Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 14:26:31

Player: KoT

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (30)      150
Value Destroyed (781)      781
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 2831

 Bonus
-------
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -6/Proximity Caves

 Parts 
-------
>                     --- POWER (1) --------
                      Fission Core
>                     --- PROPULSION (3) ---
                          (None)
>                     --- UTILITY (2) ------
                Small Storage Unit
>                     --- WEAPON (3) -------
                          (None)
>                     --- INVENTORY (8) ----
                      Fission Core
  Faulty Experimental Sensor Array
                      Signal Interpreter
                      System Shield
                      Relay Coupler [Programmer] (84)
                      Field Recycling Unit (0)
                      Hacking Drone Bay (1/1)

 Peak State 
------------
>              --- POWER ------------
               Fission Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
        Spiked Medium Treads
>              --- UTILITY ----------
         Small Storage Unit
               Hacking Drone Bay
>              --- WEAPON -----------
               Autogun
         Heavy Battle Rifle
               Slug Cannon
>              --- INVENTORY --------
               Fission Core
      Improved Heat Sink
  Experimental Sensor Array
               Signal Interpreter
               System Shield
               Relay Coupler [Programmer]
               Field Recycling Unit
[Rating: 35]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Ballistic Cannon         Slug Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             32   | 4   8   9   2   7   2   
  Power                    6    | 1   2   2   .   1   .   
    Engine                 5    | 1   2   2   .   .   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 1   2   1   .   2   .   
    Treads                 6    | 1   2   1   .   2   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   2   2   2   2   1   
    Device                 8    | .   1   2   2   2   1   
    Storage                1    | .   1   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   11   | 2   2   4   .   2   1   
    Energy Gun             2    | 1   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   4   .   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 9    | .   .   1   .   .   8   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      5    | .   .   1   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   87  97  99  99  89  
  Engine                   8    | .   12  11  11  9   .   
  Core                     2    | .   .   .   .   1   11  
  Treads                   29   | .   23  33  33  33  23  
  Device                   10   | .   11  10  10  10  10  
  Storage                  11   | .   13  11  11  11  11  
  Energy Gun               1    | .   9   .   .   .   .   
  Ballistic Gun            27   | .   15  31  33  31  21  
  Launcher                 1    | .   .   .   .   1   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 4   15  22  22  27  30  
  Greatest Support         68   | 20  40  60  60  68  68  
  Greatest Overweight (x)  4    | .   .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   8   8   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          7    | 3   7   7   7   7   7   
  Final Capacity           8    | 5   8   8   8   8   8   
  Final Carried            8    | 4   6   8   8   8   7   

 Class Distribution 
--------------------
 47% | Skirmisher
 25% | Gunner
 17% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -9/Mines
 Skirmisher | -7/Zion
     Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           989  | 210 97  308 55  150 169 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            921  | .   169 431 77  .   244 
  Parts                    71   | .   11  39  11  .   10  
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   1   10  
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  23   | .   4   9   4   .   6   
  Guns                     23   | .   4   9   4   .   6   
Classes Destroyed          9    | .   1   6   1   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   1   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   .   3   .   .   .   
  Swarmer                  11   | .   .   4   4   .   3   
  Grunt                    7    | .   4   3   .   .   .   
  Sentry                   2    | .   .   2   .   .   .   
  Hunter                   3    | .   .   .   .   .   3   
Best Kill Streak           5    | .   2   4   5   .   3   
  Combat Bots Only         4    | .   2   4   4   .   3   
Max Kills in Single Turn   2    | .   1   2   2   .   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        161  | .    10   34   17   .    100  
  Missed                   46   | .    3    12   5    .    26   
Damage Taken               1834 | .    97   218  104  .    1415 
  Core                     424  | .    23   22   18   .    361  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         95   | 100  90   .    .    .    .    
Volleys Fired              87   | .    27   34   5    3    18   
  Largest                  3    | .    2    3    3    3    3    
  Hottest                  104  | .    60   69   69   79   104  
Shots Fired                209  | .    50   91   15   9    44   
  Gun                      200  | .    50   91   15   8    36   
  Cannon                   8    | .    .    .    .    .    8    
  Launcher                 1    | .    .    .    .    1    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  186  | .    28   91   15   8    44   
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                1    | .    .    .    .    1    .    
  Electromagnetic          22   | .    22   .    .    .    .    
  Robot Hit Streak         7    | .    7    7    2    .    4    
  Robot Miss Streak        6    | .    2    6    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           106  | .    30   43   9    .    24   
  Core Hits                51   | .    12   22   5    .    12   
  Critical Kills           2    | .    .    1    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         3    | .    .    2    .    .    1    
    Destroy                3    | .    .    2    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1317 | .    265  526  159  .    367  
  Guns                     1241 | .    263  526  149  .    303  
  Cannons                  64   | .    .    .    .    .    64   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  12   | .    2    .    10   .    .    
  Kinetic                  1148 | .    106  526  149  .    367  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          157  | .    157  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    4    .    .    .    .    
  Average Corruption       3    | .    3    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  5    | .    5    .    .    .    .    
    Matter Fused           2    | .    2    .    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    .    
    Energy Discharges      1    | .    1    .    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            4    | .    .    .    .    .    4    
  Projectiles              4    | .    .    .    .    .    4    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   3    | .    1    .    2    .    .    
Targets Rammed             3    | .    1    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        443  | .    177  50   443  26   316  
  Average Temperature      70   | .    41   20   138  11   105  
  Received Heat Transfer   216  | .    51   81   .    .    84   
  Effects                  1    | .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             154  | .   121 154 107 .   .   
  Initial                  12   | .   .   12  12  .   .   
  Average                  44   | .   40  57  40  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   2   2   .   .   .   
  Investigation            3    | .   1   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   2   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              31   | .   8   12  4   .   7   
  Peak Tracking Total      4    | .   4   4   4   .   3   
  Tactical Retreats        1    | .   1   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            3    | .   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          8    | .   3   4   .   1   .   
  Terminals                6    | .   3   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   7   21  .   7   .   
  Successful               20   | .   4   9   .   7   .   
  Failed                   15   | .   3   12  .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   5   .   1   .   
  Terminals                25   | .   7   18  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   3   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   4   8   .   7   .   
  Record                   4    | .   3   1   .   .   .   
  Part Schematic           7    | .   .   .   .   7   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Unreport Threat          2    | .   .   2   .   .   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   
  Investigation Status     1    | .   .   1   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   
  Security Stations        1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 1    | .   .   1   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   4   .   .   .   
  Full Trace Events        3    | .   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   22  .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   1   2   2   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4180 | 71   570  532  605  1600 802  
Spaces Moved               2288 | 41   279  232  361  978  397  
  Core                     8    | 5    .    .    .    .    3    
  Treads                   2280 | 36   279  232  361  978  394  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            164  | 146  160  160  160  160  188  
  Slowest Speed            260  | 160  160  160  160  160  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       45   | 4    31   24   83   84   48   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    .    1    2    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          4    | .    .    .    .    .    4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2555 | 52   357  339  379  1011 417  
  Wait                     85   | .    34   45   6    .    .    
  Move                     2283 | 40   278  231  360  977  397  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  36   | 7    8    11   1    9    .    
  Fast Attach              7    | 1    .    .    2    4    .    
  Attach                   14   | 3    6    3    .    1    1    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     13   | .    2    6    .    4    1    
  Drop                     27   | 1    1    9    3    13   .    
  Fire                     87   | .    27   34   5    3    18   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    3    | .    1    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   30 | -11/Scrapyard      | Discovered new exit (range 16)
   72 | -11/Scrapyard      | Entered Materials
  308 | -10/Materials      | Discovered new exit (range 16)
  309 | -10/Materials      | Build established: Mutant
  642 | -10/Materials      | Entered another Materials area
  642 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1056 | -9/Materials       | Discovered new exit (range 10)
 1174 | -9/Materials       | Entered Mines
 1181 | -9/Mines           | Learned location of Recycling (-9)
 1297 | -9/Mines           | Build established: Skirmisher
 1672 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
 1676 | -9/Mines           | Found Prototype Device
 1676 | -9/Mines           | Identified Exp. Sensor Array
 1769 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1779 | -9/Mines           | Entered Zion
 2480 | -7/Zion            | Found Relay Coupler [Programmer]
 2484 | -7/Zion            | Found Relay Coupler [Programmer]
 2487 | -7/Zion            | Found Relay Coupler [Programmer]
 2773 | -7/Zion            | Learned location of 1 exit from Factory
 2925 | -7/Zion            | Learned Factory stockpile data
 2954 | -7/Zion            | Given the Hacking Drone Bay
 2954 | -7/Zion            | Found Prototype Device
 2954 | -7/Zion            | Identified Hacking Drone Bay
 3262 | -7/Zion            | Build established: Gunner
 3352 | -7/Zion            | Discovered new exit (range 15)
 3379 | -7/Zion            | Entered Proximity Caves
 3503 | -6/Proximity Caves | Learned Factory security intel
 3759 | -6/Proximity Caves | Learned 4 Factory zone layouts
 3889 | -6/Proximity Caves | Lost 3 parts (2n1w)
 4017 | -6/Proximity Caves | Spotted B-75 Beast
 4161 | -6/Proximity Caves | Core integrity fell below 50%
 4169 | -6/Proximity Caves | Core integrity fell below 20%
 4181 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
03861_ Penetrated by Slug.
03867_ Destroyed Phase Shifter.
03868_ Penetrated by Slug. <x2>
03870_ H-66 Slayer destroyed.
03872_ Autogun broken.
03872_ Overheating: Short circuit.
03873_ Hvy. Assault Rifle fries itself beyond
  repair.
03875_ Gauss Rifle fries itself beyond repair.
  <x2>
03886_ Acquired 47 matter.
03888_ Acquired 68 matter.
03891_ Acquired 8 matter.
03896_ Acquired 4 matter.
04152_ Imp. Heat Sink destroyed.
04160_ Hvy. Battle Rifle destroyed.
04160_ Broken Autogun destroyed.
04171_ Slug Cannon destroyed.
04175_ Spk. Medium Treads destroyed.
04178_ Knocked back.

 Map 
-----
+----------------------------------------------------+
|  ##??#    ##???#   #??????   ####????????????????? |
|   ##### ###????#   #?######     #????????????????? |
|     ### #####??#   ###   ##     ##??##???????????? |
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| ??????# ###?????##?????##     #?   #?????????????? |
| ??????##??????????????##  %  ##   #??????????????? |
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| ????##    ##                      ##?????????????? |
| ?????##  ####                      ##????????????? |
| ??????# #???####     ##  @######    #????????????? |
| ??????##???????#    ###   #?????    #????????????? |
| ?????????#######   ##?#   ;####     #????????????? |
| ????????##         #??##           ##????????????? |
| ????????#          #???#          #??????????????? |
| ????????#         ##???#%     #####??????????????? |
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| ????????????#    ???#           ###??????????????? |
| ????????????#      ### BB        "#??????????????? |
| ????????????           BB        ##??????????????? |
| ???????????#                     "#??????????????? |
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| ????????????###  ?##??###    ###?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
                 Beamcaster | -7/Zion | Free
              Hvy. Riot Gun | -7/Zion | Free
               Battle Rifle | -7/Zion | Free
                Barrage Gun | -7/Zion | Free
                Slug Cannon | -7/Zion | Free
                     Flamer | -7/Zion | Free
                     Ripper | -7/Zion | Free
              Core Analyzer | -7/Zion | Archive
       Adv. Terrain Scanner | -7/Zion | Archive
        Imp. Trap Extractor | -7/Zion | Archive
           Flexi-carbon Leg | -7/Zion | Archive
                Med. Treads | -7/Zion | Archive
             Kinecellerator | -7/Zion | Archive
             Thermal Shield | -7/Zion | Archive
         Imp. Arc Projector | -7/Zion | Archive
     Imp. Thermal Generator | -7/Zion | Archive
  Adv. Melee Analysis Suite | -7/Zion | Archive
               Recalibrator | -7/Zion | Archive
          Enh. Gauss Cannon | -7/Zion | Archive
                   Mak. Axe | -7/Zion | Archive
          Matter Compressor | -7/Zion | Archive
 Xenon Bombardment Thruster | -7/Zion | Archive

 Robot Schematics 
------------------
       L-31 Rogue | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
    Y-54 Guardian | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegePhasingArray
  Manual?         0
Play Time         00:43:35
  Cumulative      20.6 hours
  Start           2024.04.20 @ 12:52:28
  End             2024.04.20 @ 14:26:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          20
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 1fa83830-7b99-4cf4-b455-b6ef7729ebf0