Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 15:44:06

Player: DaddyWalrus

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (40)      200
Value Destroyed (906)      906
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2406

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     79/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Rolling (110) Ox3
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Wheel
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (16) ---
  Advanced Treads
           Cooling System
     Large Matter Pod (145)
  Improved Terrain Scanner
           Trap Extractor
           EM Pulse Gun
  Improved Light Cannon
           Missile Launcher
           Scythe

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
  Advanced Treads
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
     Heavy Assault Rifle
     Light Cannon
  Improved Light Cannon
           Missile Launcher
>          --- INVENTORY --------
           Ion Engine
  Advanced Treads
  Advanced Treads
           Wheel
           Cooling System
     Large Matter Pod
  Improved Terrain Scanner
           Trap Extractor
           EM Pulse Gun
           EM Shotgun
  Improved Light Cannon
           Missile Launcher
           Missile Launcher
           Scythe
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Improved Light Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   
Parts Attached             55   | 6   19  5   13  12  
  Power                    8    | 1   3   1   2   1   
    Engine                 8    | 1   3   1   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               11   | 2   2   .   2   5   
    Treads                 3    | .   .   .   .   3   
    Leg                    .    | .   .   .   .   .   
    Wheel                  8    | 2   2   .   2   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   4   .   .   .   
    Device                 .    | .   .   .   .   .   
    Storage                4    | 1   3   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   31   | 2   10  4   9   6   
    Energy Gun             9    | .   3   .   4   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   2   .   .   1   
    Ballistic Cannon       6    | .   1   1   4   .   
    Launcher               11   | .   4   3   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   5   .   .   12  
  Power                    3    | .   1   .   .   2   
  Propulsion               5    | .   2   .   .   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   9    | .   2   .   .   7   
  Highest Loss Streak      12   | .   5   .   .   12  
Average Slot Usage (%)     96   | .   94  100 99  89  
  Engine                   12   | .   14  14  11  8   
  Wheel                    24   | .   27  28  22  18  
  Storage                  21   | .   17  28  22  22  
  Processor                2    | .   5   .   .   .   
  Energy Gun               7    | .   6   14  9   1   
  Ballistic Gun            4    | .   10  .   .   4   
  Ballistic Cannon         14   | .   5   .   31  20  
  Launcher                 6    | .   5   13  2   9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             56   | 9   42  42  52  56  
  Greatest Support         44   | 26  26  20  26  44  
  Greatest Overweight (x)  3    | 1   2   2   2   3   
  Average Overweight (x)   1    | .   .   2   1   1   
Largest Inventory Capacity 16   | 6   16  16  16  16  
  Average Capacity         13   | 5   9   16  16  16  
  Most Carried             16   | 6   16  16  16  16  
  Average Carried          12   | 4   7   15  15  14  
  Final Capacity           16   | 6   16  16  16  16  
  Final Carried            16   | 6   16  16  16  9   

 Class Distribution 
--------------------
 68% | Mutant
 25% | Gunner
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Scr Mat Min Mat Min 
Matter Collected           1315 | 274 451 165 346 79  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1214 | 113 555 86  348 112 
  Parts                    78   | 4   42  6   24  2   
Haulers Intercepted        2    | .   .   .   2   .   
Recyclers Shooed           3    | .   2   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Combat Hostiles Destroyed  42   | .   14  2   7   19  
  Guns                     10   | .   7   1   .   2   
  Cannons                  11   | .   1   .   6   4   
  AOE                      21   | .   6   1   1   13  
Classes Destroyed          12   | 2   5   .   3   2   
  Worker                   3    | .   3   .   .   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | 1   .   .   1   .   
  Hauler                   2    | .   .   .   2   .   
  Recycler                 4    | 1   2   1   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  2    | .   2   .   .   .   
  Swarmer                  6    | .   3   .   3   .   
  Grunt                    15   | .   11  2   1   1   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   3    | .   .   .   3   .   
  Assembled                17   | .   .   .   .   17  
Best Kill Streak           17   | 2   9   3   3   17  
  Combat Bots Only         17   | .   5   2   3   17  
Max Kills in Single Turn   6    | 1   3   1   2   6   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 6    | .   1   1   1   6   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  
Damage Taken               2714 | .    580  53   318  1763 
  Core                     595  | .    174  16   30   375  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         62   | 100  .    24   .    .    
Volleys Fired              104  | 8    52   4    22   18   
  Largest                  4    | 2    2    2    4    4    
  Hottest                  169  | 40   85   80   169  133  
Shots Fired                236  | 16   103  8    59   50   
  Gun                      125  | 16   80   4    16   9    
  Cannon                   84   | .    7    .    42   35   
  Launcher                 27   | .    16   4    1    6    
  Special                  .    | .    .    .    .    .    
  Kinetic                  177  | 16   80   .    42   39   
  Thermal                  14   | .    7    4    3    .    
  Explosive                27   | .    16   4    1    6    
  Electromagnetic          18   | .    .    .    13   5    
  Robot Hit Streak         10   | 7    8    3    9    10   
  Robot Miss Streak        5    | 2    3    3    5    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           124  | 10   55   3    28   28   
  Core Hits                97   | 4    35   8    14   36   
  Critical Hits            3    | 1    1    .    1    .    
  Critical Kills           2    | .    1    .    1    .    
  Critical Parts Destroyed 1    | 1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3393 | 74   1332 213  499  1275 
  Guns                     774  | 74   438  24   183  55   
  Cannons                  644  | .    48   .    303  293  
  Explosions               1969 | .    840  189  13   927  
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    6    .    .    .    
  Kinetic                  1092 | 74   410  .    303  305  
  Thermal                  115  | .    76   24   15   .    
  Explosive                1969 | .    840  189  13   927  
  Electromagnetic          211  | .    .    .    168  43   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    15   
  Average Corruption       12   | .    .    .    .    12   
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            111  | .    43   .    .    68   
  Projectiles              2    | .    .    .    .    2    
  Explosions               109  | .    43   .    .    66   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 7    | .    1    .    2    4    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  7    | .    1    .    2    4    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      109  | .    6    .    .    103  
  Shots                    3    | .    1    .    .    2    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        246  | .    96   102  235  246  
  Average Temperature      72   | .    20   52   88   112  
  Received Heat Transfer   581  | .    285  30   66   200  
  Effects                  1    | .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    
  Heat Transferred         333  | .    222  74   37   .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Peak Influence             268  | 10  268 94  235 112 
  Initial                  39   | .   6   39  36  17  
  Average                  90   | 4   106 62  115 71  
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         90   | 100 76  100 95  100 
  Level 1                  9    | .   23  .   4   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   4   .   1   .   
  Investigation            2    | .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Distress Signals           3    | .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              63   | .   26  2   11  24  
  Peak Tracking Total      19   | .   7   2   4   19  
  Tactical Retreats        3    | .   3   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Scr Mat Min Mat Min 
Machines Disabled          5    | .   2   .   .   3   
  Max in Single Turn       2    | .   2   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Machines Accessed          5    | .   3   .   2   .   
  Terminals                4    | .   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   6   .   6   .   
  Successful               4    | .   3   .   1   .   
  Failed                   8    | .   3   .   5   .   
    Catastrophic           4    | .   2   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   5   .   6   .   
  Terminals                11   | .   5   .   6   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   2   .   1   .   
  Unreport Threat          3    | .   2   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   2   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Scr Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Scr Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Scr Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Scr Mat Min Mat Min 
Turns Passed               1795 | 112 623 297 488 275 
Spaces Moved               1383 | 83  489 274 358 179 
  Core                     14   | 14  .   .   .   .   
  Treads                   11   | .   .   .   .   11  
  Legs                     .    | .   .   .   .   .   
  Wheels                   1358 | 69  489 274 358 168 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  100 100 100 
  Average Speed            95   | 88  86  100 100 111 
  Slowest Speed            145  | 100 100 100 100 145 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       42   | 4   63  69  32  45  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             3    | .   .   3   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          221  | .   127 20  12  62  
  Melee                    .    | .   .   .   .   .   
  Projectile               5    | .   .   .   4   1   
  AOE                      216  | .   127 20  8   61  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Scr Mat Min Mat Min 
Total                      1667 | 106 603 288 455 215 
  Wait                     45   | .   12  2   28  3   
  Move                     1379 | 82  488 273 357 179 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | 8   20  1   17  1   
  Fast Attach              9    | 6   3   .   .   .   
  Attach                   17   | .   4   .   3   10  
  Detach                   3    | .   1   .   .   2   
  Swap                     29   | .   12  5   10  2   
  Drop                     33   | 2   10  3   18  .   
  Fire                     104  | 8   52  4   22  18  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Mines

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  162 | -10/Materials | Discovered new exit (range 13)
  309 | -10/Materials | Discovered new exit (range 16)
  337 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Core integrity fell below 50%
  380 | -10/Materials | Lost 5 parts (1p2n2w)
  443 | -10/Materials | Discovered new exit (range 10)
  736 | -10/Materials | Entered Mines
  780 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  951 | -10/Mines     | Learned location of Zion (-7)
 1027 | -10/Mines     | Discovered new exit (range 8)
 1033 | -10/Mines     | Entered Materials
 1033 | -9/Materials  | Evolved 2 slots: Weapon x2
 1366 | -9/Materials  | Discovered new exit (range 6)
 1508 | -9/Materials  | Discovered new exit (range 14)
 1521 | -9/Materials  | Entered Mines
 1718 | -9/Mines      | Assembled infested the area
 1747 | -9/Mines      | System corruption reached 10%
 1753 | -9/Mines      | Core integrity fell below 50%
 1776 | -9/Mines      | Destroyed 17 combat bots
 1789 | -9/Mines      | Core integrity fell below 20%
 1796 | -9/Mines      | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01765_ K-01 Serf collects debris.
01765_ U-05 Engineer lays Concrete. <x2>
01767_ The unstable cave ceiling collapses.
01767_ U-05 Engineer lays Concrete. <x2>
01770_ K-01 Serf collects debris.
01770_ U-05 Engineer lays Concrete.
01771_ The unstable cave ceiling collapses.
01771_ U-05 Engineer lays Concrete.
01772_ K-01 Serf collects debris.
01773_ U-05 Engineer lays Concrete. <x2>
01775_ The unstable cave ceiling collapses.
01775_ U-05 Engineer lays Concrete.
01775_ Adv. Treads destroyed.
01775_ K-01 Serf collects debris.
01777_ U-05 Engineer lays Concrete. <x2>
01778_ U-05 Engineer destroyed.
01778_ K-01 Serf collects debris.
01780_ as-40553 destroyed.
01780_ Com. Wheel destroyed.
01781_ The unstable cave ceiling collapses. <x3>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
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| ?????????????????????????????????                  |
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| ?????????????????####    #???????                  |
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| ??#              #      # #??????                  |
| ??# *             d       ##?????                  |
| ???#%=             d       #?????                  |
| ???#!             #        ##????                  |
| ??## ^                      #????                  |
| ?##                ##       #????                  |
| ##          =      #        #????                  |
|       #           # #       #????                  |
|                     ##      #????                  |
| #    #            # ##     ##????                  |
| ##                # ###  @ #?????                  |
| #                 # #?###  #?????                  |
| #  # #        #  # ##???# ##?????                  |
| ####          ######????# #??????                  |
| ???##  ##      #????????# #??????                  |
| ???#   ?       #????????# #??????                  |
| ???#    #####  #????????# #??????                  |
| ??#   ?#?????  #????????# #??????                  |
| ??#   ???????  #????????# #??????                  |
| ??%   ???????  #????????? ???????                  |
| ?%*  ????????   ????????? ???????                  |
|      ????????    ???????? ???????                  |
|     ?????????    ???????? ???????                  |
| ?   ?????????? ?#????????#???????                  |
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
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| ?????????????????????????????????                  |
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| ?????????????????????????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Exterminator
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              MissileImprovedMapper
  Manual?         0
Play Time         00:33:07
  Cumulative      52.0 hours
  Start           2021.12.03 @ 15:12:55
  End             2021.12.03 @ 15:44:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          40
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1690a41a-694a-4978-a41c-8f013e2bb0de