Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 18:32:16 Player: Sap Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (38) 190 Value Destroyed (1049) 1049 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1008) 1008 TOTAL SCORE: 5587 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 239 Met Imprinter 300 Was Imprinted 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 88/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Utility Shielding Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Large Storage Unit Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Trap Scanner Matter Filter Hacking Suite Z-Drone Bay Hacking Drone Bay > --- WEAPON ----------- Arc Projector Heavy Beamcaster Improved Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Large Storage Unit Bomb Factory No. 2 Heavy Battle Rifle Dirty Bomb Trap Self-destruct Interrupter Self-destruct Interrupter [Rating: 70] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Hacking Drone Bay Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 1 . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 68 | 6 5 10 . 14 3 30 Power 7 | 1 . . . . 1 5 Engine 7 | 1 . . . . 1 5 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 18 | 2 . 4 . . 1 11 Treads 7 | 2 . 4 . . 1 . Leg 2 | . . . . . . 2 Wheel 7 | . . . . . . 7 Hover 1 | . . . . . . 1 Flight 1 | . . . . . . 1 Utility 18 | 1 3 2 . 5 . 7 Device 9 | . 1 . . 5 . 3 Storage 4 | 1 2 1 . . . . Processor 2 | . . . . . . 2 Hackware 1 | . . . . . . 1 Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 25 | 2 2 4 . 9 1 7 Energy Gun 9 | 2 1 1 . 1 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 9 | . . 2 . 5 . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 1 . . . . Special Weapon 2 | . . . . 2 . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . . . 3 . . Corrupted Parts 1 | . . 1 . . . . System Corruption 1 | . . 1 . . . . Parts Lost 24 | . . . . . 2 22 Power 5 | . . . . . 1 4 Propulsion 8 | . . . . . 1 7 Utility 5 | . . . . . . 5 Weapon 6 | . . . . . . 6 Highest Loss Streak 12 | . . . . . 2 12 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 90 | . 85 84 . 95 99 60 Engine 10 | . 14 11 . 11 10 8 Treads 28 | . 28 25 . 33 32 1 Device 13 | . 8 9 . 13 22 10 Storage 13 | . 14 12 . 15 11 6 Energy Gun 3 | . 6 12 . . 2 8 Ballistic Gun 15 | . . 3 . 21 19 4 Launcher 1 | . 13 6 . . . . Naked Turns . | . . . . . . . Heaviest Build 65 | 14 31 35 33 62 42 65 Greatest Support 60 | 40 40 60 60 60 60 60 Greatest Overweight (x) 20 | . . . . 1 . 20 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 Most Carried 15 | 5 12 15 15 15 15 15 Average Carried 13 | 2 7 13 15 14 15 12 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 12 15 15 15 15 3 Class Distribution -------------------- 87% | Mutant 8% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1196 | 211 16 444 . 109 179 237 Remotely 370 | . 12 358 . . . . Salvage Created 1233 | . 16 759 . . 71 387 Parts 68 | . 5 33 . . 3 27 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 26 | . . 18 . . 1 7 Guns 14 | . . 6 . . 1 7 AOE 12 | . . 12 . . . . Classes Destroyed 10 | . 1 7 . . . 2 Worker 3 | . . 3 . . . . Builder 2 | . . . . . . 2 Hauler 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 4 | . 2 2 . . . . Swarmer 7 | . . 4 . . . 3 Grunt 12 | . . 10 . . . 2 Sentry 6 | . . 4 . . 1 1 Hunter 1 | . . . . . . 1 Best Kill Streak 9 | . 1 9 . . 1 5 Combat Bots Only 5 | . . 5 . . 1 2 Max Kills in Single Turn 5 | . 1 5 . . 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 536 | . . 73 2 . 56 405 Missed 165 | . . 21 2 . 15 127 Damage Taken 5284 | . 64 671 . . 523 4026 Core 1088 | . . 115 . . 112 861 Absorbed by Shields . | . . . . . . . Redirected to Shielding 20 | . . . . . . 20 Core Remaining (%) 81 | 100 100 . . . 43 . Volleys Fired 94 | . 3 41 . 1 9 40 Largest 3 | . 2 2 . 2 2 3 Hottest 159 | . 70 90 . 58 114 159 Shots Fired 185 | . 4 81 . 2 18 80 Gun 166 | . 1 65 . 2 18 80 Cannon . | . . . . . . . Launcher 19 | . 3 16 . . . . Special . | . . . . . . . Kinetic 61 | . . 23 . 2 15 21 Thermal 48 | . . 1 . . 3 44 Explosive 19 | . 3 16 . . . . Electromagnetic 57 | . 1 41 . . . 15 Robot Hit Streak 6 | . 1 6 . 1 4 4 Robot Miss Streak 6 | . 1 2 . 1 3 6 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 107 | . 2 53 . 1 11 40 Core Hits 73 | . 3 44 . . 3 23 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . . . 2 Burn 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3079 | . 93 1787 . 18 233 948 Guns 1640 | . 26 519 . 18 233 844 Cannons . | . . . . . . . Explosions 1384 | . 63 1258 . . . 63 Melee . | . . . . . . . Ramming 55 | . 4 10 . . . 41 Kinetic 579 | . . 208 . 18 187 166 Thermal 657 | . . . . . 46 611 Explosive 1321 | . 63 1258 . . . . Electromagnetic 467 | . 26 311 . . . 130 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 5 1 1 1 . . Average Corruption 2 | . 4 1 1 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . 2 1 . . . . Matter Fused 1 | . 1 . . . . . Heat Flow Errors 1 | . 1 . . . . . Misfires 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 29 | . . 3 . . . 26 Projectiles . | . . . . . . . Explosions 9 | . . 3 . . . 6 Melee 20 | . . . . . . 20 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 63 | . 22 22 . . . 19 Shots 3 | . 1 2 . . . . Rammed 8 | . 1 3 . . . 4 Targets Rammed 9 | . 1 4 . . . 4 Kicked . | . . . . . . . Crushed 1 | . . 1 . . . . Highest Temperature 436 | . 194 52 . 12 177 436 Average Temperature 124 | . 114 16 . 9 61 200 Received Heat Transfer 1683 | . . 279 . . 258 1146 Effects 10 | . . . . . . 10 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 5 | . . . . . . 5 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . . . 1 Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1160 | . . . . . 74 1086 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 778 | . 45 566 169 . . 778 Initial 616 | . . 18 169 . . 616 Average 257 | . 20 155 169 . . 585 Maximum Alert Level 3 | . . 2 . . . 3 Low Security (%) 53 | 100 100 66 100 . . . Level 1 12 | . . 14 . . . 18 Level 2 25 | . . 18 . . . 55 Level 3 7 | . . . . . . 25 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 3 . . . 5 Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . 2 . . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 6 | . 1 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 74 | . 1 26 16 1 5 25 Peak Tracking Total 20 | . 1 6 20 1 3 11 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 5 | . 4 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Fabricated Traps 1 | . . . . 1 . . Most Traps Carried 1 | . . . . 1 1 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 2 | . . 2 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 7 | . 4 3 . . . . Terminals 6 | . 4 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 11 8 . . . . Successful 11 | . 7 4 . . . . Failed 8 | . 4 4 . . . . Catastrophic 2 | . 1 1 . . . . Database Lockouts . | . . . . . . . Manual 10 | . 3 . . 5 . 2 Terminals 17 | . 11 6 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 7 2 . . . . Robot Analysis 3 | . 2 1 . . . . Prototype ID Bank 2 | . 2 . . . . . Dispatch Records 1 | . . 1 . . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 4 3 . . . . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 3 Highest-Rated Group 154 | . . . . 154 154 115 Highest-Rated Ally 40 | . . . . 40 40 40 Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders 2 | . . . . . . 2 ROAM 1 | . . . . . . 1 EXPLORE 1 | . . . . . . 1 Ally Attacks 55 | . . . . . 24 31 Total Damage 712 | . . . . . 349 363 Kills 9 | . . . . . 5 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 3 | . 2 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 5992 | 72 317 860 5 3564 617 557 Spaces Moved 3308 | 40 182 301 4 2119 354 308 Core 7 | 5 . . . . . 2 Treads 3013 | 35 182 301 4 2119 354 18 Legs 22 | . . . . . . 22 Wheels 266 | . . . . . . 266 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 100 Average Speed 158 | 146 160 160 160 162 162 119 Slowest Speed 1050 | 160 160 160 160 240 163 1050 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 43 31 5 92 58 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 104 | . 11 89 . . 1 3 Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 103 | . 11 89 . . . 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3901 | 52 204 595 3 2240 377 430 Wait 339 | . 1 231 . 76 12 19 Move 3302 | 39 181 300 3 2118 353 308 Hop . | . . . . . . . Pick Up 42 | 7 9 5 . 11 . 10 Fast Attach 32 | 3 . 4 . 9 2 14 Attach 23 | 3 3 . . 3 . 14 Detach 2 | . 2 . . . . . Swap 13 | . 2 6 . 2 1 2 Drop 45 | . 2 4 . 20 . 19 Fire 94 | . 3 41 . 1 9 40 Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush 5 | . 1 4 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 14) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 903 | -9/Materials | Discovered new exit (range 15) 1250 | -9/Materials | Entered Mines 1251 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1251 | -9/Mines | Assembled infested the area 1255 | -9/Mines | Entered Zion 1305 | -7/Zion | System corruption cleaned by Quarantine Array 1605 | -7/Zion | Found Prototype Special Weapon 1605 | -7/Zion | Identified RU-N14's Throwing Claymores 1669 | -7/Zion | Learned location of Quarantine (-2) 2299 | -7/Zion | Given the Hacking Drone Bay 2299 | -7/Zion | Found Prototype Device 2299 | -7/Zion | Identified Hacking Drone Bay 2357 | -7/Zion | Discovered new exit (range 14) 2515 | -7/Zion | Learned location of Armory (-3) 2954 | -7/Zion | Learned location of Storage (-7) 2979 | -7/Zion | Given A8's code to call for help 3298 | -7/Zion | Imprinted 3300 | -7/Zion | Declared Zion's savior 4005 | -7/Zion | Received a hallucinogenic algorithm 4562 | -7/Zion | Found Prototype Device 4575 | -7/Zion | Identified Bomb Factory No. 2 4819 | -7/Zion | Entered Proximity Caves 4819 | -6/Proximity Caves | Accompanied by 4 allies 4825 | -6/Proximity Caves | Spotter reported a threat 4826 | -6/Proximity Caves | Spotter reported a threat 4879 | -6/Proximity Caves | Spotter reported a threat 4975 | -6/Proximity Caves | Core integrity fell below 50% 4989 | -6/Proximity Caves | Spotter reported a threat 5266 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5268 | -6/Proximity Caves | Build established: Scavenger-Mutant 5410 | -6/Proximity Caves | Discovered new exit (range 8) 5416 | -6/Proximity Caves | Learned Factory emergency access door positions 5436 | -6/Proximity Caves | Entered Factory 5436 | -6/Factory | Accompanied by 3 allies 5436 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5573 | -6/Factory | Zion Recon squad teleported in 5630 | -6/Factory | Garrison activated, responded to threat 5786 | -6/Factory | Search patrols dispatched 5820 | -6/Factory | Lost 8 parts (2p1n3u2w) 5910 | -6/Factory | Core integrity fell below 50% 5963 | -6/Factory | Lost 12 parts (2p5n2u3w) 5983 | -6/Factory | Core integrity fell below 20% 5993 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05907_ Arm. Huge Wheel destroyed. 05920_ Acquired Adv. Melee Analysis Suite. 05932_ Bomb Factory No. 2 destroyed. 05932_ Critical hit (Burn: +37). 05950_ W-25 Informer sends out distress signal. 05961_ Detecting system override signal. 05962_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F007. 05964_ Slammed into Y-54 Guardian. 05965_ Adv. Melee Analysis Suite broken. 05965_ Destabilizing: Short circuit. 05972_ Acquired Greatsword. 05973_ Power Conduit explodes. 05976_ Acquired Imp. Melee Analysis Suite. 05981_ Critical hit (Burn: +37). 05984_ Acquired Imp. Utility Shielding. 05990_ Greatsword destroyed. 05990_ Arm. Huge Wheel destroyed. 05992_ Critical hit (Burn: +37). 05993_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ??????????? | | ???????????????????????????????????? ????????? | | ???????????????????????????????????? ???????? | | ???????????????????????????????????? #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #???????? | | ???????????????????????????????????# #????#??? | | ??????????????????????############## #??? ?? | | ??????????????????????# ^ # #?? ??? | | ??????????????????????# """ # #? ???? | | ??????????????????????#=!! "T" # #? ????? | | ??????????????????????#!!! g # # ?????? | | ??????????????????????#!!@ gu# # ??????? | | ??????????????????????# YY/ +???????? | | ??????????????????????# gg # #???????? | | ??????????????????????# s # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# # #???????? | | ??????????????????????# * # #???????? | | ??????????????????????####;;;;; #### #???????? | | ?????????????????????????########??# #???????? | | ??????????????????????????########## #???????? | | ??????????????????????????# # #???????? | | ??????????????????????????# """" # #???????? | | ??????????????????????????# """" # #???????? | | ??????????????????????????# """" # #???????? | | ??????????????????????????# """" / #???????? | | ??????????????????????????# """" # #???????? | | ??????????????????????????# """" !# #???????? | | ??????????????????????????#! """" # #???????? | | ??????????????????????????# # #???????? | | ?????????????????????#######/####### #???????? | | ?????????????????????# #???# #???????? | | ?????????????????????# #???# #???????? | | ?????????????????????# #???# #???????? | | ?????????????????????# #???# #?? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 40 Melee Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed ClaymoresSuperchargedCasing Manual? 0 Play Time 01:36:18 Cumulative 13.3 hours Start 2024.04.07 @ 13:32:13 End 2024.04.07 @ 18:32:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 8 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 19 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 078eae80-21f9-4e8c-9951-edd6d69b4a14