Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.04 @ 13:12:39 Player: hoganstuff Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (51) 255 Value Destroyed (1719) 1719 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 6265 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 25 Aligned with FarCom 300 Cogmind --------- Core Integrity 793/850 Matter 39/450 Energy 160/160 System Corruption 0% Temperature Danger (428) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Flexi-carbon Leg > --- UTILITY (6) ------ Improved Heat Sink Medium Storage Unit Large Matter Pod Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON (4) ------- Heavy Particle Cannon Minigun Gauss Rifle Gauss Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Light Angular Momentum Engine Flexi-carbon Leg Matter Filter Cloak of Protection Layered Medium Armor Plating High-powered Shotgun Bore Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Matter Pod Advanced Targeting Computer Layered Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Minigun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Flexi-carbon Leg Matter Filter Cloak of Protection Layered Medium Armor Plating High-powered Shotgun Bore Cannon [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Shotgun Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Missile Launcher Slashing Weapon Mining Claw Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . 1 . . Utility 4 | . . . . . 2 2 . Weapon 2 | . . . . . 1 . 1 Parts Attached 74 | 6 11 1 4 . 25 20 7 Power 9 | 1 2 . . . 1 3 2 Engine 6 | 1 2 . . . 1 1 1 Core 3 | . . . . . . 2 1 Reactor . | . . . . . . . . Propulsion 13 | 2 2 . . . 7 1 1 Treads 10 | 2 2 . . . 5 1 . Leg 3 | . . . . . 2 . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 . 1 . 6 10 2 Device 9 | . . . 1 . 1 6 1 Storage 4 | 1 1 . . . . 2 . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 7 | . 1 . . . 3 2 1 Artifact . | . . . . . . . . Weapon 30 | 2 5 1 3 . 11 6 2 Energy Gun 2 | . . . . . 2 . . Energy Cannon 2 | . . . 1 . 1 . . Ballistic Gun 13 | 2 2 . 1 . 3 3 2 Ballistic Cannon 7 | . 3 1 1 . 1 1 . Launcher 3 | . . . . . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 8 | . . . . . 2 5 1 Power 1 | . . . . . . 1 . Propulsion 4 | . . . . . 1 2 1 Utility 2 | . . . . . . 2 . Weapon 1 | . . . . . 1 . . Highest Loss Streak 3 | . . . . . 2 3 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 95 100 89 85 90 90 71 Engine 9 | . 14 14 14 14 9 2 . Core 1 | . . . . . . 4 5 Treads 22 | . 27 28 28 28 17 18 13 Leg 1 | . . . . . 5 . 1 Device 3 | . . . . . 6 11 9 Storage 12 | . 14 14 14 14 9 12 13 Processor 2 | . . . . . 6 7 6 Protection 9 | . 10 14 3 . 11 11 6 Energy Cannon 2 | . . . . . 4 7 6 Ballistic Gun 9 | . 15 14 13 14 6 3 . Ballistic Cannon 10 | . 12 14 13 14 8 6 6 Peak Build Rating 42 | 6 11 14 34 14 31 39 42 Average Rating 19 | 4 8 10 14 14 25 32 33 On Entrance 15 | . 6 10 14 14 14 31 32 Naked Turns . | . . . . . . . . Heaviest Build 57 | 12 26 32 43 29 50 57 44 Greatest Support 60 | 40 40 40 40 40 60 60 40 Greatest Overweight (x) 8 | 3 8 . 1 . 3 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 10 10 Average Carried 9 | . 7 9 9 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 10 9 8 Class Distribution -------------------- 67% | Mutant 16% | Scavenger-Skirmisher 9% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1493 | 222 328 52 63 . 480 211 137 Remotely . | . . . . . . . . Salvage Created 1774 | . 345 20 . . 787 337 285 Parts 88 | . 23 3 . . 40 13 9 Haulers Intercepted 3 | . 2 . . . 1 . . Recyclers Shooed 4 | . . . . . . . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 42 | . 11 2 . . 17 11 1 Guns 17 | . 10 1 . . 6 . . Cannons 15 | . 1 1 . . 7 6 . AOE 10 | . . . . . 4 5 1 Classes Destroyed 11 | . 4 . . . 3 3 1 Worker 2 | . . . . . 1 . 1 Builder 1 | . . . . . 1 . . Hauler 3 | . 2 . . . 1 . . Recycler 2 | . . . . . . . 2 Watcher 1 | . 1 . . . . . . Swarmer 11 | . 9 2 . . . . . Grunt 21 | . 2 . . . 12 6 1 Sentry 6 | . . . . . 5 1 . Specialist 2 | . . . . . . 2 . Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . . 1 . Best Kill Streak 7 | . 6 1 . . 5 7 2 Combat Bots Only 7 | . 6 1 . . 5 7 1 Max Kills in Single Turn 4 | . 1 1 . . 4 2 2 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . 4 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 259 | . 51 6 . . 80 84 38 Missed 75 | . 15 . . . 26 26 8 Damage Taken 3060 | . 362 47 . . 1166 917 568 Core 285 | . 50 6 . . 99 73 57 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 138 | . . . . . 48 90 . Regen/Repaired (Parts) 263 | . 131 . . . 132 . . Core Remaining (%) 87 | 100 . . . 77 82 89 . Volleys Fired 108 | . 37 4 . . 30 19 18 Largest 4 | . 2 2 . . 3 3 4 Hottest 201 | . 70 80 . . 201 159 176 Shots Fired 251 | . 72 8 1 2 79 52 37 Gun 122 | . 61 4 1 2 36 6 12 Cannon 117 | . 11 4 . . 40 37 25 Launcher 12 | . . . . . 3 9 . Special . | . . . . . . . . Kinetic 179 | . 72 8 1 2 52 25 19 Thermal 60 | . . . . . 24 18 18 Explosive 12 | . . . . . 3 9 . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 7 2 . . 8 12 6 Robot Miss Streak 8 | . 8 3 . 4 4 2 3 Penetration Max 1 | . . . . . 1 . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 149 | . 37 5 . . 45 36 26 Core Hits 88 | . 18 3 . . 38 20 9 Critical Kills 7 | . . . . . 7 . . Critical Parts Destroyed 6 | . . . . . 6 . . Critical Strikes 18 | . . . . . 13 4 1 Destroy 13 | . . . . . 13 . . Blast 5 | . . . . . . 4 1 Melee Attacks 6 | . . . . . 6 . . Impact . | . . . . . . . . Slashing 6 | . . . . . 6 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4425 | . 485 74 . 4 1368 1539 955 Guns 1141 | . 425 30 . . 470 69 147 Cannons 1800 | . 51 33 . . 526 703 487 Explosions 1432 | . . . . . 362 756 314 Melee . | . . . . . . . . Ramming 52 | . 9 11 . 4 10 11 7 Kinetic 1954 | . 476 63 . . 715 416 284 Thermal 987 | . . . . . 281 356 350 Explosive 1432 | . . . . . 362 756 314 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 1 1 1 . 1 . Average Corruption 1 | . 1 1 1 1 . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 20 | . 4 5 6 3 . 2 . Message Errors 3 | . . 1 2 . . . . Matter Fused 6 | . 1 1 2 1 . 1 . Heat Flow Errors 2 | . 1 . 1 . . . . Energy Discharges 3 | . . 2 . . . 1 . Parts Rejected 1 | . 1 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Misfires 3 | . . . 1 2 . . . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 49 | . 10 . . . 13 13 13 Projectiles 13 | . 10 . . . . . 3 Explosions 36 | . . . . . 13 13 10 Melee . | . . . . . . . . Knockbacks 9 | . 1 1 . . 1 2 4 Impact 1 | . . . . . . . 1 Kinetic 8 | . 1 1 . . 1 2 3 Secondary . | . . . . . . . . Self-Inflicted Damage 339 | . . . . . 339 . . Shots 4 | . . . . . 4 . . Rammed 11 | . 3 3 . 3 1 1 . Targets Rammed 12 | . 3 3 . 3 1 1 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 465 | . 191 30 264 . 395 285 465 Average Temperature 121 | . 38 16 137 . 139 117 194 Received Heat Transfer 906 | . 30 . . . 423 183 270 Effects 4 | . . . 1 . 1 1 1 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . 1 . . 1 . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1517 | . . . . . 481 518 518 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 474 | . 193 81 . 22 459 474 132 Initial 208 | . . 53 . . 8 208 70 Average 152 | . 80 60 . 6 270 297 72 Maximum Alert Level 2 | . . . . . 2 2 . Low Security (%) 64 | 100 100 100 . 100 20 6 100 Level 1 28 | . . . . . 66 74 . Level 2 6 | . . . . . 12 19 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . . . 2 3 . Investigation 2 | . 1 . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 1 . . . 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 3 | . . . . . 2 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 21 3 . . 25 12 4 Peak Tracking Total 8 | . 5 3 . . 8 3 6 Tactical Retreats 8 | . 2 1 . . 4 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 4 | . 3 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 7 | . . . . . 5 . 2 Max in Single Turn 2 | . . . . . 2 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 18 | . 9 . 1 . 4 2 2 Terminals 10 | . 6 . . . 2 . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . Total Hacks 47 | . 29 . 1 . 11 3 3 Successful 27 | . 16 . 1 . 9 1 . Failed 20 | . 13 . . . 2 2 3 Catastrophic 5 | . 3 . . . . 1 1 Database Lockouts . | . . . . . . . . Manual 18 | . 13 . 1 . 4 . . Terminals 21 | . 13 . . . 5 . 3 Fabricators . | . . . . . . . . Repair Stations 10 | . 6 . . . 2 2 . Recycling Units 10 | . 10 . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 9 | . 5 . 1 . 3 . . Part Schematic 2 | . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . Patrol Status 1 | . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 2 | . 1 . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . 5 . . . 2 1 . Scan Component 4 | . 2 . . . 1 1 . Repair 3 | . 2 . . . 1 . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 5 | . 5 . . . . . . Process 1 | . 1 . . . . . . Report Inventory 2 | . 2 . . . . . . Retrieve Matter 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 1 | . . . . . 1 . . Analyze 3 | . . . . . 3 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 8 . . . 4 2 2 Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . 2 . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . Time 78 | . 52 . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter 223 | . 223 . . . . . . Retrieved Matter 327 | . 327 . . . . . . Retrieved Components 10 | . 10 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 3 | . . 1 . 2 . . . Largest Group 2 | . . 1 1 2 1 . . Highest-Rated Group 45 | . . 31 31 45 31 . . Highest-Rated Ally 31 | . . 31 31 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 4 4 . . Total Damage 127 | . . . . 63 64 . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 5168 | 60 1130 710 660 359 993 854 402 Spaces Moved 2718 | 33 569 432 403 222 445 439 175 Core 15 | 11 4 . . . . . . Treads 2578 | 22 565 432 403 222 335 439 160 Legs 125 | . . . . . 110 . 15 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 165 Average Speed 165 | 153 162 160 160 160 171 167 193 Slowest Speed 450 | 200 450 160 240 160 330 240 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 4 85 84 88 35 35 10 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . 1 . . 1 . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 5 | . . . . . 5 . . Terrain Destroyed 179 | . . 1 . . 127 45 6 Melee 4 | . . . . . 4 . . Projectile 34 | . . 1 . . 30 3 . AOE 141 | . . . . . 93 42 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 3156 | 39 705 441 418 224 601 515 213 Wait 131 | . 51 . . . 68 12 . Move 2711 | 32 568 431 402 221 444 438 175 Hop . | . . . . . . . . Pick Up 53 | 1 20 1 3 . 13 11 4 Fast Attach 24 | 6 4 . 3 . 5 2 4 Attach 17 | . 1 . 1 . 6 7 2 Detach 5 | . 1 . 1 . 1 2 . Swap 33 | . 6 1 . . 14 11 1 Drop 55 | . 14 1 7 . 13 12 8 Fire 108 | . 37 4 . . 30 19 18 Melee 6 | . . . . . 6 . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush 11 | . 3 3 . 3 1 1 . Escape Stasis . | . . . . . . . . Rewire 1 | . . . 1 . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 571 | -10/Materials | Discovered new exit (range 13) 605 | -10/Materials | Repaired Lgt. Treads 633 | -10/Materials | Repaired Lgt. Treads 946 | -10/Materials | Discovered new exit (range 8) 989 | -10/Materials | Discovered new exit (range 10) 1191 | -10/Materials | Entered Mines 1300 | -10/Mines | Learned 4 Materials zone layouts 1340 | -10/Mines | Learned Materials interactive machine intel 1513 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1837 | -10/Mines | Discovered new exit (range 9) 1849 | -10/Mines | Received a Mining Laser from a helpful Derelict 1890 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1891 | -10/Mines | Discovered new exit (range 5) 1901 | -10/Mines | Entered Exiles 1901 | -10/Exiles | Accompanied by 1 ally 1940 | -10/Exiles | Met 8R-AWN 1970 | -10/Exiles | Met EX-HEX 2019 | -10/Exiles | Met EX-BIN 2037 | -10/Exiles | Aligned with FarCom system 2038 | -10/Exiles | Given EX-Vault access code 2075 | -10/Exiles | Opened EX-Vault 2087 | -10/Exiles | Found Prototype Device 2087 | -10/Exiles | Identified Cloak of Protection 2097 | -10/Exiles | Found Prototype Energy Cannon 2097 | -10/Exiles | Identified YOLO Cannon 2153 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2198 | -10/Exiles | Met EX-DEC 2293 | -10/Exiles | Visited The Gauntlet 2546 | -10/Exiles | Discovered new exit (range 11) 2561 | -10/Exiles | Left Exiles lab with Cloak of Protection 2561 | -10/Exiles | Entered Mines 2584 | -9/Mines | Learned location of 2 exits from Materials 2590 | -9/Mines | Met a Derelict bent on vengeance 2653 | -9/Mines | Discovered new exit (range 10) 2656 | -9/Mines | Learned location of Zion (-6) 2920 | -9/Mines | Entered Materials 2920 | -8/Materials | Accompanied by 1 ally 2920 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2921 | -8/Materials | Identified exit to Factory 2923 | -8/Materials | Loaded intel: 19 interactive machine locations 2925 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3145 | -8/Materials | Repaired Lgt. Treads 3550 | -8/Materials | Build established: Scavenger-Skirmisher 3913 | -8/Materials | Entered Factory 3913 | -7/Factory | Evolved 2 slots: Utility x2 3937 | -7/Factory | Build established: Scavenger-Tank 4100 | -7/Factory | Discovered new exit (range 16) 4148 | -7/Factory | Lost 3 parts (1p1n1u) 4166 | -7/Factory | Destroyed 7 combat bots 4400 | -7/Factory | Build established: Scavenger-Skirmisher 4767 | -7/Factory | Entered another Factory area 4767 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 5006 | -6/Factory | Build established: Mutant 5169 | -6/Factory | Self-destructed Last Messages --------------- 05139_ K-01 Serf cleans the Nuclear Reactor. 05139_ R-10 Processor collects Com. Wheel. 05145_ Acquired 137 matter. 05149_ R-10 Processor collects Com. Wheel. 05149_ Slug penetrates Wall. 05152_ R-10 Processor knocked back. 05155_ G-50 Soldier knocked back. 05155_ Slug penetrates G-50 Soldier. 05159_ G-50 Soldier knocked back. 05159_ Slug penetrates G-50 Soldier. 05162_ G-50 Soldier Carbon-fiber Leg blasted off. 05162_ Slug penetrates G-50 Soldier. 05163_ Lgt. Treads destroyed. 05165_ Nuclear Reactor explodes. 05165_ G-50 Soldier destroyed. 05167_ K-01 Serf cleans the Repair Station. 05167_ K-01 Serf collects debris. 05168_ Power failure, Lgt. Nuclear Core shutdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ?"""???Y??????????????????????????? | | ?????????? #"Y"#?????????????????????????????? | | ?????????# [! ???????????????????????????? | | ?????????# [/ k ???????????????????????????? | | ?????????+ !/ " #??????????????????????????? | | ?????????# " #??????????????????????????? | | ?????????? ^ " #??????????????????????????? | | ??????????# " #???????????#??????????????? | | ??????????# ! 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""" "" "" | | ???????? | | ???????? ? | | ????????"??# ######/########### #######????### | | ???????????# ???? ??????????# #???????????# | | ???????????????? ??????????# #???????????# | | ?????????????? ?*???????????# #???????????# | | ?????????????# ??????????????# #???????????# | | ?????????????? ???????????????# ############# | | ??????????????????????????????# + | | ??????????????????????????????#+#+############### | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Cloak Strength 5 Base Temperature (-) 100 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Lgt. Treads | -10/Materials | Hacked Bore Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SlugHardcellScrap Manual? 0 Play Time 01:02:32 Cumulative 32.8 hours Start 2024.12.04 @ 12:05:51 End 2024.12.04 @ 13:12:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 15 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 28 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bcc1a589-2916-4c1e-8fa8-a2930792aa20