Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 00:44:31 Player: Noxul Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (101) 505 Value Destroyed (3697) 3697 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 7624 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/850 Matter 265/300 Energy 13/100 System Corruption 1% Temperature Cool (0) Movement Walking (150) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Improved Melee Analysis Suite Kinecellerator Hacking Suite > --- WEAPON (4) ------- Gatling Laser Flak Gun > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Improved Gravmag System Grenade Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Melee Analysis Suite Improved Melee Analysis Suite Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Flail Heavy Flail Chainsword Spear > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Gravmag System Improved Gravmag System Advanced Heat Sink Improved Melee Analysis Suite Kinecellerator Thermal Shield Gatling Laser Flak Gun Grenade Launcher Maul Heavy Flail Scythe [Rating: 60] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Small Laser Ballistic Gun Assault Rifle Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . . 2 . 2 . . Weapon 2 | . . 1 . 1 . . . Parts Attached 105 | 6 8 8 21 30 14 14 4 Power 13 | 1 . 1 4 3 2 2 . Engine 8 | 1 . 1 2 1 1 2 . Core 5 | . . . 2 2 1 . . Reactor . | . . . . . . . . Propulsion 38 | 2 1 2 11 12 6 4 . Treads . | . . . . . . . . Leg 35 | 2 1 2 11 10 5 4 . Wheel 2 | . . . . 2 . . . Hover 1 | . . . . . 1 . . Flight . | . . . . . . . . Utility 25 | 1 3 2 5 5 3 4 2 Device 5 | . 1 . . . . 2 2 Storage 4 | 1 1 1 . 1 . . . Processor 8 | . . 1 3 2 . 2 . Hackware 1 | . . . . . 1 . . Protection 7 | . 1 . 2 2 2 . . Artifact . | . . . . . . . . Weapon 29 | 2 4 3 1 10 3 4 2 Energy Gun 4 | 1 2 . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 2 | 1 . . . . . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 11 | . 2 1 . 4 2 2 . Slashing Weapon 11 | . . 2 1 5 1 2 . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 70 | . 1 1 13 25 5 23 2 Power 9 | . . . 2 3 1 3 . Propulsion 30 | . . 1 8 12 2 6 1 Utility 13 | . . . 3 3 . 6 1 Weapon 18 | . 1 . . 7 2 8 . Highest Loss Streak 10 | . 1 1 5 9 4 10 4 Average Slot Usage (%) 90 | . 98 99 96 90 84 76 63 Engine 5 | . 14 11 4 3 2 5 . Core 2 | . . . 3 2 2 . . Leg 24 | . 28 32 26 23 15 24 13 Device 1 | . 10 . . . . 3 13 Storage 14 | . 14 21 18 14 13 7 6 Processor 10 | . . . 13 13 13 11 9 Hackware 1 | . . . . . 6 6 6 Protection 2 | . 1 . 2 1 6 . . Impact Weapon 7 | . 18 11 5 6 7 3 . Slashing Weapon 15 | . . 21 21 20 5 10 . Piercing Weapon 1 | . . . . . 6 . . Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 26 43 48 54 54 59 29 Greatest Support 70 | 20 20 30 37 55 68 70 40 Greatest Overweight (x) 14 | 1 1 1 4 14 13 1 . Average Overweight (x) . | . . . 1 . 1 . . Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 10 Average Capacity 14 | 5 9 15 16 15 16 11 10 Most Carried 16 | 6 10 16 16 14 15 16 7 Average Carried 10 | 2 8 14 13 9 12 9 4 Final Capacity 16 | 6 10 16 16 16 16 10 10 Final Carried 16 | 4 10 16 14 14 15 8 4 Class Distribution -------------------- 62% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Matter Collected 1183 | 180 190 90 210 256 149 108 . Remotely . | . . . . . . . . Salvage Created 4426 | . 247 926 1284 1056 375 510 28 Parts 223 | . 16 46 76 50 23 10 2 Haulers Intercepted 5 | . . 3 2 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . . 8 2 Prevented 4 | . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Combat Hostiles Destroyed 89 | . 6 18 25 23 8 8 1 Melee 77 | . 2 18 24 21 8 4 . Guns 5 | . 4 . . . . . 1 Classes Destroyed 10 | . 1 6 1 1 . 1 . Hauler 5 | . . 3 2 . . . . Recycler 3 | . . 2 1 . . . . Operator 1 | . . 1 . . . . . Watcher 3 | . . 2 1 . . . . Swarmer 22 | . . 6 7 6 2 . 1 Grunt 35 | . 6 10 10 7 2 . . Duelist 5 | . . . . . . 5 . Sentry 14 | . . 2 6 5 . 1 . Hunter 8 | . . . 2 2 2 2 . Programmer 5 | . . . . 3 2 . . Best Kill Streak 9 | . 2 9 6 4 2 2 1 Combat Bots Only 8 | . 2 8 6 4 2 2 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 2 | . 1 1 1 2 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Damage Taken 9630 | . 295 535 1549 3223 909 2854 265 Core 2013 | . 64 121 293 683 179 585 88 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 58 | 100 74 69 46 2 . . . Volleys Fired 19 | . 18 . . . . . 1 Largest 2 | . 2 . . . . . 2 Hottest 108 | . 80 . . . . . 108 Shots Fired 38 | . 36 . . . . . 2 Gun 38 | . 36 . . . . . 2 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 16 | . 15 . . . . . 1 Thermal 22 | . 21 . . . . . 1 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | . 13 . . . . . 15 Robot Miss Streak 2 | . 2 . . . . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 338 | . 35 64 72 96 22 47 2 Core Hits 121 | . 12 27 31 27 12 10 2 Critical Hits 8 | . . 3 3 1 1 . . Critical Kills 3 | . . 1 1 . 1 . . Critical Parts Destroyed 5 | . . 2 2 1 . . . Melee Attacks 411 | . 11 90 103 125 30 52 . Impact 140 | . 11 10 18 69 3 29 . Slashing 265 | . . 80 85 56 23 21 . Piercing 6 | . . . . . 4 2 . Sneak Attacks 20 | . 1 12 5 . 2 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 102 | . 1 22 23 36 5 15 . Damage Inflicted 10679 | . 443 2634 2417 2792 1024 1331 38 Guns 347 | . 309 . . . . . 38 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 10332 | . 134 2634 2417 2792 1024 1331 . Ramming . | . . . . . . . . Kinetic 156 | . 140 . . . . . 16 Thermal 191 | . 169 . . . . . 22 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 2566 | . 134 91 136 1396 52 757 . Slashing 7625 | . . 2543 2281 1396 880 525 . Piercing 141 | . . . . . 92 49 . Highest Corruption 6 | . . . . 6 1 1 1 Average Corruption 2 | . . . . 3 1 1 1 Corruption Purged . | . . . . . . . . Effects 38 | . . . . 35 . 3 . Message Errors 11 | . . . . 9 . 2 . Matter Fused 8 | . . . . 8 . . . Heat Flow Errors 5 | . . . . 5 . . . Energy Discharges 3 | . . . . 2 . 1 . Data Loss (minor) 8 | . . . . 8 . . . Targeting Errors 3 | . . . . 3 . . . Overload Shots . | . . . . . . . . Overflow Damage 759 | . . 245 145 82 150 137 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 759 | . . 245 145 82 150 137 . Knockbacks 12 | . . . 1 7 . 4 . Impact 12 | . . . 1 7 . 4 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 253 | . 99 . . 253 . . . Average Temperature 76 | . 58 . . 92 . . . Received Heat Transfer 1635 | . 168 192 405 672 66 132 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 7 | . . . . 3 . 4 . Impact Corruptions 13 | . . . 1 6 . 6 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 425 | . 375 . . . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Peak Influence 436 | . 165 335 436 293 189 . . Average Influence 136 | . 73 141 311 93 48 . . Maximum Alert Level 2 | . . 1 2 1 . . . Low Security (%) 69 | 100 100 70 5 83 100 . . Level 1 27 | . . 29 81 16 . . . Level 2 2 | . . . 12 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . 1 1 4 12 5 . . Investigation 4 | . . . 2 1 1 . . Extermination 5 | . . . . 4 1 . . Reinforcement 11 | . 1 1 2 4 3 . . Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Distress Signals 9 | . 2 2 2 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 151 | . 11 27 41 32 19 18 3 Peak Tracking Total 9 | . 3 8 7 8 4 9 3 Tactical Retreats 15 | . . 3 4 1 1 6 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Traps Triggered 7 | . . . 1 6 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Disabled 1 | . . . . . 1 . . Max in Single Turn 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Machines Accessed 21 | . 1 3 4 7 6 . . Terminals 19 | . 1 3 3 6 6 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 58 | . 5 8 12 20 13 . . Successful 36 | . 4 5 10 8 9 . . Failed 22 | . 1 3 2 12 4 . . Catastrophic 4 | . . . 1 2 1 . . Database Lockouts . | . . . . . . . . Manual 42 | . 4 8 5 17 8 . . Terminals 49 | . 5 8 6 17 13 . . Fabricators . | . . . . . . . . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers 6 | . . . 6 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 1 1 2 1 4 . . Unreport Threat 3 | . . . 1 1 1 . . Locate Traps 4 | . 1 . . . 3 . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . Scan Component 2 | . . . . 2 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . 6 . . . . Insert Component 3 | . . . 3 . . . . Analyze 3 | . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 50 | . 7 10 5 16 12 . . Terminals 17 | . 3 4 2 4 4 . . Track 6 | . 1 2 1 1 1 . . Assimilate 1 | . . . . . 1 . . Botnet 7 | . 1 2 . 3 1 . . Disrupt 3 | . 1 . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 1 3 4 7 6 . . Full Trace Events 3 | . . . 1 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Turns Passed 6551 | 67 530 765 1246 1934 1081 908 20 Spaces Moved 3658 | 45 271 350 635 1093 615 641 8 Core 36 | 10 . . . 3 23 . . Treads . | . . . . . . . . Legs 3492 | 35 271 350 635 1030 522 641 8 Wheels 60 | . . . . 60 . . . Hover 70 | . . . . . 70 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 150 110 120 120 120 Average Speed 142 | 111 149 148 152 140 155 120 120 Slowest Speed 750 | 120 150 150 240 750 700 150 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 3 42 35 58 26 20 81 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 5 | . . . 3 1 1 . . Terrain Destroyed 5 | . . . 3 1 1 . . Melee 5 | . . . 3 1 1 . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Total 4488 | 62 348 495 804 1356 697 710 16 Wait 287 | 2 19 56 46 118 31 12 3 Move 3651 | 44 270 349 634 1092 614 640 8 Hop . | . . . . . . . . Pick Up 111 | 10 15 15 23 27 13 8 . Fast Attach 1 | . . . 1 . . . . Attach 83 | 6 3 3 14 29 10 14 4 Detach 2 | . . . . 2 . . . Swap 21 | . 5 5 6 1 4 . . Drop 27 | . 8 5 11 1 2 . . Fire 19 | . 18 . . . . . 1 Melee 278 | . 10 62 69 78 23 36 . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . 8 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 5) 580 | -10/Materials | Discovered new exit (range 3) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1236 | -9/Materials | Destroyed 8 combat bots 1290 | -9/Materials | Discovered new exit (range 14) 1363 | -9/Materials | Entered another Materials area 1363 | -8/Materials | Evolved 2 slots: Utility x2 1845 | -8/Materials | Lost 3 parts (2n1u) 1959 | -8/Materials | Lost 3 parts (1p1n1u) 2145 | -8/Materials | Lost 5 parts (1p3n1u) 2221 | -8/Materials | Core integrity fell below 50% 2574 | -8/Materials | Discovered new exit (range 16) 2596 | -8/Materials | Identified exit to Factory 2597 | -8/Materials | Build established: Scavenger-Mutant 2609 | -8/Materials | Entered Factory 2609 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2932 | -7/Factory | Core integrity fell below 50% 2956 | -7/Factory | Lost 9 parts (1p3n3u2w) 2975 | -7/Factory | Garrison activated, responded to threat 3192 | -7/Factory | Build established: Mutant 3580 | -7/Factory | Repaired Lrg. Storage Unit 3900 | -7/Factory | Core integrity fell below 20% 3956 | -7/Factory | Lost 7 parts (1p2n4w) 4217 | -7/Factory | Build established: Scavenger-Mutant 4525 | -7/Factory | Discovered new exit (range 11) 4543 | -7/Factory | Entered another Factory area 4543 | -6/Factory | Evolved 2 slots: Utility x2 4720 | -6/Factory | Lost 4 parts (2n2w) 4993 | -6/Factory | Build established: Mutant 5600 | -6/Factory | Discovered new exit (range 12) 5624 | -6/Factory | Entered Lower Caves 5710 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5785 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 5795 | -6/Lower Caves | Core integrity fell below 50% 5868 | -6/Lower Caves | Lost 10 parts (3n3u4w) 5885 | -6/Lower Caves | Learned Factory stockpile data 6142 | -6/Lower Caves | Build established: Scavenger-Mutant 6231 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6362 | -6/Lower Caves | Encountered a Warlord checkpoint 6371 | -6/Lower Caves | Learned 4 Factory zone layouts 6450 | -6/Lower Caves | Core integrity fell below 20% 6521 | -6/Lower Caves | Discovered new exit (range 10) 6532 | -6/Lower Caves | Entered another Lower Caves area 6552 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06418_ Axe destroyed. 06436_ Slug penetrates Wall. 06449_ Penetrated by Slug. 06454_ Scythe destroyed. 06454_ Carbon-fiber Leg destroyed. 06476_ Slug penetrates Wall. 06521_ EXIT=FOUND 06522_ Slug penetrates Wall. 06525_ Penetrated by Slug. 06525_ Imp. Deuterium Engine destroyed. 06525_ Penetrated by Slug. 06528_ Carbon-fiber Leg destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 06532_ Identified Kinecellerator. 06536_ S-27 Virus destroyed. 06541_ Imp. Melee Analysis Suite destroyed. 06542_ VTOL Module fries itself beyond repair. 06552_ Flexi-carbon Leg destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????? ??####???????????????????? | | ??????????????????????? ### ##??????????????????? | | ??????????????????????? ##?????????????????? | | ???????????????????????? ##????????????????? | | ????????????????????????# #????????????????? | | ???????????????????????## ###??????????????? | | ??????????????????????## % #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #??????????????? | | ??????????????????????# #????????????? | | ??????????????????????# ### #???????????? | | ??????????????????????## @s##?? #??????????? | | ???????????????????????## ##??## ????????? | | ????????????????????????# s#????? ????????? | | ????????????????????????# ###???????####????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 20 Propulsion Shielding 66 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 40 Melee Accuracy 12 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Scythe | -8/Materials | Scanalyzed Hammer | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Ambidextrous Close Call Just Browsing Quantum Hacking Challenges ------------ None Game ------ Seed TiamatReinforcedCore Manual? 0 Play Time 00:58:18 Cumulative 17.0 hours Start 2019.11.19 @ 23:45:09 End 2019.11.20 @ 00:44:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7df522f9-45b3-4569-91d9-9a2a85f91ae3