Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.13 @ 07:00:18 Player: Ev Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (1335) 1335 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (840) 840 TOTAL SCORE: 5785 Bonus ------- Follower Combat Kills 271 Met Imprinter 300 Was Imprinted 300 Friendly Fire -31 Cogmind --------- Core Integrity 625/850 Matter 207/300 Energy 496/990 System Corruption 0% Temperature Danger (496) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Hybrid Deuterium Engine > --- PROPULSION (3) --- Improved Treads Medium Treads > --- UTILITY (7) ------ Large Storage Unit Gravity Neutralizer Armor Integrity Analyzer Transmission Jammer Utility Shielding Hardened Heavy Armor Plating > --- WEAPON (3) ------- Force Rifle Force Rifle Antimatter Cannon > --- INVENTORY (15) --- Improved Heat Sink Large Storage Unit Large Battery (200) Improved Reaction Control System Improved Light Armor Plating Force Rifle Force Rifle High-powered Shotgun Mining Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Hybrid Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Armor Integrity Analyzer Transmission Jammer Utility Shielding Hardened Heavy Armor Plating > --- WEAPON ----------- Force Rifle Force Rifle Antimatter Cannon > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Large Battery Improved Reaction Control System Improved Light Armor Plating High-powered Shotgun High-powered Shotgun Flak Gun Mining Laser [Rating: 60] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Hardened Heavy Armor Plating Weapon High-powered Shotgun Energy Gun Force Rifle Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . 1 . . . 4 Weapon 1 | . . 1 . . . . Parts Attached 47 | 6 9 11 3 . 1 17 Power 7 | 1 1 1 1 . . 3 Engine 7 | 1 1 1 1 . . 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 2 3 . . 1 3 Treads 9 | . 2 3 . . 1 3 Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 4 2 1 . . 6 Device 6 | . 1 1 . . . 4 Storage 4 | 1 3 . . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 3 | . . 1 1 . . 1 Artifact . | . . . . . . . Weapon 15 | 2 2 5 1 . . 5 Energy Gun 4 | . . 1 . . . 3 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 3 1 . . . Ballistic Cannon 4 | . 2 1 . . . 1 Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 3 Parts Lost 1 | . 1 . . . . . Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . 1 . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 99 99 89 88 88 92 Engine 11 | . 13 11 11 11 11 13 Treads 22 | . 26 22 22 22 22 19 Device 4 | . . 11 1 . . 13 Storage 15 | . 27 18 11 11 11 6 Protection 7 | . . 3 11 11 11 13 Energy Gun 1 | . . . . . . 7 Ballistic Gun 23 | . 23 11 33 33 33 9 Ballistic Cannon 5 | . 4 20 . . . 1 Naked Turns . | . . . . . . . Heaviest Build 77 | 12 31 38 57 57 57 77 Greatest Support 86 | 20 40 46 46 46 46 86 Greatest Overweight (x) 1 | . . . 1 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 Most Carried 15 | 5 14 15 15 15 15 14 Average Carried 11 | 3 9 13 14 14 15 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 14 13 14 15 15 9 Class Distribution -------------------- 56% | Tank 30% | Mutant 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 1497 | 178 477 343 . 67 73 359 Remotely . | . . . . . . . Salvage Created 2127 | . 639 548 . . . 940 Parts 129 | . 37 49 . . . 43 Haulers Intercepted 5 | . 2 2 . . . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . 8 . Prevented 1 | . . . . . 1 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 34 | . 10 15 . . . 9 Guns 21 | . 9 5 . . . 7 Cannons 12 | . 1 10 . . . 1 AOE 1 | . . . . . . 1 Classes Destroyed 11 | . 8 3 . . . . Worker 4 | . 1 . . . . 3 Builder 4 | . 1 1 . . . 2 Tunneler 1 | . 1 . . . . . Hauler 5 | . 2 2 . . . 1 Recycler 4 | . 2 . . . . 2 Mechanic 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 4 | . 3 1 . . . . Swarmer 11 | . 3 7 . . . 1 Grunt 19 | . 7 6 . . . 6 Sentry 4 | . . 2 . . . 2 Best Kill Streak 8 | . 7 6 . . . 8 Combat Bots Only 5 | . 3 5 . . . 3 Max Kills in Single Turn 3 | . 2 2 . . . 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 1903 | . 584 285 . . 111 923 Core 450 | . 176 21 . . 28 225 Absorbed by Shields . | . . . . . . . Redirected to Shielding 23 | . . . . . . 23 Core Remaining (%) 72 | 100 29 . . . 87 . Volleys Fired 134 | . 72 31 . . 3 28 Largest 3 | . 2 3 . . 3 3 Hottest 200 | . 70 105 . . 78 200 Shots Fired 321 | . 144 93 . . 9 75 Gun 217 | . 122 30 . . 9 56 Cannon 100 | . 22 63 . . . 15 Launcher 4 | . . . . . . 4 Special . | . . . . . . . Kinetic 274 | . 144 93 . . 9 28 Thermal 35 | . . . . . . 35 Explosive 4 | . . . . . . 4 Electromagnetic 8 | . . . . . . 8 Robot Hit Streak 11 | . 11 7 . . 2 8 Robot Miss Streak 11 | . 4 11 . . 4 8 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 184 | . 88 45 . . 7 44 Core Hits 100 | . 38 22 . . 3 37 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 9 | . 1 3 . . . 5 Destroy 4 | . . . . . . 4 Blast 4 | . 1 3 . . . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3713 | . 868 913 . . 116 1816 Guns 1967 | . 631 382 . . 116 838 Cannons 1089 | . 237 531 . . . 321 Explosions 657 | . . . . . . 657 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2340 | . 868 913 . . 116 443 Thermal 554 | . . . . . . 554 Explosive 657 | . . . . . . 657 Electromagnetic 162 | . . . . . . 162 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . 2 . Average Corruption 1 | . . . . . 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . 2 . Message Errors 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 54 | . . . . . . 54 Projectiles . | . . . . . . . Explosions 54 | . . . . . . 54 Melee . | . . . . . . . Knockbacks 4 | . . 2 . . . 2 Impact . | . . . . . . . Kinetic 4 | . . 2 . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 176 | . . . . . . 176 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 725 | . 69 145 . . 283 725 Average Temperature 133 | . 21 39 . . 95 268 Received Heat Transfer 522 | . 279 96 . . . 147 Effects 32 | . . . . . . 32 Shutdowns 8 | . . . . . . 8 Energy Bleed 4 | . . . . . . 4 Interference 6 | . . . . . . 6 Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 8 | . . . . . . 8 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . . 1 Heat Transferred 851 | . . . . . . 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 317 | . 215 313 82 . . 317 Initial 82 | . . 42 82 . . . Average 85 | . 78 154 82 . . 69 Maximum Alert Level 1 | . 1 1 . . . 1 Low Security (%) 85 | 100 84 71 100 . . 89 Level 1 14 | . 15 28 . . . 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 3 1 . . 8 Investigation 3 | . . . 1 . . 2 Extermination . | . . . . . . . Reinforcement 7 | . 1 3 . . . 3 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 2 | . 2 . . . . . Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 68 | . 26 21 . . 5 16 Peak Tracking Total 6 | . 6 4 . . 3 4 Tactical Retreats 2 | . 1 . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 5 | . . 3 . . . 2 Max in Single Turn 1 | . . 1 . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 9 | . 4 2 1 1 . 1 Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 29 | . 10 7 1 9 . 2 Successful 20 | . 7 3 1 9 . . Failed 9 | . 3 4 . . . 2 Catastrophic 3 | . . 1 . . . 2 Database Lockouts . | . . . . . . . Manual 5 | . . 2 . . . 3 Terminals 11 | . 7 4 . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . 3 . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . . 2 Terminal Hacks 16 | . 5 1 1 9 . . Part Schematic 9 | . . . . 9 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . 1 . . . Alert Level 3 | . 2 1 . . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Track 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 2 . . . 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 9 | . . . . 9 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . 5 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 4 2 Highest-Rated Group 156 | . . . . 156 156 75 Highest-Rated Ally 41 | . . . . 41 41 40 Total Orders . | . . . . . . . Ally Attacks 39 | . . . . . 18 21 Total Damage 555 | . . . . . 233 322 Kills 9 | . . . . . 5 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Guard Positions 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 6136 | 628 1218 1089 195 1643 556 807 Spaces Moved 2323 | 203 500 377 66 672 200 305 Core 18 | 18 . . . . . . Treads 2093 | . 473 377 66 672 200 305 Legs 212 | 185 27 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 240 240 160 Average Speed 189 | 113 157 160 227 240 242 175 Slowest Speed 245 | 120 160 160 240 240 245 243 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 20 81 28 12 66 41 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 67 | . . . . . . 67 Melee . | . . . . . . . Projectile 6 | . . . . . . 6 AOE 61 | . . . . . . 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 3807 | 599 807 798 113 704 266 520 Wait 1211 | 382 209 349 35 30 62 144 Move 2317 | 202 499 376 65 671 199 305 Hop . | . . . . . . . Pick Up 60 | 9 15 16 5 2 . 13 Fast Attach 1 | 1 . . . . . . Attach 23 | 5 2 5 1 . . 10 Detach . | . . . . . . . Swap 23 | . 7 6 2 . 1 7 Drop 38 | . 3 15 5 1 1 13 Fire 134 | . 72 31 . . 3 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 629 | -11/Junkyard | Entered Materials 630 | -10/Materials | Build established: Mutant 1211 | -10/Materials | Discovered new exit (range 7) 1303 | -10/Materials | Discovered new exit (range 12) 1573 | -10/Materials | Core integrity fell below 50% 1837 | -10/Materials | Discovered new exit (range 6) 1847 | -10/Materials | Entered another Materials area 1847 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2140 | -9/Materials | Build established: Skirmisher 2890 | -9/Materials | Discovered new exit (range 14) 2936 | -9/Materials | Entered Mines 2944 | -9/Mines | Met a Derelict shopkeep closing up shop 2945 | -9/Mines | Build established: Tank 3099 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3131 | -9/Mines | Entered Zion 3333 | -7/Zion | Learned 4 Factory zone layouts 3755 | -7/Zion | Loaded intel: 5 derelict terminal locations 3899 | -7/Zion | Found GAL Module 4071 | -7/Zion | Given A8's code to call for help 4131 | -7/Zion | Learned location of Data Miner (-6) 4333 | -7/Zion | Imprinted 4335 | -7/Zion | Declared Zion's savior 4738 | -7/Zion | Discovered new exit (range 14) 4774 | -7/Zion | Entered Proximity Caves 4774 | -6/Proximity Caves | Accompanied by 4 allies 5316 | -6/Proximity Caves | Discovered new exit (range 7) 5330 | -6/Proximity Caves | Entered Factory 5330 | -6/Factory | Accompanied by 2 allies 5330 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5331 | -6/Factory | Identified exit to Factory 5940 | -6/Factory | Retrieved Zion intel report: Guard Positions 6137 | -6/Factory | Self-destructed Last Messages --------------- 06131_ Overheating: System interference. 06131_ Armor Integrity Analyzer temporarily disabled. 06131_ The unstable cave ceiling collapses. 06132_ Overheating: Matter decay (-53). 06133_ K-01 Serf collects debris. 06133_ U-05 Engineer lays Concrete. 06134_ Nuclear Reactor explodes. 06134_ Power failure, Imp. Deuterium Engine shutdown. 06134_ Overheating: Matter decay (-22). 06134_ Destroyed Lgt. Ion Engine. 06134_ Destroyed Wheel. 06134_ K-01 Serf destroyed. 06134_ U-05 Engineer lays Concrete. 06134_ K-01 Serf collects debris. 06135_ The unstable cave ceiling collapses. 06136_ Overheating: Force Rifle damaged (-16). 06136_ Overheating: Antimatter Cannon damaged (-79). 06136_ Overheating: Med. Treads damaged (-50). 06136_ U-05 Engineer lays Concrete. 06137_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? # #????????????????????? | | ????????????? < + #????????????????????? | | ????????????? # #????????????????????? | | ????????????? # #????????????????????? | | ?????????????##+#############????????????????????? | | ????????????? #???????????????????????????? | | ????????????? #???????????????????????????? | | ????????????? #????????????????????######## | | ????????????? #####????????????????# T | | ????????????? 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""" # %############????# | | ????????????? ] =*==* ## ?##########+ | | ?????????????####### # [!%== ## ?# | | ?????????????#### =[ % = # ## ######### | | ?????????? * @ = # ## #???????? | | ?????????? ! # ## #???????? | | ?????????? ! # ## #???????? | | ??????????? ##### uk ## #???????? | | ????????????????### # # ## #???????? | | ??????????????????# # # ## #???????? | | ??????????????????# ## # #####+## #???????? | | ??????????????????# #### #???????? | | ??????????????????# #??##### ####### #???????? | | ?????????????###### #????##########?# #???????? | | ????????????????????????????????????# %#???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# #???????? | | ????????????????????????????????????# ???????? | | ????????????????????????????????????# ??????? | | ???????????????????????????????????? ?????? | | ???????????????????????????????????? ????? | | ??????????????????????????????????? ???? | | ??????????????????????????????????? ??? | | ??????????????????????????????????# ???? | | ??????????????????????????????????? ????? | | ??????????????????????????????????? ?????? | | ???????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 990 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 12 Armor Coverage 600 Utility Shielding 33 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralSurgeBiocell Manual? 0 Play Time 00:38:10 Cumulative 24.7 hours Start 2023.11.13 @ 06:22:18 End 2023.11.13 @ 07:00:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f99dbbba-5777-4946-81c9-4f9efded0585