Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.04 @ 09:08:44

Player: yub

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (24)      120
Value Destroyed (685)      685
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2665

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     2/300
Energy                     24/100
System Corruption          12%
Temperature                Warm (155)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
          Carbon-fiber Leg
          Carbon-fiber Leg
>         --- UTILITY (6) ------
    Small Storage Unit
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (8) ----
    Light Ion Engine
          Carbon-fiber Leg
  Compact Matter Pod (0)
     Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Small Storage Unit
           Visual Processing Unit
  Improved Sensor Array
           Signal Interpreter
  Improved Terrain Scanner
  Improved Targeting Computer
>          --- WEAPON -----------
  Enhanced Autogun
           Gauss Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Carbon-fiber Leg
           Carbon-fiber Leg
           Wheel
   Compact Matter Pod
      Mini Grenade Launcher
           Mining Laser
[Rating: 30]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Compact Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  4    | .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 7   2   4   2   20  
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   1   .   .   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | .   .   .   .   4   
    Wheel                  4    | 2   1   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   
  Utility                  7    | 1   1   .   2   3   
    Device                 3    | .   1   .   1   1   
    Storage                1    | 1   .   .   .   .   
    Processor              3    | .   .   .   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 3   .   4   .   9   
    Energy Gun             3    | 1   .   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | 2   .   1   .   3   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               5    | .   .   2   .   3   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   3   
Parts Lost                 16   | .   .   .   .   16  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  5    | .   .   .   .   5   
  Weapon                   5    | .   .   .   .   5   
  Highest Loss Streak      10   | .   .   .   .   10  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     95   | .   93  99  100 86  
  Engine                   11   | .   14  14  11  7   
  Leg                      2    | .   .   .   .   7   
  Wheel                    20   | .   28  28  22  7   
  Device                   15   | .   7   14  22  16  
  Storage                  11   | .   14  14  11  9   
  Processor                9    | .   .   .   11  24  
  Energy Gun               10   | .   14  13  11  3   
  Ballistic Gun            11   | .   14  13  11  6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             22   | 13  14  16  15  22  
  Greatest Support         32   | 26  32  32  32  32  
  Greatest Overweight (x)  5    | .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 5   8   8   7   7   
  Average Carried          5    | 2   5   7   5   5   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 2   8   8   6   4   

 Class Distribution 
--------------------
 66% | Mutant
 28% | Skirmisher
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           548  | 231 50  66  .   201 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            587  | .   50  91  .   446 
  Parts                    49   | .   10  7   .   32  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  15   | .   .   5   .   10  
  Guns                     2    | .   .   1   .   1   
  Cannons                  1    | .   .   .   .   1   
  AOE                      12   | .   .   4   .   8   
Classes Destroyed          8    | .   3   2   .   3   
  Builder                  3    | .   1   .   .   2   
  Tunneler                 2    | .   1   .   .   1   
  Recycler                 3    | .   .   .   .   3   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    6    | .   .   2   .   4   
  Sentry                   4    | .   .   .   .   4   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           11   | .   3   3   .   11  
  Combat Bots Only         8    | .   .   3   .   8   
Max Kills in Single Turn   3    | .   1   3   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   3   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        189  | .    .    13   2    174  
  Missed                   49   | .    .    8    .    41   
Damage Taken               1785 | .    .    51   28   1706 
  Core                     572  | .    .    .    11   561  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   505  | .    .    15   7    483  
Core Remaining (%)         99   | 100  .    100  97   .    
Volleys Fired              54   | .    8    5    1    40   
  Largest                  2    | .    2    2    2    2    
  Hottest                  100  | .    70   80   70   100  
Shots Fired                92   | .    15   10   2    65   
  Gun                      57   | .    15   7    2    33   
  Cannon                   10   | .    .    .    .    10   
  Launcher                 23   | .    .    3    .    20   
  Special                  2    | .    .    .    .    2    
  Kinetic                  47   | .    8    3    1    35   
  Thermal                  22   | .    7    4    1    10   
  Explosive                23   | .    .    3    .    20   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         58   | .    5    6    1    58   
  Robot Miss Streak        2    | .    2    2    1    1    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           78   | .    10   7    1    60   
  Core Hits                41   | .    4    7    1    29   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    1    
    Burn                   1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2551 | .    98   353  14   2086 
  Guns                     612  | .    98   54   8    452  
  Cannons                  213  | .    .    .    .    213  
  Explosions               1672 | .    .    299  .    1373 
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    .    6    .    
  Kinetic                  665  | .    49   16   8    592  
  Thermal                  254  | .    49   84   .    121  
  Explosive                1626 | .    .    253  .    1373 
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         12   | .    .    .    .    12   
  Average Corruption       7    | .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Heat Flow Errors       1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            83   | .    .    12   .    71   
  Projectiles              .    | .    .    .    .    .    
  Explosions               83   | .    .    12   .    71   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    12   3    56   
  Shots                    4    | .    .    1    .    3    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        370  | .    30   55   24   370  
  Average Temperature      46   | .    17   25   12   58   
  Received Heat Transfer   645  | .    .    15   9    621  
  Effects                  2    | .    .    .    .    2    
    Interference           2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         705  | .    148  161  .    396  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             426  | .   32  95  46  426 
  Initial                  31   | .   .   10  31  5   
  Average                  69   | .   21  55  31  194 
Maximum Alert Level        2    | .   .   .   .   2   
  Low Security (%)         89   | 100 100 100 100 55  
  Level 1                  4    | .   .   .   .   21  
  Level 2                  5    | .   .   .   .   22  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           4    | .   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              35   | .   3   5   3   24  
  Peak Tracking Total      8    | .   2   3   2   8   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   1   .   2   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          4    | .   1   .   2   1   
  Terminals                4    | .   1   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                8    | .   1   .   5   2   
  Successful               5    | .   1   .   2   2   
  Failed                   3    | .   .   .   3   .   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   .   .   5   .   
  Terminals                8    | .   1   .   5   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   .   2   2   
  Alert Level              1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Surveillance Status      1    | .   .   .   .   1   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1722 | 339 201 514 263 405 
Spaces Moved               940  | 48  173 325 200 194 
  Core                     28   | 9   .   .   .   19  
  Treads                   .    | .   .   .   .   .   
  Legs                     83   | .   .   .   .   83  
  Wheels                   829  | 39  173 325 200 92  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  100 100 100 
  Average Speed            101  | 82  92  100 100 118 
  Slowest Speed            300  | 90  100 100 100 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       27   | 9   34  51  21  21  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          139  | .   .   26  .   113 
  Melee                    .    | .   .   .   .   .   
  Projectile               1    | .   .   .   .   1   
  AOE                      138  | .   .   26  .   112 
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1617 | 347 201 503 262 304 
  Wait                     545  | 284 6   168 55  32  
  Move                     936  | 47  172 324 199 194 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  34   | 8   10  1   2   13  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   25   | 7   1   1   2   14  
  Detach                   2    | 1   .   .   .   1   
  Swap                     10   | .   1   3   .   6   
  Drop                     10   | .   3   1   2   4   
  Fire                     54   | .   8   5   1   40  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
  340 | -11/Scrapyard | Entered Materials
  341 | -10/Materials | Build established: Mutant
  500 | -10/Materials | Discovered new exit (range 16)
  541 | -10/Materials | Entered Mines
  545 | -10/Mines     | Discovered new exit (range 8)
  573 | -10/Mines     | Learned Materials stockpile data
 1031 | -10/Mines     | Discovered new exit (range 7)
 1055 | -10/Mines     | Entered Materials
 1055 | -9/Materials  | Evolved 2 slots: Utility x2
 1257 | -9/Materials  | Discovered new exit (range 9)
 1264 | -9/Materials  | Identified exit to Materials
 1318 | -9/Materials  | Entered another Materials area
 1318 | -8/Materials  | Evolved 2 slots: Utility x2
 1371 | -8/Materials  | Build established: Skirmisher
 1519 | -8/Materials  | Lost 4 parts (1p2n1w)
 1609 | -8/Materials  | Destroyed 8 combat bots
 1682 | -8/Materials  | Core integrity fell below 50%
 1714 | -8/Materials  | Core integrity fell below 20%
 1715 | -8/Materials  | System corruption reached 10%
 1723 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01688_ K-01 Serf collects debris.
01689_ Critical hit (Smash).
01689_ Carbon-fiber Leg destroyed.
01690_ System corrupted: Gauss Rifle rejected.
01695_ Carbon-fiber Leg destroyed.
01695_ System corrupted by crushing effect (+2).
01697_ Enh. Autogun destroyed.
01704_ W-25 Informer distress signal alerts
  nearby ally.
01707_ Acquired 3 matter.
01709_ Hvy. Ion Engine destroyed.
01709_ Critical hit (Burn: +37).
01712_ T-07 Excavator destroyed.
01714_ Imp. Targeting Computer destroyed.
01714_ System corrupted by crushing effect (+2).
01714_ Knocked back.
01715_ K-01 Serf collects debris.
01718_ Mining Laser destroyed.
01718_ System corrupted by crushing effect (+2).
01719_ System corrupted: Heat flow error (+164).

 Map 
-----
+----------------------------------------------------+
| ????????????????????#??#   ##### ##   #??????????? |
| ????????????????#???#??#   ##     "   #??????????? |
| ?????? ????????#???????#   "      "   #??????????? |
| ?????????????#????#?#?##   "          ##?????????? |
| ????????????##?????????#   ""#  #    ! #?????????? |
| ??????????????##########   "       =   #?????????? |
| ????????###???#        #   "     [ [   #?????????? |
| ???????????#??#        #   "           #?????????? |
| ?????#????#?#?#*       #   "           #?????????? |
| ???????#?????##  !     #=  "          #??????????? |
| ??????????????#  !     +            ###??????????? |
| ?#???????#????#        #=          ##????????????? |
| ????#??##????##               #  #####???????????? |
| ????#??????#?#     = = !      # """"" ???????????? |
| ??#??????????##        +*   %=  ""T"" #??????????? |
| ??????##???#??##+# ###+####           #??????????? |
| ?????#???####### #          #         #??????????? |
| ???#?????#!    # ##                   #??????????? |
| ?#???????#     # #               ######??????????? |
| ?????????#     #  +         # #  #???????????????? |
| ??#??#???#     #! # ###+##### #    ??????????????? |
| ????#??#?#     #  ###     #?# #     ?????????????? |
| ??#??????#     #          ### #        ??????????? |
| ?????????#    =+    [   g a   /        ??????????? |
| ?#########     #      ggbg### #########??????????? |
| ?#]]//]]#      # ####  * @#?# #??? ??????????????? |
| ?# ]//]]##    [####?###%###?# #????? ????????????? |
| ?#      ##      ##?#??#!#???# #??????????????????? |
| ?#      ##     # ##???# #???# ???????????????????? |
| ##      ############### #???? ?????? ????????????? |
|                      ## #???? ???????????????????? |
|                      ## #???? ???????????????????? |
|                      #? #???? ???????????????????? |
| ##     ###### # ##   #?+?????+???????????????????? |
| ?#################   #? ?????????????????????????? |
| ??????##    """  #   #???????????????????????????? |
| ???????#   """"" +   #???????????????????????????? |
| ???????#   """"" #   #???????????????????????????? |
| ???????#   """"" #  ?+???????????????????????????? |
| ???#???#    """  #  ?????????????????????????????? |
| ???????#         ## ???? ????????????????????????? |
| ???????#         ## ?????????????????????????????? |
| ???????#         ## ?????????????????????????????? |
| ???????############ ?????????????????????????????? |
| ??????????????????# ?????????????????????????????? |
| ????????????????###+?????????????????????????????? |
| ????????????????#   ?????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FocalPhysicsMinigun
  Manual?         0
Play Time         00:19:25
  Cumulative      57.5 hours
  Start           2024.05.04 @ 08:27:49
  End             2024.05.04 @ 09:08:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          77
  Rogue           17
  Adventurer      60
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          48
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 47bc7cf2-611d-4428-8e58-0ccefffc88f7