Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 20:21:05 Player: Calliope Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2563) 2563 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (678) 678 TOTAL SCORE: 6216 Bonus ------- High Alert Combat Kills 102 Follower Combat Kills 449 Entered Garrisons 200 Friendly Fire -73 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 150/160 System Corruption 8% Temperature Cool (6) Movement Treading (160) Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads (fused) Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Salvage Targeting Computer Drone Bay (1/2) > --- WEAPON (2) ------- Heavy Particle Gun Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Armored Treads Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Compact Matter Pod (150) Experimental Sensor Array Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Salvage Targeting Computer Matter Filter > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Ion Engine Light Nuclear Core Carbon-fiber Leg Titanium Leg Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Medium Matter Pod Experimental Sensor Array [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Slots Evolved 4 | . . 2 . 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 2 | . . 2 . . . . . Weapon . | . . . . . . . . Parts Attached 89 | 5 3 18 5 25 28 4 1 Power 12 | 1 . 1 1 2 6 1 . Engine 4 | 1 . 1 1 . 1 . . Core 8 | . . . . 2 5 1 . Reactor . | . . . . . . . . Propulsion 31 | 2 . 2 3 8 15 1 . Treads 24 | . . 2 . 8 13 1 . Leg . | . . . . . . . . Wheel 5 | 2 . . 3 . . . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Utility 22 | 1 2 8 . 7 3 1 . Device 10 | . . 2 . 5 2 1 . Storage 3 | 1 . 1 . 1 . . . Processor 8 | . 1 5 . 1 1 . . Hackware . | . . . . . . . . Protection 1 | . 1 . . . . . . Artifact . | . . . . . . . . Weapon 24 | 1 1 7 1 8 4 1 1 Energy Gun 8 | 1 . 2 . 2 2 . 1 Energy Cannon 2 | . . . . 1 1 . . Ballistic Gun 10 | . 1 5 . 3 1 . . Ballistic Cannon 3 | . . . . 2 . 1 . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 2 . 3 4 . . Parts Lost 31 | . . 2 5 5 16 2 1 Power 8 | . . 2 . 1 5 . . Propulsion 12 | . . . 3 1 8 . . Utility 4 | . . . . 2 1 1 . Weapon 7 | . . . 2 1 2 1 1 Highest Loss Streak 6 | . . 1 5 5 6 2 1 To Critical Strikes . | . . . . . . . . Average Backups 11 | 3 6 4 9 14 13 14 13 Power 1 | . 1 . . 1 1 1 3 Propulsion 6 | 2 4 3 5 8 6 7 7 Utility 2 | . . . 2 3 4 3 2 Weapon . | 1 . . 1 . 1 1 1 Tool/Special . | . . . . . . . . Unused Backups 29 | . 1 6 . 4 9 . 9 Power 4 | . . . . 1 2 . 1 Propulsion 17 | . . 4 . 3 4 . 6 Utility 6 | . . 1 . . 3 . 2 Weapon 2 | . 1 1 . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 98 95 88 95 97 98 100 Engine 5 | . 14 10 11 4 . . . Core 4 | . . . . 4 8 9 9 Treads 26 | . . 18 12 35 35 36 36 Wheel 3 | . 28 2 9 . . . . Device 6 | . . 5 . 10 8 7 9 Storage 9 | . 14 11 11 9 8 9 9 Processor 18 | . 6 24 22 14 17 18 18 Energy Gun 5 | . 14 4 . . 11 13 9 Energy Cannon 1 | . . . . 2 2 . . Ballistic Gun 9 | . 14 17 20 6 3 . . Ballistic Cannon 2 | . . . . 8 . 4 9 Peak Build Rating 35 | 5 8 22 20 29 35 29 29 Average Rating 23 | 3 7 18 18 24 30 28 28 On Entrance 16 | . 5 8 19 13 27 29 29 Avg Prop Armor Cover (%) 7 | . . . . . 7 . . Naked Turns . | . . . . . . . . Heaviest Build 152 | 12 17 151 152 152 41 39 39 Greatest Support 88 | 26 26 44 44 86 88 80 80 Greatest Overweight (x) 14 | . . 3 14 1 . . . Average Overweight (x) . | . . . 5 . . . . Largest Inventory Capacity 30 | 8 8 30 30 30 15 15 15 Average Capacity 17 | 6 8 9 30 15 14 15 15 Most Carried 19 | 7 8 8 19 16 15 15 14 Average Carried 11 | 3 6 4 9 14 13 14 13 Final Capacity 30 | 8 8 30 30 15 15 15 15 Final Carried 17 | 7 8 7 17 14 14 14 12 Class Distribution -------------------- 39% | Scavenger-Mutant 25% | Mutant 22% | Hauler-Mutant 11% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Resources | -11 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Matter Collected 2471 | 185 86 468 165 699 777 75 16 Remotely . | . . . . . . . . Salvage Created 3384 | . 13 468 143 577 1934 249 . Parts 177 | . 3 26 9 29 102 8 . Haulers Intercepted 5 | . . 1 . 1 3 . . Recyclers Shooed 4 | . . . . . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Combat Hostiles Destroyed 60 | . . 9 4 10 31 6 . Melee 2 | . . . . . 2 . . Guns 41 | . . 9 2 5 21 4 . Cannons 12 | . . . . 5 5 2 . AOE 2 | . . . 2 . . . . Classes Destroyed 14 | . 1 5 4 1 2 1 . Worker 4 | . . . 2 2 . . . Builder 3 | . . . 1 . 2 . . Tunneler 1 | . . . 1 . . . . Hauler 5 | . . 1 . 1 3 . . Recycler 5 | . . 1 1 1 2 . . Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 3 | . 1 . . 1 1 . . Swarmer 6 | . . 3 . . 2 1 . Grunt 32 | . . 3 . 7 18 4 . Brawler 1 | . . . . . . 1 . Sentry 15 | . . 3 . 2 10 . . Hunter 2 | . . . . 1 1 . . Assembled 4 | . . . 4 . . . . Best Kill Streak 6 | . 1 3 6 5 5 3 . Combat Bots Only 4 | . . 3 4 4 4 3 . Max Kills in Single Turn 2 | . 1 2 2 1 1 1 . Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Hostile Shots Fired 455 | . 3 104 23 61 202 50 12 Missed 97 | . . 27 8 8 37 12 5 Hits 358 | . 3 77 15 53 165 38 7 Melee 2 | . . . 1 . . . 1 Projectile 356 | . 3 77 14 53 165 38 6 AOE 12 | . . . 12 . . . . Critical Strikes 13 | . . 3 . 1 6 2 1 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5502 | . 42 922 619 698 2513 589 119 Core 937 | . 31 169 181 65 352 93 46 Absorbed by Shields 141 | . . . . 141 . . . Regen/Repaired (Parts) 316 | . . 116 . . 200 . . Core Remaining (%) 66 | 100 87 . 12 . . . . Volleys Fired 240 | . 1 40 14 36 125 20 4 Largest 2 | . 2 2 2 2 2 2 2 Hottest 115 | . 70 81 46 115 115 110 92 Shots Fired 427 | . 2 78 18 71 212 40 6 Gun 304 | . 2 78 13 28 151 30 2 Cannon 118 | . . . . 43 61 10 4 Launcher 5 | . . . 5 . . . . Special . | . . . . . . . . Kinetic 233 | . 1 63 13 64 78 10 4 Thermal 189 | . 1 15 . 7 134 30 2 Explosive 5 | . . . 5 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 1 16 7 9 15 9 4 Robot Miss Streak 5 | . . 5 4 4 3 3 1 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 5 | . . 1 . . 3 1 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 290 | . 1 53 9 50 147 27 3 Core Hits 133 | . 1 16 21 26 58 9 2 Critical Kills 4 | . . . . . 4 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . 1 . 2 7 1 . Burn 4 | . . 1 . . 2 1 . Meltdown 2 | . . . . . 2 . . Destroy 2 | . . . . . 2 . . Blast 3 | . . . . 2 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6668 | . 12 928 628 1179 3263 592 66 Guns 4064 | . 12 924 136 430 2099 422 41 Cannons 2085 | . . . . 749 1141 170 25 Explosions 482 | . . . 482 . . . . Melee . | . . . . . . . . Ramming 37 | . . 4 10 . 23 . . Kinetic 3319 | . . 733 136 1054 1201 170 25 Thermal 2830 | . 12 191 . 125 2039 422 41 Explosive 482 | . . . 482 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . 5 8 8 8 Average Corruption 6 | . . . . 5 5 8 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 70 | . . . . 9 48 7 6 Message Errors 18 | . . . . 3 11 2 2 Matter Fused 14 | . . . . . 13 1 . Heat Flow Errors 6 | . . . . 1 2 2 1 Energy Discharges 12 | . . . . 3 7 2 . Parts Rejected 1 | . . . . 1 . . . Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . 5 . 2 Data Loss (major) 4 | . . . . . 4 . . Misfires 1 | . . . . 1 . . . Alerts 4 | . . . . . 4 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 35 | . . . 12 . 16 . 7 Projectiles 23 | . . . . . 16 . 7 Explosions 12 | . . . 12 . . . . Melee . | . . . . . . . . Knockbacks 11 | . . . . 4 4 3 . Impact . | . . . . . . . . Kinetic 11 | . . . . 4 4 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 51 | . . . 51 . . . . Shots 1 | . . . 1 . . . . Rammed 6 | . . 1 1 . 4 . . Targets Rammed 8 | . . 1 1 . 6 . . Kicked . | . . . . . . . . Crushed 2 | . . . . . 2 . . Highest Temperature 624 | . 18 360 13 225 624 191 85 Average Temperature 135 | . 9 113 9 36 190 70 26 Received Heat Transfer 2300 | . 24 393 20 369 1134 360 . Effects 23 | . . 1 . . 22 . . Shutdowns 4 | . . . . . 4 . . Energy Bleed 6 | . . 1 . . 5 . . Interference 5 | . . . . . 5 . . Matter Decay 2 | . . . . . 2 . . Short Circuit 3 | . . . . . 3 . . Damage (minor) 2 | . . . . . 2 . . Damage (major) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 3 . . Combat Hostiles 3 | . . . . . 3 . . Parts Melted 12 | . . 2 . . 10 . . Heat Transferred 5476 | . 37 481 . 185 3811 888 74 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Maximum Alert Level 3 | . . . . . 2 3 1 Low Security (%) 75 | 100 100 100 100 100 51 . 3 Level 1 14 | . . . . . 29 23 96 Level 2 7 | . . . . . 19 34 . Level 3 2 | . . . . . . 42 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 760 | . 11 74 41 136 556 760 328 Initial 345 | . . . 13 . 14 345 328 Average 127 | . 1 32 2 48 224 587 273 Influence Increases 2493 | . 18 284 62 356 1216 555 2 Destroy 0b10 Robot/C 1460 | . . 180 . 200 720 360 . Destroy 0b10 Robot/NC 115 | . 5 10 25 25 50 . . Destroy Leader 326 | . 2 52 . 64 188 20 . Allied During Kill 282 | . . . . . 142 140 . Successful Hack 44 | . 11 12 . 14 7 . . Disable Machine 60 | . . . . 15 45 . . Destroy Structure 86 | . . . 37 23 19 5 2 Lose Combat Pursuer 120 | . . 30 . 15 45 30 . Influence Decreases 2303 | . 18 250 96 320 720 357 542 Entered New Map 632 | . . . 21 . 22 187 402 Time Decay 1222 | . 18 240 46 270 538 . 110 Lost Part 279 | . . 10 29 50 160 20 10 Lost Ally 170 | . . . . . . 150 20 Squads Dispatched 13 | . . . . 4 9 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 9 | . . . . 4 5 . . Assault . | . . . . . . . . Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Distress Signals 9 | . . 3 . 1 5 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 147 | . 3 25 26 16 53 21 3 Peak Tracking Total 17 | . 2 4 17 5 5 8 3 Tactical Retreats 6 | . . 1 2 1 1 1 . Traps | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Traps Triggered 2 | . . . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 12 | . 6 . . . 6 . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Machines Disabled 4 | . . . . 1 3 . . Max in Single Turn 1 | . . . . 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Machines Accessed 20 | . 2 5 . 3 8 1 1 Terminals 14 | . 2 3 . 3 5 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 2 . . 1 . . Recycling Units 2 | . . . . . 1 . 1 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 50 | . 6 15 . 6 20 1 2 Successful 29 | . 5 9 . 4 10 . 1 Failed 21 | . 1 6 . 2 10 1 1 Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 5 | . . . . . 5 . . Terminals 36 | . 6 11 . 6 12 1 . Fabricators . | . . . . . . . . Repair Stations 7 | . . 4 . . 3 . . Recycling Units 6 | . . . . . 4 . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 22 | . 5 7 . 4 6 . . Record 4 | . 1 2 . 1 . . . Open Door 2 | . . . . . 2 . . Emergency Access Points 2 | . . 2 . . . . . Terminal Index 1 | . . . . 1 . . . Locate Traps 2 | . 1 . . . 1 . . Disarm Traps 2 | . 1 . . . 1 . . Dispatch Records 3 | . . 2 . 1 . . . Security Status 2 | . 1 . . . 1 . . Transport Status 1 | . . 1 . . . . . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . 2 . . 2 . . Scan Component 2 | . . 1 . . 1 . . Repair 2 | . . 1 . . 1 . . Recycling Unit Hacks 2 | . . . . . 1 . 1 Report Inventory 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 2 4 . 2 7 1 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . Time 64 | . . 38 . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Rec Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Total Allies 13 | . . . 3 . 10 . . Largest Group 10 | . . . 3 . 10 8 . Highest-Rated Group 173 | . . . 40 . 173 141 . Highest-Rated Ally 29 | . . . 16 . 29 29 . Total Orders . | . . . . . . . . Ally Attacks 146 | . . . 17 . 42 87 . Total Damage 1803 | . . . 178 . 572 1053 . Kills 21 | . . . 2 . 6 13 . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Active Infowar (turns) 4288 | . 65 816 1039 447 1413 285 223 Optics 4288 | . 65 816 1039 447 1413 285 223 Sensors 99 | . . 82 . 17 . . . Terrain 318 | . . . . 318 . . . ECM 321 | . . 321 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 5 | . . . . . . 2 3 Drone Recoveries 2 | . . . . . . 1 1 Exploration | -11 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Turns Passed 5089 | 58 144 816 1039 990 1534 285 223 Spaces Moved 2238 | 50 139 390 368 410 625 137 119 Core 3 | 3 . . . . . . . Treads 1746 | . . 302 153 410 625 137 119 Legs . | . . . . . . . . Wheels 489 | 47 139 88 215 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 185 160 145 160 160 Average Speed 168 | 87 90 143 269 162 154 160 160 Slowest Speed 625 | 90 90 385 625 240 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 24 37 56 30 68 35 35 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 82 | . . . 36 25 20 . 1 Melee . | . . . . . . . . Projectile 46 | . . . . 25 20 . 1 AOE 36 | . . . 36 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Gar Rec Total 3159 | 61 155 583 401 666 982 163 148 Wait 396 | . 8 90 . 150 127 1 20 Move 2231 | 49 138 389 367 409 624 136 119 Hop . | . . . . . . . . Pick Up 93 | 7 3 16 13 19 33 1 1 Fast Attach 42 | 5 2 12 . 13 10 . . Attach 45 | . 1 9 3 13 16 2 1 Detach 8 | . . 3 . 4 1 . . Swap 25 | . . 1 3 6 13 2 . Drop 69 | . 2 22 . 16 26 1 2 Fire 240 | . 1 40 14 36 125 20 4 Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick . | . . . . . . . . Crush 7 | . . 1 . . 6 . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous 1 | . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison -8/Recycling History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 18) 203 | -10/Materials | Entered another Materials area 203 | -9/Materials | Evolved 2 slots: Utility x2 347 | -9/Materials | Build established: Mutant 805 | -9/Materials | Repaired Adv. Treads 823 | -9/Materials | Discovered new exit (range 7) 1016 | -9/Materials | Identified exit to Mines 1019 | -9/Materials | Entered Mines 1047 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1187 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1249 | -9/Mines | Build established: Hauler-Mutant 1260 | -9/Mines | Learned Materials terminal intel 1874 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1878 | -9/Mines | Found Prototype Device 1923 | -9/Mines | Discovered new exit (range 13) 1939 | -9/Mines | Assembled infested the area 1944 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1973 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1978 | -9/Mines | Core integrity fell below 50% 1995 | -9/Mines | Lost 3 allies 2004 | -9/Mines | Identified exit to Materials 2057 | -9/Mines | Core integrity fell below 20% 2058 | -9/Mines | Entered Materials 2058 | -8/Materials | Evolved 2 slots: Propulsion x2 2059 | -8/Materials | Loaded intel: 12 terminal locations 2087 | -8/Materials | Lost 5 parts (3n2w) 2189 | -8/Materials | Identified Exp. Sensor Array 2392 | -8/Materials | Build established: Scavenger-Mutant 2547 | -8/Materials | Lost 5 parts (1p1n2u1w) 3022 | -8/Materials | Discovered new exit (range 7) 3048 | -8/Materials | Entered Storage 3083 | -8/Storage | Garrison activated, responded to threat 3269 | -8/Storage | Lost 6 parts (1p4n1w) 3432 | -8/Storage | Build established: Mutant 3630 | -8/Storage | Core integrity fell below 50% 3777 | -8/Storage | Build established: Scavenger-Mutant 3996 | -8/Storage | Garrison activated, responded to threat 4133 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4434 | -8/Storage | Build established: Commander-Mutant 4507 | -8/Storage | Repaired Lrg. Storage Unit 4581 | -8/Storage | Identified exit to Garrison 4582 | -8/Storage | Entered Garrison 4582 | -8/Garrison | Accompanied by 8 allies 4612 | -8/Garrison | Triggered checkpoint 4708 | -8/Garrison | Triggered checkpoint 4737 | -8/Garrison | Core integrity fell below 20% 4770 | -8/Garrison | Lost 6 allies 4786 | -8/Garrison | Triggered checkpoint 4837 | -8/Garrison | Discovered new exit (range 16) 4840 | -8/Garrison | Triggered checkpoint 4867 | -8/Garrison | Entered Recycling 4868 | -8/Recycling | Met a Zionite searching for Scraptown 5021 | -8/Recycling | Build established: Scavenger-Mutant 5090 | -8/Recycling | Destroyed by L-31 Rogue with Katana Last Messages --------------- 04885_ Acquired 16 matter. 04904_ System corrupted: Heat flow error (+105). 04919_ Dropped Drone Bay. 04922_ Drone released from Drone Bay. 04923_ Acquired Drone Bay. 04924_ Dropped Drone Bay. 04937_ R-06 Scavenger collects Drone Bay. 04971_ Z:YXBBSIITY RI227GXFC9I4R 04989_ System corrupted: Component data lost. 05008_ System corrupted: Lgt. Treads fused. 05029_ System corrupted: Component data lost. 05059_ Drone destroyed. 05062_ Door malfunctions. 05065_ Drone destroyed. 05065_ Drone retrieved by Drone Bay (repair cost: 2). 05067_ W73RC3MZ 3XESKXG/,U/PYV=U5L 05082_ Hvy. Particle Gun destroyed. 05082_ U-05 Engineer builds a Door. 05084_ Destroyed Shock Rifle. Map ----- +----------------------------------------------------+ | ???##############?# + ! ! ! #????#???? | | ??????????????????# ##### #????????? | | ???###?#??????????# #???? ! ! #????????? | | ???# ?? #??????# #?????! ! #????????? | | ???# ?? #?######+###??? ! #????????? | | ???# T" #?# #???? #????????? | | ???# "" #?# """"" #???? ! ! #????????? | | ???# #?# """"" #????? #????????? | | ???# #?# """"" #????? #????????? | | ???# """ #?# #??????#########????????? | | ???# """ #?# """"" #???????????????????????? | | ???# """ #?# """"" #???????????????????????? | | ???? #?# """"" #???????????????????????? | | ?????? ??# % #???????????????????????? | | ????#+##+########/###### ###??????????????????? | | ????# +?????????????????? | | ????####### #####%##########??????????????????? | | ??????????# #???# #???????????????????????????? | | ??????????# #???# #???????????????????????????? | | ??????????#/#???# #???????????????????????????? | | ?????????? ???# #???????????????????????????? | | ?????????? ???# #???????????????????????????? | | ???#?????? ! ???# ###?????????????????????????? | | ???# ???# ##;##########+######????????? | | ???# # p #????????? | | ???# ! + l@ #????????? | | ???# /[ #% #????????? | | ???# % ?### #"Y"#######+######????????? | | ???# ]???# #"""#?????????????????????? | | ???# ???# #####?????????????????????? | | ???# ???# #?????????????????????????? | | ???# ! ???# #?????????????????????????? | | ???#############??# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ??????????????????????????? | | ???????????????????#??????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 31% | -9/Materials Lrg. Storage Unit | 42% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- I Have A Map? Well Done Challenges ------------ None Game ------ Seed SapperSmartbombFist Manual? 0 Play Time 01:01:44 Cumulative 27.6 hours Start 2026.02.15 @ 19:10:04 End 2026.02.15 @ 20:21:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 49 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 940ef6df-ce3e-451e-8779-c5dd744e83d8