Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 20:50:22 Player: Blank Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1318) 1318 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3638 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 50/100 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Targeting Computer Insulated Plating > --- WEAPON (3) ------- Flail Flail > --- INVENTORY (15) --- Heat Sink Improved Terrain Scanner Weapon Cycler Light Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Medium Laser Beam Rifle Improved Datajack > --- INVENTORY -------- Light Ion Engine Hover Unit Hover Unit Airjet Heat Sink Heat Sink Medium Storage Unit Terrain Scan Processor Seismic Detector Improved Targeting Computer Core Shielding Field Recycling Unit Heavy EM Pulse Gun Flail Flail [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . 1 1 . Weapon 1 | . . . 1 . Parts Attached 65 | 7 8 16 15 19 Power 9 | 1 1 4 2 1 Engine 8 | 1 1 4 1 1 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 16 | 2 2 6 3 3 Treads 2 | 2 . . . . Leg 10 | . 2 5 3 . Wheel 1 | . . 1 . . Hover 2 | . . . . 2 Flight 1 | . . . . 1 Utility 24 | 2 2 4 6 10 Device 11 | 1 . 1 5 4 Storage 3 | 1 1 1 . . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection 7 | . . 1 1 5 Artifact . | . . . . . Weapon 16 | 2 3 2 4 5 Energy Gun 5 | . 1 . 2 2 Energy Cannon . | . . . . . Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon 4 | . 2 2 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 1 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . 1 . . Parts Lost 44 | . 1 12 10 21 Power 6 | . . 3 1 2 Propulsion 14 | . . 5 3 6 Utility 14 | . . 2 3 9 Weapon 10 | . 1 2 3 4 Highest Loss Streak 19 | . 1 7 5 19 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 93 | . 99 97 94 78 Engine 6 | . 14 10 1 . Core 2 | . . . 6 5 Leg 25 | . 24 30 26 14 Device 10 | . 7 5 13 15 Storage 10 | . 14 11 9 9 Processor 5 | . 6 10 1 2 Protection 5 | . . 5 8 7 Energy Gun 6 | . . . 16 10 Ballistic Cannon 12 | . 23 21 2 . Impact Weapon 1 | . . . 1 7 Special Melee Weapon 2 | . . . 6 3 Naked Turns . | . . . . . Heaviest Build 48 | 11 22 44 48 42 Greatest Support 40 | 40 40 39 30 30 Greatest Overweight (x) 11 | . . 4 3 11 Average Overweight (x) . | . . . 1 2 Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 12 | 7 9 12 15 15 Most Carried 15 | 4 10 13 15 15 Average Carried 9 | 3 8 8 13 10 Final Capacity 15 | 8 10 15 15 15 Final Carried 14 | 4 10 13 14 5 Class Distribution -------------------- 63% | Mutant 29% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1251 | 296 181 408 257 109 Remotely . | . . . . . Salvage Created 1584 | 131 134 530 505 284 Parts 88 | 8 12 33 26 9 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 37 | . 7 13 8 9 Melee 3 | . . . . 3 Guns 7 | . 1 . 1 5 Cannons 25 | . 6 13 6 . Classes Destroyed 9 | 3 3 2 1 . Worker 5 | 1 . 3 1 . Builder 1 | . . 1 . . Tunneler 2 | 1 . . 1 . Recycler 5 | 1 . 2 2 . Watcher 2 | . 1 1 . . Swarmer 13 | . 5 3 . 5 Grunt 17 | . 2 7 6 2 Duelist 1 | . . . 1 . Sentry 6 | . . 3 1 2 Best Kill Streak 7 | 1 3 7 6 3 Combat Bots Only 6 | . 3 3 6 3 Max Kills in Single Turn 6 | 1 1 6 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 448 | . 47 93 88 220 Missed 113 | . 16 29 14 54 Damage Taken 5020 | . 377 1480 1149 2014 Core 866 | . 66 250 137 413 Absorbed by Shields 200 | . . . . 200 Redirected to Shielding 50 | . . . . 50 Core Remaining (%) 70 | 100 73 37 . . Volleys Fired 123 | 13 30 34 33 13 Largest 3 | 2 2 2 3 3 Hottest 145 | 40 78 78 145 115 Shots Fired 231 | 26 49 67 66 23 Gun 108 | 26 17 . 42 23 Cannon 123 | . 32 67 24 . Launcher . | . . . . . Special . | . . . . . Kinetic 172 | 26 48 67 24 7 Thermal 53 | . . . 42 11 Explosive . | . . . . . Electromagnetic 6 | . 1 . . 5 Robot Hit Streak 9 | 7 3 8 9 6 Robot Miss Streak 4 | 2 4 3 3 3 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 154 | 18 19 38 51 28 Core Hits 67 | 7 8 20 23 9 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 11 | . 1 2 3 5 Burn 6 | . . . 3 3 Blast 3 | . 1 2 . . Smash 2 | . . . . 2 Melee Attacks 34 | . . . 12 22 Impact 22 | . . . . 22 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 9 | . . . 9 . Combat Hostiles . | . . . . . Follow-up Attacks 5 | . . . . 5 Damage Inflicted 3415 | 151 399 1516 740 609 Guns 775 | 151 32 . 397 195 Cannons 1506 | . 357 814 335 . Explosions 708 | . 6 702 . . Melee 414 | . . . . 414 Ramming 12 | . 4 . 8 . Kinetic 1742 | 151 389 814 335 53 Thermal 1197 | . 6 702 397 92 Explosive . | . . . . . Electromagnetic 50 | . . . . 50 Impact 414 | . . . . 414 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . . 8 . . Average Corruption 7 | . . 7 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . . 14 . . Message Errors 6 | . . 6 . . Matter Fused 3 | . . 3 . . Energy Discharges 1 | . . 1 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 427 | . 40 320 . 67 Projectiles 19 | . 16 3 . . Explosions 341 | . 24 317 . . Melee 67 | . . . . 67 Knockbacks 23 | . 6 13 3 1 Impact 1 | . . . . 1 Kinetic 21 | . 6 12 3 . Secondary 1 | . . 1 . . Self-Inflicted Damage 329 | . 104 225 . . Shots 4 | . 1 3 . . Rammed . | . . . . . Targets Rammed 4 | . 2 1 1 . Kicked 4 | . 2 1 1 . Crushed . | . . . . . Highest Temperature 430 | . 90 147 430 19 Average Temperature 69 | . 32 34 149 11 Received Heat Transfer 1920 | . 60 345 702 813 Effects 8 | . . . 8 . Shutdowns 2 | . . . 2 . Interference 4 | . . . 4 . Matter Decay 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . . 3 Impact Corruptions 2 | . . . . 2 Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 5 | . . 1 2 2 Heat Transferred 2226 | . 50 400 1295 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 291 | 15 207 291 193 84 Initial 57 | . 9 25 57 9 Average 73 | 5 73 133 54 24 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 92 | 100 92 77 100 100 Level 1 7 | . 7 22 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 3 3 . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 3 3 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 8 | . 5 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 23 24 22 12 Peak Tracking Total 8 | . 5 5 8 6 Tactical Retreats 4 | . 3 . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 9 | . 2 7 . . Max in Single Turn 4 | . 2 4 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 4 3 4 . Terminals 10 | . 4 3 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 32 | . 12 7 13 . Successful 21 | . 9 4 8 . Failed 11 | . 3 3 5 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 31 | . 12 7 12 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 20 | . 9 4 7 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . . 1 . Branch Access Points 1 | . 1 . . . Emergency Access Points 3 | . 1 1 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Dispatch Records 4 | . 2 1 1 . Maintenance Status 1 | . 1 . . . Investigation Status 1 | . 1 . . . Assault Status 1 | . . . 1 . Hauler Manifests 2 | . . 1 1 . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 3 3 3 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked 3 | . . . 3 . Non-combat 3 | . . . 3 . Combat . | . . . . . Robot Hacks Applied 4 | . . . 4 . parse_system 2 | . . . 2 . no_distress 2 | . . . 2 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 4574 | 247 960 1319 1288 760 Spaces Moved 2374 | 136 674 748 583 233 Core 55 | 18 . . . 37 Treads 175 | 118 57 . . . Legs 2139 | . 617 748 583 191 Wheels . | . . . . . Hover 3 | . . . . 3 Flight 2 | . . . . 2 Fastest Speed 50 | 50 120 120 190 186 Average Speed 162 | 145 123 149 192 252 Slowest Speed 600 | 160 160 400 330 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . 2 . . Exploration Rate (%) 32 | 6 58 40 25 33 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 2 | . . 2 . . Terrain Destroyed 56 | . 18 37 1 . Melee . | . . . . . Projectile 5 | . 1 3 1 . AOE 51 | . 17 34 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2850 | 163 757 880 690 360 Wait 159 | . 23 56 28 52 Move 2370 | 135 673 747 582 233 Hop . | . . . . . Pick Up 61 | 8 13 22 13 5 Fast Attach 17 | 3 2 4 3 5 Attach 42 | 4 2 12 10 14 Detach 7 | . 2 . 2 3 Swap 6 | . 4 . 2 . Drop 17 | . 6 4 4 3 Fire 123 | 13 30 34 33 13 Melee 29 | . . . 12 17 Ram . | . . . . . Kick 4 | . 2 1 1 . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 248 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 444 | -10/Materials | Identified exit to Mines 825 | -10/Materials | Discovered new exit (range 16) 844 | -10/Materials | Identified exit to Materials 1208 | -10/Materials | Entered another Materials area 1208 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1257 | -9/Materials | Discovered new exit (range 16) 1276 | -9/Materials | Identified exit to Storage 1781 | -9/Materials | Discovered new exit (range 16) 1886 | -9/Materials | Lost 3 parts (1p2n) 1900 | -9/Materials | Crushed by falling debris 1914 | -9/Materials | Crushed by falling debris 1956 | -9/Materials | Core integrity fell below 50% 1979 | -9/Materials | Lost 7 parts (2p1n2u2w) 2254 | -9/Materials | Discovered new exit (range 5) 2527 | -9/Materials | Entered another Materials area 2527 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2709 | -8/Materials | Lost 4 parts (1n2u1w) 2770 | -8/Materials | Lost 5 parts (1p2n1u1w) 3063 | -8/Materials | Build established: Scavenger-Mutant 3276 | -8/Materials | Identified exit to Garrison 3453 | -8/Materials | Discovered new exit (range 3) 3815 | -8/Materials | Entered Garrison 4088 | -8/Garrison | Triggered checkpoint 4196 | -8/Garrison | Triggered checkpoint 4197 | -8/Garrison | Triggered checkpoint 4263 | -8/Garrison | Core integrity fell below 50% 4369 | -8/Garrison | Core integrity fell below 20% 4399 | -8/Garrison | Lost 19 parts (2p6n8u3w) 4515 | -8/Garrison | Build established: Mutant 4575 | -8/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-47 Trooper system corrupted by crushing effect. G-47 Trooper knocked back. G-47 Trooper system terminally corrupted. Aluminum Leg fried. Flail follow-up attack on G-47 Trooper. Acquired Beam Rifle. Core Shielding destroyed. Beam Rifle destroyed. G-47 Trooper suffers critical hit (Smash). Destroyed Lgt. Nuclear Core. G-47 Trooper system corrupted by crushing effect. Imp. Heat Sink fried. Aluminum Leg fried. G-47 Trooper destroyed. Acquired 40 matter. Acquired Lgt. Assault Rifle. Acquired Heat Sink. Imp. Shield Generator destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ???????????????????????????????????????# #??????? | | ?????????????????????????????#####?????# #??????? | | ?????????????????????????????# !!####??# #??????? | | ?????????????????????????????# ! #??# #??????? | | ?????????????????????????????# ! #??# ^#??????? | | ?????????????????????????????# # #??# #??????? | | ?????????????????????????????##### #??# #??????? | | ?????????????????????????????????# #??# #??????? | | ?????????????????????????????????# #??# #??????? | | ?????????????????????????????????# #??# #??????? | | ???????????????????###############++####++######## | | ???????????????????# % | | ???????????????????# | | ???????????????????#% | | ???????????????????#% ####### ################## | | ???????????????????#% #?????# #????????????????? | | ???????????????????# #?????# #???#####????????? | | ???????????????????# #?????# #???#%=%#???#####? | | ???????????????????# #?????# ##### * ##### # #? | | ?????????????####??# #?????# =! #? | | ?????????????# "?# % #?????# #? | | ????????## ## %## % #?????# ##### #####! !#? | | ????????# g ####### #??#"""""#??#! !#? | | ????????# @ #??#######??#!!!#? | | ????????# #???????????#####? | | ????????# ## ## ##########????????????????? | | ????????# ???# ?# #?????????????????????????? | | ??????????? ? ????????????????????????? | | ????????? #???????????????????????? | | ????????" #???????????????????????? | | ????????" #???????????????????????? | | ????????# ## ## ###???????????????????????? | | ????????# ?# ?# #?????????????????????????? | | ???????? ?? ? #?????????????????????????? | | ???????? ?? ?? #?????????????????????????? | | ????????????? ? #?????????????????????????? | | ???????????????"??## ##?????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: EM 15 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed AssemblyNetworkSubcomponent Manual? 0 Play Time 00:34:28 Cumulative 6.8 hours Start 2024.04.05 @ 11:20:58 End 2024.04.05 @ 20:50:22 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a075961f-661b-410c-b3d6-144ecaba6f6b