Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.23 @ 15:01:43 Player: OBLIQUE Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (6) 3000 Regions Visited (18) 3600 Robots Destroyed (150) 750 Value Destroyed (6377) 6377 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (1471) 1471 TOTAL SCORE: 15738 Bonus ------- High Alert Combat Kills 36 Follower Combat Kills 310 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Friendly Fire -175 Cogmind --------- Core Integrity 0/1150 Matter 102/300 Energy 100/100 System Corruption 25% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Gravmag Array Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Recoil Stabilizer Improved Weapon Shielding Centrium Light Armor Plating Heart of Steel > --- WEAPON ----------- Barrage Gun Gauss Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun Hardcell Cannon > --- INVENTORY -------- Improved Treads Armored Treads Medium Treads Medium Treads Armored Medium Treads Armored Medium Treads Experimental Phase Shifter Hardened Heavy Armor Plating Hardened Heavy Armor Plating Makeshift Light Armor Plating Makeshift Light Armor Plating Improved Focal Shield Hypervelocity Coil Gun Advanced Remote Datajack Chainsword [Rating: 124] Favorites ----------- Power Cold Fusion Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gravmag System Utility Large Storage Unit Device Heart of Steel Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun High-powered Shock Rifle Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 2 . 2 . . . . 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . Utility 6 | . . 1 1 . . . . . . 2 . . 1 . . . . 1 Weapon 3 | . . 1 1 . . . . . . . . . 1 . . . . . Parts Attached 120 | 6 . 4 4 11 22 1 5 . 3 9 3 . 7 1 4 14 7 19 Power 8 | 1 . . . 2 . 1 . . 1 1 . . . . . . . 2 Engine 3 | 1 . . . 1 . 1 . . . . . . . . . . . . Core 3 | . . . . 1 . . . . 1 . . . . . . . . 1 Reactor 2 | . . . . . . . . . . 1 . . . . . . . 1 Propulsion 32 | 2 . . 1 4 9 . . . . 2 . . 4 . . 3 3 4 Treads 28 | 2 . . . 4 9 . . . . 2 . . 4 . . 3 3 1 Leg 3 | . . . . . . . . . . . . . . . . . . 3 Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 44 | 1 . 2 1 3 8 . 3 . 2 1 3 . 2 . 3 5 . 10 Device 15 | . . . . 2 1 . . . . . 3 . 1 . 1 2 . 5 Storage 4 | 1 . . . 1 1 . . . . . . . . . 1 . . . Processor 5 | . . 1 1 . 1 . . . . 1 . . . . . 1 . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 20 | . . 1 . . 5 . 3 . 2 . . . 1 . 1 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 . 2 2 2 5 . 2 . . 5 . . 1 1 1 6 4 3 Energy Gun 1 | . . . . . . . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 27 | 2 . 1 1 2 4 . 2 . . 5 . . 1 1 1 4 2 1 Ballistic Cannon 3 | . . 1 . . . . . . . . . . . . . . 1 1 Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . 1 . . . . . . . . . . . . 1 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 10 | . . . 1 . . . . . . 1 1 . . . 1 4 . 2 Corrupted Parts 3 | . . . . . . . . . . . . . . . . . 3 . System Corruption 12 | . . . . . . . . . . . . . . . . . 12 . Parts Lost 54 | . . . 2 3 2 . 1 . 3 1 . 1 1 1 1 . 2 36 Power 2 | . . . . . . . . . 1 . . . . . . . . 1 Propulsion 16 | . . . 2 . . . . . . 1 . . 1 . 1 . . 11 Utility 20 | . . . . . 2 . 1 . 2 . . 1 . . . . . 14 Weapon 16 | . . . . 3 . . . . . . . . . 1 . . 2 10 Highest Loss Streak 19 | . . . 2 1 1 . 1 . 2 1 . 1 1 1 1 . 2 19 To Critical Strikes 2 | . . . 1 . . . . . . . . . . . . . . 1 Average Backups 13 | . 2 3 5 8 12 14 14 15 13 14 14 14 14 14 14 18 16 8 Power . | . 1 1 1 . 1 1 1 1 . . . . . . . . 1 . Propulsion 4 | . . . . 3 5 4 4 4 4 3 4 4 4 5 4 4 4 3 Utility 5 | . . . 2 1 4 5 5 6 5 3 5 5 5 6 6 8 7 2 Weapon 3 | . 1 1 2 2 2 4 3 4 4 6 5 5 4 3 3 5 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . . . . 3 4 . 3 . . 1 2 . . . . 3 2 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . . . . . . 1 . 2 Utility 14 | . . . . 3 4 . 3 . . . 1 . . . . 1 2 . Weapon 3 | . . . . . . . . . . 1 1 . . . . 1 . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 92 96 94 99 100 99 100 99 95 89 85 85 88 87 87 84 51 Engine 1 | . 14 11 9 3 . 5 7 7 1 . . . . . . . . . Core 1 | . . . . 5 7 1 . . 5 1 . . . . . . . . Reactor 2 | . . . . . . . . . . 4 6 6 5 5 5 5 5 3 Treads 24 | . 28 22 17 12 29 30 30 30 30 25 26 26 22 23 22 23 20 10 Device 7 | . . . . 5 5 7 . . . . 11 8 9 11 10 10 11 4 Storage 6 | . 14 11 9 9 7 7 7 7 7 6 6 6 5 5 5 5 5 3 Processor 4 | . . 4 15 9 3 . . . . 4 6 6 5 5 5 5 5 2 Protection 9 | . . 10 9 9 11 15 22 23 22 24 4 3 5 5 5 5 5 8 Ballistic Gun 27 | . 28 28 24 27 29 30 30 30 30 26 26 26 29 29 27 28 27 10 Peak Build Rating 124 | 6 6 12 22 23 34 35 35 35 35 49 68 68 86 90 91 102 109 124 Average Rating 59 | 4 6 10 18 21 29 34 34 35 32 41 63 65 79 89 87 92 102 73 On Entrance 47 | . 6 6 12 22 19 34 35 35 35 33 49 68 65 86 90 88 102 109 Avg Prop Armor Cover (%) 25 | . . . . . . . . . . . . . . . . . . 25 Naked Turns 20 | . . . . . . . . . . . . . . . . . . 20 Heaviest Build 149 | 11 11 19 24 34 52 55 57 57 59 75 69 67 76 76 92 95 95 149 Greatest Support 140 | 40 40 40 40 40 80 80 80 80 80 90 90 90 105 113 113 111 140 140 Greatest Overweight (x) 2 | . . . 2 2 . . . . . . . . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 10 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 8 8 8 9 13 15 15 15 15 15 15 15 15 15 16 20 20 15 Most Carried 20 | 1 3 5 8 10 15 15 15 15 15 15 15 15 15 15 17 20 20 20 Average Carried 14 | . 2 3 5 8 12 14 14 15 13 13 14 14 14 14 14 19 18 8 Final Capacity 20 | 8 8 8 8 10 15 15 15 15 15 15 15 15 15 15 20 20 20 5 Final Carried 20 | 1 3 5 7 10 15 15 15 15 14 15 15 14 15 15 17 20 20 5 Class Distribution -------------------- 45% | Scavenger-Tank 20% | Gunner 12% | Scavenger-Gunner 8% | Derelict-Gunner 5% | Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Derelict-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Matter Collected 6526 | 234 94 15 105 504 1015 217 239 . 443 157 452 158 379 226 470 200 1004 614 Remotely 1576 | . . . . 374 900 217 . . . . . . . . . . . 85 Salvage Created 6735 | . 100 15 147 969 1132 49 142 . 352 169 272 241 501 200 386 . 1432 628 Parts 341 | . 11 2 8 43 73 3 10 . 20 11 11 15 28 17 21 . 49 19 Haulers Intercepted 8 | . . . . 4 1 . . . . . . . 2 . . . . 1 Recyclers Shooed 3 | . . . . 1 . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 153 | . . . . . . 3 9 . 19 . 11 15 . 17 20 . 59 . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 120 | . 4 . 3 10 17 1 5 . 14 5 8 5 5 6 9 . 19 9 Melee 3 | . . . . . . . . . . . . . . . . . . 3 Guns 109 | . 4 . 1 9 17 1 5 . 14 5 8 5 5 6 9 . 19 1 Cannons 7 | . . . 2 1 . . . . . . . . . . . . . 4 AOE 1 | . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 14 | . 2 1 1 3 5 . . . . . . . . . . . 2 . Worker 5 | . . . . . 3 . . . . . . . 2 . . . . . Builder 3 | . . . . . 2 . . . . 1 . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . Hauler 8 | . . . . 4 1 . . . . . . . 2 . . . . 1 Recycler 7 | . . . . 2 4 . . . . . . . . . . . . 1 Watcher 6 | . . 1 . . 3 . . . . 1 . . 1 . . . . . Swarmer 33 | . 2 . . . . . 4 . 12 4 3 . . 4 3 . 1 . Grunt 31 | . 2 . 2 4 5 . . . 1 . 1 3 . . 4 . 6 3 Brawler 7 | . . . . . . . . . . . . . . . . . 6 1 Duelist 2 | . . . . . 1 . . . . . . . . . . . 1 . Sentry 17 | . . . . 6 2 1 1 . 1 1 1 . 1 . 1 . 2 . Demolisher 1 | . . . . . . . . . . . . . . . . . 1 . Hunter 10 | . . . . . 1 . . . . . 2 . 2 2 . . . 3 Programmer 19 | . . . 1 . 8 . . . . . 1 2 2 . 1 . 2 2 Best Kill Streak 10 | . 2 1 3 5 10 1 4 . 4 4 4 3 6 5 6 . 5 3 Combat Bots Only 6 | . 2 . 3 4 4 1 4 . 4 4 4 3 4 4 6 . 5 3 Max Kills in Single Turn 6 | . 1 1 1 1 6 1 1 . 2 2 1 2 2 2 2 . 2 1 Gunslinging 1 | . . . . . . . . . . . . 1 . 1 1 . 1 . Exploded 1 | . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Hostile Shots Fired 1324 | . 38 8 38 44 163 18 48 . 87 33 74 31 35 51 51 . 88 517 Missed 406 | . 8 4 11 10 64 7 12 . 20 10 24 10 6 15 23 . 21 161 Hits 918 | . 30 4 27 34 99 11 36 . 67 23 50 21 29 36 28 . 67 356 Melee 35 | . . . . . 2 . . . . . . . . . . . 8 25 Projectile 883 | . 30 4 27 34 97 11 36 . 67 23 50 21 29 36 28 . 59 331 AOE 6 | . . . . . . . . . . . . . . . . . 6 . Critical Strikes 39 | . . . 1 1 3 . . . 1 . . 4 . 1 3 . 3 22 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . 2 Part Disruptions 1 | . . . . . 1 . . . . . . . . . . . . . Damage Taken 15369 | . 280 34 441 510 1163 90 430 . 940 291 497 351 546 613 517 46 1746 6874 Core 1843 | . 70 . 59 30 64 12 14 . 92 . 58 70 43 23 . 46 111 1151 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 9 | . . . . . . . . . . . . . . . . . 9 . Redirected to Shielding 333 | . . . . . 104 17 68 . 63 . . . . . . . . 81 Ignored by Resistances 100 | . . . . . . . . . . . 100 . . . . . . . Regen/Repaired (Parts) 474 | . . . . 69 62 . . . . 139 . . . . . 204 . . Core Remaining (%) 84 | 100 72 100 . 83 . . . . 74 . . 84 . . . . 77 . Volleys Fired 293 | . 17 1 7 33 50 3 9 . 21 5 17 9 14 7 18 . 43 39 Largest 5 | . 2 3 4 4 4 4 4 . 4 4 4 4 5 5 5 . 5 5 Hottest 181 | . 40 73 98 101 106 106 106 . 112 116 116 116 151 156 156 . 161 181 Shots Fired 1123 | . 34 3 28 124 195 10 38 . 75 20 68 36 68 37 88 . 196 103 Gun 1062 | . 34 2 21 112 195 10 38 . 75 20 68 36 68 37 88 . 193 65 Cannon 58 | . . 1 7 12 . . . . . . . . . . . . . 38 Launcher . | . . . . . . . . . . . . . . . . . . . Special 3 | . . . . . . . . . . . . . . . . . 3 . Kinetic 1116 | . 34 3 28 124 195 10 38 . 75 20 68 36 68 37 88 . 193 99 Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic 4 | . . . . . . . . . . . . . . . . . . 4 Robot Hit Streak 28 | . 9 11 14 12 12 11 10 . 11 9 10 13 28 5 19 . 14 7 Robot Miss Streak 16 | . 3 . 2 2 9 3 16 . 10 4 7 5 4 4 7 . 5 4 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . 1 1 Secondary Targets 14 | . 1 . . . . . 2 . 3 . . 1 . 2 1 . 4 . Max Gunslinging Chain 1 | . 1 . . . . . 1 . 1 . . 1 . 1 1 . 1 . Shots Hit Robots 787 | . 20 2 22 86 143 7 22 . 48 15 52 29 50 26 56 5 139 65 Core Hits 485 | . 7 2 6 34 110 6 19 . 45 22 35 18 33 18 38 . 61 31 Critical Kills 20 | . . . 1 . . . . . . . . . 2 2 1 . 12 2 Critical Parts Destroyed 23 | . 1 . . . . . . . . . . . . 2 1 . 14 5 Critical Strikes 51 | . 1 . 1 . . . . . . . . . 2 4 4 . 29 10 Destroy 48 | . 1 . 1 . . . . . . . . . 2 4 4 . 29 7 Blast 2 | . . . . . . . . . . . . . . . . . . 2 Sever 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 15 | . . . . . 4 . . . . . . . . . 1 5 . 5 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . 4 . . . . . . . . . 1 . . 5 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 14646 | . 210 19 324 1159 3075 126 336 . 804 498 1013 625 958 397 1029 . 2189 1884 Guns 12212 | . 210 19 219 1025 2435 126 336 . 804 367 1013 625 923 397 1029 . 2189 495 Cannons 1017 | . . . 105 131 . . . . . . . . . . . . . 781 Explosions 1133 | . . . . . 634 . . . . 131 . . . . . . . 368 Melee 102 | . . . . . . . . . . . . . . . . . . 102 Ramming 182 | . . . . 3 6 . . . . . . . 35 . . . . 138 Kinetic 13153 | . 210 19 324 1156 2435 126 336 . 804 367 1013 625 923 397 1029 . 2189 1200 Thermal 634 | . . . . . 634 . . . . . . . . . . . . . Explosive 499 | . . . . . . . . . . 131 . . . . . . . 368 Electromagnetic 76 | . . . . . . . . . . . . . . . . . . 76 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 102 | . . . . . . . . . . . . . . . . . . 102 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . 10 10 10 10 10 . . . 2 2 2 2 12 25 Average Corruption 6 | . . . . . 3 10 10 10 10 . . . 1 2 2 2 9 20 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 198 | . . . . . 42 30 22 3 27 . . . . 15 20 1 13 25 Message Errors 54 | . . . . . 13 8 9 . 7 . . . . 1 8 . 3 5 Matter Fused 39 | . . . . . 7 6 3 2 6 . . . . 4 2 1 3 5 Heat Flow Errors 25 | . . . . . 4 2 2 1 6 . . . . 1 5 . 2 2 Energy Discharges 18 | . . . . . 4 4 2 . 2 . . . . 2 1 . 1 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 24 | . . . . . 4 6 4 . 3 . . . . 2 1 . 1 3 Data Loss (major) 9 | . . . . . 3 . . . . . . . . 2 1 . 2 1 Misfires 8 | . . . . . 1 1 2 . . . . . . 2 1 . 1 . Alerts 4 | . . . . . 3 . . . . . . . . 1 . . . . Misdirections 5 | . . . . . . . . . . . . . . . . . . 5 Weapon Failures 10 | . . . . . 3 3 . . 3 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 283 | . . . . . 244 . . . . . . . . . . . . 39 Projectiles 39 | . . . . . . . . . . . . . . . . . . 39 Explosions 244 | . . . . . 244 . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 16 | . . . 2 . . . . . . . . . . . . . . 14 Impact 1 | . . . . . . . . . . . . . . . . . . 1 Kinetic 15 | . . . 2 . . . . . . . . . . . . . . 13 Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 230 | . . . . . . . . . . 91 . . . . . . . 139 Shots 3 | . . . . . . . . . . 1 . . . . . . . 2 Rammed 25 | . . . . 1 2 . . . . . . . 3 . . . . 19 Targets Rammed 28 | . . . . 1 2 . . . . . . . 4 . . . . 21 Kicked 1 | . . . . . . . . . . . . . . . . . . 1 Crushed 2 | . . . . . . . . . . . . . 1 . . . . 1 Highest Temperature 557 | . 6 36 389 170 262 195 256 221 354 133 15 60 142 205 232 . 357 557 Average Temperature 98 | . 6 18 196 53 76 70 85 116 122 65 5 22 56 62 55 . 79 199 Received Heat Transfer 2751 | . 90 . 216 189 240 30 36 . 132 36 54 48 45 . 117 . 594 924 Effects 40 | . . . . . 4 . . . 3 . . . . . . . 1 32 Shutdowns 4 | . . . . . . . . . . . . . . . . . . 4 Energy Bleed 2 | . . . . . 1 . . . . . . . . . . . 1 . Interference 20 | . . . . . 3 . . . 3 . . . . . . . . 14 Matter Decay 1 | . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . . . . . . . . . 3 Damage (major) 8 | . . . . . . . . . . . . . . . . . . 8 Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 . Total Turns 16 | . . . . . . . . . . . . . . . . . 16 . Longest Duration 16 | . . . . . . . . . . . . . . . . . 16 . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred 450 | . . . . . 450 . . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Maximum Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . Low Security (%) 88 | 100 100 100 100 100 73 . . . . 100 . . 100 . . . . 100 Level 1 10 | . . . . . 23 . . . . . . . . . . . . . Level 2 1 | . . . . . 3 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 455 | . 55 22 71 145 455 . . . . 116 . . 96 . . . . 120 Initial 88 | . . 1 . 4 46 . . . . 50 . . . . . . . 88 Average 58 | . 19 3 18 44 94 . . . . 38 . . 18 . . . . 37 Influence Increases 4460 | . 120 26 111 378 810 20 110 . 310 201 195 130 227 200 265 64 754 539 Destroy 0b10 Robot/C 2660 | . 80 . 60 200 340 20 100 . 280 100 160 100 100 120 180 40 580 200 Destroy 0b10 Robot/NC 160 | . . 5 . 30 70 . . . . 10 . . 25 . . 10 . 10 Destroy Leader 518 | . 10 2 20 68 148 . 10 . 30 22 20 30 36 20 10 . 50 42 Allied During Kill 95 | . . . . . . . . . . . . . . . . 14 79 2 Successful Hack 177 | . . 4 . 30 40 . . . . 37 . . 66 . . . . . Select Force Hacks 50 | . . . 30 . 20 . . . . . . . . . . . . . Disable Machine 270 | . . 15 . 15 135 . . . . 15 . . . . . . . 90 Destroy Structure 140 | . . . 1 5 27 . . . . 17 . . . . . . . 90 Partial Spotted 15 | . . . . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 375 | . 30 . . 30 15 . . . . . 15 . . 60 75 . 45 105 Influence Decreases 4441 | . 115 31 100 286 464 469 110 . 230 223 253 130 140 287 265 58 620 660 Entered New Map 378 | . . 4 . 7 57 167 . . . 30 22 . . 33 . . 6 52 Time Decay 3479 | . 115 27 80 259 393 302 110 . 220 183 231 120 130 244 255 38 494 278 Lost Part 444 | . . . 20 20 14 . . . 10 10 . 10 10 10 10 . 20 310 Lost Ally 140 | . . . . . . . . . . . . . . . . 20 100 20 Squads Dispatched 24 | . 1 . 3 1 10 . . . . 2 . . . . . . 1 6 Investigation 3 | . . . 1 . 1 . . . . 1 . . . . . . . . Extermination 8 | . . . . . 6 . . . . 1 . . . . . . . 1 Reinforcement 6 | . 1 . . 1 2 . . . . . . . . . . . . 2 Assault 1 | . . . . . . . . . . . . . . . . . 1 . Garrison 6 | . . . 2 . 1 . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Distress Signals 6 | . 1 . . . 1 . . . . 1 . . 1 . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 207 | . 10 6 7 14 33 1 5 . 14 7 9 6 9 8 13 . 34 31 Peak Tracking Total 11 | . 4 6 5 5 6 1 4 . 4 5 5 3 3 5 7 4 10 11 Tactical Retreats 21 | . 2 . . 2 1 . . . . . 1 . . 4 3 . 3 5 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Traps Triggered 4 | . . . . . 4 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Machines Disabled 21 | . . 1 . 1 9 . . . . 1 . . . . 3 . . 6 Max in Single Turn 9 | . . 1 . 1 9 . . . . 1 . . . . 1 . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Machines Accessed 57 | . 3 4 1 6 19 1 1 4 . 8 1 . 4 2 1 1 . 1 Terminals 20 | . 2 3 . 3 7 . . . . 4 . . 1 . . . . . Fabricators 6 | . . . . . 4 . . . . 1 . . 1 . . . . . Repair Stations 8 | . . 1 . 1 4 . . . . 1 . . 1 . . . . . Recycling Units 6 | . 1 . . 2 1 . . . . 2 . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . 1 . . . . . Garrison Access 4 | . . . 1 . 2 . . . . . . . . . . . . 1 Total Hacks 155 | . 7 14 1 28 37 1 1 28 . 19 1 . 8 7 1 1 . 1 Successful 99 | . 2 5 1 20 18 1 1 28 . 9 1 . 4 7 1 1 . . Failed 56 | . 5 9 . 8 19 . . . . 10 . . 4 . . . . 1 Catastrophic 8 | . . 1 . 2 3 . . . . 1 . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 71 | . 8 4 1 20 19 . . . . 11 . . 6 . . 1 . 1 Terminals 56 | . 3 13 . 14 14 . . . . 8 . . 4 . . . . . Fabricators 11 | . . . . . 7 . . . . 2 . . 2 . . . . . Repair Stations 20 | . . 1 . 3 11 . . . . 4 . . 1 . . . . . Recycling Units 21 | . 4 . . 11 1 . . . . 5 . . . . . . . . Scanalyzers 3 | . . . . . 2 . . . . . . . 1 . . . . . Garrison Access 4 | . . . 1 . 2 . . . . . . . . . . . . 1 Terminal Hacks 50 | . . 3 . 4 2 1 1 28 . . 1 . 1 7 1 1 . . Record 19 | . . . . . . 1 . 11 . . . . . 6 1 . . . Part Schematic 9 | . . . . . . . . 9 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . Open Door 4 | . . . . . . . 1 . . . 1 . . 1 . 1 . . Open DSF 1 | . . . . . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Locate Traps 3 | . . 2 . . 1 . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . . . . Network Status 2 | . . . . . 2 . . . . . . . . . . . . . Repair Station Hacks 9 | . . . . 3 4 . . . . 2 . . . . . . . . Scan Component 5 | . . . . 1 3 . . . . 1 . . . . . . . . Repair 3 | . . . . 1 1 . . . . 1 . . . . . . . . Refit 1 | . . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . 3 . . . . . 2 . . . . . . . . Process 1 | . . . . . . . . . . 1 . . . . . . . . Report Inventory 3 | . . . . 2 . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . . . . . . . . . Retrieve Study 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 30 | . 2 2 1 8 9 . . . . 5 . . 3 . . . . . Terminals 17 | . 1 2 . 4 4 . . . . 4 . . 2 . . . . . Track 4 | . . . . 1 2 . . . . . . . 1 . . . . . Botnet 13 | . 1 2 . 3 2 . . . . 4 . . 1 . . . . . Fabricators 4 | . . . . . 3 . . . . . . . 1 . . . . . Fabnet 3 | . . . . . 2 . . . . . . . 1 . . . . . Download 1 | . . . . . 1 . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . 4 . . . . . 1 . . . . . . . . Recyclers 4 | . 1 . . 2 . . . . . 1 . . . . . . . . Mask 2 | . . . . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . . . . . . . . . . . . Broadcast 2 | . . . . . 2 . . . . . . . . . . . . . Eject 1 | . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 41 | . 3 4 . 5 16 . . . . 8 . . 4 . . . . 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . 9 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . . . . . . . . . Parts Repaired 3 | . . . . 1 1 . . . . 1 . . . . . . . . Time 65 | . . . . 26 26 . . . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter 13 | . . . . . . . . . . 13 . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . 3 4 2 Non-combat . | . . . . . . . . . . . . . . . . . . . Combat 8 | . . . . . . . . . . . . . . . . 3 3 2 Robot Hacks Applied 2 | . . . . . . . . . . . . . . . . . 2 . parse_system 2 | . . . . . . . . . . . . . . . . . 2 . Manual 1 | . . . . . . . . . . . . . . . . . 1 . Relay Couplers Released 5 | . . . 5 . . . . . . . . . . . . . . . Ejected 4 | . . . 4 . . . . . . . . . . . . . . . Programmers 1 | . . . 1 . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 3 1 1 1 1 3 3 Autooverrided 6 | . . . . . . . . . . . . . . . . 3 1 2 Robots Rewired 6 | . . . . . . . . . . . . . . . . 5 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Total Allies 13 | . . . . . . . . . . . . . . . . 8 3 2 Largest Group 6 | . . . . . . . . . . . . . . . . 6 4 1 Highest-Rated Group 297 | . . . . . . . . . . . . . . . . 297 207 47 Highest-Rated Ally 116 | . . . . . . . . . . . . . . . . 68 116 47 Total Orders 2 | . . . . . . . . . . . . . . . . . 2 . GUARD 2 | . . . . . . . . . . . . . . . . . 2 . Ally Attacks 51 | . . . . . . . . . . . . . . . . 9 33 9 Total Damage 1970 | . . . . . . . . . . . . . . . . 508 1252 210 Kills 17 | . . . . . . . . . . . . . . . . 5 11 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . 1 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Active Infowar (turns) 1618 | . . . 239 . . . . . . . . . 316 949 114 . . . Optics 239 | . . . 239 . . . . . . . . . . . . . . . Traps 1379 | . . . . . . . . . . . . . 316 949 114 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . . . 1 . 1 . 2 1 . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Turns Passed 15549 | 60 280 219 318 851 2709 715 645 125 738 523 1330 279 458 949 1211 1630 1717 792 Spaces Moved 7903 | 34 132 126 83 332 1243 425 372 79 401 290 755 142 219 566 658 858 787 401 Core 144 | 5 . . . . . . . . . . . . . . . . . 139 Treads 7536 | 29 132 126 81 206 1243 425 372 79 401 290 755 142 219 566 658 858 787 167 Legs 95 | . . . . . . . . . . . . . . . . . . 95 Wheels . | . . . . . . . . . . . . . . . . . . . Hover 128 | . . . 2 126 . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 136 160 160 160 160 160 160 160 160 160 162 162 162 160 50 Average Speed 159 | 143 160 160 164 159 160 160 160 160 160 160 160 160 161 162 162 162 164 133 Slowest Speed 246 | 160 160 160 240 240 160 160 160 160 160 160 160 160 163 162 162 162 240 246 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 29 17 9 55 41 65 64 69 70 10 89 16 7 68 71 86 87 12 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . 1 1 . . . . . 1 1 . 1 . Known Exits Taken 2 | . . . . . . . . . . . . 1 1 . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 24 | . . . . . . 5 3 . 2 . 5 1 . 1 4 . 3 . Spaces Dug 4 | . . . . . 4 . . . . . . . . . . . . . Terrain Destroyed 108 | . . . 1 1 30 . . . . 22 . . . . 2 . 13 39 Melee 4 | . . . . . 4 . . . . . . . . . . . . . Projectile 16 | . . . 1 1 . . . . . . . . . . . . 6 8 AOE 79 | . . . . . 26 . . . . 22 . . . . . . . 31 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Total 10172 | 42 170 140 252 593 1849 455 405 78 450 336 843 174 289 580 755 1106 1105 550 Wait 1561 | 2 20 7 151 193 492 22 5 . 21 23 45 23 34 4 64 190 220 45 Move 7885 | 33 131 125 82 331 1242 424 371 78 400 289 754 141 218 565 657 857 786 401 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 83 | 1 2 3 6 10 14 2 5 . 2 2 7 . 5 1 4 11 5 3 Fast Attach 42 | 6 . 2 . 4 4 . 1 . . 1 3 . . . 1 7 2 11 Attach 47 | . . 1 3 2 5 . . . 3 3 . 1 3 1 2 . 5 18 Detach 6 | . . . . . . . . . . . . . . . . 1 4 1 Swap 86 | . . 1 3 8 21 1 7 . 3 9 4 . 6 2 5 12 4 . Drop 92 | . . . . 11 15 3 7 . . 4 12 . 5 . 3 22 6 4 Fire 293 | . 17 1 7 33 50 3 9 . 21 5 17 9 14 7 18 . 43 39 Melee 15 | . . . . . 4 . . . . . . . . . 1 5 . 5 Ram 2 | . . . . . . . . . . . . . . . . . . 2 Kick 1 | . . . . . . . . . . . . . . . . . . 1 Crush 27 | . . . . 1 2 . . . . . . . 4 . . . . 20 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 32 | . . . . . . . . . . . 1 . . . . 1 30 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Res / Upp) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 341 | -10/Materials | Entered another Materials area 341 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 521 | -9/Materials | Discovered new exit (range 20) 560 | -9/Materials | Entered another Materials area 560 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 646 | -8/Materials | Build established: Tank 776 | -8/Materials | Garrison activated, responded to threat 848 | -8/Materials | Discovered new exit (range 16) 878 | -8/Materials | Entered Storage 1020 | -8/Storage | Repaired Lgt. Assault Rifle 1417 | -8/Storage | Build established: Scavenger-Tank 1713 | -8/Storage | Discovered new exit (range 5) 1729 | -8/Storage | Entered Factory 1729 | -7/Factory | Evolved 2 slots: Propulsion x2 2778 | -7/Factory | Repaired Lgt. Treads 3717 | -7/Factory | Garrison activated, responded to threat 4263 | -7/Factory | System corruption reached 10% 4410 | -7/Factory | Discovered new exit (range 15) 4438 | -7/Factory | Entered Lower Caves 4488 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4581 | -7/Lower Caves | Entered a destroyed Warlord outpost 4981 | -7/Lower Caves | Encountered a Warlord checkpoint 4997 | -7/Lower Caves | Discovered new exit (range 13) 5153 | -7/Lower Caves | Entered another Lower Caves area 5155 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5759 | -7/Lower Caves | Discovered new exit (range 3) 5780 | -7/Lower Caves | Encountered a Warlord checkpoint 5798 | -7/Lower Caves | Entered Data Miner 5798 | -7/Data Miner | Discovered new exit (range 6) 5829 | -7/Data Miner | Met Data Miner 5862 | -7/Data Miner | Learned location of Section 7 (-2) 5862 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5888 | -7/Data Miner | Received God Mode back door access code from Data Miner 5923 | -7/Data Miner | Entered Proximity Caves 6197 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6272 | -6/Proximity Caves | Learned location of 1 exit from Factory 6617 | -6/Proximity Caves | Discovered new exit (range 5) 6661 | -6/Proximity Caves | Entered Factory 6661 | -6/Factory | Evolved 2 slots: Utility x2 6662 | -6/Factory | Identified exit to Factory 7043 | -6/Factory | Repaired Lgt. Treads+ 7129 | -6/Factory | Discovered new exit (range 10) 7184 | -6/Factory | Entered Lower Caves 7185 | -6/Lower Caves | Encountered a Warlord checkpoint 7295 | -6/Lower Caves | Learned Factory garrison access intel 7478 | -6/Lower Caves | Found Prototype Device 7478 | -6/Lower Caves | Identified Heart of Steel 7675 | -6/Lower Caves | Learned 12 Factory zone layouts 7691 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7789 | -6/Lower Caves | Build established: Gunner 8392 | -6/Lower Caves | Discovered new exit (range 13) 8514 | -6/Lower Caves | Entered another Lower Caves area 8547 | -6/Lower Caves | Learned Factory terminal intel 8635 | -6/Lower Caves | Discovered exit to Factory (range 15) 8737 | -6/Lower Caves | Spotted B-75 Beast 8793 | -6/Lower Caves | Entered Factory 8793 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8795 | -5/Factory | Loaded intel: 25 terminal locations 8796 | -5/Factory | Loaded intel: 3 garrison access locations 8894 | -5/Factory | Discovered new exit (range 4) 8952 | -5/Factory | Identified exit to Upper Caves 9251 | -5/Factory | Entered Upper Caves 9832 | -5/Upper Caves | Learned location of Warlord (-5) 9969 | -5/Upper Caves | Discovered new exit (range 14) 10034 | -5/Upper Caves | Entered an active Warlord outpost 10061 | -5/Upper Caves | Learned 8 Factory zone layouts 10061 | -5/Upper Caves | Learned Extension terminal intel 10061 | -5/Upper Caves | Learned Armory terminal intel 10061 | -5/Upper Caves | Learned Armory garrison access intel 10200 | -5/Upper Caves | Entered another Upper Caves area 10202 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10363 | -5/Upper Caves | Learned location of Armory (-4) 10448 | -5/Upper Caves | Found Alien Artifact 10449 | -5/Upper Caves | Identified Dimensional Node Initializer 10449 | -5/Upper Caves | Initialized slip node 10748 | -5/Upper Caves | Attracted the attention of an 0b10 base 11088 | -5/Upper Caves | Build established: Scavenger-Gunner 11111 | -5/Upper Caves | Learned location of 1 exit from Factory 11173 | -5/Upper Caves | Discovered new exit (range 7) 11411 | -5/Upper Caves | Entered Warlord 11446 | -5/Warlord | Build established: Derelict-Gunner 11483 | -5/Warlord | System corruption cleaned by Quarantine Array 12087 | -5/Warlord | Met Warlord 12112 | -5/Warlord | Warlord's base attacked by MAIN.C 12218 | -5/Warlord | Opened Warlord's prototype stash 12230 | -5/Warlord | Found Prototype Device 12230 | -5/Warlord | Identified System Purifier 12234 | -5/Warlord | Found Prototype Processor 12234 | -5/Warlord | Identified Exp. Core Analyzer 12242 | -5/Warlord | Found Prototype Device 12242 | -5/Warlord | Identified Exp. Phase Shifter 12248 | -5/Warlord | Found Prototype Reactor 12462 | -5/Warlord | Warlord forces counterattacked 12787 | -5/Warlord | Warlord base infiltrated, sounded retreat 12788 | -5/Warlord | Enhanced Grunt warped into view 12788 | -5/Warlord | Enhanced Grunt warped into view 12788 | -5/Warlord | Enhanced Grunt warped into view 12788 | -5/Warlord | Enhanced Demolisher warped into view 12788 | -5/Warlord | Enhanced Demolisher warped into view 12788 | -5/Warlord | Enhanced Demolisher warped into view 12799 | -5/Warlord | Build established: Commander-Gunner 12962 | -5/Warlord | Lost 4 allies 13005 | -5/Warlord | Discovered new exit (range 9) 13027 | -5/Warlord | Lost 7 allies 13041 | -5/Warlord | Entered Proximity Caves 13041 | -4/Proximity Caves | Accompanied by 4 allies 13068 | -4/Proximity Caves | Lost 6 allies 13079 | -4/Proximity Caves | Learned 8 Research zone layouts 13113 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 13162 | -4/Proximity Caves | Lost 4 allies 13203 | -4/Proximity Caves | Build established: Scavenger-Gunner 13325 | -4/Proximity Caves | Spotted B-86 Titan 13656 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 13967 | -4/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 14392 | -4/Proximity Caves | System corruption reached 10% 14691 | -4/Proximity Caves | Build established: Scavenger-Tank 14736 | -4/Proximity Caves | Discovered new exit (range 8) 14758 | -4/Proximity Caves | Entered Factory 14758 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 14759 | -4/Factory | Identified exit to Upper Caves 14759 | -4/Factory | Identified Vortex Chain Reactor 14760 | -4/Factory | Identified exit to Research 15168 | -4/Factory | Garrison activated, responded to threat 15226 | -4/Factory | System corruption reached 10% 15277 | -4/Factory | Lost 19 parts (1p4n7u7w) 15346 | -4/Factory | Lost 7 parts (3n2u2w) 15533 | -4/Factory | Core integrity fell below 50% 15544 | -4/Factory | Core integrity fell below 20% 15550 | -4/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 15450_ Slug penetrates Terminal. 15450_ Terminal disabled. 15454_ Acquired Unknown Hover Unit. 15455_ VPN,CKJY X>MVJPPC,YVPYOSM>UCAP0VZ 15455_ Acquired Unknown Hover Unit. 15492_ W6VG76GLBXAWUI,9| IV 15500_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 15509_ System corrupted: Flexi-carbon Leg fused. 15512_ Imp. Treads destroyed. 15517_ Imp. Focal Shield destroyed. 15517_ Flexi-carbon Leg destroyed. 15526_ Penetrated by Slug. 15526_ Flexi-carbon Leg destroyed. 15530_ System corrupted: Graphene Brace rejected. 15535_ U-05 Engineer builds a Wall. 15542_ Connecting with Garrison Access... 15542_ Current location identified: Factory 15548_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????H?????????????????????????? | | ?????????????????????????????????????############# | | ?????????????????????????????????????# | | ?????????????????????????????????????# """"""" | | ?????????????????????????????????????# """"""" | | ??????????????????????#########??????# """"""" | | ??????????????????????# #??????# """"""" | | ??????????????????????# """ #??????# | | ??????????????????????# """ #??????# """"""" ! | | ??????????????????????# """ #??????# """"""" | | ?????????????? # s s #??????# """"""" | | ???????????? # @""" #??????# """"""" | | ???????????" # """ #??????# | | ??????????"" # ss""" #??????# | | ??????????? # ##############+##### | | ??????????? # ""## | | ????????????# # ""## | | ????????????# # ""## | | ????????????# #[ G## | | ????????????# # ""## | | ????????????# # ""## | | ????????????# # xx ""## | | ????????????# # ## ## | | ????????????# ###l###### # | | ?????????????# % = # | | ?????????????# # | | ?????????????# # | | ?????????????# + | | ?????????????# # | | ?????????????# # | | ?????????????# %%[%* # | | ?????????????# # !##########"###+# | | ? ######"#### ###### # | | ! # # #! | | # ""# = #! | | # T"# |* #! | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 55 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 1350 Resistance: KI 25 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 8 Recoil Reduction 10 Energy Filtering 50 Salvage Targeting 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Remote Shield | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 13% | -8/Storage Lgt. Treads | 55% | -7/Factory Lgt. Treads | 1% | -6/Factory Studied --------- Lgt. Treads | -7/Factory | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Botjacking Gun Specialist Myspace Reappropriation The Oracle Woof! Challenges ------------ None Game ------ Seed ThermoelectricSniperShifter Manual? 0 Play Time 02:56:14 Cumulative 55.7 hours Start 2026.05.23 @ 11:06:30 End 2026.05.23 @ 15:01:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 39 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eac5f02c-1365-4f67-baee-aff3719013c4