Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 14:29:09 Player: Kinga Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1560) 1560 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (470) 470 TOTAL SCORE: 4220 Bonus ------- High Alert Combat Kills 199 Follower Combat Kills 291 Friendly Fire -20 Cogmind --------- Core Integrity 423/550 Matter 300/300 Energy 146/290 System Corruption 23% Temperature Cool (85) Movement Treading (170) Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Active Sensor Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Wheel Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Structural Scanner Structural Scanner Target Analyzer Hacking Suite Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite > --- WEAPON ----------- Shock Rifle Shock Rifle EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Light Ion Engine Advanced Treads Advanced Treads Advanced Treads Advanced Treads Wheel Wheel Improved Heat Sink Improved Heat Sink Small Storage Unit Structural Scanner Structural Scanner Target Analyzer Hacking Suite Light EM Pulse Cannon [Rating: 53] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 2 | . . . 2 . Parts Attached 43 | 6 3 16 17 1 Power 8 | 1 1 1 5 . Engine 7 | 1 1 1 4 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 . 4 3 . Treads 7 | 2 . 2 3 . Leg . | . . . . . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 1 2 4 2 . Device 5 | . 1 3 1 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 17 | 2 . 7 7 1 Energy Gun 12 | 2 . 6 4 . Energy Cannon 4 | . . . 3 1 Ballistic Gun 1 | . . 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Corrupted Parts 5 | . . . 5 . System Corruption 23 | . . . 23 . Parts Lost 19 | . 1 5 8 5 Power 4 | . 1 1 2 . Propulsion 3 | . . 2 1 . Utility 2 | . . . 2 . Weapon 10 | . . 2 3 5 Highest Loss Streak 7 | . 1 5 7 3 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 88 | . 91 94 89 77 Engine 9 | . 12 10 7 9 Treads 17 | . 28 7 17 18 Wheel 3 | . . 12 . . Device 12 | . 7 23 9 9 Storage 10 | . 14 11 9 9 Processor 1 | . . . 5 . Protection 3 | . . 6 5 . Energy Gun 20 | . 28 14 26 12 Energy Cannon 6 | . . . 7 19 Ballistic Gun 2 | . . 7 . . Peak Build Rating 53 | 6 8 23 53 53 Average Rating 23 | 5 6 13 33 51 On Entrance 18 | . 6 8 23 53 Naked Turns . | . . . . . Heaviest Build 58 | 10 26 38 57 58 Greatest Support 44 | 40 40 44 44 40 Greatest Overweight (x) 3 | 3 . 3 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 15 | 4 9 15 15 15 Average Carried 9 | 2 6 7 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 8 15 15 15 Class Distribution -------------------- 51% | Mutant 17% | Scavenger-Skirmisher 17% | Gunner 6% | Commander-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 658 | 260 10 149 188 51 Remotely . | . . . . . Salvage Created 2052 | 69 325 671 390 597 Parts 116 | 5 22 34 20 35 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 43 | . 10 18 5 10 Melee 2 | . . . . 2 Guns 33 | . 10 18 4 1 Cannons 6 | . . . . 6 Classes Destroyed 11 | 2 3 2 2 2 Builder 2 | . 1 . . 1 Tunneler 1 | 1 . . . . Hauler 1 | . . . . 1 Recycler 4 | 1 . 1 1 1 Operator 2 | . . 2 . . Watcher 1 | . . . . 1 Swarmer 11 | . 3 6 . 2 Grunt 23 | . 7 10 2 4 Sentry 6 | . . 2 1 3 Hunter 2 | . . . 1 1 Heavy 1 | . . . 1 . Best Kill Streak 7 | 1 4 7 1 5 Combat Bots Only 5 | . 4 5 1 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 220 | . 52 86 41 41 Missed 57 | . 16 21 12 8 Damage Taken 2601 | . 364 751 975 511 Core 377 | . 91 159 55 72 Absorbed by Shields . | . . . . . Core Remaining (%) 74 | 100 63 60 . . Volleys Fired 126 | 7 31 55 14 19 Largest 4 | 2 2 2 4 4 Hottest 232 | 80 80 96 226 232 Shots Fired 274 | 14 62 105 43 50 Gun 233 | 14 62 105 37 15 Cannon 41 | . . . 6 35 Launcher . | . . . . . Special . | . . . . . Kinetic 27 | . . 27 . . Thermal 154 | 14 62 78 . . Explosive . | . . . . . Electromagnetic 93 | . . . 43 50 Robot Hit Streak 14 | 3 7 14 11 9 Robot Miss Streak 6 | 1 6 5 3 3 Penetration Max . | . . . . . Secondary Targets 6 | . 3 3 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 192 | 10 37 79 32 34 Core Hits 100 | 3 20 48 12 17 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . 1 1 1 Burn 1 | . . 1 . . Corrupt 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3075 | 124 434 990 574 953 Guns 2206 | 124 434 990 450 208 Cannons 820 | . . . 124 696 Explosions 30 | . . . . 30 Melee . | . . . . . Ramming 19 | . . . . 19 Kinetic 127 | . . 127 . . Thermal 1451 | 124 434 863 . 30 Explosive . | . . . . . Electromagnetic 1478 | . . . 574 904 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 23 | . . . 23 23 Average Corruption 18 | . . . 11 23 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . 5 19 Message Errors 6 | . . . 1 5 Matter Fused 6 | . . . 2 4 Heat Flow Errors 2 | . . . 1 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . 1 1 Data Loss (major) 2 | . . . . 2 Weapon Failures 5 | . . . . 5 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 321 | 90 210 41 129 321 Average Temperature 83 | 39 67 11 45 151 Received Heat Transfer 708 | . 162 348 18 180 Siege Activations . | . . . . . Robots Corrupted 2 | . . . 1 1 Combat Hostiles 2 | . . . 1 1 Parts Fried 12 | . . . 7 5 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . 2 6 . . Heat Transferred 3036 | 275 975 1736 . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 1063 | 10 271 624 648 1063 Initial 178 | . 6 114 178 125 Average 299 | 3 102 348 355 493 Maximum Alert Level 3 | . 1 2 2 3 Low Security (%) 44 | 100 85 21 20 38 Level 1 25 | . 14 29 49 10 Level 2 23 | . . 49 29 13 Level 3 7 | . . . . 37 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 4 1 5 Investigation 5 | . 1 2 . 2 Extermination . | . . . . . Reinforcement 7 | . 2 2 1 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered 1 | . . . 1 . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses 2 | . . . . 2 Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 86 | . 16 24 22 24 Peak Tracking Total 6 | . 6 4 2 6 Tactical Retreats 7 | . 1 1 5 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 5 | . 1 1 . 3 Terminals 5 | . 1 1 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 2 2 . 5 Successful 4 | . 1 1 . 2 Failed 5 | . 1 1 . 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 1 | . . . . 1 Terminals 9 | . 2 2 . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 . 2 Prototype ID Bank 2 | . 1 1 . . Open Door 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders . | . . . . . Ally Attacks 62 | . . . . 62 Total Damage 675 | . . . . 675 Kills 10 | . . . . 10 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 1653 | 118 364 445 405 321 Spaces Moved 699 | 57 161 221 160 100 Core 8 | 8 . . . . Treads 513 | 49 161 43 160 100 Legs . | . . . . . Wheels 178 | . . 178 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 95 145 250 Average Speed 157 | 148 160 112 164 250 Slowest Speed 250 | 200 160 225 250 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 5 36 30 12 33 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . . . 10 Melee . | . . . . . Projectile . | . . . . . AOE 10 | . . . . 10 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 989 | 73 205 315 270 126 Wait 89 | . 7 11 69 2 Move 695 | 56 160 220 159 100 Hop . | . . . . . Pick Up 23 | 4 4 9 5 1 Fast Attach 19 | 6 1 5 7 . Attach 14 | . 1 6 6 1 Detach 4 | . . 3 1 . Swap 10 | . 1 5 4 . Drop 6 | . . 1 5 . Fire 126 | 7 31 55 14 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 15) 483 | -10/Materials | Entered another Materials area 483 | -9/Materials | Evolved 2 slots: Utility x2 651 | -9/Materials | Lost 5 parts (1p2n2w) 859 | -9/Materials | Discovered new exit (range 16) 928 | -9/Materials | Entered another Materials area 928 | -8/Materials | Evolved 2 slots: Weapon x2 1230 | -8/Materials | Lost 7 parts (2p1n2u2w) 1250 | -8/Materials | System corruption reached 10% 1253 | -8/Materials | Found Corrupted Prototype Device 1253 | -8/Materials | Identified Active Sensor Suite 1286 | -8/Materials | Discovered new exit (range 14) 1323 | -8/Materials | Identified exit to Storage 1328 | -8/Materials | Search patrols dispatched 1333 | -8/Materials | Entered Storage 1514 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1628 | -8/Storage | Garrison activated, responded to threat 1654 | -8/Storage | Self-destructed Last Messages --------------- 01604_ Acquired 6 matter. 01605_ Y-45 Defender destroyed. 01610_ Trooper 3f suffers critical hit (Burn). 01610_ Acquired Imp. Heat Sink. 01619_ Soldier 3a destroyed. 01620_ Trooper 3a destroyed. 01624_ System corrupted: Matter fused (-8). 01624_ Acquired 8 matter. 01626_ Transport Network Coupler fried. 01626_ A-02 Transporter destroyed. 01628_ G-47 Trooper calls for garrison reinforcements. 01628_ ALERT: Activating Garrison Access S001. 01628_ Trooper 3i destroyed. 01629_ EM Pulse Cannon destroyed. 01630_ G-47 Trooper destroyed. 01637_ EM Pulse Cannon destroyed. 01640_ Destroyed Imp. Heat Sink. 01640_ G-47 Trooper destroyed. 01645_ DKB NCQKKFN#LL2>YTO3HBUZ3 01654_ Lgt. EM Pulse Cannon destroyed. 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""" """%# ##???????? | | ????# !% **# #????????? | | ##??#########+### ##????????? | | ########## # # #?????????? | | =*[ %! # # #?????????? | | %%=[=*= T # * ?+ +?????????? | | % %%=o # ?# #?????????? | | #####+#### #! ??# #?????????? | | #### ##?####### ???+ #?????????? | | #?#T #???????####???# #?????????? | | #?# #??????????????# ??????????? | | #?# #??????????????# ??????????? | | #?#######??????????????? ??????????? | | #??????????????????????? ??????????? | | #??????????????????????? ??????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | #?????????????????????Y?????????????? | | ######??????????????????????????????? | | ##! !#??????????????????????????????? | | ##! !#??????????????????????????????? | | #?! !#??????????????????????????????? | | #?! !#??????????????????????????????? | | ### ##??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 41 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeHybridExtrapolator Manual? 0 Play Time 00:16:16 Cumulative 117.9 hours Start 2024.10.07 @ 14:12:49 End 2024.10.07 @ 14:29:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 135 Rogue 127 Adventurer 0 Explorer 8 Win Type - Total 6 Types 4/0/0/2/0/0/0/0/0 Lore% 51 Gallery% 68 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f131f34-de96-45ab-82fc-e88985598a0e