Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 21:47:24

Player: MELT

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (58)      290
Value Destroyed (1474)     1474
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (37)                 37
              TOTAL SCORE: 3481

 Bonus
-------
High Alert Combat Kills    37

 Cogmind 
---------
Core Integrity             0/550
Matter                     249/300
Energy                     265/265
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
     Light Treads
>          --- UTILITY (4) ------
           Heat Sink
    Medium Storage Unit
     Light Armor Plating
>          --- WEAPON (2) -------
  Improved Assault Rifle
>          --- INVENTORY (10) ---
  Improved Deuterium Engine
  Improved Deuterium Engine
  Improved Deuterium Engine

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Armor Plating
    Medium Armor Plating
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Deuterium Engine
  Improved Deuterium Engine
     Light Treads
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Assault Rifle
  Improved Assault Rifle
           Flak Cannon
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Protection               Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             52   | 6   12  8   26  
  Power                    6    | 1   2   .   3   
    Engine                 6    | 1   2   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               25   | 2   6   6   11  
    Treads                 7    | .   4   .   3   
    Leg                    18   | 2   2   6   8   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   2   1   6   
    Device                 2    | .   .   .   2   
    Storage                2    | 1   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             6    | .   1   1   4   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   1   6   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          8    | 1   2   1   4   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 25   | .   .   1   24  
  Power                    2    | .   .   .   2   
  Propulsion               12   | .   .   .   12  
  Utility                  6    | .   .   1   5   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      7    | .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 78  
  Engine                   11   | .   14  11  5   
  Treads                   16   | .   27  .   5   
  Leg                      15   | .   .   44  25  
  Device                   2    | .   .   .   8   
  Storage                  12   | .   14  11  9   
  Protection               10   | .   12  11  6   
  Ballistic Gun            22   | .   26  22  13  
Peak Build Rating          21   | 6   14  16  21  
  Average Rating           13   | 5   12  15  16  
  On Entrance              9    | .   6   14  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             40   | 13  30  30  40  
  Greatest Support         60   | 20  40  40  60  
  Greatest Overweight (x)  4    | 4   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 4   10  10  10  
  Average Carried          8    | 2   9   8   7   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 4   10  10  3   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1578 | 251 332 317 678 
  Remotely                 .    | .   .   .   .   
Salvage Created            1944 | .   502 559 883 
  Parts                    109  | .   38  32  39  
Haulers Intercepted        3    | .   1   1   1   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  44   | .   14  10  20  
  Guns                     34   | .   14  10  10  
  Cannons                  10   | .   .   .   10  
Classes Destroyed          11   | .   5   3   3   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   .   1   .   
  Hauler                   3    | .   1   1   1   
  Recycler                 3    | .   .   .   3   
  Operator                 2    | .   1   1   .   
  Watcher                  4    | .   3   1   .   
  Swarmer                  14   | .   6   .   8   
  Grunt                    22   | .   8   9   5   
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   1   5   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           10   | .   5   5   10  
  Combat Bots Only         10   | .   5   4   10  
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        408  | .    48   44   316  
  Missed                   114  | .    15   9    90   
Damage Taken               3610 | .    317  418  2875 
  Core                     649  | .    51   41   557  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         89   | 100  79   89   .    
Volleys Fired              169  | .    46   42   81   
  Largest                  2    | .    2    2    2    
  Hottest                  67   | .    60   46   67   
Shots Fired                319  | .    92   84   143  
  Gun                      281  | .    92   84   105  
  Cannon                   38   | .    .    .    38   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  312  | .    85   84   143  
  Thermal                  7    | .    7    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    15   8    16   
  Robot Miss Streak        12   | .    4    3    12   
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    1    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           232  | .    61   58   113  
  Core Hits                107  | .    22   23   62   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         2    | .    1    1    .    
    Destroy                2    | .    1    1    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3694 | .    917  890  1887 
  Guns                     2945 | .    895  888  1162 
  Cannons                  718  | .    .    .    718  
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  31   | .    22   2    7    
  Kinetic                  3604 | .    836  888  1880 
  Thermal                  59   | .    59   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    .    1    
  Average Corruption       1    | .    1    .    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  1    | .    1    .    .    
    Message Errors         1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 26   | .    .    .    26   
  Impact                   .    | .    .    .    .    
  Kinetic                  21   | .    .    .    21   
  Secondary                5    | .    .    .    5    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   6    | .    4    .    2    
Targets Rammed             7    | .    4    1    2    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        200  | .    18   62   200  
  Average Temperature      46   | .    7    22   89   
  Received Heat Transfer   1233 | .    120  240  873  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         125  | .    125  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             495  | .   359 345 495 
  Initial                  145  | .   .   59  145 
  Average                  214  | .   177 173 345 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         47   | 100 59  55  12  
  Level 1                  43   | .   40  44  56  
  Level 2                  8    | .   .   .   31  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          14   | .   4   7   3   
  Investigation            7    | .   2   3   2   
  Extermination            .    | .   .   .   .   
  Reinforcement            7    | .   2   4   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       2    | .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   3   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              70   | .   26  17  27  
  Peak Tracking Total      8    | .   4   5   8   
  Tactical Retreats        4    | .   1   .   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   2   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          13   | .   7   3   3   
  Terminals                10   | .   6   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                52   | .   29  16  7   
  Successful               24   | .   13  7   4   
  Failed                   27   | .   16  8   3   
    Catastrophic           5    | .   3   .   2   
  Database Lockouts        1    | .   .   1   .   
  Manual                   46   | .   26  15  5   
  Terminals                43   | .   26  12  5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   3   4   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   4   4   .   
  Part Schematic           2    | .   .   2   .   
  Robot Analysis           1    | .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Unreport Threat          1    | .   .   1   .   
  Zone Layout              2    | .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         13   | .   8   3   2   
  Terminals                10   | .   6   2   2   
    Assimilate             1    | .   1   .   .   
    Botnet                 9    | .   5   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   2   1   .   
    Reject                 2    | .   1   1   .   
    Recyclers              1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     1    | .   1   .   .   
Hacking Detections         12   | .   7   3   2   
  Full Trace Events        9    | .   5   3   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   2   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2122 | 75   1118 372  557  
Spaces Moved               1002 | 47   567  189  199  
  Core                     9    | 9    .    .    .    
  Treads                   596  | .    558  .    38   
  Legs                     397  | 38   9    189  161  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            145  | 133  159  120  131  
  Slowest Speed            260  | 250  160  120  260  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 4    86   23   23   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1339 | 56  688 249 346 
  Wait                     71   | .   39  5   27  
  Move                     999  | 46  566 188 199 
  Hop                      .    | .   .   .   .   
  Pick Up                  24   | 4   11  3   6   
  Fast Attach              18   | 6   2   .   10  
  Attach                   15   | .   .   3   12  
  Detach                   1    | .   .   .   1   
  Swap                     19   | .   10  5   4   
  Drop                     16   | .   10  2   4   
  Fire                     169  | .   46  42  81  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   .   1   .   
  Crush                    6    | .   4   .   2   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   27 | -11/Scrapyard | Discovered new exit (range 15)
   76 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 9)
  558 | -10/Materials | Discovered new exit (range 6)
 1138 | -10/Materials | Discovered new exit (range 15)
 1194 | -10/Materials | Entered another Materials area
 1194 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1254 | -9/Materials  | Central database locked down
 1546 | -9/Materials  | Discovered new exit (range 16)
 1566 | -9/Materials  | Entered another Materials area
 1566 | -8/Materials  | Evolved 2 slots: Utility x2
 1728 | -8/Materials  | Destroyed 10 combat bots
 1728 | -8/Materials  | Lost 7 parts (1p4n2u)
 1805 | -8/Materials  | Core integrity fell below 50%
 1973 | -8/Materials  | Lost 7 parts (1p4n1u1w)
 1988 | -8/Materials  | Build established: Scavenger-Mutant
 2105 | -8/Materials  | Core integrity fell below 20%
 2123 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02101_ Destroyed Lgt. Ion Engine.
02101_ S-10 Pest destroyed.
02102_ K-01 Serf collects debris.
02103_ Aluminum Leg destroyed.
02104_ S-10 Pest destroyed.
02105_ K-01 Serf collects debris. <x2>
02108_ Lgt. Treads destroyed.
02111_ Thermal Generator destroyed.
02114_ Y-45 Defender suffers critical hit
  (Burn).
02114_ Hvy. Assault Rifle destroyed.
02115_ Heat Sink melted.
02115_ Y-45 Defender destroyed.
02115_ K-01 Serf collects debris. <x2>
02119_ G-47 Trooper suffers critical hit (Burn).
02120_ Acquired Lgt. Armor Plating.
02120_ K-01 Serf collects debris.
02121_ G-47 Trooper destroyed.
02121_ K-01 Serf collects debris.
02122_ Acquired 41 matter.

 Map 
-----
+----------------------------------------------------+
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| ####??????????????????????????????????????         |
|    ############???????????????????????????         |
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|    #############??????????????????????????         |
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|   ##  """   T" #??????????????????????????         |
|   #   """  """ #??????????????#???????????         |
|   ##           #????????????? #???????????         |
|   ##  !        #??????####### #?????? ????         |
|   ##   [       #??????#     # #####   ????         |
|    ###+################  k            #???         |
|       =% !%         k    T            #???         |
|                                       #???         |
|                         g=% ########??????         |
|    ###+#################g=%##?????????????         |
| ####        #??????????#w@[#??????????????         |
| ???# "S     #??????????#  %#??????????????         |
| ???# """    #??????????#   #??????????????         |
| ???#  ""    #??????????#   #??????????????         |
| ???#        #??????????#   #??????????????         |
| ???#        #??????????#   #??????????????         |
| ???#===     #??????????     ??????????????         |
| ???#===     #??????????     ??????????????         |
| ???#===     #?????????#     +?????????????         |
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| ???????????##?????????#     #?????????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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| ??????????????????????????????????????????         |
| ??????????????????????????????????????????         |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
    Med. Armor Plating | -9/Materials | Hacked
     Imp. Aluminum Leg | -9/Materials | Hacked
 Imp. Deuterium Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoBackupDeconstructor
  Manual?         0
Play Time         00:31:37
  Cumulative      18.3 hours
  Start           2024.08.17 @ 15:47:36
  End             2024.08.17 @ 21:47:24
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          23
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: d71e1305-7b45-45d2-9944-653eaf831397