Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.17 @ 23:24:00 Player: puncake Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (55) 275 Value Destroyed (1276) 1276 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 4108 Bonus ------- Follower Combat Kills 97 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Small Storage Unit Medium Matter Pod (100) Microactuators Medium Laser Small Laser Beam Rifle Particle Gun Field Laser Field Laser Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Gauss Rifle Rocket Launcher Datajack Datajack Hammer Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Visual Processing Unit Hardened Light Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle > --- INVENTORY -------- Improved Cooling System Small Storage Unit Medium Matter Pod Microactuators Medium Laser Small Laser Beam Rifle Particle Gun Field Laser Field Laser Advanced Beam Cannon Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Gauss Rifle Rocket Launcher Datajack Datajack Hammer Great Maul [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power 1 | . . . 1 . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . . 2 . . Weapon . | . . . . . . . Parts Attached 69 | 6 8 . 23 12 17 3 Power 15 | 1 1 . 8 2 3 . Engine 14 | 1 1 . 8 2 2 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 21 | 3 1 . 10 2 3 2 Treads 7 | 2 1 . 3 . 1 . Leg 5 | . . . 2 1 2 . Wheel 9 | 1 . . 5 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 2 . 2 5 3 1 Device 6 | . 1 . 1 1 2 1 Storage 3 | 1 1 . 1 . . . Processor 2 | . . . . 2 . . Hackware 1 | . . . . 1 . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 19 | 1 4 . 3 3 8 . Energy Gun 10 | . 2 . . 2 6 . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 2 | 1 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 1 . 2 . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 31 | . 2 . 7 2 10 10 Power 8 | . . . 2 1 3 2 Propulsion 11 | . . . 3 1 4 3 Utility 4 | . . . . . 1 3 Weapon 8 | . 2 . 2 . 2 2 Highest Loss Streak 8 | . 2 . 4 2 5 8 To Critical Strikes 2 | . 1 . . . 1 . Average Slot Usage (%) 87 | . 97 100 86 99 83 83 Engine 14 | . 14 14 20 17 9 8 Core 1 | . . . . . 5 3 Treads 11 | . 27 28 17 . . . Leg 4 | . . . . 9 8 8 Wheel 6 | . . . 6 17 5 11 Device 9 | . 12 14 10 . 7 13 Storage 10 | . 14 14 11 9 9 9 Processor 4 | . . . . 17 11 9 Hackware 1 | . . . . 4 3 . Protection 2 | . . . . 4 5 3 Energy Gun 9 | . 13 14 2 4 14 17 Energy Cannon 1 | . . . . 7 2 . Ballistic Gun 2 | . 5 14 2 . . . Impact Weapon 3 | . . . 8 1 . . Special Melee Weapon 2 | . . . 5 4 . . Naked Turns . | . . . . . . . Heaviest Build 66 | 10 18 18 63 64 66 66 Greatest Support 60 | 40 40 40 60 32 32 20 Greatest Overweight (x) 18 | 1 . . 17 3 18 6 Average Overweight (x) 1 | . . . . 1 2 4 Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 Average Capacity 16 | 7 8 10 16 20 20 20 Most Carried 20 | 6 8 8 15 18 20 20 Average Carried 13 | 3 5 7 11 13 18 19 Final Capacity 20 | 8 10 10 20 20 20 20 Final Carried 20 | 5 8 7 15 18 20 19 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Mat Matter Collected 1050 | 215 119 45 304 170 138 59 Remotely . | . . . . . . . Salvage Created 1848 | . 222 48 724 245 402 207 Parts 122 | . 18 8 43 18 24 11 Haulers Intercepted 5 | . 1 . 2 1 . 1 Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 41 | . 5 3 16 4 10 3 Melee 5 | . . . 5 . . . Guns 23 | . 4 3 7 1 6 2 Cannons 5 | . 1 . . 1 3 . AOE 2 | . . . . 2 . . Classes Destroyed 12 | . 5 . 4 1 1 1 Worker 1 | . 1 . . . . . Tunneler 1 | . . . . . . 1 Hauler 5 | . 1 . 2 1 . 1 Recycler 3 | . . . 2 1 . . Operator 1 | . . . . 1 . . Watcher 3 | . 2 . 1 . . . Swarmer 18 | . 3 3 6 3 3 . Grunt 13 | . 2 . 7 . 2 2 Brawler 2 | . . . 1 . 1 . Duelist 2 | . . . 1 . 1 . Sentry 4 | . . . 1 1 2 . Hunter 2 | . . . . . 1 1 Best Kill Streak 4 | . 3 3 4 3 3 3 Combat Bots Only 4 | . 3 3 4 3 3 2 Max Kills in Single Turn 2 | . 2 1 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Damage Taken 3415 | . 263 61 953 110 957 1071 Core 808 | . 49 15 176 8 155 405 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 55 | . . . 55 . . . Core Remaining (%) 76 | 100 . 74 56 . . . Volleys Fired 123 | . 29 4 21 10 38 21 Largest 2 | . 2 2 2 2 2 2 Hottest 150 | . 150 70 70 118 131 150 Shots Fired 216 | . 41 8 42 14 71 40 Gun 191 | . 38 8 42 4 59 40 Cannon 22 | . . . . 10 12 . Launcher . | . . . . . . . Special 3 | . 3 . . . . . Kinetic 34 | . 9 4 21 . . . Thermal 172 | . 32 4 21 10 65 40 Explosive . | . . . . . . . Electromagnetic 10 | . . . . 4 6 . Robot Hit Streak 11 | . 9 3 9 11 7 10 Robot Miss Streak 5 | . 3 2 3 1 2 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 174 | . 27 4 55 11 55 22 Core Hits 70 | . 13 3 20 7 19 8 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 4 | . . . 4 . . . Critical Strikes 15 | . . . 10 . 2 3 Burn 9 | . . . 4 . 2 3 Smash 6 | . . . 6 . . . Melee Attacks 36 | . . . 30 . 6 . Impact 27 | . . . 27 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 12 | . . . 6 . 6 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3303 | . 358 77 1098 281 850 639 Guns 2020 | . 334 77 362 44 725 478 Cannons 290 | . . . . 165 125 . Explosions 221 | . . . . 72 . 149 Melee 711 | . . . 711 . . . Ramming 37 | . . . 25 . . 12 Kinetic 298 | . 98 39 161 . . . Thermal 2141 | . 260 38 201 237 778 627 Explosive . | . . . . . . . Electromagnetic 116 | . . . . 44 72 . Impact 711 | . . . 711 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 1 . 5 5 Average Corruption 2 | . . . 1 . 5 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . 7 . 6 11 Message Errors 6 | . . . 3 . . 3 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 5 | . . . 3 . 1 1 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 4 | . . . 1 . 1 2 Data Loss (major) 1 | . . . . . 1 . Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 282 | . . . 179 1 1 101 Projectiles 2 | . . . . 1 1 . Explosions 101 | . . . . . . 101 Melee 179 | . . . 179 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 251 | . . . . 33 . 218 Shots 3 | . . . . 1 . 2 Rammed 8 | . . 1 6 . . 1 Targets Rammed 9 | . . 1 7 . . 1 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 369 | . 130 36 213 183 342 369 Average Temperature 86 | . 45 19 58 62 122 187 Received Heat Transfer 714 | . 75 . 201 9 96 333 Effects 2 | . . . 1 . . 1 Energy Bleed 1 | . . . 1 . . . Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . . 6 . . . Impact Corruptions 9 | . . . 9 . . . Robots Melted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Melted 7 | . 3 . . 1 . 3 Heat Transferred 5410 | . 753 111 888 346 1812 1500 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Peak Influence 319 | . 161 132 319 121 223 160 Initial 108 | . . 62 51 8 80 108 Average 110 | . 68 123 103 48 180 102 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 84 | 100 100 100 85 100 56 100 Level 1 15 | . . . 14 . 43 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 1 . . 2 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Distress Signals 2 | . . . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 9 3 29 5 14 8 Peak Tracking Total 5 | . 3 3 5 3 3 3 Tactical Retreats 5 | . . . 5 . . . Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Traps Triggered 8 | . . . 3 . 4 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Mat Machines Disabled 2 | . . . . . . 2 Max in Single Turn 2 | . . . . . . 2 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Machines Accessed 14 | . 1 . 6 4 2 1 Terminals 10 | . 1 . 5 2 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 30 | . 3 . 14 8 4 1 Successful 21 | . 2 . 10 6 2 1 Failed 9 | . 1 . 4 2 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 25 | . 3 . 12 6 4 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 16 | . 2 . 8 4 2 . Record 3 | . . . 3 . . . Prototype ID Bank 1 | . . . 1 . . . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Terminal Index 2 | . . . 1 1 . . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Maintenance Status 2 | . . . 1 1 . . Reinforcement Status 1 | . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Security Stations 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 3 2 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . 3 . . . Non-combat 2 | . . . 2 . . . Combat 1 | . . . 1 . . . Robot Hacks Applied 3 | . . . 3 . . . parse_system 2 | . . . 2 . . . no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Mat Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 76 | . . . . . 76 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 10 | . . . . . 10 . Total Damage 295 | . . . . . 295 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Mat Turns Passed 3174 | 88 356 53 1302 207 715 453 Spaces Moved 1299 | 49 143 24 563 116 251 153 Core 18 | 7 . . 1 . 10 . Treads 588 | 42 143 24 379 . . . Legs 80 | . . . 1 . 69 10 Wheels 613 | . . . 182 116 172 143 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 115 115 115 110 Average Speed 174 | 148 160 160 178 115 213 167 Slowest Speed 950 | 160 160 160 900 145 950 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 5 19 9 43 16 24 16 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 39 | . 1 . . 4 . 34 Melee . | . . . . . . . Projectile 1 | . 1 . . . . . AOE 38 | . . . . 4 . 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Mat Total 1924 | 65 224 31 766 174 355 309 Wait 290 | . 32 . 88 20 20 130 Move 1294 | 48 142 23 562 116 250 153 Hop . | . . . . . . . Pick Up 77 | 10 9 1 30 13 13 1 Fast Attach 4 | . . . 1 . 2 1 Attach 50 | 6 6 . 19 9 8 2 Detach 3 | 1 2 . . . . . Swap 15 | . 2 . 3 3 7 . Drop 15 | . 2 2 5 3 3 . Fire 123 | . 29 4 21 10 38 21 Melee 36 | . . . 30 . 6 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush 8 | . . 1 7 . . . Escape Stasis 8 | . . . . . 8 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 26 | -11/Junkyard | Discovered new exit (range 15) 89 | -11/Junkyard | Entered Materials 117 | -10/Materials | Discovered new exit (range 5) 264 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 445 | -10/Materials | Entered Mines 451 | -10/Mines | Met a Derelict bent on vengeance 488 | -10/Mines | Discovered new exit (range 5) 498 | -10/Mines | Entered Materials 498 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 576 | -9/Materials | Repaired Lgt. Treads 863 | -9/Materials | Lost 4 parts (1p1n2w) 1743 | -9/Materials | Discovered new exit (range 8) 1800 | -9/Materials | Entered another Materials area 1800 | -8/Materials | Evolved 2 slots: Utility x2 1863 | -8/Materials | Build established: Scavenger-Mutant 2007 | -8/Materials | Identified exit to Garrison 2007 | -8/Materials | Entered Garrison 2105 | -8/Garrison | Learned Materials security intel 2120 | -8/Garrison | Triggered checkpoint 2298 | -8/Garrison | Spotted B-75 Beast 2325 | -8/Garrison | Allies destroyed B-75 Beast 2354 | -8/Garrison | Lost 5 parts (2p2n1u) 2672 | -8/Garrison | Triggered checkpoint 2702 | -8/Garrison | Discovered new exit (range 5) 2722 | -8/Garrison | Entered Materials 3146 | -8/Materials | Core integrity fell below 50% 3170 | -8/Materials | Core integrity fell below 20% 3175 | -8/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 03145_ Destroyed Imp. Cooling System. 03145_ Plasma Rifle destroyed. 03145_ Destroyed Plasma Rifle. 03147_ Wheel destroyed. 03147_ Critical hit (Burn: +37). 03153_ Plasma Rifle destroyed. 03158_ U-05 Engineer lays Concrete. 03160_ U-05 Engineer builds a Wall. 03163_ Carbon-fiber Leg destroyed. 03165_ Critical hit (Burn: +37). 03165_ U-05 Engineer lays Concrete. 03165_ Wheel destroyed. 03166_ U-05 Engineer lays Concrete. 03167_ U-05 Engineer builds a Wall. 03168_ Imp. Heat Sink destroyed. 03172_ U-05 Engineer lays Concrete. 03172_ K-01 Serf collects debris. 03173_ U-05 Engineer lays Concrete. 03173_ Visual Processing Unit severed. 03174_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????####?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ??????????????????# ?????????????????????????? | | ????????????????#?# #????????????????????????? | | ????????????????? # #????????????????????????? | | ????????????????? # #????????????????????????? | | ??????????????????+ ########?????????????????? | | ??????????????????# ## # ###???????????????? | | ??????????????????# ;;;;;;;;;#???????????????? | | ??????????????????# ;g ##??????????????? | | ??????????????????# ;#??????????????? | | ??????????????????# ;#??????????????? | | ??????????????????# ;#??????????????? | | ??????????????????# g l ;#??????????????? | | ??????????????????# k @ ;#??????????????? | | ??????????????????# ##??????????????? | | ?????????########## # #???????????????? | | ?????????# # # #???????????????? | | ?????????# """ # #;;;;;;###???????????????? | | ?????????# """ # ## #####?????????????????? | | ?????????# """ + ###??????????????????????? | | ?????????# # #????????????????????????? | | ?????????# """ # #????????????????????????? | | ?????????# """ # #????????????????????????? | | ?????????# """ # #????????????????????????? | | ?????????# # #????????????????????????? | | ?????????##########! #????????????????????????? | | ??????????????????#*=|+????????????????????????? | | ??????????????????#!%!# ???????????????????????? | | ????????????#######!! # ??????????????????????? | | ????????????# % %!!=#? ?????????????????????? | | ????????????# ######+######????????????????????? | | ????????????# ## #?????????????????????? | | ????????????# ## #?????????????????????? | | ????????????# ## #?????????????????????? | | ????????????# ## #?????????????????????? | | ????????????# ## #?????????????????????? | | ????????????# ## #?????????????????????? | | ????????????# ## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 23 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed WarpWarpWarhead Manual? 0 Play Time 00:44:04 Cumulative 27.0 hours Start 2023.05.17 @ 22:36:37 End 2023.05.17 @ 23:24:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9272bea1-d014-40b2-a105-51e3e3e9bf48