Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.26 @ 14:18:05 Player: Nonymous Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2455) 2455 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4820 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 282/300 Energy 224/240 System Corruption 2% Temperature Cool (527) Movement Rolling (110) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Wheel Wheel > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Light Armor Plating Component Analysis Suite > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (18) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Nuclear Core Cold Fusion Reactor Medium Storage Unit High-capacity Matter Pod (200) Advanced Sensor Array Improved Terrain Scanner Improved Targeting Computer Shock Rifle Improved Medium Laser Faulty Improved Medium Laser Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Terrain Scan Processor Component Analysis Suite > --- WEAPON ----------- Shock Rifle Heavy Assault Rifle Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Nuclear Core Nuclear Core Cold Fusion Reactor Medium Storage Unit High-capacity Matter Pod Advanced Sensor Array Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Shock Rifle Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Heavy Assault Rifle [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Terrain Scan Processor Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 . 1 Weapon 1 | . . . . 1 Parts Attached 75 | 10 25 7 14 19 Power 10 | 1 3 . 3 3 Engine 9 | 1 3 . 3 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 19 | 2 7 4 3 3 Treads . | . . . . . Leg 11 | . 3 4 3 1 Wheel 8 | 2 4 . . 2 Hover . | . . . . . Flight . | . . . . . Utility 12 | 2 3 2 . 5 Device 5 | 1 . 1 . 3 Storage 4 | . 2 1 . 1 Processor 2 | 1 1 . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 34 | 5 12 1 8 8 Energy Gun 17 | 4 7 . 5 1 Energy Cannon 5 | . 2 . . 3 Ballistic Gun 7 | . . 1 3 3 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . 2 . . . Special Weapon 2 | 1 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . 10 . 3 10 Power 3 | . 2 . . 1 Propulsion 4 | . 1 . . 3 Utility . | . . . . . Weapon 16 | . 7 . 3 6 Highest Loss Streak 9 | . 7 . 2 9 Average Slot Usage (%) 96 | . 91 100 98 95 Engine 10 | . 10 11 11 7 Leg 25 | . 13 33 32 22 Wheel 3 | . 14 . . . Device 4 | . 6 6 . 9 Storage 16 | . 7 15 22 18 Processor 10 | . 14 11 11 7 Energy Gun 11 | . 15 11 12 6 Energy Cannon 1 | . 3 . . 3 Ballistic Gun 6 | . . 5 9 9 Ballistic Cannon 1 | . . . . 7 Launcher 1 | . 4 5 . . Naked Turns . | . . . . . Heaviest Build 70 | 8 41 49 53 70 Greatest Support 51 | 20 20 51 51 51 Greatest Overweight (x) 23 | . 2 1 1 23 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 18 | 4 12 16 16 18 Average Capacity 12 | 4 7 13 16 17 Most Carried 18 | 4 8 16 16 18 Average Carried 10 | 3 3 10 15 16 Final Capacity 18 | 4 12 16 16 18 Final Carried 16 | 3 6 16 16 14 Class Distribution -------------------- 53% | Scavenger-Mutant 27% | Mutant 7% | Skirmisher 4% | Gunner 3% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Sto Mat Matter Collected 1761 | 300 193 116 675 477 Remotely . | . . . . . Salvage Created 3731 | 99 951 133 1622 926 Parts 213 | 10 53 11 89 50 Haulers Intercepted 3 | . 2 . 1 . Recyclers Shooed 6 | . 1 . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Combat Hostiles Destroyed 58 | 1 20 2 20 15 Guns 46 | 1 16 2 18 9 Cannons 8 | . 2 . . 6 AOE 4 | . 2 . 2 . Classes Destroyed 12 | 2 5 1 2 2 Worker 7 | . . . 3 4 Builder 2 | . 1 . . 1 Tunneler 3 | 3 . . . . Hauler 3 | . 2 . 1 . Recycler 10 | . 2 . 6 2 Mechanic 1 | . . . . 1 Operator 3 | . . . 2 1 Watcher 6 | . 2 1 1 2 Swarmer 11 | . 6 . 2 3 Grunt 32 | 1 14 . 10 7 Sentry 14 | . . 2 8 4 Hunter 1 | . . . . 1 Best Kill Streak 8 | 3 7 1 7 8 Combat Bots Only 6 | 1 4 1 4 6 Max Kills in Single Turn 2 | 2 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . 1 . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Damage Taken 4016 | 88 890 155 1058 1825 Core 1120 | 34 187 47 211 641 Absorbed by Shields . | . . . . . Core Remaining (%) 44 | 86 11 . 35 . Volleys Fired 349 | 76 82 16 106 69 Largest 3 | 2 2 2 2 3 Hottest 159 | 100 105 70 106 159 Shots Fired 615 | 87 126 24 202 176 Gun 446 | 22 98 21 202 103 Cannon 93 | . 20 . . 73 Launcher 11 | . 8 3 . . Special 65 | 65 . . . . Kinetic 188 | . . 8 75 105 Thermal 244 | 74 75 13 49 33 Explosive 11 | . 8 3 . . Electromagnetic 172 | 13 43 . 78 38 Robot Hit Streak 19 | 2 11 7 19 8 Robot Miss Streak 13 | 2 3 3 5 13 Penetration Max . | . . . . . Secondary Targets 4 | . 2 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 317 | 9 77 16 120 95 Core Hits 141 | 5 42 7 47 40 Critical Hits 3 | . . . 2 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5590 | 226 1401 175 1891 1897 Guns 3680 | 112 794 160 1751 863 Cannons 1128 | . 275 . . 853 Explosions 782 | 114 332 15 140 181 Melee . | . . . . . Ramming . | . . . . . Kinetic 1552 | . . 59 547 946 Thermal 1875 | 127 719 101 434 494 Explosive 249 | . 234 15 . . Electromagnetic 1914 | 99 448 . 910 457 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 2 3 2 Average Corruption 2 | . . 1 2 2 Corruption Purged . | . . . . . Effects 22 | . . 2 13 7 Message Errors 9 | . . 2 6 1 Energy Discharges 3 | . . . 3 . Data Loss (minor) 2 | . . . 1 1 Targeting Errors 7 | . . . 2 5 Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 48 | . 25 . . 23 Projectiles 1 | . . . . 1 Explosions 47 | . 25 . . 22 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 226 | . 86 20 78 42 Shots 6 | . 2 1 2 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 600 | 278 383 18 332 600 Average Temperature 117 | 57 152 11 81 207 Received Heat Transfer 1302 | 48 402 45 276 531 Effects 43 | 1 8 . . 34 Shutdowns 5 | . . . . 5 Energy Bleed 4 | 1 . . . 3 Interference 11 | . 3 . . 8 Matter Decay 4 | . 2 . . 2 Short Circuit 5 | . 1 . . 4 Damage (minor) 3 | . 2 . . 1 Damage (major) 7 | . . . . 7 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . . 3 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 2 . . 1 Heat Transferred 3454 | 187 1457 225 819 766 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | 1 2 . 2 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Peak Influence 375 | 30 357 208 345 375 Initial 66 | . 3 66 3 61 Average 152 | 17 211 99 178 170 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 62 | 100 39 96 53 56 Level 1 37 | . 60 3 46 43 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 4 2 7 3 Investigation 2 | . . . 2 . Extermination . | . . . . . Reinforcement 9 | . 4 2 1 2 Assault . | . . . . . Garrison 5 | . . . 4 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Distress Signals 7 | . 3 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 85 | 1 31 5 25 23 Peak Tracking Total 7 | 1 4 2 5 7 Tactical Retreats 5 | . 2 . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Traps Triggered 8 | . 1 2 5 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 5 | . . . 5 . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Sto Mat Machines Disabled 15 | . 2 2 4 7 Max in Single Turn 2 | . 1 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Machines Accessed 22 | . 3 1 15 3 Terminals 14 | . 1 1 10 2 Fabricators . | . . . . . Repair Stations 3 | . 1 . 2 . Recycling Units 3 | . 1 . 2 . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . 1 . Total Hacks 68 | . 11 3 46 8 Successful 41 | . 8 1 26 6 Failed 27 | . 3 2 20 2 Catastrophic 5 | . 1 . 4 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 42 | . 3 3 31 5 Fabricators . | . . . . . Repair Stations 17 | . 7 . 10 . Recycling Units 5 | . 1 . 4 . Scanalyzers 3 | . . . . 3 Garrison Access 1 | . . . 1 . Terminal Hacks 20 | . 1 1 15 3 Record 5 | . . 1 4 . Part Schematic 2 | . . . 2 . Robot Analysis 3 | . . . 2 1 Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Reprogram Traps 1 | . . . 1 . Maintenance Status 1 | . 1 . . . Investigation Status 1 | . . . . 1 Recall Investigation 1 | . . . . 1 Recall Extermination 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 13 | . 6 . 7 . Scan Component 7 | . 3 . 4 . Repair 6 | . 3 . 3 . Recycling Unit Hacks 4 | . 1 . 3 . Report Inventory 3 | . 1 . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer 3 | . . . . 3 Insert Component 2 | . . . . 2 Analyze 1 | . . . . 1 Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used 2 | . . . 1 1 Hacking Detections 18 | . 2 1 13 2 Full Trace Events 4 | . . . 4 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 2 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 6 | . 3 . 3 . Time 225 | . 96 . 129 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . 1 . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Sto Mat Robot Analysis Total 3 | . . . 2 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Sto Mat Turns Passed 4119 | 570 876 478 1339 856 Spaces Moved 1968 | 322 454 268 569 355 Core 20 | 17 . . . 3 Treads . | . . . . . Legs 1397 | . 223 268 569 337 Wheels 551 | 305 231 . . 15 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 130 130 110 Average Speed 131 | 78 105 141 153 169 Slowest Speed 1200 | 80 180 150 160 1200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 17 74 20 93 40 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 32 | 32 . . . . Terrain Destroyed 110 | 34 35 31 5 5 Melee . | . . . . . Projectile 37 | 34 . . . 3 AOE 73 | . 35 31 5 2 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Sto Mat Total 2793 | 421 728 341 832 471 Wait 290 | . 125 31 120 14 Move 1964 | 321 453 267 568 355 Hop . | . . . . . Pick Up 80 | 12 31 16 11 10 Fast Attach 7 | . . . 3 4 Attach 42 | 7 17 2 5 11 Detach . | . . . . . Swap 26 | 3 8 5 6 4 Drop 30 | 2 12 4 8 4 Fire 349 | 76 82 16 106 69 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . 5 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 8) 571 | -11/Scrapyard | Entered Materials 589 | -10/Materials | Build established: Mutant 675 | -10/Materials | Discovered new exit (range 13) 800 | -10/Materials | Discovered new exit (range 14) 927 | -10/Materials | Build established: Scavenger-Mutant 931 | -10/Materials | Core integrity fell below 50% 987 | -10/Materials | Lost 7 parts (1p1n5w) 1002 | -10/Materials | Core integrity fell below 20% 1307 | -10/Materials | Discovered new exit (range 16) 1376 | -10/Materials | Repaired Broken Imp. Terrain Scanner 1405 | -10/Materials | Repaired Grenade Launcher 1434 | -10/Materials | Repaired Aluminum Leg 1447 | -10/Materials | Entered another Materials area 1447 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1449 | -9/Materials | Discovered new exit (range 16) 1925 | -9/Materials | Entered Storage 2046 | -9/Storage | Garrison activated, responded to threat 2463 | -9/Storage | Repaired Broken Shock Rifle 2513 | -9/Storage | Garrison activated, responded to threat 2640 | -9/Storage | Core integrity fell below 50% 2691 | -9/Storage | Repaired Titanium Leg 2731 | -9/Storage | Repaired Titanium Leg 2863 | -9/Storage | Build established: Mutant 3099 | -9/Storage | Identified exit to Garrison 3223 | -9/Storage | Discovered new exit (range 16) 3264 | -9/Storage | Entered Materials 3264 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3923 | -8/Materials | Garrison activated, responded to threat 3955 | -8/Materials | Core integrity fell below 50% 3978 | -8/Materials | Core integrity fell below 20% 4020 | -8/Materials | Lost 9 parts (1p3n5w) 4121 | -8/Materials | Core destroyed Last Messages --------------- Acquired 11 matter. Extracted 5 matter. Acquired Wheel. Acquired 10 matter. Acquired Prototype Energy Gun. Acquired Prototype Ballistic Gun. Acquired Prototype Energy Gun. System corrupted: Adv. Beam Cannon targeting data glitched. Atomic Centrifuge disabled. R-06 Scavenger collects Med. Matter Pod. System corrupted: Hvy. Assault Rifle targeting data glitched. R-06 Scavenger collects Imp. Heat Sink. R-06 Scavenger collects Imp. Signal Interpreter. R-06 Scavenger destroyed. W-25 Informer sends out distress signal. Power failure, Nuclear Core shutdown. Imp. Signal Interpreter melted. W-25 Informer destroyed. Overheating: Core damaged (-88). Overheating: Core damaged (-104). 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"????????????? | | ?????????????# " #?? ???????????? | | ????????????*%= """ * #????#######??????????? | | ????????????!= ?????????????????????? | | ???????????? ?????????????????????? | | ?????????????##### ?????????????????????? | | ?????????????????#? ????????????????????? | | ??????????????????? !!! ????????????????????? | | ??????????????????? !!! ????????????????????? | | ??????????????????? !! ????????????????????? | | ???????????????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- Visual Processing Unit | -9/Storage | Hacked Com. Battery | -9/Storage | Hacked Shock Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Dynamic Key Hey, That's Mine! Loot Pinata Part-time Mechanic Troublemaker Challenges ------------ None Game ------ Seed BiomechanicalDeuteriumRifle Manual? 0 Play Time 01:50:26 Cumulative 4.1 hours Start 2020.10.26 @ 10:39:41 End 2020.10.26 @ 14:18:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 13a038cd-90af-43b1-b7ce-e1d99b690541