Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.30 @ 13:28:32 Player: UnderDoug Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (606) 606 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3496 Bonus ------- None Cogmind --------- Core Integrity 735/850 Matter 12/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (5) --- Compact Wheel Subdweller Monowheel > --- UTILITY (4) ------ ECM Suite Heavy Reactive Plating > --- WEAPON (3) ------- Gauss Cannon > --- INVENTORY (5) ---- Cesium-ion Thruster Advanced Signal Interpreter Scrap Shield Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core Fusion Compressor > --- PROPULSION ------- Compact Wheel Subdweller Monowheel > --- UTILITY ---------- ECM Suite Improved Light Armor Plating Heavy Reactive Plating > --- WEAPON ----------- High-powered Shotgun Gauss Cannon Scythe > --- INVENTORY -------- Cesium-ion Thruster Advanced Signal Interpreter Scrap Shield [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Scrap Shield Device ECM Suite Storage Large Storage Unit Processor Signal Interpreter Protection Scrap Shield Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power 2 | . . . . 2 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Parts Attached 30 | 6 4 7 6 7 Power 8 | 1 . 2 1 4 Engine 5 | 1 . 2 1 1 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 5 | 2 . 2 1 . Treads 2 | 2 . . . . Leg . | . . . . . Wheel 3 | . . 2 1 . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 3 2 2 1 Device 1 | . . . 1 . Storage 3 | 1 1 1 . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 8 | 2 1 1 2 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . 1 . Ballistic Cannon 2 | . . 1 . 1 Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 11 | . . 5 . 6 Power 3 | . . 1 . 2 Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 5 | . . 2 . 3 Highest Loss Streak 6 | . . 3 . 6 To Critical Strikes . | . . . . . Average Backups 6 | 3 8 9 4 3 Power . | . 1 . 1 . Propulsion 3 | 2 5 6 1 1 Utility . | . . . . 1 Weapon 1 | . 1 1 1 . Tool/Special . | . . . . . Unused Backups 10 | . . 5 3 2 Power . | . . . . . Propulsion 7 | . . 4 2 1 Utility 1 | . . . . 1 Weapon 2 | . . 1 1 . Tool/Special . | . . . . . Average Slot Usage (%) 86 | . 98 94 86 68 Engine 12 | . 14 14 14 7 Core 2 | . . . . 9 Treads 10 | . 28 18 . . Wheel 13 | . . 8 28 13 Device 1 | . . . 1 6 Storage 5 | . 14 10 . . Protection 12 | . 10 13 14 12 Ballistic Gun 11 | . 14 13 14 5 Ballistic Cannon 7 | . . 12 12 . Launcher 4 | . 13 1 1 5 Slashing Weapon 1 | . . . . 5 Peak Build Rating 39 | 6 8 10 16 39 Average Rating 15 | 5 7 9 11 32 On Entrance 8 | . 6 8 10 16 Avg Prop Armor Cover (%) 1 | . . . 3 1 Naked Turns . | . . . . . Heaviest Build 68 | 14 31 48 30 68 Greatest Support 40 | 40 40 40 36 16 Greatest Overweight (x) 4 | 4 . 1 1 4 Average Overweight (x) 1 | . . . . 3 Largest Inventory Capacity 15 | 8 15 15 5 5 Average Capacity 8 | 7 11 11 5 5 Most Carried 13 | 6 12 13 5 5 Average Carried 6 | 3 8 9 4 4 Final Capacity 15 | 8 15 5 5 5 Final Carried 12 | 6 12 5 5 4 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 770 | 219 97 349 42 63 Remotely . | . . . . . Salvage Created 433 | . 47 255 35 96 Parts 29 | . 5 13 2 9 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 23 | . . 23 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 14 | . 1 8 1 4 Guns 7 | . . 3 1 3 Cannons 4 | . . 3 . 1 AOE 3 | . 1 2 . . Classes Destroyed 7 | . 2 3 1 1 Worker 1 | . 1 . . . Operator 1 | . . . . 1 Turret 2 | . . 2 . . Swarmer 4 | . . 1 . 3 Grunt 4 | . 1 2 . 1 Sentry 1 | . . . 1 . Subdweller 5 | . . 5 . . Best Kill Streak 5 | . 2 5 1 1 Combat Bots Only 3 | . 1 3 1 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 162 | . 1 44 10 107 Missed 37 | . . 15 1 21 Hits 125 | . 1 29 9 86 Projectile 125 | . 1 29 9 86 AOE 5 | . . 5 . . Critical Strikes 3 | . . . . 3 Actively Blocked 1 | . . 1 . . Damage Taken 2148 | . 10 802 133 1203 Core 286 | . . 171 . 115 Absorbed by Shields . | . . . . . Redirected to Shielding 54 | . 3 51 . . Ignored by Resistances 280 | . . . . 280 Core Remaining (%) 65 | 100 . . 31 . Volleys Fired 80 | . 4 35 4 37 Largest 2 | . 2 2 2 2 Hottest 61 | . 50 53 53 61 Shots Fired 119 | . 6 65 8 40 Gun 64 | . 4 31 4 25 Cannon 47 | . . 31 4 12 Launcher 8 | . 2 3 . 3 Special . | . . . . . Kinetic 111 | . 4 62 8 37 Thermal . | . . . . . Explosive 8 | . 2 3 . 3 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 4 12 6 7 Robot Miss Streak 5 | . 1 5 1 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 82 | . 4 45 6 27 Core Hits 36 | . 4 15 2 15 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 6 | . . 4 1 1 Destroy 1 | . . . . 1 Blast 5 | . . 4 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1706 | . 127 765 102 712 Guns 639 | . 35 251 39 314 Cannons 723 | . . 402 63 258 Explosions 344 | . 92 112 . 140 Melee . | . . . . . Ramming . | . . . . . Kinetic 1362 | . 35 653 102 572 Thermal . | . . . . . Explosive 344 | . 92 112 . 140 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . 2 . 3 Impact . | . . . . . Kinetic 5 | . . 2 . 3 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 230 | . 2 . 7 230 Average Temperature 70 | . 2 . 4 74 Received Heat Transfer 657 | . 6 183 36 432 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 42 | . 42 . 10 32 Initial . | . . . . . Average 2 | . 4 . . 4 Influence Increases 357 | . 49 125 22 161 Destroy 0b10 Robot/C 220 | . 20 100 20 80 Destroy 0b10 Robot/NC 10 | . 5 . . 5 Destroy Leader 40 | . 10 10 . 20 Successful Hack 14 | . 7 . 2 5 Disable Machine 30 | . . . . 30 Destroy Structure 28 | . 7 . . 21 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 357 | . 49 125 22 161 Time Decay 279 | . 49 95 22 113 Lost Part 78 | . . 30 . 48 Squads Dispatched 5 | . 2 . . 3 Investigation 2 | . 1 . . 1 Extermination 1 | . . . . 1 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 3 | . 1 . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 3 9 1 18 Peak Tracking Total 5 | . 1 3 1 5 Tactical Retreats 5 | . . 1 . 4 ECM-based Alert Blocks 10 | . . . . 10 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 12 | . 3 1 5 3 Terminals 7 | . 3 . 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . . . 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 24 | . 5 3 11 5 Successful 12 | . 3 3 4 2 Failed 12 | . 2 . 7 3 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 5 . 8 1 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 4 | . . . 3 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 3 1 1 Record 4 | . . 3 1 . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Scan Component 1 | . . . . 1 Recycling Unit Hacks 3 | . . . 3 . Report Inventory 2 | . . . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 6 | . 1 . 3 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . 3 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 812 | . . . 79 733 ECM 812 | . . . 79 733 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2959 | 87 419 992 724 737 Spaces Moved 1915 | 46 247 619 626 377 Core 6 | 6 . . . . Treads 629 | 40 247 342 . . Legs . | . . . . . Wheels 1280 | . . 277 626 377 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 90 105 130 Average Speed 132 | 158 160 134 105 152 Slowest Speed 250 | 250 160 240 115 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 40 25 94 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 4 | . . 4 . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . 7 10 . 20 Melee . | . . . . . Projectile 4 | . . 2 . 2 AOE 33 | . 7 8 . 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 2224 | 57 264 718 686 499 Wait 131 | . . 31 39 61 Move 1911 | 45 246 618 625 377 Hop . | . . . . . Pick Up 33 | 6 9 8 4 6 Fast Attach 9 | 6 . . 3 . Attach 16 | . 1 7 . 8 Detach 4 | . . 1 1 2 Swap 11 | . 3 1 3 4 Drop 23 | . 1 11 7 4 Fire 80 | . 4 35 4 37 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 6 | . . 6 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Met a group of wandering Federalists 303 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 16) 493 | -10/Materials | Discovered new exit (range 9) 507 | -10/Materials | Entered Subcaves 508 | -10/Subcaves | Continued accompanying wandering Federalists (2) 508 | -10/Subcaves | Approached by a straggling Scientist 562 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 564 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 822 | -10/Subcaves | Visited Clippyterm 827 | -10/Subcaves | Learned Research machine intel 932 | -10/Subcaves | Discovered new exit (range 8) 1033 | -10/Subcaves | Discovered new exit (range 11) 1082 | -10/Subcaves | Learned location of Mines (-9) 1126 | -10/Subcaves | Disturbed a concealed Subdweller 1156 | -10/Subcaves | Core integrity fell below 50% 1186 | -10/Subcaves | Lost 3 parts (1p1n1u) 1353 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1499 | -10/Subcaves | Entered Recycling 1500 | -8/Recycling | Met a Zionite searching for Scraptown 2215 | -8/Recycling | Discovered new exit (range 5) 2223 | -8/Recycling | Entered Factory 2223 | -6/Factory | Evolved 8 slots: Power x2, Propulsion x3, Utility x2, Weapon x1 2232 | -6/Factory | Identified exit to DSF 2319 | -6/Factory | Found Hvy. Reactive Plating 2960 | -6/Factory | Lost 6 parts (2p1u3w) 2960 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer builds a Door. Slug penetrates Wall. U-05 Engineer builds a Wall. K-01 Serf collects debris. Scythe destroyed. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Imp. Light Armor Plating destroyed. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. M-28 Smith repairs G-50 Soldier. U-05 Engineer lays Concrete. M-28 Smith repairs G-50 Soldier Lgt. Angular Momentum Engine. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Destroy). 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