Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.01 @ 23:00:50 // AFD2020/Player2 Player: Nuc_Temeron Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1871) 1871 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1293) 1293 TOTAL SCORE: 8159 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 1401 Friendly Fire -168 Cogmind --------- Core Integrity 785/1150 Matter 245/300 Energy 660/660 System Corruption 2% Temperature Cool (80) Movement Walking (150) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Battery Experimental Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON (5) ------- Improved Arc Projector Heavy Proton Cannon Heavy Neutron Cannon Axe > --- INVENTORY (8) ---- Light Nuclear Core Carbon-fiber Leg Advanced Power Amplifier Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Long-range Missile Launcher Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Battery Experimental Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Wave Gun Heavy Proton Cannon Heavy Neutron Cannon Axe > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Advanced Power Amplifier Heavy Neutron Cannon Heavy Neutron Cannon Heavy Neutron Cannon Long-range Missile Launcher Axe [Rating: 83] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Light Armor Plating Device Improved Heat Sink Storage Large Battery Processor Experimental Signal Interpreter Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 6 | . . . 2 . 2 . . 2 Weapon 3 | . . 1 . . . . 2 . Parts Attached 85 | 4 7 10 9 12 11 15 10 7 Power 5 | 1 . . . 2 . 1 . 1 Engine 3 | 1 . . . 1 . 1 . . Core 1 | . . . . 1 . . . . Reactor 1 | . . . . . . . . 1 Propulsion 19 | 2 . 3 2 3 1 5 2 1 Treads . | . . . . . . . . . Leg 19 | 2 . 3 2 3 1 5 2 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 1 3 5 3 6 2 4 3 Device 8 | . . . 1 1 1 . 4 1 Storage 4 | 1 1 1 1 . . . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 15 | . . 2 3 2 5 1 . 2 Artifact . | . . . . . . . . . Weapon 33 | . 6 4 2 4 4 7 4 2 Energy Gun 12 | . 3 1 . 4 . 2 2 . Energy Cannon 10 | . . 3 1 . 2 2 . 2 Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . 2 . 1 . 2 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 2 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . 1 . 3 . 1 1 1 Parts Lost 4 | . . . . 1 . . . 3 Power . | . . . . . . . . . Propulsion 2 | . . . . . . . . 2 Utility . | . . . . . . . . . Weapon 2 | . . . . 1 . . . 1 Highest Loss Streak 3 | . . . . 1 . . . 3 Average Slot Usage (%) 96 | . 88 99 99 100 96 90 99 98 Engine 9 | . 14 11 9 6 7 10 11 5 Leg 23 | . 28 33 27 27 19 19 22 20 Device 5 | . . . 5 9 7 6 5 9 Storage 14 | . 19 12 17 18 15 13 11 10 Processor 1 | . . . . . . 3 5 5 Protection 14 | . . 9 12 9 22 16 11 15 Energy Gun 11 | . 22 11 9 13 15 9 5 9 Energy Cannon 8 | . . 18 17 13 4 5 5 8 Slashing Weapon 3 | . . . . . . 2 17 6 Naked Turns . | . . . . . . . . . Heaviest Build 84 | 9 16 21 34 37 42 57 63 84 Greatest Support 62 | 20 20 30 30 37 27 62 55 55 Greatest Overweight (x) 3 | . . 2 3 1 2 1 1 1 Average Overweight (x) . | . . . 1 . 1 . 1 1 Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 8 Average Capacity 7 | 5 6 4 7 8 8 8 8 8 Most Carried 8 | 6 6 6 8 8 8 8 8 8 Average Carried 6 | 4 5 4 7 7 4 7 6 7 Final Capacity 8 | 6 6 4 8 8 8 8 8 8 Final Carried 8 | 6 6 4 8 6 8 7 8 8 Class Distribution -------------------- 41% | Tank 22% | Scavenger-Mutant 20% | Mutant 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 1133 | 214 3 220 97 129 160 190 120 . Remotely . | . . . . . . . . . Salvage Created 2246 | . 37 448 365 665 31 180 212 308 Parts 114 | . 4 27 20 33 10 3 6 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 34 | . 2 7 6 10 . 3 3 3 Melee 3 | . . . . . . . 2 1 Guns 11 | . 1 1 1 6 . 2 . . Cannons 17 | . . 6 5 4 . 1 . 1 AOE 1 | . 1 . . . . . . . Classes Destroyed 9 | . 3 3 . 1 . . 1 1 Worker 4 | . 1 . . 2 . . . 1 Builder 3 | . . . . 1 2 . . . Recycler 1 | . . 1 . . . . . . Operator 1 | . . . . . . . 1 . Watcher 4 | . . 1 1 1 . . . 1 Swarmer 1 | . 1 . . . . . . . Grunt 20 | . 1 4 4 7 . 1 2 1 Sentry 12 | . . 3 2 3 . 2 1 1 Hunter 1 | . . . . . . . . 1 Best Kill Streak 6 | . 2 4 2 6 1 1 2 3 Combat Bots Only 4 | . 1 2 2 4 . 1 2 1 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . . . . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Damage Taken 2446 | . 18 101 203 326 219 378 319 882 Core 472 | . 11 27 17 12 23 56 39 287 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 95 82 . 84 82 51 86 . Volleys Fired 112 | . 3 15 16 29 14 17 9 9 Largest 4 | . 2 3 3 3 3 3 2 4 Hottest 337 | . 90 176 176 176 174 235 155 337 Shots Fired 285 | . 6 43 46 84 26 32 15 33 Gun 134 | . 5 19 15 44 12 15 6 18 Cannon 138 | . . 24 30 40 8 12 9 15 Launcher 13 | . 1 . 1 . 6 5 . . Special . | . . . . . . . . . Kinetic 2 | . . 2 . . . . . . Thermal 163 | . 3 26 30 57 16 15 1 15 Explosive 13 | . 1 . 1 . 6 5 . . Electromagnetic 107 | . 2 15 15 27 4 12 14 18 Robot Hit Streak 30 | . 2 17 17 30 19 9 6 10 Robot Miss Streak 3 | . 1 3 1 2 2 2 2 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 211 | . 4 30 35 59 17 24 17 25 Core Hits 92 | . 4 16 14 29 7 10 6 6 Critical Hits 13 | . . 5 1 4 1 1 1 . Critical Kills 4 | . . 2 1 1 . . . . Critical Parts Destroyed 8 | . . 3 . 3 1 . 1 . Melee Attacks 24 | . . . . . . . 10 14 Impact . | . . . . . . . . . Slashing 24 | . . . . . . . 10 14 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 . Damage Inflicted 4686 | . 87 513 776 1078 397 551 610 674 Guns 1778 | . 25 169 174 610 193 309 56 242 Cannons 2133 | . . 344 472 431 148 242 195 301 Explosions 292 | . 62 . 120 31 56 . . 23 Melee 467 | . . . . . . . 359 108 Ramming 16 | . . . 10 6 . . . . Kinetic . | . . . . . . . . . Thermal 2602 | . 13 356 592 718 328 309 33 253 Explosive 62 | . 62 . . . . . . . Electromagnetic 1539 | . 12 157 174 354 69 242 218 313 Impact . | . . . . . . . . . Slashing 467 | . . . . . . . 359 108 Piercing . | . . . . . . . . . Highest Corruption 3 | . . 3 . 3 . 1 . 2 Average Corruption 1 | . . 3 . 2 . 1 . 1 Corruption Purged . | . . . . . . . . . Effects 18 | . . 5 . 8 . 4 . 1 Message Errors 4 | . . . . 2 . 2 . . Matter Fused 3 | . . 2 . 1 . . . . Heat Flow Errors 6 | . . 3 . 2 . . . 1 Energy Discharges 3 | . . . . 2 . 1 . . Targeting Errors 2 | . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 147 | . . . 6 . . . 129 12 Projectiles 20 | . . . 6 . . . 2 12 Explosions . | . . . . . . . . . Melee 127 | . . . . . . . 127 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 120 | . . . 40 . 80 . . . Shots 3 | . . . 1 . 2 . . . Rammed 2 | . . . 1 1 . . . . Targets Rammed 4 | . . 1 1 2 . . . . Kicked 2 | . . 1 . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 572 | . 30 536 497 572 150 539 60 558 Average Temperature 177 | . 16 197 170 196 40 178 29 240 Received Heat Transfer 663 | . . 48 99 171 72 126 81 66 Effects 38 | . . 7 3 8 . 10 . 10 Shutdowns 6 | . . 1 1 1 . 1 . 2 Energy Bleed 4 | . . . . 2 . 2 . . Interference 7 | . . 3 . 1 . 1 . 2 Matter Decay 4 | . . 1 . 2 . . . 1 Short Circuit 8 | . . 2 2 1 . 3 . . Damage (minor) 1 | . . . . . . 1 . . Damage (major) 7 | . . . . 1 . 2 . 4 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 3 | . . 1 . 1 . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 1 1 . 1 . 1 Heat Transferred 4586 | . 37 666 951 1382 530 673 75 272 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 1 . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Peak Influence 598 | . 146 525 331 598 387 290 209 283 Average Influence 178 | . 44 259 220 289 216 148 91 109 Maximum Alert Level 2 | . . 2 1 2 1 1 1 1 Low Security (%) 63 | 100 100 51 40 36 45 78 92 86 Level 1 31 | . . 20 59 38 54 21 7 13 Level 2 4 | . . 28 . 25 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . . 1 1 4 3 6 1 4 Investigation 3 | . . . . 1 . 1 . 1 Extermination 4 | . . . . . 2 1 . 1 Reinforcement 7 | . . 1 1 1 1 1 1 1 Assault . | . . . . . . . . . Garrison 6 | . . . . 2 . 3 . 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 5 | . . 1 . 1 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 4 14 10 15 4 10 7 10 Peak Tracking Total 5 | . 3 5 3 3 1 3 2 4 Tactical Retreats 2 | . . . . 1 . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 8 | . . . . 4 3 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 12 | . . 1 1 1 3 4 2 . Max in Single Turn 2 | . . . 1 1 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 9 | . . 2 . 3 1 1 1 1 Terminals 6 | . . 2 . 2 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . Recycling Units 2 | . . . . 1 . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . . 3 . 4 5 2 2 4 Successful 15 | . . 3 . 4 4 . 2 2 Failed 5 | . . . . . 1 2 . 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . . 3 . 2 5 . . 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . Recycling Units 4 | . . . . 2 . 2 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 11 | . . 3 . 2 4 . . 2 Record 2 | . . . . . 2 . . . Open Door 1 | . . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . 1 . . . Investigation Status 1 | . . . . 1 . . . . Recall Assault 1 | . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 2 | . . . . . 1 . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . Scan Component 1 | . . . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . 2 . . . . Report Inventory 1 | . . . . 1 . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 2 . 2 1 1 1 1 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 26 | . . . . . . . 26 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 135 | . 57 61 68 77 85 107 118 135 Highest-Rated Ally 135 | . 57 61 68 77 85 107 118 135 Total Orders . | . . . . . . . . . Ally Attacks 134 | . 4 16 8 19 15 42 10 20 Total Damage 5579 | . 308 345 193 628 732 1703 627 1043 Kills 50 | . 7 8 3 8 7 11 3 3 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 4483 | 62 196 372 503 398 1133 883 569 367 Spaces Moved 2465 | 41 125 207 222 175 671 534 308 182 Core 8 | 8 . . . . . . . . Treads . | . . . . . . . . . Legs 2457 | 33 125 207 222 175 671 534 308 182 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 155 122 150 150 Average Speed 147 | 106 120 125 179 135 155 145 150 150 Slowest Speed 210 | 120 120 180 210 155 180 155 150 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 19 | 3 29 26 21 43 18 17 12 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 43 | . . . . . 3 29 2 9 Terrain Destroyed 134 | . 2 . 12 3 71 29 2 15 Melee 11 | . . . . . . . 2 9 Projectile 2 | . . . . . . . . 2 AOE 121 | . 2 . 12 3 71 29 . 4 Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Total 3045 | 59 163 289 291 273 739 615 386 230 Wait 253 | 5 24 42 29 44 30 26 43 10 Move 2457 | 40 124 206 221 174 670 533 307 182 Hop . | . . . . . . . . . Pick Up 54 | 10 3 4 9 3 8 8 4 5 Fast Attach 17 | . 2 3 3 1 . 6 1 1 Attach 23 | 4 1 2 2 1 6 2 3 2 Detach 1 | . . 1 . . . . . . Swap 45 | . 4 5 4 10 5 7 6 4 Drop 52 | . 2 10 6 9 1 16 5 3 Fire 112 | . 3 15 16 29 14 17 9 9 Melee 22 | . . . . . . . 8 14 Ram . | . . . . . . . . . Kick 4 | . . 1 1 2 . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 11) 259 | -10/Materials | Entered another Materials area 259 | -9/Materials | Accompanied by 1 ally 259 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 585 | -9/Materials | Build established: Tank 596 | -9/Materials | Discovered new exit (range 12) 631 | -9/Materials | Entered another Materials area 631 | -8/Materials | Accompanied by 1 ally 631 | -8/Materials | Evolved 2 slots: Utility x2 1081 | -8/Materials | Discovered new exit (range 13) 1134 | -8/Materials | Entered Storage 1134 | -8/Storage | Accompanied by 1 ally 1351 | -8/Storage | Garrison activated, responded to threat 1512 | -8/Storage | Discovered new exit (range 7) 1532 | -8/Storage | Entered Factory 1532 | -7/Factory | Accompanied by 1 ally 1532 | -7/Factory | Evolved 2 slots: Utility x2 2636 | -7/Factory | Discovered new exit (range 8) 2665 | -7/Factory | Entered another Factory area 2665 | -6/Factory | Accompanied by 1 ally 2665 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3093 | -6/Factory | Found Prototype Processor 3093 | -6/Factory | Identified Exp. Signal Interpreter 3154 | -6/Factory | Spotted B-75 Beast 3228 | -6/Factory | Allies destroyed B-75 Beast 3339 | -6/Factory | Garrison activated, responded to threat 3515 | -6/Factory | Discovered new exit (range 16) 3539 | -6/Factory | Identified exit to Factory 3548 | -6/Factory | Entered another Factory area 3548 | -5/Factory | Accompanied by 1 ally 3548 | -5/Factory | Evolved 2 slots: Weapon x2 3614 | -5/Factory | Repaired Broken Carbon-fiber Leg 3655 | -5/Factory | Build established: Scavenger-Mutant 4094 | -5/Factory | Discovered new exit (range 6) 4109 | -5/Factory | Identified exit to Factory 4117 | -5/Factory | Entered another Factory area 4117 | -4/Factory | Accompanied by 1 ally 4117 | -4/Factory | Evolved 2 slots: Utility x2 4419 | -4/Factory | Garrison activated, responded to threat 4484 | -4/Factory | Self-destructed Last Messages --------------- 04471_ K-01 Serf collects debris. 04474_ Slug penetrates Wall. 04475_ K-01 Serf collects debris. 04475_ U-05 Engineer lays Concrete. 04477_ Slug penetrates Player 2. 04477_ U-05 Engineer lays Concrete. 04478_ K-01 Serf collects debris. 04479_ U-05 Engineer lays Concrete. 04480_ Player 2 attaches Hvy. Machine Gun. 04480_ Slug penetrates Player 2. 04481_ U-05 Engineer lays Concrete. 04482_ K-01 Serf collects debris. 04482_ Chain reaction triggered in Lgt. Antimatter Reactor. 04482_ K-01 Serf destroyed. 04483_ System corrupted: Heat flow error (+117). 04483_ K-01 Serf collects debris. 04483_ Slug penetrates Player 2. 04483_ U-05 Engineer destroyed. 04483_ U-05 Engineer lays Concrete. 04484_ Player 2 attaches Prc. Beam Rifle. 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" #=[%" | | ?????????????????????????????????? #=%*" | | ???????????????????????????????????? !%* | | | ?????????????????#???????????????????# % #? | | ?????????????????+ ??????????????????# = # / | | ?????????????????# ????????????????# # | | ?????????????????# ???????????????# " | | ?????????????????# #############;;@ | | ?????????????????# R % "######## | | ?????????????????# @ "?? ??? | | ?????????????????# k !%= #?? ??? | | ?????????????????# !%!u #?""""??? | | ?????????????????# "%% #?"""" ?? | | ?????????????????###########+### "%%% # """" "? | | ?????????????????????????? ???# ""% # """" "" | | ???????????????????????? ?????# + | | ???????????????????????? ??????# """ # """" "" | | ???????????????????????????????# """ # """" "? | | ???????????????????????????????# ^""" #?"""" ?? | | ???????????????????????????????# #?""""??? | | ???????????????????????????????# #?? ??? | | ???????????????????????????????# !!! ######### | | ???????????????????????????????# !!! ## | | ???????????????????????????????# !! ## "" | | ???????????????????????????????# ## "" | | ???????????????????????????????# ## "" | | ???????????????????????????????# ## "" | | ???????????????????????????????#^ ## | | ???????????????????????????????# ########+ | | ???????????????????????????????# "" "" | | ???????????????????????????????# ""F"" | | ???????????????????????????????# """ | | ???????????????????????????????# | | ???????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 32 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CombatNuclearNukerbomber Manual? 0 Play Time 01:10:19 Cumulative 45.1 hours Start 2020.04.01 @ 21:50:03 End 2020.04.01 @ 23:00:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode AFD2020/Player2 Game No. 60 Rogue 58 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 38 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8a3e09b-4967-4b5a-a014-e58d36bce736