Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 10:09:24

Player: Glyb

Result: Destroyed by G-73 Enforcer via exploding Compression Vault

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (86)      430
Value Destroyed (3293)     3293
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (74)                 74
              TOTAL SCORE: 9557

 Bonus
-------
High Alert Combat Kills    95
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             0/1300
Matter                     11/300
Energy                     93/100
System Corruption          5%
Temperature                Cool (4)
Movement                   Walking (120)
Location                   -3/Armory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (6) ---
        Centrium Leg
        Centrium Leg
>       --- UTILITY (8) ------
            (None)
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
  Micro Nuclear Core
        Seismic Detector
  Heavy Machine Gun
        Hardcell Cannon

 Peak State 
------------
>          --- POWER ------------
     Micro Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
  Improved Antigrav System
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Impulse Thruster Array
>          --- UTILITY ----------
  Enhanced Optical Array
           Melee Analysis Suite
  Improved Melee Analysis Suite
  Advanced Target Analyzer
           Core Analyzer
  Advanced Reaction Control System
>          --- WEAPON -----------
     Heavy Machine Gun
  Enhanced Gauss Cannon
           Axe
>          --- INVENTORY --------
     Micro Nuclear Core
           Fission Core
           Seismic Detector
           Hardcell Cannon
[Rating: 96]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Surge Thruster
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Surge Thruster
Utility                    Melee Analysis Suite
  Device                   Reaction Control System
  Storage                  Large Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Scrap Shield
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Bore Cannon
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Chainsword
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Slots Evolved              14   | .   .   .   4   2   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               4    | .   .   .   2   1   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   1   1   .   .   1   1   .   
  Weapon                   3    | .   .   .   .   1   1   .   .   .   .   1   .   
Parts Attached             171  | 6   5   10  36  7   31  1   .   33  5   23  14  
  Power                    24   | 1   .   3   6   1   6   .   .   2   1   3   1   
    Engine                 9    | 1   .   3   1   1   2   .   .   1   .   .   .   
    Core                   13   | .   .   .   5   .   4   .   .   1   1   1   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               59   | 2   2   3   13  2   12  .   .   13  1   8   3   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | 2   .   2   2   .   .   .   .   .   .   1   2   
    Wheel                  2    | .   .   1   .   .   .   .   .   .   1   .   .   
    Hover                  12   | .   .   .   .   .   6   .   .   3   .   3   .   
    Flight                 34   | .   .   .   11  2   6   .   .   10  .   4   1   
  Utility                  49   | 1   2   1   11  1   4   1   .   11  3   6   8   
    Device                 24   | .   1   1   2   .   2   1   .   4   2   5   6   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   4   .   1   .   .   2   1   1   .   
    Hackware               3    | .   .   .   .   1   .   .   .   1   .   .   1   
    Protection             11   | .   .   .   5   .   1   .   .   4   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   1   3   6   3   9   .   .   7   .   6   2   
    Energy Gun             6    | 1   .   2   .   .   2   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          3    | 1   .   .   .   .   .   .   .   1   .   1   .   
    Ballistic Cannon       5    | .   .   1   2   .   .   .   .   .   .   2   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   1   .   
    Special Weapon         2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   1   .   4   .   .   1   .   .   .   
    Slashing Weapon        13   | .   .   .   2   3   3   .   .   4   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   3   .   .   .   .   .   .   
Parts Lost                 61   | .   .   5   6   .   12  .   1   14  .   14  9   
  Power                    9    | .   .   1   3   .   1   .   .   2   .   1   1   
  Propulsion               26   | .   .   1   2   .   6   .   1   4   .   7   5   
  Utility                  13   | .   .   1   1   .   1   .   .   7   .   2   1   
  Weapon                   13   | .   .   2   .   .   4   .   .   1   .   4   2   
  Highest Loss Streak      9    | .   .   5   2   .   4   .   1   5   .   9   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   96  90  88  97  85  88  85  80  68  60  52  
  Engine                   3    | .   14  13  5   7   .   .   .   2   .   .   .   
  Core                     2    | .   .   .   3   .   5   5   5   2   5   1   .   
  Treads                   1    | .   15  15  .   .   .   .   .   .   .   .   .   
  Leg                      6    | .   12  11  24  .   .   .   .   .   .   2   .   
  Hover                    3    | .   .   .   .   .   10  17  15  2   .   5   .   
  Flight                   13   | .   .   .   10  38  18  5   5   16  10  6   13  
  Device                   4    | .   10  10  2   .   2   5   5   4   5   2   8   
  Storage                  3    | .   14  14  6   .   .   .   .   .   .   .   .   
  Processor                16   | .   .   .   9   23  22  17  17  19  21  22  16  
  Hackware                 2    | .   .   .   .   6   6   5   5   6   .   .   .   
  Protection               2    | .   .   .   8   .   .   5   5   1   .   .   .   
  Energy Gun               1    | .   12  9   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  7   .   .   .   .   .   1   .   .   .   
  Ballistic Cannon         1    | .   .   4   3   .   .   .   .   .   .   2   1   
  Impact Weapon            4    | .   .   .   2   .   8   17  15  8   5   .   .   
  Slashing Weapon          8    | .   .   .   12  20  8   5   5   8   15  5   3   
Naked Turns                33   | .   .   .   .   .   .   .   .   .   .   .   33  
Heaviest Build             57   | 12  28  39  57  14  25  24  24  25  26  33  34  
  Greatest Support         70   | 20  40  40  70  18  40  39  39  39  26  34  60  
  Greatest Overweight (x)  5    | .   .   1   5   .   1   .   .   1   .   5   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   5   5   5   5   5   5   5   
  Average Capacity         7    | 7   11  15  11  5   5   5   5   5   5   5   5   
  Most Carried             15   | 4   5   10  15  5   5   4   4   5   3   5   5   
  Average Carried          5    | 2   4   7   9   4   4   4   4   4   2   3   4   
  Final Capacity           15   | 8   15  15  5   5   5   5   5   5   5   5   5   
  Final Carried            7    | 4   5   7   4   5   5   4   4   2   3   5   4   

 Class Distribution 
--------------------
 23% | Sprinter
 23% | Gladiator
 20% | Scavenger-Mutant
 18% | Mutant
  8% | Scavenger-Sprinter
  3% | Hacker-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Subcaves
   Scavenger-Mutant | -8/Materials
           Sprinter | -7/Factory
          Gladiator | -6/Factory
          Gladiator | -5/Factory
          Gladiator | -5/Waste
          Gladiator | -5/Factory
          Gladiator | -4/Factory
   Scavenger-Mutant | -3/Research
 Scavenger-Sprinter | -3/Armory

 Resources                      | -11  -10  -10  -8   -7   -6   -5   -5   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Arm  
Matter Collected           2214 | 212  .    389  493  27   322  .    .    451  .    310  10   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3429 | .    .    157  903  28   1098 .    .    818  3    422  .    
  Parts                    150  | .    .    9    50   2    36   .    .    24   1    28   .    
Haulers Intercepted        2    | .    .    .    1    .    1    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Combat Hostiles Destroyed  61   | .   .   4   17  .   16  .   .   17  .   7   .   
  Melee                    37   | .   .   .   17  .   14  .   .   6   .   .   .   
  Guns                     3    | .   .   3   .   .   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   1   .   .   .   .   .   .   .   3   .   
  AOE                      10   | .   .   .   .   .   .   .   .   6   .   4   .   
Classes Destroyed          17   | .   .   1   6   .   6   .   .   3   .   1   .   
  Worker                   4    | .   .   .   .   .   1   .   .   2   .   1   .   
  Builder                  2    | .   .   .   .   .   .   .   .   1   .   1   .   
  Tunneler                 3    | .   .   .   .   .   .   .   .   2   .   1   .   
  Hauler                   2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Operator                 5    | .   .   .   2   1   .   .   .   2   .   .   .   
  Watcher                  7    | .   .   .   .   .   3   .   .   2   1   1   .   
  Swarmer                  12   | .   .   .   .   .   3   .   .   5   .   4   .   
  Cutter                   3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    25   | .   .   .   11  .   6   .   .   8   .   .   .   
  Brawler                  2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   3   .   4   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               5    | .   .   .   .   .   1   .   .   1   .   3   .   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   .   1   4   1   4   .   .   8   1   5   .   
  Combat Bots Only         6    | .   .   1   4   .   3   .   .   6   .   4   .   
Max Kills in Single Turn   4    | .   .   1   1   1   2   .   .   2   1   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   2   .   3   .   
  Melee                    2    | .   .   .   1   .   2   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -7   -6   -5   -5   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Arm  
Hostile Shots Fired        846   | .    .    45   109  .    283  .    1    210  2    111  85   
  Missed                   388   | .    .    14   43   .    146  .    .    117  1    41   26   
  Intercepted              1     | .    .    .    .    .    .    .    .    .    .    .    1    
Damage Taken               9168  | .    .    764  1142 .    1480 .    53   1801 134  1623 2171 
  Core                     2364  | .    .    183  169  .    243  .    16   415  .    253  1085 
  Absorbed by Shields      38    | .    .    .    8    .    .    .    .    30   .    .    .    
  Redirected to Shielding  310   | .    .    .    18   .    .    .    34   183  .    .    75   
  Regen/Repaired (Parts)   403   | .    .    .    119  .    93   .    .    191  .    .    .    
Core Remaining (%)         74    | 100  .    26   69   100  71   .    .    56   100  .    .    
Volleys Fired              64    | .    4    18   2    .    1    .    .    8    .    25   6    
  Largest                  2     | .    1    2    1    .    1    .    .    1    .    1    1    
  Hottest                  120   | .    100  70   100  .    80   .    .    46   .    65   120  
Shots Fired                78    | .    4    28   2    .    1    .    .    8    .    27   8    
  Gun                      32    | .    .    25   .    .    1    .    .    1    .    2    3    
  Cannon                   29    | .    .    3    .    .    .    .    .    .    .    21   5    
  Launcher                 11    | .    .    .    .    .    .    .    .    7    .    4    .    
  Special                  6     | .    4    .    2    .    .    .    .    .    .    .    .    
  Kinetic                  45    | .    .    18   .    .    .    .    .    1    .    23   3    
  Thermal                  22    | .    4    10   2    .    1    .    .    .    .    .    5    
  Explosive                11    | .    .    .    .    .    .    .    .    7    .    4    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14    | .    .    13   .    .    .    .    .    11   .    14   1    
  Robot Miss Streak        4     | .    .    2    .    .    .    .    .    .    .    3    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           199   | .    .    22   51   1    62   .    1    42   .    19   1    
  Core Hits                89    | .    .    8    22   .    18   .    .    26   .    15   .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    2    .    1    5    .    .    .    
  Critical Strikes         32    | .    .    2    8    .    11   .    1    9    .    1    .    
    Burn                   1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  10    | .    .    .    .    .    2    .    1    7    .    .    .    
    Sever                  19    | .    .    .    8    .    9    .    .    2    .    .    .    
Melee Attacks              269   | .    .    .    84   4    95   .    1    70   4    10   1    
  Impact                   63    | .    .    .    .    .    18   .    1    40   4    .    .    
  Slashing                 203   | .    .    .    84   4    77   .    .    30   .    7    1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            14    | .    .    .    5    .    3    .    .    4    .    2    .    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Follow-up Attacks        28    | .    .    .    11   .    8    .    .    8    .    1    .    
Damage Inflicted           10226 | .    24   352  2102 93   3559 .    46   2822 .    1199 29   
  Guns                     319   | .    .    270  .    .    .    .    .    .    .    20   29   
  Cannons                  567   | .    .    82   .    .    .    .    .    .    .    485  .    
  Explosions               1254  | .    .    .    .    .    .    .    .    839  .    415  .    
  Melee                    8062  | .    .    .    2102 93   3559 .    46   1983 .    279  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  744   | .    .    239  .    .    .    .    .    .    .    505  .    
  Thermal                  166   | .    24   113  .    .    .    .    .    .    .    .    29   
  Explosive                1254  | .    .    .    .    .    .    .    .    839  .    415  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2213  | .    .    .    .    .    782  .    46   1385 .    .    .    
  Slashing                 5849  | .    .    .    2102 93   2777 .    .    598  .    279  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    2    1    11   .    .    5    .    12   12   
  Average Corruption       3     | .    .    .    2    1    2    .    .    2    .    8    6    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68    | .    .    .    1    2    16   .    .    16   .    21   12   
    Message Errors         13    | .    .    .    .    1    1    .    .    3    .    5    3    
    Matter Fused           14    | .    .    .    .    .    3    .    .    4    .    4    3    
    Heat Flow Errors       9     | .    .    .    .    .    3    .    .    1    .    3    2    
    Energy Discharges      9     | .    .    .    1    1    2    .    .    4    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      8     | .    .    .    .    .    3    .    .    2    .    2    1    
    Data Loss (major)      4     | .    .    .    .    .    3    .    .    .    .    1    .    
    Misfires               5     | .    .    .    .    .    .    .    .    1    .    2    2    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1480  | .    .    .    237  43   468  .    46   632  .    54   .    
  Projectiles              28    | .    .    .    .    .    .    .    .    .    .    28   .    
  Explosions               8     | .    .    .    .    .    .    .    .    8    .    .    .    
  Melee                    1444  | .    .    .    237  43   468  .    46   624  .    26   .    
Knockbacks                 12    | .    .    .    .    .    2    .    .    7    .    3    .    
  Impact                   9     | .    .    .    .    .    2    .    .    7    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      56    | .    .    .    .    .    .    .    .    38   .    18   .    
  Shots                    2     | .    .    .    .    .    .    .    .    1    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        246   | .    62   .    12   3    229  .    .    160  .    246  217  
  Average Temperature      40    | .    37   .    3    1    44   .    .    48   .    67   74   
  Received Heat Transfer   1388  | .    .    93   445  .    345  .    .    207  .    64   234  
  Effects                  3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              22    | .    .    .    .    .    5    .    .    17   .    .    .    
  Impact Corruptions       26    | .    .    .    .    .    6    .    1    19   .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         494   | .    50   407  .    .    .    .    .    .    .    .    37   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Peak Influence             641  | .   11  .   593 328 427 67  23  641 344 465 299 
  Initial                  303  | .   .   .   .   269 28  67  23  9   303 180 168 
  Average                  211  | .   2   .   174 263 221 67  21  284 307 268 211 
Maximum Alert Level        2    | .   .   .   2   1   2   .   .   2   1   2   1   
  Low Security (%)         51   | 100 100 .   57  7   51  100 100 56  .   27  62  
  Level 1                  35   | .   .   .   29  92  39  .   .   8   100 58  37  
  Level 2                  12   | .   .   .   13  .   9   .   .   34  .   14  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   5   2   8   .   .   10  .   2   2   
  Investigation            14   | .   .   .   .   2   5   .   .   6   .   .   1   
  Extermination            2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Reinforcement            12   | .   .   .   4   .   2   .   .   3   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   1   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Distress Signals           3    | .   .   .   3   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              219  | .   1   13  51  1   37  .   6   61  2   26  21  
  Peak Tracking Total      14   | .   1   6   13  1   7   .   6   13  1   8   14  
  Tactical Retreats        32   | .   .   .   7   .   6   .   .   12  .   4   3   

 Traps                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Traps Triggered            9    | .   .   .   .   2   1   1   .   4   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Machines Disabled          7    | .   .   .   .   .   .   .   .   5   .   .   2   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   2   .   .   1   
  Garrison Access          6    | .   .   .   .   2   1   .   .   1   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Machines Accessed          47   | .   1   .   4   10  14  .   .   8   5   3   2   
  Terminals                22   | .   1   .   2   5   7   .   .   3   2   1   1   
  Fabricators              6    | .   .   .   .   2   2   .   .   1   .   .   1   
  Repair Stations          10   | .   .   .   2   1   2   .   .   3   1   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   1   .   .   1   1   1   .   
Total Hacks                106  | .   4   .   9   21  35  .   .   22  6   5   4   
  Successful               52   | .   3   .   5   9   18  .   .   11  2   2   2   
  Failed                   54   | .   1   .   4   12  17  .   .   11  4   3   2   
    Catastrophic           13   | .   .   .   .   2   5   .   .   2   1   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   .   .   .   5   9   .   .   5   .   1   1   
  Terminals                44   | .   4   .   3   12  12  .   .   8   3   1   1   
  Fabricators              14   | .   .   .   .   3   5   .   .   3   .   .   3   
  Repair Stations          26   | .   .   .   6   2   6   .   .   9   1   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   4   2   .   .   2   1   2   .   
Terminal Hacks             12   | .   3   .   1   5   2   .   .   1   .   .   .   
  Record                   2    | .   .   .   .   1   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   2   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   2   1   .   .   2   .   .   2   
  Network Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   1   .   .   1   .   .   1   
  Build                    3    | .   .   .   .   1   .   .   .   1   .   .   1   
Repair Station Hacks       16   | .   .   .   4   .   4   .   .   7   .   1   .   
  Scan Component           9    | .   .   .   2   .   2   .   .   4   .   1   .   
  Repair                   7    | .   .   .   2   .   2   .   .   3   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 10   | .   .   .   .   .   10  .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   6   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   2   1   .   .   1   1   1   .   
  Seal Access              6    | .   .   .   .   2   1   .   .   1   1   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   1   .   4   9   12  .   .   8   3   2   2   
  Full Trace Events        12   | .   .   .   .   1   5   .   .   5   .   .   1   
  Feedback Events          4    | .   .   .   .   .   1   .   .   3   .   .   .   
    Corruption             3    | .   .   .   .   .   1   .   .   2   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   2   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   195  | .   .   .   .   58  .   .   .   95  .   .   42  
  Total Part Build Rating  22   | .   .   .   .   14  .   .   .   .   .   .   8   
Parts Repaired             7    | .   .   .   2   .   2   .   .   3   .   .   .   
  Time                     253  | .   .   .   76  .   57  .   .   120 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Fac Was Fac Fac Res Arm 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -6   -5   -5   -5   -4   -3   -3   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Arm  
Turns Passed               5465 | 80   311  334  1146 355  1282 22   42   848  157  521  367  
Spaces Moved               7214 | 62   184  166  1103 917  1791 41   75   1426 308  771  370  
  Core                     76   | 9    .    .    .    .    .    .    .    .    .    .    67   
  Treads                   163  | .    92   71   .    .    .    .    .    .    .    .    .    
  Legs                     745  | 53   92   82   483  .    .    .    .    .    .    2    33   
  Wheels                   48   | .    .    13   .    .    .    .    .    .    .    35   .    
  Hover                    1121 | .    .    .    .    .    630  41   75   137  .    238  .    
  Flight                   5061 | .    .    .    620  917  1161 .    .    1289 308  496  270  
  Fastest Speed            23   | 50   120  120  26   23   23   52   52   27   37   32   32   
  Average Speed            47   | 109  140  137  67   23   34   52   52   34   41   53   47   
  Slowest Speed            440  | 120  160  160  242  24   77   52   56   150  42   440  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    .    .    1    .    3    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    32   12   59   26   42   2    73   47   12   29   26   
  Regions Visited          11
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             3    | .    .    3    .    .    .    .    .    .    .    .    .    
Spaces Dug                 75   | .    .    .    10   3    22   .    .    11   3    25   1    
Terrain Destroyed          180  | .    .    2    10   3    22   .    .    74   3    63   3    
  Melee                    47   | .    .    .    8    3    22   .    .    11   3    .    .    
  Projectile               14   | .    .    2    2    .    .    .    .    .    .    7    3    
  AOE                      119  | .    .    .    .    .    .    .    .    63   .    56   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -6   -5   -5   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  Arm  
Total                      8785 | 71   224  243  1393 1048 2301 42   75   1676 328  833  551  
  Wait                     956  | .    28   37   133  105  363  .    .    130  8    .    152  
  Move                     7195 | 61   183  165  1102 916  1790 41   74   1422 307  764  370  
  Hop                      4    | .    .    .    .    .    .    .    .    1    .    3    .    
  Pick Up                  76   | 4    2    8    24   7    20   .    .    8    3    .    .    
  Fast Attach              82   | 6    1    2    7    .    10   .    .    21   3    19   13   
  Attach                   45   | .    .    3    13   3    11   1    .    7    2    4    1    
  Detach                   18   | .    .    .    3    .    4    .    .    2    1    7    1    
  Swap                     44   | .    4    5    16   4    10   .    .    5    .    .    .    
  Drop                     79   | .    2    5    24   9    13   .    .    17   .    2    7    
  Fire                     64   | .    4    18   2    .    1    .    .    8    .    25   6    
  Melee                    217  | .    .    .    69   4    79   .    1    50   4    9    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    5    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research
-3/Armory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 10)
  300 | -10/Materials | Discovered new exit (range 11)
  310 | -10/Materials | Build established: Mutant
  392 | -10/Materials | Entered Subcaves
  456 | -10/Subcaves  | Ambushed by angry Subdweller bent on revenge
  524 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  552 | -10/Subcaves  | Core integrity fell below 50%
  591 | -10/Subcaves  | Lost 5 parts (1p1n1u2w)
  632 | -10/Subcaves  | Discovered new exit (range 13)
  635 | -10/Subcaves  | Discovered new exit (range 17)
  680 | -10/Subcaves  | Learned location of Zion (-6)
  726 | -10/Subcaves  | Entered Materials
  726 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  917 | -8/Materials  | Build established: Scavenger-Mutant
 1761 | -8/Materials  | Repaired Surge Thruster
 1842 | -8/Materials  | Repaired Surge Thruster
 1861 | -8/Materials  | Garrison activated, responded to threat
 1867 | -8/Materials  | Discovered new exit (range 15)
 1872 | -8/Materials  | Entered Factory
 1872 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2056 | -7/Factory    | Build established: Sprinter
 2098 | -7/Factory    | Fabricated Antimatter Reactor (x2)
 2224 | -7/Factory    | Discovered new exit (range 14)
 2227 | -7/Factory    | Entered another Factory area
 2227 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2403 | -6/Factory    | Repaired Surge Thruster
 2507 | -6/Factory    | Repaired Surge Thruster
 2616 | -6/Factory    | Spotted B-75 Beast
 2791 | -6/Factory    | Lost 3 parts (1n1u1w)
 2844 | -6/Factory    | Lost 4 parts (3n1w)
 2927 | -6/Factory    | Search patrols dispatched
 3290 | -6/Factory    | Build established: Gladiator
 3401 | -6/Factory    | System corruption reached 10%
 3433 | -6/Factory    | Lost 4 parts (1p1n2w)
 3506 | -6/Factory    | Discovered new exit (range 5)
 3509 | -6/Factory    | Entered another Factory area
 3509 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3531 | -5/Factory    | Sucked down chute
 3531 | -5/Factory    | Entered Waste
 3545 | -5/Waste      | Spotted C-40 Crusher
 3545 | -5/Waste      | Spotted C-40 Crusher
 3545 | -5/Waste      | Spotted C-40 Crusher
 3548 | -5/Waste      | Spotted C-40 Crusher
 3559 | -5/Waste      | Spotted C-40 Crusher
 3560 | -5/Waste      | Spotted C-40 Crusher
 3564 | -5/Waste      | Discovered new exit (range 13)
 3566 | -5/Waste      | Crushed by Compactor (0 parts destroyed, 1 dropped)
 3573 | -5/Waste      | Entered Factory
 3717 | -5/Factory    | Repaired Gravmag Array
 3820 | -5/Factory    | Repaired Imp. Cesium-ion Thruster
 3904 | -5/Factory    | Repaired Nuclear Pulse Thruster
 4015 | -5/Factory    | Hacking Suite fried by hacking feedback
 4396 | -5/Factory    | Discovered new exit (range 5)
 4421 | -5/Factory    | Entered another Factory area
 4421 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 4451 | -4/Factory    | Lost 5 parts (1p1n2u1w)
 4558 | -4/Factory    | Discovered new exit (range 20)
 4578 | -4/Factory    | Entered Research
 4578 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 4712 | -3/Research   | Lost 9 parts (3n2u4w)
 4832 | -3/Research   | Found Fusion Bomb Launcher
 4957 | -3/Research   | System corruption reached 10%
 5078 | -3/Research   | Search patrols dispatched
 5092 | -3/Research   | Discovered new exit (range 22)
 5093 | -3/Research   | Spotted B-86 Titan
 5099 | -3/Research   | Entered Armory
 5220 | -3/Armory     | Build established: Scavenger-Sprinter
 5316 | -3/Armory     | Fabricated Xenon Bombardment Thruster (x2)
 5385 | -3/Armory     | Released all parts (8)
 5398 | -3/Armory     | Core integrity fell below 50%
 5433 | -3/Armory     | Core integrity fell below 20%
 5436 | -3/Armory     | Lost 8 parts (5n1u2w)
 5466 | -3/Armory     | Destroyed by G-73 Enforcer via exploding Compression Vault

 Last Messages 
---------------
05388_ Enh. Quantum Rifle crushed.
05390_ Acquired Adv. Cloaking Device.
Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be
  prepared to manage it more closely.
05392_ Dropped Adv. Cloaking Device.
05395_ M-13 Machinist repairs D-63 Destroyer.
05398_ Acquired 10 matter.
05402_ Acquired Unknown Flight Unit.
05402_ Identified Q-thruster.
05405_ Q-thruster destroyed.
05423_ Acquired Centrium Leg. <x2>
05432_ The unstable cave ceiling collapses.
05432_ Critical hit (Burn: +37).
05435_ The unstable cave ceiling collapses.
05440_ G-67 Veteran suffers critical hit (Burn).
05443_ The unstable cave ceiling collapses.
05443_ Transfer Shaft disabled.
05452_ System corrupted: Component data lost.
05452_ Fission Core destroyed.
05466_ Compression Vault explodes.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????#   # |
| ?????????????????????????????????????????????#   # |
| ?????????????????????????????????????????????#   # |
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| ?????????????????????????????????????????????#   + |
| ????????????????????????????????????????????##   # |
| ??????????????????????????????????????????###    # |
| ??????????????????????????????????????????#        |
| ?????????????????????????##################        |
| ?????????????????????????#                         |
| ?????????????????????????#           """"          |
| ?????????????????????????#           "??"          |
| ?????????????????????????#           "??"  #     # |
| ?????????????????????????#           "??"  ####  # |
| ?????????????????????????#           """"  #### ## |
| ?????????????????????????#                 +       |
| ?????????????????????????#########+#########  #### |
| ???????????????????????????????#    ########  #??? |
| ???????????????????????????????  "T       !   #### |
| ??????????????????????????????   ""   ^            |
| ??????????????????#+############    ##   """     # |
| ??????????????????            ########   """     # |
| ?????????????????#  """       #??????#   ""      # |
| ?????????????????+  """       #???####             |
| ?????????????????#  """       #???#            #   |
| ?????????????????#       @    #???# ########    #  |
| ?????????????????#  """ """   ##### #?#            |
| ?????????????????#  """ """   ggg   #?#            |
| ?????????????????#  """ """   #######?#            |
| ???????????????????           #???????#         == |
| ???????????????????           #???????#            |
| ??????????????????#############???????#####        |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          33
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             800
Core Shielding             30
Propulsion Shielding       66
Weapon Shielding           66
Point Defense Rating       240
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                75
Targeting Accuracy         8
Melee Accuracy             11
Target Analysis            8
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
                Power Sword | -6/Factory | Scanalyzed
 Xenon Bombardment Thruster | -6/Factory | Scanalyzed
        Imp. Gravmag System | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         Antimatter Reactor | x2 | -7/Factory | Preloaded
 Xenon Bombardment Thruster | x2 | -3/Armory  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Can't Catch Me
Dodgeball, But With Guns
Everything Is Under Control
Just What I Needed
No Explosion For You
Part-time Excavator
Party Time
Safety First

 Challenges 
------------
None

 Game 
------
Seed              SupersonicWarpFalx
  Manual?         0
Play Time         02:09:41
  Cumulative      10.0 hours
  Start           2024.04.19 @ 07:49:19
  End             2024.04.19 @ 10:09:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           11
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          112x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c752d231-4ccb-491c-b806-816e99434d4f