Cogmind - Beta 12 --- EXPLORER MODE // 2023.08.23 @ 16:03:01 Player: Phantom Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (162) 810 Value Destroyed (7565) 7565 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (2739) 2739 TOTAL SCORE: 18194 Bonus ------- High Alert Combat Kills 127 Follower Combat Kills 1534 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -22 Cogmind --------- Core Integrity 1249/1450 Matter 261/300 Energy 280/280 System Corruption 8% Temperature Warm (112) Movement Walking (103) Location -2/Research Parts ------- > --- POWER (3) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Advanced VSS Leg Advanced VSS Leg Biometal Leg Centrium Leg Centrium Leg Experimental Biometal Leg > --- UTILITY (12) ----- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Spectral Analyzer Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced ECM Suite Improved System Shield > --- WEAPON (3) ------- Gamma Rifle Precision Phase Gun Compact Linear Accelerator > --- INVENTORY (15) --- Myomer Leg Advanced Weight Redist. System Faulty Advanced Quantum Shading Machine Layered Medium Armor Plating Relay Coupler [Programmer] (116) Heavy Laser Phase Gun Enhanced Quantum Rifle Hypervelocity Gauss Cannon Gamma Bomb Array Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Advanced VSS Leg Advanced VSS Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Spectral Analyzer Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Launcher Guidance Computer Quantum Capacitor Advanced ECM Suite Improved System Shield > --- WEAPON ----------- Gamma Rifle Precision Phase Gun Compact Linear Accelerator > --- INVENTORY -------- Advanced Weight Redist. System Advanced Quantum Shading Machine Layered Medium Armor Plating Relay Coupler [Programmer] Heavy Laser Phase Gun Enhanced Quantum Rifle Hypervelocity Gauss Cannon Gamma Bomb Array Advanced Remote Datajack [Rating: 174] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Cooled Aerolev Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Power Shielding Weapon Heavy Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Gamma Bomb Array Slashing Weapon Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Slots Evolved 17 | . 1 2 2 2 2 . . . 2 2 . 2 2 Power 2 | . . 1 . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 1 . . . . 1 . . . Utility 10 | . 1 1 . 1 1 . . . 2 1 . 1 2 Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 146 | 7 4 3 15 14 16 . . 9 3 1 18 28 28 Power 16 | 1 . 1 4 1 1 . . . . . 2 2 4 Engine 5 | 1 . . 3 . 1 . . . . . . . . Core 5 | . . 1 1 1 . . . . . . . 1 1 Reactor 6 | . . . . . . . . . . . 2 1 3 Propulsion 40 | 2 . . 4 7 8 . . 2 2 1 7 1 6 Treads 6 | 2 . . 4 . . . . . . . . . . Leg 33 | . . . . 7 8 . . 2 1 1 7 1 6 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . Utility 46 | 2 2 1 1 1 3 . . 3 1 . 4 16 12 Device 17 | . . . 1 . 1 . . 2 . . . 10 3 Storage 3 | 1 1 . . . . . . . . . . 1 . Processor 9 | 1 1 1 . . 1 . . . . . . 2 3 Hackware 5 | . . . . . . . . 1 1 . . . 3 Protection 12 | . . . . 1 1 . . . . . 4 3 3 Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 2 1 6 5 4 . . 4 . . 5 9 6 Energy Gun 21 | 1 1 . 5 1 3 . . . . . 1 6 3 Energy Cannon 2 | . . . . . . . . . . . 2 . . Ballistic Gun 6 | 1 1 1 1 . . . . 1 . . . 1 . Ballistic Cannon 8 | . . . . 3 1 . . 2 . . . . 2 Launcher 5 | . . . . . . . . 1 . . 2 1 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . Unidentified Prototypes 17 | . . . 2 . . . . . 1 . . 10 4 Parts Lost 39 | . . . 2 7 . . . 6 . . 3 10 11 Power 9 | . . . 1 1 . . . . . . 1 1 5 Propulsion 8 | . . . . 2 . . . 1 . . . 3 2 Utility 11 | . . . . 1 . . . 3 . . 1 4 2 Weapon 11 | . . . 1 3 . . . 2 . . 1 2 2 Highest Loss Streak 4 | . . . 1 2 . . . 2 . . 3 4 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 98 96 97 . 100 96 88 83 86 96 89 Engine 5 | . 12 10 9 7 6 . 6 6 5 5 . . . Core 4 | . . 10 5 6 6 . 6 6 5 5 2 1 1 Reactor 3 | . . . . . . . . . . . 6 11 10 Treads 6 | . 25 20 25 . . . . . . . . . . Leg 19 | . . . . 26 30 . 31 30 26 28 29 25 22 Device 10 | . . . . 7 12 . 12 13 11 10 10 22 15 Storage 6 | . 12 10 8 7 6 . 6 6 5 5 5 4 4 Processor 13 | . 23 30 24 12 6 . 6 6 5 5 5 8 16 Hackware 2 | . . . . . . . . 1 5 5 5 4 3 Protection 3 | . . . . 7 9 . 12 7 5 5 8 2 1 Energy Gun 8 | . 12 10 15 8 7 . 12 5 . . . 10 7 Ballistic Gun 4 | . 12 10 8 2 . . . 2 5 5 3 . 1 Ballistic Cannon 4 | . . . . 8 10 . 6 9 11 10 . . 1 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 146 | 19 30 36 44 58 60 60 60 61 58 58 113 146 115 Greatest Support 168 | 40 40 40 64 63 92 92 92 92 90 110 168 168 157 Greatest Overweight (x) 1 | . . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 9 13 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 9 13 15 15 15 14 15 14 15 13 15 15 14 Average Carried 11 | 5 7 10 13 10 12 14 13 11 13 8 11 13 9 Final Capacity 15 | 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 5 9 13 13 12 14 14 13 9 14 8 15 12 11 Class Distribution -------------------- 35% | Hacker-Tank 33% | Hacker-Gunner 23% | Hacker-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -6/Lower Caves Hacker-Tank | -6/Zion Hacker-Tank | -5/Proximity Caves Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Mutant | -4/DSF Hacker-Gunner | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ----------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Matter Collected 3777 | 235 138 141 225 484 157 . 56 488 494 . 265 382 712 Remotely . | . . . . . . . . . . . . . . Salvage Created 8025 | . 325 502 1123 502 103 . . 345 430 . 262 2227 2206 Parts 377 | . 18 46 67 10 2 . . 9 26 . 11 89 99 Haulers Intercepted 1 | . . . . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Combat Hostiles Destroyed 131 | . 6 14 19 20 2 . . 10 11 . . 28 21 Guns 73 | . 5 14 16 8 1 . . 2 . . . 22 5 Cannons 30 | . . . . 12 1 . . 3 11 . . 2 1 AOE 17 | . 1 . 2 . . . . 3 . . . 2 9 Classes Destroyed 21 | . 2 2 5 3 . . . 5 . . . 2 2 Worker 7 | . . . 2 1 . . . . 1 . . . 3 Builder 6 | . . . 1 . . . . . 1 . . 2 2 Tunneler 2 | . . . . . . . . . . . . . 2 Hauler 1 | . . . . . . . . 1 . . . . . Recycler 2 | . . . . . . . . . . . . 1 1 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 4 | . . . 2 1 . . . . . . . . 1 Drone 1 | . . . . . . . . 1 . . . . . Watcher 18 | . 3 5 4 1 . . . . 2 . . . 3 Swarmer 23 | . . 8 4 4 . . . . 4 . . 1 2 Grunt 34 | . 6 2 6 . . . . . 6 . . 8 6 Brawler 3 | . . . 1 1 . . . . . . . . 1 Duelist 1 | . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . 1 . . . . . Sentry 20 | . . 4 7 3 2 . . 1 . . . 2 1 Specialist 3 | . . . . . . . . 1 . . . 2 . Hunter 17 | . . . 1 . . . . 3 1 . . 6 6 Programmer 15 | . . . . 1 . . . 2 . . . 8 4 Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . 1 . . . . 1 Assembled 10 | . . . . 10 . . . . . . . . . Best Kill Streak 10 | . 3 5 4 10 1 . . 4 6 . . 5 8 Combat Bots Only 10 | . 2 4 2 10 1 . . 4 4 . . 5 4 Max Kills in Single Turn 3 | . 1 2 2 2 1 . . 3 2 . . 2 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . . Exploded 3 | . 1 . 1 . . . . 3 . . . 1 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Damage Taken 8136 | . 167 289 556 1198 89 . . 1219 288 . 401 2015 1914 Core 781 | . 15 40 18 184 19 . . 106 7 . . 191 201 Absorbed by Shields 22 | . . . . . . . . . . . . 22 . Redirected to Shielding 370 | . . . . 69 21 . . 134 7 . 10 129 . Regen/Repaired (Parts) 23 | . . . . . . . 23 . . . . . . Core Remaining (%) 91 | 100 94 90 96 73 . . . 85 99 . 100 85 . Volleys Fired 405 | . 21 37 53 52 5 . 1 42 27 . 8 104 55 Largest 3 | . 2 2 3 3 3 . 3 3 3 . 3 3 3 Hottest 276 | . 76 79 119 165 173 . 173 173 124 . 265 276 263 Shots Fired 1017 | . 42 67 141 121 15 . 3 119 73 . 13 275 148 Gun 746 | . 42 67 141 48 10 . 2 57 24 . 5 238 112 Cannon 234 | . . . . 73 5 . 1 58 49 . 5 36 7 Launcher 37 | . . . . . . . . 4 . . 3 1 29 Special . | . . . . . . . . . . . . . . Kinetic 389 | . 21 37 53 81 5 . 1 63 73 . 4 8 43 Thermal 335 | . 16 30 11 18 . . . . . . 3 197 60 Explosive 8 | . . . . . . . . 4 . . 3 1 . Electromagnetic 250 | . 5 . 77 22 10 . 2 52 . . 3 34 45 Phasic 35 | . . . . . . . . . . . . 35 . Robot Hit Streak 52 | . 14 18 41 49 29 . . 40 21 . 6 52 40 Robot Miss Streak 4 | . 1 2 2 2 1 . . 2 2 . 4 2 2 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 9 | . 1 2 1 2 . . . . . . . 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . 1 1 Capacitor 5 | . . . . . . . . . . . . . 5 Shots Hit Robots 820 | . 33 56 113 88 13 . . 103 60 . 8 225 121 Core Hits 489 | . 16 25 60 44 11 . . 66 52 . 11 87 117 Critical Kills 1 | . 1 . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 37 | . 2 2 1 2 . . . 6 5 . . 14 5 Burn 18 | . 1 2 1 . . . . . . . . 10 4 Destroy 1 | . 1 . . . . . . . . . . . . Blast 10 | . . . . 2 . . . 2 5 . . . 1 Corrupt 5 | . . . . . . . . 4 . . . 1 . Intensify 3 | . . . . . . . . . . . . 3 . Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 22849 | . 501 784 2200 1952 371 . . 3132 1535 . 572 6507 5295 Guns 12916 | . 454 784 1698 626 176 . . 814 266 . 45 5724 2329 Cannons 5165 | . . . . 1326 150 . . 1614 1229 . 68 468 310 Explosions 4734 | . 47 . 502 . 45 . . 704 40 . 459 297 2640 Melee . | . . . . . . . . . . . . . . Ramming 34 | . . . . . . . . . . . . 18 16 Kinetic 6780 | . 164 392 337 1375 150 . . 1654 1495 . 18 166 1029 Thermal 8386 | . 278 392 635 228 45 . . . . . 62 4674 2072 Explosive 1360 | . . . . . . . . 704 . . 459 197 . Electromagnetic 5220 | . 59 . 1228 349 176 . . 774 40 . 20 396 2178 Impact 13 | . . . . . . . . . . . 13 . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Phasic 1056 | . . . . . . . . . . . . 1056 . Highest Corruption 15 | . . . . 1 . . . 1 1 . . 15 8 Average Corruption 3 | . . . . 1 . . . 1 1 . . 7 3 Corruption Purged 10 | . . . . . . . . . . . . 10 . Corruption Blocked 42 | . . . . . . . . . . . . 42 . Effects 68 | . . . . 5 . . . 5 1 . . 40 17 Message Errors 17 | . . . . 2 . . . 2 . . . 9 4 Matter Fused 17 | . . . . 2 . . . 1 . . . 10 4 Heat Flow Errors 7 | . . . . . . . . . . . . 5 2 Energy Discharges 6 | . . . . . . . . . 1 . . 3 2 Parts Fused 3 | . . . . . . . . 2 . . . 1 . Data Loss (minor) 10 | . . . . . . . . . . . . 5 5 Data Loss (major) 1 | . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . 1 . Weapon Failures 4 | . . . . 1 . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 233 | . . . 85 55 . . . 18 2 . . 17 56 Projectiles 92 | . . . . 55 . . . 18 2 . . 17 . Explosions 141 | . . . 85 . . . . . . . . . 56 Melee . | . . . . . . . . . . . . . . Knockbacks 31 | . . . . 8 . . . 10 12 . . . 1 Impact . | . . . . . . . . . . . . . . Kinetic 30 | . . . . 8 . . . 10 11 . . . 1 Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 415 | . . . 167 . . . . 65 . . . . 183 Shots 48 | . . . 5 . . . . 3 . . . . 40 Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . . . . . . . . . . . . 2 1 Kicked 3 | . . . . . . . . . . . . 2 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 343 | . 240 171 297 302 48 . 18 343 27 . 147 249 199 Average Temperature 75 | . 87 65 86 77 22 . 12 84 5 . 82 71 87 Received Heat Transfer 1658 | . 129 180 189 244 48 . . 231 54 . 12 346 225 Effects 4 | . . . . . . . . 4 . . . . . Interference 4 | . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 9 | . . . 1 . . . . 2 . . . . 6 Combat Hostiles 8 | . . . 1 . . . . 2 . . . . 5 Parts Fried 27 | . 1 . 4 3 1 . . . . . . 1 17 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . . . . . . 2 1 Parts Melted 38 | . 2 2 1 1 . . . . . . . 26 6 Heat Transferred 12572 | . 716 1147 857 407 50 . . . . . 74 6686 2635 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 15 | . 1 . 4 . 1 . . . . . . 1 8 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Peak Influence 569 | . 212 234 418 220 192 . . . 293 48 259 370 569 Initial 159 | . . . 13 37 79 . . . 159 48 25 100 3 Average 127 | . 64 72 94 73 99 . . . 137 48 192 149 249 Maximum Alert Level 2 | . 1 1 2 1 . . . . 1 . 1 1 2 Low Security (%) 79 | 100 99 96 89 90 100 . . . 84 100 42 64 46 Level 1 18 | . . 3 9 9 . . . . 15 . 57 35 39 Level 2 2 | . . . . . . . . . . . . . 13 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . Squads Dispatched 21 | . . 1 2 1 . . . . 4 . 2 5 6 Investigation 4 | . . . 2 . . . . . 2 . . . . Extermination 8 | . . . . 1 . . . . 1 . . 3 3 Reinforcement 6 | . . 1 . . . . . . 1 . 2 2 . Assault 2 | . . . . . . . . . . . . . 2 Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Distress Signals 10 | . . 3 3 . . . . 1 . . . 1 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 229 | . 9 20 30 27 2 . . 20 27 . 10 46 38 Peak Tracking Total 7 | . 2 6 3 4 1 . . 7 5 . 3 6 4 Tactical Retreats 13 | . . 1 1 2 . . . . 2 . . 3 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Traps Triggered 8 | . 1 . . 3 1 . . . . . 1 . 2 Indirectly 2 | . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 11 | . 4 3 4 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ---------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Machines Disabled 19 | . . . 6 1 1 . . . 4 . 2 4 1 Max in Single Turn 3 | . . . 3 1 1 . . . 2 . . 1 1 Garrison Access 4 | . . . . . 1 . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Machines Accessed 34 | . 3 5 12 6 2 . 1 . 3 1 . . 1 Terminals 24 | . 3 5 8 6 1 . . . . 1 . . . Fabricators 3 | . . . . . . . . . 2 . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . Garrison Access 3 | . . . 1 . 1 . . . 1 . . . . Total Hacks 104 | . 9 20 40 14 4 . 2 . 10 1 . . 4 Successful 72 | . 8 12 28 7 2 . 2 . 8 1 . . 4 Failed 32 | . 1 8 12 7 2 . . . 2 . . . . Catastrophic 3 | . . . 1 . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 74 | . 7 15 12 10 2 . 1 . 5 . . 12 10 Terminals 74 | . 9 20 28 14 2 . . . . 1 . . . Fabricators 13 | . . . . . . . . . 9 . . . 4 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . . . 5 . . . . . . . . . . Scanalyzers 4 | . . . 4 . . . . . . . . . . Garrison Access 6 | . . . 3 . 2 . . . 1 . . . . Terminal Hacks 29 | . 4 7 13 2 . . 2 . . 1 . . . Part Schematic 2 | . . . . . . . 2 . . . . . . Prototype ID Bank 4 | . 1 . 3 . . . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 5 | . 1 1 3 . . . . . . . . . . Unreport Threat 4 | . . 2 2 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Reprogram Traps 3 | . 1 1 1 . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . Investigation Status 2 | . . 1 . 1 . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . Recall Investigation 2 | . . 2 . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . Fabricator Hacks 11 | . . . . . . . . . 7 . . . 4 Load Schematic 6 | . . . . . . . . . 4 . . . 2 Build 5 | . . . . . . . . . 3 . . . 2 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 3 . . . . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . . . Seal Access 2 | . . . . . 1 . . . 1 . . . . Unauthorized Hacks 22 | . 3 5 8 5 1 . . . . . . . . Terminals 22 | . 3 5 8 5 1 . . . . . . . . Botnet 22 | . 3 5 8 5 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . Hacking Detections 29 | . 3 5 11 6 2 . . . 2 . . . . Full Trace Events 4 | . . . 2 . . . . . 2 . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . Robots Built 9 | . . . . . . . . . 6 . . . 3 Authchips 1 | . . . . . . . . . 1 . . . . Time 707 | . . . . . . . . . 555 . . . 152 Total Robot Build Rating 69 | . . . . . . . . . 54 . . . 15 Part Schematics Acquired 19 | . . . 2 . . . 17 . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 Authchips 1 | . . . . . . . . . . . . . 1 Time 106 | . . . . . . . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . . . . . . . 12 Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 11 | . . . 11 . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------------ Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . 1 . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 -------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Total Allies 32 | . . . . . . . 4 . 7 . . 11 10 Largest Group 7 | . . . . . . . 4 . 5 5 5 4 7 Highest-Rated Group 345 | . . . . . . . 152 . 345 345 345 320 244 Highest-Rated Ally 122 | . . . . . . . 40 . 69 69 69 103 122 Zionite Dispatches 10 | . . . . . . . . . 1 . . 6 3 Heavy 2 | . . . . . . . . . . . . 1 1 Light 1 | . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . 1 Hacker 1 | . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . 1 . Thermal Resupply 1 | . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . 1 Zionite Resupply 1 | . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 176 | . . . . . . . . . 36 . 49 56 35 Total Damage 6045 | . . . . . . . . . 1814 . 1832 1729 670 Kills 39 | . . . . . . . . . 13 . 10 11 5 Allies Corrupted 4 | . . . . . . . . . . . . 1 3 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 ------------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Turns Passed 10941 | 110 651 1016 1362 1128 412 5 657 1051 1336 21 245 1642 1305 Spaces Moved 5812 | 55 306 513 693 529 284 2 540 730 479 9 160 1005 507 Core 6 | 6 . . . . . . . . . . . . . Treads 1561 | 49 306 513 693 . . . . . . . . . . Legs 4245 | . . . . 529 284 2 540 730 479 9 160 1005 507 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 100 120 120 120 120 120 120 110 105 103 Average Speed 126 | 148 160 160 153 120 120 120 120 120 120 120 112 108 108 Slowest Speed 186 | 160 160 160 160 186 122 120 120 120 120 120 120 110 110 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 38 | 4 57 56 72 18 8 2 81 85 12 1 93 27 19 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 . 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . . . 1 . . . . . . . Scrap Searched 5 | . . . . . . . 2 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 188 | . 3 . 42 10 10 . . 48 3 . 27 15 30 Melee . | . . . . . . . . . . . . . . Projectile 22 | . . . . 10 . . . 8 3 . . 1 . AOE 166 | . 3 . 42 . 10 . . 40 . . 27 14 30 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -4 -3 -2 --------- Run | Jun Mat Mat Mat Fac Fac Low Zio Pro Fac Fac DSF Res Res Total 8695 | 84 430 642 905 924 352 4 549 815 1187 21 217 1405 1160 Wait 2028 | 11 80 81 93 316 8 3 . 24 661 6 2 213 530 Move 5800 | 54 305 512 692 528 283 1 539 729 478 9 159 1004 507 Hop . | . . . . . . . . . . . . . . Pick Up 161 | 12 11 7 22 10 18 . 4 5 11 . 18 22 21 Fast Attach 13 | . . . 3 . . . . . . . 4 6 . Attach 131 | 7 4 3 10 14 15 . . 9 3 1 14 23 28 Detach 56 | . 3 1 8 3 7 . . 3 2 . 6 10 13 Swap 3 | . . . 2 . 1 . . . . . . . . Drop 93 | . 6 1 22 1 13 . 5 3 5 5 6 21 5 Fire 405 | . 21 37 53 52 5 . 1 42 27 . 8 104 55 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 2 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -4/DSF -3/Research -2/Research History --------- Turn | Location | Event 24 | -11/Junkyard | Identified exit to Materials 24 | -11/Junkyard | Discovered exit to Materials (range 15) 111 | -11/Junkyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Utility x1 317 | -10/Materials | Build established: Hacker-Mutant 570 | -10/Materials | Identified exit to Materials 570 | -10/Materials | Discovered exit to Materials (range 13) 689 | -10/Materials | Discovered exit to Materials (range 18) 762 | -10/Materials | Entered another Materials area 762 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1172 | -9/Materials | Identified exit to Mines 1172 | -9/Materials | Discovered exit to Mines (range 11) 1201 | -9/Materials | Discovered exit to Mines (range 16) 1353 | -9/Materials | Identified exit to Materials 1353 | -9/Materials | Discovered exit to Materials (range 16) 1763 | -9/Materials | Discovered exit to Materials (range 8) 1778 | -9/Materials | Entered another Materials area 1778 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2066 | -8/Materials | Build established: Hacker-Gunner 2513 | -8/Materials | Identified exit to Factory 2513 | -8/Materials | Discovered exit to Factory (range 13) 3070 | -8/Materials | Discovered exit to Factory (range 15) 3140 | -8/Materials | Entered Factory 3140 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3552 | -7/Factory | Assembled infested ambush trap array 3614 | -7/Factory | Destroyed 10 combat bots 4257 | -7/Factory | Identified exit to Factory 4257 | -7/Factory | Discovered exit to Factory (range 9) 4268 | -7/Factory | Entered another Factory area 4268 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4371 | -6/Factory | Build established: Hacker-Tank 4614 | -6/Factory | Identified exit to Lower Caves 4614 | -6/Factory | Discovered exit to Lower Caves (range 18) 4680 | -6/Factory | Entered Lower Caves 4681 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4685 | -6/Lower Caves | Entered Zion 4814 | -6/Zion | Identified exit to Proximity Caves 4814 | -6/Zion | Discovered exit to Proximity Caves (range 14) 4820 | -6/Zion | Learned Factory emergency access door positions 4827 | -6/Zion | Found Relay Coupler [Programmer] 5143 | -6/Zion | Imprinted 5145 | -6/Zion | Declared Zion's savior 5342 | -6/Zion | Entered Proximity Caves 5530 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 5530 | -5/Proximity Caves | Spotted B-75 Beast 5595 | -5/Proximity Caves | Destroyed B-75 Beast 5611 | -5/Proximity Caves | Spotter reported a threat 6038 | -5/Proximity Caves | Learned Factory terminal intel 6167 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6350 | -5/Proximity Caves | Learned Factory trap positions 6383 | -5/Proximity Caves | Identified exit to Factory 6383 | -5/Proximity Caves | Discovered exit to Factory (range 9) 6393 | -5/Proximity Caves | Entered Factory 6393 | -5/Factory | Evolved 2 slots: Utility x2 6394 | -5/Factory | Loaded intel: 91 trap records 6396 | -5/Factory | Loaded intel: 26 terminal locations 6484 | -5/Factory | Zion Trap Resupply teleported in 7207 | -5/Factory | Fabricated H-88 Terminator (x2) 7461 | -5/Factory | Fabricated H-88 Terminator (x2) 7608 | -5/Factory | Fabricated H-88 Terminator (x2) 7715 | -5/Factory | Identified exit to Factory 7715 | -5/Factory | Discovered exit to Factory (range 6) 7729 | -5/Factory | Entered another Factory area 7729 | -4/Factory | Accompanied by 5 allies 7729 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7750 | -4/Factory | Identified exit to DSF 7750 | -4/Factory | Entered DSF 7750 | -4/DSF | Accompanied by 5 allies 7767 | -4/DSF | Additional patrols routed to DSF 7772 | -4/DSF | Identified exit to Research 7772 | -4/DSF | Discovered exit to Research (range 20) 7815 | -4/DSF | Lost 3 parts (1p1u1w) 7969 | -4/DSF | Crushed by falling debris 7979 | -4/DSF | Sterilization system engaged 7995 | -4/DSF | Entered Research 7995 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8005 | -3/Research | Zion Light squad teleported in 8010 | -3/Research | Found Fusion Bomb Launcher 8096 | -3/Research | Zion Zionite Resupply teleported in 8101 | -3/Research | Found Prototype Processor 8101 | -3/Research | Identified Exp. Signal Interpreter 8261 | -3/Research | Found Prototype Protection 8264 | -3/Research | Found Prototype Protection 8265 | -3/Research | Identified Zio. Weapon Casing (x2) 8314 | -3/Research | Zion Thermal Resupply teleported in 8474 | -3/Research | Zion Demo squad teleported in 8595 | -3/Research | Zion Heavy squad teleported in 8724 | -3/Research | Found Prototype Launcher 8725 | -3/Research | Identified Adv. Micro-nuke Launcher 8752 | -3/Research | Found Prototype Processor 8766 | -3/Research | Build established: Hacker-Gunner 8867 | -3/Research | System corruption reached 10% 9069 | -3/Research | Lost 4 parts (1p1n1u1w) 9094 | -3/Research | Found Gamma Bomb Array 9372 | -3/Research | Found Quantum Capacitor 9495 | -3/Research | Zion Hacker squad teleported in 9570 | -3/Research | Identified Spectral Analyzer 9611 | -3/Research | Identified exit to Research 9611 | -3/Research | Discovered exit to Research (range 5) 9637 | -3/Research | Entered another Research area 9637 | -2/Research | Accompanied by 1 ally 9637 | -2/Research | Evolved 2 slots: Utility x2 9718 | -2/Research | Garrison activated, responded to threat 9941 | -2/Research | Found Prototype Device 9943 | -2/Research | Identified Exp. Thermal Defense Suite 10013 | -2/Research | Zion Heavy squad teleported in 10151 | -2/Research | Zion Fire squad teleported in 10316 | -2/Research | Fabricated Hyp. Gauss Cannon (x2) 10459 | -2/Research | Build established: Scavenger-Gunner 10487 | -2/Research | Fabricated G-50 Soldier (x3) 10824 | -2/Research | Spotted B-90 Cyclops 10844 | -2/Research | Destroyed B-90 Cyclops 10886 | -2/Research | Spotted B-90 Cyclops 10898 | -2/Research | Retrieved Zion intel report: Active Terminals 10899 | -2/Research | Zion Infowar Resupply teleported in 10937 | -2/Research | P-80 Master assimilated allied LW-0A5(i) 10942 | -2/Research | Self-destructed Last Messages --------------- [ Squads on standby: ] [ 1 : Infowar Resupply ] [ 2 : Thermal Resupply ] [ 3 : Trap Resupply ] [ 4 : Hacking Resupply ] [ 5 : Zionite Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 10917_ 26#0CKQGG0C#PVL5YJQVSM4 10932_ P-80 Master resets P-80 Master, system corruption cleaned. 10933_ P-80 Master suffers critical hit (Blast). 10933_ Destroyed Adv. Heat Sink. 10933_ Sml. Battery melted. 10933_ P-80 Master destroyed. 10936_ K-01 Serf collects debris. 10937_ P-80 Master hacks LW-0A5(i), assimilated. 10938_ XA-JYM(A) system terminally corrupted. 10938_ P-80 Master knocked back. 10939_ Particle Reactor destroyed. 10939_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????? ?????????????????????# # ! # | | ????????? ?????????????????????# # ! # | | ?????????? ?????????????????????# / # | | ?????????? ?????????????????????# #### # | | ??????????""" ?????????????????????# #??# # | | ?????????????????????????????????????# #??####### | | ?????????????????????????????????????# #????????? | | ???????????????????????????????#+##### #????????? | | ???????????????????????????????# ########## | | ???????????????????????????????# ## # | | ???????????????????????????????# ## ! # | | ?????????????????????????????### ## ""# | | ?????????????????????????????# ##* ""# | | ????????????????????????????## # ""# | | ??????????????????????????+ + T# | | ??????????????????????????#### # ""# | | ?????????????????????????????# # ""# | | ?????????????????????????????###+###### # ""# | | ??????????????????????????????????????# # # | | ???????????????????###########????????# # # | | ???????????????????# " " #????????#%##+###### | | ???????????????????# " " #????????#% # = # | | ???????????????????# #????????# # !# | | ???????????????????# #????????# *!# # | | ???????????????????# i #????????# =%+ = # | | ???????????#???????# ==@ #????????####%# # | | ???????????# ?????# %!!%=% #???????????#%# # | | ???????????# ????# =p%!! #???????????#%###### | | ??###### ## ########p########??????###+###### | | k^ #??????# |%% # | | #??????# % # | | #??????# # | | #?###### ! # | | ? ########### ##### #?# # # | | ? """ ?????????????# #???# #?# # # | | ?????????????????????# #???# ### # # | | ?????????????????????# #???# # # | | ?????????????????????# #???# # # | | ???????????###########+##### + # | | ???????????# #!! " # # | | ???????????# #!! " " # ! # | | ???????????# # G " # | | ???????????# # %*" # # | | ???????????# # # # | | ???????????# """ """ + # # | | ???????????# """ """ # % # # | | ???????????# """ """ # % # # | | ???????????# # #% ############## | | ???????????# # # #????????????? | | ???????????################# ####????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 100 Energy Generation 63 Energy Capacity 805 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 900 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 10 Launcher Accuracy 40 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 12 Authchip Count 3 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Matter Compressor | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Imp. Transmission Jammer | -6/Zion | Archive 0b10 Decoder Chip [Scout] | -6/Zion | Archive Drone Bay | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Beamcaster | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ G-47 Trooper | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ H-88 Terminator | x2 | -5/Factory | Authchip H-88 Terminator | x2 | -5/Factory H-88 Terminator | x2 | -5/Factory Hyp. Gauss Cannon | x2 | -2/Research | Authchip G-50 Soldier | x3 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed Poop Manual? 1 Play Time 02:12:40 Cumulative 79.2 hours Start 2023.08.23 @ 00:11:37 End 2023.08.23 @ 16:03:01 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 86 Rogue 60 Adventurer 0 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 50 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfe8b5e3-3318-49b5-a10c-6c7c0c1874ab