Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.05 @ 00:20:48 Player: naththebg Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (396) 1980 Value Destroyed (18693) 18693 Prototype IDs (70) 1400 Alien Tech Used (2) 400 Bonus (17915) 17915 TOTAL SCORE: 50488 Bonus ------- High Alert Combat Kills 2556 Follower Combat Kills 2623 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 560 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -224 Cogmind --------- Core Integrity 0/1600 Matter 148/300 Energy 100/100 System Corruption 46% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Experimental Energy Well Experimental Target Analyzer Layered Heavy Armor Plating Heavy Regenerative Plating > --- WEAPON ----------- Core Cannon Heavy Hardcell Cannon Graviton Cannon > --- INVENTORY -------- Reinforced Antimatter Reactor Quantum Reactor Quantum Reactor Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Experimental Energy Well Advanced Matter Compressor Enhanced Nova Cannon Heavy Hardcell Cannon Heavy Hardcell Cannon Advanced Micro-nuke Launcher [Rating: 227] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Advanced Myomer Leg Treads Biometal Heavy Treads Leg Advanced Myomer Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Experimental Armor Integrity Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Improved Medium Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Graviton Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Sigix Broadsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . 2 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . . 1 . . . Utility 9 | . . . . . 2 1 . . . . 1 . . . . . . . . . 2 . . 1 1 . 1 . Weapon 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 261 | 6 4 8 . 4 12 22 5 3 5 5 14 3 2 . 3 26 1 . 9 5 24 7 . 20 6 6 33 28 Power 31 | 1 . 1 . 1 . 1 1 2 . . . . . . 1 4 . . . 2 3 . . 5 1 . 4 4 Engine 8 | 1 . 1 . 1 . 1 1 1 . . . . . . 1 1 . . . . . . . . . . . . Core 7 | . . . . . . . . 1 . . . . . . . 2 . . . 2 2 . . . . . . . Reactor 16 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . 5 1 . 4 4 Propulsion 50 | 2 . 3 . . 3 4 . . . 1 3 1 . . . 6 . . 1 1 5 . . 5 2 1 7 5 Treads 10 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 3 5 Leg 40 | 2 . 1 . . 3 4 . . . 1 3 1 . . . 6 . . 1 1 5 . . 5 2 1 4 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 111 | 1 3 2 . 2 3 11 3 1 5 1 4 . 2 . 1 8 1 . 5 1 12 3 . 6 3 3 15 15 Device 61 | . 1 2 . 1 2 3 2 1 3 1 1 . 2 . . 7 . . 3 1 9 2 . 4 2 1 10 3 Storage 9 | 1 1 . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . 2 2 Processor 13 | . 1 . . . . 2 1 . 1 . . . . . . 1 . . 1 . . . . . 1 1 3 1 Hackware 8 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . 5 Protection 20 | . . . . . . 5 . . 1 . 3 . . . 1 . 1 . 1 . 2 1 . 1 . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 1 2 . 1 6 6 1 . . 3 7 2 . . 1 8 . . 3 1 4 4 . 4 . 2 7 4 Energy Gun 23 | 2 1 . . . 2 4 1 . . 3 5 2 . . 1 . . . . . . . . 2 . . . . Energy Cannon 22 | . . . . . . 1 . . . . 1 . . . . 6 . . 2 1 2 2 . 2 . . 3 2 Ballistic Gun 4 | . . 2 . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Cannon 12 | . . . . . 1 . . . . . . . . . . 1 . . 1 . 2 1 . . . 1 4 1 Launcher 6 | . . . . 1 2 1 . . . . . . . . . 1 . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 45 | . . . . 1 2 . . . 1 . . . . . . 11 . . 6 . 3 . . 6 1 2 4 8 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . System Corruption 9 | . . . . . . . . . . . . . . . . . . . . 4 . . . 5 . . . . Parts Lost 86 | . 1 3 . 1 . 2 4 4 . 3 1 . . . 1 3 . . . 2 6 4 1 1 . 18 1 30 Power 14 | . . . . 1 . . . 2 . . . . . . . . . . . 1 . 2 . . . 3 . 5 Propulsion 15 | . . 2 . . . . . . . . . . . . 1 2 . . . . . . . . . 4 . 6 Utility 34 | . . . . . . 1 2 . . 2 . . . . . 1 . . . . 4 2 1 . . 8 1 12 Weapon 23 | . 1 1 . . . 1 2 2 . 1 1 . . . . . . . . 1 2 . . 1 . 3 . 7 Highest Loss Streak 23 | . 1 1 . 1 . 1 4 3 . 2 1 . . . 1 1 . . . 2 2 2 1 1 . 17 1 23 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . Average Backups 13 | 3 8 8 8 8 12 14 14 14 15 14 14 15 15 15 14 14 14 14 13 13 13 13 14 13 13 13 13 11 Power 1 | . 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . 1 1 . 1 2 1 1 1 2 1 . 1 Propulsion 2 | 2 2 1 . . . 2 3 3 2 2 2 3 3 3 2 1 2 2 2 1 1 3 3 3 2 1 2 2 Utility 4 | . . 2 3 3 6 6 5 5 6 6 7 5 5 5 5 4 3 3 2 3 4 6 6 6 5 5 5 4 Weapon 4 | . 4 4 4 5 6 3 3 3 3 4 3 6 6 6 6 7 8 8 7 6 5 3 4 3 3 4 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 39 | . 3 . . . 4 4 . . 3 2 4 . . . . . . . . . 4 . . 2 . 1 9 3 Power 5 | . . . . . . 1 . . . 2 1 . . . . . . . . . . . . . . . 1 . Propulsion 11 | . 2 . . . . . . . 1 . 1 . . . . . . . . . 2 . . . . 1 3 1 Utility 7 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . 2 . . 2 . Weapon 15 | . 1 . . . 4 2 . . 2 . 1 . . . . . . . . . . . . . . . 3 2 Tool/Special 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 100 100 91 99 98 99 99 99 92 93 93 93 92 98 100 100 99 99 98 93 84 96 99 91 74 67 Engine 4 | . 14 14 14 14 9 7 7 6 7 7 6 6 6 6 6 6 . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . 3 5 5 8 10 8 3 . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 5 5 1 . 1 2 . 13 13 11 7 7 Treads 3 | . . 14 28 28 12 . . . . . . . . . . . . . . . . . . . . . 6 11 Leg 20 | . 28 13 . . 8 23 22 23 23 23 26 26 26 26 25 28 29 29 29 28 26 26 26 23 25 24 7 . Device 19 | . 2 14 14 14 17 14 20 24 23 22 13 13 13 13 13 19 22 23 22 17 25 24 21 25 29 25 22 21 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 7 8 8 8 6 Processor 4 | . 11 . . . . 3 1 . 5 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 10 6 Protection 3 | . . . . . . 9 7 5 . . 5 6 6 6 5 1 . . . 5 4 4 5 1 . . . 3 Energy Gun 10 | . 28 9 . . 15 24 22 22 23 28 23 26 26 26 26 6 . . . . . . . 2 4 1 . . Energy Cannon 6 | . . . . . . . . 1 7 1 1 . . . . 16 23 23 22 22 20 10 10 6 8 9 . 1 Ballistic Gun 3 | . . 18 28 27 10 5 6 5 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . 9 10 8 4 . 11 10 Peak Build Rating 227 | 6 8 10 10 15 38 53 52 53 56 55 72 74 76 76 78 112 110 110 129 130 147 150 126 169 184 196 218 227 Average Rating 102 | 4 7 9 10 10 28 48 50 50 52 51 66 72 75 76 75 93 109 110 115 127 143 138 125 160 180 179 200 202 On Entrance 79 | . 6 8 10 10 11 38 52 51 53 52 49 71 74 76 76 75 110 110 110 129 129 146 126 122 166 184 51 218 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 192 | 14 20 20 20 33 38 63 59 69 60 60 79 75 75 74 74 96 84 84 88 85 120 123 79 141 147 148 173 192 Greatest Support 230 | 20 20 40 40 40 60 60 60 60 60 60 78 79 79 79 79 134 134 134 140 144 146 124 88 142 160 162 225 230 Greatest Overweight (x) 2 | . . . . . 1 1 . 1 . . 1 . . . . 1 . . . . . . . 1 . . 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Capacity 15 | 7 9 10 10 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 19 Most Carried 20 | 6 10 10 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 Average Carried 14 | 3 9 8 8 9 13 14 14 14 14 14 14 15 15 15 14 14 15 15 14 14 14 14 15 14 14 14 17 17 Final Capacity 20 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 5 Final Carried 20 | 6 10 8 8 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 . Class Distribution -------------------- 25% | Tank 15% | Gunner 13% | Scavenger-Tank 13% | Mutant 13% | Scavenger-Gunner 9% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Commander-Gunner | -5/Warlord Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Tank | -4/Upper Caves Tank | -4/Upper Caves Scavenger-Tank | -3/Research Messiah-Gunner | -2/Research Messiah-Mutant | -2/Quarantine Tank | -1/Access Tank | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Matter Collected 10742 | 190 90 179 . 129 287 630 234 119 137 125 154 156 30 . 40 477 7 26 177 40 693 416 166 606 413 261 2702 2258 Remotely 3750 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2156 1594 Salvage Created 17331 | . 427 346 . 138 550 1743 163 175 . 581 475 262 514 . 561 2636 424 . 214 220 2354 290 136 967 44 606 2190 1315 Parts 751 | . 26 18 . 8 32 67 12 7 . 28 23 9 17 . 23 90 24 . 4 11 105 21 3 44 2 29 109 39 Haulers Intercepted 15 | . 2 . . . 4 2 . . . . . . . . . 5 . . . . . . . 1 . . 1 . Recyclers Shooed 12 | . . . . 1 . 3 . . . . . . . . . 2 . . . . 3 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 157 | . . . . . . . 9 8 2 28 . 14 20 . 21 . 24 . . 10 . 17 4 . . . . . Prevented 7 | . . . . . . . . . . 5 . . . . . . . . . . . 1 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Combat Hostiles Destroyed 313 | . 11 9 . 3 8 34 8 3 . 13 7 5 9 . 13 31 9 . 4 8 40 16 3 13 . 7 31 28 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Guns 98 | . 11 8 . 2 3 29 4 3 . 10 7 4 7 . 10 . . . . . . . . . . . . . Cannons 168 | . . . . . 1 . . . . . . . . . . 23 6 . 4 8 33 13 3 12 . 7 30 28 AOE 27 | . . . . 1 4 5 4 . . 1 . . . . . 5 . . . . 5 2 . . . . . . Classes Destroyed 23 | . 4 . . 2 4 4 . 1 . . 1 . . . . 2 . . . 1 . 1 . . . . . 3 Worker 17 | . . . . . . 1 . . . . . . . . . 8 . . . . 1 . . 2 1 . 3 1 Builder 8 | . . . . . . . . . . . 1 . . . . 3 . . . . 3 . . . . 1 . . Tunneler 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 15 | . 2 . . . 4 2 . . . . . . . . . 5 . . . . . . . 1 . . 1 . Recycler 16 | . . . . . . 3 . . . . 1 . . . . 1 . . . . 3 . . 1 . 1 5 1 Mechanic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operator 8 | . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . . . 1 1 2 Drone 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Watcher 16 | . . . . . 1 2 . . . . 1 . . . . 3 . . . . 3 . . 1 1 1 2 1 Swarmer 92 | . 6 3 . . . 10 8 . . 4 4 1 1 . 8 4 4 . . 5 12 14 1 2 . . . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 83 | . 5 6 . 2 5 13 . 2 . 3 2 2 6 . 3 10 . . 2 1 13 . 1 . . . 3 4 Brawler 8 | . . . . 1 1 . . . . 1 . . 1 . . . . . 1 . 1 . . . . . 1 1 Duelist 8 | . . . . . 1 . . . . 1 . 1 . . . 1 . . . . 2 . . . . 1 . 1 Protector 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Sentry 19 | . . . . . 1 2 . . . . . 1 1 . 1 1 1 . . . 3 1 1 3 . . 2 1 Specialist 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hunter 33 | . . . . . . 3 . . . 2 . . . . . 7 2 . . . 4 . . 2 . 2 9 2 Programmer 50 | . . . . . . 6 . . . 1 1 . . . . 4 1 . . . 5 . . 6 . 4 16 6 Behemoth 8 | . . . . . . . . 1 . 1 . . . . 1 1 1 . 1 . . 1 . . . . . 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 12 | . 4 4 . 2 4 8 4 2 . 4 2 3 4 . 4 12 6 . 2 5 10 6 3 6 2 4 6 7 Combat Bots Only 7 | . 4 4 . 2 3 7 4 2 . 4 2 3 4 . 4 7 5 . 2 5 7 6 3 5 . 3 6 7 Max Kills in Single Turn 4 | . 2 1 . 1 2 4 4 1 . 2 2 1 1 . 2 4 1 . 1 2 3 2 1 1 1 1 2 2 Gunslinging 1 | . 1 . . . . 1 . . . 1 1 . . . 1 . . . . . . . . . . . . . Exploded 4 | . . . . 1 1 4 4 . . 1 . . . . . 3 . . . . 2 2 . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Hostile Shots Fired 2519 | . 44 58 . 11 14 165 41 33 . 55 15 6 43 . 46 156 29 . 25 18 350 106 22 54 2 392 256 578 Missed 926 | . 11 9 . 1 5 58 6 7 . 15 4 3 13 . 14 65 15 . 12 8 178 39 4 21 1 196 94 147 Deflected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Hits 1593 | . 33 49 . 10 9 107 35 26 . 40 11 3 30 . 32 91 14 . 13 10 172 67 18 33 1 196 162 431 Melee 12 | . . . . . 1 . . . . . . . . . . . . . 1 . 3 . . . . 1 . 6 Projectile 1581 | . 33 49 . 10 8 107 35 26 . 40 11 3 30 . 32 91 14 . 12 10 169 67 18 33 1 195 162 425 AOE 4 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 2 Critical Strikes 75 | . . 3 . 1 . 2 1 2 . 1 . . 3 . 1 4 . . 2 1 6 2 . 1 . 10 5 30 Part Disruptions 8 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 1 4 Damage Taken 28789 | . 303 558 . 117 188 1526 533 229 . 725 197 58 525 . 536 1885 293 . 311 117 2424 904 323 428 37 3631 1797 11144 Core 2938 | . 30 131 . 22 . 142 14 31 . 95 38 . 23 . 72 155 53 . 10 25 227 83 . 10 14 570 81 1112 Absorbed by Shields 6182 | . . . . . . . . . . . . . . . . . . . 254 46 909 405 . 362 36 867 1732 1571 Reduced by Siege Mode 1116 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 1072 Ignored by Resistances 930 | . . . . . . 109 . 38 . . . . . . . . . . . . . . . . . . 117 666 Regen/Repaired (Parts) 1761 | . . . . . . 162 . . 1072 . . . . . . . . . 53 . . . . . . 344 . 130 Core Remaining (%) 75 | 100 . . . 26 100 . . . . 59 . . . . 84 . . . . 75 . . 73 99 . 59 . . Volleys Fired 863 | . 38 30 . 13 23 83 11 9 1 22 33 6 15 . 17 69 14 . 17 9 131 34 10 29 4 32 92 121 Largest 5 | . 2 2 . 2 3 4 4 4 1 4 4 4 4 . 4 4 4 . 4 4 4 4 2 4 3 4 5 3 Hottest 488 | . 100 100 . 40 137 261 206 260 90 276 324 326 326 . 326 315 420 . 250 250 305 311 116 311 289 339 349 488 Shots Fired 2368 | . 76 60 . 25 55 315 31 29 1 73 82 24 60 . 68 247 56 . 57 31 352 83 15 107 10 63 220 228 Gun 886 | . 76 60 . 24 47 308 30 24 . 65 69 24 60 . 68 8 . . . . . . . 14 3 6 . . Cannon 1446 | . . . . . 1 . . 5 1 6 10 . . . . 236 56 . 57 31 352 83 15 93 7 57 220 216 Launcher 33 | . . . . 1 7 7 1 . . 2 . . . . . 3 . . . . . . . . . . . 12 Special 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Kinetic 624 | . . 28 . 24 18 51 10 6 . . . . . . . . . . . . . 28 15 54 . . 212 178 Thermal 1672 | . 76 32 . . 30 257 20 23 1 71 75 24 60 . 68 244 56 . 57 31 352 39 . 53 10 47 8 38 Explosive 33 | . . . . 1 7 7 1 . . 2 . . . . . 3 . . . . . . . . . . . 12 Electromagnetic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Entropic 32 | . . . . . . . . . . . . . . . . . . . . . . 16 . . . 16 . . Robot Hit Streak 22 | . 10 10 . 6 9 13 21 8 . 14 11 13 6 . 15 17 12 . 7 4 10 13 6 9 1 14 14 22 Robot Miss Streak 8 | . 6 3 . 2 4 4 2 4 . 3 5 1 2 . 4 3 2 . 4 3 5 3 2 4 2 3 4 8 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 25 | . 2 1 . . . 2 2 . . 7 2 . 3 . 6 . . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 1 . . . 1 1 . . 1 1 . 1 . 2 . . . . . . . . . . . . . Shots Hit Robots 1318 | . 45 39 . 14 35 168 21 20 . 56 37 19 38 . 44 152 23 . 35 11 168 50 10 50 2 35 97 149 Core Hits 663 | . 21 16 . 6 32 84 10 11 . 46 28 12 23 . 17 75 11 . 15 9 79 16 6 23 2 13 52 56 Critical Kills 7 | . . . . . . . . . . . . . . . . 2 1 . . . 2 . . 1 . . . 1 Critical Parts Destroyed 10 | . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 7 Critical Strikes 124 | . 7 4 . . 3 17 1 . . 1 3 5 7 . 6 4 1 . . . 2 5 1 3 . 2 17 35 Burn 53 | . 7 3 . . 2 17 . . . 1 3 5 7 . 6 2 . . . . . . . . . . . . Meltdown 6 | . . . . . . . . . . . . . . . . 2 1 . . . 2 . . 1 . . . . Destroy 21 | . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 18 Blast 40 | . . . . . . . . . . . . . . . . . . . . . . 3 1 2 . . 17 17 Sunder 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 57370 | . 589 517 . 442 1079 3751 656 470 . 1287 663 359 774 . 914 7874 983 . 1210 415 7705 2558 515 2546 173 2220 6930 12740 Guns 9869 | . 577 513 . 200 494 3146 390 332 . 983 663 359 774 . 914 179 . . . . . . . 232 37 76 . . Cannons 42190 | . . . . . 23 . . 138 . 166 . . . . . 6174 956 . 1210 415 6641 2470 515 2176 136 2107 6715 12348 Explosions 4451 | . . . . 223 553 579 266 . . 128 . . . . . 1513 . . . . 787 88 . . . . . 314 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 860 | . 12 4 . 19 9 26 . . . 10 . . . . . 8 27 . . . 277 . . 138 . 37 215 78 Kinetic 19617 | . . 263 . 200 173 474 115 53 . . . . . . . . . . . . . 839 515 1366 . . 6665 8954 Thermal 31755 | . 577 250 . 223 344 2760 275 417 . 1149 571 359 774 . 914 6353 956 . 1210 415 7428 816 . 1042 173 1305 50 3394 Explosive 3265 | . . . . . 553 491 266 . . 128 . . . . . 1513 . . . . . . . . . . . 314 Electromagnetic 92 | . . . . . . . . . . . 92 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1781 | . . . . . . . . . . . . . . . . . . . . . . 903 . . . 878 . . Highest Corruption 46 | . . . . . . 4 4 4 4 . . . . . . 1 2 2 2 4 4 4 4 9 1 26 2 46 Average Corruption 4 | . . . . . . 1 4 4 4 . . . . . . 1 1 2 2 4 2 4 4 2 1 8 1 14 Corruption Purged 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Effects 235 | . . . . . . 18 15 11 1 . . . . . . 7 7 6 1 . 30 19 9 9 1 26 22 53 Message Errors 57 | . . . . . . 7 6 7 . . . . . . . 2 3 1 . . 6 2 1 . . 3 3 16 Matter Fused 56 | . . . . . . 3 2 1 1 . . . . . . 3 1 1 1 . 10 6 3 1 . 7 9 7 Heat Flow Errors 30 | . . . . . . 3 1 . . . . . . . . . 2 1 . . 2 1 3 2 . 2 4 9 Energy Discharges 19 | . . . . . . 1 2 . . . . . . . . 2 . 1 . . 1 2 . . 1 4 3 2 Parts Rejected 6 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . 1 . 1 . 1 Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Data Loss (minor) 24 | . . . . . . 1 2 1 . . . . . . . . . . . . 2 3 1 3 . 3 2 6 Data Loss (major) 12 | . . . . . . 1 1 1 . . . . . . . . 1 2 . . 1 . 1 1 . . . 3 Misfires 5 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . 1 1 . Alerts 5 | . . . . . . 1 . 1 . . . . . . . . . . . . 2 . . . . 1 . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . . 2 4 . . . 1 . 9 Overload Shots 7 | . . . . . . . . . . . . . . . . 3 4 . . . . . . . . . . . Overflow Damage 3034 | . . . . . 11 47 . . . . . . . . . 500 . . 15 . 193 187 46 123 5 259 541 1107 Projectiles 2613 | . . . . . . . . . . . . . . . . 284 . . 15 . 151 187 46 91 5 259 517 1058 Explosions 338 | . . . . . 11 47 . . . . . . . . . 216 . . . . 16 . . . . . . 48 Melee 83 | . . . . . . . . . . . . . . . . . . . . . 26 . . 32 . . 24 1 Knockbacks 75 | . . . . . . 1 . . . . . . . . . . . . . . 1 6 . 3 . . 30 34 Impact 5 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 2 Kinetic 65 | . . . . . . . . . . . . . . . . . . . . . . 4 . 3 . . 28 30 Secondary 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 2 Self-Inflicted Damage 387 | . . . . . . 82 . . . . . . . . . . . . . . 80 23 . 124 . . 75 3 Shots 7 | . . . . . . 3 . . . . . . . . . . . . . . 2 1 . 1 . . . . Rammed 18 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 14 Targets Rammed 75 | 2 3 1 . 3 3 3 . . . 1 . . . . . 2 1 . . . 17 . . 5 . 12 8 14 Kicked 57 | 2 3 1 . . 3 3 . . . 1 . . . . . 2 1 . . . 17 . . 5 . 12 7 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . 253 157 . . 142 348 162 450 12 174 290 360 379 . 321 248 318 73 . 2 248 370 258 176 288 350 398 390 Average Temperature 101 | . 83 80 . . 32 123 36 120 12 61 90 127 155 . 123 60 100 47 . 2 123 68 110 21 116 115 98 129 Received Heat Transfer 3023 | . 78 306 . 81 81 291 . 352 . 129 54 27 247 . 84 417 12 . 51 30 302 30 18 10 4 125 37 257 Effects 17 | . . . . . . 6 . . . . . . 1 . 1 . . . . . . . . . 1 2 3 3 Shutdowns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Energy Bleed 5 | . . . . . . 1 . . . . . . 1 . 1 . . . . . . . . . . . 1 1 Interference 8 | . . . . . . 4 . . . . . . . . . . . . . . . . . . 1 2 1 . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 Total Turns 407 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 265 Longest Duration 85 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 80 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Longest Duration 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Parts Fried 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Impact Corruptions 10 | . . . . . . . . . . . . . . . . . . . . . 2 3 . 2 . . 1 2 Robots Melted 19 | . 1 1 . . . . . . . 2 . 1 2 . 3 4 2 . . . 2 . . 1 . . . . Combat Hostiles 16 | . . 1 . . . . . . . 2 . 1 2 . 3 3 2 . . . 1 . . 1 . . . . Parts Melted 91 | . 3 4 . . 2 15 . . . 8 4 4 6 . 6 26 6 . . . 2 . . 4 . 1 . . Heat Transferred 40211 | . 2220 962 . 300 925 6881 629 769 . 2204 1432 1359 2494 . 2642 8462 1320 . 900 250 3450 748 . 999 148 999 37 81 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . . . . . 1 . . . . . . . . . 5 1 . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Maximum Alert Level 4 | . . . . 1 1 2 . . . . . . . . . 3 . . . . 4 . . 2 1 1 2 4 Low Security (%) 52 | 100 100 100 . 98 25 64 . . . . 100 . . . . 36 . . . . 29 . . . . 73 50 . Level 1 23 | . . . . 1 74 27 . . . . . . . . . 29 . . . . 18 . . 43 100 26 35 13 Level 2 13 | . . . . . . 7 . . . . . . . . . 9 . . . . 18 . . 56 . . 14 38 Level 3 5 | . . . . . . . . . . . . . . . . 24 . . . . 19 . . . . . . 9 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . 38 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1538 | . 178 100 . 208 300 460 . . . . 112 . . . . 1087 . . . . 1392 . . 664 357 249 599 1538 Initial 399 | . . 65 . . . 106 . . . . 69 . . . . 41 . . . . 157 . . 399 357 144 34 379 Average 291 | . 78 48 . 63 218 175 . . . . 34 . . . . 398 . . . . 525 . . 452 306 167 238 778 Influence Increases 14136 | . 415 235 . 345 481 1183 180 85 . 479 471 180 260 . 300 1513 235 . 476 155 2079 375 60 686 30 456 1201 2256 Destroy 0b10 Robot/C 7740 | . 220 180 . 160 300 700 160 60 . 300 240 140 180 . 260 740 180 . 340 120 800 320 60 380 . 140 620 1140 Destroy 0b10 Robot/NC 485 | . 15 . . 5 30 45 . . . . 20 . . . . 115 . . 10 10 55 . . 30 10 20 60 60 Destroy Leader 1418 | . 44 40 . 40 60 188 20 10 . 40 52 10 20 . 40 146 40 . . 10 146 40 . 84 2 32 146 208 Allied During Kill 950 | . . . . 44 43 7 . . . 124 50 30 . . . 53 . . 126 . . . . 30 . . . 443 Successful Hack 51 | . . . . . 4 34 . . . . . . . . . . . . . . . . . . . . . 13 Select Force Hacks 60 | . 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 975 | . . . . 60 . 60 . . . . 15 . . . . 240 . . . . 345 . . 30 . 75 75 75 Destroy Structure 1647 | . 1 . . 21 44 74 . . . . 19 . . . . 204 . . . . 478 . . 132 18 54 300 302 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . Partial Spotted 60 | . . . . . . 15 . . . . . . . . . . . . . . 15 . . . . 30 . . Lose Combat Pursuer 600 | . 75 15 . 15 . 60 . 15 . 15 75 . 60 . . 15 15 . . 15 90 15 . . . 105 . 15 Influence Decreases 12715 | . 246 404 . 345 247 963 543 176 . 368 474 251 247 50 234 498 647 350 495 442 702 897 336 641 410 655 666 1428 Entered New Map 3245 | . . 104 . . . 128 169 19 . . 42 41 8 50 . 25 401 128 319 300 6 515 166 193 280 113 24 214 Time Decay 7662 | . 236 270 . 325 227 626 334 147 . 298 402 190 210 . 224 343 246 222 96 112 636 342 160 398 130 362 632 494 Lost Part 820 | . 10 30 . . . 20 40 10 . 30 10 . . . 10 30 . . . 20 60 40 10 10 . 180 10 300 Lost Ally 838 | . . . . 20 20 39 . . . 40 20 20 29 . . 100 . . 80 10 . . . 40 . . . 420 Purge Threat 150 | . . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 4 . . . . 9 . . . . 6 . . . . 9 . . . . 11 . . 2 . 7 8 7 Investigation 9 | . 3 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 Extermination 27 | . . . . . . 5 . . . . 2 . . . . 2 . . . . 3 . . 2 . 3 6 4 Reinforcement 13 | . 1 . . . . 1 . . . . . . . . . 5 . . . . 5 . . . . . 1 . Assault 5 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 2 Garrison 9 | . . . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . 3 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 5 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 . 1 Construction Impeded 4 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Haulers Reinforced 5 | . . . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Distress Signals 20 | . 6 . . . 3 . . . . . . . . . . 2 . . . . 1 . . 2 . 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 513 | . 26 9 . 7 22 45 7 4 . 16 18 5 13 . 11 47 10 . 33 8 66 20 8 24 2 40 33 39 Peak Tracking Total 19 | . 6 4 . 3 5 5 4 3 . 4 4 4 4 . 4 11 5 . 19 5 6 6 5 5 1 17 4 6 Tactical Retreats 22 | . 2 1 . 1 . 2 . 1 . 1 3 . 1 . . 1 1 . . 1 2 1 . . . 3 . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Traps Triggered 13 | . 1 . . . . 4 . . . . . . . . . . . . . . 4 . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Machines Disabled 65 | . . . . 4 . 4 . . . . 1 . . . . 16 . . . . 23 . . 2 . 5 5 5 Max in Single Turn 5 | . . . . 4 . 3 . . . . . . . . . 4 . . . . 5 . . 1 . 1 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Machines Accessed 41 | . 2 . 1 1 2 11 1 . 1 . 2 . . 4 . 2 1 2 2 . 3 . . 2 1 1 . 2 Terminals 10 | . . . . . 2 5 . . . . . . . . . . . 1 . . . . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . Recycling Units 11 | . 2 . . . . 3 . . . . 2 . . . . 1 . . . . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . 1 . . . Total Hacks 106 | . 4 . 4 1 6 25 1 . 3 . 2 . . 27 . 2 1 2 6 . 6 . . 3 1 3 . 9 Successful 69 | . 3 . 4 1 2 11 1 . 3 . 1 . . 27 . . 1 2 6 . 2 . . . . 3 . 2 Failed 37 | . 1 . . . 4 14 . . . . 1 . . . . 2 . . . . 4 . . 3 1 . . 7 Catastrophic 9 | . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . 1 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . 2 . . . . 2 . . . . 16 . . . . 14 . . 1 . 7 . . 14 3 14 3 9 Terminals 30 | . . . . . 6 14 . . . . . . . . . . . 1 . . . . . . . . . 9 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . 3 . . . . . . . . . . . . . . . . . 1 . 3 . . Recycling Units 19 | . 4 . . . . 5 . . . . 2 . . . . 1 . . . . 5 . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . 3 . . . . . . . . . 1 . . . . 1 . . . 1 . . . Terminal Hacks 55 | . . . 4 1 2 6 1 . 3 . . . . 27 . . 1 2 6 . . . . . . . . 2 Record 16 | . . . 4 . . . . . . . . . . 11 . . . 1 . . . . . . . . . . Part Schematic 11 | . . . . . . . . . 3 . . . . 8 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Prototype ID Bank 10 | . . . . . 1 1 . . . . . . . 3 . . . . 5 . . . . . . . . . Open Door 6 | . . . . 1 . . 1 . . . . . . . . . 1 1 1 . . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 5 | . 1 . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 5 | . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Patch 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 2 . . . 2 9 . . . . 1 . . . . 2 . . . . 2 . . 2 1 1 . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . . 17 . . . . 8 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . 68 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 28 | . . . . . . 16 . . . . 3 . . . . . . . . . 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . parse_system 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . 4 . . . . 4 . . . . 1 . . . . 3 . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Programmers 11 | . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . 1 . . . . . . . . . . . . 5 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Total Allies 53 | . . 3 . 2 . 1 . . 4 . 3 . . . . 5 . . 5 . . . . 2 . . 1 27 Largest Group 16 | . . 3 3 5 3 2 . . 4 4 3 3 2 . . 3 . . 5 1 . . . 2 . . 1 16 Highest-Rated Group 1381 | . . 40 40 79 55 43 . . 156 156 210 210 134 . . 210 . . 271 64 . . . 206 . . 29 1381 Highest-Rated Ally 269 | . . 16 16 31 31 31 . . 42 42 70 70 70 . . 85 . . 68 64 . . . 103 . . 29 269 Zionite Dispatches 5 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . 1 . Heavy 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Light 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 459 | . . . . 28 52 13 . . . 35 33 13 5 . . 41 . . 47 . . . . 17 . . . 175 Total Damage 16335 | . . . . 348 656 116 . . . 539 634 229 . . . 2465 . . 1967 . . . . 994 . . . 8387 Kills 94 | . . . . 6 8 1 . . . 3 5 2 . . . 9 . . 15 . . . . 6 . . . 39 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 2 Allies Melted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Active Infowar (turns) 1813 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . 9 1594 206 Optics 11 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . 9 . . Sensors 1800 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1594 206 Cloaking 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 19 | . . 2 . 1 . . 2 1 1 3 . 1 1 . 3 . 1 2 . 1 . . . . . . . . Drone Launches 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . 2 . 3 . 1 Branch Access 3 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Turns Passed 24521 | 65 623 673 351 1110 484 2250 746 494 1104 711 1279 585 490 101 732 923 521 472 1128 562 2247 776 327 959 266 831 2259 1452 Spaces Moved 15124 | 45 274 394 218 644 238 1282 530 326 819 446 827 455 327 85 548 500 399 374 836 442 1238 528 174 610 213 592 1130 630 Core 9 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Treads 2438 | . . 211 218 644 154 . . . . . . . . . . . . . . . . . . . . . 582 629 Legs 12677 | 37 274 183 . . 84 1282 530 326 819 446 827 455 327 85 548 500 399 374 836 442 1238 528 174 610 213 592 548 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 130 126 130 130 130 126 120 120 120 120 120 118 118 118 114 112 104 104 113 104 111 106 126 50 Average Speed 126 | 107 120 141 160 160 149 128 130 130 130 129 130 120 120 120 120 119 118 118 117 115 110 105 113 112 111 111 138 149 Slowest Speed 305 | 120 120 160 160 160 200 200 130 200 130 130 185 120 120 120 120 192 118 118 118 116 116 113 113 189 116 120 305 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 52 87 51 99 29 32 62 47 86 71 18 70 34 68 76 17 52 56 82 81 40 74 18 17 8 55 26 29 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 11 | . 2 2 1 1 . . . . 1 1 . . . 1 . . . . . . . . . . . 2 . . Known Exits Taken 5 | . . . . . . 1 . . . . 1 . . . 1 . . . . . 1 . . . . . 1 . Unknown Exits Taken 23 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 1 . 1 1 1 1 1 . . Scrap Searched 34 | . . 2 . 2 . . 4 1 3 4 . 1 2 . 5 . 2 1 . 5 . 2 . . . . . . Spaces Dug 122 | . . . . . . 5 . 1 . 17 9 . . . . 2 8 . . 1 37 . . 5 4 3 22 8 Terrain Destroyed 892 | . . . . 21 51 73 13 1 . 36 13 . . . . 101 26 . 16 16 261 36 5 53 6 18 97 49 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 474 | . . . . . . . . 1 . 1 10 . . . . 55 26 . 16 16 118 28 5 35 6 18 90 49 AOE 418 | . . . . 21 51 73 13 . . 35 3 . . . . 46 . . . . 143 8 . 18 . . 7 . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Res Res Qua Acc Com Total 18760 | 58 493 449 220 695 328 1696 565 376 857 533 971 478 387 84 580 680 420 404 934 465 1809 673 289 808 237 729 1635 907 Wait 1826 | . 161 9 3 24 29 241 2 30 12 41 44 12 41 . 9 40 4 31 25 3 351 94 106 99 4 63 301 47 Move 15095 | 44 273 393 217 643 237 1281 529 325 818 445 826 454 326 84 547 499 398 373 835 441 1236 527 173 609 212 591 1129 630 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 186 | 6 9 2 . 5 11 20 4 2 2 6 17 . . . 1 11 . . 4 2 20 1 . 12 3 5 28 15 Fast Attach 122 | 6 1 . . . 4 4 3 1 7 3 4 1 . . 1 7 1 . 6 4 12 3 . 14 2 7 18 13 Attach 91 | . 2 3 . 1 2 6 5 4 . 2 2 . . . 1 5 . . . 1 8 2 . 1 2 3 13 28 Detach 22 | . . . . . . . 1 . 1 . 3 . . . . 1 . . . . . 2 . . 1 1 3 9 Swap 217 | . 1 7 . 5 10 28 7 5 6 6 20 3 3 . 2 30 1 . 11 3 14 7 . 21 5 4 11 7 Drop 229 | . 5 4 . 1 9 25 3 . 10 7 22 2 2 . 2 16 1 . 9 2 19 3 . 18 4 11 31 23 Fire 863 | . 38 30 . 13 23 83 11 9 1 22 33 6 15 . 17 69 14 . 17 9 131 34 10 29 4 32 92 121 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kick 57 | 2 3 1 . . 3 3 . . . 1 . . . . . 2 1 . . . 17 . . 5 . 12 7 . Crush 16 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 1 12 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Rewire 31 | . . . . . . 4 . . . . . . . . . . . . 27 . . . . . . . . . Trap 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research (discovered 4 exits: *Res / Arm / Tes x2) -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 10) 312 | -10/Materials | Build established: Mutant 620 | -10/Materials | Discovered new exit (range 16) 689 | -10/Materials | Entered Mines 717 | -10/Mines | Discovered new exit (range 9) 827 | -10/Mines | Discovered new exit (range 6) 854 | -10/Mines | Learned location of Zion (-7) 994 | -10/Mines | Core integrity fell below 50% 1157 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1354 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1354 | -10/Mines | Discovered new exit (range 5) 1362 | -10/Mines | Entered Exiles 1362 | -10/Exiles | Accompanied by 3 allies 1402 | -10/Exiles | Met 8R-AWN 1428 | -10/Exiles | Met EX-HEX 1476 | -10/Exiles | Met EX-BIN 1497 | -10/Exiles | Met EX-DEC 1575 | -10/Exiles | Discovered new exit (range 10) 1713 | -10/Exiles | Entered Mines 1713 | -9/Mines | Accompanied by 3 allies 1760 | -9/Mines | Discovered new exit (range 15) 1812 | -9/Mines | Discovered new exit (range 3) 1828 | -9/Mines | Found the Drone Emporium 1834 | -9/Mines | Learned Materials security intel 1837 | -9/Mines | Found Prototype Device 1837 | -9/Mines | Identified Sensor Drone Bay 2122 | -9/Mines | Found a hidden stash of uninstalled traps 2421 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2574 | -9/Mines | Learned location of Storage (-7) 2823 | -9/Mines | Entered Materials 2823 | -8/Materials | Accompanied by 3 allies 2823 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2828 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2986 | -8/Materials | Discovered new exit (range 15) 3120 | -8/Materials | Build established: Gunner 3250 | -8/Materials | Discovered new exit (range 16) 3307 | -8/Materials | Entered Factory 3307 | -7/Factory | Accompanied by 1 ally 3307 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4209 | -7/Factory | Build established: Tank 4585 | -7/Factory | Build established: Scavenger-Tank 4792 | -7/Factory | Destroyed 7 combat bots 4913 | -7/Factory | Garrison activated, responded to threat 5359 | -7/Factory | Identified exit to Storage 5359 | -7/Factory | Identified exit to Lower Caves 5557 | -7/Factory | Entered Lower Caves 5581 | -7/Lower Caves | Learned Factory terminal intel 5591 | -7/Lower Caves | Learned 8 Factory zone layouts 5737 | -7/Lower Caves | Encountered a Warlord checkpoint 5836 | -7/Lower Caves | Lost 4 parts (2u2w) 6109 | -7/Lower Caves | Build established: Tank 6260 | -7/Lower Caves | Discovered new exit (range 5) 6303 | -7/Lower Caves | Entered another Lower Caves area 6353 | -7/Lower Caves | Learned 4 Factory zone layouts 6622 | -7/Lower Caves | Spotted B-75 Beast 6691 | -7/Lower Caves | Destroyed B-75 Beast 6704 | -7/Lower Caves | Lost 3 parts (1p2w) 6769 | -7/Lower Caves | Discovered new exit (range 14) 6797 | -7/Lower Caves | Entered Zion 6857 | -7/Zion | System corruption cleaned by Quarantine Array 6892 | -7/Zion | Visited the Megawrench Repair Shop 6895 | -7/Zion | Megawrench repaired 13 parts 7071 | -7/Zion | Found Prototype Device 7071 | -7/Zion | Identified Bomb Factory No. 2 7193 | -7/Zion | Build established: Gunner 7341 | -7/Zion | Learned Factory trap positions 7530 | -7/Zion | Met Imprinter 7555 | -7/Zion | Imprinted 7557 | -7/Zion | Declared Zion's savior 7871 | -7/Zion | Discovered new exit (range 14) 7901 | -7/Zion | Entered Proximity Caves 7901 | -6/Proximity Caves | Accompanied by 4 allies 7931 | -6/Proximity Caves | Spotted B-75 Beast 7949 | -6/Proximity Caves | Destroyed B-75 Beast 8312 | -6/Proximity Caves | Build established: Scavenger-Gunner 8465 | -6/Proximity Caves | Ambushed by research squad 8521 | -6/Proximity Caves | Lost 3 allies 8597 | -6/Proximity Caves | Discovered new exit (range 7) 8612 | -6/Proximity Caves | Entered Factory 8612 | -6/Factory | Accompanied by 1 ally 8612 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8613 | -6/Factory | Identified exit to Lower Caves 8615 | -6/Factory | Loaded intel: 74 trap records 8616 | -6/Factory | Loaded intel: 26 terminal locations 8703 | -6/Factory | Discovered new exit (range 8) 9023 | -6/Factory | Retrieved Zion intel report: Branch Access 9133 | -6/Factory | Garrison activated, responded to threat 9280 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9281 | -6/Factory | Zion Light squad teleported in 9366 | -6/Factory | Discovered new exit (range 5) 9891 | -6/Factory | Entered Lower Caves 9891 | -6/Lower Caves | Accompanied by 3 allies 10082 | -6/Lower Caves | Encountered a Warlord checkpoint 10288 | -6/Lower Caves | Learned Factory stockpile data 10464 | -6/Lower Caves | Discovered new exit (range 7) 10476 | -6/Lower Caves | Entered another Lower Caves area 10476 | -6/Lower Caves | Accompanied by 2 allies 10548 | -6/Lower Caves | Build established: Gunner 10869 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10952 | -6/Lower Caves | Learned Factory trap positions 10954 | -6/Lower Caves | Discovered new exit (range 10) 10966 | -6/Lower Caves | Entered Data Miner 10966 | -6/Data Miner | Discovered new exit (range 6) 10996 | -6/Data Miner | Met Data Miner 11018 | -6/Data Miner | Learned location of Section 7 (-2) 11018 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11040 | -6/Data Miner | Received God Mode back door access code from Data Miner 11067 | -6/Data Miner | Entered Proximity Caves 11096 | -5/Proximity Caves | Identified exit to Factory 11253 | -5/Proximity Caves | Spotted B-75 Beast 11280 | -5/Proximity Caves | Destroyed B-75 Beast 11352 | -5/Proximity Caves | Learned 4 Factory zone layouts 11362 | -5/Proximity Caves | Learned Factory emergency access door positions 11734 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11799 | -5/Proximity Caves | Entered Factory 11799 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 11801 | -5/Factory | Loaded intel: 94 trap records 11853 | -5/Factory | Spotted B-75 Beast 11856 | -5/Factory | Build established: Scavenger-Gunner 11864 | -5/Factory | Destroyed B-75 Beast 12070 | -5/Factory | Retrieved Zion intel report: Guard Positions 12071 | -5/Factory | Zion Light squad teleported in 12103 | -5/Factory | Garrison activated, responded to threat 12152 | -5/Factory | Lost 3 allies 12158 | -5/Factory | Destroyed 7 combat bots 12253 | -5/Factory | Discovered new exit (range 12) 12338 | -5/Factory | Zion Heavy squad teleported in 12439 | -5/Factory | Build established: Pyromaniac-Gunner 12447 | -5/Factory | Cargo convoy interrupted 12520 | -5/Factory | Destroyed 7 combat bots 12525 | -5/Factory | Found Prototype Processor 12525 | -5/Factory | Identified Spectral Analyzer 12593 | -5/Factory | Found Prototype Protection 12597 | -5/Factory | Destroyed 7 combat bots 12699 | -5/Factory | First assault squad dispatched 12720 | -5/Factory | Incoming assault squad redirected 12722 | -5/Factory | Entered Upper Caves 12780 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12802 | -5/Upper Caves | Learned Factory security intel 12810 | -5/Upper Caves | Build established: Messiah-Gunner 12865 | -5/Upper Caves | Spotted B-75 Beast 12873 | -5/Upper Caves | Destroyed B-75 Beast 12897 | -5/Upper Caves | Found DCF Scrap (10 items) 13232 | -5/Upper Caves | Discovered new exit (range 7) 13243 | -5/Upper Caves | Entered another Upper Caves area 13395 | -5/Upper Caves | Learned Factory stockpile data 13397 | -5/Upper Caves | Learned Factory security intel 13405 | -5/Upper Caves | Encountered a Warlord checkpoint 13697 | -5/Upper Caves | Discovered new exit (range 5) 13715 | -5/Upper Caves | Entered Warlord 13763 | -5/Warlord | System corruption cleaned by Quarantine Array 13990 | -5/Warlord | Visited the Vortex Lab 14001 | -5/Warlord | Found Prototype Energy Cannon 14001 | -5/Warlord | Identified Vortex Cannon 14006 | -5/Warlord | Warlord's base attacked by MAIN.C 14012 | -5/Warlord | Found Vortex Cannon 14356 | -5/Warlord | Warlord forces counterattacked 14426 | -5/Warlord | Build established: Commander-Gunner 14429 | -5/Warlord | Rebuked by Warlord 14441 | -5/Warlord | Opened Warlord's prototype stash 14461 | -5/Warlord | Found Prototype Processor 14461 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 14487 | -5/Warlord | Found Prototype Reactor 14527 | -5/Warlord | Spotted B-86 Titan 14534 | -5/Warlord | Destroyed B-86 Titan 14540 | -5/Warlord | Spotted Executioner 14547 | -5/Warlord | Allies destroyed Executioner 14570 | -5/Warlord | Lost 4 allies 14582 | -5/Warlord | Spotted Striker 14583 | -5/Warlord | Spotted Striker 14590 | -5/Warlord | Allies destroyed Striker 14653 | -5/Warlord | Lost 3 allies 14681 | -5/Warlord | Warlord base infiltrated, sounded retreat 14682 | -5/Warlord | Enhanced Grunt warped into view 14682 | -5/Warlord | Enhanced Grunt warped into view 14682 | -5/Warlord | Enhanced Grunt warped into view 14682 | -5/Warlord | Enhanced Demolisher warped into view 14682 | -5/Warlord | Enhanced Demolisher warped into view 14682 | -5/Warlord | Enhanced Demolisher warped into view 14750 | -5/Warlord | Spotted Striker 14771 | -5/Warlord | Spotted Striker 14808 | -5/Warlord | Spotted Striker 14817 | -5/Warlord | Lost 3 allies 14818 | -5/Warlord | Discovered new exit (range 14) 14843 | -5/Warlord | Entered Proximity Caves 14843 | -4/Proximity Caves | Accompanied by 1 ally 14846 | -4/Proximity Caves | Spotter reported a threat 15104 | -4/Proximity Caves | Build established: Tank 15333 | -4/Proximity Caves | Learned Research emergency access door positions 15356 | -4/Proximity Caves | Discovered new exit (range 16) 15405 | -4/Proximity Caves | Entered Factory 15405 | -4/Factory | Evolved 2 slots: Utility x2 15405 | -4/Factory | Identified Zio. Heavy Carapace 15708 | -4/Factory | Build established: Messiah-Tank 16130 | -4/Factory | Build established: Scavenger-Tank 16702 | -4/Factory | Retrieved Zion intel report: Branch Access 16702 | -4/Factory | Identified exit to Upper Caves 16847 | -4/Factory | Terminal network hard line cut 16905 | -4/Factory | First assault squad dispatched 16984 | -4/Factory | Incoming assault squad redirected 17040 | -4/Factory | Destroyed 7 combat bots 17172 | -4/Factory | Incoming assault squad redirected 17326 | -4/Factory | Build established: Tank 17652 | -4/Factory | Entered Upper Caves 17769 | -4/Upper Caves | Spotted B-86 Titan 17800 | -4/Upper Caves | Destroyed B-86 Titan 17958 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18273 | -4/Upper Caves | Discovered new exit (range 9) 18428 | -4/Upper Caves | Entered another Upper Caves area 18636 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 18719 | -4/Upper Caves | Discovered new exit (range 11) 18755 | -4/Upper Caves | Entered Research 18755 | -3/Research | Evolved 2 slots: Power x1, Utility x1 18997 | -3/Research | Retrieved Zion intel report: Branch Access 18997 | -3/Research | Identified exit to Armory 18997 | -3/Research | Identified exit to Testing 18998 | -3/Research | Zion Heavy squad teleported in 19060 | -3/Research | Retrieved Zion intel report: Component Stockpiles 19146 | -3/Research | Build established: Scavenger-Tank 19437 | -3/Research | Discovered new exit (range 4) 19538 | -3/Research | Found Exp. Hacking Suite 19714 | -3/Research | Entered another Research area 19714 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19971 | -2/Research | Build established: Messiah-Gunner 19977 | -2/Research | Discovered new exit (range 3) 19980 | -2/Research | Entered Quarantine 19999 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 20079 | -2/Quarantine | Spotted Alpha 7 20201 | -2/Quarantine | Found Alien Slashing Weapon 20215 | -2/Quarantine | Identified Sigix Broadsword 20236 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 20281 | -2/Quarantine | Garrison activated, responded to threat 20333 | -2/Quarantine | Repaired Particle Reactor? 20421 | -2/Quarantine | System corruption reached 10% 20648 | -2/Quarantine | Build established: Messiah-Mutant 20685 | -2/Quarantine | Incoming investigation squad redirected 20711 | -2/Quarantine | Found Alien Energy Cannon 20733 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 20803 | -2/Quarantine | Discovered new exit (range 8) 20811 | -2/Quarantine | Entered Access 20811 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 20835 | -1/Access | Lost 17 parts (3p4n7u3w) 20866 | -1/Access | Identified Vortex Chain Reactor 21173 | -1/Access | Zion Heavy Resupply teleported in 21248 | -1/Access | P-80 Master assimilated allied YW-H04(A) 21386 | -1/Access | Found Prototype Processor 21386 | -1/Access | Identified Exp. Target Analyzer 21759 | -1/Access | Build established: Gunner 22069 | -1/Access | Build established: Tank 22157 | -1/Access | Terminal network hard line cut 22586 | -1/Access | Garrison activated, responded to threat 22699 | -1/Access | Energy Cycler disabled 23056 | -1/Access | Discovered new exit (range 10) 23069 | -1/Access | Identified exit to Command 23070 | -1/Access | Entered Command 23206 | -1/Command | Retrieved Zion intel report: Active Garrisons 23272 | -1/Command | Found Prototype Processor 23272 | -1/Command | Identified Exp. Core Analyzer 23570 | -1/Command | First assault squad dispatched 23598 | -1/Command | Spotted B-99 Colossus 23631 | -1/Command | Identified Core Cannon 23683 | -1/Command | Destroyed B-99 Colossus 23698 | -1/Command | System corruption reached 10% 23818 | -1/Command | Disengaged cave seal 23818 | -1/Command | Zionites emerged from the dark tunnel 24000 | -1/Command | Lost 3 allies 24085 | -1/Command | Incoming assault squad redirected 24193 | -1/Command | Spotted Combat Programmer 24193 | -1/Command | Spotted M Guard 24193 | -1/Command | Spotted Combat Programmer 24199 | -1/Command | Allies destroyed M Guard 24204 | -1/Command | Spotted M Guard 24208 | -1/Command | Combat Programmer assimilated allied QL-QMO(i) 24209 | -1/Command | Destroyed M Guard 24210 | -1/Command | Combat Programmer assimilated allied 00-G41(i) 24215 | -1/Command | Combat Programmer assimilated allied Z-Experimental 24230 | -1/Command | Destroyed Combat Programmer 24230 | -1/Command | All MAIN.C guards destroyed 24247 | -1/Command | Lost 3 allies 24258 | -1/Command | Destroyed 7 combat bots 24272 | -1/Command | Found Prototype Protection 24272 | -1/Command | Identified Hvy. Regenerative Plating 24283 | -1/Command | Found Prototype Reactor 24283 | -1/Command | Identified Zero-point Reactor 24299 | -1/Command | Found Prototype Launcher 24343 | -1/Command | Met MAIN.C 24343 | -1/Command | 0b10 Conduit disabled 24370 | -1/Command | System corruption reached 30% 24377 | -1/Command | Destroyed MAIN.C Shell 24380 | -1/Command | MAIN.C activated Command garrisons 24380 | -1/Command | Identified Adv. Micro-nuke Launcher 24475 | -1/Command | Core integrity fell below 50% 24513 | -1/Command | Core integrity fell below 20% 24520 | -1/Command | Released all parts (4) 24522 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- 24502_ Slammed into MAIN.C. 24503_ Acquired 1 matter. 24503_ Exp. Energy Well destroyed. 24503_ Biometal Heavy Treads destroyed. 24504_ Slammed into MAIN.C. 24505_ Acquired 65 matter. 24505_ Slammed into MAIN.C. 24515_ Enh. Nova Cannon destroyed. 24515_ Slammed into MAIN.C. 24518_ Biometal Heavy Treads destroyed. 24518_ Knocked back. 24520_ Released Hcp. Storage Unit. 24520_ Released Adv. Heat Sink. 24520_ Released Exp. Energy Well. 24520_ Released Adv. Matter Compressor. 24520_ Slammed into MAIN.C. 24520_ MAIN.C knocked back. 24521_ Slammed into MAIN.C. 24521_ Destroyed Adv. Point Defense System. 24521_ Destabilizing: System corrupted (+2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#############???????????????????? | | ??????????????? """" #???????????????????? | | ?????????????? "" #???????????????????? | | ??????????????? " ##################### | | ????????????""""""" % ; % % | | ??????????? " "" ; %%%% " % | | ??????????? p %% "%" | | ?????????????""" %################### | | ??????????? """" #?????????????????# | | ?????????? =#?????????????????# | | ?????????? !!! #?????????????????# | | ???????????"" % % !%% #?????????????##??#++ | | ?????????? #?????????????# ## | | ?????????? @ #??????????????# "% | | ?????????? M #??????????????#### | | ?????????? #?????????????????# | | ??????????? " " #?????????????????# | | ??????????? """" #?????????????# " | | ???????????? " #?????????????####### | | ????????????"" " #???????????????????? | | ?????????????"" """""#???????????????????? | | ?????????????" " " " " #???????????????????? | | ?????????????############?####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 129 Coolant Potential 65 Energy Generation 106 Energy Capacity 1550 Matter Stores 300 Matter Capacity 700 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 Power Amplification 60 Corruption Block 20 Armor Coverage 2400 Resistance: KI 25 Resistance: TH 30 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 82 Targeting Accuracy 8 Launcher Accuracy 20 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 16 Defensive Hacking 42 Item Schematics ----------------- Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Slug Cannon | -7/Zion | Free Force Field | -7/Zion | Archive Energy Filter | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Energy Well | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Remote Shield | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Y-64 Sentinel | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Particle Reactor | 11% | -2/Quarantine Alien Tech Used ----------------- Sigix Broadsword Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronRapidPod Manual? 0 Play Time 04:19:38 Cumulative 302.7 hours Start 2025.07.04 @ 19:08:08 End 2025.07.05 @ 00:20:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/0/0/0/0/0/0/1 Lore% 80 Gallery% 79 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5ab67b5-ce82-46b6-8bb5-8c4ec7f87aa5