Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.13 @ 09:08:24 Player: Minty Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (98) 490 Value Destroyed (3303) 3303 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (672) 672 TOTAL SCORE: 7925 Bonus ------- High Alert Combat Kills 351 Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 233/300 Energy 14/100 System Corruption 43% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Advanced Gravity Neutralizer Machine Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Cooled Aerolev Unit Cooled Aerolev Unit > --- UTILITY ---------- Small Storage Unit Advanced Gravity Neutralizer Machine Analyzer Experimental Melee Analysis Suite Backup Plating I Backup Plating I > --- WEAPON ----------- Heavy Tesla Rifle Heavy Tesla Rifle Tesla Bomb Launcher Shock Maul > --- INVENTORY -------- Cooled VTOL Module Enhanced Force Rifle [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Aerolev Unit Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Utility Shielding Weapon Scythe Energy Gun Field Laser Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Tesla Bomb Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . . . . 2 2 Weapon 2 | . . . . . 2 . Parts Attached 92 | . 8 11 . . 13 60 Power 12 | . 2 2 . . 1 7 Engine 5 | . 2 2 . . . 1 Core 6 | . . . . . 1 5 Reactor 1 | . . . . . . 1 Propulsion 17 | . 2 2 . . 1 12 Treads 1 | . . . . . 1 . Leg 4 | . 2 2 . . . . Wheel 8 | . . . . . . 8 Hover 3 | . . . . . . 3 Flight 1 | . . . . . . 1 Utility 24 | . 1 2 . . 4 17 Device 14 | . . 1 . . 3 10 Storage . | . . . . . . . Processor 3 | . . . . . . 3 Hackware 1 | . . . . . 1 . Protection 6 | . 1 1 . . . 4 Artifact . | . . . . . . . Weapon 39 | . 3 5 . . 7 24 Energy Gun 16 | . 1 3 . . . 12 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . . . 2 3 Ballistic Cannon 4 | . . . . . 3 1 Launcher 4 | . . . . . . 4 Special Weapon 2 | . 2 . . . . . Impact Weapon 3 | . . 1 . . . 2 Slashing Weapon 5 | . . 1 . . 2 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . . . . 2 10 Corrupted Parts 4 | . . . . . . 4 System Corruption 35 | . . . . . . 35 Parts Lost 43 | . . 3 . . 2 38 Power 5 | . . . . . 1 4 Propulsion 10 | . . . . . 1 9 Utility 12 | . . 2 . . . 10 Weapon 16 | . . 1 . . . 15 Highest Loss Streak 19 | . . 1 . . 1 19 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 98 99 100 100 73 76 Engine 5 | . 14 14 14 14 . 1 Core 4 | . . . . . 8 4 Treads 1 | . . . . . 2 2 Leg 11 | . 28 28 28 28 7 . Wheel 1 | . . . . . . 4 Device 10 | . . 1 . . 18 13 Storage 9 | . 14 14 14 14 9 6 Processor 2 | . . . . . . 8 Hackware 4 | . . . . . 9 3 Protection 6 | . 12 11 14 14 . 8 Energy Gun 5 | . 4 15 14 14 . 2 Ballistic Cannon 4 | . . . . . 8 5 Slashing Weapon 8 | . . 11 14 14 8 4 Naked Turns . | . . . . . . . Heaviest Build 95 | 12 17 21 21 21 82 95 Greatest Support 42 | 20 20 30 30 30 30 42 Greatest Overweight (x) 27 | . . . . . 5 27 Average Overweight (x) 1 | . . . . . 3 3 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 6 6 7 7 8 7 5 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 7 7 8 8 8 . Class Distribution -------------------- 32% | Skirmisher 31% | Mutant 26% | Tank 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 1204 | 200 66 140 . . 110 688 Remotely . | . . . . . . . Salvage Created 2791 | . 149 419 . 113 409 1701 Parts 177 | . 11 12 . 6 32 116 Haulers Intercepted 2 | . . . . . 1 1 Recyclers Shooed 2 | . . 1 . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 66 | . 4 7 . 2 17 36 Melee 7 | . . 3 . . 1 3 Guns 13 | . 4 2 . 2 . 5 Cannons 41 | . . . . . 16 25 AOE 1 | . . . . . . 1 Classes Destroyed 15 | . 1 3 . 1 6 4 Worker 9 | . . . . . 1 8 Builder 10 | . . 1 . . . 9 Tunneler 1 | . . . . 1 . . Hauler 2 | . . . . . 1 1 Recycler 2 | . . 2 . . . . Mechanic 2 | . . . . . 1 1 Watcher 6 | . . . . . 3 3 Swarmer 11 | . . 2 . . 7 2 Grunt 32 | . 4 5 . 2 5 16 Duelist 1 | . . . . . . 1 Protector 1 | . . . . . . 1 Sentry 4 | . . . . . 2 2 Specialist 3 | . . . . . . 3 Hunter 8 | . . . . . 3 5 Programmer 6 | . . . . . . 6 Best Kill Streak 17 | . 4 3 . 2 4 17 Combat Bots Only 10 | . 4 2 . 2 4 10 Max Kills in Single Turn 3 | . 1 1 . 1 1 3 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 5321 | . 163 670 . 82 309 4097 Core 964 | . . 143 . 38 34 749 Absorbed by Shields 584 | . . . . . 176 408 Redirected to Shielding 109 | . . 6 . 10 . 93 Core Remaining (%) 73 | 100 . . . 27 93 . Volleys Fired 111 | . 17 35 . 4 . 55 Largest 3 | . 2 2 . 1 . 3 Hottest 186 | . 65 115 . 63 . 186 Shots Fired 304 | . 30 53 . 4 67 150 Gun 149 | . 30 53 . 4 . 62 Cannon 146 | . . . . . 67 79 Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 191 | . 26 . . . 67 98 Thermal 77 | . 4 44 . 4 . 25 Explosive 5 | . . . . . . 5 Electromagnetic 31 | . . 9 . . . 22 Robot Hit Streak 28 | . 8 11 . 4 10 28 Robot Miss Streak 7 | . 3 4 . . 7 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Autonomous 130 | . . . . . 67 63 Shots Hit Robots 254 | . 19 46 . 6 44 139 Core Hits 107 | . 10 9 . 4 12 72 Critical Kills 3 | . . . . . . 3 Critical Parts Destroyed 7 | . . 1 . . . 6 Critical Strikes 30 | . . 8 . . 7 15 Burn 4 | . . 3 . . . 1 Destroy 2 | . . . . . . 2 Blast 11 | . . . . . 7 4 Corrupt 2 | . . 1 . . . 1 Smash 8 | . . 1 . . . 7 Sever 3 | . . 3 . . . . Melee Attacks 60 | . . 17 . 4 7 32 Impact 25 | . . 6 . . . 19 Slashing 35 | . . 11 . 4 7 13 Piercing . | . . . . . . . Sneak Attacks 14 | . . 2 . 1 5 6 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12958 | . 180 917 . 166 3359 8336 Guns 1664 | . 180 477 . 70 . 937 Cannons 7912 | . . . . . 3016 4896 Explosions 1211 | . . . . . . 1211 Melee 2171 | . . 440 . 96 343 1292 Ramming . | . . . . . . . Kinetic 8332 | . 137 . . . 3016 5179 Thermal 891 | . 43 386 . 70 . 392 Explosive 731 | . . . . . . 731 Electromagnetic 833 | . . 91 . . . 742 Impact 1141 | . . 162 . . . 979 Slashing 1030 | . . 278 . 96 343 313 Piercing . | . . . . . . . Highest Corruption 43 | . . . . . . 43 Average Corruption 7 | . . . . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 24 | . . . . . . 24 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . . 3 Energy Discharges 8 | . . . . . . 8 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Misdirections 5 | . . . . . . 5 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 1770 | . . 75 . . 766 929 Projectiles 1133 | . . . . . 664 469 Explosions 63 | . . . . . . 63 Melee 574 | . . 75 . . 102 397 Knockbacks 37 | . . . . . 8 29 Impact 9 | . . . . . . 9 Kinetic 23 | . . . . . 7 16 Secondary 5 | . . . . . 1 4 Self-Inflicted Damage 105 | . . . . . . 105 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 429 | . 90 277 . 99 . 429 Average Temperature 116 | . 27 120 . 58 . 152 Received Heat Transfer 776 | . 87 186 . 45 79 379 Effects 4 | . . 1 . . . 3 Interference 3 | . . 1 . . . 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 13 | . . 2 . . . 11 Impact Corruptions 18 | . . 4 . . . 14 Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 2 | . . 2 . . . . Heat Transferred 2312 | . 111 1258 . 148 . 795 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 858 | . 120 231 . 55 485 858 Initial 63 | . . 46 . . 21 63 Average 201 | . 68 115 . 33 202 288 Maximum Alert Level 3 | . . 1 . . 2 3 Low Security (%) 63 | 100 100 82 . 100 52 57 Level 1 22 | . . 17 . . 44 5 Level 2 10 | . . . . . 3 26 Level 3 3 | . . . . . . 10 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 1 . . 4 10 Investigation 9 | . 1 1 . . 4 3 Extermination 2 | . . . . . . 2 Reinforcement 3 | . . . . . . 3 Assault 1 | . . . . . . 1 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 4 | . 1 . . . 1 2 Communications Jammed 6 | . . . . . . 6 Distress Signals 6 | . . . . . . 6 Times Spotted 106 | . 7 14 . 2 20 63 Peak Tracking Total 9 | . 4 3 . 2 4 9 Tactical Retreats 5 | . . 1 . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 10 | . 1 3 . . 1 5 Max in Single Turn 1 | . 1 1 . . 1 1 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 16 | . 2 1 2 . 7 4 Terminals 7 | . 2 . . . 5 . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . . 1 Total Hacks 55 | . 4 1 11 . 28 11 Successful 30 | . 2 1 11 . 13 3 Failed 25 | . 2 . . . 15 8 Catastrophic 4 | . . . . . 3 1 Database Lockouts . | . . . . . . . Manual 24 | . 4 . 2 . 18 . Terminals 26 | . 4 . . . 22 . Fabricators 2 | . . . . . . 2 Repair Stations 7 | . . . . . . 7 Recycling Units . | . . . . . . . Scanalyzers 6 | . . . . . 6 . Garrison Access 2 | . . . . . . 2 Terminal Hacks 18 | . 1 1 11 . 5 . Record 10 | . . . 10 . . . Prototype ID Bank 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . 1 . . . . . Reprogram Traps 1 | . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . . 3 Scan Component 2 | . . . . . . 2 Repair 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 1 . . . 7 . Terminals 6 | . 1 . . . 5 . Botnet 6 | . 1 . . . 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Extract 2 | . . . . . 2 . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 . . . 6 4 Full Trace Events 5 | . . . . . 2 3 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 8 | . . . . . 8 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time 99 | . . . . . . 99 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 1 | . . . . . . 1 Machine Destruction 1 | . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 42 | . . 42 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 4 | . . 4 . . . . Total Damage 64 | . . 64 . . . . Kills 3 | . . 3 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 4604 | 14 170 832 324 174 1644 1446 Spaces Moved 1994 | 12 92 544 265 123 415 543 Core 23 | . . . . . . 23 Treads 247 | . . . . . 124 123 Legs 1327 | 12 92 544 265 123 291 . Wheels 273 | . . . . . . 273 Hover 124 | . . . . . . 124 Flight . | . . . . . . . Fastest Speed 38 | 120 120 120 120 120 120 38 Average Speed 197 | 120 120 120 120 120 383 204 Slowest Speed 1400 | 120 120 120 120 120 470 1400 Overloaded Moves 100 | . . . . . . 100 Propulsion Burnouts 1 | . . . . . . 1 Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 3 22 95 61 36 33 14 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 82 | . . . . . 27 55 Melee 2 | . . . . . . 2 Projectile 37 | . . . . . 27 10 AOE 43 | . . . . . . 43 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 2405 | 11 129 646 273 139 466 741 Wait 48 | . 1 22 . 9 2 14 Move 1988 | 11 91 543 264 122 414 543 Hop . | . . . . . . . Pick Up 40 | . 4 8 4 . 12 12 Fast Attach 42 | . 4 2 . . 8 28 Attach 23 | . . 2 . . 3 18 Detach 12 | . 1 . . . 2 9 Swap 27 | . 4 7 . . 2 14 Drop 54 | . 7 10 5 . 16 16 Fire 111 | . 17 35 . 4 . 55 Melee 60 | . . 17 . 4 7 32 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 15 | -11/Junkyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 8) 185 | -10/Materials | Entered Mines 334 | -10/Mines | Met a Derelict shopkeep closing up shop 406 | -10/Mines | Discovered new exit (range 8) 420 | -10/Mines | Core integrity fell below 50% 490 | -10/Mines | Discovered new exit (range 11) 586 | -10/Mines | Build established: Mutant 690 | -10/Mines | Learned location of Zion (-6) 977 | -10/Mines | Excavation squad dispatched 977 | -10/Mines | A large section of the Mines collapsed 998 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 999 | -10/Mines | Discovered new exit (range 5) 1017 | -10/Mines | Entered Exiles 1080 | -10/Exiles | Met 8R-AWN 1102 | -10/Exiles | Met EX-HEX 1140 | -10/Exiles | Met EX-BIN 1153 | -10/Exiles | Aligned with FarCom system 1155 | -10/Exiles | Given EX-Vault access code 1201 | -10/Exiles | Opened EX-Vault 1221 | -10/Exiles | Found AWS/Autocannon 1248 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1284 | -10/Exiles | Met EX-DEC 1325 | -10/Exiles | Discovered new exit (range 12) 1341 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1341 | -10/Exiles | Entered Mines 1499 | -9/Mines | Discovered new exit (range 8) 1505 | -9/Mines | Learned location of Storage (-9) 1515 | -9/Mines | Entered Materials 1515 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2053 | -8/Materials | Build established: Skirmisher 2997 | -8/Materials | Identified exit to Factory 3159 | -8/Materials | Entered Factory 3159 | -7/Factory | Evolved 2 slots: Utility x2 3466 | -7/Factory | Build established: Tank 4210 | -7/Factory | Cargo convoy interrupted 4285 | -7/Factory | Destroyed 10 combat bots 4287 | -7/Factory | Core integrity fell below 50% 4323 | -7/Factory | Found Prototype Launcher 4323 | -7/Factory | Identified Tesla Bomb Launcher 4327 | -7/Factory | Found Prototype Processor 4327 | -7/Factory | Identified Exp. Melee Analysis Suite 4330 | -7/Factory | Lost 19 parts (2p5n6u6w) 4477 | -7/Factory | System corruption reached 10% 4498 | -7/Factory | Lost 4 parts (2u2w) 4516 | -7/Factory | System corruption reached 30% 4566 | -7/Factory | Core integrity fell below 20% 4605 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04588_ U-05 Engineer builds a Wall. 04590_ Overheating: System interference. 04590_ Particle Gun temporarily disabled. 04590_ Exp. Melee Analysis Suite temporarily disabled. 04590_ U-05 Engineer builds a Wall. 04591_ H-61 Shepherd heat damages core (-24). 04592_ H-61 Shepherd heat damages Visual Processing Unit. 04592_ Acquired 6 matter. 04595_ Gauss Cannon destroyed. 04595_ Particle Gun destroyed. 04595_ Lgt. Nuclear Core destroyed. 04595_ Knocked back. 04597_ System corrupted: Energy discharge (-30). 04598_ H-61 Shepherd heat spikes uncontrollably. 04599_ Discarded Exp. Melee Analysis Suite. 04600_ Penetrated by Slug. 04600_ Particle Gun destroyed. 04600_ Knocked back. 04601_ Acquired 19 matter. 04601_ H-61 Shepherd heat short circuits Arm. Treads. Map ----- +----------------------------------------------------+ | ? ! !! %* ! """" """ | | ? = |! % ! ==*! ^ """" """ | | ???????########+####################### """" """ | | ??????# [ ## ! # """" """ | | ??????# """ """ """ ## """" *# | | ?????????""" """ """ ## """" # "" """ | | ??????# """ """ """ ## """" # " """ | | ??????# #" """" # "" """ | | ??????# """ """ """ ## " "" """" # | "" """ | | ?????????""" """ """ ## "R"" """" # " """ | | ?????????""" """ """ ## """ """" # ^ """ | | ????????? ## # | | ?????????#########################+#### = "" | | ?????????? !=| % ! """ | | ?????????? !!%[== = | "" | | ????????? % =%= =*== * ^ "" | | ????????? ! % [=! 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""??# | | ???????????????????# """" """" #???# ???? ???? | | ???????????????????# ??????# ????? ???? | | ???????????????????# ?? ???????#?????? ???? | | ???????????????????#???######???????????????##???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 16 Armor Coverage 225 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 12 Recoil Reduction 1 Defensive Hacking 10 Item Schematics ----------------- Reactive Plating | -8/Materials | Extracted Disposable Heat Sink | -8/Materials | Extracted Shock Bomb Launcher | -8/Materials | Extracted Adv. Beam Rifle | -8/Materials | Extracted Lgt. Ion Engine | -8/Materials | Extracted Machine Analyzer | -8/Materials | Extracted Actuator Array | -8/Materials | Extracted Hammer | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleSuspensionMeganuke Manual? 0 Play Time 00:34:40 Cumulative 444.6 hours Start 2023.07.13 @ 08:36:53 End 2023.07.13 @ 09:08:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 338 Rogue 119 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 885845be-610c-431f-b7fa-3b1acc6b2021