Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 01:15:45 Player: Essnato Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2117) 2117 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 4608 Bonus ------- Follower Combat Kills 46 Cogmind --------- Core Integrity 0/550 Matter 244/300 Energy 203/290 System Corruption 26% Temperature Cool (9) Movement Rolling (95) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Light Ion Engine Improved Ion Engine > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Advanced Beam Rifle Improved Assault Rifle Maul > --- INVENTORY (15) --- Heat Sink Advanced Terrain Scan Processor Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Targeting Computer Kinecellerator > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Advanced EMP Blaster > --- INVENTORY -------- Improved Ion Engine Light Deuterium Engine Light Deuterium Engine Light Treads Light Treads Compact Wheel Heat Sink Visual Processing Unit Advanced Terrain Scan Processor Seismic Detector Kinecellerator Heavy Assault Rifle Heavy Assault Rifle Improved Datajack Maul [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit Improved Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 2 | . . . 1 1 . Weapon 1 | . . . 1 . . Parts Attached 66 | 8 4 8 10 17 19 Power 16 | 1 1 2 . 7 5 Engine 11 | 1 1 1 . 4 4 Core 5 | . . 1 . 3 1 Reactor . | . . . . . . Propulsion 13 | 2 . 2 3 2 4 Treads 8 | 2 . . 2 2 2 Leg . | . . . . . . Wheel 4 | . . 2 . . 2 Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 12 | 3 . 1 2 3 3 Device 6 | 2 . . 1 2 1 Storage 3 | 1 . 1 1 . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 25 | 2 3 3 5 5 7 Energy Gun 2 | 1 . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 17 | 1 2 3 5 2 4 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . 1 . . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 4 | . . . 1 1 2 Corrupted Parts 3 | . . . . . 3 System Corruption 16 | . . . . . 16 Parts Lost 34 | . . 2 1 12 19 Power 9 | . . . . 3 6 Propulsion 9 | . . 2 . 3 4 Utility 7 | . . . 1 2 4 Weapon 9 | . . . . 4 5 Highest Loss Streak 11 | . . 1 1 10 11 To Critical Strikes . | . . . . . . Average Backups 9 | 3 7 8 9 12 8 Power 1 | . 1 . . 2 1 Propulsion 1 | . 1 . 1 2 1 Utility 3 | . 1 3 3 3 3 Weapon 3 | 1 3 4 3 3 1 Tool/Special . | . . . . . . Unused Backups 5 | . 1 1 . 2 1 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 2 | . . . . 1 1 Weapon 2 | . 1 . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 100 96 95 95 73 Engine 8 | . 14 9 . 14 5 Core 5 | . . 4 11 3 7 Treads 13 | . 28 2 19 17 5 Wheel 6 | . . 22 1 . 4 Device 15 | . 14 14 21 17 9 Storage 11 | . 14 14 11 9 9 Processor 3 | . . . . 7 8 Energy Gun 1 | . 7 . . . . Ballistic Gun 22 | . 20 28 31 24 4 Impact Weapon 1 | . . . . . 5 Peak Build Rating 31 | 9 8 10 18 31 25 Average Rating 15 | 5 7 8 16 24 18 On Entrance 9 | . 7 8 10 18 12 Avg Prop Armor Cover (%) 5 | . . 5 . . . Naked Turns . | . . . . . . Heaviest Build 48 | 13 14 18 36 48 46 Greatest Support 52 | 40 40 26 52 43 40 Greatest Overweight (x) 13 | . . 1 . 1 13 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 10 15 15 15 Average Capacity 11 | 7 8 9 11 15 15 Most Carried 15 | 5 8 10 10 15 12 Average Carried 9 | 3 7 8 9 12 8 Final Capacity 15 | 8 8 10 15 15 15 Final Carried 11 | 5 8 10 10 11 3 Class Distribution -------------------- 34% | Mutant 29% | Scavenger-Mutant 19% | Scavenger-Gunner 8% | Scavenger-Skirmisher 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1835 | 286 149 161 336 498 405 Remotely . | . . . . . . Salvage Created 3069 | 131 250 270 544 924 950 Parts 186 | 12 17 21 31 58 47 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 4 | . 1 1 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 52 | . 6 6 9 15 16 Melee 2 | . . . . . 2 Guns 38 | . 6 6 9 11 6 Cannons 5 | . . . . . 5 AOE 5 | . . . . 3 2 Classes Destroyed 12 | 3 2 1 3 2 1 Worker 4 | 2 . . . 1 1 Builder 5 | . . 1 . 4 . Tunneler 1 | 1 . . . . . Hauler 2 | . . . 2 . . Recycler 7 | 1 1 2 1 1 1 Watcher 2 | . . . 1 1 . Swarmer 11 | . 3 6 2 . . Grunt 25 | . 3 . 5 8 9 Brawler 2 | . . . . 2 . Duelist 1 | . . . . . 1 Sentry 11 | . . . 2 4 5 Hunter 2 | . . . . 1 1 Best Kill Streak 11 | 2 4 3 4 11 3 Combat Bots Only 8 | . 4 3 2 8 4 Max Kills in Single Turn 3 | 1 1 1 2 3 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 389 | . 59 34 33 130 133 Missed 109 | . 19 6 11 39 34 Hits 280 | . 40 28 22 91 99 Melee 10 | . . . . 9 1 Projectile 270 | . 40 28 22 82 98 Critical Strikes 13 | . . . . 9 4 Part Disruptions 1 | . . . . . 1 Damage Taken 4115 | . 379 286 260 1547 1643 Core 691 | . 62 42 34 260 293 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 19 | . . . . 19 . Core Remaining (%) 83 | 100 . 58 91 . . Volleys Fired 177 | 8 31 28 24 38 48 Largest 3 | 2 2 2 3 3 2 Hottest 96 | 60 60 40 69 69 96 Shots Fired 384 | 16 62 56 70 104 76 Gun 355 | 16 62 56 70 102 49 Cannon 23 | . . . . . 23 Launcher 6 | . . . . 2 4 Special . | . . . . . . Kinetic 338 | 8 53 56 70 102 49 Thermal 40 | 8 9 . . . 23 Explosive . | . . . . . . Electromagnetic 6 | . . . . 2 4 Robot Hit Streak 17 | 3 14 7 8 14 17 Robot Miss Streak 5 | 2 4 5 4 3 2 Penetration Max . | . . . . . . Secondary Targets 8 | . 2 2 1 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 263 | 9 42 30 40 75 67 Core Hits 122 | 5 15 14 18 41 29 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 4 | . 1 1 . 1 1 Critical Strikes 5 | . 1 2 . 1 1 Destroy 3 | . 1 2 . . . Smash 2 | . . . . 1 1 Melee Attacks 22 | . 1 . . 5 16 Impact 17 | . 1 . . 5 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 4531 | 92 435 270 548 1733 1453 Guns 3093 | 92 435 270 541 1160 595 Cannons 389 | . . . . . 389 Explosions 627 | . . . . 533 94 Melee 399 | . . . . 24 375 Ramming 23 | . . . 7 16 . Kinetic 2947 | 24 357 270 541 1160 595 Thermal 776 | 68 78 . . 241 389 Explosive . | . . . . . . Electromagnetic 386 | . . . . 292 94 Impact 399 | . . . . 24 375 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . . . . 10 26 Average Corruption 20 | . . . . 8 21 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 30 | . . . . 3 27 Message Errors 4 | . . . . . 4 Matter Fused 7 | . . . . 2 5 Energy Discharges 5 | . . . . . 5 Data Loss (minor) 4 | . . . . 1 3 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 8 | . . . . . 8 Overload Shots . | . . . . . . Overflow Damage 210 | . . . . 25 185 Projectiles . | . . . . . . Explosions 15 | . . . . 1 14 Melee 195 | . . . . 24 171 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 191 | . . . . 36 155 Shots 7 | . . . . 2 5 Rammed 7 | . . . 5 2 . Targets Rammed 9 | . . . 5 4 . Kicked . | . . . . . . Crushed 2 | . . . . 2 . Highest Temperature 359 | 20 58 4 18 359 173 Average Temperature 77 | 15 18 3 7 128 58 Received Heat Transfer 1590 | . 108 . 87 702 693 Effects 2 | . . . . 2 . Interference 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . 1 1 Combat Hostiles 2 | . . . . 1 1 Parts Fried 2 | . . . . . 2 Impact Corruptions 4 | . . . . 1 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1404 | 150 175 . . 450 629 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 2 1 Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 97 | 100 100 100 100 98 86 Level 1 2 | . . . . 1 13 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 229 | 10 85 97 197 229 225 Initial 71 | . . 27 . 71 53 Average 59 | 1 24 24 104 47 119 Influence Increases 1881 | 20 196 160 442 483 580 Destroy 0b10 Robot/C 1120 | . 120 120 260 300 320 Destroy 0b10 Robot/NC 115 | 20 5 20 25 35 10 Destroy Leader 298 | . 10 20 66 92 110 Allied During Kill 21 | . . . 21 . . Successful Hack 24 | . . . 24 . . Disable Machine 105 | . . . 15 30 60 Destroy Structure 33 | . 1 . 1 11 20 Lose Combat Pursuer 165 | . 60 . 30 15 60 Influence Decreases 1669 | 20 125 231 272 526 495 Entered New Map 217 | . . 44 . 99 74 Time Decay 1079 | 20 125 167 242 287 238 Lost Part 333 | . . 20 10 120 183 Lost Ally 40 | . . . 20 20 . Squads Dispatched 11 | . 2 . 2 1 6 Investigation 5 | . 1 . 1 1 2 Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 4 | . 1 . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 16 6 17 22 22 Peak Tracking Total 9 | . 7 3 3 7 9 Tactical Retreats 10 | . 4 . 2 1 3 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 5 | . 1 1 . 3 . Indirectly 2 | . . . . 2 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 7 | . . . 1 2 4 Max in Single Turn 2 | . . . . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 11 | . 2 1 4 1 3 Terminals 4 | . 1 . 2 . 1 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 1 1 1 Recycling Units 2 | . . . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 4 1 13 3 10 Successful 17 | . 1 1 8 3 4 Failed 14 | . 3 . 5 . 6 Catastrophic 4 | . . . 2 . 2 Database Lockouts . | . . . . . . Manual 9 | . . . 5 . 4 Terminals 17 | . 3 . 10 . 4 Fabricators . | . . . . . . Repair Stations 9 | . 1 . 1 3 4 Recycling Units 4 | . . . 2 . 2 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 1 4 . . Open Door 1 | . . 1 . . . Terminal Index 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 1 . 1 3 1 Scan Component 5 | . 1 . 1 2 1 Repair 1 | . . . . 1 . Recycling Unit Hacks 4 | . . . 2 . 2 Report Inventory 2 | . . . 1 . 1 Retrieve Components 2 | . . . 1 . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . . 1 . 1 Terminals 2 | . . . 1 . 1 Botnet 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 3 . 2 Full Trace Events 3 | . . . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 26 | . . . . 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . . 3 . 2 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . . . 3 Non-combat 2 | . . . . . 2 Combat 1 | . . . . . 1 Robot Hacks Applied 5 | . . . . . 5 parse_system 2 | . . . . . 2 no_distress 2 | . . . . . 2 find_station 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 1 . Highest-Rated Group 43 | . . 43 43 31 . Highest-Rated Ally 31 | . . 31 31 31 . Total Orders . | . . . . . . Ally Attacks 19 | . . . 18 1 . Total Damage 274 | . . . 253 21 . Kills 5 | . . . 5 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 3116 | 83 450 710 673 732 468 Optics 468 | . . . . . 468 Terrain 1004 | 4 . . 268 732 . Seismic 2754 | 79 450 710 673 454 388 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 3280 | 157 450 710 673 787 503 Spaces Moved 1660 | 75 204 637 327 264 153 Core 7 | 2 . . . . 5 Treads 951 | 73 204 35 313 264 62 Legs . | . . . . . . Wheels 702 | . . 602 14 . 86 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 90 90 160 95 Average Speed 144 | 157 160 94 157 212 182 Slowest Speed 700 | 160 160 160 160 240 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 6 41 98 36 33 39 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 5 | . 1 . . 3 1 Terrain Destroyed 29 | . 1 . . 10 18 Melee 4 | . 1 . . 3 . Projectile 1 | . . . . . 1 AOE 24 | . . . . 7 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 2163 | 96 271 697 435 398 266 Wait 145 | . 23 16 55 41 10 Move 1655 | 74 203 636 326 263 153 Hop . | . . . . . . Pick Up 27 | 6 4 3 4 10 . Fast Attach 31 | 6 1 2 5 3 14 Attach 29 | 1 . 1 4 8 15 Detach 11 | . . . 2 3 6 Swap 31 | 1 4 5 3 14 4 Drop 26 | . 4 6 7 9 . Fire 177 | 8 31 28 24 38 48 Melee 22 | . 1 . . 5 16 Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . . . 5 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 608 | -10/Materials | Entered Mines 1008 | -10/Mines | Build established: Scavenger-Mutant 1028 | -10/Mines | Learned location of Zion (-6) 1082 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1191 | -10/Mines | Learned location of Storage (-8) 1271 | -10/Mines | Discovered new exit (range 7) 1275 | -10/Mines | Discovered new exit (range 12) 1318 | -10/Mines | Entered Materials 1318 | -9/Materials | Accompanied by 2 allies 1318 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1323 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1606 | -9/Materials | Discovered new exit (range 16) 1961 | -9/Materials | Discovered new exit (range 5) 1991 | -9/Materials | Entered another Materials area 1991 | -8/Materials | Accompanied by 1 ally 1991 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2288 | -8/Materials | Build established: Scavenger-Gunner 2541 | -8/Materials | Repaired Seismic Detector 2722 | -8/Materials | Destroyed 8 combat bots 2753 | -8/Materials | System corruption reached 10% 2757 | -8/Materials | Discovered new exit (range 10) 2773 | -8/Materials | Lost 10 parts (3p3n1u3w) 2778 | -8/Materials | Entered Storage 2901 | -8/Storage | Core integrity fell below 50% 3009 | -8/Storage | Garrison activated, responded to threat 3069 | -8/Storage | Lost 5 parts (1p2n1u1w) 3123 | -8/Storage | Build established: Scavenger-Mutant 3209 | -8/Storage | Core integrity fell below 20% 3256 | -8/Storage | Lost 11 parts (3p2n3u3w) 3281 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03242_ Lgt. Ion Engine fried. 03242_ R-06 Scavenger destroyed. 03242_ K-01 Serf collects debris. 03249_ Acquired Wheel. 03249_ K-01 Serf collects debris. 03250_ Acquired 76 matter. 03252_ Sneak attack on G-47 Trooper. 03252_ Destroyed Imp. Heat Sink. 03252_ G-47 Trooper system corrupted by crushing effect. 03252_ K-01 Serf collects debris. 03258_ G-47 Trooper destroyed. 03258_ K-01 Serf collects debris. 03265_ Acquired Wheel. 03266_ System corrupted: Matter fused (-6). 03268_ Acquired Imp. Ion Engine. 03271_ Acquired Lgt. Ion Engine. 03275_ Acquired Imp. Assault Rifle. 03278_ Acquired Prototype Energy Gun. 03278_ Identified Adv. Beam Rifle. 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