Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.11 @ 15:56:43 Player: Rilt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (80) 400 Value Destroyed (2397) 2397 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 7457 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 152 Met Data Miner 300 Friendly Fire -529 Cogmind --------- Core Integrity 0/850 Matter 10/300 Energy 95/100 System Corruption 0% Temperature Cool (219) Location -6/Factory Parts ------- Power (2) Propulsion (5) Utility (3) Core Analyzer Power Shielding Weapon (5) Inventory (4) Fission Core Recalibrator Precision Grenade Launcher Improved Datajack Peak State ------------ Power Backup Power I Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility Medium Storage Unit Improved Targeting Computer Weapon Beam Cannon Advanced Beam Cannon Plasma Cannon Autogun Impact Mace Inventory Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Recalibrator [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Slots Evolved 8 | . . 2 2 . 2 . . . . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 3 | . . 2 . . . . . . . . 1 Utility 1 | . . . . . . . . . . . 1 Weapon 3 | . . . 2 . 1 . . . . . . Parts Attached 112 | 6 2 17 16 33 17 4 3 . . 8 6 Power 11 | 1 . 2 . 4 2 . . . . . 2 Engine 5 | 1 . 1 . 2 1 . . . . . . Core 6 | . . 1 . 2 1 . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 42 | 2 . 8 4 14 9 2 . . . 2 1 Treads . | . . . . . . . . . . . . Leg 34 | 2 . 8 4 9 9 2 . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 8 | . . . . 5 . . . . . 2 1 Utility 14 | 1 2 2 3 2 . 1 2 . . . 1 Device 1 | . . . . . . . 1 . . . . Storage 4 | 1 1 . 1 . . 1 . . . . . Processor 2 | . . . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 7 | . 1 2 2 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 45 | 2 . 5 9 13 6 1 1 . . 6 2 Energy Gun 7 | . . . 2 5 . . . . . . . Energy Cannon 8 | . . . 1 2 3 1 . . . . 1 Ballistic Gun 18 | 2 . 5 4 5 1 . . . . 1 . Ballistic Cannon 3 | . . . 2 . . . . . . 1 . Launcher 6 | . . . . 1 . . 1 . . 3 1 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 2 | . . . . . 2 . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 4 2 . 1 . . . . Parts Lost 50 | . . 5 7 23 5 4 . . . . 6 Power 7 | . . 1 . 3 2 . . . . . 1 Propulsion 16 | . . . 1 8 1 3 . . . . 3 Utility 5 | . . 2 1 1 . 1 . . . . . Weapon 22 | . . 2 5 11 2 . . . . . 2 Highest Loss Streak 10 | . . 1 4 10 2 4 . . . . 5 Average Slot Usage (%) 68 | . 88 93 95 76 72 7 12 15 15 21 34 Engine 4 | . 14 7 9 4 2 . . . . . . Core 2 | . . 2 . 3 5 . . . . . 4 Leg 23 | . 28 42 35 19 27 4 . . . . . Flight 3 | . . . . 13 . . . . . 4 12 Storage 7 | . 14 11 9 9 7 2 . . . . . Processor 3 | . . . . 4 4 . 5 7 7 7 6 Protection 3 | . 3 7 6 2 . . . . . . 4 Energy Gun 1 | . . . 2 5 . . . . . . . Energy Cannon 3 | . . . 5 1 14 . . . . . . Ballistic Gun 11 | . 28 21 18 12 2 . . . . 2 4 Impact Weapon 1 | . . . . . 5 . . . . . . Naked Turns 21 | . . . . . . 17 4 . . . . Heaviest Build 35 | 11 18 24 34 30 35 9 7 1 1 9 11 Greatest Support 72 | 20 20 40 40 40 72 18 3 3 3 10 18 Greatest Overweight (x) 4 | 1 . . 1 4 2 2 2 . . 2 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 8 8 10 8 8 8 4 4 4 4 4 Average Capacity 6 | 5 6 8 8 8 8 5 4 4 4 4 4 Most Carried 8 | 4 5 8 8 8 8 8 4 4 4 4 4 Average Carried 5 | 2 3 6 5 5 6 5 3 4 4 3 3 Final Capacity 8 | 6 8 8 8 8 8 4 4 4 4 4 4 Final Carried 7 | 4 4 6 7 5 7 4 4 4 4 4 4 Class Distribution -------------------- 54% | Mutant 19% | Scavenger-Mutant 9% | Scavenger-Tank 8% | Gunner 4% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Sprinter | -8/Storage Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Matter Collected 1888 | 223 81 430 381 563 64 . . . . 146 . Remotely . | . . . . . . . . . . . . Salvage Created 2478 | . 112 804 607 796 64 . . . . 21 74 Parts 152 | . 15 60 26 38 5 . . . . 3 5 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . . 11 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Combat Hostiles Destroyed 73 | . 7 25 14 17 2 . . . . 4 4 Guns 49 | . 7 25 5 12 . . . . . . . Cannons 13 | . . . 9 1 2 . . . . . 1 AOE 11 | . . . . 4 . . . . . 4 3 Classes Destroyed 11 | . 2 2 1 5 1 . . . . . . Worker 2 | . . 1 1 . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . Drone 4 | . . . . 4 . . . . . . . Swarmer 28 | . 6 11 3 . 1 . . . . 4 3 Grunt 30 | . 1 12 8 9 . . . . . . . Brawler 2 | . . . . 2 . . . . . . . Duelist 1 | . . . . 1 . . . . . . . Protector 1 | . . . . 1 . . . . . . . Sentry 9 | . . 2 3 3 . . . . . . 1 Hunter 1 | . . . . 1 . . . . . . . Programmer 1 | . . . . . 1 . . . . . . Best Kill Streak 8 | . 3 8 4 8 1 . . . . 4 4 Combat Bots Only 8 | . 3 7 4 8 1 . . . . 4 4 Max Kills in Single Turn 4 | . 1 2 2 4 1 . . . . 2 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . 2 . . . . . 2 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Damage Taken 7492 | . 196 1021 1030 2207 1116 210 96 . . 330 1286 Core 2174 | . 53 101 97 427 195 210 63 . . 174 854 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 52 | 100 78 74 . 4 . . . . . 8 . Volleys Fired 213 | . 17 69 37 65 7 . . . . 13 5 Largest 4 | . 2 2 4 4 4 . . . . 2 2 Hottest 247 | . 40 46 180 247 231 . . . . 59 126 Shots Fired 479 | . 34 134 133 133 22 . . . . 15 8 Gun 391 | . 34 134 89 123 5 . . . . 6 . Cannon 73 | . . . 44 7 17 . . . . . 5 Launcher 11 | . . . . 3 . . . . . 5 3 Special 4 | . . . . . . . . . . 4 . Kinetic 372 | . 34 134 103 90 5 . . . . 6 . Thermal 86 | . . . 30 34 17 . . . . . 5 Explosive 11 | . . . . 3 . . . . . 5 3 Electromagnetic 6 | . . . . 6 . . . . . . . Robot Hit Streak 15 | . 8 14 8 15 3 . . . . 3 5 Robot Miss Streak 8 | . 5 8 6 3 5 . . . . 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . Shots Hit Robots 320 | . 20 95 84 94 12 . . . . 10 5 Core Hits 183 | . 11 45 55 55 4 . . . . 7 6 Critical Hits 7 | . 1 1 1 3 1 . . . . . . Critical Kills 2 | . . . . 2 . . . . . . . Critical Parts Destroyed 5 | . 1 1 1 1 1 . . . . . . Melee Attacks 5 | . . . . . 5 . . . . . . Impact 5 | . . . . . 5 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5874 | . 156 1091 1156 2147 283 . . . . 666 375 Guns 3147 | . 156 1091 579 1232 30 . . . . 59 . Cannons 909 | . . . 570 62 149 . . . . . 128 Explosions 1701 | . . . . 847 . . . . . 607 247 Melee 102 | . . . . . 102 . . . . . . Ramming 15 | . . . 7 6 2 . . . . . . Kinetic 3065 | . 156 1091 852 877 30 . . . . 59 . Thermal 851 | . . . 297 277 149 . . . . . 128 Explosive 1701 | . . . . 847 . . . . . 607 247 Electromagnetic 140 | . . . . 140 . . . . . . . Impact 102 | . . . . . 102 . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 7 7 7 7 7 . Average Corruption 7 | . . . . . . 7 7 7 7 7 . Corruption Purged . | . . . . . . . . . . . . Effects 19 | . . . . . . 1 4 . 3 11 . Message Errors 5 | . . . . . . . 1 . 1 3 . Matter Fused 2 | . . . . . . . 1 . 1 . . Heat Flow Errors 4 | . . . . . . 1 1 . . 2 . Energy Discharges 3 | . . . . . . . 1 . 1 1 . Data Loss (major) 1 | . . . . . . . . . . 1 . Targeting Errors 3 | . . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 78 | . . . 2 . 67 . . . . . 9 Projectiles 11 | . . . 2 . . . . . . . 9 Explosions . | . . . . . . . . . . . . Melee 67 | . . . . . 67 . . . . . . Knockbacks 14 | . . . 13 . 1 . . . . . . Impact 2 | . . . 1 . 1 . . . . . . Kinetic 12 | . . . 12 . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . 1 . . . . 35 . Shots 1 | . . . . . . . . . . 1 . Rammed 2 | . . . 1 . 1 . . . . . . Targets Rammed 4 | . . . 2 1 1 . . . . . . Kicked 2 | . . . 1 1 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 730 | . 6 37 730 680 535 185 185 . . 200 247 Average Temperature 177 | . 6 14 235 189 195 100 113 . . 94 134 Received Heat Transfer 2343 | . 6 432 414 1062 126 . 18 . . 81 204 Effects 46 | . . . 25 15 6 . . . . . . Shutdowns 9 | . . . 4 2 3 . . . . . . Energy Bleed 7 | . . . 2 3 2 . . . . . . Interference 12 | . . . 5 7 . . . . . . . Matter Decay 6 | . . . 4 2 . . . . . . . Short Circuit 6 | . . . 4 1 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Damage (major) 4 | . . . 4 . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 3 | . . . . . 3 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1672 | . . . 592 621 259 . . . . . 200 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Peak Influence 619 | . 219 574 619 447 556 93 62 . . . 342 Average Influence 276 | . 131 325 434 306 312 79 59 . . . 197 Maximum Alert Level 2 | . 1 2 2 2 2 . . . . . 1 Low Security (%) 31 | . . . . . . . . . . . . Level 1 49 | . . . . . . . . . . . . Level 2 19 | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 17 | . 1 3 2 5 4 . . . . . 2 Investigation 4 | . . 1 1 1 1 . . . . . . Extermination 1 | . . . . . 1 . . . . . . Reinforcement 10 | . 1 2 1 2 2 . . . . . 2 Assault 2 | . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Distress Signals 6 | . . 4 . 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 168 | . 12 44 24 30 11 6 4 . . 12 25 Peak Tracking Total 16 | . 4 7 8 13 8 6 3 . . 4 16 Tactical Retreats 15 | . . 4 6 1 1 . . . . . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Traps Triggered 7 | . . . . . 4 . 2 . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Machines Disabled 3 | . . . 2 . . . . . . . 1 Max in Single Turn 1 | . . . 1 . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Machines Accessed 22 | . 2 1 2 5 8 . . . 4 . . Terminals 9 | . 1 . . 5 3 . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . Scanalyzers 3 | . . 1 1 . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 64 | . 3 4 5 8 16 . . . 28 . . Successful 50 | . 3 1 5 4 9 . . . 28 . . Failed 14 | . . 3 . 4 7 . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . . Terminals 14 | . 2 . . 8 4 . . . . . . Fabricators 3 | . . . . . 3 . . . . . . Repair Stations 5 | . . . . . 5 . . . . . . Recycling Units 3 | . 1 . 2 . . . . . . . . Scanalyzers 9 | . . 4 3 . 2 . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Terminal Hacks 37 | . 2 . . 4 3 . . . 28 . . Record 13 | . . . . . 2 . . . 11 . . Part Schematic 5 | . . . . . . . . . 5 . . Robot Schematic 10 | . . . . 1 . . . . 9 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open Door 3 | . . . . 3 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . Scanalyzer 6 | . . 1 3 . 2 . . . . . . Insert Component 4 | . . 1 2 . 1 . . . . . . Analyze 2 | . . . 1 . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 11 | . . 1 1 3 6 . . . . . . Full Trace Events 4 | . . 1 1 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . 1 . . . . 9 . . Robots Built 3 | . . . . . 3 . . . . . . Matter 252 | . . . . . 252 . . . . . . Time 134 | . . . . . 134 . . . . . . Total Robot Build Rating 12 | . . . . . 12 . . . . . . Part Schematics Acquired 7 | . . . 1 . 1 . . . 5 . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . Parts Scanalyzed 3 | . . 1 1 . 1 . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Total Allies 6 | . . . . 2 3 . . . . 1 . Largest Group 3 | . . . . 2 3 . . . . 1 . Highest-Rated Group 94 | . . . . 62 60 . . . . 94 . Highest-Rated Ally 94 | . . . . 31 20 . . . . 94 . Total Orders . | . . . . . . . . . . . . Ally Attacks 35 | . . . . 8 11 . . . . 16 . Total Damage 712 | . . . . 144 150 . . . . 418 . Kills 6 | . . . . 1 . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 16 | . . . . 16 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Turns Passed 3684 | 81 385 630 385 590 764 77 115 19 96 314 228 Spaces Moved 2893 | 59 278 292 162 354 454 77 160 37 156 388 476 Core 709 | 6 . . . 6 2 34 160 37 156 225 83 Treads . | . . . . . . . . . . . . Legs 1462 | 53 278 292 162 182 452 43 . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 722 | . . . . 166 . . . . . 163 393 Fastest Speed 26 | 50 120 120 120 26 120 50 50 50 50 37 34 Average Speed 83 | 115 120 120 126 78 120 91 51 50 50 47 39 Slowest Speed 345 | 150 120 120 150 345 150 150 150 50 50 150 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . 2 . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 53 31 13 46 17 64 5 11 76 52 20 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . . . 1 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 87 | . . . 2 30 . . . . . 43 12 Melee . | . . . . . . . . . . . . Projectile 3 | . . . 2 . . . . . . . 1 AOE 84 | . . . . 30 . . . . . 43 11 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Low Dat Pro Fac Total 3786 | 68 303 450 264 556 652 82 193 36 173 504 505 Wait 404 | . . 45 27 58 145 . 24 . 18 87 . Move 2877 | 58 277 291 161 349 454 76 159 36 155 387 474 Hop 3 | . . . . 2 . . . . . . 1 Pick Up 89 | 4 4 18 14 26 15 2 3 . . 1 2 Fast Attach 26 | 6 . . . 3 3 3 2 . . 5 4 Attach 57 | . 1 6 10 22 11 1 1 . . 3 2 Detach 7 | . . . 1 . . . . . . 4 2 Swap 29 | . 1 11 6 8 3 . . . . . . Drop 51 | . 3 10 6 14 8 . 4 . . 4 2 Fire 213 | . 17 69 37 65 7 . . . . 13 5 Melee 5 | . . . . . 5 . . . . . . Ram . | . . . . . . . . . . . . Kick 4 | . . . 2 1 1 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . . 8 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 61 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Build established: Mutant 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Propulsion x2 906 | -9/Materials | Destroyed 7 combat bots 919 | -9/Materials | Build established: Scavenger-Mutant 1065 | -9/Materials | Discovered new exit (range 12) 1097 | -9/Materials | Entered another Materials area 1097 | -8/Materials | Evolved 2 slots: Weapon x2 1140 | -8/Materials | Discovered new exit (range 13) 1235 | -8/Materials | Lost 3 parts (1n1u1w) 1482 | -8/Materials | Entered Storage 1507 | -8/Storage | Lost 4 parts (4w) 1664 | -8/Storage | Lost 6 parts (3n1u2w) 1941 | -8/Storage | Core integrity fell below 50% 1976 | -8/Storage | Met a pair of Derelict thieves 1980 | -8/Storage | Lost 4 parts (1p3w) 1987 | -8/Storage | Discovered new exit (range 19) 2048 | -8/Storage | Destroyed 8 combat bots 2055 | -8/Storage | Core integrity fell below 20% 2072 | -8/Storage | Entered Factory 2072 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2095 | -7/Factory | Lost 10 parts (1p5n4w) 2278 | -7/Factory | Local fabrication network quarantined 2335 | -7/Factory | Build established: Mutant 2345 | -7/Factory | Fabricated B-48 Gladiator (x3) 2836 | -7/Factory | Sucked down chute 2836 | -7/Factory | Entered Waste 2851 | -7/Waste | EMP discharged 2859 | -7/Waste | Spotted C-40 Crusher 2859 | -7/Waste | Spotted C-40 Crusher 2860 | -7/Waste | Spotted C-40 Crusher 2860 | -7/Waste | Spotted C-40 Crusher 2869 | -7/Waste | Spotted C-40 Crusher 2869 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2872 | -7/Waste | Crushed by Compactor (1 part destroyed) 2874 | -7/Waste | Crushed by Compactor (1 part destroyed) 2876 | -7/Waste | Core integrity fell below 50% 2882 | -7/Waste | Spotted C-40 Crusher 2896 | -7/Waste | Crushed by Compactor (1 part destroyed) 2902 | -7/Waste | Discovered new exit (range 16) 2913 | -7/Waste | Entered Factory 2927 | -7/Factory | Lost 4 parts (3n1u) 3026 | -7/Factory | Discovered new exit (range 3) 3028 | -7/Factory | Entered Lower Caves 3039 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3047 | -7/Lower Caves | Entered Data Miner 3047 | -7/Data Miner | Discovered new exit (range 6) 3057 | -7/Data Miner | Met Data Miner 3074 | -7/Data Miner | Learned location of Section 7 (-2) 3074 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3078 | -7/Data Miner | Received God Mode back door access code from Data Miner 3143 | -7/Data Miner | Entered Proximity Caves 3158 | -6/Proximity Caves | Escorted by Enhanced Grunt 3425 | -6/Proximity Caves | Core integrity fell below 20% 3453 | -6/Proximity Caves | Discovered new exit (range 10) 3457 | -6/Proximity Caves | Entered Factory 3457 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3644 | -6/Factory | Core integrity fell below 50% 3659 | -6/Factory | Core integrity fell below 20% 3660 | -6/Factory | Lost 5 parts (1p3n1w) 3685 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03616_ VTOL Module destroyed. 03616_ Nuclear Pulse Thruster destroyed. 03618_ U-05 Engineer lays Concrete. 03618_ Autogun destroyed. 03625_ Slug penetrates Power Conduit. 03629_ Nuclear Core destroyed. 03631_ Slug penetrates Power Conduit. 03631_ Slug penetrates Wall. 03638_ K-01 Serf cleans the Construction Platform. 03667_ Acquired Fission Core. 03671_ Destroyed VTOL Module. 03671_ S-27 Virus destroyed. 03671_ Assembly Bed disabled. 03674_ S-27 Virus destroyed. 03677_ Y-54 Guardian destroyed. 03679_ U-05 Engineer lays Concrete. 03682_ U-05 Engineer builds a Wall. 03682_ U-05 Engineer lays Concrete. 03683_ Hvy. Plasma Cannon destroyed. 03683_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????? ???????????????????????????? | | ??????????????? ???????????????????????????? | | #?????????????? ???????????????????????????? | | #?????????????? ???????????????????????????? | | #?????????????# #??????????????????????????? | | #?????????????# #??????????????????????????? | | #?????????????# #??????????????????????????? | | #?????????????# #??????????????????????????? | | #????????? ?# #??????????????????????????? | | +????????? # #?###########??????????????? | | #?????????# ## """""" #??????????????? | | ##????????# """""" #??????????????? | | ##########u """" #??????????????? | | g b """"" #??????????????? | | lu [% % #??????????????? | | uugu * @ #??????????????? | | ##+#######g #??????????????? | | #### ????# [ [ #??????????????? | | ???# ??## ############??????????????? | | ???# """ #?# #?????????????????????????? | | ???# """ #?# #?????????????????????????? | | ???# """ #?# #?????????????????????????? | | ???# #?# #?????????????????????????? | | ???#########?# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????# ??????????????????????????? | | ??????????????? ??????????????????????????? | | ????????????????? ???????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 6 Item Schematics ----------------- Flak Cannon | -8/Materials | Scanalyzed Imp. Carbon-fiber Leg | -7/Factory | Scanalyzed Mni. Smartbomb Launcher | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Robot Schematics ------------------ O-24 Administrator | -8/Storage | Hacked I-47 Archangel | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Safety First The Oracle Challenges ------------ None Game ------ Seed ReclamationImprovedMaul Manual? 0 Play Time 00:57:09 Cumulative 14.0 hours Start 2019.11.11 @ 14:55:55 End 2019.11.11 @ 15:56:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62f99860-7598-45c3-8b7a-a3253d1e70e5