Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.16 @ 21:16:34

Player: raddakar

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (13)       2600
Robots Destroyed (92)      460
Value Destroyed (2297)     2297
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 8377

 Bonus
-------
Follower Combat Kills      190
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -590

 Cogmind 
---------
Core Integrity             0/850
Matter                     276/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
                Superbattery (1500)
  High-capacity Matter Pod (200)
       Improved Medium Armor Plating
           Mini Grenade Launcher
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
        Armored Treads
        Armored Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Active Sensor Suite
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Shotgun
   High-powered Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Heat Sink
                Cooling System
       Improved Cooling System
                Superbattery
  High-capacity Matter Pod
   Experimental Sensor Array
       Hardened Heavy Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Heart of Steel
           Mini Grenade Launcher
      Makeshift Sword
[Rating: 60]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Active Sensor Suite
  Storage                  High-capacity Storage Unit
  Processor                Advanced Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Force Rifle
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             89   | .   8   .   15  10  1   .   10  14  1   4   3   11  12  
  Power                    6    | .   .   .   3   .   .   .   1   .   .   .   .   1   1   
    Engine                 6    | .   .   .   3   .   .   .   1   .   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | .   2   .   6   2   .   .   2   4   1   .   .   3   3   
    Treads                 19   | .   2   .   4   2   .   .   2   4   1   .   .   3   1   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  29   | .   3   .   4   2   1   .   6   4   .   .   .   4   5   
    Device                 6    | .   1   .   .   .   .   .   .   1   .   .   .   1   3   
    Storage                5    | .   1   .   .   .   1   .   2   1   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   1   .   3   2   .   .   4   2   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | .   3   .   2   6   .   .   1   6   .   4   3   3   3   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          22   | .   2   .   2   5   .   .   1   5   .   2   3   2   .   
    Ballistic Cannon       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               5    | .   .   .   .   1   .   .   .   .   .   2   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 23   | .   .   .   1   .   .   .   .   3   .   .   .   5   14  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Utility                  8    | .   .   .   1   .   .   .   .   .   .   .   .   2   5   
  Weapon                   9    | .   .   .   .   .   .   .   .   3   .   .   .   2   4   
  Highest Loss Streak      11   | .   .   .   1   .   .   .   .   2   .   .   .   4   11  
Average Slot Usage (%)     89   | .   97  100 92  100 100 100 97  85  84  84  63  85  76  
  Engine                   8    | .   14  14  11  11  11  11  9   7   7   7   7   7   5   
  Treads                   27   | .   18  28  24  33  33  33  25  30  30  30  30  29  24  
  Leg                      1    | .   9   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   3    | .   4   .   .   .   .   .   .   4   7   7   7   6   7   
  Storage                  8    | .   14  14  11  11  11  11  9   7   7   7   7   7   5   
  Hackware                 3    | .   .   .   9   11  11  11  9   2   .   .   .   .   .   
  Protection               10   | .   7   14  11  11  11  11  17  10  7   7   7   14  12  
  Ballistic Gun            19   | .   17  28  21  22  22  22  27  21  23  22  2   17  7   
  Ballistic Cannon         1    | .   10  .   .   .   .   .   .   .   .   .   .   .   2   
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             88   | 13  34  34  41  37  37  37  63  69  69  69  69  82  88  
  Greatest Support         80   | 20  40  40  60  60  60  60  60  80  80  80  80  80  80  
  Greatest Overweight (x)  6    | .   .   .   2   .   .   .   1   .   .   .   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         17   | .   12  15  15  15  15  15  15  19  20  20  20  20  19  
  Most Carried             20   | .   15  15  15  15  15  15  15  18  20  20  20  20  20  
  Average Carried          16   | .   11  14  14  14  15  15  14  15  19  19  20  15  18  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  20  20  20  20  20  5   
  Final Carried            20   | 6   15  15  15  15  15  15  15  18  20  20  20  18  5   

 Class Distribution 
--------------------
 34% | Scavenger-Mutant
 30% | Scavenger-Skirmisher
 23% | Mutant
 11% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
     Scavenger-Mutant | -9/Exiles
     Scavenger-Mutant | -8/Mines
       Scavenger-Tank | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
     Scavenger-Mutant | -7/Data Miner
     Scavenger-Mutant | -6/Proximity Caves
     Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Matter Collected           2716 | 181 205 .   769 180 .   10  198 340 64  245 .   355 169 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3000 | .   112 .   925 330 .   .   403 498 87  192 .   253 200 
  Parts                    185  | .   11  .   64  21  .   .   21  25  4   12  .   6   21  
Haulers Intercepted        9    | .   1   .   5   .   .   .   3   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   1   .   .   .   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      27   | .   .   .   .   .   .   .   .   .   9   10  .   8   .   
  Prevented                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  68   | .   4   .   19  13  .   .   4   6   2   7   .   7   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     51   | .   1   .   19  11  .   .   4   6   2   1   .   6   1   
  Cannons                  4    | .   3   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      12   | .   .   .   .   2   .   .   .   .   .   6   .   1   3   
Classes Destroyed          16   | .   4   .   3   .   .   .   .   2   1   .   .   1   5   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   9    | .   1   .   5   .   .   .   3   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   2   .   .   .   1   3   .   .   .   .   .   
  Operator                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  32   | .   3   .   13  8   .   .   1   .   1   3   .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    21   | .   1   .   3   3   .   .   3   3   .   3   .   5   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Sentry                   6    | .   .   .   3   2   .   .   .   .   1   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   4   .   8   4   .   .   3   6   1   4   .   3   4   
  Combat Bots Only         8    | .   4   .   8   4   .   .   3   3   1   4   .   3   3   
Max Kills in Single Turn   3    | .   2   .   2   2   .   .   2   1   1   3   .   1   2   
  Gunslinging              1    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   .   .   .   3   .   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               7567 | .    176  .    1046 597  .    .    199  1425 88   126  .    1070 2840 
  Core                     1260 | .    29   .    190  48   .    .    24   67   .    20   .    12   870  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  .    88   .    .    .    40   95   .    .    .    .    85   .    
Volleys Fired              246  | .    16   .    84   30   .    .    14   38   14   9    .    25   16   
  Largest                  3    | .    2    .    2    2    .    .    3    3    3    2    .    3    3    
  Hottest                  153  | .    55   .    46   43   .    .    66   73   73   50   .    73   153  
Shots Fired                540  | .    31   .    166  59   .    .    42   82   42   15   .    61   42   
  Gun                      502  | .    15   .    166  58   .    .    42   82   42   12   .    59   26   
  Cannon                   29   | .    16   .    .    .    .    .    .    .    .    .    .    .    13   
  Launcher                 9    | .    .    .    .    1    .    .    .    .    .    3    .    2    3    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  518  | .    31   .    166  58   .    .    42   82   42   12   .    59   26   
  Thermal                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Explosive                9    | .    .    .    .    1    .    .    .    .    .    3    .    2    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22   | .    6    .    22   12   .    .    8    21   8    4    .    13   5    
  Robot Miss Streak        6    | .    2    .    2    4    .    .    4    5    6    3    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        9    | .    .    .    2    3    .    .    1    2    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    1    1    .    .    .    1    .    
Shots Hit Robots           404  | .    20   .    124  42   .    .    26   71   33   11   .    54   23   
  Core Hits                169  | .    7    .    40   17   .    .    13   23   9    11   .    31   18   
  Critical Kills           1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Strikes         7    | .    2    .    .    .    .    .    1    1    .    .    .    .    3    
    Destroy                4    | .    .    .    .    .    .    .    1    1    .    .    .    .    2    
    Blast                  3    | .    2    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6912 | .    311  .    1776 498  .    .    327  974  575  538  .    1258 655  
  Guns                     5576 | .    138  .    1749 372  .    .    322  974  575  145  .    1014 287  
  Cannons                  314  | .    173  .    .    .    .    .    .    .    .    .    .    .    141  
  Explosions               985  | .    .    .    .    126  .    .    .    .    .    393  .    244  222  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  37   | .    .    .    27   .    .    .    5    .    .    .    .    .    5    
  Kinetic                  5694 | .    311  .    1749 372  .    .    322  974  575  145  .    1014 232  
  Thermal                  196  | .    .    .    .    .    .    .    .    .    .    .    .    .    196  
  Explosive                985  | .    .    .    .    126  .    .    .    .    .    393  .    244  222  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    1    .    .    .    .    .    1    1    1    1    1    1    
  Average Corruption       1    | .    1    1    .    .    .    .    .    1    1    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    5    .    .    .    .    .    .    1    6    2    .    4    3    
    Message Errors         13   | .    2    .    .    .    .    .    .    1    2    2    .    4    2    
    Energy Discharges      6    | .    1    .    .    .    .    .    .    .    4    .    .    .    1    
    Data Loss (minor)      2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 8    | .    3    .    .    .    .    .    .    .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    3    .    .    .    .    .    .    .    .    .    .    .    4    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      59   | .    .    .    5    19   .    .    .    .    .    .    .    .    35   
  Shots                    3    | .    .    .    .    1    .    .    .    .    .    .    .    .    2    
  Rammed                   7    | .    .    .    5    .    .    .    1    .    .    .    .    .    1    
Targets Rammed             7    | .    .    .    5    .    .    .    1    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        116  | .    12   .    20   28   .    .    72   106  18   .    .    116  .    
  Average Temperature      21   | .    5    .    5    4    .    .    22   55   5    .    .    43   .    
  Received Heat Transfer   1122 | .    36   .    264  153  .    .    99   162  18   18   .    255  117  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         296  | .    .    .    .    .    .    .    .    .    .    .    .    .    296  
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Peak Influence             372  | .   156 .   372 342 .   .   165 85  .   .   .   .   142 
  Initial                  97   | .   .   .   .   97  .   .   .   .   .   .   .   .   .   
  Average                  105  | .   50  .   184 229 .   .   62  25  .   .   .   .   36  
Maximum Alert Level        1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Low Security (%)         77   | .   100 100 48  39  .   100 100 100 .   .   .   .   100 
  Level 1                  22   | .   .   .   51  60  .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   1   1   .   .   .   .   3   .   .   .   .   5   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   .   .   .   .   .   .   .   3   .   .   .   .   4   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Distress Signals           4    | .   .   .   1   .   .   .   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   13  .   37  14  .   .   11  8   2   4   .   14  34  
  Peak Tracking Total      16   | .   5   .   8   4   .   .   4   3   1   4   .   4   16  
  Tactical Retreats        10   | .   3   .   2   1   .   .   .   .   .   .   .   3   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Disabled          4    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Machines Accessed          24   | .   5   .   7   .   1   .   1   2   2   1   2   .   3   
  Terminals                14   | .   5   .   6   .   .   .   .   1   .   .   .   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                86   | .   26  .   20  .   1   .   4   6   2   1   19  .   7   
  Successful               62   | .   17  .   14  .   1   .   4   1   2   1   19  .   3   
  Failed                   23   | .   8   .   6   .   .   .   .   5   .   .   .   .   4   
    Catastrophic           3    | .   .   .   1   .   .   .   .   1   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   12  .   10  .   1   .   .   1   .   .   .   .   3   
  Terminals                51   | .   26  .   16  .   .   .   .   4   .   .   .   .   5   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          10   | .   .   .   4   .   .   .   4   2   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   12  .   7   .   1   .   .   1   2   1   19  .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   3   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   .   1   .   .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   4   .   .   .   4   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Repair                   4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   5   .   3   .   .   .   .   .   .   .   .   .   1   
  Terminals                9    | .   5   .   3   .   .   .   .   .   .   .   .   .   1   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 7    | .   3   .   3   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Used                     2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   5   .   .   .   1   2   .   .   .   .   3   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   11  .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   128  | .   .   .   .   .   .   .   .   .   .   .   .   .   128 
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   
Parts Repaired             4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Time                     104  | .   .   .   52  .   .   .   52  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Total Allies               3    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   1   1   1   1   .   .   .   .   .   .   1   .   
  Highest-Rated Group      95   | .   .   31  31  31  31  .   .   .   .   .   .   95  .   
  Highest-Rated Ally       95   | .   .   31  31  31  31  .   .   .   .   .   .   95  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   30  .   .   .   .   .   .   .   .   9   .   
  Total Damage             623  | .   .   .   380 .   .   .   .   .   .   .   .   243 .   
  Kills                    9    | .   .   .   6   .   .   .   .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   2   .   .   .   .   2   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               8511 | .    825  74   1417 718  422  116  424  726  1121 781  165  874  848  
Spaces Moved               4500 | 1    512  46   700  385  261  73   188  341  608  414  96   446  429  
  Core                     6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Treads                   4214 | .    310  46   638  385  261  73   188  341  608  414  96   446  408  
  Legs                     204  | 1    202  .    .    .    .    .    .    .    .    .    .    .    1    
  Wheels                   76   | .    .    .    62   .    .    .    .    .    .    .    .    .    14   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  160  95   160  160  160  160  160  167  167  167  162  50   
  Average Speed            162  | 120  144  160  156  160  160  160  174  164  167  167  167  164  176  
  Slowest Speed            260  | 120  160  160  240  160  160  160  240  167  167  167  167  242  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    80   26   50   70   69   30   21   12   67   58   69   63   10   
  Regions Visited          13
    Branch Regions         8
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Known Exits Taken        7    | .    1    .    1    .    .    .    1    1    1    1    1    .    .    
  Unknown Exits Taken      6    | 1    .    1    .    1    1    1    .    .    .    .    .    1    .    
Scrap Searched             9    | .    .    .    .    3    .    1    .    .    2    .    .    3    .    
Spaces Dug                 2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Terrain Destroyed          61   | .    .    .    .    12   .    .    .    2    .    25   .    7    15   
  Melee                    2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  AOE                      55   | .    .    .    .    12   .    .    .    .    .    25   .    7    11   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac 
Total                      5274 | .   574 47  865 444 267 72  262 438 683 491 101 541 489 
  Wait                     285  | .   .   .   44  5   3   .   31  26  57  57  .   47  15  
  Move                     4487 | .   511 45  699 384 260 72  187 340 607 413 95  445 429 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  68   | .   22  1   7   4   1   .   8   7   2   4   .   7   5   
  Fast Attach              33   | .   5   .   6   3   .   .   4   8   .   .   3   1   3   
  Attach                   45   | .   3   .   6   3   .   .   3   6   1   4   .   10  9   
  Detach                   5    | .   .   .   .   .   .   .   1   1   .   .   .   2   1   
  Swap                     11   | .   .   .   3   4   1   .   3   .   .   .   .   .   .   
  Drop                     85   | .   17  1   11  11  2   .   10  10  2   4   3   4   10  
  Fire                     246  | .   16  .   84  30  .   .   14  38  14  9   .   25  16  
  Melee                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Ram                      2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   .   .   3   .   .   .   1   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves (discovered 2 exits: *Low / *Zio)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  249 | -10/Materials      | Central database locked down
  312 | -10/Materials      | Build established: Mutant
  403 | -10/Materials      | Discovered new exit (range 3)
  651 | -10/Materials      | Discovered new exit (range 5)
  730 | -10/Materials      | Discovered new exit (range 14)
  730 | -10/Materials      | Identified exit to Mines
  826 | -10/Materials      | Entered Mines
  856 | -10/Mines          | Met a Derelict testing a Signal Generator
  860 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  864 | -10/Mines          | Found Prototype Device
  878 | -10/Mines          | Discovered new exit (range 15)
  900 | -10/Mines          | Entered Materials
  900 | -9/Materials       | Accompanied by 1 ally
  900 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1602 | -9/Materials       | Destroyed 8 combat bots
 1652 | -9/Materials       | Repaired Lgt. Treads
 1681 | -9/Materials       | Repaired Lgt. Treads
 1691 | -9/Materials       | Discovered new exit (range 16)
 2081 | -9/Materials       | Identified exit to Mines
 2204 | -9/Materials       | Build established: Scavenger-Mutant
 2317 | -9/Materials       | Entered Mines
 2364 | -9/Mines           | Learned 4 Materials zone layouts
 2370 | -9/Mines           | Learned location of 1 exit from Materials
 2444 | -9/Mines           | Core integrity fell below 50%
 2727 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2928 | -9/Mines           | Discovered new exit (range 4)
 2931 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 3027 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
 3029 | -9/Mines           | Discovered new exit (range 5)
 3035 | -9/Mines           | Entered Exiles
 3035 | -9/Exiles          | Accompanied by 1 ally
 3075 | -9/Exiles          | Met 8R-AWN
 3103 | -9/Exiles          | Met EX-HEX
 3186 | -9/Exiles          | Met EX-DEC
 3223 | -9/Exiles          | Met EX-BIN
 3245 | -9/Exiles          | Aligned with FarCom system
 3247 | -9/Exiles          | Given EX-Vault access code
 3283 | -9/Exiles          | Opened EX-Vault
 3301 | -9/Exiles          | Found Superbattery
 3334 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
 3438 | -9/Exiles          | Discovered new exit (range 14)
 3457 | -9/Exiles          | Left Exiles lab with Superbattery
 3457 | -9/Exiles          | Entered Mines
 3563 | -8/Mines           | Discovered new exit (range 5)
 3573 | -8/Mines           | Entered Materials
 3573 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
 3574 | -8/Materials       | Identified exit to Factory
 3575 | -8/Materials       | Identified exit to Storage
 3642 | -8/Materials       | Repaired Lgt. Treads
 3675 | -8/Materials       | Repaired Lgt. Treads
 3919 | -8/Materials       | Build established: Scavenger-Tank
 3991 | -8/Materials       | Discovered exit to Factory (range 5)
 3997 | -8/Materials       | Entered Factory
 3997 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4214 | -7/Factory         | Found Prototype Device
 4214 | -7/Factory         | Identified Active Sensor Suite
 4527 | -7/Factory         | Identified exit to Lower Caves
 4581 | -7/Factory         | Build established: Scavenger-Skirmisher
 4723 | -7/Factory         | Entered Lower Caves
 4737 | -7/Lower Caves     | Learned location of Extension (-6)
 4752 | -7/Lower Caves     | Found Prototype Device
 5140 | -7/Lower Caves     | Learned location of 1 exit from Factory
 5238 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 5247 | -7/Lower Caves     | Identified exit to Zion
 5565 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 5837 | -7/Lower Caves     | Discovered new exit (range 4)
 5842 | -7/Lower Caves     | Identified exit to Lower Caves
 5844 | -7/Lower Caves     | Entered another Lower Caves area
 6603 | -7/Lower Caves     | Discovered new exit (range 11)
 6619 | -7/Lower Caves     | Identified exit to Data Miner
 6625 | -7/Lower Caves     | Entered Data Miner
 6627 | -7/Data Miner      | Discovered new exit (range 6)
 6659 | -7/Data Miner      | Met Data Miner
 6729 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6788 | -7/Data Miner      | Identified exit to Proximity Caves
 6790 | -7/Data Miner      | Entered Proximity Caves
 6833 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6908 | -6/Proximity Caves | Spotted B-75 Beast
 6948 | -6/Proximity Caves | Destroyed B-75 Beast
 6973 | -6/Proximity Caves | Lost 4 parts (1n2u1w)
 7303 | -6/Proximity Caves | Learned location of Zion (-6)
 7385 | -6/Proximity Caves | Build established: Scavenger-Mutant
 7643 | -6/Proximity Caves | Discovered new exit (range 12)
 7664 | -6/Proximity Caves | Entered Factory
 7664 | -6/Factory         | Evolved 2 slots: Utility x2
 7665 | -6/Factory         | Identified exit to Factory
 7994 | -6/Factory         | Fabricated Adv. Core Analyzer?
 8277 | -6/Factory         | Identified exit to Lower Caves
 8277 | -6/Factory         | Identified exit to Extension
 8429 | -6/Factory         | Cargo convoy interrupted
 8443 | -6/Factory         | Incoming assault squad redirected
 8497 | -6/Factory         | Incoming assault squad redirected
 8508 | -6/Factory         | Core integrity fell below 50%
 8508 | -6/Factory         | Released all parts (4)
 8511 | -6/Factory         | Core integrity fell below 20%
 8512 | -6/Factory         | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
08504_ Penetrated by Slug.
08504_ Dropped Drone Bay.
08505_ Wall collapses.
08505_ U-05 Engineer builds a Wall.
08505_ Dropped Mic. Nuclear Core.
08505_ Dropped Mak. Power Source.
08506_ Slug penetrates X-67 Chaingunner.
08506_ Dropped Huge Storage Unit.
08506_ Dropped Flak Gun.
08507_ Dropped Prototype Device. <x2>
08508_ Released Hcp. Storage Unit.
08508_ Released Adv. Core Analyzer.
08508_ Released Imp. Cooling System.
08508_ Released Rnf. Deuterium Engine.
08508_ U-05 Engineer destroyed.
08509_ Slug penetrates X-62 Marksman.
08510_ Penetrated by Slug.
08511_ Acquired Imp. Medium Armor Plating.
08511_ Penetrated by Slug.
08511_ Knocked back.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             900
Evasion (%)                55
Core Analysis              10
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
  Gravity Neutralizing Apparatus | -7/Data Miner | Free
              Imp. Lightning Gun | -7/Data Miner | Free
             Nuclear Pulse Array | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
                     Tesla Rifle | -7/Data Miner | Free
              Lrn. Proton Cannon | -7/Data Miner | Free
 Adv. Salvage Targeting Computer | -7/Data Miner | Free
          Field Propulsion Array | -7/Data Miner | Free

 Robot Schematics 
------------------
       L-41 Fighter | -7/Data Miner | Free
       G-50 Soldier | -7/Data Miner | Free
        H-66 Slayer | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
 Adv. Core Analyzer | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrapTrackerBroadsword
  Manual?         0
Play Time         01:14:21
  Cumulative      105.0 hours
  Start           2021.11.16 @ 00:23:49
  End             2021.11.16 @ 21:16:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          40
  Rogue           40
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          55
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2e19345b-f235-44b4-b442-1d819a2567ef