | 50  24  24  24  24  24  24  24  
  Average Speed            33   | 81  66  24  24  24  24  24  24  
  Slowest Speed            100  | 100 84  24  24  24  27  24  24  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            17   | .   .   6   4   1   2   4   .   
  Potential Cave-ins       .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   31  27  23  9   90  14  4   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | 1   1   1   1   .   .   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 3    | .   3   .   .   .   .   .   .   
Terrain Destroyed          56   | .   3   .   3   .   .   16  34  
  Melee                    3    | .   3   .   .   .   .   .   .   
  Projectile               17   | .   .   .   .   .   .   16  1   
  AOE                      36   | .   .   .   3   .   .   .   33  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Fac 
Total                      1760 | 167 223 330 214 338 88  315 85  
  Wait                     9    | .   .   .   9   .   .   .   .   
  Move                     1608 | 143 190 298 179 333 85  296 84  
  Hop                      16   | .   .   6   4   1   1   4   .   
  Pick Up                  1    | .   1   .   .   .   .   .   .   
  Fast Attach              48   | 15  10  9   6   .   2   6   .   
  Attach                   1    | .   1   .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     4    | 3   .   .   1   .   .   .   .   
  Drop                     16   | .   5   1   6   .   .   4   .   
  Fire                     52   | 5   13  15  9   4   .   5   1   
  Melee                    4    | .   3   1   .   .   .   .   .   
  Ram                      1    | 1   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / Min / Sub)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 6 exits: Fac x4 / *Low x2)
-7/Waste
-7/Factory (discovered 6 exits: *Fac x4 / Low x2)
-6/Factory (discovered 4 exits: Low x2 / Ext x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Power slot (x1)
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x4)
    1 | -11/Scrapyard | Upgraded with Utility slot (x12)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x5)
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 18)
  162 | -11/Scrapyard | Entered Materials
  164 | -10/Materials | Identified exit to Subcaves
  164 | -10/Materials | Discovered exit to Subcaves (range 10)
  204 | -10/Materials | Identified exit to Materials
  204 | -10/Materials | Discovered exit to Materials (range 16)
  291 | -10/Materials | Identified exit to Mines
  291 | -10/Materials | Discovered exit to Mines (range 16)
  302 | -10/Materials | Discovered exit to Materials (range 15)
  358 | -10/Materials | Entered another Materials area
  360 | -9/Materials  | Reached level 2
  360 | -9/Materials  | Reached level 3
  477 | -9/Materials  | Reached level 4
  496 | -9/Materials  | Identified exit to Materials
  496 | -9/Materials  | Discovered exit to Materials (range 26)
  503 | -9/Materials  | Entered another Materials area
  505 | -8/Materials  | Reached level 5
  505 | -8/Materials  | Reached level 6
  581 | -8/Materials  | Identified exit to Factory
  581 | -8/Materials  | Discovered exit to Factory (range 16)
  600 | -8/Materials  | Build established: Wizard-Scout
  609 | -8/Materials  | Entered Factory
  609 | -7/Factory    | Accompanied by 1 ally
  611 | -7/Factory    | Reached level 7
  611 | -7/Factory    | Reached level 8
  611 | -7/Factory    | Reached level 9
  632 | -7/Factory    | Identified exit to Lower Caves
  636 | -7/Factory    | Identified exit to Factory
  709 | -7/Factory    | Sucked down chute
  709 | -7/Factory    | Entered Waste
  711 | -7/Waste      | Reached level 10
  714 | -7/Waste      | Spotted C-40 Crusher
  715 | -7/Waste      | Spotted C-40 Crusher
  717 | -7/Waste      | Spotted C-40 Crusher
  722 | -7/Waste      | Spotted C-40 Crusher
  724 | -7/Waste      | EMP discharged
  724 | -7/Waste      | Identified exit to Factory
  724 | -7/Waste      | Discovered exit to Factory (range 26)
  724 | -7/Waste      | Spotted C-40 Crusher
  724 | -7/Waste      | Spotted C-40 Crusher
  728 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  729 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  734 | -7/Waste      | Entered Factory
  839 | -7/Factory    | Entered another Factory area
  841 | -6/Factory    | Reached level 11
  841 | -6/Factory    | Reached level 12
  863 | -6/Factory    | Spotted B-75 Beast
  864 | -6/Factory    | Identified exit to Lower Caves
  864 | -6/Factory    | Identified exit to Extension
  864 | -6/Factory    | Self-destructed

 Last Messages 
---------------
00831_ U-05 Engineer works on Pressure Siphon.
LOCATION=FACTORY
GOAL=ESCAPE
00841_ Reached level 11.
00841_ Reached level 12.
00842_ Acquired 131 matter.
00858_ Destroyed Imp. Hover Unit.
00858_ O-24 Administrator knocked back.
00858_ Slug penetrates O-24 Administrator.
00858_ O-24 Administrator destroyed.
00858_ Nuclear Reactor explodes.
00864_ Connecting with Terminal...
>>Access(Branch)
  Found 4 branch access points:
    (124,31) Lower Caves
    (89,73) Lower Caves
    (189,109) Extension
    (49,36) Extension
  Map updated.
[Achievement: Superachiever]

 Map 
-----
+----------------------------------------------------+
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| ###   ]  ##   """  ###* "@"                  k     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           1030
Energy Generation          1600
Energy Capacity            12375
Matter Stores              869
Matter Capacity            3250
Sight Range                108
Robot Scan Range           129
Terrain Scan Range         16
Terrain Scan Density       5810
Armor Coverage             1050
Resistance: KI             55
Resistance: TH             55
Resistance: EX             55
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                65
Targeting Accuracy         5
Offensive Hacking          2050
Defensive Hacking          1000

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Superachiever

 Challenges 
------------
None

 RPGLIKE                              | -11        -10        -9         -8         -7         -7         -7         -6         
---------                  Run        | Yrd        Mat        Mat        Mat        Fac        Was        Fac        Fac        
Levels Raised              11         | .          .          3          2          3          1          .          2          
  XP Earned                23360      | 6000       250        4472       4065       4472       259        550        3292       
  XP Spent                 -201756830 | -201756830 .          .          .          .          .          .          .          
Upgrades                   2518       | 2518       .          .          .          .          .          .          .          
  Power Slot               1          | 1          .          .          .          .          .          .          .          
  Propulsion Slot          4          | 4          .          .          .          .          .          .          .          
  Utility Slot             12         | 12         .          .          .          .          .          .          .          
  Weapon Slot              5          | 5          .          .          .          .          .          .          .          
  Core Integrity           388        | 388        .          .          .          .          .          .          .          
  Heat Dissipation         163        | 163        .          .          .          .          .          .          .          
  Energy Generation        317        | 317        .          .          .          .          .          .          .          
  Energy Storage           242        | 242        .          .          .          .          .          .          .          
  Matter Storage           59         | 59         .          .          .          .          .          .          .          
  Mass Support             86         | 86         .          .          .          .          .          .          .          
  Inventory Capacity       148        | 148        .          .          .          .          .          .          .          
  Sight Range              90         | 90         .          .          .          .          .          .          .          
  Sensor Range             57         | 57         .          .          .          .          .          .          .          
  Terrain Scan Density     58         | 58         .          .          .          .          .          .          .          
  Ranged Accuracy          206        | 206        .          .          .          .          .          .          .          
  Melee Accuracy           52         | 52         .          .          .          .          .          .          .          
  Hack Attack %            406        | 406        .          .          .          .          .          .          .          
  Hack Defense %           200        | 200        .          .          .          .          .          .          .          
  KI Resistance %          4          | 4          .          .          .          .          .          .          .          
  TH Resistance %          4          | 4          .          .          .          .          .          .          .          
  EX Resistance %          4          | 4          .          .          .          .          .          .          .          
  KI Damage %              4          | 4          .          .          .          .          .          .          .          
  TH Damage %              4          | 4          .          .          .          .          .          .          .          
  EX Damage %              4          | 4          .          .          .          .          .          .          .          
Protomatter Created        269        | .          30         32         125        61         .          21         .          
Protomatter Decayed        208        | .          30         32         125        .          .          21         .          

 Game 
------
Seed              StructuralHackingShifter
  Manual?         0
Play Time         00:13:54
  Cumulative      67.5 hours
  Start           2025.05.10 @ 22:23:45
  End             2025.05.10 @ 22:38:03
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          65
  Rogue           0
  Adventurer      6
  Explorer        59
Win Type          -
  Total           22
  Types           10/3/3/2/1/1/2/0/0/0
Lore%             45
Gallery%          56
Achievement%      87
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          77%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e0a1042-8313-4ec0-b61d-263f772fdb10