Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 16:27:08 Player: betaklerik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1194) 1194 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (926) 926 TOTAL SCORE: 5635 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 318 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 686/850 Matter 232/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Walking (126) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Makeshift Leg Flexi-carbon Leg Armored Leg > --- UTILITY (4) ------ Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg Zionite Biocell (600) High-capacity Matter Pod (200) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Titanium Leg Zionite Biocell High-capacity Matter Pod Advanced Targeting Computer Hacking Drone Bay [Rating: 56] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Cryofiber Web Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 4 | . . 1 . . . 3 Utility 2 | . . . . . . 2 Weapon 2 | . . 1 . . . 1 Parts Attached 52 | 5 7 17 2 3 1 17 Power 4 | 1 1 . . . . 2 Engine 3 | 1 1 . . . . 1 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 18 | 2 . 7 . 2 . 7 Treads 2 | 2 . . . . . . Leg 16 | . . 7 . 2 . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 2 2 . . . 6 Device 3 | . . . . . . 3 Storage 4 | 1 1 . . . . 2 Processor 4 | . 1 2 . . . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 1 4 8 2 1 1 2 Energy Gun 6 | 1 2 3 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 2 5 2 . 1 1 Ballistic Cannon 2 | . . . . 1 . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 3 Parts Lost 14 | . . 3 . . 2 9 Power 1 | . . . . . . 1 Propulsion 5 | . . 1 . . 1 3 Utility 1 | . . . . . . 1 Weapon 7 | . . 2 . . 1 4 Highest Loss Streak 6 | . . 1 . . 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 88 91 100 100 98 73 Engine 9 | . 14 11 11 11 11 2 Treads 5 | . 28 5 . . . . Leg 25 | . . 24 33 33 32 27 Device 1 | . . . . . . 8 Storage 3 | . 14 1 . . . 3 Processor 17 | . 3 20 22 22 22 13 Energy Gun 5 | . 25 8 1 . . . Ballistic Gun 19 | . 2 19 31 28 25 13 Ballistic Cannon 2 | . . . . 4 7 . Peak Build Rating 56 | 5 10 17 17 25 25 56 Average Rating 20 | 3 8 14 17 18 24 42 On Entrance 13 | . 5 10 17 17 25 19 Naked Turns . | . . . . . . . Heaviest Build 34 | 9 24 22 16 20 20 34 Greatest Support 101 | 40 40 40 33 50 50 101 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 5 5 5 10 Average Capacity 6 | 7 9 5 5 5 5 7 Most Carried 10 | 8 10 10 5 5 5 8 Average Carried 5 | 5 8 5 5 5 5 5 Final Capacity 10 | 8 10 5 5 5 5 10 Final Carried 10 | 7 10 5 5 5 5 6 Class Distribution -------------------- 59% | Scavenger-Gunner 23% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1171 | 231 149 414 28 40 133 176 Remotely . | . . . . . . . Salvage Created 1492 | . 344 769 76 . 200 103 Parts 107 | . 28 58 10 . 10 1 Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . 14 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 39 | . 9 18 4 . 6 2 Guns 36 | . 9 18 4 . 3 2 Cannons 3 | . . . . . 3 . Classes Destroyed 9 | . 3 5 . . . 1 Worker 2 | . . 1 . . . 1 Builder 1 | . . 1 . . . . Hauler 2 | . . 2 . . . . Watcher 3 | . 2 . . . . 1 Swarmer 17 | . 4 5 4 . 4 . Grunt 17 | . 5 10 . . 2 . Duelist 2 | . . 1 . . . 1 Sentry 2 | . . 2 . . . . Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . 4 6 9 . 2 2 Combat Bots Only 8 | . 3 6 8 . 2 1 Max Kills in Single Turn 2 | . 2 1 2 . 2 1 Gunslinging 1 | . 1 . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 209 | . 17 94 10 . 56 32 Missed 50 | . 3 20 2 . 17 8 Damage Taken 2602 | . 137 844 75 . 615 931 Core 462 | . 20 157 8 . 113 164 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 46 | . . . . 46 . . Core Remaining (%) 74 | 100 92 . . . 30 . Volleys Fired 115 | . 15 59 3 . 23 15 Largest 3 | . 2 3 3 . 3 3 Hottest 99 | . 80 83 83 . 91 99 Shots Fired 254 | . 30 142 9 . 48 25 Gun 239 | . 30 142 9 . 38 20 Cannon 15 | . . . . . 10 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 171 | . . 92 6 . 48 25 Thermal 53 | . . 50 3 . . . Explosive . | . . . . . . . Electromagnetic 30 | . 30 . . . . . Robot Hit Streak 16 | . 9 16 6 . 7 12 Robot Miss Streak 5 | . 1 5 2 . 2 4 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 4 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 183 | . 23 102 6 . 30 22 Core Hits 97 | . 14 42 4 . 18 19 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . 1 . . . 1 . Blast 1 | . . . . . 1 . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2343 | . 326 993 91 . 473 460 Guns 2071 | . 326 993 91 . 312 349 Cannons 263 | . . . . . 161 102 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 9 | . . . . . . 9 Kinetic 1521 | . . 540 57 . 473 451 Thermal 487 | . . 453 34 . . . Explosive . | . . . . . . . Electromagnetic 326 | . 326 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 14 | . . . . . 14 . Projectiles 14 | . . . . . 14 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 2 | . . . . . . 2 Kicked 2 | . . . . . . 2 Crushed . | . . . . . . . Highest Temperature 321 | . 108 218 53 . 321 . Average Temperature 63 | . 41 62 23 . 95 . Received Heat Transfer 519 | . 48 300 . . 108 63 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . 3 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 1100 | . . 1025 75 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 407 | . 169 407 253 . . 242 Initial 148 | . . 70 148 . . 18 Average 121 | . 51 216 246 . . 91 Maximum Alert Level 2 | . . 2 1 . . 1 Low Security (%) 70 | 100 100 43 5 . . 73 Level 1 28 | . . 52 94 . . 26 Level 2 1 | . . 3 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 2 3 . . . 3 Investigation 3 | . 1 2 . . . . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 15 22 3 . 11 15 Peak Tracking Total 8 | . 4 5 3 . 8 6 Tactical Retreats 3 | . 1 . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . 2 1 . . . 1 Max in Single Turn 1 | . 1 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 2 2 . . . 1 Terminals 5 | . 2 2 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 7 10 . . . 1 Successful 10 | . 6 3 . . . 1 Failed 8 | . 1 7 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 4 . . . . 5 Terminals 18 | . 7 10 . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 6 3 . . . 1 Record 2 | . 1 1 . . . . Part Schematic 2 | . 2 . . . . . Open DSF 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 3 | . 2 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 2 . . . 1 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . 2 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 7 | . . . . 4 . 3 Largest Group 4 | . . . . 4 1 3 Highest-Rated Group 210 | . . . . 153 38 210 Highest-Rated Ally 70 | . . . . 40 38 70 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 74 | . . . . . 3 71 Total Damage 1624 | . . . . . 92 1532 Kills 10 | . . . . . 1 9 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 3537 | 91 528 612 68 1059 558 621 Spaces Moved 2226 | 50 266 272 46 872 365 355 Core 4 | 4 . . . . . . Treads 357 | 46 266 45 . . . . Legs 1865 | . . 227 46 872 365 355 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 120 130 123 Average Speed 129 | 151 160 126 120 120 130 128 Slowest Speed 160 | 160 160 160 120 130 135 135 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 45 27 13 87 59 9 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 12 | . . 9 . . 2 1 Melee . | . . . . . . . Projectile 3 | . . . . . 2 1 AOE 9 | . . 9 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2677 | 66 339 435 52 880 413 492 Wait 224 | . 36 69 . 2 24 93 Move 2218 | 49 265 271 45 869 364 355 Hop 1 | . . . . 1 . . Pick Up 31 | 12 9 3 . 1 . 6 Fast Attach 20 | . 2 9 1 1 1 6 Attach 15 | 5 1 3 . . . 6 Detach . | . . . . . . . Swap 17 | . 4 5 1 2 . 5 Drop 34 | . 7 16 2 4 1 4 Fire 115 | . 15 59 3 . 23 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick 2 | . . . . . . 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 6) 511 | -10/Materials | Discovered new exit (range 8) 620 | -10/Materials | Entered another Materials area 620 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1020 | -9/Materials | Discovered new exit (range 15) 1232 | -9/Materials | Entered Mines 1260 | -9/Mines | Destroyed 8 combat bots 1297 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1300 | -9/Mines | Entered Zion 1443 | -7/Zion | Build established: Scavenger-Gunner 1526 | -7/Zion | Learned location of Quarantine (-2) 1702 | -7/Zion | Learned location of 1 exit from Lower Caves 1761 | -7/Zion | Met Imprinter 1782 | -7/Zion | Imprinted 1784 | -7/Zion | Declared Zion's savior 2072 | -7/Zion | Learned Factory stockpile data 2091 | -7/Zion | Given the Hacking Drone Bay 2091 | -7/Zion | Found Prototype Device 2344 | -7/Zion | Discovered new exit (range 12) 2359 | -7/Zion | Entered Proximity Caves 2359 | -6/Proximity Caves | Accompanied by 1 ally 2714 | -6/Proximity Caves | Core integrity fell below 50% 2842 | -6/Proximity Caves | Learned location of 1 exit from Factory 2905 | -6/Proximity Caves | Discovered new exit (range 7) 2917 | -6/Proximity Caves | Entered Factory 2917 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 2918 | -6/Factory | Identified exit to Factory 2926 | -6/Factory | Identified Hacking Drone Bay 3057 | -6/Factory | Zion Light squad teleported in 3500 | -6/Factory | Lost 6 parts (3n1u2w) 3538 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired 5 matter. K-01 Serf collects debris. U-05 Engineer builds a Wall. Acquired 2 matter. K-01 Serf collects debris. Detecting system override signal. Connecting with Terminal... >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Unaware Analyses ] [ 2 : Active Garrisons ] [ 3 : Prototype Stockpiles ] [ 4 : Depthwide Sectors/-6 ] >>\\ZION-SEEK-3 [ Targeting Prototype Stockpiles... ] Connecting with DSF Access... Flak Gun destroyed. Zio. Light DM Reactor destroyed. 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Treads | -10/Materials | Hacked Lgt. Assault Rifle | -10/Materials | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite Shopping List The One Challenges ------------ None Game ------ Seed ArmorTowerModule Manual? 0 Play Time 00:43:33 Cumulative 12.4 hours Start 2025.01.15 @ 15:34:38 End 2025.01.15 @ 16:27:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 27 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 828916f6-f390-4c56-b39f-1729ee7725bb