Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.18 @ 03:56:20 Player: woegarden Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1206) 1206 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (384) 384 TOTAL SCORE: 5320 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Friendly Fire -236 Cogmind --------- Core Integrity 0/850 Matter 260/300 Energy 360/360 System Corruption 3% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Thermal Converter Visual Processing Unit Enhanced Optical Array Makeshift Hacking Suite System Shield Recalibrator > --- WEAPON (2) ------- Remote Datajack Scythe > --- INVENTORY (4) ---- Nuclear Core Medium Battery (200) Component Analysis Suite Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Hover Unit Improved Hover Unit Gravmag Array > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Signal Interpreter Improved Transmission Jammer Advanced ECM Suite Makeshift Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Improved EM Shotgun Improved Datajack > --- INVENTORY -------- Angular Momentum Engine Fission Core Improved Airjet Improved Airjet Improved Cooling System Medium Battery Large Matter Pod Structural Scanner Sensor Array Component Analysis Suite [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Weapon Autogun Energy Gun Improved EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . . 1 . . . 4 Weapon . | . . . . . . . . Parts Attached 117 | 7 9 7 15 10 5 8 56 Power 24 | 3 1 3 2 1 . 1 13 Engine 15 | 3 . 1 1 . . 1 9 Core 9 | . 1 2 1 1 . . 4 Reactor . | . . . . . . . . Propulsion 38 | 2 . . 10 9 2 2 13 Treads 5 | . . . 1 . 2 2 . Leg 14 | 2 . . 4 8 . . . Wheel . | . . . . . . . . Hover 18 | . . . 5 . . . 13 Flight 1 | . . . . 1 . . . Utility 31 | . 4 2 2 . 2 . 21 Device 16 | . . 1 1 . 2 . 12 Storage 9 | . 4 1 1 . . . 3 Processor 4 | . . . . . . . 4 Hackware 2 | . . . . . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 24 | 2 4 2 1 . 1 5 9 Energy Gun 10 | 1 2 . 1 . 1 2 3 Energy Cannon 1 | . . . . . . 1 . Ballistic Gun 3 | 1 1 1 . . . . . Ballistic Cannon 1 | . . . . . . 1 . Launcher 2 | . 1 . . . . 1 . Special Weapon 2 | . . 1 . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 3 | . . . . . . . 3 Unidentified Prototypes 4 | . . . 1 1 1 . 1 Parts Lost 37 | . 3 1 1 4 . 5 23 Power 7 | . 1 . . 1 . 1 4 Propulsion 14 | . . 1 . 3 . 2 8 Utility 7 | . . . . . . . 7 Weapon 9 | . 2 . 1 . . 2 4 Highest Loss Streak 11 | . 2 1 1 3 . 4 11 Average Slot Usage (%) 85 | . 81 78 90 96 90 83 79 Engine 3 | . 4 . . . . 7 9 Core 6 | . 8 4 11 10 11 3 2 Treads 10 | . . . 2 . 18 21 . Leg 10 | . 28 22 18 30 6 . . Hover 3 | . . . 4 . . . 18 Device 10 | . . 8 11 11 10 11 16 Storage 17 | . 13 14 21 22 22 22 4 Processor 2 | . . . . . . . 11 Hackware 1 | . . . . . . . 7 Energy Gun 10 | . 17 14 9 11 11 10 1 Ballistic Gun 6 | . 3 11 11 11 11 3 . Naked Turns . | . . . . . . . . Heaviest Build 67 | 7 27 43 59 59 60 66 67 Greatest Support 54 | 20 20 20 36 39 54 54 54 Greatest Overweight (x) 15 | . 1 4 5 3 1 5 15 Average Overweight (x) . | . . 1 2 1 1 1 . Largest Inventory Capacity 18 | 4 10 12 18 18 18 18 18 Average Capacity 14 | 4 8 10 17 18 18 18 9 Most Carried 18 | 4 10 11 18 18 18 18 18 Average Carried 13 | . 6 10 13 17 17 16 8 Final Capacity 18 | 4 10 12 18 18 18 18 4 Final Carried 18 | . 10 11 18 18 17 18 3 Class Distribution -------------------- 67% | Mutant 16% | Scavenger-Mutant 10% | Hacker-Mutant 5% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 2061 | 171 226 356 233 267 68 136 604 Remotely . | . . . . . . . . Salvage Created 2148 | . 257 524 270 568 141 160 228 Parts 113 | . 21 19 30 25 . 5 13 Haulers Intercepted 3 | . 2 . 1 . . . . Recyclers Shooed 5 | . 1 3 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 27 | . 6 2 3 8 . 5 3 Melee 3 | . . . . . . . 3 Guns 18 | . 3 2 3 8 . 2 . AOE 5 | . 3 . . . . 2 . Classes Destroyed 10 | . 5 3 1 . . . 1 Worker 5 | . . 2 1 2 . . . Builder 3 | . 2 . . 1 . . . Tunneler 1 | . . 1 . . . . . Hauler 3 | . 2 . 1 . . . . Recycler 5 | . . 4 . . . . 1 Watcher 5 | . 2 . 3 . . . . Swarmer 5 | . 2 . . . . 3 . Grunt 19 | . 4 3 2 8 . 1 1 Sentry 2 | . . . 1 . . 1 . Programmer 2 | . . . . . . . 2 Best Kill Streak 4 | . 3 4 2 4 . 2 3 Combat Bots Only 4 | . 2 2 2 4 . 2 3 Max Kills in Single Turn 2 | . 2 2 1 1 . 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . 2 . . . . 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 4649 | . 400 59 169 533 . 1030 2458 Core 1218 | . 76 9 47 92 . 137 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 65 | 100 . 66 . . . 31 . Volleys Fired 166 | 1 38 19 22 42 12 23 9 Largest 2 | 2 2 2 2 2 1 2 2 Hottest 143 | 60 105 140 68 68 23 143 128 Shots Fired 253 | 2 61 36 38 57 12 36 11 Gun 228 | 2 51 35 38 57 12 28 5 Cannon 7 | . . . . . . 5 2 Launcher 13 | . 10 . . . . 3 . Special 5 | . . 1 . . . . 4 Kinetic 112 | 1 10 16 22 42 12 7 2 Thermal 51 | . 23 1 . . . 25 2 Explosive 13 | . 10 . . . . 3 . Electromagnetic 73 | 1 18 19 16 15 . 1 3 Robot Hit Streak 53 | 2 12 13 12 51 53 24 23 Robot Miss Streak 5 | . 5 2 1 1 1 1 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 3 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 197 | 2 33 25 29 53 10 30 15 Core Hits 96 | . 23 14 12 23 3 11 10 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 6 | . . . . . . . 6 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 5 | . . . . . . . 5 Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4151 | 22 985 563 441 840 155 802 343 Guns 2724 | 22 438 376 441 799 155 360 133 Cannons 175 | . . . . . . 125 50 Explosions 1068 | . 547 163 . 41 . 317 . Melee 142 | . . . . . . . 142 Ramming 18 | . . . . . . . 18 Kinetic 1352 | 10 114 159 251 544 155 69 50 Thermal 1129 | . 268 187 . 41 . 569 64 Explosive 692 | . 547 . . . . 145 . Electromagnetic 818 | 12 56 217 190 255 . 19 69 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 142 | . . . . . . . 142 Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Effects 8 | . . . . . . . 8 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Targeting Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 34 | . 22 . . 1 . 11 . Projectiles . | . . . . . . . . Explosions 34 | . 22 . . 1 . 11 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 93 | . 25 31 . . . 28 9 Shots 4 | . 1 2 . . . 1 . Rammed 2 | . . . . . . . 2 Targets Rammed 2 | . . . . . . . 2 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 473 | . 289 34 100 268 4 473 185 Average Temperature 72 | . 69 14 28 88 2 139 49 Received Heat Transfer 1944 | . 219 21 99 384 . 264 957 Effects 4 | . . . . 1 . 3 . Shutdowns 1 | . . . . . . 1 . Interference 1 | . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . Damage (major) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 5 | . . . . . . 4 1 Heat Transferred 2073 | . 629 300 . 50 . 944 150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 3 . 1 . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 250 | . 142 74 157 145 . . 250 Initial 13 | . . 13 4 . . . . Average 53 | . 67 19 59 60 . . 53 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 . . 98 Level 1 . | . . . . . . . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 2 . . 1 . . 4 Investigation 3 | . 2 . . . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . . 1 . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . . . . . 2 Communications Jammed 1 | . . . . . . . 1 Distress Signals 1 | . . . . . . . 1 Times Spotted 87 | . 23 2 8 11 . 10 33 Peak Tracking Total 5 | . 4 2 2 5 . 3 5 Tactical Retreats 22 | . 5 . . 3 . 4 10 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 3 | . 2 . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 3 | . 2 1 . . . . . Max in Single Turn 1 | . 1 1 . . . . . Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 2 | . . . . . 1 . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 6 | . . . . . 5 . 1 Successful 6 | . . . . . 5 . 1 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . 1 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 5 | . . . . . 5 . . Part Schematic 5 | . . . . . 5 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . . . . 4 Non-combat 3 | . . . . . . . 3 Combat 1 | . . . . . . . 1 Robot Hacks Applied 4 | . . . . . . . 4 parse_system 3 | . . . . . . . 3 no_distress 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 8 | . . 4 . . 4 . . Largest Group 4 | . . 4 . . 4 3 . Highest-Rated Group 152 | . . 71 . . 152 114 . Highest-Rated Ally 39 | . . 31 . . 39 39 . Total Orders . | . . . . . . . . Ally Attacks 28 | . . 5 . . . 23 . Total Damage 620 | . . 72 . . . 548 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 1 1 . Drone Launches 1 | . . . . . 1 . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 7886 | 53 977 543 466 564 2152 1811 1320 Spaces Moved 4549 | 38 619 267 182 282 1210 908 1043 Core 20 | 12 . . . . . 2 6 Treads 1940 | . . . 44 . 990 906 . Legs 1538 | 26 619 267 124 282 220 . . Wheels . | . . . . . . . . Hover 1051 | . . . 14 . . . 1037 Flight . | . . . . . . . . Fastest Speed 45 | 50 120 120 150 150 150 160 45 Average Speed 150 | 97 135 154 203 154 174 186 89 Slowest Speed 800 | 120 150 240 306 210 180 300 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 62 60 19 43 90 87 17 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 9 | . . 1 . 1 5 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 55 | . 30 18 . 2 . 5 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 55 | . 30 18 . 2 . 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 5356 | 50 699 361 244 363 1241 986 1412 Wait 359 | . 1 60 6 20 5 33 234 Move 4540 | 37 618 266 181 281 1207 907 1043 Hop 1 | . . . . . 1 . . Pick Up 90 | 4 21 4 13 4 4 10 30 Fast Attach 30 | 2 1 5 3 4 1 1 13 Attach 50 | 3 3 . 6 1 1 5 31 Detach 7 | . 2 . 2 . . . 3 Swap 37 | 2 5 2 6 5 3 2 12 Drop 68 | 1 10 5 5 6 7 5 29 Fire 166 | 1 38 19 22 42 12 23 9 Melee 6 | . . . . . . . 6 Ram 2 | . . . . . . . 2 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 16) 336 | -10/Materials | Build established: Mutant 705 | -10/Materials | Discovered new exit (range 9) 890 | -10/Materials | Discovered new exit (range 16) 1031 | -10/Materials | Entered Mines 1033 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1042 | -10/Mines | Learned 2 Materials zone layouts 1058 | -10/Mines | Received a Mining Laser from a helpful Derelict 1271 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1468 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1549 | -10/Mines | Discovered new exit (range 11) 1574 | -10/Mines | Entered Materials 1574 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1575 | -9/Materials | Identified exit to Materials 2034 | -9/Materials | Discovered new exit (range 5) 2040 | -9/Materials | Entered Mines 2089 | -9/Mines | Build established: Scavenger-Mutant 2293 | -9/Mines | Lost 3 parts (1p2n) 2455 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2604 | -9/Mines | Entered Zion 2974 | -7/Zion | Given A8's code to call for help 2985 | -7/Zion | Learned 12 Factory zone layouts 3303 | -7/Zion | Imprinted 3305 | -7/Zion | Declared Zion's savior 3411 | -7/Zion | Build established: Mutant 3723 | -7/Zion | Learned location of Data Miner (-6) 3964 | -7/Zion | Received a visual enhancement algorithm 4480 | -7/Zion | Given the Hacking Drone Bay 4481 | -7/Zion | Found Prototype Device 4482 | -7/Zion | Identified Hacking Drone Bay 4734 | -7/Zion | Discovered new exit (range 12) 4756 | -7/Zion | Entered Proximity Caves 4756 | -6/Proximity Caves | Accompanied by 3 allies 4757 | -6/Proximity Caves | Identified exit to Factory 5252 | -6/Proximity Caves | Spotted B-75 Beast 5267 | -6/Proximity Caves | Core integrity fell below 50% 5354 | -6/Proximity Caves | Lost 4 parts (2n2w) 5620 | -6/Proximity Caves | Learned 4 Factory zone layouts 6047 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6567 | -6/Proximity Caves | Entered Factory 6567 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 6568 | -6/Factory | Identified exit to Lower Caves 6922 | -6/Factory | Lost 3 parts (1n2w) 7025 | -6/Factory | Build established: Hacker-Mutant 7426 | -6/Factory | Build established: Hacker-Assassin 7555 | -6/Factory | Core integrity fell below 50% 7584 | -6/Factory | Core integrity fell below 20% 7607 | -6/Factory | Lost 11 parts (3p3n3u2w) 7742 | -6/Factory | Lost 4 parts (2n2u) 7798 | -6/Factory | Build established: Hacker-Mutant 7887 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07775_ Acquired Imp. System Backup Module. 07776_ AJV5X9W H 9ZC #NOTF=EIJJ>parse_system Reading system data... 07877_ W-25 Informer distress signal alerts nearby ally. 07879_ Slug penetrates Wall. 07883_ Imp. Airjet destroyed. Map ----- +----------------------------------------------------+ | ????###/#######??# # """ ?????????????? | | ????# ! #??# # """ ?????????????? | | ????# ############# """ ?????????????? | | ????# + "?????????? | | ????# ######## ##### """ ?????????????? | | ????##################/#???# """ ?????????????? | | ??????????# #?### """ ?????????????? | | ## #???????????? #########+### | | ## " " " " " !#?? "????? # | | " """ ## " " " " " #?? """??? # """""" | | " """ ## " " " " " #?? ""???? # """""" | | " """ ## " " " " " #?? ???? + """""" | | ## " " " " " #?? ""???? # """""" | | " """ ## " " " " " #?? """ ?? # | | " """ ## " " " " " #?? """ ############# | | " """ ## " " " " " ### #######?????# | | ## " " " " " + """ #?????# | | ## # """ #?????# | | #################+###### """ ####### | | R # | | u # | | " """" # | | " "F " + | | p ]! " # | | ]! " # | | k @u ! " # | | ##########################/############ " # | | ?????????????????????????? ??????? # " # | | ??????????????????????????? ?????? + " # | | ??????????????????????????? ????? # " # | | ???????????????????????????? ??? # | | ???????????????????????????? #?? # | | ????????????????????????????? #???????????????? | | ????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ????????????????????????????????##???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 36 Energy Capacity 520 Matter Stores 300 Matter Capacity 400 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 ECM Strength 3 Jamming Range 12 Power Amplification 20 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Thermal Conversion 60 Evasion (%) 56 Recoil Reduction 2 Offensive Hacking 21 Defensive Hacking 10 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I'm Back, Baby! It's Just You The One Challenges ------------ None Game ------ Seed CannonImpactSegregator Manual? 0 Play Time 01:41:21 Cumulative 12.9 hours Start 2022.02.18 @ 02:06:23 End 2022.02.18 @ 03:56:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 17 Rogue 0 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ae28714-b390-42f3-94bf-0690d3aa567a