Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 12:23:27 Player: Zedx Result: Destroyed by X-57 Shotgunner with Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1239) 1239 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 3404 Bonus ------- Follower Combat Kills 85 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Compact Battery (200) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Medium Matter Pod Advanced Targeting Computer Core Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Heavy Particle Gun Light Assault Rifle > --- INVENTORY -------- Large Storage Unit Compact Battery EM Shotgun Spread Laser Heavy Assault Rifle [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Utility Core Shielding Device Cooling System Storage Medium Matter Pod Processor Advanced Targeting Computer Protection Core Shielding Weapon Light Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 1 | . . . 1 . Parts Attached 54 | 7 . 7 21 19 Power 8 | 1 . 1 3 3 Engine 6 | 1 . 1 3 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 14 | 2 . 3 6 3 Treads 1 | . . . 1 . Leg 10 | . . 2 5 3 Wheel 3 | 2 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 . 1 4 6 Device 3 | 1 . . . 2 Storage 4 | 1 . . 1 2 Processor 1 | . . . 1 . Hackware . | . . . . . Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 19 | 2 . 2 8 7 Energy Gun 7 | . . . 2 5 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . 1 1 2 Ballistic Cannon 1 | . . . 1 . Launcher 4 | . . . 4 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 35 | . . 6 8 21 Power 5 | . . 1 2 2 Propulsion 7 | . . 2 1 4 Utility 9 | . . 1 1 7 Weapon 14 | . . 2 4 8 Highest Loss Streak 10 | . . 5 4 10 To Critical Strikes 1 | . . . 1 . Average Slot Usage (%) 87 | . 100 84 92 83 Engine 8 | . 14 12 9 4 Core 2 | . . . . 7 Leg 14 | . . 6 21 15 Wheel 5 | . 28 17 . . Device 4 | . 14 4 . 8 Storage 8 | . 14 14 4 7 Processor 7 | . . . 10 9 Protection 10 | . . 4 16 8 Energy Gun 10 | . . . 9 19 Ballistic Gun 10 | . 28 23 8 3 Ballistic Cannon 1 | . . . 3 . Launcher 1 | . . . 5 . Special Weapon 1 | . . . 2 . Naked Turns . | . . . . . Heaviest Build 46 | 9 9 9 17 46 Greatest Support 34 | 20 20 20 34 34 Greatest Overweight (x) 8 | . . . . 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 Average Capacity 5 | 5 5 5 5 7 Most Carried 6 | 5 5 5 5 6 Average Carried 4 | 1 4 4 4 4 Final Capacity 15 | 5 5 5 5 15 Final Carried 5 | 4 5 4 5 3 Class Distribution -------------------- 50% | Gunner 43% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1234 | 346 . 141 343 404 Remotely . | . . . . . Salvage Created 1202 | 48 . 141 426 587 Parts 87 | 5 . 17 35 30 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 40 | 1 . 7 16 16 Guns 30 | 1 . 7 7 15 Cannons 4 | . . . 3 1 AOE 6 | . . . 6 . Classes Destroyed 7 | 2 . 1 3 1 Worker 1 | 1 . . . . Watcher 3 | . . . 2 1 Swarmer 18 | . . 6 7 5 Grunt 13 | 1 . 1 4 7 Brawler 1 | . . . . 1 Duelist 1 | . . . 1 . Sentry 7 | . . . 4 3 Best Kill Streak 7 | 1 . 3 7 4 Combat Bots Only 6 | 1 . 3 6 4 Max Kills in Single Turn 2 | 1 . 1 1 2 Gunslinging 1 | . . . . 1 Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 438 | 5 . 74 108 251 Missed 143 | 3 . 16 27 97 Damage Taken 3834 | 29 20 586 1081 2118 Core 901 | 12 . 153 186 550 Absorbed by Shields . | . . . . . Redirected to Shielding 174 | . . 10 38 126 Core Remaining (%) 60 | 95 . 34 53 . Volleys Fired 158 | 5 1 40 44 68 Largest 3 | 2 2 2 3 3 Hottest 165 | 40 40 40 125 165 Shots Fired 304 | 10 2 76 95 121 Gun 274 | 10 2 76 70 116 Cannon 18 | . . . 13 5 Launcher 12 | . . . 12 . Special . | . . . . . Kinetic 156 | 10 2 76 47 21 Thermal 118 | . . . 36 82 Explosive 12 | . . . 12 . Electromagnetic 18 | . . . . 18 Robot Hit Streak 16 | 6 1 4 13 16 Robot Miss Streak 7 | 1 1 7 4 6 Penetration Max . | . . . . . Secondary Targets 9 | . . 3 1 5 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 190 | 8 1 31 61 89 Core Hits 108 | 3 1 11 30 63 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 2 2 Burn 3 | . . . 1 2 Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3240 | 97 16 321 1321 1485 Guns 2421 | 86 10 321 563 1441 Cannons 208 | . . . 164 44 Explosions 594 | . . . 594 . Melee . | . . . . . Ramming 17 | 11 6 . . . Kinetic 1075 | 86 10 321 440 218 Thermal 1403 | . . . 287 1116 Explosive 594 | . . . 594 . Electromagnetic 151 | . . . . 151 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . . . 5 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 53 | . . . 53 . Projectiles 9 | . . . 9 . Explosions 44 | . . . 44 . Melee . | . . . . . Knockbacks 2 | . . . 2 . Impact . | . . . . . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 123 | 5 3 . 115 . Shots 4 | . . . 4 . Rammed 3 | 1 2 . . . Targets Rammed 3 | 1 2 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 164 | 6 . 22 164 149 Average Temperature 44 | 6 . 5 42 57 Received Heat Transfer 636 | 12 . 204 123 297 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 2 2 Heat Transferred 2833 | . . . 769 2064 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 371 | 25 33 157 354 371 Initial 73 | . 16 12 61 73 Average 158 | 5 20 118 190 190 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 69 | 100 100 100 53 61 Level 1 30 | . . . 46 38 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 4 . 3 4 Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 7 | . 2 . 2 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . 1 . 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 59 | 1 1 9 23 25 Peak Tracking Total 6 | 1 2 3 6 6 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . . 1 5 1 Max in Single Turn 1 | . . 1 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . 1 . 3 1 Terminals 5 | . 1 . 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 3 . 5 1 Successful 4 | . 1 . 2 1 Failed 5 | . 2 . 3 . Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 4 | . 2 . 2 . Terminals 9 | . 3 . 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 2 1 Record 1 | . 1 . . . Prototype ID Bank 1 | . . . . 1 Unreport Threat 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 10 | . . . 10 . Total Damage 124 | . . . 124 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1643 | 82 95 302 562 602 Spaces Moved 918 | 69 108 200 298 243 Core 28 | 19 . . . 9 Treads 2 | . . . 2 . Legs 584 | . . 54 296 234 Wheels 304 | 50 108 146 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 120 125 Average Speed 118 | 71 80 90 129 156 Slowest Speed 450 | 80 80 120 160 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 6 27 70 32 25 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 90 | . . . 89 1 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 89 | . . . 89 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1212 | 92 115 253 397 355 Wait 6 | . . 2 2 2 Move 914 | 68 107 199 297 243 Hop . | . . . . . Pick Up 59 | 11 3 5 22 18 Fast Attach . | . . . . . Attach 41 | 7 . 6 13 15 Detach 1 | . . . 1 . Swap 13 | . . 1 8 4 Drop 17 | . 2 . 10 5 Fire 158 | 5 1 40 44 68 Melee . | . . . . . Ram 3 | 1 2 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 57 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 7) 178 | -10/Materials | Entered Mines 239 | -10/Mines | Discovered new exit (range 9) 300 | -10/Mines | Build established: Mutant 382 | -10/Mines | Core integrity fell below 50% 424 | -10/Mines | Lost 5 parts (1p2n2w) 452 | -10/Mines | Discovered new exit (range 12) 454 | -10/Mines | Received a Mining Laser from a helpful Derelict 480 | -10/Mines | Entered Materials 480 | -9/Materials | Accompanied by 1 ally 480 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 843 | -9/Materials | Lost 4 parts (1p1n2w) 1023 | -9/Materials | Discovered new exit (range 11) 1042 | -9/Materials | Entered another Materials area 1042 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1134 | -8/Materials | Lost 4 parts (2u2w) 1189 | -8/Materials | Garrison activated, responded to threat 1417 | -8/Materials | Build established: Gunner 1601 | -8/Materials | Core integrity fell below 50% 1614 | -8/Materials | Core integrity fell below 20% 1644 | -8/Materials | Destroyed by X-57 Shotgunner with Shotgun Last Messages --------------- 01601_ Acquired 4 matter. 01602_ Penetrated by Slug. 01606_ H-61 Shepherd calls for reinforcements. 01606_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01607_ Aluminum Leg destroyed. 01609_ U-05 Engineer builds a Wall. 01613_ Knocked back. 01614_ U-05 Engineer builds a Wall. 01618_ Knocked back. 01619_ U-05 Engineer builds a Wall. 01619_ Cooling System destroyed. 01624_ U-05 Engineer builds a Wall. 01627_ System corrupted: Component data lost. 01631_ Imp. Weapon Shielding destroyed. 01638_ K-01 Serf collects debris. 01641_ Hvy. Assault Rifle destroyed. 01642_ K-01 Serf collects debris. 01644_ System corrupted: IFF burst signal emitted. 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""" # uH #??????????????????????? | | " # / ##########??????????????????????? | | " # # """ ??###???????????????????????????? | | #? # """ ?????????????????????????????????? | | " #????## """??????????????????????????????????? | | " #?????? ?? ???????????????????????????????????? | | " #?????????#????????????????????????????????????? | | #??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 23 Energy Capacity 300 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseConcussiveCasing Manual? 0 Play Time 00:29:52 Cumulative 1.3 hours Start 2024.04.10 @ 11:54:46 End 2024.04.10 @ 12:23:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e605773c-0c40-4cad-a2de-a50d0c93eb7d