Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.12 @ 17:09:25 Player: EX-OCT Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1204) 1204 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (3370) 3370 TOTAL SCORE: 12199 Bonus ------- Follower Combat Kills 70 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/700 Matter 298/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (4) ------ Improved Signal Interpreter System Mapper System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer System Shield Heart of Steel Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Gravmag Array > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter System Mapper System Shield > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Light Nuclear Core Transmission Jammer Hacking Suite System Shield Heart of Steel Rocket Launcher Remote Datajack [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Enhanced Nuclear Core Propulsion Flight Unit Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon Chainsword Energy Gun Beamcaster Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 4 | . . . 3 1 . . . . Utility 2 | . . . 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 48 | 6 5 1 7 16 3 7 2 1 Power 4 | 1 1 . . 2 . . . . Engine 3 | 1 1 . . 1 . . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 2 1 2 7 2 4 1 1 Treads . | . . . . . . . . . Leg 4 | . . . . . . 4 . . Wheel 4 | 2 . . . 2 . . . . Hover 6 | . . . . 3 1 . 1 1 Flight 8 | . 2 1 2 2 1 . . . Utility 11 | 1 1 . 4 3 1 . 1 . Device 3 | 1 . . 1 1 . . . . Storage 1 | . . . 1 . . . . . Processor 1 | . . . . 1 . . . . Hackware 2 | . . . . 1 . . 1 . Protection 4 | . 1 . 2 . 1 . . . Artifact . | . . . . . . . . . Weapon 11 | 2 1 . 1 4 . 3 . . Energy Gun 3 | . . . . 1 . 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . 1 . 1 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 3 . . 1 . Parts Lost 24 | . 1 . . 4 7 5 4 3 Power 2 | . . . . . 1 . 1 . Propulsion 18 | . . . . 4 4 4 3 3 Utility 3 | . 1 . . . 2 . . . Weapon 1 | . . . . . . 1 . . Highest Loss Streak 7 | . 1 . . 3 7 5 4 2 To Critical Strikes . | . . . . . . . . . Average Backups 5 | . 2 5 2 8 7 7 7 7 Power 1 | . . . . 2 2 1 1 . Propulsion . | . 1 2 . . . . . . Utility 1 | . . 2 . 2 2 3 3 2 Weapon 1 | . . 1 1 2 2 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 5 | . . . . . . . . 5 Power 1 | . . . . . . . . 1 Propulsion . | . . . . . . . . . Utility 3 | . . . . . . . . 3 Weapon . | . . . . . . . . . Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 73 | . 72 71 85 83 71 74 69 49 Engine 6 | . 13 14 8 5 1 . . . Core 1 | . . . . . . 5 6 . Leg 5 | . . . . . . 21 26 6 Wheel 3 | . 9 . . 1 . . . . Hover 4 | . . . . 5 13 1 1 9 Flight 17 | . 18 28 42 30 17 2 . . Device 1 | . 1 . . 5 . . . . Storage 4 | . . . 8 7 7 7 7 6 Processor 4 | . . . . 5 7 7 7 7 Hackware 4 | . . . . 6 7 7 8 15 Protection 6 | . 8 14 17 1 6 6 5 . Energy Gun 1 | . . . . . . 9 2 . Ballistic Gun 3 | . 9 . . 4 . . . . Slashing Weapon 6 | . 9 14 9 5 7 1 . 2 Peak Build Rating 51 | 6 6 5 18 32 27 39 51 42 Average Rating 20 | 4 5 5 14 26 26 32 34 33 On Entrance 17 | . 6 5 5 18 27 27 39 33 Naked Turns . | . . . . . . . . . Heaviest Build 34 | 10 10 8 20 21 20 34 33 13 Greatest Support 60 | 26 26 8 21 21 17 60 60 32 Greatest Overweight (x) 10 | . . . . 2 2 10 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 9 10 10 10 10 9 Most Carried 10 | 1 5 5 5 10 8 10 10 10 Average Carried 5 | . 2 5 2 8 7 7 9 9 Final Capacity 10 | 5 5 5 10 10 10 10 10 5 Final Carried 10 | 1 5 5 5 8 8 10 10 5 Class Distribution -------------------- 39% | Mutant 29% | Scavenger-Mutant 23% | Scavenger-Sprinter 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Matter Collected 1249 | 316 205 10 . 492 32 151 15 28 Remotely . | . . . . . . . . . Salvage Created 1376 | 85 219 90 . 525 225 211 21 . Parts 85 | 8 13 4 . 32 15 11 2 . Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . 12 3 . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 27 | . 7 . . 9 5 6 . . Melee 8 | . 1 . . 2 5 . . . Guns 13 | . 6 . . 7 . . . . AOE 6 | . . . . . . 6 . . Classes Destroyed 10 | 2 2 . . 5 1 . . . Worker 2 | . . . . 2 . . . . Tunneler 2 | 2 . . . . . . . . Hauler 1 | . . . . 1 . . . . Recycler 1 | 1 . . . . . . . . Operator 2 | . . . . 2 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 8 | . 3 . . 3 2 . . . Grunt 12 | . 4 . . 5 . 3 . . Sentry 1 | . . . . . 1 . . . Programmer 3 | . . . . 1 2 . . . Thug 3 | . . . . . . 3 . . Best Kill Streak 11 | 3 4 . . 11 4 6 1 . Combat Bots Only 6 | . 4 . . 4 4 6 . . Max Kills in Single Turn 3 | 1 1 . . 1 1 3 1 . Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 . . Melee 1 | . 1 . . 1 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . 1 . Data Miner (-7/Data Miner) Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Hostile Shots Fired 221 | . 41 1 8 37 33 52 26 23 Missed 76 | . 12 . 5 16 5 18 13 7 Hits 145 | . 29 1 3 21 28 34 13 16 Projectile 145 | . 29 1 3 21 28 34 13 16 Critical Strikes 3 | . . . . 1 . 2 . . Part Disruptions 2 | . . . . 2 . . . . Damage Taken 2749 | . 310 23 47 321 484 679 609 276 Core 787 | . 78 . . 31 75 257 201 145 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 89 | 100 . 68 100 . . . . . Volleys Fired 68 | 11 25 . . 26 . 6 . . Largest 2 | 2 2 . . 2 . 1 . . Hottest 50 | 40 40 . . 50 . 33 . . Shots Fired 127 | 22 50 . . 48 . 7 . . Gun 121 | 22 50 . . 48 . 1 . . Cannon . | . . . . . . . . . Launcher 6 | . . . . . . 6 . . Special . | . . . . . . . . . Kinetic 120 | 22 50 . . 48 . . . . Thermal 1 | . . . . . . 1 . . Explosive 6 | . . . . . . 6 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 10 | 5 7 . . 10 . 5 . . Robot Miss Streak 5 | 1 5 . . 4 . 1 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 124 | 15 40 7 2 41 12 6 1 . Core Hits 52 | 4 10 2 . 19 5 12 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . . Critical Strikes 2 | 1 . . . 1 . . . . Destroy 1 | 1 . . . . . . . . Sever 1 | . . . . 1 . . . . Melee Attacks 137 | . 74 7 5 28 18 2 1 2 Impact . | . . . . . . . . . Slashing 137 | . 74 7 5 28 18 2 1 2 Piercing . | . . . . . . . . . Sneak Attacks 8 | . 3 . 1 3 . . 1 . Combat Hostiles 2 | . . . 1 1 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3754 | 194 724 288 129 1253 436 666 64 . Guns 1129 | 194 386 . . 549 . . . . Cannons . | . . . . . . . . . Explosions 634 | . . . . . . 634 . . Melee 1991 | . 338 288 129 704 436 32 64 . Ramming . | . . . . . . . . . Kinetic 1129 | 194 386 . . 549 . . . . Thermal . | . . . . . . . . . Explosive 634 | . . . . . . 634 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 1991 | . 338 288 129 704 436 32 64 . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . 2 5 5 5 5 Average Corruption 4 | . . . . 1 4 5 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 25 | . . . . 3 6 9 3 4 Message Errors 8 | . . . . 2 1 3 1 1 Matter Fused 7 | . . . . . 3 1 . 3 Heat Flow Errors 6 | . . . . 1 1 4 . . Energy Discharges 1 | . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 337 | . 38 36 19 137 43 10 54 . Projectiles . | . . . . . . . . . Explosions 10 | . . . . . . 10 . . Melee 327 | . 38 36 19 137 43 . 54 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 22 | . . . . . . 22 . . Shots 1 | . . . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 271 | . 6 . 19 99 78 271 . . Average Temperature 41 | . 6 . 6 21 50 96 . . Received Heat Transfer 726 | . 144 6 18 108 36 342 . 72 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . 1 . . 1 . . . . Low Security (%) 92 | 100 99 . 100 79 . . . . Level 1 7 | . . . . 20 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 230 | 5 201 . 162 230 . . . . Initial 67 | . 3 . 39 67 . . . . Average 109 | . 112 . 68 139 . . . . Influence Increases 1401 | 15 449 . 191 436 100 115 20 75 Destroy 0b10 Robot/C 540 | . 140 . . 220 100 60 20 . Destroy 0b10 Robot/NC 45 | 15 . . . 30 . . . . Destroy Leader 84 | . 30 . . 44 . 10 . . Allied During Kill 5 | . . . . 5 . . . . Successful Hack 44 | . 5 . 25 14 . . . . Select Force Hacks 90 | . 60 . 30 . . . . . Disable Machine 60 | . 15 . . 45 . . . . Destroy Structure 8 | . 4 . 1 3 . . . . Partial Spotted 30 | . 15 . 15 . . . . . Lose Combat Pursuer 495 | . 180 . 120 75 . 45 . 75 Influence Decreases 1366 | 10 269 109 117 373 299 129 20 40 Entered New Map 294 | . 2 89 37 83 79 4 . . Time Decay 872 | 10 267 20 70 230 150 105 . 20 Lost Part 170 | . . . . 40 70 20 20 20 Lost Ally 30 | . . . 10 20 . . . . Squads Dispatched 12 | . 6 . 1 4 . . . 1 Investigation 4 | . 3 . 1 . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 5 | . 3 . . 2 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Distress Signals 6 | . 2 . 1 3 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 93 | . 26 1 15 18 5 10 4 14 Peak Tracking Total 11 | . 5 1 11 8 5 7 4 10 Tactical Retreats 12 | . 6 . 2 1 . 1 . 2 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Disabled 5 | . 2 . . 3 . . . . Max in Single Turn 1 | . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Machines Accessed 25 | . 7 . 6 5 2 1 4 . Terminals 14 | . 5 . 5 4 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 89 | . 20 . 20 14 4 1 30 . Successful 58 | . 8 . 11 4 4 1 30 . Failed 31 | . 12 . 9 10 . . . . Catastrophic 5 | . 2 . . 3 . . . . Database Lockouts . | . . . . . . . . . Manual 48 | . 18 . 20 10 . . . . Terminals 50 | . 18 . 19 13 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 43 | . 3 . 5 . 4 1 30 . Record 14 | . . . . . 3 . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 6 | . . . . . . . 6 . Robot Analysis 3 | . 1 . 2 . . . . . Prototype ID Bank 3 | . . . . . . . 3 . Open Door 2 | . . . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 14 | . 5 . 6 3 . . . . Terminals 11 | . 3 . 5 3 . . . . Assimilate 1 | . . . 1 . . . . . Botnet 10 | . 3 . 4 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . Tunnel 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 . 5 4 . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total Allies 2 | . . . 1 1 . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 30 | . . . 10 30 . . . . Highest-Rated Ally 30 | . . . 10 30 . . . . Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . 7 . . . . Total Damage 185 | . . . . 185 . . . . Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Active Infowar (turns) 414 | 1 64 . 2 339 8 . . . Sensors 347 | . . . . 339 8 . . . Seismic 65 | 1 64 . . . . . . . Jamming 2 | . . . 2 . . . . . Robot Analysis Total 154 | . 1 . 2 . . . 151 . Derelict Logs Recovered 2 | . . . . . . 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Turns Passed 2385 | 97 645 59 140 499 310 355 114 166 Spaces Moved 2786 | 62 651 97 357 747 291 259 98 224 Core 38 | 2 . . . . . 11 . 25 Treads . | . . . . . . . . . Legs 274 | . . . . . . 204 70 . Wheels 216 | 60 126 . . 30 . . . . Hover 466 | . . . . 2 194 43 28 199 Flight 1792 | . 525 97 357 715 97 1 . . Fastest Speed 27 | 50 37 37 27 27 27 56 70 50 Average Speed 56 | 88 47 37 27 31 88 124 107 70 Slowest Speed 550 | 90 90 37 37 190 192 550 120 80 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . 3 . 4 6 . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 92 9 42 19 52 44 78 48 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 29 | . 2 . 1 . . 1 25 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 8 | . . 3 . . 2 2 . 1 Spaces Dug 34 | . 28 . 1 3 . . . 2 Terrain Destroyed 67 | . 28 . 1 3 . 33 . 2 Melee 34 | . 28 . 1 3 . . . 2 Projectile . | . . . . . . . . . AOE 33 | . . . . . . 33 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Dat Pro Total 3221 | 79 787 104 386 935 314 281 105 230 Wait 102 | . 27 . 12 59 1 3 . . Move 2753 | 61 644 96 348 735 290 258 97 224 Hop 12 | . 3 . 4 5 . . . . Pick Up 15 | 1 4 . 3 5 1 1 . . Fast Attach 41 | 6 4 . 4 15 3 6 2 1 Attach 14 | . 1 . 5 2 1 3 1 1 Detach 8 | . 1 . 1 2 . 2 1 1 Swap 7 | . . 1 1 5 . . . . Drop 24 | . 4 . 3 13 . . 3 1 Fire 68 | 11 25 . . 26 . 6 . . Melee 137 | . 74 7 5 28 18 2 1 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 36 | . . . . 36 . . . . Rewire 4 | . . . . 4 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 399 | -10/Materials | Discovered new exit (range 15) 685 | -10/Materials | Discovered new exit (range 9) 739 | -10/Materials | Discovered new exit (range 12) 743 | -10/Materials | Entered Subcaves 744 | -10/Subcaves | Approached by a straggling Scientist 773 | -10/Subcaves | Discovered new exit (range 13) 802 | -10/Subcaves | Entered Materials 802 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 938 | -8/Materials | Discovered new exit (range 16) 942 | -8/Materials | Entered Factory 942 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1169 | -7/Factory | Discovered new exit (range 15) 1316 | -7/Factory | Lost 3 parts (3n) 1396 | -7/Factory | Identified exit to Factory 1427 | -7/Factory | Discovered new exit (range 11) 1430 | -7/Factory | Identified exit to Lower Caves 1441 | -7/Factory | Entered Lower Caves 1531 | -7/Lower Caves | Lost 7 parts (1p4n2u) 1539 | -7/Lower Caves | Learned Armory stockpile data 1539 | -7/Lower Caves | Learned Factory garrison access intel 1539 | -7/Lower Caves | Learned Extension garrison access intel 1724 | -7/Lower Caves | Discovered new exit (range 9) 1732 | -7/Lower Caves | Identified exit to Lower Caves 1751 | -7/Lower Caves | Entered another Lower Caves area 1754 | -7/Lower Caves | Discovered exit to Factory (range 9) 1760 | -7/Lower Caves | Learned location of Zion (-6) 1830 | -7/Lower Caves | Core integrity fell below 50% 1861 | -7/Lower Caves | Lost 5 parts (4n1w) 2091 | -7/Lower Caves | Found Prototype Device 2101 | -7/Lower Caves | Discovered new exit (range 4) 2104 | -7/Lower Caves | Identified exit to Data Miner 2106 | -7/Lower Caves | Entered Data Miner 2106 | -7/Data Miner | Discovered new exit (range 6) 2112 | -7/Data Miner | Identified exit to Proximity Caves 2130 | -7/Data Miner | Met Data Miner 2135 | -7/Data Miner | Build established: Scavenger-Mutant 2152 | -7/Data Miner | Learned location of Section 7 (-2) 2152 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2172 | -7/Data Miner | Received God Mode back door access code from Data Miner 2189 | -7/Data Miner | Destroyed Data Miner 2191 | -7/Data Miner | Interfaced with the Data Conduit 2194 | -7/Data Miner | Found Prototype Hackware 2194 | -7/Data Miner | Identified System Mapper 2219 | -7/Data Miner | Core integrity fell below 20% 2220 | -7/Data Miner | Entered Proximity Caves 2249 | -6/Proximity Caves | Lost 4 parts (1p3n) 2257 | -6/Proximity Caves | Learned 4 Factory zone layouts 2372 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2386 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02275_ Found Mak. Hover Unit. 02275_ Found 34 Matter. 02277_ Acquired Mak. Hover Unit. 02278_ Acquired 10 matter. 02286_ System corrupted: Matter fused (-8). 02290_ Acquired 18 matter. 02319_ A derelict emerges from the shadows: "Hey! In the mood for some fun?" 02334_ System corrupted: Matter fused (-9). 02335_ Gravmag Array destroyed. 02339_ NG-I65(c): "Looks like you're headed in the direction of 0b10." 02359_ System corrupted: Matter fused (-8). 02372_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02373_ Mak. Hover Unit destroyed. 02373_ Dropped Med. Storage Unit. 02374_ Slug penetrates Wall. 02375_ Carbon-fiber Leg destroyed. 02376_ Y-64 Sentinel: "REQUESTING BACKUP." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ? ??????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????######??????????????????????????? | | ????############## ###??????###???????????????? | | ???## gg ######## #???????????????? | | #### b s## #???????????????? | | #### ### @s #???????????????? | | ##### ####### ###### s ##??????????????? | | #???# ##???# ####### ##?????????????? | | #?### #???# ##?# ##????????????? | | ### #???## ### #????????????? | | #????## ## #????????????? | | #?????## ## #????????????? | | #########??????### ### ###### ######???????? | | #????????????????####### #???## ##??????? | | #?????????????????????# #????## ##?????? | | #????????????????????## #?????# #?????? | | #????????????????##### #?###### #?????? | | #???????????????## ##?# ## ##?????? | | #??????????????## ##??#|* ##??????? | | #??????????????# ######!] #???????? | | #?????????????# ## /! ##???????? | | #?????????????# #?# ##### ##????????? | | #?????????????# ??# #?? " # #?????????? | | #?????????????## #??# #" / # ## #?????????? | | ???????????????# #???# #" #### ## #????????? | | ???????????????# #????# #" ???# ## ???????? | | ???????????????# ?????# # ???# ? ?????? | | ???????????????# ??????# # ????# ? ????? | | ???????????????# ??????? ###????# ???? | | ???????????????????????? ???????? ## ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 64 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Hvy. Mass Driver | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Unlimited Data Challenges ------------ None Game ------ Seed HypertargetingArmoredRipper Manual? 0 Play Time 00:41:59 Cumulative 236.8 hours Start 2025.06.12 @ 16:28:42 End 2025.06.12 @ 17:09:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 16 Types 6/0/5/1/3/1/0/0/0/0 Lore% 82 Gallery% 70 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0caad5fe-e1af-4df9-a667-d7246111e2f3