Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 20:24:43 Player: Decree0327 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (585) 585 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2370 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 89/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Light Ion Engine Armored Wheel Armored Wheel Armored Wheel Small Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Trap Scanner Target Analyzer ECM Suite Reflective Plating Hacking Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- EM Shotgun Heavy Particle Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Armored Wheel Armored Wheel Armored Wheel Small Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Weight Redist. System Trap Scanner Target Analyzer ECM Suite Reflective Plating Hacking Suite Medium Laser Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Plasma Cutter [Rating: 25] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 2 . Weapon 1 | . . . 1 Parts Attached 25 | 7 2 5 11 Power 2 | 1 . . 1 Engine 2 | 1 . . 1 Core . | . . . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads . | . . . . Leg 2 | 2 . . . Wheel 3 | . . . 3 Hover . | . . . . Flight . | . . . . Utility 6 | 2 1 1 2 Device 2 | 1 . 1 . Storage 2 | 1 . . 1 Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 1 4 5 Energy Gun 4 | 2 1 1 . Energy Cannon 1 | . . . 1 Ballistic Gun 3 | . . 1 2 Ballistic Cannon 1 | . . . 1 Launcher 2 | . . 2 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 14 | . . . 14 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 8 | . . . 8 Highest Loss Streak 12 | . . . 12 To Critical Strikes . | . . . . Average Backups 9 | 4 7 7 13 Power 1 | . 1 1 1 Propulsion 2 | 2 2 2 2 Utility 2 | . 2 1 4 Weapon 2 | . 1 3 3 Tool/Special . | . . . . Unused Backups 19 | . 3 . 16 Power 1 | . . . 1 Propulsion 8 | . 1 . 7 Utility 9 | . 1 . 8 Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 96 | . 100 99 89 Engine 10 | . 14 11 7 Leg 16 | . 28 21 1 Wheel 7 | . . . 23 Device 14 | . 8 21 12 Storage 11 | . 14 11 9 Processor 9 | . 5 11 10 Energy Gun 17 | . 28 17 8 Ballistic Cannon 2 | . . . 7 Launcher 3 | . . 4 5 Peak Build Rating 25 | 9 9 14 25 Average Rating 12 | 6 8 12 18 On Entrance 7 | . 9 8 14 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 99 | 14 14 19 99 Greatest Support 44 | 20 20 20 44 Greatest Overweight (x) 26 | 1 . 1 26 Average Overweight (x) . | . . . 2 Largest Inventory Capacity 25 | 8 8 8 25 Average Capacity 12 | 7 8 8 23 Most Carried 20 | 6 8 8 20 Average Carried 9 | 4 7 7 13 Final Capacity 25 | 8 8 8 25 Final Carried 14 | 6 8 8 14 Class Distribution -------------------- 76% | Mutant 23% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 605 | 270 . 157 178 Remotely . | . . . . Salvage Created 602 | 44 133 191 234 Parts 54 | 7 11 20 16 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 15 | . 3 7 5 Guns 5 | . 2 3 . Cannons 4 | . . . 4 AOE 6 | . 1 4 1 Classes Destroyed 13 | 1 3 6 3 Worker 1 | . . 1 . Builder 1 | . 1 . . Tunneler 2 | 2 . . . Hauler 1 | . . . 1 Recycler 2 | . 1 . 1 Operator 2 | . . 1 1 Watcher 1 | . . 1 . Swarmer 7 | . 3 4 . Grunt 4 | . . 1 3 Brawler 1 | . . 1 . Sentry 1 | . . 1 . Specialist 1 | . . . 1 Hunter 1 | . . . 1 Best Kill Streak 9 | 1 5 9 5 Combat Bots Only 6 | . 3 6 3 Max Kills in Single Turn 2 | 1 2 2 2 Gunslinging . | . . . . Exploded 1 | . 1 1 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 122 | . 6 28 88 Missed 39 | . 2 14 23 Hits 83 | . 4 14 65 Projectile 83 | . 4 14 65 Critical Strikes 4 | . . 2 2 Damage Taken 1801 | . 32 186 1583 Core 602 | . 18 23 561 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 14 | . . 14 . Core Remaining (%) 95 | 100 92 94 . Volleys Fired 69 | 3 11 21 34 Largest 3 | 2 2 2 3 Hottest 153 | 80 90 95 153 Shots Fired 141 | 6 22 38 75 Gun 92 | 6 22 24 40 Cannon 23 | . . . 23 Launcher 26 | . . 14 12 Special . | . . . . Kinetic 36 | . . 1 35 Thermal 26 | 3 11 6 6 Explosive 26 | . . 14 12 Electromagnetic 53 | 3 11 17 22 Robot Hit Streak 9 | 4 6 9 6 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 65 | 4 9 13 39 Core Hits 43 | 3 5 15 20 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1651 | 50 143 532 926 Guns 586 | 50 114 128 294 Cannons 203 | . . . 203 Explosions 862 | . 29 404 429 Melee . | . . . . Ramming . | . . . . Kinetic 319 | . . . 319 Thermal 126 | 11 53 25 37 Explosive 833 | . . 404 429 Electromagnetic 373 | 39 90 103 141 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 24 | . . 2 22 Projectiles . | . . . . Explosions 24 | . . 2 22 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 102 | . . 45 57 Shots 6 | . . 3 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 303 | 18 90 90 303 Average Temperature 39 | 12 34 20 57 Received Heat Transfer 189 | . . 18 171 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 223 | 25 50 74 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . 1 . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 97 | 100 100 92 100 Level 1 2 | . . 7 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 215 | 5 66 215 166 Initial 72 | . . . 72 Average 46 | . 16 54 76 Influence Increases 704 | 10 99 318 277 Destroy 0b10 Robot/C 300 | . 60 140 100 Destroy 0b10 Robot/NC 50 | 10 10 15 15 Destroy Leader 64 | . 10 32 22 Successful Hack 49 | . 13 36 . Disable Machine 90 | . . 30 60 Destroy Structure 151 | . 6 65 80 Influence Decreases 704 | 10 99 145 450 Entered New Map 101 | . . . 101 Time Decay 468 | 10 99 145 214 Lost Part 135 | . . . 135 Squads Dispatched 3 | . . . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 22 | . 4 9 9 Peak Tracking Total 4 | . 3 4 3 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 2 4 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 9 | . 4 4 1 Terminals 6 | . 4 2 . Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 15 | . 7 7 1 Successful 10 | . 5 4 1 Failed 5 | . 2 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 2 | . 2 . . Terminals 9 | . 7 2 . Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 5 | . 5 . . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . 1 . . Alert Level 2 | . 2 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks 1 | . . 1 . Process 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 2 | . . 1 1 Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . 1 . Time 13 | . . 13 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1236 | 54 247 474 461 Optics 95 | . . . 95 Terrain 1181 | 54 247 474 406 Seismic 702 | . . 473 229 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1477 | 114 428 474 461 Spaces Moved 955 | 76 321 303 255 Core 6 | 5 . . 1 Treads . | . . . . Legs 708 | 71 321 303 13 Wheels 241 | . . . 241 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 95 Average Speed 124 | 116 120 123 133 Slowest Speed 1350 | 120 120 190 1350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 2 | . . 2 . Cave-ins Triggered . | . . . . Exploration Rate (%) 20 | 4 41 16 22 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug 59 | . . 30 29 Terrain Destroyed 206 | . 6 95 105 Melee . | . . . . Projectile 5 | . . . 5 AOE 201 | . 6 95 100 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1124 | 92 343 364 325 Wait 30 | . 1 29 . Move 952 | 75 320 302 255 Hop . | . . . . Pick Up 30 | 7 5 2 16 Fast Attach 12 | 6 1 1 4 Attach 10 | 1 . 2 7 Detach . | . . . . Swap 8 | . 1 5 2 Drop 13 | . 4 2 7 Fire 69 | 3 11 21 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 8) 369 | -10/Materials | Identified exit to Materials 416 | -10/Materials | Discovered new exit (range 3) 418 | -10/Materials | Identified exit to Mines 543 | -10/Materials | Entered another Materials area 543 | -9/Materials | Evolved 2 slots: Utility x2 596 | -9/Materials | Repaired Aluminum Leg 911 | -9/Materials | Discovered new exit (range 11) 961 | -9/Materials | Identified exit to Materials 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1395 | -8/Materials | Discovered new exit (range 8) 1461 | -8/Materials | Core integrity fell below 50% 1474 | -8/Materials | Core integrity fell below 20% 1478 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01425_ Faulty integration triggers heat surge (+334). 01427_ Dropped Faulty Imp. Assault Rifle. 01427_ U-05 Engineer builds a Wall. 01447_ Acquired 5 matter. 01448_ Penetrated by Slug. 01448_ U-05 Engineer builds a Wall. 01451_ Arm. Wheel destroyed. 01455_ Med. Laser destroyed. 01461_ Penetrated by Slug. 01464_ Lgt. Assault Rifle destroyed. 01467_ Slug penetrates Wall. 01467_ Imp. Assault Rifle destroyed. 01470_ Penetrated by Slug. 01470_ Plasma Cutter destroyed. 01470_ Critical hit (Burn: +37). 01472_ Com. Wheel destroyed. 01472_ Knocked back. 01476_ Penetrated by Slug. 01477_ Knocked back. 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[# ###### #????????? | | # H # #????#???? | | # + #????????? | | # """ x# #????#???? | | # """ ###+#### #?###? ?? | | # """@ # # #????????? | | # %Y %# # #???#?#### | | ##### #### # ####### | | ????###??# | | ????????## " | | ?????????# # | | ?????#???# ####### | | ?????????# # #?#####+ | | ????????## ##?## | | ????????## #### "" | | ?#???????# ## Y" | | ?????????# " =/ | | ?#???????# = ### = | | ???################!## # " | | ???# #[# # " | | ???# # # # # # " | | ???# %# # # | | ??## ## # ####### | | ???# = ### # ?????? | | ??############+## # "????? | | ??# [ # ? ?? | | ??#""" [ # ???? | | ??#""" # ??? | | ??#""" # ## ! ??? | | ??# # ### ###"#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 84% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainLatentTurretformer Manual? 0 Play Time 00:23:19 Cumulative 14.9 hours Start 2025.11.18 @ 19:56:45 End 2025.11.18 @ 20:24:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 2 Adventurer 8 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 17 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 165904c5-5f3b-4c4d-a96c-0e9a5493bc7d