Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.25 @ 15:56:27

Player: Wheely RIF

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (37)       7400
Robots Destroyed (589)     2945
Value Destroyed (26991)    26991
Prototype IDs (111)        2220
Alien Tech Used (11)       2200
Bonus (50448)              50448
              TOTAL SCORE: 96704

 Bonus
-------
High Alert Combat Kills    1432
Follower Combat Kills      132
Entered Garrisons          1600
Used RIF Installer         4000
Met Zhirov                 300
MAIN.C Attacked Warlord    500
Warlord Defense Kill       1438
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed A6               400
Destroyed Architect        15000
Win                        3000
Friendly Fire              -1454

 Cogmind 
---------
Core Integrity             544/1600
Matter                     318/425
Energy                     93/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (13) -----
                   (None)
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (7) ----
  High-density Centrium Heavy Treads
               Beam Splitter
               Matter Drive
      Improved Potential Cannon

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
               Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Siege Treads
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
               Centrium Wheel
>              --- UTILITY ----------
  Experimental Power Amplifier
               Huge Storage Unit
      Advanced Targeting Computer
      Improved Weapon Cycler
      Advanced Phase Shifter
      Improved Powered Armor
      Improved Powered Armor
      Improved Powered Armor
  Experimental Field Recycling Unit
               Matter Drive
               Microwarp Drive
>              --- WEAPON -----------
               Warp Gun
               Null Cannon
         Heavy Hardcell Cannon
>              --- INVENTORY --------
               Quantum Reactor
               Quantum Reactor
               Centrium Wheel
               Centrium Wheel
      Advanced Matter Compressor
      Improved Powered Armor
    Long-range Tractor Beam
               Transdimensional Reconstructor
               Transdimensional Reconstructor
               Integrity Redistributor
               Integrity Redistributor
               Core Reset Matrix
               Core Reset Matrix
               Matter Drive
         Heavy Disruptor Cannon
       Compact HERF Cannon
       Compact HERF Cannon
       Compact HERF Cannon
               KE Penetrator
               KE Penetrator
               KE Penetrator
         Heavy Gauss Cannon
         Heavy Gauss Cannon
       Compact Mass Driver
               Z-bomb Delivery System
[Rating: 238]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Wheel
  Treads                   Armored Treads
  Leg                      Centrium Leg
  Wheel                    Centrium Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Improved Weapon Cycler
  Storage                  Huge Storage Unit
  Processor                Experimental Target Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Powered Armor
  Artifact                 Matter Drive
Weapon                     Enhanced Autogun
  Energy Gun               Wave Gun
  Energy Cannon            Null Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Graviton Cannon
  Launcher                 Z-bomb Delivery System
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Slots Evolved              18   | .   .   2   .   .   2   .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   1   .   .   .   .   .   .   1   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   .   
  Weapon                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             810  | 11  38  8   47  8   15  .   24  .   9   3   4   21  18  11  8   11  10  7   7   15  12  29  12  7   2   9   4   51  29  32  21  24  20  58  44  149 32  
  Power                    57   | 2   3   .   8   1   2   .   2   .   .   1   .   1   3   .   .   1   .   .   .   1   .   2   .   .   .   .   .   5   3   .   .   2   2   4   2   10  2   
    Engine                 20   | 2   3   .   8   1   1   .   2   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   3   .   .   2   2   4   2   10  2   
  Propulsion               136  | 4   8   3   10  2   3   .   7   .   3   1   1   5   4   4   .   1   1   2   .   3   .   7   .   3   .   2   2   17  8   .   .   2   4   1   2   19  7   
    Treads                 71   | 2   6   3   7   .   1   .   6   .   2   .   .   4   4   3   .   1   .   2   .   2   .   4   .   1   .   .   2   9   2   .   .   1   .   .   .   9   .   
    Leg                    18   | 2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   7   
    Wheel                  46   | .   .   .   2   2   2   .   1   .   1   1   1   1   .   1   .   .   1   .   .   1   .   3   .   2   .   2   .   8   6   .   .   1   4   1   2   3   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  358  | 2   12  4   12  2   3   .   9   .   2   1   3   8   9   3   5   2   6   3   1   8   6   7   7   2   2   1   2   9   11  12  12  12  10  35  26  97  12  
    Device                 178  | 1   3   1   7   2   2   .   5   .   2   .   1   3   4   2   4   1   3   3   1   7   2   4   6   2   1   1   1   4   6   5   7   5   5   14  8   53  2   
    Storage                35   | .   2   .   1   .   .   .   1   .   .   .   1   2   1   1   .   1   1   .   .   .   1   2   1   .   1   .   .   1   .   2   .   1   .   1   .   10  4   
    Processor              28   | 1   2   2   .   .   1   .   .   .   .   .   .   2   3   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   2   2   .   1   .   .   .   9   .   
    Hackware               36   | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   3   1   .   .   .   .   .   3   2   1   2   3   2   6   8   .   .   
    Protection             66   | .   5   1   2   .   .   .   3   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   3   2   3   10  9   17  4   
    Artifact               15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   8   2   
  Weapon                   259  | 3   15  1   17  3   7   .   6   .   4   .   .   7   2   4   3   7   3   2   6   3   6   13  5   2   .   6   .   20  7   20  9   8   4   18  14  23  11  
    Energy Gun             36   | 2   3   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   4   10  5   2   .   .   4   1   .   
    Energy Cannon          65   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   1   7   5   1   .   3   .   5   .   4   1   4   1   9   3   4   9   
    Ballistic Gun          60   | 1   6   .   4   2   5   .   5   .   2   .   .   6   2   2   2   4   1   .   3   .   3   1   .   .   .   .   .   7   .   .   .   .   .   .   .   4   .   
    Ballistic Cannon       40   | .   2   1   5   .   .   .   .   .   .   .   .   1   .   2   .   .   2   .   1   .   .   2   .   .   .   .   .   2   3   4   .   .   1   .   .   12  2   
    Launcher               28   | .   .   .   3   1   1   .   .   .   2   .   .   .   .   .   .   3   .   .   2   1   1   1   .   1   .   3   .   1   .   1   .   1   1   1   2   2   .   
    Special Weapon         30   | .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   5   .   1   3   1   1   8   5   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  51   | .   .   .   6   .   .   .   .   .   1   .   .   .   .   2   1   .   1   .   .   .   .   1   .   .   2   .   .   .   2   7   .   2   .   5   1   20  .   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    System Corruption      26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   10  
Parts Lost                 75   | .   .   .   .   .   .   .   1   .   .   1   .   9   3   .   .   2   .   .   .   17  .   2   .   1   .   .   .   11  .   2   2   .   .   3   1   5   15  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
  Propulsion               9    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Utility                  43   | .   .   .   .   .   .   .   1   .   .   1   .   2   1   .   .   1   .   .   .   10  .   1   .   1   .   .   .   4   .   2   2   .   .   3   1   5   8   
  Weapon                   17   | .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   3   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   
  Highest Loss Streak      15   | .   .   .   .   .   .   .   1   .   .   1   .   5   1   .   .   2   .   .   .   15  .   1   .   1   .   .   .   11  .   1   1   .   .   2   1   2   5   
Average Slot Usage (%)     90   | .   97  100 99  100 98  90  89  90  91  91  84  88  93  90  93  92  93  99  100 96  82  86  88  88  88  91  92  93  94  94  94  94  94  93  90  82  83  
  Engine                   2    | .   11  11  10  11  7   .   8   9   7   7   6   5   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   4   8   9   9   9   8   8   8   8   7   6   
  Treads                   10   | .   25  22  17  3   1   9   9   9   15  15  .   17  11  8   17  16  12  21  23  21  11  9   5   .   .   .   5   12  4   4   4   4   .   .   .   8   .   
  Leg                      1    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   23  
  Wheel                    8    | .   .   .   3   18  24  9   8   9   7   7   12  3   5   5   .   .   3   .   .   .   5   8   15  19  21  23  20  11  19  19  19  17  23  26  23  3   .   
  Device                   15   | .   2   1   13  22  14  18  13  9   14  9   12  10  15  16  17  22  23  23  23  21  14  16  19  20  20  21  22  19  18  19  23  16  17  12  13  14  8   
  Storage                  8    | .   3   11  11  11  9   9   9   9   7   7   6   11  9   5   5   5   5   5   5   5   5   8   10  10  10  10  4   6   9   7   4   6   4   6   4   11  5   
  Processor                7    | .   5   9   4   .   3   .   .   .   .   .   .   8   15  23  22  17  12  17  17  15  .   .   .   .   .   .   4   4   8   4   1   2   4   .   .   12  15  
  Hackware                 3    | .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   .   3   .   .   .   14  15  11  10  10  10  9   9   4   6   10  10  4   12  17  1   .   
  Protection               4    | .   16  11  2   .   .   .   4   9   7   12  13  4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   9   15  12  6   6   10  
  Energy Gun               2    | .   6   .   3   2   1   9   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   6   18  16  11  4   4   3   .   .   
  Energy Cannon            2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   5   10  21  21  21  20  19  7   .   .   .   4   4   3   3   1   9   
  Ballistic Gun            9    | .   11  .   16  30  34  27  30  36  30  30  26  19  20  18  23  22  13  1   4   5   9   3   .   .   .   .   .   9   8   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   9   33  10  .   .   .   .   .   .   .   .   4   1   4   .   .   8   11  16  15  5   3   .   .   .   .   .   .   3   .   .   .   3   4   4   9   3   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             243  | 10  36  40  69  69  72  64  67  65  71  71  113 114 106 114 113 113 124 124 127 127 123 132 138 152 152 150 150 163 172 161 148 190 192 200 203 243 150 
  Greatest Support         255  | 40  40  40  46  24  40  28  28  28  28  40  56  80  28  110 110 110 110 80  80  80  28  72  72  88  88  92  92  200 64  64  64  64  96  96  96  255 174 
  Greatest Overweight (x)  5    | 1   .   .   5   5   2   2   2   3   2   2   2   4   3   2   1   1   4   4   1   4   4   4   1   1   1   1   2   5   2   2   2   2   2   2   2   3   .   
  Average Overweight (x)   1    | .   .   .   1   2   1   2   2   2   2   1   1   1   2   .   .   .   3   1   1   1   4   2   1   1   1   1   1   1   2   2   2   2   1   1   1   .   .   
Largest Inventory Capacity 27   | 5   15  15  20  20  20  20  20  20  20  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  27  17  
  Average Capacity         22   | 5   7   15  16  20  20  20  20  20  20  20  24  20  21  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  26  16  
  Most Carried             27   | 5   10  14  20  20  20  20  20  20  20  20  24  24  23  25  25  25  25  25  25  25  16  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  17  
  Average Carried          20   | 2   5   12  15  19  19  20  19  20  19  19  21  18  20  22  24  24  24  24  24  23  13  18  24  24  24  24  24  24  24  24  24  24  24  22  26  23  14  
  Final Capacity           27   | 5   15  15  20  20  20  20  20  20  20  20  25  20  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  25  27  27  17  7   
  Final Carried            26   | 5   10  13  20  19  20  20  20  20  20  20  24  20  23  25  25  25  25  25  25  13  11  24  25  23  25  25  25  25  25  25  25  24  23  24  26  17  7   

 Class Distribution 
--------------------
 16% | Gunner
 13% | Bothacker-Gunner
 12% | Alien-Gunner
  8% | Tank
  7% | Mutant
  6% | Hacker-Mutant
  5% | Alien-Mutant
  4% | Botlord-Gunner
  4% | Alien-Tank
  3% | Hauler-Mutant
  3% | Bothacker-Tank
  3% | Botlord-Tank
  3% | Botlord-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -9/Storage
           Gunner | -9/Garrison
           Gunner | -8/Materials
           Gunner | -8/Garrison
             Tank | -8/Materials
             Tank | -8/Garrison
             Tank | -7/Factory
             Tank | -7/Garrison
   Bothacker-Tank | -6/Factory
   Bothacker-Tank | -6/Garrison
 Bothacker-Gunner | -5/Factory
 Bothacker-Gunner | -5/Waste
 Bothacker-Gunner | -5/Factory
 Bothacker-Gunner | -5/Garrison
   Botlord-Gunner | -5/Factory
 Bothacker-Gunner | -5/Upper Caves
 Bothacker-Gunner | -5/Upper Caves
 Bothacker-Gunner | -5/Warlord
           Gunner | -4/Proximity Caves
             Tank | -4/Factory
             Tank | -4/Upper Caves
  Pyromaniac-Tank | -4/Upper Caves
  Pyromaniac-Tank | -4/Zhirov
  Pyromaniac-Tank | -3/Proximity Caves
  Pyromaniac-Tank | -3/Research
   Scavenger-Tank | -3/Garrison
     Botlord-Tank | -3/Research
   Botlord-Gunner | -3/Testing
   Botlord-Gunner | -3/Garrison
   Botlord-Mutant | -2/Research
   Botlord-Mutant | -2/Quarantine
    Hacker-Mutant | -2/Section 7
    Hacker-Mutant | -1/Access
     Alien-Gunner | -1/Command
     Alien-Mutant | -1/Access_0

 Resources                       | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run   | Scr  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  Ac0  
Matter Collected           21666 | 367  761  472  1067 517  603  239  1341 390  .    483  80   865  1046 1210 530  137  539  449  255  559  53   675  281  64   .    281  91   1305 407  566  297  117  285  1104 1135 2887 208  
  Remotely                 1486  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    526  .    .    .    .    .    .    .    .    .    .    .    .    .    .    142  818  .    
Salvage Created            26731 | 145  992  475  1278 627  955  240  2081 479  .    784  101  628  1104 1209 535  374  468  328  151  407  63   1203 287  173  .    468  91   1253 378  886  631  410  465  1843 1727 2413 1079 
  Parts                    1169  | 10   60   34   94   32   58   8    107  40   .    41   6    25   40   3    15   27   17   18   7    19   6    52   4    10   .    14   .    54   10   29   22   20   25   84   76   52   50   
Haulers Intercepted        31    | .    2    3    6    .    3    .    6    .    .    .    .    .    2    .    1    .    1    .    .    .    .    2    .    .    .    .    .    .    .    1    .    .    1    .    3    .    .    
Recyclers Shooed           11    | 1    1    1    1    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
Parts Field Recycled       11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Retrieved Matter         376   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    376  .    
Parts Self-Destructed      74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   2    24   4    .    4    9    .    13   .    .    .    .    .    .    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Combat Hostiles Destroyed  440  | .   18  10  22  12  12  5   26  17  .   15  4   17  9   6   5   20  3   9   11  14  3   17  3   6   .   11  1   19  3   9   10  4   7   35  26  33  18  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     211  | .   10  .   11  9   11  5   26  17  .   15  4   15  7   3   5   5   1   2   .   2   .   2   .   .   .   .   .   3   3   6   7   3   4   16  13  6   .   
  Cannons                  123  | .   8   10  6   .   .   .   .   .   .   .   .   2   2   3   .   .   2   7   2   10  .   10  2   .   .   4   .   11  .   .   .   .   2   12  6   17  7   
  AOE                      76   | .   .   .   5   3   1   .   .   .   .   .   .   .   .   .   .   15  .   .   9   1   3   5   .   5   .   7   .   3   .   .   .   .   .   3   5   9   2   
Classes Destroyed          25   | 2   7   1   1   .   1   .   2   .   .   1   .   1   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   1   .   .   .   2   .   .   1   
  Worker                   29   | .   5   1   3   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   2   13  .   
  Builder                  9    | .   1   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Tunneler                 9    | 4   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   31   | .   2   3   6   .   3   .   6   .   .   .   .   .   2   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   .   3   .   .   
  Recycler                 37   | 1   2   1   2   .   1   .   6   .   .   .   .   .   4   .   1   .   2   .   .   .   .   3   .   .   .   .   .   .   1   1   .   1   .   1   3   7   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 11   | .   3   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  15   | .   1   3   1   .   1   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   
  Swarmer                  121  | .   3   4   4   6   .   .   7   11  .   .   4   10  .   .   .   12  .   3   9   5   4   9   .   5   .   5   .   4   .   .   2   .   .   5   2   7   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    138  | .   15  3   11  4   9   5   10  5   .   12  .   4   1   .   2   7   2   4   .   2   .   1   .   .   .   4   .   12  .   4   .   1   4   8   3   5   .   
  Brawler                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   49   | .   .   3   7   2   2   .   7   1   .   2   .   .   2   .   .   1   1   .   1   .   .   .   1   .   .   1   1   .   3   .   2   1   .   6   3   2   .   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hunter                   19   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   2   4   7   .   
  Programmer               68   | .   .   .   .   .   .   .   .   .   .   1   .   .   6   .   2   .   .   2   1   3   .   5   2   .   .   .   .   2   .   3   3   2   3   13  15  5   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Enhanced Grunt           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Enhanced Hunter          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | 4   5   4   6   3   9   3   9   5   .   3   4   4   3   1   3   17  2   3   6   12  3   5   2   5   .   5   1   6   2   4   2   2   4   8   9   6   6   
  Combat Bots Only         17   | .   3   4   6   3   3   3   3   5   .   3   4   4   2   1   2   17  1   3   6   12  3   5   2   5   .   5   1   6   1   4   2   2   4   8   5   5   6   
Max Kills in Single Turn   12   | 1   1   1   2   3   2   1   2   2   .   1   1   1   1   1   1   12  1   1   5   2   3   5   1   5   .   4   1   2   1   2   1   1   1   3   3   4   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 12   | .   .   .   2   3   1   .   .   .   .   .   .   .   .   .   .   12  .   .   5   1   3   5   .   5   .   3   .   2   .   .   .   .   .   3   2   4   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  A6 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11   -10   -9    -9    -9    -8    -8    -8    -8    -7    -7    -6    -6    -5    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Mat   Sto   Gar   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Gar   Res   Tes   Gar   Res   Qua   Sec   Acc   Com   Ac0   
Damage Taken               33370 | .     632   269   489   383   422   169   749   315   .     456   165   1584  749   .     377   961   77    319   326   2289  29    958   175   191   .     280   41    2730  207   560   822   718   527   1510  2181  5300  6410  
  Core                     2843  | .     89    .     54    11    14    .     87    120   .     71    .     76    19    .     .     13    38    .     44    316   12    74    61    25    .     22    .     332   14    38    58    53    132   292   96    217   465   
  Absorbed by Shields      4573  | .     .     .     .     .     .     .     .     .     .     .     .     15    .     .     .     .     .     .     .     .     .     8     .     33    .     297   12    561   214   182   25    79    357   1349  1209  232   .     
  Reduced by Siege Mode    290   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    29    .     .     .     .     .     .     .     .     .     .     .     16    3     .     .     .     .     .     .     228   .     
Core Remaining (%)         71    | 100   64    .     .     83    .     .     .     59    .     89    .     91    .     .     .     .     .     .     .     .     55    .     .     .     .     84    .     .     .     .     66    .     .     56    .     .     34    
Volleys Fired              1832  | 24    98    31    74    58    41    10    94    30    1     29    6     56    45    38    18    10    14    18    7     32    12    40    9     9     .     11    6     70    13    42    52    51    51    188   163   223   158   
  Largest                  4     | 1     2     3     3     3     4     4     4     4     1     4     4     4     4     4     4     4     4     4     4     4     3     4     4     4     .     4     4     4     4     4     4     4     1     1     1     4     2     
  Hottest                  360   | 20    100   105   146   91    134   136   136   100   45    100   100   119   117   172   104   135   180   294   212   212   178   360   360   360   .     360   360   360   324   324   348   348   130   130   130   262   250   
Shots Fired                4046  | 24    173   93    196   172   164   40    376   120   1     116   24    207   176   151   72    38    56    70    18    90    19    151   36    32    .     26    15    161   52    120   136   72    50    188   162   291   158   
  Gun                      2565  | 24    113   .     93    171   162   40    376   120   .     116   24    192   157   95    72    32    28    10    4     28    4     39    .     .     .     .     .     42    46    104   128   43    31    102   121   48    .     
  Cannon                   1357  | .     48    93    97    .     .     .     .     .     .     .     .     15    19    56    .     .     28    60    11    62    7     110   36    31    .     20    15    86    6     9     4     27    19    71    29    240   158   
  Launcher                 40    | .     .     .     6     1     2     .     .     .     1     .     .     .     .     .     .     6     .     .     3     .     2     1     .     1     .     6     .     2     .     .     .     .     .     2     4     3     .     
  Special                  84    | .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     .     .     .     .     31    .     7     4     2     .     13    8     .     .     
  Kinetic                  2488  | 24    151   93    166   169   160   30    309   120   .     116   24    207   176   151   72    32    56    46    15    90    7     54    .     .     .     .     .     48    48    4     .     .     .     .     1     119   .     
  Thermal                  1418  | .     22    .     15    .     2     10    67    .     .     .     .     .     .     .     .     .     .     24    .     .     10    95    36    31    .     20    15    103   4     109   132   70    50    173   149   169   112   
  Explosive                38    | .     .     .     6     1     .     .     .     .     1     .     .     .     .     .     .     6     .     .     3     .     2     1     .     1     .     6     .     2     .     .     .     .     .     2     4     3     .     
  Electromagnetic          59    | .     .     .     9     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     46    
  Robot Hit Streak         46    | 5     13    14    22    46    8     10    21    8     .     11    2     15    24    10    15    31    13    7     10    7     7     16    18    7     .     6     7     28    19    27    23    21    44    28    32    31    21    
  Robot Miss Streak        8     | 2     6     3     3     1     7     2     8     4     .     3     4     7     4     3     3     2     2     5     1     3     7     4     1     2     .     3     1     3     2     5     4     2     2     2     2     2     2     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        38    | .     1     .     2     2     2     2     .     8     .     5     2     6     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     2     .     3     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     1     1     1     .     1     .     1     1     1     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     .     
  Capacitor                147   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     145   
Shots Hit Robots           2542  | 17    114   46    113   154   89    27    217   64    .     69    8     140   125   101   44    21    34    33    14    43    6     77    26    20    .     14    11    103   34    75    95    40    35    126   111   169   127   
  Core Hits                1167  | 6     50    22    55    58    40    10    75    26    .     34    5     49    55    18    17    57    13    15    18    22    13    49    5     13    .     42    2     45    15    24    20    13    11    59    58    87    66    
  Critical Kills           46    | .     .     .     .     .     1     .     2     .     .     .     .     1     2     .     2     2     2     1     .     1     .     4     .     1     .     .     .     2     1     .     1     2     4     8     5     3     1     
  Critical Parts Destroyed 40    | 1     .     .     .     1     .     1     .     .     .     .     .     .     2     2     3     2     2     .     .     1     .     5     .     .     .     .     .     .     1     .     1     1     4     6     3     4     .     
  Critical Strikes         145   | 1     2     1     3     1     1     1     5     .     .     .     .     1     4     15    5     4     10    3     2     9     1     9     .     1     .     .     .     4     2     4     7     3     8     14    8     14    2     
    Burn                   12    | .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     5     .     .     .     .     .     .     
    Meltdown               13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     2     .     .     .     .     2     4     2     1     1     
    Destroy                84    | 1     .     .     .     1     1     1     2     .     .     .     .     1     4     12    5     4     4     1     .     3     .     9     .     .     .     .     .     .     2     .     2     3     6     10    6     6     .     
    Blast                  32    | .     2     1     3     .     .     .     .     .     .     .     .     .     .     3     .     .     6     2     2     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     
    Corrupt                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Sever                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           91586 | 214   1498  965   2248  1349  1659  453   3718  1030  .     1157  153   2488  2469  2990  859   2047  955   1072  1139  1656  449   2964  850   937   .     1594  362   2827  921   1850  2575  1203  2054  7339  7685  14922 12935 
  Guns                     35137 | 201   979   .     1130  1212  1548  453   3718  1030  .     1157  153   2192  1942  1426  859   335   422   114   82    471   .     532   .     .     .     .     .     692   798   1785  2419  987   913   2925  3392  1270  .     
  Cannons                  41182 | .     484   957   831   .     .     .     .     .     .     .     .     296   527   1564  .     .     533   958   363   1185  68    2081  850   664   .     269   362   1560  123   .     156   216   1141  3364  2271  10784 9575  
  Explosions               14697 | .     .     .     270   137   111   .     .     .     .     .     .     .     .     .     .     1712  .     .     694   .     333   351   .     273   .     1325  .     191   .     .     .     .     .     1050  2022  2868  3360  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  138   | 13    35    8     17    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     65    .     .     .     .     .     .     .     
  Kinetic                  33199 | 201   1367  957   1726  1203  1514  305   2914  1030  .     1157  153   2488  2469  2990  859   335   955   609   445   1656  39    1000  .     .     .     .     .     707   898   .     .     .     .     .     88    5134  .     
  Thermal                  45822 | .     96    .     127   .     34    148   804   .     .     .     .     .     .     .     .     .     .     463   .     .     77    1613  850   664   .     269   362   1929  23    1785  2575  1203  2054  6289  5575  6920  11962 
  Explosive                11108 | .     .     .     270   137   .     .     .     .     .     .     .     .     .     .     .     1712  .     .     694   .     333   233   .     273   .     1325  .     191   .     .     .     .     .     1050  2022  2868  .     
  Electromagnetic          1319  | .     .     .     108   9     111   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     118   .     .     .     .     .     .     .     .     .     .     .     .     .     .     973   
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         65    | .     .     .     1     1     .     .     .     .     .     .     .     .     2     2     3     3     3     4     5     65    65    1     2     2     2     2     .     .     4     7     16    .     6     6     16    25    11    
  Average Corruption       6     | .     .     .     1     1     .     .     .     .     .     .     .     .     1     2     2     3     3     3     4     31    65    1     1     2     2     2     .     .     2     3     11    .     2     2     11    7     3     
  Corruption Purged        25    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     15    .     6     .     
  Effects                  422   | .     .     .     10    2     .     .     .     .     .     .     .     .     11    9     5     7     14    14    18    15    47    4     4     2     3     2     .     .     1     10    35    .     5     23    39    134   8     
    Message Errors         131   | .     .     .     5     .     .     .     .     .     .     .     .     .     5     5     1     3     2     4     7     3     12    3     2     .     1     1     .     .     .     4     13    .     1     8     7     42    2     
    Matter Fused           65    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     6     2     5     3     5     .     .     .     .     .     .     .     .     4     8     .     1     4     4     20    1     
    Heat Flow Errors       47    | .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     1     1     1     2     2     5     .     1     1     2     .     .     .     1     .     4     .     .     2     7     12    1     
    Energy Discharges      67    | .     .     .     3     .     .     .     .     .     .     .     .     .     2     .     1     1     4     5     1     2     12    .     .     .     .     .     .     .     .     1     1     .     2     3     5     23    1     
    Parts Rejected         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     
    Data Loss (minor)      49    | .     .     .     2     2     .     .     .     .     .     .     .     .     3     1     1     1     1     2     1     1     4     1     1     .     .     1     .     .     .     1     1     .     .     4     3     17    1     
    Data Loss (major)      13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     .     .     .     .     .     .     .     .     1     .     .     .     3     5     .     
    Misfires               10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     3     .     .     1     2     1     .     
    Alerts                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     
    Weapon Failures        30    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     3     4     .     .     1     .     .     .     .     .     .     4     .     1     1     3     9     2     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3198  | .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     8     23    26    27    .     4     112   22    44    .     17    .     .     .     .     .     23    134   402   575   1190  575   
  Projectiles              2171  | .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     23    26    .     .     4     107   22    34    .     1     .     .     .     .     .     23    134   232   175   982   392   
  Explosions               1027  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     27    .     .     5     .     10    .     16    .     .     .     .     .     .     .     170   400   208   183   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 59    | .     4     7     2     .     .     .     .     .     .     .     .     3     10    1     .     .     3     5     1     5     .     8     .     .     .     .     .     1     .     .     .     .     .     .     .     9     .     
  Impact                   1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  54    | .     3     6     2     .     .     .     .     .     .     .     .     3     9     1     .     .     3     4     1     5     .     7     .     .     .     .     .     1     .     .     .     .     .     .     .     9     .     
  Secondary                4     | .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      513   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     .     69    .     .     28    .     .     .     .     .     53    .     32    .     .     .     .     210   .     97    
  Shots                    12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     3     .     .     1     .     .     .     .     .     3     .     .     .     .     .     .     1     .     2     
  Rammed                   14    | .     9     1     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Targets Rammed             20    | 4     10    2     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Kicked                   4     | 4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  2     | .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        484   | .     120   222   186   30    299   182   273   225   .     145   94    189   142   199   126   133   204   304   169   380   147   310   267   268   117   202   176   251   138   325   398   484   88    190   206   182   236   
  Average Temperature      77    | .     33    84    45    8     76    101   83    81    .     54    56    75    50    87    24    72    74    129   68    160   66    122   143   136   63    118   87    102   57    139   139   111   23    48    29    20    66    
  Received Heat Transfer   3811  | .     384   78    225   144   243   117   225   117   .     243   .     324   63    .     54    147   45    30    .     27    .     114   27    27    .     8     .     415   24    24    36    45    37    85    38    297   168   
  Effects                  11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     3     .     1     2     3     .     .     .     .     .     
    Shutdowns              4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Interference           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     6     .     
  Total Turns              178   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    34    .     .     .     .     .     .     .     .     .     .     .     27    5     .     .     .     .     .     .     99    .     
  Longest Duration         50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     29    .     .     .     .     .     .     .     .     .     .     .     21    5     .     .     .     .     .     .     50    .     
Robots Corrupted           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Combat Hostiles          8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     
  Parts Fried              19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     2     .     3     3     1     2     5     2     2     1     
  Combat Hostiles          20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     2     .     2     3     1     1     4     2     1     1     
  Parts Melted             84    | .     .     .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     6     1     .     .     3     12    .     12    15    4     .     12    5     2     .     
  Heat Transferred         41104 | .     248   .     162   .     74    333   1961  .     .     .     .     .     .     .     .     .     .     592   .     .     148   1924  938   1000  .     400   550   2862  37    2886  3748  1554  1747  5550  5405  4472  4513  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Peak Influence             769  | 25  403 406 493 769 483 312 400 599 314 526 290 480 707 223 112 591 367 .   .   .   .   452 .   .   .   .   225 508 382 248 366 335 301 736 522 504 .   
  Initial                  374  | .   16  169 107 309 374 212 152 209 314 121 275 170 252 213 .   45  310 .   .   .   .   .   .   .   .   .   178 59  285 47  24  205 138 67  347 254 .   
  Average                  271  | 18  151 287 287 613 322 264 179 402 262 308 206 380 492 111 72  380 253 .   .   .   .   115 .   .   .   .   186 279 270 116 160 251 153 447 307 322 .   
Maximum Alert Level        3    | .   2   2   2   3   2   1   2   2   1   2   1   2   3   1   .   2   1   .   .   .   .   2   .   .   .   .   1   2   1   1   1   1   1   3   2   3   .   
  Low Security (%)         29   | 100 63  17  31  .   2   .   55  .   34  14  49  10  .   50  100 26  17  .   .   .   .   84  .   .   .   .   48  33  11  97  51  6   89  6   28  8   .   
  Level 1                  32   | .   31  81  44  8   80  100 43  53  65  56  50  29  34  49  .   1   82  .   .   .   .   12  .   .   .   .   51  58  88  2   48  93  10  22  45  8   .   
  Level 2                  25   | .   4   1   23  53  17  .   1   46  .   29  .   60  61  .   .   72  .   .   .   .   .   2   .   .   .   .   .   8   .   .   .   .   .   69  25  40  .   
  Level 3                  12   | .   .   .   .   37  .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   42  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          59   | .   8   .   6   .   .   .   4   .   .   .   .   .   3   .   4   .   2   .   .   .   .   5   .   .   .   .   .   .   1   3   .   2   1   8   8   4   .   
  Investigation            17   | .   5   .   3   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Extermination            17   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   1   4   3   2   .   
  Reinforcement            20   | .   3   .   3   .   .   .   2   .   .   .   .   .   1   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   3   .   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Distress Signals           57   | .   2   1   2   .   .   .   10  .   .   .   .   .   1   .   .   .   2   .   .   1   .   2   .   .   .   .   .   .   .   2   .   .   .   4   5   25  .   
Communications Jammed      33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   23  3   .   .   
  Distress Signals         30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   23  3   .   .   
Times Spotted              655  | .   38  28  36  12  14  5   48  17  1   14  5   18  13  9   5   21  7   10  13  16  3   22  3   6   .   12  1   28  4   15  10  12  15  58  48  54  34  
  Peak Tracking Total      17   | .   4   6   7   5   3   3   4   4   1   3   4   5   3   3   2   17  3   4   5   9   5   6   2   5   .   5   2   13  1   3   2   5   4   7   6   7   5   
  Tactical Retreats        51   | .   3   2   .   2   .   .   2   .   .   1   .   1   .   4   .   2   1   1   1   1   .   4   .   .   .   1   .   2   1   1   1   1   4   5   3   7   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Traps Triggered            37   | .   3   .   2   1   .   2   1   4   .   2   .   4   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   1   .   1   1   4   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Machines Disabled          57   | .   1   1   6   .   1   .   2   .   .   1   .   .   .   .   2   1   1   1   .   .   .   5   .   .   .   .   .   4   .   5   2   .   1   12  1   6   4   
  Max in Single Turn       2    | .   1   1   1   .   1   .   1   .   .   1   .   .   .   .   1   1   1   1   .   .   .   1   .   .   .   .   .   1   .   1   1   .   1   1   1   2   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Machines Accessed          104  | .   7   .   10  .   7   .   14  .   2   .   5   .   1   .   2   .   3   .   .   .   .   4   1   .   4   .   3   .   2   3   .   3   5   12  7   9   .   
  Terminals                69   | .   5   .   7   .   5   .   11  .   1   .   3   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   2   1   .   3   3   10  5   8   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   1   .   .   
  Garrison Access          11   | .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   1   .   .   
Total Hacks                264  | .   14  .   20  .   20  .   44  .   6   .   12  .   5   .   5   .   11  .   .   .   .   7   1   .   17  .   4   .   4   9   .   7   14  24  17  23  .   
  Successful               146  | .   7   .   13  .   12  .   23  .   3   .   7   .   3   .   2   .   8   .   .   .   .   4   1   .   17  .   4   .   .   5   .   2   8   8   8   11  .   
  Failed                   118  | .   7   .   7   .   8   .   21  .   3   .   5   .   2   .   3   .   3   .   .   .   .   3   .   .   .   .   .   .   4   4   .   5   6   16  9   12  .   
    Catastrophic           17   | .   1   .   .   .   1   .   1   .   1   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   2   1   3   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   106  | .   10  .   8   .   8   .   27  .   4   .   5   .   3   .   3   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   4   9   7   10  .   
  Terminals                184  | .   12  .   13  .   16  .   38  .   4   .   8   .   .   .   2   .   3   .   .   .   .   5   .   .   .   .   1   .   4   6   .   7   10  21  13  21  .   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   2   .   5   .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              12   | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   2   2   .   .   
  Garrison Access          26   | .   .   .   5   .   2   .   3   .   2   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   2   1   2   .   .   
Terminal Hacks             81   | .   4   .   6   .   7   .   13  .   1   .   3   .   .   .   .   .   2   .   .   .   .   1   1   .   17  .   1   .   .   2   .   2   4   6   3   8   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        20   | .   1   .   .   .   2   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   .   2   .   
  Open Door                9    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   3   1   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Terminal Index           4    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          13   | .   .   .   .   .   2   .   2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   1   2   .   
  Locate Traps             6    | .   .   .   1   .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   1   .   .   
  Insert Component         8    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   2   .   1   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      20   | .   .   .   2   .   2   .   2   .   2   .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   2   1   1   .   .   
  Unlock Access            9    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Coupler Status           9    | .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   
Unauthorized Hacks         27   | .   3   .   5   .   1   .   6   .   .   .   .   .   1   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   3   2   .   
  Terminals                14   | .   1   .   2   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   
    Assimilate             2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 6    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Disrupt                3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Eject                  3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         79   | .   4   .   5   .   7   .   12  .   2   .   4   .   1   .   2   .   3   .   .   .   .   3   .   .   .   .   2   .   2   2   .   3   5   8   5   9   .   
  Full Trace Events        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              8    | .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 584  | .   .   .   .   .   .   .   .   .   .   .   146 .   146 .   .   .   292 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   255  | .   .   .   .   .   .   .   .   .   .   .   73  .   73  .   .   .   109 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  24   | .   .   .   .   .   .   .   .   .   .   .   6   .   6   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Used RIF Installer         8    | .   .   .   .   1   .   1   .   1   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Zone Cloak               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   10  .   1   3   2   .   8   6   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   
  Combat                   29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   10  .   1   3   .   .   7   5   .   .   
  Autooverrided            7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   1   .   .   1   1   .   .   
  Autoassimilated          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   7   .   7   2   2   .   8   6   .   .   
  purge_threat             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
  block_reporting          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  disable_scanner          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  locate_prototypes        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   
  report_prototypes        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  report_analyses          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  wipe_record              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   
  reboot_system            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  overwrite_iff            9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   .   .   .   .   .   1   2   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   .   .   
Relay Couplers Released    40   | .   .   .   3   .   .   .   3   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   12  .   .   10  .   .   .   4   .   .   
  Ejected                  10   | .   .   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Machine Destruction      30   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   12  .   .   10  .   .   .   .   .   .   
  Attached                 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   3   .   1   2   1   2   4   4   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
--------                   Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Total Allies               25   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   .   .   .   1   .   9   .   .   1   1   .   2   5   1   .   
  Largest Group            3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   3   .   .   1   1   .   1   2   1   .   
  Highest-Rated Group      141  | .   .   .   .   .   .   .   10  .   .   .   .   .   .   31  .   .   .   .   .   .   12  42  12  .   .   .   .   141 .   .   56  45  .   64  116 45  .   
  Highest-Rated Ally       116  | .   .   .   .   .   .   .   10  .   .   .   .   .   .   31  .   .   .   .   .   .   12  42  12  .   .   .   .   116 .   .   56  45  .   64  69  45  .   
Total Orders               41   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   4   .   .   2   12  .   2   .   .   .   .   .   .   2   .   1   5   .   2   1   6   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  ROAM                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  EXPLORE                  28   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   3   .   .   1   7   .   .   .   .   .   .   .   .   2   .   .   3   .   2   .   6   
  RETURN                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   5   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               80   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   2   8   .   .   .   .   .   21  .   .   4   .   .   .   12  .   .   
  Total Damage             1923 | .   .   .   .   .   .   .   .   .   .   .   .   .   .   501 .   .   .   .   .   .   18  87  .   .   .   .   .   710 .   .   138 .   .   .   469 .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Mat Sto Gar Mat Gar Mat Gar Fac Gar Fac Gar Fac Was Fac Gar Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Gar Res Tes Gar Res Qua Sec Acc Com Ac0 
Robot Analysis Total       7    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             38   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   4   3   .   .   2   8   .   .   .   .   .   .   .   .   2   .   .   7   .   2   .   6   
  Drone Recoveries         21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   
Decoded 0b10 Intel         66   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   28  21  12  .   .   .   .   .   .   .   
  Traps                    29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  6   3   .   .   .   .   .   .   .   
  Emergency Access         5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   .   
  Items                    24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   12  7   .   .   .   .   .   .   .   
  Machines                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Patrols                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Guards                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11   -10   -9    -9    -9    -8    -8    -8    -8    -7    -7    -6    -6    -5    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -3    -3    -3    -2    -2    -2    -1    -1    -1    
-------------              Run   | Scr   Mat   Mat   Sto   Gar   Mat   Gar   Mat   Gar   Fac   Gar   Fac   Gar   Fac   Was   Fac   Gar   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Gar   Res   Tes   Gar   Res   Qua   Sec   Acc   Com   Ac0   
Turns Passed               44989 | 238   2655  965   2670  755   735   261   2539  505   186   644   337   755   1172  805   585   576   958   856   1023  1683  831   1266  454   358   144   365   162   1553  827   851   1003  569   691   1993  1697  10808 514   
Spaces Moved               22545 | 123   1018  279   1181  396   420   106   1362  322   126   406   211   371   662   361   236   263   547   313   366   465   419   655   358   284   122   288   112   743   464   493   352   324   450   1234  951   5526  236   
  Core                     138   | 13    114   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    
  Treads                   7917  | 66    859   279   765   .     .     1     .     1     .     2     .     88    .     236   236   263   109   261   366   429   .     .     .     .     .     .     .     233   .     .     1     .     .     .     .     3722  .     
  Legs                     1036  | 44    45    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     722   225   
  Wheels                   13348 | .     .     .     416   396   420   105   1362  321   126   404   211   283   662   125   .     .     438   52    .     36    419   655   358   284   122   288   112   510   464   493   351   324   450   1150  951   1060  .     
  Hover                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Flight                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Fastest Speed            50    | 50    50    160   115   120   105   130   130   130   130   130   115   130   130   115   166   166   160   160   270   145   160   112   112   112   112   111   111   110   124   130   130   130   110   110   110   105   50    
  Average Speed            147   | 134   145   160   163   128   106   132   130   131   130   130   129   150   132   151   200   187   161   251   270   261   160   139   112   112   112   111   121   142   128   130   130   130   114   114   126   158   102   
  Slowest Speed            470   | 160   160   160   260   165   130   360   130   470   130   270   130   270   145   166   266   266   166   270   270   270   160   160   112   112   112   112   130   360   130   130   370   130   130   130   130   265   108   
  Overloaded Moves         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Propulsion Burnouts      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robots Hopped            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Cave-ins Triggered       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Teleports                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
  Spacefolds               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  Microwarps               8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     3     .     
Exploration Rate (%)       45    | 5     95    26    91    56    41    36    91    50    11    57    8     31    18    86    15    50    13    54    51    20    92    17    53    47    60    48    8     83    15    52    52    14    62    76    33    89    25    
  Regions Visited          37
    Branch Regions         14
  Pre-discovered Areas     9     | .     2     .     2     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     3     .     .     .     .     .     .     .     .     .     .     .     .     
  Known Exits Taken        14    | .     .     1     1     .     1     .     1     .     1     .     1     .     .     .     1     .     1     .     .     .     1     1     .     .     .     .     1     .     .     1     .     1     .     .     1     .     .     
  Unknown Exits Taken      13    | 1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     .     1     1     1     1     .     .     1     .     .     .     1     1     .     1     .     
Scrap Searched             14    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     1     .     4     3     .     3     .     .     .     .     .     .     .     .     .     .     .     
Spaces Dug                 148   | .     8     .     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     55    10    .     5     .     19    .     .     2     .     .     2     .     13    2     11    .     15    .     
Terrain Destroyed          992   | .     12    .     39    2     .     .     .     .     29    .     .     .     2     11    .     19    15    31    88    57    49    39    9     27    .     88    3     22    7     4     .     21    6     40    39    180   153   
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Projectile               360   | .     12    .     .     .     .     .     .     .     .     .     .     .     2     11    .     1     15    31    4     57    5     32    9     8     .     4     3     13    6     4     .     21    6     22    4     73    17    
  AOE                      631   | .     .     .     39    2     .     .     .     .     29    .     .     .     .     .     .     18    .     .     84    .     44    7     .     19    .     84    .     9     .     .     .     .     .     18    35    107   136   
Terrain Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Walls Destroyed          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Machines Disabled        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Actions                         | -11  -10  -9   -9   -9   -8   -8   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Mat  Sto  Gar  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  Gar  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Gar  Res  Tes  Gar  Res  Qua  Sec  Acc  Com  Ac0  
Total                      32220 | 168  1992 725  1762 523  628  208  2022 378  148  498  269  509  886  545  320  319  602  349  388  883  559  937  396  309  129  312  131  1146 675  665  840  436  601  1711 1346 7418 487  
  Wait                     6050  | .    785  398  405  43   118  87   501  15   .    42   41   29   129  122  40   29   9    8    5    371  111  175  5    1    .    .    .    226  138  66   391  12   48   256  136  1268 40   
  Move                     22414 | 122  1017 278  1180 395  420  105  1361 321  125  405  211  370  662  360  236  262  546  312  365  463  418  654  357  283  121  287  111  742  463  493  351  323  449  1155 950  5506 235  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  366   | 3    17   5    19   4    13   .    17   .    6    6    4    12   15   5    5    3    10   2    2    .    3    15   1    4    2    3    5    21   8    7    10   10   11   19   21   71   7    
  Fast Attach              297   | 9    10   2    16   1    6    .    7    .    1    2    2    8    8    2    6    2    4    .    .    1    1    17   8    .    2    .    2    12   14   13   2    7    4    15   14   86   13   
  Attach                   239   | 1    8    2    8    3    7    .    6    .    5    1    2    11   6    6    2    3    4    2    .    11   5    4    2    4    1    3    1    17   6    4    6    7    5    15   8    44   19   
  Detach                   137   | 3    5    1    6    .    2    .    1    .    1    .    3    3    2    3    4    1    3    .    .    .    1    7    3    .    2    .    .    8    5    8    2    5    1    10   1    38   8    
  Swap                     287   | 1    20   4    23   4    2    .    11   .    3    .    .    2    4    3    .    6    2    5    7    3    6    8    2    3    .    6    1    22   9    15   13   10   11   34   22   24   1    
  Drop                     497   | 1    22   2    28   6    19   .    24   .    6    6    .    9    15   6    9    3    10   2    2    1    1    12   9    5    1    2    5    24   19   16   8    11   21   19   23   144  6    
  Fire                     1832  | 24   98   31   74   58   41   10   94   30   1    29   6    56   45   38   18   10   14   18   7    32   12   40   9    9    .    11   6    70   13   42   52   51   51   188  163  223  158  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kick                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    15    | .    10   2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            58    | .    .    .    .    8    .    6    .    12   .    7    .    9    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    5    .    .    .    8    .    .    
  Rewire                   23    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    .    .    .    2    .    .    .    .    .    .    .    14   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory
-6/Garrison
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / Gar)
-5/Garrison (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / [*War])
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Arm / Gar)
-3/Garrison (discovered 3 exits: *Res x3)
-3/Research (discovered 2 exits: *Res / *Tes)
-3/Testing
-3/Garrison
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: [*Sur] / *Com)
-1/Command (discovered 3 exits: [*Sur x2] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
   239 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
  1439 | -10/Materials      | Discovered new exit (range 15)
  1525 | -10/Materials      | Discovered new exit (range 14)
  1957 | -10/Materials      | Discovered new exit (range 5)
  2107 | -10/Materials      | Discovered new exit (range 16)
  2894 | -10/Materials      | Entered another Materials area
  2894 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2981 | -9/Materials       | Discovered new exit (range 11)
  3294 | -9/Materials       | Build established: Gunner
  3509 | -9/Materials       | Discovered new exit (range 13)
  3556 | -9/Materials       | Identified exit to Storage
  3859 | -9/Materials       | Entered Storage
  5009 | -9/Storage         | Discovered new exit (range 16)
  6508 | -9/Storage         | Identified exit to Garrison
  6529 | -9/Storage         | Entered Garrison
  6574 | -9/Garrison        | Triggered checkpoint
  6763 | -9/Garrison        | Triggered checkpoint
  6940 | -9/Garrison        | Discovered new exit (range 14)
  7057 | -9/Garrison        | Discovered new exit (range 13)
  7114 | -9/Garrison        | Triggered checkpoint
  7250 | -9/Garrison        | Discovered new exit (range 15)
  7279 | -9/Garrison        | Installed Relay Interface Framework
  7284 | -9/Garrison        | Entered Materials
  7284 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  8019 | -8/Materials       | Identified exit to Garrison
  8019 | -8/Materials       | Entered Garrison
  8026 | -8/Garrison        | Expanded RIF knowledge: Zone Cloak
  8048 | -8/Garrison        | Triggered checkpoint
  8182 | -8/Garrison        | Triggered checkpoint
  8257 | -8/Garrison        | Discovered new exit (range 15)
  8280 | -8/Garrison        | Entered Materials
  8577 | -8/Materials       | Build established: Tank
  8639 | -8/Materials       | Discovered new exit (range 14)
  8936 | -8/Materials       | Build established: Gunner
  9599 | -8/Materials       | Discovered new exit (range 10)
 10037 | -8/Materials       | Build established: Tank
 10328 | -8/Materials       | Discovered new exit (range 13)
 10813 | -8/Materials       | Identified exit to Garrison
 10819 | -8/Materials       | Entered Garrison
 10884 | -8/Garrison        | Triggered checkpoint
 10942 | -8/Garrison        | Discovered new exit (range 12)
 11008 | -8/Garrison        | Triggered checkpoint
 11090 | -8/Garrison        | Discovered new exit (range 10)
 11220 | -8/Garrison        | Triggered checkpoint
 11290 | -8/Garrison        | Discovered new exit (range 14)
 11319 | -8/Garrison        | Expanded RIF knowledge: Robot Detection
 11324 | -8/Garrison        | Entered Factory
 11324 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11394 | -7/Factory         | Found Prototype Launcher
 11394 | -7/Factory         | Identified Rocket Array
 11399 | -7/Factory         | Found Rocket Array
 11402 | -7/Factory         | Found Rocket Array
 11503 | -7/Factory         | Identified exit to Garrison
 11510 | -7/Factory         | Entered Garrison
 11588 | -7/Garrison        | Triggered checkpoint
 11651 | -7/Garrison        | Discovered new exit (range 15)
 11736 | -7/Garrison        | Triggered checkpoint
 11815 | -7/Garrison        | Discovered new exit (range 13)
 11892 | -7/Garrison        | Triggered checkpoint
 11979 | -7/Garrison        | Discovered new exit (range 13)
 12002 | -7/Garrison        | Expanded RIF knowledge: Autooverride
 12046 | -7/Garrison        | Triggered checkpoint
 12068 | -7/Garrison        | Garrison Relay disabled
 12154 | -7/Garrison        | Entered Factory
 12154 | -6/Factory         | Evolved 2 slots: Utility x2
 12317 | -6/Factory         | Fabricated Arm. Treads (x2)
 12375 | -6/Factory         | Build established: Bothacker-Tank
 12491 | -6/Factory         | Identified exit to Garrison
 12491 | -6/Factory         | Entered Garrison
 12514 | -6/Garrison        | Triggered checkpoint
 12687 | -6/Garrison        | Spotted B-75 Beast
 12703 | -6/Garrison        | Triggered checkpoint
 12760 | -6/Garrison        | Destroyed B-75 Beast
 12760 | -6/Garrison        | Triggered checkpoint
 12818 | -6/Garrison        | Lost 5 parts (1n2u2w)
 12879 | -6/Garrison        | Build established: Bothacker-Gunner
 13040 | -6/Garrison        | Discovered new exit (range 15)
 13061 | -6/Garrison        | Identified exit to Factory
 13069 | -6/Garrison        | Expanded RIF knowledge: Autoassimilate
 13179 | -6/Garrison        | Build established: Bothacker-Tank
 13246 | -6/Garrison        | Entered Factory
 13246 | -5/Factory         | Evolved 2 slots: Utility x2
 13639 | -5/Factory         | Fabricated Arm. Treads?
 13654 | -5/Factory         | Local fabrication network quarantined
 14009 | -5/Factory         | Build established: Bothacker-Gunner
 14418 | -5/Factory         | Sucked down chute
 14418 | -5/Factory         | Entered Waste
 14419 | -5/Waste           | Met a frightened Derelict
 14525 | -5/Waste           | Spotted C-40 Crusher
 14540 | -5/Waste           | Destroyed C-40 Crusher
 14543 | -5/Waste           | Spotted C-40 Crusher
 14543 | -5/Waste           | Spotted C-40 Crusher
 14588 | -5/Waste           | Spotted C-40 Crusher
 14624 | -5/Waste           | Destroyed C-40 Crusher
 14661 | -5/Waste           | Destroyed C-40 Crusher
 14667 | -5/Waste           | Spotted C-40 Crusher
 14683 | -5/Waste           | Destroyed C-40 Crusher
 14771 | -5/Waste           | Destroyed C-40 Crusher
 14806 | -5/Waste           | Destroyed C-40 Crusher
 14850 | -5/Waste           | Discovered new exit (range 17)
 15222 | -5/Waste           | Identified exit to Factory
 15223 | -5/Waste           | Entered Factory
 15533 | -5/Factory         | Discovered new exit (range 51)
 15779 | -5/Factory         | Identified exit to Factory
 15808 | -5/Factory         | Identified exit to Garrison
 15808 | -5/Factory         | Entered Garrison
 15936 | -5/Garrison        | Triggered checkpoint
 16005 | -5/Garrison        | Destroyed 17 combat bots
 16057 | -5/Garrison        | Discovered new exit (range 10)
 16072 | -5/Garrison        | Identified exit to Factory
 16193 | -5/Garrison        | Discovered exit to Factory (range 14)
 16230 | -5/Garrison        | Expanded RIF knowledge: Structural Interface
 16282 | -5/Garrison        | Triggered checkpoint
 16318 | -5/Garrison        | Garrison Relay disabled
 16384 | -5/Garrison        | Entered Factory
 16618 | -5/Factory         | Identified exit to Upper Caves
 16635 | -5/Factory         | Build established: Botlord-Gunner
 16779 | -5/Factory         | Fabricated Arm. Treads (x2)
 16952 | -5/Factory         | Fabricated Arm. Treads (x2)
 17342 | -5/Factory         | Entered Upper Caves
 17350 | -5/Upper Caves     | Encountered a Warlord checkpoint
 17493 | -5/Upper Caves     | Spotted B-75 Beast
 17606 | -5/Upper Caves     | Build established: Bothacker-Gunner
 17903 | -5/Upper Caves     | Found Alien Artifact
 18171 | -5/Upper Caves     | Discovered new exit (range 9)
 18198 | -5/Upper Caves     | Entered another Upper Caves area
 18300 | -5/Upper Caves     | Discovered exit to Factory (range 5)
 18803 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19043 | -5/Upper Caves     | Discovered new exit (range 14)
 19221 | -5/Upper Caves     | Entered Warlord
 19326 | -5/Warlord         | System corruption cleaned by Quarantine Array
 19380 | -5/Warlord         | Discovered new exit (range 14)
 19428 | -5/Warlord         | Opened side exit
 20521 | -5/Warlord         | Warlord's base attacked by MAIN.C
 20734 | -5/Warlord         | System corruption reached 10%
 20745 | -5/Warlord         | System corruption reached 30%
 20760 | -5/Warlord         | RIF detected upon attempting to enter Warlord's base
 20760 | -5/Warlord         | Attacked by Warlord forces
 20789 | -5/Warlord         | Destroyed 12 combat bots
 20797 | -5/Warlord         | Lost 15 parts (1p3n8u3w)
 20824 | -5/Warlord         | Crushed by falling debris
 20829 | -5/Warlord         | Crushed by falling debris
 20871 | -5/Warlord         | Warlord forces counterattacked
 20904 | -5/Warlord         | Entered Proximity Caves
 21343 | -4/Proximity Caves | Build established: Gunner
 21572 | -4/Proximity Caves | Learned Research security intel
 21634 | -4/Proximity Caves | Discovered exit to Factory (range 21)
 21735 | -4/Proximity Caves | Entered Factory
 21735 | -4/Factory         | Evolved 2 slots: Propulsion x2
 22725 | -4/Factory         | Build established: Tank
 22920 | -4/Factory         | Identified exit to Upper Caves
 23001 | -4/Factory         | Entered Upper Caves
 23001 | -4/Upper Caves     | Accompanied by 1 ally
 23247 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23284 | -4/Upper Caves     | Discovered new exit (range 16)
 23356 | -4/Upper Caves     | Learned location of Quarantine (-2)
 23455 | -4/Upper Caves     | Entered another Upper Caves area
 23664 | -4/Upper Caves     | Learned Research emergency access door positions
 23667 | -4/Upper Caves     | Spotted B-86 Titan
 23679 | -4/Upper Caves     | Destroyed B-86 Titan
 23687 | -4/Upper Caves     | Learned Research stockpile data
 23710 | -4/Upper Caves     | Build established: Pyromaniac-Tank
 23804 | -4/Upper Caves     | Discovered new exit (range 2)
 23813 | -4/Upper Caves     | Entered Zhirov
 23813 | -4/Zhirov          | Discovered new exit (range 3)
 23834 | -4/Zhirov          | Met Zhirov
 23859 | -4/Zhirov          | Found Alien Artifact
 23859 | -4/Zhirov          | Identified Integrated Dissipator
 23859 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 23892 | -4/Zhirov          | Found Alien Artifact
 23916 | -4/Zhirov          | Learned location of Testing (-3)
 23916 | -4/Zhirov          | Learned location of Command (-1)
 23926 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 23957 | -4/Zhirov          | Entered Proximity Caves
 24182 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 24304 | -3/Proximity Caves | Discovered new exit (range 9)
 24322 | -3/Proximity Caves | Entered Research
 24322 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 24323 | -3/Research        | Identified exit to Armory
 24408 | -3/Research        | Identified Transdimensional Reconstructor
 24469 | -3/Research        | Identified exit to Garrison
 24484 | -3/Research        | Entered Garrison
 24846 | -3/Garrison        | Triggered checkpoint
 24885 | -3/Garrison        | Garrison Relay disabled
 25050 | -3/Garrison        | Spotted B-86 Titan
 25061 | -3/Garrison        | Assimilated Titan 8a with formatsys_high
 25064 | -3/Garrison        | Triggered checkpoint
 25070 | -3/Garrison        | Triggered checkpoint
 25071 | -3/Garrison        | Triggered checkpoint
 25159 | -3/Garrison        | Lost 11 parts (2p2n4u3w)
 25333 | -3/Garrison        | Build established: Scavenger-Tank
 25547 | -3/Garrison        | Discovered new exit (range 8)
 25568 | -3/Garrison        | Expanded RIF knowledge: Alert ID Control
 25611 | -3/Garrison        | Garrison Relay disabled
 25724 | -3/Garrison        | Discovered new exit (range 14)
 25854 | -3/Garrison        | Discovered new exit (range 14)
 25900 | -3/Garrison        | Triggered checkpoint
 25948 | -3/Garrison        | Garrison Relay disabled
 26037 | -3/Garrison        | Entered Research
 26044 | -3/Research        | Found Prototype Processor
 26044 | -3/Research        | Identified Spectral Analyzer
 26100 | -3/Research        | Spotted B-86 Titan
 26263 | -3/Research        | Build established: Botlord-Tank
 26482 | -3/Research        | Discovered new exit (range 23)
 26531 | -3/Research        | Identified exit to Research
 26853 | -3/Research        | Discovered new exit (range 7)
 26864 | -3/Research        | Entered Testing
 26882 | -3/Testing         | Found Prototype Launcher
 26882 | -3/Testing         | Identified Z-bomb Delivery System
 26956 | -3/Testing         | Found Prototype Processor
 26956 | -3/Testing         | Identified Exp. Signal Interpreter
 27197 | -3/Testing         | Found Prototype Hackware
 27313 | -3/Testing         | Found Null Cannon
 27370 | -3/Testing         | Found Prototype Energy Gun
 27370 | -3/Testing         | Identified Warp Gun
 27554 | -3/Testing         | Build established: Botlord-Gunner
 27715 | -3/Testing         | Identified exit to Garrison
 27715 | -3/Testing         | Entered Garrison
 27722 | -3/Garrison        | Expanded RIF knowledge: Program Shield
 28044 | -3/Garrison        | Triggered checkpoint
 28106 | -3/Garrison        | Garrison Relay disabled
 28204 | -3/Garrison        | System corruption reached 10%
 28295 | -3/Garrison        | Spotted B-86 Titan
 28461 | -3/Garrison        | Destroyed B-86 Titan
 28566 | -3/Garrison        | Triggered checkpoint
 28617 | -3/Garrison        | Discovered exit to Research (range 9)
 28628 | -3/Garrison        | Triggered checkpoint
 28667 | -3/Garrison        | Garrison Relay disabled
 28718 | -3/Garrison        | Entered Research
 28718 | -2/Research        | Evolved 2 slots: Utility x2
 28816 | -2/Research        | Identified Ghost Barrier
 28959 | -2/Research        | Spotted B-90 Cyclops
 28971 | -2/Research        | Identified exit to Quarantine
 28989 | -2/Research        | Found Prototype Processor
 28989 | -2/Research        | Identified Exp. Target Analyzer
 28994 | -2/Research        | Found Faulty Exp. Target Analyzer
 29007 | -2/Research        | Found Exp. Target Analyzer
 29072 | -2/Research        | Found Powered Armor
 29075 | -2/Research        | Found Powered Armor
 29287 | -2/Research        | Entered Quarantine
 29338 | -2/Quarantine      | Found Alien Artifact
 29480 | -2/Quarantine      | Found Alien Artifact
 29504 | -2/Quarantine      | Identified Core Reset Matrix
 29504 | -2/Quarantine      | Identified Matter Drive
 29529 | -2/Quarantine      | Identified exit to Garrison
 29741 | -2/Quarantine      | Build established: Botlord-Mutant
 29887 | -2/Quarantine      | Spotted Fortress
 29966 | -2/Quarantine      | Discovered new exit (range 6)
 29978 | -2/Quarantine      | Entered Section 7
 29992 | -2/Section 7       | Found Integrated Dissipator
 29992 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 30011 | -2/Section 7       | Found Core Reset Matrix
 30086 | -2/Section 7       | Spotted S7 Guard
 30095 | -2/Section 7       | Found Alien Artifact
 30120 | -2/Section 7       | Spotted S7 Guard
 30125 | -2/Section 7       | Destroyed S7 Guard
 30127 | -2/Section 7       | Spotted B-90 Cyclops
 30243 | -2/Section 7       | Found Alien Artifact
 30429 | -2/Section 7       | Build established: Bothacker-Mutant
 30531 | -2/Section 7       | Installed Integrated Heat Negator, increased core heat dissipation (+40)
 30808 | -2/Section 7       | Build established: Hacker-Mutant
 31057 | -2/Section 7       | Found Alien Artifact
 31228 | -2/Section 7       | First assault squad dispatched
 31363 | -2/Section 7       | Destroyed 8 combat bots
 31420 | -2/Section 7       | Spotted B-90 Cyclops
 31476 | -2/Section 7       | Found Integrated Dissipator
 31476 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 31584 | -2/Section 7       | Identified Microwarp Drive
 31589 | -2/Section 7       | Found Matter Drive
 31599 | -2/Section 7       | Found Matter Drive
 31612 | -2/Section 7       | Found Matter Drive
 31617 | -2/Section 7       | Found Transdimensional Reconstructor
 31620 | -2/Section 7       | Found Transdimensional Reconstructor
 31625 | -2/Section 7       | Found Transdimensional Reconstructor
 31766 | -2/Section 7       | Spotted B-99 Colossus
 31806 | -2/Section 7       | Found Alien Artifact
 31806 | -2/Section 7       | Identified Integrity Redistributor
 31806 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-159)
 31811 | -2/Section 7       | Found Integrity Redistributor
 31813 | -2/Section 7       | Found Integrity Redistributor
 31838 | -2/Section 7       | Found Alien Artifact
 31838 | -2/Section 7       | Identified LRC Matter Compressor
 31838 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 31846 | -2/Section 7       | Found Alien Artifact
 31846 | -2/Section 7       | Identified LRC Storage
 31846 | -2/Section 7       | Installed LRC Storage, increased inventory capacity (+2)
 31942 | -2/Section 7       | Spotted Alpha 7
 31942 | -2/Section 7       | Spotted Alpha 7
 31967 | -2/Section 7       | Discovered new exit (range 15)
 31971 | -2/Section 7       | Entered Access
 31971 | -1/Access          | Evolved 2 slots: Utility x2
 32220 | -1/Access          | Discovered new exit (range 6)
 32483 | -1/Access          | Build established: Hauler-Mutant
 32838 | -1/Access          | Build established: Hacker-Mutant
 32999 | -1/Access          | System corruption reached 10%
 33089 | -1/Access          | Energy Cycler disabled
 33226 | -1/Access          | Spotted B-99 Colossus
 33314 | -1/Access          | Found Prototype Processor
 33321 | -1/Access          | Identified Exp. Terrain Scan Processor
 33387 | -1/Access          | Found Imp. Powered Armor
 33390 | -1/Access          | Found Imp. Powered Armor
 33393 | -1/Access          | Found Imp. Powered Armor
 33447 | -1/Access          | Found Prototype Device
 33447 | -1/Access          | Identified Thermal Barrier
 33471 | -1/Access          | First assault squad dispatched
 33485 | -1/Access          | Found Imp. Powered Armor
 33541 | -1/Access          | Identified exit to Command
 33668 | -1/Access          | Entered Command
 34465 | -1/Command         | Build established: Hauler-Mutant
 34714 | -1/Command         | Spotted Combat Programmer
 34846 | -1/Command         | Met MAIN.C
 34889 | -1/Command         | 0b10 Conduit disabled
 34919 | -1/Command         | Spotted B-99 Colossus
 34972 | -1/Command         | Discovered new exit (range 11)
 35234 | -1/Command         | Spotted B-99 Colossus
 35468 | -1/Command         | Used Core Reset Matrix
 35546 | -1/Command         | Found Prototype Device
 35546 | -1/Command         | Identified Adv. Particle Accelerator
 35549 | -1/Command         | Found Prototype Device
 35549 | -1/Command         | Identified Exp. Cloaking Device
 35552 | -1/Command         | Found Prototype Processor
 35552 | -1/Command         | Identified Exp. Target Analyzer
 35558 | -1/Command         | Found Prototype Reactor
 35558 | -1/Command         | Identified Zero-point Reactor
 35607 | -1/Command         | Found Prototype Processor
 35607 | -1/Command         | Identified Exp. Armor Integrity Analyzer
 35616 | -1/Command         | Found Prototype Device
 35616 | -1/Command         | Identified Beam Splitter
 35730 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-87)
 35738 | -1/Command         | Used Integrity Redistributor, redistributed integrity from core (-68)
 35761 | -1/Command         | Build established: Alien-Mutant
 35868 | -1/Command         | Discovered new exit (range 9)
 37064 | -1/Command         | Destroyed MAIN.C Shell
 37067 | -1/Command         | MAIN.C activated Command garrisons
 37087 | -1/Command         | Destroyed MAIN.C
 37308 | -1/Command         | Build established: Alien-Tank
 37317 | -1/Command         | All MAIN.C guards destroyed
 37636 | -1/Command         | Build established: Alien-Gunner
 37666 | -1/Command         | Found Unknown Device
 37666 | -1/Command         | Identified Antimissile System
 38050 | -1/Command         | Destroyed B-99 Colossus
 38083 | -1/Command         | Discovered new exit (range 10)
 38469 | -1/Command         | Build established: Alien-Tank
 39844 | -1/Command         | Found Prototype Device
 39844 | -1/Command         | Identified Exp. Shock Absorption System
 39906 | -1/Command         | Phase Generator disabled
 40137 | -1/Command         | Build established: Alien-Gunner
 40247 | -1/Command         | Spotted B-99 Colossus
 40270 | -1/Command         | Destroyed B-99 Colossus
 40289 | -1/Command         | Discovered new exit (range 8)
 40302 | -1/Command         | Found Prototype Processor
 40304 | -1/Command         | Found Prototype Device
 40304 | -1/Command         | Identified Adv. Kinecellerator
 40356 | -1/Command         | Identified Exp. Core Analyzer
 40830 | -1/Command         | Found Prototype Processor
 40831 | -1/Command         | Identified Exp. Targeting Computer
 40898 | -1/Command         | Found Exp. Targeting Computer
 40906 | -1/Command         | Found Unknown Device
 40910 | -1/Command         | Identified Quantum Capacitor
 42210 | -1/Command         | Found Prototype Reactor
 42220 | -1/Command         | Identified Vortex Chain Reactor
 42327 | -1/Command         | Found Prototype Energy Cannon
 42327 | -1/Command         | Identified Imp. Potential Cannon
 42568 | -1/Command         | Found Quantum Capacitor
 44467 | -1/Command         | Warped through subspace to slip node
 44467 | -1/Command         | Discovered new exit (range 4)
 44476 | -1/Command         | Entered Access_0
 44477 | -1/Access_0        | Sensed 4 artifacts in vicinity
 44478 | -1/Access_0        | Met Architect
 44483 | -1/Access_0        | Architect warped through subspace
 44507 | -1/Access_0        | Destroyed A8
 44529 | -1/Access_0        | Build established: Alien-Mutant
 44549 | -1/Access_0        | Architect warped through subspace
 44582 | -1/Access_0        | Subspace Access Node disabled
 44604 | -1/Access_0        | Architect warped through subspace
 44633 | -1/Access_0        | Subspace Access Node disabled
 44648 | -1/Access_0        | Architect warped through subspace
 44691 | -1/Access_0        | Architect warped through subspace
 44730 | -1/Access_0        | Architect warped through subspace
 44767 | -1/Access_0        | Architect warped through subspace
 44785 | -1/Access_0        | Architect warped through subspace
 44807 | -1/Access_0        | A6 warped into view
 44811 | -1/Access_0        | Destroyed A6
 44811 | -1/Access_0        | Subspace Access Node disabled
 44815 | -1/Access_0        | Lost 3 parts (2u1w)
 44824 | -1/Access_0        | Architect warped through subspace
 44849 | -1/Access_0        | Architect warped through subspace
 44873 | -1/Access_0        | Architect warped through subspace
 44894 | -1/Access_0        | Architect warped through subspace
 44901 | -1/Access_0        | Lost 3 parts (1n1u1w)
 44905 | -1/Access_0        | Architect warped through subspace
 44913 | -1/Access_0        | Architect warped through subspace
 44931 | -1/Access_0        | Architect warped through subspace
 44941 | -1/Access_0        | Subspace Access Node disabled
 44944 | -1/Access_0        | Core integrity fell below 50%
 44981 | -1/Access_0        | Destroyed Architect
 44982 | -1/Access_0        | Architect triggered a singularity event
 44984 | -1/Access_0        | Released all parts (14)
 44985 | -1/Access_0        | Extracted unknown sensor trigger ID from Architect's data core
 44986 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 44986 | -1/Access_0        | Warped through subspace to slip node
 44986 | -1/Access_0        | Discovered new exit (range 8)
 44990 | ***                | Escaped singularity!

 Last Messages 
---------------
44984_ Released Exp. Biometal Leg.
44984_ Released Exp. Armor Integrity Analyzer.
44984_ Released Exp. Targeting Computer.
44984_ Released Enh. Optical Array.
44984_ Released Centrium Leg.
44984_ Released Exp. Biometal Leg.
44984_ Released Centrium Leg.
44984_ Released Energy Well.
44984_ Released Null Cannon.
44984_ Released Centrium Leg.
44985_ A0_COM: 8.
44985_ Acquired data core, extracted unknown sensor trigger ID.
44986_ A0_COM: 7.
44986_ Acquired Hpw. Transdimensional Reconstructor.
44986_ Warped through subspace, drawn to slip node.
44986_ EXIT=FOUND
44987_ A0_COM: 6.
44988_ A0_COM: 5.
44989_ A0_COM: 4.
44990_ A0_COM: 3.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           171
Coolant Potential          160
Energy Generation          61
Energy Capacity            1180
Matter Stores              875
Matter Capacity            875
Sight Range                24
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Jamming Range              16
Cloak Strength             4
Power Amplification        40
Base Temperature (-)       200
Corruption Prevention      12
Armor Coverage             3200
Resistance: KI             30
Resistance: TH             75
Core Shielding             20
Power Shielding            66
Propulsion Shielding       90
Utility Shielding          66
Weapon Shielding           66
Point Defense Rating       320
Reclamation Efficiency     20
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         24
Melee Accuracy             6
Target Analysis            10
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           6
Matter Filtering           30
Energy Filtering           30
Particle Charging          50
Kinecelleration            50
Offensive Hacking          36
Defensive Hacking          32
Relay Coupler Types        109
Relay Coupler Value        3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Treads | x2 | -6/Factory 
 Arm. Treads | x2 | -5/Factory 
 Arm. Treads | x2 | -5/Factory 
 Arm. Treads | x2 | -5/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Integrated Heat Negator
Spacefold Activator
Microwarp Drive
Matter Drive
Integrity Redistributor
LRC Matter Compressor
LRC Storage
Core Reset Matrix
Transdimensional Reconstructor
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GhostMatterWell
  Manual?         0
Play Time         04:43:10
  Cumulative      2019.2 hours
  Start           2021.07.25 @ 09:24:22
  End             2021.07.25 @ 15:56:27
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          2609
  Rogue           2601
  Adventurer      0
  Explorer        8
Win Type          6
  Total           223
  Types           42/30/84/3/3/5/53/2/1
Lore%             99
Gallery%          99
Achievement%      100
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 19b9a92e-d850-47b7-b9c9-1c44ed5745da