Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.25 @ 15:56:27 Player: Wheely RIF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (589) 2945 Value Destroyed (26991) 26991 Prototype IDs (111) 2220 Alien Tech Used (11) 2200 Bonus (50448) 50448 TOTAL SCORE: 96704 Bonus ------- High Alert Combat Kills 1432 Follower Combat Kills 132 Entered Garrisons 1600 Used RIF Installer 4000 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kill 1438 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -1454 Cogmind --------- Core Integrity 544/1600 Matter 318/425 Energy 93/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (7) ---- High-density Centrium Heavy Treads Beam Splitter Matter Drive Improved Potential Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Centrium Wheel Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Experimental Power Amplifier Huge Storage Unit Advanced Targeting Computer Improved Weapon Cycler Advanced Phase Shifter Improved Powered Armor Improved Powered Armor Improved Powered Armor Experimental Field Recycling Unit Matter Drive Microwarp Drive > --- WEAPON ----------- Warp Gun Null Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Centrium Wheel Centrium Wheel Advanced Matter Compressor Improved Powered Armor Long-range Tractor Beam Transdimensional Reconstructor Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Core Reset Matrix Core Reset Matrix Matter Drive Heavy Disruptor Cannon Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon KE Penetrator KE Penetrator KE Penetrator Heavy Gauss Cannon Heavy Gauss Cannon Compact Mass Driver Z-bomb Delivery System [Rating: 238] Favorites ----------- Power Quantum Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Centrium Wheel Treads Armored Treads Leg Centrium Leg Wheel Centrium Wheel Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Weapon Cycler Storage Huge Storage Unit Processor Experimental Target Analyzer Hackware Relay Coupler [Grunt] Protection Improved Powered Armor Artifact Matter Drive Weapon Enhanced Autogun Energy Gun Wave Gun Energy Cannon Null Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Graviton Cannon Launcher Z-bomb Delivery System Special Weapon Improved Remote Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . . 2 . . . 2 . 2 . 2 . . . . . . . . 2 . . . . 2 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Utility 11 | . . 1 . . . . . . 1 . 2 . 2 . . . . . . . . . . . . . 1 . . . . 2 . . 2 . . Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 810 | 11 38 8 47 8 15 . 24 . 9 3 4 21 18 11 8 11 10 7 7 15 12 29 12 7 2 9 4 51 29 32 21 24 20 58 44 149 32 Power 57 | 2 3 . 8 1 2 . 2 . . 1 . 1 3 . . 1 . . . 1 . 2 . . . . . 5 3 . . 2 2 4 2 10 2 Engine 20 | 2 3 . 8 1 1 . 2 . . 1 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 5 | . . . . . 1 . . . . . . . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . Reactor 32 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 5 3 . . 2 2 4 2 10 2 Propulsion 136 | 4 8 3 10 2 3 . 7 . 3 1 1 5 4 4 . 1 1 2 . 3 . 7 . 3 . 2 2 17 8 . . 2 4 1 2 19 7 Treads 71 | 2 6 3 7 . 1 . 6 . 2 . . 4 4 3 . 1 . 2 . 2 . 4 . 1 . . 2 9 2 . . 1 . . . 9 . Leg 18 | 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 Wheel 46 | . . . 2 2 2 . 1 . 1 1 1 1 . 1 . . 1 . . 1 . 3 . 2 . 2 . 8 6 . . 1 4 1 2 3 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 358 | 2 12 4 12 2 3 . 9 . 2 1 3 8 9 3 5 2 6 3 1 8 6 7 7 2 2 1 2 9 11 12 12 12 10 35 26 97 12 Device 178 | 1 3 1 7 2 2 . 5 . 2 . 1 3 4 2 4 1 3 3 1 7 2 4 6 2 1 1 1 4 6 5 7 5 5 14 8 53 2 Storage 35 | . 2 . 1 . . . 1 . . . 1 2 1 1 . 1 1 . . . 1 2 1 . 1 . . 1 . 2 . 1 . 1 . 10 4 Processor 28 | 1 2 2 . . 1 . . . . . . 2 3 . 1 . 1 . . . . . . . . . 1 . 2 2 . 1 . . . 9 . Hackware 36 | . . . 2 . . . . . . . 1 . . . . . 1 . . 1 3 1 . . . . . 3 2 1 2 3 2 6 8 . . Protection 66 | . 5 1 2 . . . 3 . . 1 . 1 1 . . . . . . . . . . . . . . 1 1 2 3 2 3 10 9 17 4 Artifact 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 8 2 Weapon 259 | 3 15 1 17 3 7 . 6 . 4 . . 7 2 4 3 7 3 2 6 3 6 13 5 2 . 6 . 20 7 20 9 8 4 18 14 23 11 Energy Gun 36 | 2 3 . 1 . 1 . 1 . . . . . . . . . . . . 1 . 1 . . . . . . 4 10 5 2 . . 4 1 . Energy Cannon 65 | . . . 4 . . . . . . . . . . . 1 . . 2 . 1 1 7 5 1 . 3 . 5 . 4 1 4 1 9 3 4 9 Ballistic Gun 60 | 1 6 . 4 2 5 . 5 . 2 . . 6 2 2 2 4 1 . 3 . 3 1 . . . . . 7 . . . . . . . 4 . Ballistic Cannon 40 | . 2 1 5 . . . . . . . . 1 . 2 . . 2 . 1 . . 2 . . . . . 2 3 4 . . 1 . . 12 2 Launcher 28 | . . . 3 1 1 . . . 2 . . . . . . 3 . . 2 1 1 1 . 1 . 3 . 1 . 1 . 1 1 1 2 2 . Special Weapon 30 | . 4 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 5 . 1 3 1 1 8 5 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . . 6 . . . . . 1 . . . . 2 1 . 1 . . . . 1 . . 2 . . . 2 7 . 2 . 5 1 20 . Corrupted Parts 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 System Corruption 26 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . 7 10 Parts Lost 75 | . . . . . . . 1 . . 1 . 9 3 . . 2 . . . 17 . 2 . 1 . . . 11 . 2 2 . . 3 1 5 15 Power 6 | . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . . . 2 . . . . . . . . 1 Propulsion 9 | . . . . . . . . . . . . 1 . . . 1 . . . 3 . . . . . . . 2 . . . . . . . . 2 Utility 43 | . . . . . . . 1 . . 1 . 2 1 . . 1 . . . 10 . 1 . 1 . . . 4 . 2 2 . . 3 1 5 8 Weapon 17 | . . . . . . . . . . . . 5 1 . . . . . . 3 . 1 . . . . . 3 . . . . . . . . 4 Highest Loss Streak 15 | . . . . . . . 1 . . 1 . 5 1 . . 2 . . . 15 . 1 . 1 . . . 11 . 1 1 . . 2 1 2 5 Average Slot Usage (%) 90 | . 97 100 99 100 98 90 89 90 91 91 84 88 93 90 93 92 93 99 100 96 82 86 88 88 88 91 92 93 94 94 94 94 94 93 90 82 83 Engine 2 | . 11 11 10 11 7 . 8 9 7 7 6 5 . . . . . . . . 5 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 5 4 8 9 9 9 8 8 8 8 7 6 Treads 10 | . 25 22 17 3 1 9 9 9 15 15 . 17 11 8 17 16 12 21 23 21 11 9 5 . . . 5 12 4 4 4 4 . . . 8 . Leg 1 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 23 Wheel 8 | . . . 3 18 24 9 8 9 7 7 12 3 5 5 . . 3 . . . 5 8 15 19 21 23 20 11 19 19 19 17 23 26 23 3 . Device 15 | . 2 1 13 22 14 18 13 9 14 9 12 10 15 16 17 22 23 23 23 21 14 16 19 20 20 21 22 19 18 19 23 16 17 12 13 14 8 Storage 8 | . 3 11 11 11 9 9 9 9 7 7 6 11 9 5 5 5 5 5 5 5 5 8 10 10 10 10 4 6 9 7 4 6 4 6 4 11 5 Processor 7 | . 5 9 4 . 3 . . . . . . 8 15 23 22 17 12 17 17 15 . . . . . . 4 4 8 4 1 2 4 . . 12 15 Hackware 3 | . . . 1 . . . . . . . 4 . . . . . 3 . . . 14 15 11 10 10 10 9 9 4 6 10 10 4 12 17 1 . Protection 4 | . 16 11 2 . . . 4 9 7 12 13 4 2 . . . . . . . . . . . . . . . . 1 . 9 15 12 6 6 10 Energy Gun 2 | . 6 . 3 2 1 9 5 . . . . . . . . . . . . . . 2 . . . . . . 6 18 16 11 4 4 3 . . Energy Cannon 2 | . . . 2 . . . . . . . . . . . . . . 9 . . 5 10 21 21 21 20 19 7 . . . 4 4 3 3 1 9 Ballistic Gun 9 | . 11 . 16 30 34 27 30 36 30 30 26 19 20 18 23 22 13 1 4 5 9 3 . . . . . 9 8 . . . . . . . . Ballistic Cannon 6 | . 9 33 10 . . . . . . . . 4 1 4 . . 8 11 16 15 5 3 . . . . . . 3 . . . 3 4 4 9 3 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 243 | 10 36 40 69 69 72 64 67 65 71 71 113 114 106 114 113 113 124 124 127 127 123 132 138 152 152 150 150 163 172 161 148 190 192 200 203 243 150 Greatest Support 255 | 40 40 40 46 24 40 28 28 28 28 40 56 80 28 110 110 110 110 80 80 80 28 72 72 88 88 92 92 200 64 64 64 64 96 96 96 255 174 Greatest Overweight (x) 5 | 1 . . 5 5 2 2 2 3 2 2 2 4 3 2 1 1 4 4 1 4 4 4 1 1 1 1 2 5 2 2 2 2 2 2 2 3 . Average Overweight (x) 1 | . . . 1 2 1 2 2 2 2 1 1 1 2 . . . 3 1 1 1 4 2 1 1 1 1 1 1 2 2 2 2 1 1 1 . . Largest Inventory Capacity 27 | 5 15 15 20 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 27 17 Average Capacity 22 | 5 7 15 16 20 20 20 20 20 20 20 24 20 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 26 16 Most Carried 27 | 5 10 14 20 20 20 20 20 20 20 20 24 24 23 25 25 25 25 25 25 25 16 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 17 Average Carried 20 | 2 5 12 15 19 19 20 19 20 19 19 21 18 20 22 24 24 24 24 24 23 13 18 24 24 24 24 24 24 24 24 24 24 24 22 26 23 14 Final Capacity 27 | 5 15 15 20 20 20 20 20 20 20 20 25 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 27 27 17 7 Final Carried 26 | 5 10 13 20 19 20 20 20 20 20 20 24 20 23 25 25 25 25 25 25 13 11 24 25 23 25 25 25 25 25 25 25 24 23 24 26 17 7 Class Distribution -------------------- 16% | Gunner 13% | Bothacker-Gunner 12% | Alien-Gunner 8% | Tank 7% | Mutant 6% | Hacker-Mutant 5% | Alien-Mutant 4% | Botlord-Gunner 4% | Alien-Tank 3% | Hauler-Mutant 3% | Bothacker-Tank 3% | Botlord-Tank 3% | Botlord-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Gunner | -9/Garrison Gunner | -8/Materials Gunner | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Tank | -7/Factory Tank | -7/Garrison Bothacker-Tank | -6/Factory Bothacker-Tank | -6/Garrison Bothacker-Gunner | -5/Factory Bothacker-Gunner | -5/Waste Bothacker-Gunner | -5/Factory Bothacker-Gunner | -5/Garrison Botlord-Gunner | -5/Factory Bothacker-Gunner | -5/Upper Caves Bothacker-Gunner | -5/Upper Caves Bothacker-Gunner | -5/Warlord Gunner | -4/Proximity Caves Tank | -4/Factory Tank | -4/Upper Caves Pyromaniac-Tank | -4/Upper Caves Pyromaniac-Tank | -4/Zhirov Pyromaniac-Tank | -3/Proximity Caves Pyromaniac-Tank | -3/Research Scavenger-Tank | -3/Garrison Botlord-Tank | -3/Research Botlord-Gunner | -3/Testing Botlord-Gunner | -3/Garrison Botlord-Mutant | -2/Research Botlord-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Alien-Gunner | -1/Command Alien-Mutant | -1/Access_0 Resources | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Matter Collected 21666 | 367 761 472 1067 517 603 239 1341 390 . 483 80 865 1046 1210 530 137 539 449 255 559 53 675 281 64 . 281 91 1305 407 566 297 117 285 1104 1135 2887 208 Remotely 1486 | . . . . . . . . . . . . . . . . . . . . 526 . . . . . . . . . . . . . . 142 818 . Salvage Created 26731 | 145 992 475 1278 627 955 240 2081 479 . 784 101 628 1104 1209 535 374 468 328 151 407 63 1203 287 173 . 468 91 1253 378 886 631 410 465 1843 1727 2413 1079 Parts 1169 | 10 60 34 94 32 58 8 107 40 . 41 6 25 40 3 15 27 17 18 7 19 6 52 4 10 . 14 . 54 10 29 22 20 25 84 76 52 50 Haulers Intercepted 31 | . 2 3 6 . 3 . 6 . . . . . 2 . 1 . 1 . . . . 2 . . . . . . . 1 . . 1 . 3 . . Recyclers Shooed 11 | 1 1 1 1 . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . . . . . . 1 2 . Parts Field Recycled 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Retrieved Matter 376 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 376 . Parts Self-Destructed 74 | . . . . . . . . . . . . . . . . . . 18 2 24 4 . 4 9 . 13 . . . . . . . . . . . Prevented 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 440 | . 18 10 22 12 12 5 26 17 . 15 4 17 9 6 5 20 3 9 11 14 3 17 3 6 . 11 1 19 3 9 10 4 7 35 26 33 18 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guns 211 | . 10 . 11 9 11 5 26 17 . 15 4 15 7 3 5 5 1 2 . 2 . 2 . . . . . 3 3 6 7 3 4 16 13 6 . Cannons 123 | . 8 10 6 . . . . . . . . 2 2 3 . . 2 7 2 10 . 10 2 . . 4 . 11 . . . . 2 12 6 17 7 AOE 76 | . . . 5 3 1 . . . . . . . . . . 15 . . 9 1 3 5 . 5 . 7 . 3 . . . . . 3 5 9 2 Classes Destroyed 25 | 2 7 1 1 . 1 . 2 . . 1 . 1 . 1 . . . . . 2 . . . 1 . . . 1 . 1 . . . 2 . . 1 Worker 29 | . 5 1 3 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . 1 2 13 . Builder 9 | . 1 . . . 3 . 1 . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . 1 . . Tunneler 9 | 4 . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 31 | . 2 3 6 . 3 . 6 . . . . . 2 . 1 . 1 . . . . 2 . . . . . . . 1 . . 1 . 3 . . Recycler 37 | 1 2 1 2 . 1 . 6 . . . . . 4 . 1 . 2 . . . . 3 . . . . . . 1 1 . 1 . 1 3 7 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 11 | . 3 . 4 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 15 | . 1 3 1 . 1 . 3 . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . . 2 1 . Swarmer 121 | . 3 4 4 6 . . 7 11 . . 4 10 . . . 12 . 3 9 5 4 9 . 5 . 5 . 4 . . 2 . . 5 2 7 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 138 | . 15 3 11 4 9 5 10 5 . 12 . 4 1 . 2 7 2 4 . 2 . 1 . . . 4 . 12 . 4 . 1 4 8 3 5 . Brawler 6 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . 1 . . . . . 1 . Duelist 4 | . . . . . 1 . . . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . Protector 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 49 | . . 3 7 2 2 . 7 1 . 2 . . 2 . . 1 1 . 1 . . . 1 . . 1 1 . 3 . 2 1 . 6 3 2 . Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hunter 19 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . 2 . . . . 2 . . 2 4 7 . Programmer 68 | . . . . . . . . . . 1 . . 6 . 2 . . 2 1 3 . 5 2 . . . . 2 . 3 3 2 3 13 15 5 . Heavy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Behemoth 5 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . Compactor 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 17 | 4 5 4 6 3 9 3 9 5 . 3 4 4 3 1 3 17 2 3 6 12 3 5 2 5 . 5 1 6 2 4 2 2 4 8 9 6 6 Combat Bots Only 17 | . 3 4 6 3 3 3 3 5 . 3 4 4 2 1 2 17 1 3 6 12 3 5 2 5 . 5 1 6 1 4 2 2 4 8 5 5 6 Max Kills in Single Turn 12 | 1 1 1 2 3 2 1 2 2 . 1 1 1 1 1 1 12 1 1 5 2 3 5 1 5 . 4 1 2 1 2 1 1 1 3 3 4 2 Gunslinging 1 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 12 | . . . 2 3 1 . . . . . . . . . . 12 . . 5 1 3 5 . 5 . 3 . 2 . . . . . 3 2 4 1 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Damage Taken 33370 | . 632 269 489 383 422 169 749 315 . 456 165 1584 749 . 377 961 77 319 326 2289 29 958 175 191 . 280 41 2730 207 560 822 718 527 1510 2181 5300 6410 Core 2843 | . 89 . 54 11 14 . 87 120 . 71 . 76 19 . . 13 38 . 44 316 12 74 61 25 . 22 . 332 14 38 58 53 132 292 96 217 465 Absorbed by Shields 4573 | . . . . . . . . . . . . 15 . . . . . . . . . 8 . 33 . 297 12 561 214 182 25 79 357 1349 1209 232 . Reduced by Siege Mode 290 | . . . . . . . . . . . . . . . 14 29 . . . . . . . . . . . 16 3 . . . . . . 228 . Core Remaining (%) 71 | 100 64 . . 83 . . . 59 . 89 . 91 . . . . . . . . 55 . . . . 84 . . . . 66 . . 56 . . 34 Volleys Fired 1832 | 24 98 31 74 58 41 10 94 30 1 29 6 56 45 38 18 10 14 18 7 32 12 40 9 9 . 11 6 70 13 42 52 51 51 188 163 223 158 Largest 4 | 1 2 3 3 3 4 4 4 4 1 4 4 4 4 4 4 4 4 4 4 4 3 4 4 4 . 4 4 4 4 4 4 4 1 1 1 4 2 Hottest 360 | 20 100 105 146 91 134 136 136 100 45 100 100 119 117 172 104 135 180 294 212 212 178 360 360 360 . 360 360 360 324 324 348 348 130 130 130 262 250 Shots Fired 4046 | 24 173 93 196 172 164 40 376 120 1 116 24 207 176 151 72 38 56 70 18 90 19 151 36 32 . 26 15 161 52 120 136 72 50 188 162 291 158 Gun 2565 | 24 113 . 93 171 162 40 376 120 . 116 24 192 157 95 72 32 28 10 4 28 4 39 . . . . . 42 46 104 128 43 31 102 121 48 . Cannon 1357 | . 48 93 97 . . . . . . . . 15 19 56 . . 28 60 11 62 7 110 36 31 . 20 15 86 6 9 4 27 19 71 29 240 158 Launcher 40 | . . . 6 1 2 . . . 1 . . . . . . 6 . . 3 . 2 1 . 1 . 6 . 2 . . . . . 2 4 3 . Special 84 | . 12 . . . . . . . . . . . . . . . . . . . 6 1 . . . . . 31 . 7 4 2 . 13 8 . . Kinetic 2488 | 24 151 93 166 169 160 30 309 120 . 116 24 207 176 151 72 32 56 46 15 90 7 54 . . . . . 48 48 4 . . . . 1 119 . Thermal 1418 | . 22 . 15 . 2 10 67 . . . . . . . . . . 24 . . 10 95 36 31 . 20 15 103 4 109 132 70 50 173 149 169 112 Explosive 38 | . . . 6 1 . . . . 1 . . . . . . 6 . . 3 . 2 1 . 1 . 6 . 2 . . . . . 2 4 3 . Electromagnetic 59 | . . . 9 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Robot Hit Streak 46 | 5 13 14 22 46 8 10 21 8 . 11 2 15 24 10 15 31 13 7 10 7 7 16 18 7 . 6 7 28 19 27 23 21 44 28 32 31 21 Robot Miss Streak 8 | 2 6 3 3 1 7 2 8 4 . 3 4 7 4 3 3 2 2 5 1 3 7 4 1 2 . 3 1 3 2 5 4 2 2 2 2 2 2 Penetration Max 1 | . . . . . . . . . . . . . 1 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . . Secondary Targets 38 | . 1 . 2 2 2 2 . 8 . 5 2 6 1 . 1 1 . . . . . . . . . . . 2 . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . 1 . 1 1 1 1 . 1 1 . . . . . . . . . . . 1 . 1 . . . . . . . Capacitor 147 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 145 Shots Hit Robots 2542 | 17 114 46 113 154 89 27 217 64 . 69 8 140 125 101 44 21 34 33 14 43 6 77 26 20 . 14 11 103 34 75 95 40 35 126 111 169 127 Core Hits 1167 | 6 50 22 55 58 40 10 75 26 . 34 5 49 55 18 17 57 13 15 18 22 13 49 5 13 . 42 2 45 15 24 20 13 11 59 58 87 66 Critical Kills 46 | . . . . . 1 . 2 . . . . 1 2 . 2 2 2 1 . 1 . 4 . 1 . . . 2 1 . 1 2 4 8 5 3 1 Critical Parts Destroyed 40 | 1 . . . 1 . 1 . . . . . . 2 2 3 2 2 . . 1 . 5 . . . . . . 1 . 1 1 4 6 3 4 . Critical Strikes 145 | 1 2 1 3 1 1 1 5 . . . . 1 4 15 5 4 10 3 2 9 1 9 . 1 . . . 4 2 4 7 3 8 14 8 14 2 Burn 12 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 4 5 . . . . . . Meltdown 13 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . 2 4 2 1 1 Destroy 84 | 1 . . . 1 1 1 2 . . . . 1 4 12 5 4 4 1 . 3 . 9 . . . . . . 2 . 2 3 6 10 6 6 . Blast 32 | . 2 1 3 . . . . . . . . . . 3 . . 6 2 2 6 . . . . . . . . . . . . . . . 7 . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 91586 | 214 1498 965 2248 1349 1659 453 3718 1030 . 1157 153 2488 2469 2990 859 2047 955 1072 1139 1656 449 2964 850 937 . 1594 362 2827 921 1850 2575 1203 2054 7339 7685 14922 12935 Guns 35137 | 201 979 . 1130 1212 1548 453 3718 1030 . 1157 153 2192 1942 1426 859 335 422 114 82 471 . 532 . . . . . 692 798 1785 2419 987 913 2925 3392 1270 . Cannons 41182 | . 484 957 831 . . . . . . . . 296 527 1564 . . 533 958 363 1185 68 2081 850 664 . 269 362 1560 123 . 156 216 1141 3364 2271 10784 9575 Explosions 14697 | . . . 270 137 111 . . . . . . . . . . 1712 . . 694 . 333 351 . 273 . 1325 . 191 . . . . . 1050 2022 2868 3360 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 138 | 13 35 8 17 . . . . . . . . . . . . . . . . . . . . . . . . . . 65 . . . . . . . Kinetic 33199 | 201 1367 957 1726 1203 1514 305 2914 1030 . 1157 153 2488 2469 2990 859 335 955 609 445 1656 39 1000 . . . . . 707 898 . . . . . 88 5134 . Thermal 45822 | . 96 . 127 . 34 148 804 . . . . . . . . . . 463 . . 77 1613 850 664 . 269 362 1929 23 1785 2575 1203 2054 6289 5575 6920 11962 Explosive 11108 | . . . 270 137 . . . . . . . . . . . 1712 . . 694 . 333 233 . 273 . 1325 . 191 . . . . . 1050 2022 2868 . Electromagnetic 1319 | . . . 108 9 111 . . . . . . . . . . . . . . . . 118 . . . . . . . . . . . . . . 973 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 65 | . . . 1 1 . . . . . . . . 2 2 3 3 3 4 5 65 65 1 2 2 2 2 . . 4 7 16 . 6 6 16 25 11 Average Corruption 6 | . . . 1 1 . . . . . . . . 1 2 2 3 3 3 4 31 65 1 1 2 2 2 . . 2 3 11 . 2 2 11 7 3 Corruption Purged 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 15 . 6 . Effects 422 | . . . 10 2 . . . . . . . . 11 9 5 7 14 14 18 15 47 4 4 2 3 2 . . 1 10 35 . 5 23 39 134 8 Message Errors 131 | . . . 5 . . . . . . . . . 5 5 1 3 2 4 7 3 12 3 2 . 1 1 . . . 4 13 . 1 8 7 42 2 Matter Fused 65 | . . . . . . . . . . . . . . . 1 1 6 2 5 3 5 . . . . . . . . 4 8 . 1 4 4 20 1 Heat Flow Errors 47 | . . . . . . . . . . . . . 1 2 1 1 1 1 2 2 5 . 1 1 2 . . . 1 . 4 . . 2 7 12 1 Energy Discharges 67 | . . . 3 . . . . . . . . . 2 . 1 1 4 5 1 2 12 . . . . . . . . 1 1 . 2 3 5 23 1 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Data Loss (minor) 49 | . . . 2 2 . . . . . . . . 3 1 1 1 1 2 1 1 4 1 1 . . 1 . . . 1 1 . . 4 3 17 1 Data Loss (major) 13 | . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . . . . . 1 . . . 3 5 . Misfires 10 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 3 . . 1 2 1 . Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Weapon Failures 30 | . . . . . . . . . . . . . . 1 . . . . 1 3 4 . . 1 . . . . . . 4 . 1 1 3 9 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3198 | . . 16 . . . . . . . . . . . . . 8 23 26 27 . 4 112 22 44 . 17 . . . . . 23 134 402 575 1190 575 Projectiles 2171 | . . 16 . . . . . . . . . . . . . . 23 26 . . 4 107 22 34 . 1 . . . . . 23 134 232 175 982 392 Explosions 1027 | . . . . . . . . . . . . . . . . 8 . . 27 . . 5 . 10 . 16 . . . . . . . 170 400 208 183 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 59 | . 4 7 2 . . . . . . . . 3 10 1 . . 3 5 1 5 . 8 . . . . . 1 . . . . . . . 9 . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 54 | . 3 6 2 . . . . . . . . 3 9 1 . . 3 4 1 5 . 7 . . . . . 1 . . . . . . . 9 . Secondary 4 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 513 | . . . . . . . . . . . . . . . . 24 . . 69 . . 28 . . . . . 53 . 32 . . . . 210 . 97 Shots 12 | . . . . . . . . . . . . . . . . 2 . . 3 . . 1 . . . . . 3 . . . . . . 1 . 2 Rammed 14 | . 9 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Targets Rammed 20 | 4 10 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kicked 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 484 | . 120 222 186 30 299 182 273 225 . 145 94 189 142 199 126 133 204 304 169 380 147 310 267 268 117 202 176 251 138 325 398 484 88 190 206 182 236 Average Temperature 77 | . 33 84 45 8 76 101 83 81 . 54 56 75 50 87 24 72 74 129 68 160 66 122 143 136 63 118 87 102 57 139 139 111 23 48 29 20 66 Received Heat Transfer 3811 | . 384 78 225 144 243 117 225 117 . 243 . 324 63 . 54 147 45 30 . 27 . 114 27 27 . 8 . 415 24 24 36 45 37 85 38 297 168 Effects 11 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 3 . 1 2 3 . . . . . Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 13 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . . 2 1 . . . . . . 6 . Total Turns 178 | . . . . . . . . . . . . . . . 13 34 . . . . . . . . . . . 27 5 . . . . . . 99 . Longest Duration 50 | . . . . . . . . . . . . . . . 8 29 . . . . . . . . . . . 21 5 . . . . . . 50 . Robots Corrupted 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Hostiles 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Parts Fried 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robots Melted 24 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 2 . 3 3 1 2 5 2 2 1 Combat Hostiles 20 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 2 . 2 3 1 1 4 2 1 1 Parts Melted 84 | . . . . . . . 5 . . . . . . . . . . . . . . 7 6 1 . . 3 12 . 12 15 4 . 12 5 2 . Heat Transferred 41104 | . 248 . 162 . 74 333 1961 . . . . . . . . . . 592 . . 148 1924 938 1000 . 400 550 2862 37 2886 3748 1554 1747 5550 5405 4472 4513 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Peak Influence 769 | 25 403 406 493 769 483 312 400 599 314 526 290 480 707 223 112 591 367 . . . . 452 . . . . 225 508 382 248 366 335 301 736 522 504 . Initial 374 | . 16 169 107 309 374 212 152 209 314 121 275 170 252 213 . 45 310 . . . . . . . . . 178 59 285 47 24 205 138 67 347 254 . Average 271 | 18 151 287 287 613 322 264 179 402 262 308 206 380 492 111 72 380 253 . . . . 115 . . . . 186 279 270 116 160 251 153 447 307 322 . Maximum Alert Level 3 | . 2 2 2 3 2 1 2 2 1 2 1 2 3 1 . 2 1 . . . . 2 . . . . 1 2 1 1 1 1 1 3 2 3 . Low Security (%) 29 | 100 63 17 31 . 2 . 55 . 34 14 49 10 . 50 100 26 17 . . . . 84 . . . . 48 33 11 97 51 6 89 6 28 8 . Level 1 32 | . 31 81 44 8 80 100 43 53 65 56 50 29 34 49 . 1 82 . . . . 12 . . . . 51 58 88 2 48 93 10 22 45 8 . Level 2 25 | . 4 1 23 53 17 . 1 46 . 29 . 60 61 . . 72 . . . . . 2 . . . . . 8 . . . . . 69 25 40 . Level 3 12 | . . . . 37 . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 . 42 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 8 . 6 . . . 4 . . . . . 3 . 4 . 2 . . . . 5 . . . . . . 1 3 . 2 1 8 8 4 . Investigation 17 | . 5 . 3 . . . 2 . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . 1 1 . Extermination 17 | . . . . . . . . . . . . . 2 . 1 . . . . . . 2 . . . . . . 1 1 . . 1 4 3 2 . Reinforcement 20 | . 3 . 3 . . . 2 . . . . . 1 . 2 . 1 . . . . 1 . . . . . . . 2 . 1 . 3 . 1 . Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . . 1 . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Distress Signals 57 | . 2 1 2 . . . 10 . . . . . 1 . . . 2 . . 1 . 2 . . . . . . . 2 . . . 4 5 25 . Communications Jammed 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 23 3 . . Distress Signals 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 23 3 . . Times Spotted 655 | . 38 28 36 12 14 5 48 17 1 14 5 18 13 9 5 21 7 10 13 16 3 22 3 6 . 12 1 28 4 15 10 12 15 58 48 54 34 Peak Tracking Total 17 | . 4 6 7 5 3 3 4 4 1 3 4 5 3 3 2 17 3 4 5 9 5 6 2 5 . 5 2 13 1 3 2 5 4 7 6 7 5 Tactical Retreats 51 | . 3 2 . 2 . . 2 . . 1 . 1 . 4 . 2 1 1 1 1 . 4 . . . 1 . 2 1 1 1 1 4 5 3 7 . Traps | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Traps Triggered 37 | . 3 . 2 1 . 2 1 4 . 2 . 4 1 . . . . . . . . 2 . . . . . 1 2 . 1 . 1 1 4 5 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . . 1 8 . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Machines Disabled 57 | . 1 1 6 . 1 . 2 . . 1 . . . . 2 1 1 1 . . . 5 . . . . . 4 . 5 2 . 1 12 1 6 4 Max in Single Turn 2 | . 1 1 1 . 1 . 1 . . 1 . . . . 1 1 1 1 . . . 1 . . . . . 1 . 1 1 . 1 1 1 2 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Garrison Relay 7 | . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . 3 . . 2 . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Machines Accessed 104 | . 7 . 10 . 7 . 14 . 2 . 5 . 1 . 2 . 3 . . . . 4 1 . 4 . 3 . 2 3 . 3 5 12 7 9 . Terminals 69 | . 5 . 7 . 5 . 11 . 1 . 3 . . . 1 . 1 . . . . 2 . . . . 1 . 2 1 . 3 3 10 5 8 . Fabricators 6 | . . . . . . . . . . . 1 . 1 . . . 2 . . . . 2 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 1 . . Garrison Access 11 | . . . 1 . 1 . 1 . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . 1 . . 1 1 1 . . Total Hacks 264 | . 14 . 20 . 20 . 44 . 6 . 12 . 5 . 5 . 11 . . . . 7 1 . 17 . 4 . 4 9 . 7 14 24 17 23 . Successful 146 | . 7 . 13 . 12 . 23 . 3 . 7 . 3 . 2 . 8 . . . . 4 1 . 17 . 4 . . 5 . 2 8 8 8 11 . Failed 118 | . 7 . 7 . 8 . 21 . 3 . 5 . 2 . 3 . 3 . . . . 3 . . . . . . 4 4 . 5 6 16 9 12 . Catastrophic 17 | . 1 . . . 1 . 1 . 1 . . . . . 2 . . . . . . 1 . . . . . . 2 . . 2 1 3 . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 106 | . 10 . 8 . 8 . 27 . 4 . 5 . 3 . 3 . 3 . . . . 5 . . . . . . . . . . 4 9 7 10 . Terminals 184 | . 12 . 13 . 16 . 38 . 4 . 8 . . . 2 . 3 . . . . 5 . . . . 1 . 4 6 . 7 10 21 13 21 . Fabricators 17 | . . . . . . . . . . . 2 . 5 . . . 8 . . . . 2 . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Units 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 2 2 . . Garrison Access 26 | . . . 5 . 2 . 3 . 2 . 2 . . . 3 . . . . . . . . . . . 2 . . 2 . . 2 1 2 . . Terminal Hacks 81 | . 4 . 6 . 7 . 13 . 1 . 3 . . . . . 2 . . . . 1 1 . 17 . 1 . . 2 . 2 4 6 3 8 . Record 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Part Schematic 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 20 | . 1 . . . 2 . 9 . . . . . . . . . . . . . . . . . 4 . . . . . . . 2 . . 2 . Open Door 9 | . . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 3 1 . . Branch Access Points 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Terminal Index 4 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 13 | . . . . . 2 . 2 . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 2 1 2 . Locate Traps 6 | . . . 1 . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Fabricator Hacks 8 | . . . . . . . . . . . 2 . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Build 4 | . . . . . . . . . . . 1 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . 1 . . Insert Component 8 | . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . 1 . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 20 | . . . 2 . 2 . 2 . 2 . 2 . . . 2 . . . . . . . . . . . 2 . . 2 . . 2 1 1 . . Unlock Access 9 | . . . 1 . 1 . 1 . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . 1 . . 1 . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Coupler Status 9 | . . . 1 . 1 . 1 . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . 1 . . . . 1 . . Unauthorized Hacks 27 | . 3 . 5 . 1 . 6 . . . . . 1 . . . 2 . . . . 3 . . . . . . . . . . . 1 3 2 . Terminals 14 | . 1 . 2 . 1 . 4 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 2 2 . Assimilate 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 6 | . . . 2 . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 . Disrupt 3 | . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Fabricators 5 | . . . . . . . . . . . . . 1 . . . 2 . . . . 2 . . . . . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Prioritize 2 | . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Eject 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 4 . 5 . 7 . 12 . 2 . 4 . 1 . 2 . 3 . . . . 3 . . . . 2 . 2 2 . 3 5 8 5 9 . Full Trace Events 7 | . . . . . . . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Parts Built 8 | . . . . . . . . . . . 2 . 2 . . . 4 . . . . . . . . . . . . . . . . . . . . Matter 584 | . . . . . . . . . . . 146 . 146 . . . 292 . . . . . . . . . . . . . . . . . . . . Time 255 | . . . . . . . . . . . 73 . 73 . . . 109 . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 24 | . . . . . . . . . . . 6 . 6 . . . 12 . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Used RIF Installer 8 | . . . . 1 . 1 . 1 . 1 . 1 . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . Zone Cloak 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Structural Interface 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Program Shield 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Autooverride 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Autoassimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 33 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 10 . 1 3 2 . 8 6 . . Non-combat 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 . . Combat 29 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . 10 . 1 3 . . 7 5 . . Autooverrided 7 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 . . 1 . . 1 1 . . Autoassimilated 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Robot Hacks Applied 33 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 7 . 7 2 2 . 8 6 . . purge_threat 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . block_reporting 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . map_route 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . disable_scanner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . locate_prototypes 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . report_prototypes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . report_analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . disrupt_area 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . wipe_record 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 . . reboot_system 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . overwrite_iff 9 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 5 . . . . . 1 2 . . formatsys_high 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . Relay Couplers Released 40 | . . . 3 . . . 3 . . 3 . . . . . 5 . . . . . . . . . . . 12 . . 10 . . . 4 . . Ejected 10 | . . . 3 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Machine Destruction 30 | . . . . . . . . . . 3 . . . . . 5 . . . . . . . . . . . 12 . . 10 . . . . . . Attached 21 | . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . . 3 . 1 2 1 2 4 4 . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Total Allies 25 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 2 . . . 1 . 9 . . 1 1 . 2 5 1 . Largest Group 3 | . . . . . . . 1 . . . . . . 1 . . . . . . 1 1 1 . . . . 3 . . 1 1 . 1 2 1 . Highest-Rated Group 141 | . . . . . . . 10 . . . . . . 31 . . . . . . 12 42 12 . . . . 141 . . 56 45 . 64 116 45 . Highest-Rated Ally 116 | . . . . . . . 10 . . . . . . 31 . . . . . . 12 42 12 . . . . 116 . . 56 45 . 64 69 45 . Total Orders 41 | . . . . . . . . . 2 . . . . . 2 . 4 . . 2 12 . 2 . . . . . . 2 . 1 5 . 2 1 6 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . ROAM 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . EXPLORE 28 | . . . . . . . . . 2 . . . . . 2 . 3 . . 1 7 . . . . . . . . 2 . . 3 . 2 . 6 RETURN 8 | . . . . . . . . . . . . . . . . . 1 . . 1 5 . . . . . . . . . . . 1 . . . . Ally Attacks 80 | . . . . . . . . . . . . . . 33 . . . . . . 2 8 . . . . . 21 . . 4 . . . 12 . . Total Damage 1923 | . . . . . . . . . . . . . . 501 . . . . . . 18 87 . . . . . 710 . . 138 . . . 469 . . Kills 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 2 . . . . . . . . . . . . . Drone Launches 38 | . . . . . . . . . 2 . . . . . 2 4 3 . . 2 8 . . . . . . . . 2 . . 7 . 2 . 6 Drone Recoveries 21 | . . . . . . . . . . . . . . . . 4 1 . . 2 7 . . . . . . . . . . . 4 . . . 3 Decoded 0b10 Intel 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 28 21 12 . . . . . . . Traps 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 6 3 . . . . . . . Emergency Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 2 . . . . . . . Items 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 12 7 . . . . . . . Machines 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Patrols 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Turns Passed 44989 | 238 2655 965 2670 755 735 261 2539 505 186 644 337 755 1172 805 585 576 958 856 1023 1683 831 1266 454 358 144 365 162 1553 827 851 1003 569 691 1993 1697 10808 514 Spaces Moved 22545 | 123 1018 279 1181 396 420 106 1362 322 126 406 211 371 662 361 236 263 547 313 366 465 419 655 358 284 122 288 112 743 464 493 352 324 450 1234 951 5526 236 Core 138 | 13 114 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Treads 7917 | 66 859 279 765 . . 1 . 1 . 2 . 88 . 236 236 263 109 261 366 429 . . . . . . . 233 . . 1 . . . . 3722 . Legs 1036 | 44 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 722 225 Wheels 13348 | . . . 416 396 420 105 1362 321 126 404 211 283 662 125 . . 438 52 . 36 419 655 358 284 122 288 112 510 464 493 351 324 450 1150 951 1060 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 160 115 120 105 130 130 130 130 130 115 130 130 115 166 166 160 160 270 145 160 112 112 112 112 111 111 110 124 130 130 130 110 110 110 105 50 Average Speed 147 | 134 145 160 163 128 106 132 130 131 130 130 129 150 132 151 200 187 161 251 270 261 160 139 112 112 112 111 121 142 128 130 130 130 114 114 126 158 102 Slowest Speed 470 | 160 160 160 260 165 130 360 130 470 130 270 130 270 145 166 266 266 166 270 270 270 160 160 112 112 112 112 130 360 130 130 370 130 130 130 130 265 108 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Microwarps 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 3 . Exploration Rate (%) 45 | 5 95 26 91 56 41 36 91 50 11 57 8 31 18 86 15 50 13 54 51 20 92 17 53 47 60 48 8 83 15 52 52 14 62 76 33 89 25 Regions Visited 37 Branch Regions 14 Pre-discovered Areas 9 | . 2 . 2 . . . 1 . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . Known Exits Taken 14 | . . 1 1 . 1 . 1 . 1 . 1 . . . 1 . 1 . . . 1 1 . . . . 1 . . 1 . 1 . . 1 . . Unknown Exits Taken 13 | 1 1 . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 1 1 . . 1 . . . 1 1 . 1 . Scrap Searched 14 | . . . . . . . . . . . . . . . . . . 3 . . 1 . 4 3 . 3 . . . . . . . . . . . Spaces Dug 148 | . 8 . 6 . . . . . . . . . . . . . . . 55 10 . 5 . 19 . . 2 . . 2 . 13 2 11 . 15 . Terrain Destroyed 992 | . 12 . 39 2 . . . . 29 . . . 2 11 . 19 15 31 88 57 49 39 9 27 . 88 3 22 7 4 . 21 6 40 39 180 153 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 360 | . 12 . . . . . . . . . . . 2 11 . 1 15 31 4 57 5 32 9 8 . 4 3 13 6 4 . 21 6 22 4 73 17 AOE 631 | . . . 39 2 . . . . 29 . . . . . . 18 . . 84 . 44 7 . 19 . 84 . 9 . . . . . 18 35 107 136 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 Total 32220 | 168 1992 725 1762 523 628 208 2022 378 148 498 269 509 886 545 320 319 602 349 388 883 559 937 396 309 129 312 131 1146 675 665 840 436 601 1711 1346 7418 487 Wait 6050 | . 785 398 405 43 118 87 501 15 . 42 41 29 129 122 40 29 9 8 5 371 111 175 5 1 . . . 226 138 66 391 12 48 256 136 1268 40 Move 22414 | 122 1017 278 1180 395 420 105 1361 321 125 405 211 370 662 360 236 262 546 312 365 463 418 654 357 283 121 287 111 742 463 493 351 323 449 1155 950 5506 235 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 366 | 3 17 5 19 4 13 . 17 . 6 6 4 12 15 5 5 3 10 2 2 . 3 15 1 4 2 3 5 21 8 7 10 10 11 19 21 71 7 Fast Attach 297 | 9 10 2 16 1 6 . 7 . 1 2 2 8 8 2 6 2 4 . . 1 1 17 8 . 2 . 2 12 14 13 2 7 4 15 14 86 13 Attach 239 | 1 8 2 8 3 7 . 6 . 5 1 2 11 6 6 2 3 4 2 . 11 5 4 2 4 1 3 1 17 6 4 6 7 5 15 8 44 19 Detach 137 | 3 5 1 6 . 2 . 1 . 1 . 3 3 2 3 4 1 3 . . . 1 7 3 . 2 . . 8 5 8 2 5 1 10 1 38 8 Swap 287 | 1 20 4 23 4 2 . 11 . 3 . . 2 4 3 . 6 2 5 7 3 6 8 2 3 . 6 1 22 9 15 13 10 11 34 22 24 1 Drop 497 | 1 22 2 28 6 19 . 24 . 6 6 . 9 15 6 9 3 10 2 2 1 1 12 9 5 1 2 5 24 19 16 8 11 21 19 23 144 6 Fire 1832 | 24 98 31 74 58 41 10 94 30 1 29 6 56 45 38 18 10 14 18 7 32 12 40 9 9 . 11 6 70 13 42 52 51 51 188 163 223 158 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Kick 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 10 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 58 | . . . . 8 . 6 . 12 . 7 . 9 . . . . . . . 1 . . . . . . . 2 . . 5 . . . 8 . . Rewire 23 | . . . . 1 . . . . . . . . . . . . . . . . 1 5 . . . . . 2 . . . . . . . 14 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / Gar) -3/Garrison (discovered 3 exits: *Res x3) -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -3/Garrison -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 239 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 1439 | -10/Materials | Discovered new exit (range 15) 1525 | -10/Materials | Discovered new exit (range 14) 1957 | -10/Materials | Discovered new exit (range 5) 2107 | -10/Materials | Discovered new exit (range 16) 2894 | -10/Materials | Entered another Materials area 2894 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2981 | -9/Materials | Discovered new exit (range 11) 3294 | -9/Materials | Build established: Gunner 3509 | -9/Materials | Discovered new exit (range 13) 3556 | -9/Materials | Identified exit to Storage 3859 | -9/Materials | Entered Storage 5009 | -9/Storage | Discovered new exit (range 16) 6508 | -9/Storage | Identified exit to Garrison 6529 | -9/Storage | Entered Garrison 6574 | -9/Garrison | Triggered checkpoint 6763 | -9/Garrison | Triggered checkpoint 6940 | -9/Garrison | Discovered new exit (range 14) 7057 | -9/Garrison | Discovered new exit (range 13) 7114 | -9/Garrison | Triggered checkpoint 7250 | -9/Garrison | Discovered new exit (range 15) 7279 | -9/Garrison | Installed Relay Interface Framework 7284 | -9/Garrison | Entered Materials 7284 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8019 | -8/Materials | Identified exit to Garrison 8019 | -8/Materials | Entered Garrison 8026 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 8048 | -8/Garrison | Triggered checkpoint 8182 | -8/Garrison | Triggered checkpoint 8257 | -8/Garrison | Discovered new exit (range 15) 8280 | -8/Garrison | Entered Materials 8577 | -8/Materials | Build established: Tank 8639 | -8/Materials | Discovered new exit (range 14) 8936 | -8/Materials | Build established: Gunner 9599 | -8/Materials | Discovered new exit (range 10) 10037 | -8/Materials | Build established: Tank 10328 | -8/Materials | Discovered new exit (range 13) 10813 | -8/Materials | Identified exit to Garrison 10819 | -8/Materials | Entered Garrison 10884 | -8/Garrison | Triggered checkpoint 10942 | -8/Garrison | Discovered new exit (range 12) 11008 | -8/Garrison | Triggered checkpoint 11090 | -8/Garrison | Discovered new exit (range 10) 11220 | -8/Garrison | Triggered checkpoint 11290 | -8/Garrison | Discovered new exit (range 14) 11319 | -8/Garrison | Expanded RIF knowledge: Robot Detection 11324 | -8/Garrison | Entered Factory 11324 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11394 | -7/Factory | Found Prototype Launcher 11394 | -7/Factory | Identified Rocket Array 11399 | -7/Factory | Found Rocket Array 11402 | -7/Factory | Found Rocket Array 11503 | -7/Factory | Identified exit to Garrison 11510 | -7/Factory | Entered Garrison 11588 | -7/Garrison | Triggered checkpoint 11651 | -7/Garrison | Discovered new exit (range 15) 11736 | -7/Garrison | Triggered checkpoint 11815 | -7/Garrison | Discovered new exit (range 13) 11892 | -7/Garrison | Triggered checkpoint 11979 | -7/Garrison | Discovered new exit (range 13) 12002 | -7/Garrison | Expanded RIF knowledge: Autooverride 12046 | -7/Garrison | Triggered checkpoint 12068 | -7/Garrison | Garrison Relay disabled 12154 | -7/Garrison | Entered Factory 12154 | -6/Factory | Evolved 2 slots: Utility x2 12317 | -6/Factory | Fabricated Arm. Treads (x2) 12375 | -6/Factory | Build established: Bothacker-Tank 12491 | -6/Factory | Identified exit to Garrison 12491 | -6/Factory | Entered Garrison 12514 | -6/Garrison | Triggered checkpoint 12687 | -6/Garrison | Spotted B-75 Beast 12703 | -6/Garrison | Triggered checkpoint 12760 | -6/Garrison | Destroyed B-75 Beast 12760 | -6/Garrison | Triggered checkpoint 12818 | -6/Garrison | Lost 5 parts (1n2u2w) 12879 | -6/Garrison | Build established: Bothacker-Gunner 13040 | -6/Garrison | Discovered new exit (range 15) 13061 | -6/Garrison | Identified exit to Factory 13069 | -6/Garrison | Expanded RIF knowledge: Autoassimilate 13179 | -6/Garrison | Build established: Bothacker-Tank 13246 | -6/Garrison | Entered Factory 13246 | -5/Factory | Evolved 2 slots: Utility x2 13639 | -5/Factory | Fabricated Arm. Treads? 13654 | -5/Factory | Local fabrication network quarantined 14009 | -5/Factory | Build established: Bothacker-Gunner 14418 | -5/Factory | Sucked down chute 14418 | -5/Factory | Entered Waste 14419 | -5/Waste | Met a frightened Derelict 14525 | -5/Waste | Spotted C-40 Crusher 14540 | -5/Waste | Destroyed C-40 Crusher 14543 | -5/Waste | Spotted C-40 Crusher 14543 | -5/Waste | Spotted C-40 Crusher 14588 | -5/Waste | Spotted C-40 Crusher 14624 | -5/Waste | Destroyed C-40 Crusher 14661 | -5/Waste | Destroyed C-40 Crusher 14667 | -5/Waste | Spotted C-40 Crusher 14683 | -5/Waste | Destroyed C-40 Crusher 14771 | -5/Waste | Destroyed C-40 Crusher 14806 | -5/Waste | Destroyed C-40 Crusher 14850 | -5/Waste | Discovered new exit (range 17) 15222 | -5/Waste | Identified exit to Factory 15223 | -5/Waste | Entered Factory 15533 | -5/Factory | Discovered new exit (range 51) 15779 | -5/Factory | Identified exit to Factory 15808 | -5/Factory | Identified exit to Garrison 15808 | -5/Factory | Entered Garrison 15936 | -5/Garrison | Triggered checkpoint 16005 | -5/Garrison | Destroyed 17 combat bots 16057 | -5/Garrison | Discovered new exit (range 10) 16072 | -5/Garrison | Identified exit to Factory 16193 | -5/Garrison | Discovered exit to Factory (range 14) 16230 | -5/Garrison | Expanded RIF knowledge: Structural Interface 16282 | -5/Garrison | Triggered checkpoint 16318 | -5/Garrison | Garrison Relay disabled 16384 | -5/Garrison | Entered Factory 16618 | -5/Factory | Identified exit to Upper Caves 16635 | -5/Factory | Build established: Botlord-Gunner 16779 | -5/Factory | Fabricated Arm. Treads (x2) 16952 | -5/Factory | Fabricated Arm. Treads (x2) 17342 | -5/Factory | Entered Upper Caves 17350 | -5/Upper Caves | Encountered a Warlord checkpoint 17493 | -5/Upper Caves | Spotted B-75 Beast 17606 | -5/Upper Caves | Build established: Bothacker-Gunner 17903 | -5/Upper Caves | Found Alien Artifact 18171 | -5/Upper Caves | Discovered new exit (range 9) 18198 | -5/Upper Caves | Entered another Upper Caves area 18300 | -5/Upper Caves | Discovered exit to Factory (range 5) 18803 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 19043 | -5/Upper Caves | Discovered new exit (range 14) 19221 | -5/Upper Caves | Entered Warlord 19326 | -5/Warlord | System corruption cleaned by Quarantine Array 19380 | -5/Warlord | Discovered new exit (range 14) 19428 | -5/Warlord | Opened side exit 20521 | -5/Warlord | Warlord's base attacked by MAIN.C 20734 | -5/Warlord | System corruption reached 10% 20745 | -5/Warlord | System corruption reached 30% 20760 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 20760 | -5/Warlord | Attacked by Warlord forces 20789 | -5/Warlord | Destroyed 12 combat bots 20797 | -5/Warlord | Lost 15 parts (1p3n8u3w) 20824 | -5/Warlord | Crushed by falling debris 20829 | -5/Warlord | Crushed by falling debris 20871 | -5/Warlord | Warlord forces counterattacked 20904 | -5/Warlord | Entered Proximity Caves 21343 | -4/Proximity Caves | Build established: Gunner 21572 | -4/Proximity Caves | Learned Research security intel 21634 | -4/Proximity Caves | Discovered exit to Factory (range 21) 21735 | -4/Proximity Caves | Entered Factory 21735 | -4/Factory | Evolved 2 slots: Propulsion x2 22725 | -4/Factory | Build established: Tank 22920 | -4/Factory | Identified exit to Upper Caves 23001 | -4/Factory | Entered Upper Caves 23001 | -4/Upper Caves | Accompanied by 1 ally 23247 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23284 | -4/Upper Caves | Discovered new exit (range 16) 23356 | -4/Upper Caves | Learned location of Quarantine (-2) 23455 | -4/Upper Caves | Entered another Upper Caves area 23664 | -4/Upper Caves | Learned Research emergency access door positions 23667 | -4/Upper Caves | Spotted B-86 Titan 23679 | -4/Upper Caves | Destroyed B-86 Titan 23687 | -4/Upper Caves | Learned Research stockpile data 23710 | -4/Upper Caves | Build established: Pyromaniac-Tank 23804 | -4/Upper Caves | Discovered new exit (range 2) 23813 | -4/Upper Caves | Entered Zhirov 23813 | -4/Zhirov | Discovered new exit (range 3) 23834 | -4/Zhirov | Met Zhirov 23859 | -4/Zhirov | Found Alien Artifact 23859 | -4/Zhirov | Identified Integrated Dissipator 23859 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23892 | -4/Zhirov | Found Alien Artifact 23916 | -4/Zhirov | Learned location of Testing (-3) 23916 | -4/Zhirov | Learned location of Command (-1) 23926 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23957 | -4/Zhirov | Entered Proximity Caves 24182 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24304 | -3/Proximity Caves | Discovered new exit (range 9) 24322 | -3/Proximity Caves | Entered Research 24322 | -3/Research | Evolved 2 slots: Power x1, Utility x1 24323 | -3/Research | Identified exit to Armory 24408 | -3/Research | Identified Transdimensional Reconstructor 24469 | -3/Research | Identified exit to Garrison 24484 | -3/Research | Entered Garrison 24846 | -3/Garrison | Triggered checkpoint 24885 | -3/Garrison | Garrison Relay disabled 25050 | -3/Garrison | Spotted B-86 Titan 25061 | -3/Garrison | Assimilated Titan 8a with formatsys_high 25064 | -3/Garrison | Triggered checkpoint 25070 | -3/Garrison | Triggered checkpoint 25071 | -3/Garrison | Triggered checkpoint 25159 | -3/Garrison | Lost 11 parts (2p2n4u3w) 25333 | -3/Garrison | Build established: Scavenger-Tank 25547 | -3/Garrison | Discovered new exit (range 8) 25568 | -3/Garrison | Expanded RIF knowledge: Alert ID Control 25611 | -3/Garrison | Garrison Relay disabled 25724 | -3/Garrison | Discovered new exit (range 14) 25854 | -3/Garrison | Discovered new exit (range 14) 25900 | -3/Garrison | Triggered checkpoint 25948 | -3/Garrison | Garrison Relay disabled 26037 | -3/Garrison | Entered Research 26044 | -3/Research | Found Prototype Processor 26044 | -3/Research | Identified Spectral Analyzer 26100 | -3/Research | Spotted B-86 Titan 26263 | -3/Research | Build established: Botlord-Tank 26482 | -3/Research | Discovered new exit (range 23) 26531 | -3/Research | Identified exit to Research 26853 | -3/Research | Discovered new exit (range 7) 26864 | -3/Research | Entered Testing 26882 | -3/Testing | Found Prototype Launcher 26882 | -3/Testing | Identified Z-bomb Delivery System 26956 | -3/Testing | Found Prototype Processor 26956 | -3/Testing | Identified Exp. Signal Interpreter 27197 | -3/Testing | Found Prototype Hackware 27313 | -3/Testing | Found Null Cannon 27370 | -3/Testing | Found Prototype Energy Gun 27370 | -3/Testing | Identified Warp Gun 27554 | -3/Testing | Build established: Botlord-Gunner 27715 | -3/Testing | Identified exit to Garrison 27715 | -3/Testing | Entered Garrison 27722 | -3/Garrison | Expanded RIF knowledge: Program Shield 28044 | -3/Garrison | Triggered checkpoint 28106 | -3/Garrison | Garrison Relay disabled 28204 | -3/Garrison | System corruption reached 10% 28295 | -3/Garrison | Spotted B-86 Titan 28461 | -3/Garrison | Destroyed B-86 Titan 28566 | -3/Garrison | Triggered checkpoint 28617 | -3/Garrison | Discovered exit to Research (range 9) 28628 | -3/Garrison | Triggered checkpoint 28667 | -3/Garrison | Garrison Relay disabled 28718 | -3/Garrison | Entered Research 28718 | -2/Research | Evolved 2 slots: Utility x2 28816 | -2/Research | Identified Ghost Barrier 28959 | -2/Research | Spotted B-90 Cyclops 28971 | -2/Research | Identified exit to Quarantine 28989 | -2/Research | Found Prototype Processor 28989 | -2/Research | Identified Exp. Target Analyzer 28994 | -2/Research | Found Faulty Exp. Target Analyzer 29007 | -2/Research | Found Exp. Target Analyzer 29072 | -2/Research | Found Powered Armor 29075 | -2/Research | Found Powered Armor 29287 | -2/Research | Entered Quarantine 29338 | -2/Quarantine | Found Alien Artifact 29480 | -2/Quarantine | Found Alien Artifact 29504 | -2/Quarantine | Identified Core Reset Matrix 29504 | -2/Quarantine | Identified Matter Drive 29529 | -2/Quarantine | Identified exit to Garrison 29741 | -2/Quarantine | Build established: Botlord-Mutant 29887 | -2/Quarantine | Spotted Fortress 29966 | -2/Quarantine | Discovered new exit (range 6) 29978 | -2/Quarantine | Entered Section 7 29992 | -2/Section 7 | Found Integrated Dissipator 29992 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30011 | -2/Section 7 | Found Core Reset Matrix 30086 | -2/Section 7 | Spotted S7 Guard 30095 | -2/Section 7 | Found Alien Artifact 30120 | -2/Section 7 | Spotted S7 Guard 30125 | -2/Section 7 | Destroyed S7 Guard 30127 | -2/Section 7 | Spotted B-90 Cyclops 30243 | -2/Section 7 | Found Alien Artifact 30429 | -2/Section 7 | Build established: Bothacker-Mutant 30531 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 30808 | -2/Section 7 | Build established: Hacker-Mutant 31057 | -2/Section 7 | Found Alien Artifact 31228 | -2/Section 7 | First assault squad dispatched 31363 | -2/Section 7 | Destroyed 8 combat bots 31420 | -2/Section 7 | Spotted B-90 Cyclops 31476 | -2/Section 7 | Found Integrated Dissipator 31476 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31584 | -2/Section 7 | Identified Microwarp Drive 31589 | -2/Section 7 | Found Matter Drive 31599 | -2/Section 7 | Found Matter Drive 31612 | -2/Section 7 | Found Matter Drive 31617 | -2/Section 7 | Found Transdimensional Reconstructor 31620 | -2/Section 7 | Found Transdimensional Reconstructor 31625 | -2/Section 7 | Found Transdimensional Reconstructor 31766 | -2/Section 7 | Spotted B-99 Colossus 31806 | -2/Section 7 | Found Alien Artifact 31806 | -2/Section 7 | Identified Integrity Redistributor 31806 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-159) 31811 | -2/Section 7 | Found Integrity Redistributor 31813 | -2/Section 7 | Found Integrity Redistributor 31838 | -2/Section 7 | Found Alien Artifact 31838 | -2/Section 7 | Identified LRC Matter Compressor 31838 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 31846 | -2/Section 7 | Found Alien Artifact 31846 | -2/Section 7 | Identified LRC Storage 31846 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 31942 | -2/Section 7 | Spotted Alpha 7 31942 | -2/Section 7 | Spotted Alpha 7 31967 | -2/Section 7 | Discovered new exit (range 15) 31971 | -2/Section 7 | Entered Access 31971 | -1/Access | Evolved 2 slots: Utility x2 32220 | -1/Access | Discovered new exit (range 6) 32483 | -1/Access | Build established: Hauler-Mutant 32838 | -1/Access | Build established: Hacker-Mutant 32999 | -1/Access | System corruption reached 10% 33089 | -1/Access | Energy Cycler disabled 33226 | -1/Access | Spotted B-99 Colossus 33314 | -1/Access | Found Prototype Processor 33321 | -1/Access | Identified Exp. Terrain Scan Processor 33387 | -1/Access | Found Imp. Powered Armor 33390 | -1/Access | Found Imp. Powered Armor 33393 | -1/Access | Found Imp. Powered Armor 33447 | -1/Access | Found Prototype Device 33447 | -1/Access | Identified Thermal Barrier 33471 | -1/Access | First assault squad dispatched 33485 | -1/Access | Found Imp. Powered Armor 33541 | -1/Access | Identified exit to Command 33668 | -1/Access | Entered Command 34465 | -1/Command | Build established: Hauler-Mutant 34714 | -1/Command | Spotted Combat Programmer 34846 | -1/Command | Met MAIN.C 34889 | -1/Command | 0b10 Conduit disabled 34919 | -1/Command | Spotted B-99 Colossus 34972 | -1/Command | Discovered new exit (range 11) 35234 | -1/Command | Spotted B-99 Colossus 35468 | -1/Command | Used Core Reset Matrix 35546 | -1/Command | Found Prototype Device 35546 | -1/Command | Identified Adv. Particle Accelerator 35549 | -1/Command | Found Prototype Device 35549 | -1/Command | Identified Exp. Cloaking Device 35552 | -1/Command | Found Prototype Processor 35552 | -1/Command | Identified Exp. Target Analyzer 35558 | -1/Command | Found Prototype Reactor 35558 | -1/Command | Identified Zero-point Reactor 35607 | -1/Command | Found Prototype Processor 35607 | -1/Command | Identified Exp. Armor Integrity Analyzer 35616 | -1/Command | Found Prototype Device 35616 | -1/Command | Identified Beam Splitter 35730 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-87) 35738 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-68) 35761 | -1/Command | Build established: Alien-Mutant 35868 | -1/Command | Discovered new exit (range 9) 37064 | -1/Command | Destroyed MAIN.C Shell 37067 | -1/Command | MAIN.C activated Command garrisons 37087 | -1/Command | Destroyed MAIN.C 37308 | -1/Command | Build established: Alien-Tank 37317 | -1/Command | All MAIN.C guards destroyed 37636 | -1/Command | Build established: Alien-Gunner 37666 | -1/Command | Found Unknown Device 37666 | -1/Command | Identified Antimissile System 38050 | -1/Command | Destroyed B-99 Colossus 38083 | -1/Command | Discovered new exit (range 10) 38469 | -1/Command | Build established: Alien-Tank 39844 | -1/Command | Found Prototype Device 39844 | -1/Command | Identified Exp. Shock Absorption System 39906 | -1/Command | Phase Generator disabled 40137 | -1/Command | Build established: Alien-Gunner 40247 | -1/Command | Spotted B-99 Colossus 40270 | -1/Command | Destroyed B-99 Colossus 40289 | -1/Command | Discovered new exit (range 8) 40302 | -1/Command | Found Prototype Processor 40304 | -1/Command | Found Prototype Device 40304 | -1/Command | Identified Adv. Kinecellerator 40356 | -1/Command | Identified Exp. Core Analyzer 40830 | -1/Command | Found Prototype Processor 40831 | -1/Command | Identified Exp. Targeting Computer 40898 | -1/Command | Found Exp. Targeting Computer 40906 | -1/Command | Found Unknown Device 40910 | -1/Command | Identified Quantum Capacitor 42210 | -1/Command | Found Prototype Reactor 42220 | -1/Command | Identified Vortex Chain Reactor 42327 | -1/Command | Found Prototype Energy Cannon 42327 | -1/Command | Identified Imp. Potential Cannon 42568 | -1/Command | Found Quantum Capacitor 44467 | -1/Command | Warped through subspace to slip node 44467 | -1/Command | Discovered new exit (range 4) 44476 | -1/Command | Entered Access_0 44477 | -1/Access_0 | Sensed 4 artifacts in vicinity 44478 | -1/Access_0 | Met Architect 44483 | -1/Access_0 | Architect warped through subspace 44507 | -1/Access_0 | Destroyed A8 44529 | -1/Access_0 | Build established: Alien-Mutant 44549 | -1/Access_0 | Architect warped through subspace 44582 | -1/Access_0 | Subspace Access Node disabled 44604 | -1/Access_0 | Architect warped through subspace 44633 | -1/Access_0 | Subspace Access Node disabled 44648 | -1/Access_0 | Architect warped through subspace 44691 | -1/Access_0 | Architect warped through subspace 44730 | -1/Access_0 | Architect warped through subspace 44767 | -1/Access_0 | Architect warped through subspace 44785 | -1/Access_0 | Architect warped through subspace 44807 | -1/Access_0 | A6 warped into view 44811 | -1/Access_0 | Destroyed A6 44811 | -1/Access_0 | Subspace Access Node disabled 44815 | -1/Access_0 | Lost 3 parts (2u1w) 44824 | -1/Access_0 | Architect warped through subspace 44849 | -1/Access_0 | Architect warped through subspace 44873 | -1/Access_0 | Architect warped through subspace 44894 | -1/Access_0 | Architect warped through subspace 44901 | -1/Access_0 | Lost 3 parts (1n1u1w) 44905 | -1/Access_0 | Architect warped through subspace 44913 | -1/Access_0 | Architect warped through subspace 44931 | -1/Access_0 | Architect warped through subspace 44941 | -1/Access_0 | Subspace Access Node disabled 44944 | -1/Access_0 | Core integrity fell below 50% 44981 | -1/Access_0 | Destroyed Architect 44982 | -1/Access_0 | Architect triggered a singularity event 44984 | -1/Access_0 | Released all parts (14) 44985 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 44986 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 44986 | -1/Access_0 | Warped through subspace to slip node 44986 | -1/Access_0 | Discovered new exit (range 8) 44990 | *** | Escaped singularity! Last Messages --------------- 44984_ Released Exp. Biometal Leg. 44984_ Released Exp. Armor Integrity Analyzer. 44984_ Released Exp. Targeting Computer. 44984_ Released Enh. Optical Array. 44984_ Released Centrium Leg. 44984_ Released Exp. Biometal Leg. 44984_ Released Centrium Leg. 44984_ Released Energy Well. 44984_ Released Null Cannon. 44984_ Released Centrium Leg. 44985_ A0_COM: 8. 44985_ Acquired data core, extracted unknown sensor trigger ID. 44986_ A0_COM: 7. 44986_ Acquired Hpw. Transdimensional Reconstructor. 44986_ Warped through subspace, drawn to slip node. 44986_ EXIT=FOUND 44987_ A0_COM: 6. 44988_ A0_COM: 5. 44989_ A0_COM: 4. 44990_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 171 Coolant Potential 160 Energy Generation 61 Energy Capacity 1180 Matter Stores 875 Matter Capacity 875 Sight Range 24 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 4 Power Amplification 40 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 3200 Resistance: KI 30 Resistance: TH 75 Core Shielding 20 Power Shielding 66 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 320 Reclamation Efficiency 20 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 10 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Energy Filtering 30 Particle Charging 50 Kinecelleration 50 Offensive Hacking 36 Defensive Hacking 32 Relay Coupler Types 109 Relay Coupler Value 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Arm. Treads | x2 | -6/Factory Arm. Treads | x2 | -5/Factory Arm. Treads | x2 | -5/Factory Arm. Treads | x2 | -5/Factory Alien Tech Used ----------------- Integrated Dissipator Integrated Heat Negator Spacefold Activator Microwarp Drive Matter Drive Integrity Redistributor LRC Matter Compressor LRC Storage Core Reset Matrix Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GhostMatterWell Manual? 0 Play Time 04:43:10 Cumulative 2019.2 hours Start 2021.07.25 @ 09:24:22 End 2021.07.25 @ 15:56:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2609 Rogue 2601 Adventurer 0 Explorer 8 Win Type 6 Total 223 Types 42/30/84/3/3/5/53/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19b9a92e-d850-47b7-b9c9-1c44ed5745da