Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 00:44:31

Player: Noxul

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (101)     505
Value Destroyed (3697)     3697
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (22)                 22
              TOTAL SCORE: 7624

 Bonus
-------
High Alert Combat Kills    22

 Cogmind 
---------
Core Integrity             0/850
Matter                     265/300
Energy                     13/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
>          --- UTILITY (6) ------
  Advanced Heat Sink
     Large Storage Unit
  Improved Melee Analysis Suite
           Kinecellerator
           Hacking Suite
>          --- WEAPON (4) -------
           Gatling Laser
           Flak Gun
>          --- INVENTORY (10) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Gravmag System
           Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Flexi-carbon Leg
   Armored Leg
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
           Melee Analysis Suite
  Improved Melee Analysis Suite
  Improved Medium Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Flail
     Heavy Flail
           Chainsword
           Spear
>          --- INVENTORY --------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Gravmag System
  Improved Gravmag System
  Advanced Heat Sink
  Improved Melee Analysis Suite
           Kinecellerator
           Thermal Shield
           Gatling Laser
           Flak Gun
           Grenade Launcher
           Maul
     Heavy Flail
           Scythe
[Rating: 60]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
Utility                    Large Storage Unit
  Device                   Microactuators
  Storage                  Large Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Scythe
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Flail
  Slashing Weapon          Scythe
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   
Parts Attached             105  | 6   8   8   21  30  14  14  4   
  Power                    13   | 1   .   1   4   3   2   2   .   
    Engine                 8    | 1   .   1   2   1   1   2   .   
    Core                   5    | .   .   .   2   2   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               38   | 2   1   2   11  12  6   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    35   | 2   1   2   11  10  5   4   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 1   3   2   5   5   3   4   2   
    Device                 5    | .   1   .   .   .   .   2   2   
    Storage                4    | 1   1   1   .   1   .   .   .   
    Processor              8    | .   .   1   3   2   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             7    | .   1   .   2   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   29   | 2   4   3   1   10  3   4   2   
    Energy Gun             4    | 1   2   .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   .   .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   2   1   .   4   2   2   .   
    Slashing Weapon        11   | .   .   2   1   5   1   2   .   
    Piercing Weapon        1    | .   .   .   .   1   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 70   | .   1   1   13  25  5   23  2   
  Power                    9    | .   .   .   2   3   1   3   .   
  Propulsion               30   | .   .   1   8   12  2   6   1   
  Utility                  13   | .   .   .   3   3   .   6   1   
  Weapon                   18   | .   1   .   .   7   2   8   .   
  Highest Loss Streak      10   | .   1   1   5   9   4   10  4   
Average Slot Usage (%)     90   | .   98  99  96  90  84  76  63  
  Engine                   5    | .   14  11  4   3   2   5   .   
  Core                     2    | .   .   .   3   2   2   .   .   
  Leg                      24   | .   28  32  26  23  15  24  13  
  Device                   1    | .   10  .   .   .   .   3   13  
  Storage                  14   | .   14  21  18  14  13  7   6   
  Processor                10   | .   .   .   13  13  13  11  9   
  Hackware                 1    | .   .   .   .   .   6   6   6   
  Protection               2    | .   1   .   2   1   6   .   .   
  Impact Weapon            7    | .   18  11  5   6   7   3   .   
  Slashing Weapon          15   | .   .   21  21  20  5   10  .   
  Piercing Weapon          1    | .   .   .   .   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             59   | 12  26  43  48  54  54  59  29  
  Greatest Support         70   | 20  20  30  37  55  68  70  40  
  Greatest Overweight (x)  14   | 1   1   1   4   14  13  1   .   
  Average Overweight (x)   .    | .   .   .   1   .   1   .   .   
Largest Inventory Capacity 16   | 6   12  16  16  16  16  16  10  
  Average Capacity         14   | 5   9   15  16  15  16  11  10  
  Most Carried             16   | 6   10  16  16  14  15  16  7   
  Average Carried          10   | 2   8   14  13  9   12  9   4   
  Final Capacity           16   | 6   10  16  16  16  16  10  10  
  Final Carried            16   | 4   10  16  14  14  15  8   4   

 Class Distribution 
--------------------
 62% | Mutant
 32% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Matter Collected           1183 | 180  190  90   210  256  149  108  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4426 | .    247  926  1284 1056 375  510  28   
  Parts                    223  | .    16   46   76   50   23   10   2    
Haulers Intercepted        5    | .    .    3    2    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    8    2    
  Prevented                4    | .    .    .    .    .    .    4    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Combat Hostiles Destroyed  89   | .   6   18  25  23  8   8   1   
  Melee                    77   | .   2   18  24  21  8   4   .   
  Guns                     5    | .   4   .   .   .   .   .   1   
Classes Destroyed          10   | .   1   6   1   1   .   1   .   
  Hauler                   5    | .   .   3   2   .   .   .   .   
  Recycler                 3    | .   .   2   1   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   2   1   .   .   .   .   
  Swarmer                  22   | .   .   6   7   6   2   .   1   
  Grunt                    35   | .   6   10  10  7   2   .   .   
  Duelist                  5    | .   .   .   .   .   .   5   .   
  Sentry                   14   | .   .   2   6   5   .   1   .   
  Hunter                   8    | .   .   .   2   2   2   2   .   
  Programmer               5    | .   .   .   .   3   2   .   .   
Best Kill Streak           9    | .   2   9   6   4   2   2   1   
  Combat Bots Only         8    | .   2   8   6   4   2   2   1   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    2    | .   1   1   1   2   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Damage Taken               9630  | .    295  535  1549 3223 909  2854 265  
  Core                     2013  | .    64   121  293  683  179  585  88   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         58    | 100  74   69   46   2    .    .    .    
Volleys Fired              19    | .    18   .    .    .    .    .    1    
  Largest                  2     | .    2    .    .    .    .    .    2    
  Hottest                  108   | .    80   .    .    .    .    .    108  
Shots Fired                38    | .    36   .    .    .    .    .    2    
  Gun                      38    | .    36   .    .    .    .    .    2    
  Cannon                   .     | .    .    .    .    .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  16    | .    15   .    .    .    .    .    1    
  Thermal                  22    | .    21   .    .    .    .    .    1    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    13   .    .    .    .    .    15   
  Robot Miss Streak        2     | .    2    .    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    
Shots Hit Robots           338   | .    35   64   72   96   22   47   2    
  Core Hits                121   | .    12   27   31   27   12   10   2    
  Critical Hits            8     | .    .    3    3    1    1    .    .    
  Critical Kills           3     | .    .    1    1    .    1    .    .    
  Critical Parts Destroyed 5     | .    .    2    2    1    .    .    .    
Melee Attacks              411   | .    11   90   103  125  30   52   .    
  Impact                   140   | .    11   10   18   69   3    29   .    
  Slashing                 265   | .    .    80   85   56   23   21   .    
  Piercing                 6     | .    .    .    .    .    4    2    .    
  Sneak Attacks            20    | .    1    12   5    .    2    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        102   | .    1    22   23   36   5    15   .    
Damage Inflicted           10679 | .    443  2634 2417 2792 1024 1331 38   
  Guns                     347   | .    309  .    .    .    .    .    38   
  Cannons                  .     | .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    10332 | .    134  2634 2417 2792 1024 1331 .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  156   | .    140  .    .    .    .    .    16   
  Thermal                  191   | .    169  .    .    .    .    .    22   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   2566  | .    134  91   136  1396 52   757  .    
  Slashing                 7625  | .    .    2543 2281 1396 880  525  .    
  Piercing                 141   | .    .    .    .    .    92   49   .    
Highest Corruption         6     | .    .    .    .    6    1    1    1    
  Average Corruption       2     | .    .    .    .    3    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  38    | .    .    .    .    35   .    3    .    
    Message Errors         11    | .    .    .    .    9    .    2    .    
    Matter Fused           8     | .    .    .    .    8    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    5    .    .    .    
    Energy Discharges      3     | .    .    .    .    2    .    1    .    
    Data Loss (minor)      8     | .    .    .    .    8    .    .    .    
    Targeting Errors       3     | .    .    .    .    3    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            759   | .    .    245  145  82   150  137  .    
  Projectiles              .     | .    .    .    .    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    759   | .    .    245  145  82   150  137  .    
Knockbacks                 12    | .    .    .    1    7    .    4    .    
  Impact                   12    | .    .    .    1    7    .    4    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        253   | .    99   .    .    253  .    .    .    
  Average Temperature      76    | .    58   .    .    92   .    .    .    
  Received Heat Transfer   1635  | .    168  192  405  672  66   132  .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              7     | .    .    .    .    3    .    4    .    
  Impact Corruptions       13    | .    .    .    1    6    .    6    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    1    .    .    .    
  Heat Transferred         425   | .    375  .    .    .    .    .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Peak Influence             436  | .   165 335 436 293 189 .   .   
  Average Influence        136  | .   73  141 311 93  48  .   .   
Maximum Alert Level        2    | .   .   1   2   1   .   .   .   
  Low Security (%)         69   | 100 100 70  5   83  100 .   .   
  Level 1                  27   | .   .   29  81  16  .   .   .   
  Level 2                  2    | .   .   .   12  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   1   1   4   12  5   .   .   
  Investigation            4    | .   .   .   2   1   1   .   .   
  Extermination            5    | .   .   .   .   4   1   .   .   
  Reinforcement            11   | .   1   1   2   4   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low 
Distress Signals           9    | .   2   2   2   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              151  | .   11  27  41  32  19  18  3   
  Peak Tracking Total      9    | .   3   8   7   8   4   9   3   
  Tactical Retreats        15   | .   .   3   4   1   1   6   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Traps Triggered            7    | .   .   .   1   6   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low 
Machines Disabled          1    | .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low 
Machines Accessed          21   | .   1   3   4   7   6   .   .   
  Terminals                19   | .   1   3   3   6   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                58   | .   5   8   12  20  13  .   .   
  Successful               36   | .   4   5   10  8   9   .   .   
  Failed                   22   | .   1   3   2   12  4   .   .   
    Catastrophic           4    | .   .   .   1   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   42   | .   4   8   5   17  8   .   .   
  Terminals                49   | .   5   8   6   17  13  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   1   1   2   1   4   .   .   
  Unreport Threat          3    | .   .   .   1   1   1   .   .   
  Locate Traps             4    | .   1   .   .   .   3   .   .   
  Zone Layout              2    | .   .   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         50   | .   7   10  5   16  12  .   .   
  Terminals                17   | .   3   4   2   4   4   .   .   
    Track                  6    | .   1   2   1   1   1   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   
    Botnet                 7    | .   1   2   .   3   1   .   .   
    Disrupt                3    | .   1   .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   3   4   7   6   .   .   
  Full Trace Events        3    | .   .   .   1   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Turns Passed               6551 | 67   530  765  1246 1934 1081 908  20   
Spaces Moved               3658 | 45   271  350  635  1093 615  641  8    
  Core                     36   | 10   .    .    .    3    23   .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3492 | 35   271  350  635  1030 522  641  8    
  Wheels                   60   | .    .    .    .    60   .    .    .    
  Hover                    70   | .    .    .    .    .    70   .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  110  120  120  120  
  Average Speed            142  | 111  149  148  152  140  155  120  120  
  Slowest Speed            750  | 120  150  150  240  750  700  150  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    42   35   58   26   20   81   3    
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    .    3    .    
Spaces Dug                 5    | .    .    .    3    1    1    .    .    
Terrain Destroyed          5    | .    .    .    3    1    1    .    .    
  Melee                    5    | .    .    .    3    1    1    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  
Total                      4488 | 62   348  495  804  1356 697  710  16   
  Wait                     287  | 2    19   56   46   118  31   12   3    
  Move                     3651 | 44   270  349  634  1092 614  640  8    
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  111  | 10   15   15   23   27   13   8    .    
  Fast Attach              1    | .    .    .    1    .    .    .    .    
  Attach                   83   | 6    3    3    14   29   10   14   4    
  Detach                   2    | .    .    .    .    2    .    .    .    
  Swap                     21   | .    5    5    6    1    4    .    .    
  Drop                     27   | .    8    5    11   1    2    .    .    
  Fire                     19   | .    18   .    .    .    .    .    1    
  Melee                    278  | .    10   62   69   78   23   36   .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    8    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   29 | -11/Scrapyard  | Discovered new exit (range 15)
   68 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  422 | -10/Materials  | Discovered new exit (range 5)
  580 | -10/Materials  | Discovered new exit (range 3)
  598 | -10/Materials  | Entered another Materials area
  598 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
 1236 | -9/Materials   | Destroyed 8 combat bots
 1290 | -9/Materials   | Discovered new exit (range 14)
 1363 | -9/Materials   | Entered another Materials area
 1363 | -8/Materials   | Evolved 2 slots: Utility x2
 1845 | -8/Materials   | Lost 3 parts (2n1u)
 1959 | -8/Materials   | Lost 3 parts (1p1n1u)
 2145 | -8/Materials   | Lost 5 parts (1p3n1u)
 2221 | -8/Materials   | Core integrity fell below 50%
 2574 | -8/Materials   | Discovered new exit (range 16)
 2596 | -8/Materials   | Identified exit to Factory
 2597 | -8/Materials   | Build established: Scavenger-Mutant
 2609 | -8/Materials   | Entered Factory
 2609 | -7/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2932 | -7/Factory     | Core integrity fell below 50%
 2956 | -7/Factory     | Lost 9 parts (1p3n3u2w)
 2975 | -7/Factory     | Garrison activated, responded to threat
 3192 | -7/Factory     | Build established: Mutant
 3580 | -7/Factory     | Repaired Lrg. Storage Unit
 3900 | -7/Factory     | Core integrity fell below 20%
 3956 | -7/Factory     | Lost 7 parts (1p2n4w)
 4217 | -7/Factory     | Build established: Scavenger-Mutant
 4525 | -7/Factory     | Discovered new exit (range 11)
 4543 | -7/Factory     | Entered another Factory area
 4543 | -6/Factory     | Evolved 2 slots: Utility x2
 4720 | -6/Factory     | Lost 4 parts (2n2w)
 4993 | -6/Factory     | Build established: Mutant
 5600 | -6/Factory     | Discovered new exit (range 12)
 5624 | -6/Factory     | Entered Lower Caves
 5710 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 5785 | -6/Lower Caves | Lost 6 parts (1p1n2u2w)
 5795 | -6/Lower Caves | Core integrity fell below 50%
 5868 | -6/Lower Caves | Lost 10 parts (3n3u4w)
 5885 | -6/Lower Caves | Learned Factory stockpile data
 6142 | -6/Lower Caves | Build established: Scavenger-Mutant
 6231 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6362 | -6/Lower Caves | Encountered a Warlord checkpoint
 6371 | -6/Lower Caves | Learned 4 Factory zone layouts
 6450 | -6/Lower Caves | Core integrity fell below 20%
 6521 | -6/Lower Caves | Discovered new exit (range 10)
 6532 | -6/Lower Caves | Entered another Lower Caves area
 6552 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06418_ Axe destroyed.
06436_ Slug penetrates Wall. <x2>
06449_ Penetrated by Slug. <x7>
06454_ Scythe destroyed.
06454_ Carbon-fiber Leg destroyed.
06476_ Slug penetrates Wall. <x3>
06521_ EXIT=FOUND
06522_ Slug penetrates Wall.
06525_ Penetrated by Slug.
06525_ Imp. Deuterium Engine destroyed.
06525_ Penetrated by Slug. <x3>
06528_ Carbon-fiber Leg destroyed.
LOCATION=UNKNOWN
GOAL=ESCAPE
06532_ Identified Kinecellerator.
06536_ S-27 Virus destroyed.
06541_ Imp. Melee Analysis Suite destroyed.
06542_ VTOL Module fries itself beyond repair.
06552_ Flexi-carbon Leg destroyed.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????## @s##??       #??????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: TH             20
Propulsion Shielding       66
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                40
Melee Accuracy             12
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
       Scythe | -8/Materials | Scanalyzed
       Hammer | -8/Materials | Scanalyzed
 Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Ambidextrous
Close Call
Just Browsing
Quantum Hacking

 Challenges 
------------
None

 Game 
------
Seed              TiamatReinforcedCore
  Manual?         0
Play Time         00:58:18
  Cumulative      17.0 hours
  Start           2019.11.19 @ 23:45:09
  End             2019.11.20 @ 00:44:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          26
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7df522f9-45b3-4569-91d9-9a2a85f91ae3