Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.14 @ 12:26:44 Player: VeryCreative Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (73) 365 Value Destroyed (2436) 2436 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 7060 Bonus ------- High Alert Combat Kills 59 Entered Garrisons 200 Cogmind --------- Core Integrity 183/850 Matter 240/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (6) --- Light Treads > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (15) --- Deuterium Engine High-capacity Storage Unit Relay Coupler [Sentry] (25) Relay Coupler [Sentry] (26) Gauss Cannon Gauss Cannon Grenade Launcher Datajack Plasma Cutter Heavy Mace Heavy Mace Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Light Armor Plating Shield Generator Hacking Suite > --- WEAPON ----------- Gauss Cannon Chainsword > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine High-capacity Storage Unit Gauss Cannon EMP Blaster Grenade Launcher Heavy Missile Launcher Datajack Remote Datajack Plasma Cutter Heavy Mace Heavy Mace [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Shield Generator Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Mace Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher EMP Blaster Special Weapon Welding Torch Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Slots Evolved 8 | . . . 2 . 2 2 . . 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . . 2 . . 1 . . 1 . Utility 4 | . . . . . 2 1 . . 1 . Weapon . | . . . . . . . . . . . Parts Attached 108 | 6 10 1 38 . 29 10 4 . . 10 Power 9 | 1 . 1 1 . 2 2 1 . . 1 Engine 8 | 1 . 1 1 . 2 1 1 . . 1 Core 1 | . . . . . . 1 . . . . Reactor . | . . . . . . . . . . . Propulsion 23 | 2 4 . 6 . 8 . 1 . . 2 Treads 5 | . . . . . 3 . . . . 2 Leg 18 | 2 4 . 6 . 5 . 1 . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 17 | 1 2 . 1 . 7 4 2 . . . Device 2 | . . . . . 1 1 . . . . Storage 4 | 1 1 . . . . 2 . . . . Processor 2 | . 1 . . . . 1 . . . . Hackware 1 | . . . . . . . 1 . . . Protection 8 | . . . 1 . 6 . 1 . . . Artifact . | . . . . . . . . . . . Weapon 59 | 2 4 . 30 . 12 4 . . . 7 Energy Gun . | . . . . . . . . . . . Energy Cannon 12 | . . . 9 . 3 . . . . . Ballistic Gun 10 | 2 2 . 5 . 1 . . . . . Ballistic Cannon 3 | . . . . . 2 1 . . . . Launcher 6 | . 2 . 1 . 1 . . . . 2 Special Weapon 3 | . . . 1 . . . . . . 2 Impact Weapon 23 | . . . 14 . 5 2 . . . 2 Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . . 1 . . . . . System Corruption 2 | . . . . . 2 . . . . . Parts Lost 33 | . . 1 2 . 17 1 2 . . 10 Power 5 | . . 1 1 . 2 . . . . 1 Propulsion 14 | . . . 1 . 7 . 1 . . 5 Utility 10 | . . . . . 6 1 1 . . 2 Weapon 4 | . . . . . 2 . . . . 2 Highest Loss Streak 10 | . . 1 1 . 10 1 2 . . 7 To Critical Strikes 1 | . . . . . 1 . . . . . Average Slot Usage (%) 84 | . 98 99 97 88 77 77 84 84 73 41 Engine 7 | . 14 13 11 11 7 2 6 7 6 1 Treads 4 | . . . . . 10 7 1 . . 8 Leg 26 | . 28 28 41 33 17 23 28 30 26 2 Storage 8 | . 14 14 11 11 7 5 7 7 6 6 Processor 7 | . 12 14 10 . . 5 7 7 6 6 Protection 6 | . . . . 11 16 10 7 7 6 . Energy Cannon 2 | . . . 7 11 . . . . . . Ballistic Gun 5 | . 27 28 3 . . . . . . . Ballistic Cannon 3 | . . . . . 3 6 7 7 6 . Impact Weapon 5 | . . . 10 11 12 2 . . . 4 Slashing Weapon 2 | . . . . . . 4 7 7 6 4 Peak Build Rating 35 | 6 10 8 16 15 20 32 35 32 32 32 Average Rating 19 | 4 8 7 14 15 17 27 32 32 32 17 On Entrance 18 | . 6 8 8 15 15 20 32 32 32 32 Naked Turns . | . . . . . . . . . . . Heaviest Build 65 | 11 18 16 31 31 39 65 44 42 42 42 Greatest Support 52 | 20 26 20 46 33 46 42 52 52 52 52 Greatest Overweight (x) 8 | . . . . . 5 1 1 . . 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 10 20 15 15 15 15 Average Capacity 12 | 5 9 10 10 10 9 16 15 15 15 15 Most Carried 14 | 2 10 10 10 8 10 13 13 12 12 14 Average Carried 8 | . 6 9 8 8 6 9 12 12 12 13 Final Capacity 15 | 8 10 10 10 10 5 15 15 15 15 15 Final Carried 13 | 1 10 9 8 8 5 13 12 12 12 12 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Matter Collected 1515 | 166 228 107 416 . 342 . 163 . . 93 Remotely . | . . . . . . . . . . . Salvage Created 2639 | . 236 107 1015 . 855 58 183 . . 185 Parts 100 | . 16 2 33 . 29 4 10 . . 6 Haulers Intercepted 4 | . 1 . 2 . 1 . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 52 | . 6 2 18 . 16 2 5 . . 3 Melee 21 | . . . 8 . 6 1 4 . . 2 Guns 6 | . 4 2 . . . . . . . . Cannons 4 | . . . . . 2 1 1 . . . AOE 5 | . 2 . 3 . . . . . . . Classes Destroyed 15 | . 4 . 5 . 4 1 1 . . . Worker 3 | . . . 3 . . . . . . . Builder 3 | . . . 2 . 1 . . . . . Tunneler 1 | . . . . . 1 . . . . . Hauler 4 | . 1 . 2 . 1 . . . . . Recycler 3 | . . . 2 . 1 . . . . . Operator 2 | . . . 2 . . . . . . . Watcher 5 | . 1 . 4 . . . . . . . Swarmer 8 | . 4 . 4 . . . . . . . Grunt 26 | . 2 2 8 . 9 1 3 . . 1 Brawler 1 | . . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 12 | . . . 6 . 4 . . . . 2 Hunter 1 | . . . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . . . Thief 2 | . . . . . . . 2 . . . Best Kill Streak 10 | . 3 2 10 . 5 1 3 . . 1 Combat Bots Only 5 | . 3 2 5 . 3 1 3 . . 1 Max Kills in Single Turn 2 | . 2 1 2 . 1 1 1 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . 2 . . . . . . . Melee 1 | . . . 1 . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Hostile Shots Fired 562 | . 27 25 82 . 152 20 23 . . 233 Missed 158 | . 5 5 22 . 30 6 6 . . 84 Damage Taken 5503 | . 191 257 877 . 2053 188 266 . . 1671 Core 1284 | . 40 55 172 . 293 24 33 . . 667 Absorbed by Shields 42 | . . . . . . 30 12 . . . Redirected to Shielding 46 | . . . . . . . 46 . . . Regen/Repaired (Parts) 46 | . . . 46 . . . . . . . Core Remaining (%) 71 | 100 . 62 . 57 46 . . 91 . . Volleys Fired 92 | . 23 13 19 . 16 11 5 . . 5 Largest 2 | . 2 2 2 . 1 1 1 . . 2 Hottest 98 | . 50 40 98 . 75 48 48 . . 72 Shots Fired 135 | . 45 26 26 . 16 11 5 . . 6 Gun 78 | . 43 26 9 . . . . . . . Cannon 38 | . . . 8 . 14 11 5 . . . Launcher 10 | . 2 . 1 . 2 . . . . 5 Special 9 | . . . 8 . . . . . . 1 Kinetic 107 | . 43 26 9 . 13 11 5 . . . Thermal 17 | . . . 16 . 1 . . . . . Explosive 6 | . 2 . 1 . 2 . . . . 1 Electromagnetic 4 | . . . . . . . . . . 4 Robot Hit Streak 15 | . 9 15 5 . 4 2 4 . . 1 Robot Miss Streak 3 | . 3 1 3 . 3 3 3 . . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 238 | . 28 24 65 . 68 12 12 . . 29 Core Hits 66 | . 14 6 17 . 13 1 7 . . 8 Critical Kills 5 | . 1 . 3 . 1 . . . . . Critical Parts Destroyed 19 | . . . 9 . 8 1 . . . 1 Critical Strikes 33 | . 1 . 13 . 10 2 1 . . 6 Destroy 1 | . 1 . . . . . . . . . Blast 1 | . . . . . . 1 . . . . Smash 25 | . . . 13 . 10 1 . . . 1 Sever 6 | . . . . . . . 1 . . 5 Melee Attacks 205 | . . . 72 . 82 10 10 . . 31 Impact 165 | . . . 72 . 82 2 . . . 9 Slashing 40 | . . . . . . 8 10 . . 22 Piercing . | . . . . . . . . . . . Sneak Attacks 11 | . . . 6 . 5 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . Follow-up Attacks 16 | . . . 8 . 4 . . . . 4 Damage Inflicted 8638 | . 412 245 3268 . 2906 426 399 . . 982 Guns 620 | . 293 245 82 . . . . . . . Cannons 523 | . . . 75 . 168 170 110 . . . Explosions 972 | . 119 . 689 . 96 . . . . 68 Melee 6523 | . . . 2422 . 2642 256 289 . . 914 Ramming . | . . . . . . . . . . . Kinetic 1068 | . 293 245 82 . 168 170 110 . . . Thermal 75 | . . . 75 . . . . . . . Explosive 941 | . 119 . 689 . 96 . . . . 37 Electromagnetic 31 | . . . . . . . . . . 31 Impact 5353 | . . . 2422 . 2642 47 . . . 242 Slashing 1170 | . . . . . . 209 289 . . 672 Piercing . | . . . . . . . . . . . Highest Corruption 21 | . . . . . 21 . . . . . Average Corruption 20 | . . . . . 20 . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . 16 . . . . . Message Errors 4 | . . . . . 4 . . . . . Matter Fused 3 | . . . . . 3 . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . Energy Discharges 2 | . . . . . 2 . . . . . Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 3 | . . . . . 3 . . . . . Misdirections 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1567 | . . . 849 . 598 79 . . . 41 Projectiles 15 | . . . . . . 15 . . . . Explosions 69 | . . . 69 . . . . . . . Melee 1483 | . . . 780 . 598 64 . . . 41 Knockbacks 24 | . . . 8 . 14 2 . . . . Impact 17 | . . . 8 . 9 . . . . . Kinetic 5 | . . . . . 3 2 . . . . Secondary 2 | . . . . . 2 . . . . . Self-Inflicted Damage 84 | . . . 69 . . . . . . 15 Shots 2 | . . . 1 . . . . . . 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 219 | . 9 18 108 . 219 3 17 . . . Average Temperature 36 | . 9 7 45 . 48 1 11 . . . Received Heat Transfer 2058 | . 15 147 384 . 846 42 126 . . 498 Siege Activations . | . . . . . . . . . . . Robots Corrupted 22 | . . . 12 . 9 . . . . 1 Combat Hostiles 16 | . . . 7 . 8 . . . . 1 Parts Fried 25 | . . . 12 . 12 . . . . 1 Impact Corruptions 54 | . . . 28 . 23 1 . . . 2 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 111 | . . . 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Peak Influence 564 | . 211 98 564 187 411 156 . . 12 166 Initial 187 | . . 43 . 187 72 121 . . . 8 Average 156 | . 65 19 280 187 249 54 . . . 99 Maximum Alert Level 2 | . 1 . 2 . 2 . . . . . Low Security (%) 68 | 100 92 100 37 100 27 100 . . 100 100 Level 1 21 | . 7 . 24 . 70 . . . . . Level 2 10 | . . . 37 . 1 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 7 | . 3 . 1 . 1 2 . . . . Investigation 4 | . 3 . 1 . . . . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 1 | . . . . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Distress Signals 5 | . 1 . 2 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 17 2 31 . 34 5 6 . . 9 Peak Tracking Total 6 | . 4 2 6 . 6 1 3 . . 4 Tactical Retreats 16 | . 2 . 3 . 6 1 . . . 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Traps Triggered 4 | . 1 . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Machines Disabled 9 | . . . 8 . . . . . . 1 Max in Single Turn 2 | . . . 2 . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Machines Accessed 24 | . 7 1 11 . . 3 1 . 1 . Terminals 17 | . 5 1 9 . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 58 | . 16 3 34 . . 3 1 . 1 . Successful 27 | . 6 2 16 . . 1 1 . 1 . Failed 31 | . 10 1 18 . . 2 . . . . Catastrophic 9 | . 3 . 4 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 37 | . 14 3 18 . . 2 . . . . Terminals 45 | . 12 3 28 . . 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . 1 . 2 . . . . . . . Recycling Units 4 | . 3 . . . . 1 . . . . Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 9 | . 2 1 5 . . . 1 . . . Record 2 | . 2 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . . . . . Garrison Index 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 9 | . 2 1 5 . . 1 . . . . Terminals 9 | . 2 1 5 . . 1 . . . . Botnet 9 | . 2 1 5 . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 23 | . 7 1 11 . . 3 . . 1 . Full Trace Events 3 | . 2 . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . 4 . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . 1 Relay Couplers Released 5 | . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Turns Passed 5445 | 65 567 253 1323 21 925 1260 582 33 30 386 Spaces Moved 3118 | 49 382 175 755 18 393 702 428 28 25 163 Core 8 | 5 . . . . 1 . . . . 2 Treads 286 | . . . . . 144 . . . . 142 Legs 2824 | 44 382 175 755 18 248 702 428 28 25 19 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 122 122 122 Average Speed 136 | 112 120 120 120 120 142 168 125 122 122 168 Slowest Speed 450 | 120 120 120 120 120 300 193 193 122 122 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 69 48 69 7 33 24 68 7 1 18 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 88 | . 14 . 31 . 25 2 2 . . 14 Melee . | . . . . . . . . . . . Projectile 11 | . . . 2 . 5 2 2 . . . AOE 77 | . 14 . 29 . 20 . . . . 14 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Gar Total 3801 | 56 447 194 1019 17 599 751 453 27 24 214 Wait 250 | . 20 6 129 . 77 8 6 . . 4 Move 3108 | 48 381 174 754 17 392 701 427 27 24 163 Hop . | . . . . . . . . . . . Pick Up 35 | 2 9 . 8 . 5 9 . . . 2 Fast Attach 32 | 5 3 . 2 . 12 5 3 . . 2 Attach 17 | 1 . 1 6 . 6 . 1 . . 2 Detach . | . . . . . . . . . . . Swap 59 | . 7 . 30 . 11 5 . . . 6 Drop 20 | . 4 . 8 . 5 2 1 . . . Fire 92 | . 23 13 19 . 16 11 5 . . 5 Melee 185 | . . . 63 . 75 10 10 . . 27 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 3 | . . . . . . . . . . 3 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Ext / Gar) -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 5) 326 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 14) 603 | -10/Materials | Discovered new exit (range 14) 633 | -10/Materials | Entered Mines 882 | -10/Mines | Discovered new exit (range 3) 886 | -10/Mines | Entered Materials 886 | -9/Materials | Evolved 2 slots: Propulsion x2 1064 | -9/Materials | Repaired Aluminum Leg 1156 | -9/Materials | Discovered new exit (range 4) 1570 | -9/Materials | Discovered new exit (range 15) 2209 | -9/Materials | Entered Mines 2209 | -9/Mines | Discovered new exit (range 14) 2228 | -9/Mines | Assembled infested the area 2230 | -9/Mines | Entered Materials 2230 | -8/Materials | Evolved 2 slots: Utility x2 2242 | -8/Materials | Discovered new exit (range 14) 2552 | -8/Materials | Lost 3 parts (2n1u) 2584 | -8/Materials | Build established: Scavenger-Mutant 2727 | -8/Materials | System corruption reached 10% 2773 | -8/Materials | Lost 10 parts (1p4n3u2w) 2980 | -8/Materials | Core integrity fell below 50% 3122 | -8/Materials | Discovered new exit (range 9) 3155 | -8/Materials | Entered Factory 3155 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4015 | -7/Factory | Build established: Mutant 4389 | -7/Factory | Discovered new exit (range 5) 4394 | -7/Factory | Identified exit to Lower Caves 4415 | -7/Factory | Entered Lower Caves 4915 | -7/Lower Caves | Encountered a Warlord checkpoint 4966 | -7/Lower Caves | Discovered new exit (range 13) 4980 | -7/Lower Caves | Identified exit to Lower Caves 4997 | -7/Lower Caves | Entered another Lower Caves area 4998 | -7/Lower Caves | Encountered a Warlord checkpoint 5026 | -7/Lower Caves | Discovered new exit (range 4) 5028 | -7/Lower Caves | Identified exit to Factory 5030 | -7/Lower Caves | Entered Factory 5030 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5031 | -6/Factory | Identified exit to Extension 5059 | -6/Factory | Identified exit to Garrison 5060 | -6/Factory | Entered Garrison 5145 | -6/Garrison | Core integrity fell below 50% 5151 | -6/Garrison | Lost 7 parts (1p4n2u) 5180 | -6/Garrison | Triggered checkpoint 5200 | -6/Garrison | Garrison Relay disabled 5342 | -6/Garrison | Triggered checkpoint 5364 | -6/Garrison | Spotted B-75 Beast 5446 | -6/Garrison | Self-destructed Last Messages --------------- 05287_ Destroyed Flak Gun. 05287_ Y-54 Guardian system corrupted by crushing effect. 05291_ Y-54 Guardian misfires. 05292_ Destroyed Imp. Heat Sink. 05292_ Y-54 Guardian system corrupted by crushing effect. 05293_ Y-54 Guardian system terminally corrupted. 05293_ Imp. Heat Sink fried. 05295_ Acquired 34 matter. 05386_ Lgt. Treads destroyed. 05405_ Hvy. Missile Launcher destroyed. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. 05444_ EMP Blaster destroyed. 05444_ Jacked B-75 Beast... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????###"#???????????????? | | ????????????????????????[????# "#???????????????? | | ???????????????????????? ????# #???????????????? | | ???????????????????????? ????#!! #???????????????? | | ???????????????????????? ????#!# #???????????????? | | ???????????????????????? ????# ###???#####???????? | | ???????????????????????? ????# #?????#! !#???????? | | ???????????????????????? ????# #?????#! !#???????? | | ???????????????????????# #???#*#?????#! !#???????? | | ???????????????????????# #?###%#?????#! !#???????? | | ???????????????????????# #?# [######## #????????? | | ???????????????????????# + #????????? | | ???????????????????????# ### ##########????????? | | ???????????????????????#[#?### #?????????????????? | | ???????????#####???????#%#???# #?????????????????? | | ???????????# #???????#;##### ###### #??????????? | | ???????????# #########![ [ ! + #??????????? | | ???????????# [ ###### #### #??????????? | | ???????????# [#?????##???????????????? | | ???????????############# #??????????????????????? | | ???????????????????????#% #??????????????????????? | | ??????????????????# #### #######????????????????? | | ??????????????????# % ; %#????????????????? | | ??????????????????###### @;#### #????????????????? | | ???????????????????????# ##??# #????????????????? | | ???????????????????????# #???# #????????????????? | | ?????????????????????### #??? #???#####""""##### | | ?????????????????????# #### | | ?????????????????????### BB | | ???????????????????????# BB | | ???????????????????????######## # ## #???? | | ??????????????????????????????# ?## #?????????? | | ???????????????????????????????##???? ????????? | | ????????????????????????????????????? ??????? | | ?????????????????????????????????????? ?????? | | ?????????????????????????????????????? ???? | | ???????????????????????????????????????## ##??? | | ????????????????????????????????????????? #???? | | ?????????????????????????????????????????? ??? | | ??????????????????????????????????????????? ??? | | ???????????????????????????????????????????? ??? | | ????????????????????????????????????????????"????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 525 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Mace | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed SuperchargedSegregatorStick Manual? 0 Play Time 01:25:29 Cumulative 13.0 hours Start 2025.02.14 @ 10:52:24 End 2025.02.14 @ 12:26:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce1bc015-6f60-47d4-934f-6f681ef90e27