Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 16:27:08

Player: betaklerik

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (47)      235
Value Destroyed (1194)     1194
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (926)                926
              TOTAL SCORE: 5635

 Bonus
-------
High Alert Combat Kills    8
Follower Combat Kills      318
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             686/850
Matter                     232/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Walking (126)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
      Makeshift Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY (4) ------
         Medium Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (10) ---
          Light Angular Momentum Engine
                Carbon-fiber Leg
                Titanium Leg
        Zionite Biocell (600)
  High-capacity Matter Pod (200)
                Hacking Drone Bay (1/1)

 Peak State 
------------
>               --- POWER ------------
        Zionite Light DM Reactor
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
      Makeshift Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
       Improved Cryofiber Web
         Medium Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON -----------
          Heavy Assault Rifle
                Flak Gun
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Carbon-fiber Leg
                Titanium Leg
        Zionite Biocell
  High-capacity Matter Pod
       Advanced Targeting Computer
                Hacking Drone Bay
[Rating: 56]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Reactor                  Zionite Light DM Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Improved Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   3   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   2    | .   .   1   .   .   .   1   
Parts Attached             52   | 5   7   17  2   3   1   17  
  Power                    4    | 1   1   .   .   .   .   2   
    Engine                 3    | 1   1   .   .   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   1   
  Propulsion               18   | 2   .   7   .   2   .   7   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    16   | .   .   7   .   2   .   7   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   2   2   .   .   .   6   
    Device                 3    | .   .   .   .   .   .   3   
    Storage                4    | 1   1   .   .   .   .   2   
    Processor              4    | .   1   2   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 1   4   8   2   1   1   2   
    Energy Gun             6    | 1   2   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          11   | .   2   5   2   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   1   .   1   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   3   
Parts Lost                 14   | .   .   3   .   .   2   9   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               5    | .   .   1   .   .   1   3   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   7    | .   .   2   .   .   1   4   
  Highest Loss Streak      6    | .   .   1   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   88  91  100 100 98  73  
  Engine                   9    | .   14  11  11  11  11  2   
  Treads                   5    | .   28  5   .   .   .   .   
  Leg                      25   | .   .   24  33  33  32  27  
  Device                   1    | .   .   .   .   .   .   8   
  Storage                  3    | .   14  1   .   .   .   3   
  Processor                17   | .   3   20  22  22  22  13  
  Energy Gun               5    | .   25  8   1   .   .   .   
  Ballistic Gun            19   | .   2   19  31  28  25  13  
  Ballistic Cannon         2    | .   .   .   .   4   7   .   
Peak Build Rating          56   | 5   10  17  17  25  25  56  
  Average Rating           20   | 3   8   14  17  18  24  42  
  On Entrance              13   | .   5   10  17  17  25  19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             34   | 9   24  22  16  20  20  34  
  Greatest Support         101  | 40  40  40  33  50  50  101 
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  5   5   5   10  
  Average Capacity         6    | 7   9   5   5   5   5   7   
  Most Carried             10   | 8   10  10  5   5   5   8   
  Average Carried          5    | 5   8   5   5   5   5   5   
  Final Capacity           10   | 8   10  5   5   5   5   10  
  Final Carried            10   | 7   10  5   5   5   5   6   

 Class Distribution 
--------------------
 59% | Scavenger-Gunner
 23% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           1171 | 231 149 414 28  40  133 176 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1492 | .   344 769 76  .   200 103 
  Parts                    107  | .   28  58  10  .   10  1   
Haulers Intercepted        2    | .   .   2   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   14  .   
  Prevented                1    | .   .   .   .   .   1   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  39   | .   9   18  4   .   6   2   
  Guns                     36   | .   9   18  4   .   3   2   
  Cannons                  3    | .   .   .   .   .   3   .   
Classes Destroyed          9    | .   3   5   .   .   .   1   
  Worker                   2    | .   .   1   .   .   .   1   
  Builder                  1    | .   .   1   .   .   .   .   
  Hauler                   2    | .   .   2   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   1   
  Swarmer                  17   | .   4   5   4   .   4   .   
  Grunt                    17   | .   5   10  .   .   2   .   
  Duelist                  2    | .   .   1   .   .   .   1   
  Sentry                   2    | .   .   2   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   4   6   9   .   2   2   
  Combat Bots Only         8    | .   3   6   8   .   2   1   
Max Kills in Single Turn   2    | .   2   1   2   .   2   1   
  Gunslinging              1    | .   1   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        209  | .    17   94   10   .    56   32   
  Missed                   50   | .    3    20   2    .    17   8    
Damage Taken               2602 | .    137  844  75   .    615  931  
  Core                     462  | .    20   157  8    .    113  164  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   46   | .    .    .    .    46   .    .    
Core Remaining (%)         74   | 100  92   .    .    .    30   .    
Volleys Fired              115  | .    15   59   3    .    23   15   
  Largest                  3    | .    2    3    3    .    3    3    
  Hottest                  99   | .    80   83   83   .    91   99   
Shots Fired                254  | .    30   142  9    .    48   25   
  Gun                      239  | .    30   142  9    .    38   20   
  Cannon                   15   | .    .    .    .    .    10   5    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  171  | .    .    92   6    .    48   25   
  Thermal                  53   | .    .    50   3    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          30   | .    30   .    .    .    .    .    
  Robot Hit Streak         16   | .    9    16   6    .    7    12   
  Robot Miss Streak        5    | .    1    5    2    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    1    4    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           183  | .    23   102  6    .    30   22   
  Core Hits                97   | .    14   42   4    .    18   19   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    1    .    
    Corrupt                1    | .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2343 | .    326  993  91   .    473  460  
  Guns                     2071 | .    326  993  91   .    312  349  
  Cannons                  263  | .    .    .    .    .    161  102  
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  9    | .    .    .    .    .    .    9    
  Kinetic                  1521 | .    .    540  57   .    473  451  
  Thermal                  487  | .    .    453  34   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          326  | .    326  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    .    .    14   .    
  Projectiles              14   | .    .    .    .    .    14   .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             2    | .    .    .    .    .    .    2    
  Kicked                   2    | .    .    .    .    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        321  | .    108  218  53   .    321  .    
  Average Temperature      63   | .    41   62   23   .    95   .    
  Received Heat Transfer   519  | .    48   300  .    .    108  63   
  Effects                  1    | .    .    1    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    3    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    
  Heat Transferred         1100 | .    .    1025 75   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             407  | .   169 407 253 .   .   242 
  Initial                  148  | .   .   70  148 .   .   18  
  Average                  121  | .   51  216 246 .   .   91  
Maximum Alert Level        2    | .   .   2   1   .   .   1   
  Low Security (%)         70   | 100 100 43  5   .   .   73  
  Level 1                  28   | .   .   52  94  .   .   26  
  Level 2                  1    | .   .   3   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   3   .   .   .   3   
  Investigation            3    | .   1   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           3    | .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              66   | .   15  22  3   .   11  15  
  Peak Tracking Total      8    | .   4   5   3   .   8   6   
  Tactical Retreats        3    | .   1   .   .   .   2   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            2    | .   1   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          4    | .   2   1   .   .   .   1   
  Max in Single Turn       1    | .   1   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          5    | .   2   2   .   .   .   1   
  Terminals                5    | .   2   2   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                18   | .   7   10  .   .   .   1   
  Successful               10   | .   6   3   .   .   .   1   
  Failed                   8    | .   1   7   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   4   .   .   .   .   5   
  Terminals                18   | .   7   10  .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   6   3   .   .   .   1   
  Record                   2    | .   1   1   .   .   .   .   
  Part Schematic           2    | .   2   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   2   2   .   .   .   1   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total Allies               7    | .    .    .    .    4    .    3    
  Largest Group            4    | .    .    .    .    4    1    3    
  Highest-Rated Group      210  | .    .    .    .    153  38   210  
  Highest-Rated Ally       70   | .    .    .    .    40   38   70   
Zionite Dispatches         1    | .    .    .    .    .    .    1    
  Light                    1    | .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               74   | .    .    .    .    .    3    71   
  Total Damage             1624 | .    .    .    .    .    92   1532 
  Kills                    10   | .    .    .    .    .    1    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    1    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   .   
Drone Launches             1    | .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               3537 | 91   528  612  68   1059 558  621  
Spaces Moved               2226 | 50   266  272  46   872  365  355  
  Core                     4    | 4    .    .    .    .    .    .    
  Treads                   357  | 46   266  45   .    .    .    .    
  Legs                     1865 | .    .    227  46   872  365  355  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  120  120  120  130  123  
  Average Speed            129  | 151  160  126  120  120  130  128  
  Slowest Speed            160  | 160  160  160  120  130  135  135  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 5    45   27   13   87   59   9    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    2    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          12   | .    .    9    .    .    2    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    2    1    
  AOE                      9    | .    .    9    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Total                      2677 | 66  339 435 52  880 413 492 
  Wait                     224  | .   36  69  .   2   24  93  
  Move                     2218 | 49  265 271 45  869 364 355 
  Hop                      1    | .   .   .   .   1   .   .   
  Pick Up                  31   | 12  9   3   .   1   .   6   
  Fast Attach              20   | .   2   9   1   1   1   6   
  Attach                   15   | 5   1   3   .   .   .   6   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     17   | .   4   5   1   2   .   5   
  Drop                     34   | .   7   16  2   4   1   4   
  Fire                     115  | .   15  59  3   .   23  15  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   .   2   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 15)
   92 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  459 | -10/Materials      | Discovered new exit (range 6)
  511 | -10/Materials      | Discovered new exit (range 8)
  620 | -10/Materials      | Entered another Materials area
  620 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1020 | -9/Materials       | Discovered new exit (range 15)
 1232 | -9/Materials       | Entered Mines
 1260 | -9/Mines           | Destroyed 8 combat bots
 1297 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1300 | -9/Mines           | Entered Zion
 1443 | -7/Zion            | Build established: Scavenger-Gunner
 1526 | -7/Zion            | Learned location of Quarantine (-2)
 1702 | -7/Zion            | Learned location of 1 exit from Lower Caves
 1761 | -7/Zion            | Met Imprinter
 1782 | -7/Zion            | Imprinted
 1784 | -7/Zion            | Declared Zion's savior
 2072 | -7/Zion            | Learned Factory stockpile data
 2091 | -7/Zion            | Given the Hacking Drone Bay
 2091 | -7/Zion            | Found Prototype Device
 2344 | -7/Zion            | Discovered new exit (range 12)
 2359 | -7/Zion            | Entered Proximity Caves
 2359 | -6/Proximity Caves | Accompanied by 1 ally
 2714 | -6/Proximity Caves | Core integrity fell below 50%
 2842 | -6/Proximity Caves | Learned location of 1 exit from Factory
 2905 | -6/Proximity Caves | Discovered new exit (range 7)
 2917 | -6/Proximity Caves | Entered Factory
 2917 | -6/Factory         | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1
 2918 | -6/Factory         | Identified exit to Factory
 2926 | -6/Factory         | Identified Hacking Drone Bay
 3057 | -6/Factory         | Zion Light squad teleported in
 3500 | -6/Factory         | Lost 6 parts (3n1u2w)
 3538 | -6/Factory         | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris. <x2>
Acquired 5 matter.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Wall.
Acquired 2 matter.
K-01 Serf collects debris. <x2>
Detecting system override signal.
Connecting with Terminal...
>>\\ZION-INTEL
[ Establishing connection... ]
  [ Retrieving vulnerable data list... ]
    [ 1 : Unaware Analyses ]
    [ 2 : Active Garrisons ]
    [ 3 : Prototype Stockpiles ]
    [ 4 : Depthwide Sectors/-6 ]
>>\\ZION-SEEK-3
[ Targeting Prototype Stockpiles... ]
Connecting with DSF Access...
Flak Gun destroyed.
Zio. Light DM Reactor destroyed.

 Map 
-----
+----------------------------------------------------+
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|    #########     ## #####         #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Base Temperature (-)       150
Evasion (%)                55
Targeting Accuracy         16
Recoil Reduction           4

 Item Schematics 
-----------------
        Lgt. Treads | -10/Materials | Hacked
 Lgt. Assault Rifle | -10/Materials | Hacked

 Robot Schematics 
------------------
 L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!
Robot Respite
Shopping List
The One

 Challenges 
------------
None

 Game 
------
Seed              ArmorTowerModule
  Manual?         0
Play Time         00:43:33
  Cumulative      12.4 hours
  Start           2025.01.15 @ 15:34:38
  End             2025.01.15 @ 16:27:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           27
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          15
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 828916f6-f390-4c56-b39f-1729ee7725bb