Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 20:24:23

Player: f_

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (517)      517
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (442)                442
              TOTAL SCORE: 1764

 Bonus
-------
Follower Combat Kills      332
Aligned with FarCom        300
Friendly Fire              -190

 Cogmind 
---------
Core Integrity             0/250
Matter                     293/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Exiles

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (2) ---
            Aluminum Leg
>           --- UTILITY (2) ------
      Small Storage Unit
>           --- WEAPON (2) -------
  Makeshift Hammer
>           --- INVENTORY (8) ----
   Improved Heat Sink
            Lightpack 2.0
            EM Pulse Gun
            Gauss Rifle
            Datajack

 Peak State 
------------
>           --- POWER ------------
            Ion Engine
>           --- PROPULSION -------
            Aluminum Leg
            Aluminum Leg
>           --- UTILITY ----------
      Small Storage Unit
>           --- WEAPON -----------
            EM Pulse Gun
  Makeshift Hammer
>           --- INVENTORY --------
   Improved Heat Sink
            Lightpack 2.0
            Grenade Launcher
            Datajack
            Deploy-a-Sentry
            Deploy-a-Sentry
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 6   7   5   3   
  Power                    4    | 1   2   1   .   
    Engine                 4    | 1   2   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   1   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   1   1   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   2   .   
    Device                 1    | .   .   1   .   
    Storage                1    | 1   .   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 2   3   1   3   
    Energy Gun             6    | 2   3   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               2    | .   .   .   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 3    | .   .   .   3   
  Power                    1    | .   .   .   1   
  Propulsion               1    | .   .   .   1   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      3    | .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     96   | .   93  100 92  
  Engine                   13   | .   13  14  13  
  Leg                      27   | .   27  28  27  
  Device                   3    | .   .   9   .   
  Storage                  14   | .   14  14  14  
  Processor                7    | .   9   4   7   
  Energy Gun               22   | .   27  22  12  
  Impact Weapon            5    | .   .   5   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 13  14  15  16  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | 3   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 3   8   8   8   
  Average Carried          6    | .   6   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 1   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           488  | 251 79  50  108 
  Remotely                 .    | .   .   .   .   
Salvage Created            727  | .   495 .   232 
  Parts                    52   | .   46  .   6   
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  17   | .   9   .   8   
  Guns                     9    | .   9   .   .   
  AOE                      8    | .   .   .   8   
Classes Destroyed          10   | .   8   .   2   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 1    | .   1   .   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 1    | .   1   .   .   
  Operator                 2    | .   2   .   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  9    | .   9   .   .   
  Grunt                    7    | .   .   .   7   
  Programmer               2    | .   .   .   2   
Best Kill Streak           8    | .   4   .   8   
  Combat Bots Only         8    | .   3   .   8   
Max Kills in Single Turn   2    | .   2   .   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Hostile Shots Fired        93   | .   31  2   60  
  Missed                   30   | .   9   .   21  
Damage Taken               795  | .   163 28  604 
  Core                     259  | .   22  .   237 
  Absorbed by Shields      .    | .   .   .   .   
  Regen/Repaired (Parts)   44   | .   44  .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              46   | .   36  .   10  
  Largest                  2    | .   2   .   1   
  Hottest                  80   | .   80  .   40  
Shots Fired                82   | .   72  .   10  
  Gun                      73   | .   72  .   1   
  Cannon                   .    | .   .   .   .   
  Launcher                 9    | .   .   .   9   
  Special                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  .    | .   .   .   .   
  Explosive                9    | .   .   .   9   
  Electromagnetic          73   | .   72  .   1   
  Robot Hit Streak         6    | .   6   .   2   
  Robot Miss Streak        5    | .   5   .   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           40   | .   35  .   5   
  Core Hits                43   | .   21  .   22  
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1360 | .   592 .   768 
  Guns                     559  | .   559 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               801  | .   33  .   768 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Thermal                  33   | .   33  .   .   
  Explosive                768  | .   .   .   768 
  Electromagnetic          559  | .   559 .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         1    | .   .   .   1   
  Average Corruption       1    | .   .   .   1   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            3    | .   2   .   1   
  Projectiles              .    | .   .   .   .   
  Explosions               3    | .   2   .   1   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        126  | .   126 .   7   
  Average Temperature      33   | .   34  .   2   
  Received Heat Transfer   45   | .   .   15  30  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   2   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         50   | .   50  .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             204  | .   204 37  .   
  Initial                  21   | .   .   21  .   
  Average                  48   | .   86  14  .   
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         99   | 100 99  100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   15  2   27  
  Peak Tracking Total      12   | .   4   2   12  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 5    | .   5   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          6    | .   6   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   1   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   8   .   .   
  Successful               7    | .   7   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   2   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Registered Components    1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   
  Scan Component           1    | .   1   .   .   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       2    | .   2   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Total Allies               4    | .    .    4    .    
  Largest Group            4    | .    .    4    2    
  Highest-Rated Group      71   | .    .    71   32   
  Highest-Rated Ally       31   | .    .    31   16   
Total Orders               2    | .    .    .    2    
  GUARD                    2    | .    .    .    2    
Ally Attacks               43   | .    .    10   33   
  Total Damage             1294 | .    .    143  1151 
  Kills                    10   | .    .    2    8    
Allies Corrupted           1    | .    .    .    1    
Allies Melted              .    | .    .    .    .    
Turrets Deployed           3    | .    .    .    3    

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Exi 
Turns Passed               2300 | 65  859 877 499 
Spaces Moved               1673 | 43  559 686 385 
  Core                     13   | 13  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     1660 | 30  559 686 385 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            120  | 123 120 120 120 
  Slowest Speed            200  | 200 190 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            5    | .   .   .   5   
  Cave-ins Triggered       .    | .   .   .   .   
  Time Travels             1    | .   .   .   1   
Exploration Rate (%)       54   | 3   70  98  46  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          17   | .   3   .   14  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      17   | .   3   .   14  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      1879 | 55  674 742 408 
  Wait                     97   | .   58  39  .   
  Move                     1661 | 42  558 685 376 
  Hop                      4    | .   .   .   4   
  Pick Up                  30   | 7   11  6   6   
  Fast Attach              3    | .   3   .   .   
  Attach                   10   | 6   2   2   .   
  Detach                   .    | .   .   .   .   
  Swap                     8    | .   2   3   3   
  Drop                     20   | .   4   7   9   
  Fire                     46   | .   36  .   10  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 15)
   66 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 7)
  291 | -10/Materials | Discovered new exit (range 10)
  301 | -10/Materials | Build established: Mutant
  632 | -10/Materials | Discovered new exit (range 3)
  824 | -10/Materials | Repaired EM Pulse Gun
  925 | -10/Materials | Entered Mines
  934 | -10/Mines     | Discovered new exit (range 14)
  938 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1006 | -10/Mines     | Learned Materials stockpile data
 1136 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1447 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1564 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1602 | -10/Mines     | Discovered new exit (range 4)
 1646 | -10/Mines     | Identified exit to Materials
 1795 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1796 | -10/Mines     | Discovered new exit (range 5)
 1800 | -10/Mines     | Identified exit to Exiles
 1802 | -10/Mines     | Entered Exiles
 1802 | -10/Exiles    | Accompanied by 2 allies
 1823 | -10/Exiles    | Discovered new exit (range 15)
 1838 | -10/Exiles    | Identified exit to Mines
 1861 | -10/Exiles    | Met 8R-AWN
 1880 | -10/Exiles    | Met EX-HEX
 1948 | -10/Exiles    | Met EX-BIN
 2046 | -10/Exiles    | Aligned with FarCom system
 2047 | -10/Exiles    | Given EX-Vault access code
 2075 | -10/Exiles    | Opened EX-Vault
 2087 | -10/Exiles    | Found Prototype Device
 2088 | -10/Exiles    | Identified Chronowheel
 2088 | -10/Exiles    | Activated Chronowheel
 2088 | -10/Exiles    | Spacetime reconverged on an earlier point
 2113 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2126 | -10/Exiles    | Exiles lab attacked by MAIN.C
 2139 | -10/Exiles    | Found Deploy-a-Sentry
 2141 | -10/Exiles    | DAS Turret deployed
 2196 | -10/Exiles    | Found Deploy-a-Sentry
 2198 | -10/Exiles    | Found Deploy-a-Sentry
 2202 | -10/Exiles    | Found Prototype Storage
 2269 | -10/Exiles    | DAS Turret deployed
 2274 | -10/Exiles    | DAS Turret deployed
 2293 | -10/Exiles    | Core integrity fell below 50%
 2299 | -10/Exiles    | Core integrity fell below 20%
 2301 | -10/Exiles    | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
02287_ G-34 Mercenary destroyed. <x2>
02287_ Machine disabled.
02289_ Penetrated by Slug.
02289_ G-34 Mercenary destroyed.
02289_ Penetrated by Slug.
02291_ Acquired 48 matter.
02292_ Penetrated by Slug.
02292_ Aluminum Leg destroyed.
02292_ Grenade Launcher destroyed.
02292_ Penetrated by Slug.
02294_ The unstable cave ceiling collapses.
02294_ Penetrated by Slug.
02294_ Acquired Gauss Rifle.
02295_ G-34 Mercenary destroyed.
02296_ Destroyed Imp. Ion Engine.
02297_ Penetrated by Slug.
02297_ Ion Engine destroyed.
02298_ Penetrated by Slug.
02298_ G-34 Mercenary destroyed.
02301_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???????????????????? ??????#     #?#"""""""#?????? |
| ???????????????????????????#     #?#"""""""#?????? |
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| ???????????????????????????#"       """    #?????? |
| ???????????????????????????#"     """""""""#?????? |
| ??????????????????????????##     ###########?????? |
| ?????????????????????????##         #????????????? |
| ????????????????????######""     #  ##???????????? |
| ?????????????#???"###""""   t  =%    #???????????? |
| ????????????     """""        %% %   #?########### |
| ????????????     "" """             ####"""""""""# |
| ????????????      "              l    %   """ """" |
| ???????????                         %     ""   "   |
| ???????????                       b        "    "" |
| ??????????                            b%    !   "  |
| ??????????                          =[ [=  %%=% "  |
| ??????????               @           =!% h% *=%!%  |
| ??????????               """""       %   hh% %*    |
| ??????????              ######"""     g h          |
| ???????????          ""#?????#####"""    h         |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThermicBehemothRouter
  Manual?         0
Play Time         00:30:13
  Cumulative      42.1 hours
  Start           2024.03.23 @ 19:53:09
  End             2024.03.23 @ 20:24:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           28
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          26
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f71c4911-8750-4eb8-83f6-ffa01c6cadc7