Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 15:08:46 Player: Duduxx Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (4333) 4333 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1825) 1825 TOTAL SCORE: 10413 Bonus ------- High Alert Combat Kills 625 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 25/100 System Corruption 0% Temperature Cool (-82) Movement Core (700) Ox13 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Cryofiber Web High-capacity Storage Unit Improved Signal Interpreter Weapon Cycler > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Signal Interpreter Core Analyzer Shock Rifle Shock Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter Force Field Relay Coupler [Hunter] Recalibrator > --- WEAPON ----------- Particle Gun Field Laser > --- INVENTORY -------- Light Deuterium Engine Micro Nuclear Core Advanced Treads Cryofiber Web Improved Signal Interpreter Core Analyzer Force Field Shock Rifle Shock Rifle Lightning Gun Pulse Rifle Autogun Rocket Launcher Heavy Missile Launcher Remote Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Relay Coupler [Hunter] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 . 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 . Utility 5 | . . 2 . 1 . . . 2 Weapon . | . . . . . . . . . Parts Attached 164 | 6 3 4 4 2 57 14 51 23 Power 24 | 1 1 . . . 7 . 13 2 Engine 10 | 1 1 . . . 4 . 3 1 Core 14 | . . . . . 3 . 10 1 Reactor . | . . . . . . . . . Propulsion 45 | 2 . 2 1 1 19 3 16 1 Treads 18 | . . 2 1 1 5 3 5 1 Leg 11 | . . . . . 7 . 4 . Wheel 3 | 2 . . . . . . 1 . Hover 2 | . . . . . . . 2 . Flight 11 | . . . . . 7 . 4 . Utility 47 | 1 2 2 2 1 13 4 10 12 Device 20 | . 1 . 1 1 6 . 4 7 Storage 3 | 1 1 . . . . . 1 . Processor 5 | . . . . . 2 1 2 . Hackware 2 | . . . . . . 2 . . Protection 17 | . . 2 1 . 5 1 3 5 Artifact . | . . . . . . . . . Weapon 48 | 2 . . 1 . 18 7 12 8 Energy Gun 9 | . . . . . 1 1 5 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 20 | 2 . . 1 . 10 3 2 2 Ballistic Cannon 4 | . . . . . . . 3 1 Launcher 10 | . . . . . 6 . 1 3 Special Weapon 5 | . . . . . 1 3 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 98 | . . 1 . . 28 5 35 29 Power 19 | . . . . . 5 . 10 4 Propulsion 27 | . . 1 . . 11 1 9 5 Utility 27 | . . . . . 7 1 8 11 Weapon 25 | . . . . . 5 3 8 9 Highest Loss Streak 18 | . . 1 . . 7 3 11 18 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 92 | . 97 99 99 91 91 98 89 91 Engine 6 | . 14 11 11 9 5 9 6 5 Core 3 | . . . . . 2 . 5 5 Treads 13 | . . 8 22 27 14 26 13 . Leg 5 | . . . . . 5 . 5 22 Wheel 1 | . 28 12 . . . . . . Flight 2 | . . . . . 3 . 4 . Device 11 | . 11 11 11 10 16 2 6 18 Storage 8 | . 14 11 11 9 9 9 7 6 Processor 7 | . . . . . 7 12 8 6 Hackware 5 | . . . . . . 11 10 5 Protection 6 | . . 22 21 18 8 8 2 4 Energy Gun 4 | . . . . . 1 . 7 8 Ballistic Gun 9 | . 28 22 21 18 12 12 2 . Launcher 2 | . . . . . 3 . 1 3 Naked Turns . | . . . . . . . . . Heaviest Build 71 | 14 32 38 40 40 56 54 68 71 Greatest Support 106 | 32 32 40 43 63 80 80 106 56 Greatest Overweight (x) 20 | . . 1 1 . 11 1 7 20 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 20 Average Capacity 15 | 6 13 15 15 15 15 15 16 20 Most Carried 19 | 6 12 12 14 15 15 15 18 19 Average Carried 12 | 3 8 10 13 13 12 14 12 15 Final Capacity 20 | 8 15 15 15 15 15 15 20 20 Final Carried 17 | 6 12 12 14 14 15 14 17 5 Class Distribution -------------------- 65% | Scavenger-Mutant 34% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Matter Collected 2787 | 138 184 63 . 44 1007 560 678 113 Remotely . | . . . . . . . . . Salvage Created 4303 | . 179 181 . 148 1022 711 1606 456 Parts 225 | . 16 10 . 8 51 42 85 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . . . 1 . 1 3 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Combat Hostiles Destroyed 95 | . 4 2 . 3 34 14 29 9 Melee 1 | . . . . . . . 1 . Guns 66 | . 4 2 . 3 25 14 15 3 Cannons 1 | . . . . . . . . 1 AOE 25 | . . . . . 8 . 12 5 Classes Destroyed 16 | . 2 2 . 1 6 2 2 1 Worker 4 | . 1 . . . . . 2 1 Builder 6 | . . . . . . 2 2 2 Tunneler 1 | . . . . . . . . 1 Recycler 9 | . . 1 . . . . 7 1 Mechanic 1 | . . . . . . 1 . . Watcher 3 | . . 1 . . . . 2 . Swarmer 28 | . . . . . 13 2 10 3 Grunt 38 | . 4 2 . 2 11 8 9 2 Brawler 2 | . . . . . 2 . . . Duelist 5 | . . . . . 3 1 . 1 Sentry 10 | . . . . 1 2 3 1 3 Specialist 2 | . . . . . . . 2 . Hunter 3 | . . . . . 1 . 2 . Programmer 5 | . . . . . 1 . 4 . Heavy 1 | . . . . . . . 1 . Behemoth 1 | . . . . . 1 . . . Best Kill Streak 6 | . 2 2 . 3 4 3 5 6 Combat Bots Only 4 | . 2 2 . 3 4 3 4 3 Max Kills in Single Turn 4 | . 1 1 . 1 4 1 4 3 Gunslinging 1 | . . . . . 1 . . . Exploded 4 | . . . . . 4 . 4 2 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Hostile Shots Fired 1179 | . 21 26 . 11 248 111 273 489 Missed 358 | . 4 7 . 4 84 24 65 170 Damage Taken 11212 | . 242 253 . 109 2583 1086 3267 3672 Core 1670 | . 22 10 . 15 222 160 383 858 Absorbed by Shields 813 | . . . . . 126 203 382 102 Redirected to Shielding 155 | . . . . . 16 . 105 34 Core Remaining (%) 72 | 100 91 . 97 . . 27 45 . Volleys Fired 396 | . 18 15 . 13 102 86 123 39 Largest 2 | . 2 2 . 2 2 2 2 2 Hottest 128 | . 40 40 . 43 95 100 128 128 Shots Fired 666 | . 36 30 . 24 179 141 186 70 Gun 600 | . 36 30 . 24 159 134 169 48 Cannon 9 | . . . . . . . 3 6 Launcher 48 | . . . . . 20 . 12 16 Special 9 | . . . . . . 7 2 . Kinetic 412 | . 36 30 . 24 127 128 53 14 Thermal 152 | . . . . . 32 1 84 35 Explosive 48 | . . . . . 20 . 12 16 Electromagnetic 48 | . . . . . . 6 37 5 Robot Hit Streak 40 | . 7 7 . 10 12 40 7 11 Robot Miss Streak 4 | . 2 3 . 2 4 3 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . . . 3 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 . . Shots Hit Robots 467 | . 27 17 . 18 132 112 117 44 Core Hits 251 | . 11 7 . 10 75 40 73 35 Critical Kills 6 | . . . . . 3 3 . . Critical Parts Destroyed 9 | . . . . . 1 8 . . Critical Strikes 20 | . . . . . 4 11 5 . Burn 4 | . . . . . . . 4 . Destroy 15 | . . . . . 4 11 . . Corrupt 1 | . . . . . . . 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10329 | . 392 258 . 277 2505 1346 3216 2335 Guns 5913 | . 366 253 . 277 1568 1246 1652 551 Cannons 200 | . . . . . . . 83 117 Explosions 4057 | . . . . . 937 44 1430 1646 Melee . | . . . . . . . . . Ramming 159 | . 26 5 . . . 56 51 21 Kinetic 3989 | . 366 253 . 277 1201 1145 458 289 Thermal 1952 | . . . . . 367 44 1073 468 Explosive 3655 | . . . . . 937 . 1230 1488 Electromagnetic 574 | . . . . . . 101 404 69 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . 1 2 1 . Average Corruption 1 | . . . . . 1 1 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . . . 4 12 7 . Message Errors 5 | . . . . . 3 1 1 . Matter Fused 8 | . . . . . . 5 3 . Heat Flow Errors 4 | . . . . . 1 3 . . Data Loss (minor) 4 | . . . . . . 2 2 . Data Loss (major) 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 236 | . . . . . 12 9 52 163 Projectiles 1 | . . . . . . . . 1 Explosions 235 | . . . . . 12 9 52 162 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 639 | . 12 . . . 127 . 301 199 Shots 17 | . . . . . 6 . 5 6 Rammed 28 | . 4 1 . . . 9 14 . Targets Rammed 34 | . 4 1 . . . 10 17 2 Kicked 4 | . . . . . . . 2 2 Crushed 2 | . . . . . . 1 1 . Highest Temperature 371 | . 10 16 . . 270 254 371 197 Average Temperature 89 | . 5 16 . . 65 57 121 47 Received Heat Transfer 2953 | . 114 162 . 54 633 551 266 1173 Effects 9 | . . . . . . . 9 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 2 | . . . . . . . 2 . Interference 3 | . . . . . . . 3 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Melted 8 | . . . . . . . 8 . Heat Transferred 4087 | . . . . . 888 50 2346 803 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . 1 2 . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Peak Influence 1176 | . 120 102 39 109 1176 815 524 355 Initial 573 | . . 50 39 14 70 573 266 225 Average 446 | . 66 70 39 44 591 619 416 221 Maximum Alert Level 4 | . . . . . 4 3 2 1 Low Security (%) 18 | 100 100 100 100 100 6 . 1 44 Level 1 20 | . . . . . 13 . 31 55 Level 2 49 | . . . . . 50 87 66 . Level 3 10 | . . . . . 26 12 . . Level 4 1 | . . . . . 3 . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 4 1 . 2 . 3 9 8 Investigation 7 | . 2 . . . . 2 3 . Extermination 5 | . . . . . . . 4 1 Reinforcement 11 | . 2 1 . 1 . 1 2 4 Assault . | . . . . . . . . . Garrison 4 | . . . . 1 . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Distress Signals 3 | . . 1 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 6 6 . 4 35 21 39 25 Peak Tracking Total 7 | . 3 4 . 3 5 4 5 7 Tactical Retreats 7 | . . . . . . 3 3 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Traps Triggered 4 | . 2 . . . 1 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . . . . . . . 4 . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Machines Disabled 20 | . . . . . 1 . 13 6 Max in Single Turn 5 | . . . . . 1 . 5 4 Garrison Access 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Machines Accessed 21 | . 2 . 1 1 2 7 6 2 Terminals 14 | . 2 . . . 2 5 3 2 Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 50 | . 4 . 1 2 4 21 16 2 Successful 22 | . 2 . 1 1 . 10 7 1 Failed 28 | . 2 . . 1 4 11 9 1 Catastrophic 4 | . . . . . . 1 2 1 Database Lockouts . | . . . . . . . . . Manual 7 | . . . . . . 5 2 . Terminals 32 | . 4 . . . 4 15 7 2 Fabricators 3 | . . . . . . . 3 . Repair Stations . | . . . . . . . . . Recycling Units 6 | . . . . . . . 6 . Scanalyzers 5 | . . . . . . 5 . . Garrison Access 3 | . . . . 2 . 1 . . Terminal Hacks 12 | . 2 . 1 . . 5 3 1 Robot Analysis 1 | . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . Open DSF 2 | . . . . . . . 1 1 Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . 1 . Patrol Status 1 | . . . . . . 1 . . Investigation Status 1 | . . . . . . 1 . . Zone Layout 2 | . . . . . . 1 1 . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . Report Inventory 2 | . . . . . . . 2 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer 4 | . . . . . . 4 . . Insert Component 1 | . . . . . . 1 . . Analyze 3 | . . . . . . 3 . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 1 | . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 1 . . 1 2 6 5 1 Full Trace Events 7 | . 1 . . . . 3 3 . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . Parts Scanalyzed 1 | . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Used RIF Installer 2 | . . . . . 2 . . . Robot Detection 1 | . . . . . 1 . . . Robots Hacked 1 | . . . . . . 1 . . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . 1 . . parse_system 1 | . . . . . . 1 . . Relay Couplers Released 7 | . . . . . 7 . . . Machine Destruction 4 | . . . . . 4 . . . Programmers 3 | . . . . . 3 . . . Attached 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 18 | . . . . . 18 . . . Total Damage 55 | . . . . . 55 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Robot Analysis Total 1 | . . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 5 | . . . . . 5 . . . Drone Recoveries 3 | . . . . . 3 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Turns Passed 7760 | 57 337 151 119 137 2640 1204 2182 933 Spaces Moved 3449 | 43 260 72 69 61 1163 560 827 394 Core 13 | 2 . . . . 9 . . 2 Treads 2082 | . . 28 69 61 889 560 460 15 Legs 869 | . . . . . 234 . 258 377 Wheels 345 | 41 260 44 . . . . . . Hover 4 | . . . . . . . 4 . Flight 136 | . . . . . 31 . 105 . Fastest Speed 50 | 50 100 115 160 160 160 160 162 120 Average Speed 183 | 97 100 133 161 160 194 168 210 198 Slowest Speed 1050 | 100 100 240 240 160 690 250 540 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 50 15 14 8 79 49 17 13 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 24 | . . . . . . 1 . 23 Terrain Destroyed 190 | . . . . . 45 5 26 114 Melee . | . . . . . . . . . Projectile 3 | . . . . . . 1 . 2 AOE 187 | . . . . . 45 4 26 112 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Fac Total 4191 | 54 303 97 78 77 1363 692 1054 473 Wait 13 | . . . . . 7 . 1 5 Move 3442 | 42 259 72 68 60 1162 559 826 394 Hop . | . . . . . . . . . Pick Up 78 | 6 11 4 1 2 16 12 21 5 Fast Attach 69 | 6 2 . 2 . 20 2 30 7 Attach 68 | . . 4 2 2 21 5 19 15 Detach 27 | . 1 1 4 . 9 2 8 2 Swap 27 | . 1 . . . 16 7 2 1 Drop 38 | . 7 1 1 . 10 9 7 3 Fire 396 | . 18 15 . 13 102 86 123 39 Melee . | . . . . . . . . . Ram 9 | . 4 . . . . . 5 . Kick 4 | . . . . . . . 2 2 Crush 20 | . . . . . . 10 10 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Sto]) -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 4) 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x2 525 | -9/Materials | Discovered new exit (range 9) 546 | -9/Materials | Entered Mines 619 | -9/Mines | Discovered new exit (range 12) 636 | -9/Mines | Found the Drone Emporium 646 | -9/Mines | Met a Derelict bent on vengeance 646 | -9/Mines | Found Prototype Device 649 | -9/Mines | Identified Thief Drone Bay 665 | -9/Mines | Entered Materials 665 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 731 | -8/Materials | Garrison activated, responded to threat 801 | -8/Materials | Identified exit to Garrison 802 | -8/Materials | Entered Garrison 836 | -8/Garrison | Triggered checkpoint 992 | -8/Garrison | Triggered checkpoint 1284 | -8/Garrison | Build established: Scavenger-Mutant 1300 | -8/Garrison | Triggered checkpoint 1312 | -8/Garrison | Triggered checkpoint 1352 | -8/Garrison | Lost 3 parts (1p1n1u) 1399 | -8/Garrison | Discovered new exit (range 13) 1436 | -8/Garrison | Triggered checkpoint 1542 | -8/Garrison | Triggered checkpoint 1586 | -8/Garrison | Lost 3 parts (2n1w) 1589 | -8/Garrison | Triggered checkpoint 1663 | -8/Garrison | Lost 5 parts (2p1n1u1w) 1757 | -8/Garrison | Lost 7 parts (1p3n2u1w) 1933 | -8/Garrison | Discovered new exit (range 13) 2082 | -8/Garrison | Triggered checkpoint 2464 | -8/Garrison | Spotted B-75 Beast 2466 | -8/Garrison | Spotted B-75 Beast 2523 | -8/Garrison | Destroyed B-75 Beast 2551 | -8/Garrison | Lost 6 parts (1p3n1u1w) 2760 | -8/Garrison | Triggered checkpoint 2852 | -8/Garrison | Discovered new exit (range 13) 2868 | -8/Garrison | Installed Relay Interface Framework 3086 | -8/Garrison | Triggered checkpoint 3115 | -8/Garrison | Discovered new exit (range 5) 3213 | -8/Garrison | Expanded RIF knowledge: Robot Detection 3442 | -8/Garrison | Entered Materials 4313 | -8/Materials | Core integrity fell below 50% 4552 | -8/Materials | Lost 3 parts (1n1u1w) 4641 | -8/Materials | Discovered new exit (range 4) 4646 | -8/Materials | Entered Factory 4646 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4717 | -7/Factory | Discovered new exit (range 5) 4815 | -7/Factory | Build established: Mutant 5229 | -7/Factory | Lost 3 parts (1p1u1w) 5356 | -7/Factory | Lost 5 parts (2p2n1u) 5590 | -7/Factory | Lost 11 parts (2p3n3u3w) 6034 | -7/Factory | Core integrity fell below 50% 6061 | -7/Factory | Lost 3 parts (1p2n) 6164 | -7/Factory | Build established: Scavenger-Mutant 6283 | -7/Factory | Lost 5 parts (1p2n1u1w) 6820 | -7/Factory | Discovered new exit (range 5) 6826 | -7/Factory | Identified exit to Factory 6828 | -7/Factory | Entered another Factory area 6828 | -6/Factory | Evolved 2 slots: Utility x2 7696 | -6/Factory | Lost 18 parts (4p4n6u4w) 7733 | -6/Factory | Core integrity fell below 50% 7750 | -6/Factory | Core integrity fell below 20% 7761 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07734_ R-10 Processor collects Lgt. Ion Engine. 07735_ Imp. Proton Missile Launcher destroyed. 07736_ Critical hit (Burn: +37). 07738_ R-10 Processor collects Wheel. 07738_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned. 07743_ R-10 Processor collects Terrain Scan Processor. 07744_ Pressure Siphon disabled. 07744_ Y-54 Guardian destroyed. 07746_ Critical hit (Burn: +37). 07748_ Slug penetrates G-50 Soldier. 07748_ Slug penetrates Wall. 07751_ G-50 Soldier destroyed. 07754_ Coil Gun destroyed. 07757_ Flak Gun destroyed. 07759_ K-01 Serf collects debris. 07759_ Critical hit (Burn: +37). 07761_ Force Field destroyed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?? #????????### %""" """" | | ?? ????????? | | ??? #??????????# %%% """" """" | | ???? #??????????# %%% """" """" | | ?????# #??????????# """ """" """" | | ?????# #??????????# | | ?????# #??????????# | | ?????# #??????????## ################+## | | ?????# #???????????# #??# | | ?????# #???????????# #??# | | ?????# ############# #??# """"""""" | | ?????# #??# """"""""" | | ?????# ############# #??# """"""""" | | ?????# #???????????# #??# """"""""" | | ###### #???????????# #??# """"""""" | | #???????????# #??# """"""""" | | #???????????# #??# | | #???????????# #??################ | | #???????????# #?????????????????? | | #???????????# w #?????????????????? | | #???????????# #?????????????????? | | #???????????# #?????????????????? | | ###### #???????????# #?????????????????? | | ???# # ############# #?????????????????? | | ???# # p ! #?????????????????? | | ?### # ! @ #?????????????????? | | ## # # ! k #?????????????????? | | # ### = %%"" #?????????????????? | | # # % "%"" + "???????????????? | | # # %%% g """" # ?????????????? | | # # %!Y m #? ???????????? | | # ########### % ug """" #??##+##??????????? | | # #######???# !! """" #?????????????????? | | ?## # ???# !/ """" ?????????????????? | | ????#### ! ???# ! ?????????????????????? | | ???????# ???# ????????????????????? | | ???????# """ +?? ????????????????????? | | ???????# """ #?######## ???????????????????? | | ???????# """ #????????? ???????????????????? | | ???????# ??" #????????? ????????????????????? | | ???????+???" #?????????###??????????????????????? | | ???????#???? #??????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 100 Armor Coverage 450 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Challenges ------------ None Game ------ Seed MasterThrusterBeamcaster Manual? 0 Play Time 01:09:38 Cumulative 18.1 hours Start 2024.07.01 @ 02:56:21 End 2024.07.01 @ 15:08:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 738d6c77-cf19-440d-ae85-fd1c61e5a8f6