Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.05 @ 19:30:54 Player: Shadow Pussy wanter Result: Destroyed 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (268) 1340 Value Destroyed (13278) 13278 Prototype IDs (42) 840 Alien Tech Used (2) 400 Bonus (12364) 12364 TOTAL SCORE: 35922 Bonus ------- High Alert Combat Kills 1453 Follower Combat Kills 307 Met Data Miner 300 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -196 Cogmind --------- Core Integrity 391/1600 Matter 108/300 Energy 83/100 System Corruption 21% Temperature Cool (0) Movement Core (450) Ox8 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Medium Treads > --- UTILITY (13) ----- Enhanced Optical Array Experimental Signal Interpreter Improved Targeting Computer > --- WEAPON (4) ------- Potential Cannon > --- INVENTORY (5) ---- Point Singularity Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Biometal Medium Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Transmission Jammer Advanced Phase Shifter Hardened Heavy Armor Plating Advanced Force Field Phase Redirector Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Multirail Hypervelocity Multirail Compact Linear Accelerator > --- INVENTORY -------- Light Particle Reactor Micro Antimatter Reactor Biometal Heavy Treads Advanced Heat Sink Advanced Heat Sink Energy Well High-capacity Matter Pod Thermal Barrier EM Disruption Field Advanced Shield Generator Potential Cannon Linear Accelerator Compact Mass Driver Enhanced Gamma Bomb Array Core Stripper Sigix Containment Pod [Rating: 205] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Biometal Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Redirector Weapon Matter Neutralizer Energy Gun Enhanced Quantum Rifle Energy Cannon Matter Neutralizer Ballistic Gun Hypervelocity Multirail Ballistic Cannon Compact Linear Accelerator Launcher Precision Grenade Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . 1 1 . . . . . . . . 2 . . . . Utility 11 | . . 1 1 2 . . . . 2 1 1 . . 1 . 2 Weapon 2 | . . . . . . . . . . 1 . . . 1 . . Parts Attached 462 | 6 4 11 16 29 9 8 4 6 32 42 28 19 55 14 63 116 Power 27 | 1 . 1 1 1 . . . . 1 3 2 1 2 2 2 10 Engine 10 | 1 . 1 1 1 . . . . 1 3 2 . . . . . Core . | . . . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . . 1 2 2 2 10 Propulsion 56 | 2 . 4 8 5 . . . . 4 1 4 2 1 . 3 22 Treads 48 | 2 . 3 7 5 . . . . 4 1 4 2 1 . 3 16 Leg 4 | . . . . . . . . . . . . . . . . 4 Wheel 4 | . . 1 1 . . . . . . . . . . . . 2 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 260 | 1 2 1 2 19 9 6 . 5 24 27 17 16 27 9 44 51 Device 201 | . . . 2 12 6 3 . 3 18 19 13 14 25 8 41 37 Storage 13 | 1 1 . . . . 1 . . . 2 . . . . . 8 Processor 11 | . 1 . . 1 1 . . . 1 . 1 1 . 1 . 4 Hackware 3 | . . . . 2 . . . . . . . . 1 . . . Protection 30 | . . 1 . 4 2 2 . 2 5 6 3 1 1 . 1 2 Artifact 2 | . . . . . . . . . . . . . . . 2 . Weapon 119 | 2 2 5 5 4 . 2 4 1 3 11 5 . 25 3 14 33 Energy Gun 17 | . 2 1 2 . . . 1 . . . . . 4 2 1 4 Energy Cannon 29 | . . 1 3 3 . . 1 1 1 3 1 . 9 . 3 3 Ballistic Gun 23 | 2 . 3 . . . . . . . 2 1 . 3 1 2 9 Ballistic Cannon 25 | . . . . . . . . . 1 4 3 . 5 . 5 7 Launcher 17 | . . . . 1 . 2 2 . . . . . 3 . 2 7 Special Weapon 1 | . . . . . . . . . . . . . 1 . . . Impact Weapon 7 | . . . . . . . . . 1 2 . . . . 1 3 Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 32 | . . 4 2 1 . . . . 1 2 . 1 9 2 9 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . . . . . 3 . Parts Lost 77 | . . . 1 . 1 1 . . 4 1 1 . 1 . 2 65 Power 11 | . . . . . . . . . . . 1 . . . . 10 Propulsion 17 | . . . 1 . . . . . 2 . . . . . . 14 Utility 29 | . . . . . 1 . . . 1 . . . 1 . 1 25 Weapon 20 | . . . . . . 1 . . 1 1 . . . . 1 16 Highest Loss Streak 15 | . . . 1 . 1 1 . . 3 1 1 . 1 . 1 15 To Critical Strikes 5 | . . . . . . . . . . . . . . . . 5 Average Slot Usage (%) 92 | . 95 99 97 100 99 100 86 100 99 99 98 90 85 87 89 73 Engine 5 | . 14 11 9 7 7 7 7 7 6 4 9 4 4 2 . . Reactor 2 | . . . . . . . . . . . . 3 4 5 8 6 Treads 21 | . 28 21 30 30 30 30 30 30 25 22 19 19 19 17 17 12 Device 11 | . . . 7 5 6 6 7 6 12 16 18 18 19 21 16 11 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 5 4 4 4 4 6 Processor 14 | . 10 11 9 15 15 15 15 15 20 17 15 14 14 13 13 14 Hackware 4 | . . . . 13 8 7 7 7 6 5 5 4 4 4 4 3 Protection 5 | . . 11 9 3 5 7 7 7 7 5 7 4 4 4 3 1 Energy Gun 2 | . 8 12 . . . . . 7 3 . . . 2 5 4 2 Energy Cannon 4 | . . 4 15 14 15 4 . 7 6 2 3 4 3 4 3 . Ballistic Gun 3 | . 19 5 1 . . . . . . 2 4 4 . 4 4 4 Ballistic Cannon 2 | . . . . . . . . . 1 8 5 4 1 . 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 166 | 14 51 60 69 70 71 78 74 73 78 83 106 117 109 103 156 166 Greatest Support 240 | 40 40 40 82 88 84 84 84 84 84 84 140 180 195 195 215 240 Greatest Overweight (x) 11 | 1 1 3 2 . . . . . 1 1 1 . . . . 11 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 4 10 19 19 19 19 19 20 20 19 19 19 19 19 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 3 Class Distribution -------------------- 43% | Mutant 16% | Skirmisher 8% | Tank 7% | Assassin 6% | Hacker-Mutant 4% | Scavenger-Mutant 4% | Machinist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Skirmisher | -6/Factory Assassin | -5/Factory Skirmisher | -4/Factory Machinist-Mutant | -3/Research Machinist-Mutant | -3/Testing Mutant | -2/Research Tank | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Matter Collected 9090 | 296 242 224 156 480 140 204 . 141 401 314 474 443 888 439 1549 2699 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 10488 | 114 332 637 474 435 475 248 . 57 482 357 461 332 824 329 1823 3108 Parts 521 | 5 32 28 34 22 13 8 . 3 20 17 19 26 52 16 100 126 Haulers Intercepted 5 | . . 3 2 . . . . . . . . . . . . . Recyclers Shooed 18 | . . 3 . 2 . . . . 1 3 1 3 . . . 5 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . 11 6 . 15 . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 198 | . 10 13 9 8 8 12 . 1 13 9 5 4 16 4 25 61 Melee 1 | . . . . . . . . . . . . . . . . 1 Guns 68 | . 10 11 . . . . . 1 1 5 2 1 2 3 17 15 Cannons 71 | . . 2 8 7 6 . . . 11 4 3 3 10 . 6 11 AOE 39 | . . . . . . 12 . . . . . . 2 . . 25 Classes Destroyed 20 | 2 4 4 1 1 1 . . . . . . . 2 . 1 4 Worker 20 | . . 1 . . . . . . 1 . 1 2 1 1 . 13 Builder 15 | . . . 1 . . . . . . . . 2 2 . 2 8 Tunneler 2 | 1 . . . . . . . . . 1 . . . . . . Hauler 5 | . . 3 2 . . . . . . . . . . . . . Recycler 9 | 1 . 1 . 1 . . . . . . 2 . . . . 4 Carrier 1 | . . . . . . . . . . . . . . . . 1 Operator 5 | . 1 1 2 1 . . . . . . . . . . . . Watcher 11 | . 2 . . . . . . . 1 . . 1 . 1 2 4 Swarmer 32 | . 6 . 4 3 . 4 . . 4 1 . . . . . 10 Grunt 65 | . 4 10 4 . 4 8 . . 4 4 . 1 3 . 3 20 Brawler 5 | . . . . . 2 1 . . . . . . . . . 2 Duelist 1 | . . 1 . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . 1 . . . Sentry 16 | . . 2 1 3 1 . . 1 2 . 1 2 . 1 . 2 Specialist 1 | . . . . . . . . . . . . . . . 1 . Hunter 16 | . . . . . . . . . . . . . 3 . 5 8 Programmer 55 | . . . . 2 1 . . . 3 4 4 1 9 3 16 12 Heavy 1 | . . . . . . . . . . . . . . . . 1 Q-Series 5 | . . . . . . . . . . . . . . . . 5 Protovariant L 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 17 | 2 5 4 4 3 3 4 . 1 3 3 2 3 4 3 7 17 Combat Bots Only 10 | . 5 2 4 3 3 4 . 1 3 3 2 1 3 3 6 10 Max Kills in Single Turn 6 | 2 1 2 1 1 1 5 . 1 1 1 1 2 2 1 2 6 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 4 . . . . . . 2 . . 4 Melee 1 | . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Damage Taken 22570 | . 353 275 494 872 353 246 . 258 823 1127 270 389 1811 511 2145 12643 Core 2433 | . 16 38 31 41 65 33 . 12 72 89 48 . 166 18 595 1209 Absorbed by Shields 2075 | . . . . . . . . . 58 77 43 143 315 . 846 593 Reduced by Siege Mode 722 | . . . . . . . . . . . . 14 155 57 150 346 Redirected to Core 626 | . . . . . . . . . . . . . . . 464 162 Regen/Repaired (Parts) 889 | . . 193 . . . . . . . 435 261 . . . . . Core Remaining (%) 81 | 100 93 90 94 . . . . 78 91 91 95 . 87 . 57 24 Volleys Fired 602 | 6 37 37 33 21 15 11 . 8 35 29 24 33 82 17 79 135 Largest 4 | 2 2 2 2 2 2 2 . 2 2 3 3 3 3 3 4 4 Hottest 340 | 40 40 130 136 136 128 128 . 148 160 161 203 203 281 243 313 340 Shots Fired 1182 | 12 74 74 61 42 30 14 . 14 67 63 44 57 154 35 179 262 Gun 525 | 12 74 64 6 . . . . 6 14 22 12 14 35 20 96 150 Cannon 622 | . . 10 55 42 30 2 . 8 53 41 32 43 114 15 79 98 Launcher 33 | . . . . . . 12 . . . . . . 3 . 4 14 Special 2 | . . . . . . . . . . . . . 2 . . . Kinetic 539 | 12 74 16 2 . . . . . 21 43 23 24 48 10 79 187 Thermal 608 | . . 58 59 42 30 2 . 14 46 20 21 33 101 25 96 61 Explosive 29 | . . . . . . 12 . . . . . . 3 . . 14 Electromagnetic 4 | . . . . . . . . . . . . . . . 4 . Robot Hit Streak 39 | 8 7 14 14 16 39 9 . 10 18 12 9 9 28 18 38 30 Robot Miss Streak 5 | 1 4 5 3 1 . 1 . 4 4 4 3 2 4 1 2 4 Penetration Max 2 | . . . . . . . . . . . . 1 1 . 1 2 Secondary Targets 3 | . 2 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . Shots Hit Robots 864 | 11 44 57 43 35 23 9 . 9 54 56 28 36 99 27 119 214 Core Hits 555 | 3 19 64 19 15 12 22 . 7 46 54 11 16 39 9 68 151 Critical Kills 32 | . . . . 1 1 . . . . . 1 . 2 5 15 7 Critical Parts Destroyed 50 | . 1 . . . . . . . . . 1 . . 6 37 5 Critical Strikes 98 | . 1 . 1 1 1 . . . . . 4 . 4 12 57 17 Burn 2 | . . . 1 . . . . . . . . . 1 . . . Meltdown 9 | . . . . 1 1 . . . . . . . 2 1 1 3 Destroy 76 | . 1 . . . . . . . . . 3 . . 11 52 9 Blast 11 | . . . . . . . . . . . 1 . 1 . 4 5 Melee Attacks 41 | . . . . . . . . . 3 16 3 . . . . 19 Kinetic 19 | . . . . . . . . . . . . . . . . 19 Impact 22 | . . . . . . . . . 3 16 3 . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 1 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 35968 | 141 568 1030 968 1030 517 1432 . 162 1575 1425 1157 1289 3811 809 3692 16362 Guns 9544 | 141 568 811 54 . . . . 100 361 388 258 285 832 404 1724 3618 Cannons 14429 | . . 186 823 775 517 44 . 62 1139 819 612 1004 2671 405 1726 3646 Explosions 10718 | . . . 59 239 . 1377 . . . 53 . . 300 . 242 8448 Melee 1063 | . . . . . . . . . 37 153 287 . . . . 586 Ramming 214 | . . 33 32 16 . 11 . . 38 12 . . 8 . . 64 Kinetic 11152 | 141 568 166 . . . . . . 506 819 501 471 1381 113 1418 5068 Thermal 15120 | . . 831 877 1014 517 44 . 162 994 409 369 818 2122 696 2032 4235 Explosive 8731 | . . . 59 . . 1377 . . . . . . 300 . . 6995 Electromagnetic 274 | . . . . . . . . . . 32 . . . . 242 . Impact 477 | . . . . . . . . . 37 153 287 . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . 1 . 1 1 1 1 1 1 3 . 15 6 20 21 Average Corruption 5 | . . . 1 . 1 1 1 1 1 1 2 . 10 4 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 282 | . . . 1 . 7 5 1 8 10 9 14 . 41 6 83 97 Message Errors 62 | . . . 1 . 1 3 1 . 2 2 3 . 13 2 10 24 Matter Fused 64 | . . . . . 4 . . 5 4 . 2 . 6 1 25 17 Heat Flow Errors 20 | . . . . . . . . 1 1 1 3 . . 1 7 6 Energy Discharges 38 | . . . . . 1 . . . 1 1 1 . 6 . 11 17 Parts Rejected 5 | . . . . . . . . . . 1 . . . . . 4 Parts Fused 3 | . . . . . . . . . . 1 . . . . 1 1 Data Loss (minor) 29 | . . . . . . 2 . 1 1 . . . 4 . 12 9 Data Loss (major) 20 | . . . . . 1 . . 1 1 1 2 . 4 1 4 5 Misfires 10 | . . . . . . . . . . 1 1 . 2 1 3 2 Alerts 9 | . . . . . . . . . . 1 1 . 2 . 2 3 Misdirections 7 | . . . . . . . . . . . . . 2 . 1 4 Weapon Failures 15 | . . . . . . . . . . . 1 . 2 . 7 5 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2290 | . . 4 44 100 . 45 . . 5 88 142 51 186 . 125 1500 Projectiles 810 | . . . 38 10 . . . . 3 25 9 51 186 . 125 363 Explosions 1182 | . . . . 84 . 35 . . . . . . . . . 1063 Melee 298 | . . 4 6 6 . 10 . . 2 63 133 . . . . 74 Knockbacks 104 | . . 1 . . . . . . 30 14 1 1 25 . 8 24 Impact 7 | . . 1 . . . . . . 2 1 1 . . . . 2 Kinetic 86 | . . . . . . . . . 25 12 . 1 19 . 8 21 Secondary 11 | . . . . . . . . . 3 1 . . 6 . . 1 Self-Inflicted Damage 919 | . . 12 119 87 . 20 . . . 60 . . . . 54 567 Shots 16 | . . . 1 1 . 1 . . . 2 . . . . 1 10 Rammed 22 | . . 3 2 1 . 1 . . 3 2 . 1 1 . . 8 Targets Rammed 24 | . . 3 2 1 . 1 . . 4 2 . 1 1 . . 9 Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . 1 . . . . . . 1 Highest Temperature 386 | . 2 324 267 330 199 119 . 296 365 312 386 252 382 153 322 374 Average Temperature 103 | . 2 101 97 106 105 50 . 140 116 109 124 65 140 35 81 79 Received Heat Transfer 2066 | . 81 168 189 153 144 90 . 39 193 147 18 65 39 27 20 693 Effects 9 | . . 1 . 1 . . . . . . 1 . 2 . 1 3 Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . 1 . 1 . Interference 3 | . . . . . . . . . . . . . . . . 3 Matter Decay 1 | . . 1 . . . . . . . . . . . . . . Short Circuit 2 | . . . . 1 . . . . . . 1 . . . . . Siege Activations 31 | . . . . . . . . . . . . 2 6 2 11 10 Total Turns 584 | . . . . . . . . . . . . 34 166 30 184 170 Longest Duration 66 | . . . . . . . . . . . . 25 66 22 33 43 Robots Corrupted 1 | . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 . Parts Fried 13 | . . . . . . . . . 2 2 5 . 2 . 2 . Impact Corruptions 16 | . . 1 1 1 . 2 . . 1 3 4 . 3 . . . Robots Melted 12 | . . . 1 1 2 . . . 1 . . . 2 1 1 3 Combat Hostiles 12 | . . . 1 1 2 . . . 1 . . . 2 1 1 3 Parts Melted 38 | . . . 3 5 2 . . . 8 . 1 . 10 3 4 2 Heat Transferred 18712 | . . 1143 1665 1445 851 74 . 336 1975 750 333 814 2582 820 2061 3863 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Peak Influence 1831 | 10 224 305 187 277 . . . . 170 192 115 206 399 368 513 1831 Initial 307 | . 6 . 4 63 . . . . . 9 45 36 48 224 108 307 Average 216 | 3 116 122 117 103 . . . . 55 75 49 84 271 255 185 627 Maximum Alert Level 5 | . 1 1 . 1 . . . . . . . 1 1 1 2 5 Low Security (%) 65 | 100 71 72 100 82 . . . . 100 100 100 90 15 20 69 12 Level 1 25 | . 28 27 . 17 . . . . . . . 9 84 79 19 47 Level 2 2 | . . . . . . . . . . . . . . . 10 4 Level 3 2 | . . . . . . . . . . . . . . . . 14 Level 4 2 | . . . . . . . . . . . . . . . . 14 Level 5 1 | . . . . . . . . . . . . . . . . 6 High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 1 1 1 5 . . . . 5 3 6 . 6 1 10 20 Investigation 5 | . 1 . . 1 . . . . 1 . 1 . . . . 1 Extermination 27 | . . . . 3 . . . . 4 2 2 . 2 1 5 8 Reinforcement 21 | . . 1 1 1 . . . . . 1 3 . 4 . 5 5 Assault 5 | . . . . . . . . . . . . . . . . 5 Garrison 1 | . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . 3 Construction Impeded 4 | . . . . . . . . . . . . . . . 2 2 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Distress Signals 5 | . 1 1 . . . . . . . . . . 1 . 1 1 Communications Jammed 28 | . . . . . . . . . 2 8 . 2 15 . 1 . Distress Signals 24 | . . . . . . . . . 2 4 . 2 15 . 1 . Times Spotted 291 | . 14 20 15 14 8 12 . 3 19 12 8 8 26 5 30 97 Peak Tracking Total 9 | . 6 4 4 4 7 4 . 2 4 4 2 2 4 3 6 9 Tactical Retreats 20 | . 1 1 . . . . . . 1 . 1 1 1 . 2 12 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 11 | . 1 . . 1 . . . . . 3 . . 1 2 1 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 26 | . . . 2 1 . . . . . 4 . . 8 1 7 3 Max in Single Turn 2 | . . . 1 1 . . . . . 1 . . 1 1 2 1 Garrison Access 6 | . . . . . . . . . 1 2 . 1 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 75 | . 4 5 5 7 1 . 3 . 7 10 8 3 7 . 10 5 Terminals 50 | . 4 4 4 4 . . . . 5 6 6 2 4 . 8 3 Fabricators 6 | . . . . 2 . . . . 1 1 1 . 1 . . . Repair Stations 4 | . . 1 . . . . . . . 1 1 . 1 . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . . . . . 1 . Garrison Access 8 | . . . . . . . . . 1 2 . 1 1 . 1 2 Total Hacks 196 | . 12 21 14 19 1 . 26 . 20 23 18 6 13 . 14 9 Successful 113 | . 4 11 8 11 1 . 26 . 7 14 12 3 5 . 9 2 Failed 82 | . 7 10 6 8 . . . . 13 9 6 3 8 . 5 7 Catastrophic 16 | . 1 . . 1 . . . . 3 3 2 1 2 . 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 95 | . 13 14 10 11 . . . . 7 12 10 5 8 . 4 1 Terminals 126 | . 12 17 11 15 . . . . 12 15 14 5 8 . 12 5 Fabricators 13 | . . . . 3 . . . . 7 1 1 . 1 . . . Repair Stations 14 | . . 4 . . . . . . . 5 3 . 2 . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers 4 | . . . 3 . . . . . . . . . . . 1 . Garrison Access 11 | . . . . . . . . . 1 2 . 1 2 . 1 4 Terminal Hacks 59 | . 1 3 3 5 1 . 26 . 2 5 3 . . . 8 2 Record 12 | . . . . . . . 6 . . . 1 . . . 5 . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . Robot Analysis 2 | . 1 . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . . . . 1 . . 3 . . . . . . . . . Open Door 4 | . . . . . 1 . . . . . . . . . 2 1 Level Access Points 2 | . . . . . . . . . . 1 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . . . . 1 . . . . . 1 . . . . . 1 Alert Level 5 | . . 1 1 . . . . . 2 1 . . . . . . Unreport Threat 4 | . . 1 1 . . . . . . 1 1 . . . . . Locate Traps 1 | . . . . . . . . . . 1 . . . . . . Recall Reinforcements 2 | . . . 1 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . 3 . . . . 2 . 1 . 1 . . . Load Schematic 4 | . . . . 2 . . . . 1 . . . 1 . . . Build 3 | . . . . 1 . . . . 1 . 1 . . . . . Repair Station Hacks 12 | . . 4 . . . . . . . 4 3 . 1 . . . Scan Component 7 | . . 2 . . . . . . . 2 2 . 1 . . . Repair 5 | . . 2 . . . . . . . 2 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . 1 2 . 1 1 . . . Seal Access 5 | . . . . . . . . . 1 2 . 1 1 . . . Unauthorized Hacks 28 | . 3 4 3 3 . . . . 2 3 5 2 2 . 1 . Terminals 27 | . 3 4 3 3 . . . . 2 3 5 2 2 . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . Botnet 26 | . 3 4 3 3 . . . . 2 3 5 1 2 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . 1 . 2 1 . . . . 1 . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . Hacking Detections 60 | . 4 5 5 6 . . . . 6 8 7 2 7 . 5 5 Full Trace Events 5 | . 1 . . 1 . . . . 1 . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . 1 . . . 11 . . . . . . . . . Parts Built 6 | . . . . 2 . . . . 2 . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 173 | . . . . 73 . . . . 36 . 64 . . . . . Total Part Build Rating 28 | . . . . 6 . . . . 6 . 16 . . . . . Parts Repaired 5 | . . 2 . . . . . . . 2 1 . . . . . Time 112 | . . 52 . . . . . . . 41 19 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Total Allies 4 | . . . . . 2 . . 1 . . . 1 . . . . Largest Group 2 | . . . . . 2 2 . 1 1 . . 1 . . . . Highest-Rated Group 96 | . . . . . 36 36 . 96 96 . . 26 . . . . Highest-Rated Ally 96 | . . . . . 20 20 . 96 96 . . 26 . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . . 3 . 19 8 . . . . . . . Total Damage 1168 | . . . . . . 15 . 775 378 . . . . . . . Kills 9 | . . . . . . . . 5 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Robot Analysis Total 2 | . 1 . . 1 . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Turns Passed 20262 | 120 825 1314 621 1272 979 582 147 845 2166 1912 1444 706 1543 501 1998 3287 Spaces Moved 9646 | 60 366 472 308 723 514 338 90 516 949 1014 572 309 712 250 818 1635 Core 280 | 11 . . . . . . . . . . . . . . . 269 Treads 9156 | 49 366 385 219 723 514 338 90 516 949 1014 572 309 712 250 818 1332 Legs . | . . . . . . . . . . . . . . . . . Wheels 210 | . . 87 89 . . . . . . . . . . . . 34 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 120 145 157 157 157 157 157 157 145 157 151 151 145 50 Average Speed 160 | 141 188 222 150 146 157 157 157 157 157 157 224 157 155 151 151 139 Slowest Speed 450 | 160 240 240 240 157 157 157 157 157 241 233 237 157 157 151 153 450 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 4 61 44 21 19 49 52 70 67 19 25 14 8 80 5 66 41 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . . . . 1 . 1 1 . . . . . . . . Known Exits Taken 12 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 5 | . . . . . 2 2 . 1 . . . . . . . . Spaces Dug 49 | . . . . . . . . . 1 8 5 7 7 2 11 8 Terrain Destroyed 511 | . . . 22 31 . 72 . . 1 14 18 17 68 4 46 218 Melee 12 | . . . . . . . . . 1 8 . . . . . 3 Projectile 141 | . . . . . . . . . . . 18 17 35 4 37 30 AOE 357 | . . . 22 31 . 72 . . . 6 . . 33 . 9 184 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Low Dat Pro Fac Fac Fac Res Tes Res Qua Acc Total 13227 | 80 428 666 418 893 653 371 95 534 1549 1244 685 478 1020 346 1423 2344 Wait 2058 | 2 8 111 21 95 87 13 . 4 484 121 39 104 128 52 419 370 Move 9629 | 59 365 471 307 722 513 337 89 515 948 1013 571 308 711 249 817 1634 Hop . | . . . . . . . . . . . . . . . . . Pick Up 148 | 7 11 15 16 10 1 1 . . 22 7 9 5 5 4 12 23 Fast Attach 122 | 6 3 8 5 1 . . 2 . 1 12 4 2 13 5 18 42 Attach 89 | . . 2 3 3 2 1 . . 6 3 4 2 12 3 4 44 Detach 26 | . . . . . . . . . . . . . 14 . 1 11 Swap 251 | . 1 1 8 25 7 7 2 6 25 27 20 15 30 6 41 30 Drop 210 | . 3 18 23 15 1 . 2 1 21 14 11 8 24 10 32 27 Fire 602 | 6 37 37 33 21 15 11 . 8 35 29 24 33 82 17 79 135 Melee 41 | . . . . . . . . . 3 16 3 . . . . 19 Ram 3 | . . 1 1 . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 21 | . . 2 1 1 . 1 . . 4 2 . 1 1 . . 8 Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 27 | . . . . . 27 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [Low]) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 16) 121 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 15) 523 | -10/Materials | Discovered new exit (range 8) 764 | -10/Materials | Discovered new exit (range 4) 836 | -10/Materials | Discovered new exit (range 6) 870 | -10/Materials | Central database locked down 946 | -10/Materials | Entered another Materials area 946 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 992 | -9/Materials | Repaired Lgt. Treads 1019 | -9/Materials | Repaired Lgt. Treads 2224 | -9/Materials | Discovered new exit (range 14) 2260 | -9/Materials | Entered another Materials area 2260 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2766 | -8/Materials | Discovered new exit (range 3) 2881 | -8/Materials | Entered Factory 2881 | -7/Factory | Evolved 2 slots: Utility x2 3341 | -7/Factory | Build established: Hacker-Mutant 3512 | -7/Factory | Identified exit to Storage 3512 | -7/Factory | Identified exit to Lower Caves 4000 | -7/Factory | Fabricated Arm. Treads? 4153 | -7/Factory | Entered Lower Caves 4387 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4671 | -7/Lower Caves | Build established: Mutant 4850 | -7/Lower Caves | Learned Factory trap positions 5053 | -7/Lower Caves | Discovered new exit (range 8) 5082 | -7/Lower Caves | Identified exit to Lower Caves 5132 | -7/Lower Caves | Entered another Lower Caves area 5132 | -7/Lower Caves | Accompanied by 2 allies 5182 | -7/Lower Caves | Discovered new exit (range 9) 5217 | -7/Lower Caves | Identified exit to Factory 5696 | -7/Lower Caves | Discovered new exit (range 9) 5707 | -7/Lower Caves | Identified exit to Data Miner 5714 | -7/Lower Caves | Entered Data Miner 5714 | -7/Data Miner | Discovered new exit (range 6) 5745 | -7/Data Miner | Met Data Miner 5783 | -7/Data Miner | Learned location of Section 7 (-2) 5783 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5803 | -7/Data Miner | Received God Mode back door access code from Data Miner 5860 | -7/Data Miner | Identified exit to Proximity Caves 5861 | -7/Data Miner | Entered Proximity Caves 5871 | -6/Proximity Caves | Learned Factory terminal intel 6106 | -6/Proximity Caves | Escorted by Enhanced Grunt 6411 | -6/Proximity Caves | Discovered exit to Factory (range 3) 6431 | -6/Proximity Caves | Learned location of Zion (-6) 6487 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6706 | -6/Proximity Caves | Entered Factory 6706 | -6/Factory | Accompanied by 1 ally 6706 | -6/Factory | Evolved 2 slots: Utility x2 6707 | -6/Factory | Loaded intel: 93 trap records 6708 | -6/Factory | Loaded intel: 26 terminal locations 6900 | -6/Factory | Discovered new exit (range 10) 7000 | -6/Factory | Build established: Skirmisher 7221 | -6/Factory | Found Prototype Device 7221 | -6/Factory | Identified Exp. Thermal Shield 7844 | -6/Factory | Lost 3 parts (1n1u1w) 8007 | -6/Factory | Discovered new exit (range 10) 8026 | -6/Factory | Identified exit to Factory 8423 | -6/Factory | Fabricated Arm. Treads? 8603 | -6/Factory | Build established: Mutant 8872 | -6/Factory | Entered another Factory area 8872 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9352 | -5/Factory | Identified exit to Factory 9363 | -5/Factory | Build established: Assassin 9416 | -5/Factory | Discovered new exit (range 11) 9499 | -5/Factory | Identified exit to Upper Caves 9897 | -5/Factory | Repaired Lyr. Light Armor Plating 9923 | -5/Factory | Repaired Arm. Treads 10784 | -5/Factory | Entered another Factory area 10784 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11180 | -4/Factory | Identified exit to Research 11348 | -4/Factory | Repaired Arm. Treads 12060 | -4/Factory | Fabricated Adv. Heavy Treads? 12228 | -4/Factory | Entered Research 12228 | -3/Research | Evolved 2 slots: Propulsion x2 12711 | -3/Research | Spotted B-86 Titan 12790 | -3/Research | Discovered new exit (range 19) 12815 | -3/Research | Found Prototype Processor 12815 | -3/Research | Identified Exp. Melee Analysis Suite 12927 | -3/Research | Identified exit to Testing 12934 | -3/Research | Entered Testing 13558 | -3/Testing | Spotted PL-VPR0VLX6HK 13595 | -3/Testing | Destroyed PL-VPR0VLX6HK 13800 | -3/Testing | System corruption reached 10% 13969 | -3/Testing | Found Prototype Energy Gun 13969 | -3/Testing | Identified Tachyon Dispersion Ray 14053 | -3/Testing | Found Prototype Ballistic Gun 14053 | -3/Testing | Identified Hyp. Multirail 14129 | -3/Testing | Found Prototype Energy Cannon 14129 | -3/Testing | Identified Disintegrator 14273 | -3/Testing | Scanned by Researcher 14316 | -3/Testing | Found Prototype Energy Cannon 14316 | -3/Testing | Identified Potential Cannon 14434 | -3/Testing | Discovered new exit (range 18) 14475 | -3/Testing | Identified exit to Research 14477 | -3/Testing | Entered Research 14477 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 14570 | -2/Research | Discovered new exit (range 15) 14589 | -2/Research | Identified exit to Access 14651 | -2/Research | Discovered new exit (range 20) 14688 | -2/Research | Identified exit to Quarantine 14724 | -2/Research | Found Prototype Processor 14724 | -2/Research | Identified Exp. Signal Interpreter 14978 | -2/Research | Entered Quarantine 15169 | -2/Quarantine | Build established: Scavenger-Mutant 15225 | -2/Quarantine | Found Alien Artifact 15225 | -2/Quarantine | Identified Phase Redirector 15535 | -2/Quarantine | Found Prototype Device 15535 | -2/Quarantine | Identified Thermal Barrier 15648 | -2/Quarantine | Found Alien Impact Weapon 15648 | -2/Quarantine | Identified Core Stripper 15688 | -2/Quarantine | Found Prototype Device 15688 | -2/Quarantine | Identified Exp. Shock Absorption System 15745 | -2/Quarantine | Found Prototype Launcher 15745 | -2/Quarantine | Identified Enh. Gamma Bomb Array 15831 | -2/Quarantine | Met incapacitated Sigix Warrior 15831 | -2/Quarantine | Lockdown squad dispatched 15835 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 15838 | -2/Quarantine | Unlocked Sigix quarantine chamber 16492 | -2/Quarantine | System corruption reached 10% 16616 | -2/Quarantine | Spotted Alpha 7 16671 | -2/Quarantine | Found Prototype Ballistic Gun 16883 | -2/Quarantine | Discovered exit to Access (range 15) 16947 | -2/Quarantine | Identified Multirail 16976 | -2/Quarantine | Entered Access 16976 | -1/Access | Evolved 2 slots: Utility x2 17217 | -1/Access | Found Prototype Launcher 17217 | -1/Access | Identified Point Singularity Launcher 18144 | -1/Access | Build established: Tank 18481 | -1/Access | Destroyed 7 combat bots 18482 | -1/Access | Found Multirail 18491 | -1/Access | Lost 15 parts (2p3n7u3w) 19057 | -1/Access | Lost 3 parts (1n1u1w) 19069 | -1/Access | Garrison activated, responded to threat 19110 | -1/Access | Destroyed 10 combat bots 19142 | -1/Access | Lost 5 parts (1p1n1u2w) 19305 | -1/Access | System corruption reached 10% 19399 | -1/Access | Lost 6 parts (2p1n1u2w) 19476 | -1/Access | First assault squad dispatched 19712 | -1/Access | Core integrity fell below 50% 19739 | -1/Access | Crushed by falling debris 19770 | -1/Access | Lost 13 parts (2p4n3u4w) 19995 | -1/Access | Incoming assault squad redirected 19998 | -1/Access | Incoming assault squad redirected 20004 | -1/Access | Incoming assault squad redirected 20129 | -1/Access | Spotted B-99 Colossus 20139 | -1/Access | Spotted B-99 Colossus 20152 | -1/Access | Lost 4 parts (1p2n1u) 20235 | -1/Access | Spotted B-99 Colossus 20257 | -1/Access | Lost 4 parts (1n3u) 20260 | -1/Access | Discovered new exit (range 6) 20262 | -1/Access | Identified exit to Surface 20263 | *** | Destroyed 0b10! Last Messages --------------- 20228_ Extracted 26 matter. 20231_ System corrupted: Energy discharge (-31). 20235_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 20235_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 20240_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A005. 20250_ System corrupted: Heat flow error (+172). 20258_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 20258_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 20259_ Adv. Hacking Suite destroyed. 20260_ The Access Shell folds into the floor. 20260_ EXIT=FOUND 20260_ Critical hit (Burn: +37). 20261_ Broken Adv. Terrain Scan Processor destroyed. 20262_ EXIT=IDENTIFIED: SURFACE [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ### """ ! ##### # # ## ""?? | | ? ### " # #?# ## ## ???? | | ### ###?##?# # ## ????? | | ? ### ####??##### ## ????? | | ################???#??### = * ## ?????? | | #########?###???#?#?#???# ####?????? | | ? ??#####?#?##?#?????????#??# #????????? | | ?#########?###?##?##?##########+## ## #????????? | | ???#?###?#?####??#### #????????? | | ? ?#???#??###??#??## #????????? | | ?? ?#?#???????#?#?#?# ! # #????????? | | ??? ?????##????#?????# # #????????? | | ?????#???#???????#???# " # #????????? | | ?????????##?#?##??#??# """ " # #????????? | | ?????????#???#???#?#?# """ " " # #????????? | | ???????????????#???#?# " ""G"" # %+????????? | | ########?????#??#????# # #????????? | | #?????????????# # #????????? | | #?????????????################# #????????? | | #?????????????????????###?????# #????????? | | #????????????########## ####### #????????? | | #?????? ?????" ggg#????????? | | #???? ????" #????????? | | ! ### ????" #????????? | | ???" g #????????? | | ???" "@ #????????? | | ?????" "" #????????? | | ?????????" #????????? | | ######+#????????????" #????????? | | ## ????????????" """ """ #????????? | | ## ????????????" """T""" #????????? | | ## "????????????########## ####### #????????? | | ## "?????????????????????###?????# #????????? | | ## "?????????????????????????????# #????????? | | ## Y"#???????????????????????????# #????????? | | ##! ""#???????????????????????????# #????????? | | ## ""#???????????????????????????# #????????? | | ## ""#???????????????????????????# #???###### | | ## #???????????????????????????# #?? | | ## #??????????????????????????## ##? | | #? ???????????????????????????# # " | | #? ???????????????????????????# # """ | | #?? ????????????????????????????# + """ | | ??? ????????????????????????????# # " | | ???? ?????????????????????????????## ## | | ???? ??????????????????????????????# #?? | | ????#+#??????????????????????????????# #??####### | | ????# #########?????? ???????????????# #????????? | | ????# # #?????? ??????????????# ########## | | ????# # #?????? ??????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 50 Energy Generation 45 Energy Capacity 1300 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 1200 Resistance: KI 25 Resistance: TH 50 Resistance: EM 25 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 6 Offensive Hacking 20 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Lgt. Regenerative Plating | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Power Amplifier | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Arm. Treads | x2 | -7/Factory Arm. Treads | x2 | -6/Factory Adv. Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Phase Redirector Core Stripper Achievements -------------- Payload Armed Sunderer Challenges ------------ None Game ------ Seed SigixClaymoresTreads Manual? 0 Play Time 03:36:21 Cumulative 154.5 hours Start 2023.07.02 @ 22:48:35 End 2023.07.05 @ 19:30:54 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type 3 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 71 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d75568b0-cbc4-4945-b7d1-d5d196b84920