Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 22:41:52 Player: strategineer Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (109) 545 Value Destroyed (4241) 4241 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (69) 69 TOTAL SCORE: 10635 Bonus ------- High Alert Combat Kills 69 Cogmind --------- Core Integrity 0/1000 Matter 22/300 Energy 0/100 System Corruption 36% Temperature Cool (12) Movement Hovering (38) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Airjet Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY (8) ------ Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Targeting Computer Improved Targeting Computer Cloaking Device > --- WEAPON (3) ------- Long-range Proton Cannon > --- INVENTORY (12) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Advanced Cooling System Improved Medium Armor Plating Improved Medium Armor Plating Force Field Tesla Rifle Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Targeting Computer Improved Targeting Computer Improved Target Analyzer Cloaking Device Hacking Suite > --- WEAPON ----------- Plasma Rifle Tri-rail Accelerator > --- INVENTORY -------- Improved Airjet Cooled Gravmag System Cooled Gravmag System Advanced Cooling System Improved Medium Armor Plating Improved Medium Armor Plating Force Field Tesla Rifle Variable Charge Gun Variable Charge Gun Long-range Proton Cannon [Rating: 91] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Hover Unit Cooled Gravmag System Flight Unit Q-thruster Utility Improved Targeting Computer Device Hardlight Generator Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Tri-rail Accelerator Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . . . . . . Utility 6 | . . . . 2 2 . . 2 . . . . . . . Weapon 1 | . . . . . . . . . . . . . 1 . . Parts Attached 158 | . 9 8 7 22 5 2 3 5 16 1 . 15 32 6 27 Power 23 | . 2 2 1 3 2 . . 1 3 . . 3 2 3 1 Engine 14 | . 2 1 1 3 1 . . . 2 . . 2 2 . . Core 7 | . . 1 . . 1 . . . . . . 1 . 3 1 Reactor 2 | . . . . . . . . 1 1 . . . . . . Propulsion 46 | . 2 2 6 8 . . 2 . 1 . . 7 12 1 5 Treads 23 | . . . . 8 . . 2 . 1 . . 6 6 . . Leg 13 | . 2 2 6 . . . . . . . . 1 2 . . Wheel . | . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . 4 . 5 Flight 1 | . . . . . . . . . . . . . . 1 . Utility 50 | . 4 1 . 4 3 1 1 4 7 1 . 2 11 2 9 Device 24 | . 1 . . 1 2 . . 3 4 . . 2 5 2 4 Storage 7 | . 1 . . 2 . . . 1 1 . . . . . 2 Processor 11 | . . 1 . . 1 1 . . 1 . . . 6 . 1 Hackware 2 | . . . . . . . . . . . . . . . 2 Protection 6 | . 2 . . 1 . . 1 . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | . 1 3 . 7 . 1 . . 5 . . 3 7 . 12 Energy Gun 21 | . . 1 . 5 . 1 . . 5 . . . 3 . 6 Energy Cannon 3 | . . . . 1 . . . . . . . . . . 2 Ballistic Gun 11 | . 1 2 . 1 . . . . . . . 2 3 . 2 Ballistic Cannon 2 | . . . . . . . . . . . . . . . 2 Launcher 2 | . . . . . . . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . . . . . . 4 Parts Lost 62 | . 1 5 6 3 1 1 . . 7 . . 6 27 . 5 Power 10 | . . 1 1 . 1 . . . 1 . . 1 3 . 2 Propulsion 21 | . . . 5 2 . . . . . . . 3 11 . . Utility 14 | . 1 1 . . . . . . 3 . . 1 7 . 1 Weapon 17 | . . 3 . 1 . 1 . . 3 . . 1 6 . 2 Highest Loss Streak 9 | . 1 3 6 1 1 1 . . 5 . . 5 9 . 5 Average Slot Usage (%) 96 | . 98 97 94 97 100 100 97 100 98 100 100 99 94 51 86 Engine 3 | . 14 3 9 9 5 . . . 2 . . 1 4 . . Core 2 | . . 6 . . 1 7 7 . . . . 1 4 7 9 Reactor 1 | . . . . . . . . 6 2 6 6 3 . . . Treads 19 | . . . . 25 30 30 28 26 26 26 26 23 17 . . Leg 5 | . 28 44 40 9 . . . . . . . 2 1 . . Hover 1 | . . . . . . . . . . . . . 2 . 17 Device 9 | . 4 . . 9 15 13 7 13 12 13 13 12 6 11 8 Storage 7 | . 14 11 11 16 7 7 7 12 7 6 6 6 4 . 3 Processor 20 | . . 4 11 9 15 16 23 20 25 26 26 26 29 29 25 Protection 4 | . 8 6 . 1 7 7 7 6 6 6 6 6 3 . . Energy Gun 8 | . . 2 . 13 7 12 15 13 12 13 13 6 2 . 4 Ballistic Gun 5 | . 28 18 22 1 . . . . . . . 5 11 . 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 67 | 10 28 28 25 33 36 34 29 42 45 46 46 47 54 17 67 Greatest Support 108 | 20 20 40 40 80 80 80 80 80 80 80 80 91 108 11 68 Greatest Overweight (x) 5 | . 1 . . 1 . . . . . . . . 4 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | . 10 10 10 10 10 10 10 10 10 10 10 10 10 4 12 Average Capacity 9 | . 6 10 10 10 10 10 10 10 10 10 10 10 9 4 9 Most Carried 11 | . 6 7 8 10 10 10 10 10 10 7 10 10 10 3 11 Average Carried 8 | . 5 6 6 9 8 9 9 9 8 6 7 9 8 . 6 Final Capacity 12 | 6 10 10 10 10 10 10 10 10 10 10 10 10 4 4 12 Final Carried 10 | 6 6 6 7 10 10 10 10 10 6 6 10 10 4 1 8 Class Distribution -------------------- 40% | Mutant 22% | Scavenger-Mutant 22% | Skirmisher 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Matter Collected 2338 | 200 133 207 215 349 35 23 17 65 129 11 . 225 605 . 124 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4765 | . 243 441 175 762 133 169 . 174 527 . . 408 1492 . 241 Parts 244 | . 14 30 7 52 12 4 . 6 20 . . 18 69 . 12 Haulers Intercepted 4 | . . 1 . 3 . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 33 | . . . . . . 5 . . 13 4 . 11 . . . Prevented 17 | . . . . . . . . . 11 . . 6 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 90 | . 5 7 3 15 4 3 . 3 11 . . 9 25 . 5 Guns 75 | . 5 7 3 13 2 3 . 3 9 . . 7 21 . 2 Cannons 4 | . . . . 2 2 . . . . . . . . . . AOE 8 | . . . . . . . . . 2 . . . 4 . 2 Classes Destroyed 14 | . 2 4 1 2 . . . . 1 . . . 3 . 1 Worker 4 | . . . 2 1 . . . . . . . . . . 1 Builder 2 | . . . . . . . . . . . . . 2 . . Tunneler 1 | . . . . . . . . . . . . . . . 1 Hauler 4 | . . 1 . 3 . . . . . . . . . . . Recycler 1 | . . . . . . . . . . . . . 1 . . Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 6 | . 1 2 . 2 . . . . . . . . 1 . . Swarmer 24 | . . . . 7 3 . . . 4 . . 5 5 . . Grunt 42 | . 5 4 3 2 . 3 . 3 6 . . . 12 . 4 Brawler 1 | . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . Sentry 9 | . . 2 . 5 1 . . . . . . 1 . . . Hunter 5 | . . . . 1 . . . . . . . 2 2 . . Programmer 8 | . . . . . . . . . 1 . . 1 5 . 1 Best Kill Streak 9 | . 3 7 3 6 4 3 . 2 5 . . 3 9 . 3 Combat Bots Only 9 | . 3 5 3 4 4 3 . 2 5 . . 3 9 . 2 Max Kills in Single Turn 4 | . 1 1 1 1 1 1 . 1 3 . . 1 4 . 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . 2 . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Damage Taken 10468 | . 400 525 454 801 180 414 76 281 1247 . . 923 4303 . 864 Core 1653 | . 33 85 61 111 38 83 26 32 130 . . 47 887 . 120 Absorbed by Shields 810 | . . . . . . . . 54 195 . . 63 498 . . Core Remaining (%) 80 | 100 86 . 63 79 . . 79 . . . . 75 . . . Volleys Fired 321 | . 23 31 23 60 7 10 5 13 30 . . 24 76 . 19 Largest 3 | . 2 2 2 2 2 2 2 2 2 . . 2 3 . 3 Hottest 189 | . 40 85 43 136 136 136 122 122 124 . . 138 171 . 189 Shots Fired 682 | . 46 57 46 118 14 20 10 26 56 . . 44 202 . 43 Gun 636 | . 46 57 46 100 7 14 10 26 56 . . 40 199 . 35 Cannon 39 | . . . . 18 7 6 . . . . . . . . 8 Launcher 7 | . . . . . . . . . . . . 4 3 . . Special . | . . . . . . . . . . . . . . . . Kinetic 328 | . 46 46 46 21 . . . . . . . 20 139 . 10 Thermal 316 | . . 11 . 97 14 20 10 26 33 . . 20 60 . 25 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 38 | . . . . . . . . . 23 . . 4 3 . 8 Robot Hit Streak 51 | . 10 28 13 25 6 11 2 10 51 . . 10 16 . 12 Robot Miss Streak 5 | . 3 3 2 5 2 1 3 3 1 . . 5 3 . 2 Penetration Max 1 | . . . . . . . . . . . . . 1 . 1 Secondary Targets 10 | . 1 3 1 1 . . . . . . . . 4 . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . . . . 1 . . Shots Hit Robots 502 | . 32 44 38 80 9 16 5 19 54 . . 25 145 . 35 Core Hits 215 | . 12 21 11 31 5 7 . 9 25 . . 12 68 . 14 Critical Hits 12 | . . . . . . . . . . . . . 8 . 4 Critical Kills 2 | . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 10 | . . . . . . . . . . . . . 7 . 3 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11317 | . 399 619 437 1369 250 345 80 400 1362 . . 715 3595 . 1746 Guns 8862 | . 397 619 437 1144 100 220 80 400 1072 . . 478 3128 . 787 Cannons 754 | . . . . 225 150 125 . . . . . . . . 254 Explosions 1655 | . . . . . . . . . 290 . . 237 423 . 705 Melee . | . . . . . . . . . . . . . . . . Ramming 46 | . 2 . . . . . . . . . . . 44 . . Kinetic 4185 | . 397 478 437 179 . . . . . . . 287 2122 . 285 Thermal 5945 | . . 141 . 1190 250 345 80 400 921 . . 191 1220 . 1207 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 1141 | . . . . . . . . . 441 . . 237 209 . 254 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . . . . . 1 1 1 2 17 27 36 Average Corruption 6 | . . . . . . . . . 1 1 1 1 9 25 27 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 109 | . . . . . . . . . 4 . . 8 40 9 48 Message Errors 19 | . . . . . . . . . 2 . . 2 8 1 6 Matter Fused 14 | . . . . . . . . . . . . . 5 . 9 Heat Flow Errors 4 | . . . . . . . . . . . . 1 2 . 1 Energy Discharges 7 | . . . . . . . . . . . . 3 2 2 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 5 | . . . . . . . . . 1 . . 1 1 . 2 Data Loss (major) 4 | . . . . . . . . . . . . . 1 1 2 Misdirections 26 | . . . . . . . . . . . . . 2 5 19 Targeting Errors 25 | . . . . . . . . . . . . 1 16 . 8 Weapon Failures 4 | . . . . . . . . . 1 . . . 2 . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 190 | . . . . . . . . . 61 . . 22 27 . 80 Projectiles . | . . . . . . . . . . . . . . . . Explosions 190 | . . . . . . . . . 61 . . 22 27 . 80 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 402 | . 1 . . . . . . . 69 . . 67 16 . 249 Shots 8 | . . . . . . . . . 1 . . 4 . . 3 Rammed 4 | . 1 . . . . . . . . . . . 3 . . Targets Rammed 4 | . 1 . . . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 479 | . 11 91 17 258 181 242 18 28 479 . . 447 461 . 377 Average Temperature 96 | . 3 34 5 74 81 118 8 9 217 . . 174 104 . 82 Received Heat Transfer 2281 | . 225 210 264 153 12 225 . 126 310 . . 32 592 . 132 Effects 9 | . . . . . . 3 . . 1 . . 2 3 . . Shutdowns 1 | . . . . . . . . . . . . 1 . . . Interference 4 | . . . . . . 3 . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . Damage (major) 2 | . . . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 2 . . 1 Combat Hostiles 3 | . . . . . . . . . . . . 2 . . 1 Parts Fried 6 | . . . . . . . . . . . . 5 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 17 | . . 2 . 2 . 1 . 2 4 . . 1 5 . . Heat Transferred 9660 | . . 333 . 2442 407 592 148 740 1347 . . 370 1963 . 1318 Parts Sabotaged 2 | . . . . . . . . . . . . . . . 2 Parts Stolen 1 | . . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . 1 . . . 3 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Peak Influence 533 | . 155 256 134 341 256 . . 95 . . . . 422 130 533 Initial 136 | . . 65 99 52 136 . . 9 . . . . 25 85 91 Average 201 | . 94 132 106 208 175 . . 32 . . . . 258 106 327 Maximum Alert Level 2 | . . 1 . 1 1 . . . . . . . 2 . 2 Low Security (%) 56 | . 100 70 100 45 67 . . 100 . . . . 32 100 38 Level 1 35 | . . 29 . 54 32 . . . . . . . 64 . . Level 2 8 | . . . . . . . . . . . . . 3 . 61 Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 18 | . 3 2 . 4 . . . 1 . . . . 4 . 4 Investigation 6 | . 1 1 . 1 . . . 1 . . . . 1 . 1 Extermination 2 | . . . . . . . . . . . . . 1 . 1 Reinforcement 6 | . 2 1 . . . . . . . . . . 2 . 1 Assault 1 | . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Distress Signals 6 | . . 2 . 1 . . . . . . . . 3 . . Communications Jammed 1 | . . . . . . . . . . . . . 1 . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . Times Spotted 158 | . 7 14 3 26 5 4 1 3 16 . . 9 53 5 12 Peak Tracking Total 12 | . 3 6 3 5 5 4 1 3 6 . . 3 12 5 6 Tactical Retreats 10 | . . . . 2 1 . . . 2 . . . 3 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Traps Triggered 4 | . 1 . . . . . . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Machines Disabled 11 | . . 1 . 2 . . . . . . . . 1 . 7 Max in Single Turn 7 | . . 1 . 1 . . . . . . . . 1 . 7 Garrison Access 1 | . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Machines Accessed 18 | . 2 2 . 6 . 2 . 1 . . . . 1 . 4 Terminals 11 | . 2 1 . 4 . 1 . 1 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 Recycling Units 3 | . . 1 . . . . . . . . . . 1 . 1 Scanalyzers 2 | . . . . 2 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 62 | . 11 4 . 20 . 6 . 3 . . . . 5 . 13 Successful 37 | . 4 2 . 14 . 6 . . . . . . 3 . 8 Failed 25 | . 7 2 . 6 . . . 3 . . . . 2 . 5 Catastrophic 3 | . . 1 . . . . . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 39 | . 11 2 . 13 . 1 . 3 . . . . . . 9 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . 2 Recycling Units 9 | . . 2 . . . . . . . . . . 5 . 2 Scanalyzers 7 | . . . . 7 . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 26 | . 4 1 . 8 . 6 . . . . . . . . 7 Record 12 | . 1 . . 2 . 6 . . . . . . . . 3 Prototype ID Bank 4 | . 1 1 . 1 . . . . . . . . . . 1 Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . . . . . . . . 1 Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . . 1 . . . . . . . . . . 3 . 1 Process 1 | . . . . . . . . . . . . . 1 . . Report Inventory 2 | . . 1 . . . . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . . . . . . . 1 . 1 Scanalyzer 6 | . . . . 6 . . . . . . . . . . . Insert Component 3 | . . . . 3 . . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 2 . 6 . . . 1 . . . . 1 . 3 Full Trace Events 4 | . . 1 . 1 . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 92 | . . . . . . . . . . . . . 92 . . Retrieved Matter 249 | . . . . . . . . . . . . . 249 . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Total Allies 2 | . . . . . . 2 . . . . . . . . . Largest Group 2 | . . . . . . 2 . . . . . . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . . . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 1 . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Turns Passed 6107 | . 220 232 227 694 144 589 69 191 854 336 176 993 940 82 360 Spaces Moved 3476 | 1 96 110 125 297 67 322 30 84 426 197 102 533 403 114 569 Core 48 | . . . . . . . . . . . . . 23 25 . Treads 2322 | . . . . 217 67 322 30 84 426 197 102 533 344 . . Legs 412 | 1 96 110 125 80 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 435 | . . . . . . . . . . . . . 36 . 399 Flight 259 | . . . . . . . . . . . . . . 89 170 Fastest Speed 38 | 120 120 120 120 120 170 170 170 170 170 170 170 163 50 40 38 Average Speed 137 | 120 130 120 120 154 170 170 170 170 170 170 170 167 157 64 40 Slowest Speed 300 | 120 150 120 120 180 170 170 170 170 170 170 170 170 250 300 90 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 2 26 19 31 33 2 48 9 3 60 35 10 68 13 74 13 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . 1 . . 1 . . . Known Exits Taken 1 | . 1 . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 9 | . . . 1 . . 2 1 . 3 1 . 1 . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 56 | . . . . 7 . . . . 3 . . 1 16 . 29 Melee . | . . . . . . . . . . . . . . . . Projectile 19 | . . . . 7 . . . . . . . 1 8 . 3 AOE 37 | . . . . . . . . . 3 . . . 8 . 26 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Low Low Zio Pro Fac Was Fac Total 4160 | . 145 154 158 416 84 344 37 106 496 198 105 585 552 120 660 Wait 34 | . . . . . . 6 . . 18 . . 1 3 1 5 Move 3459 | . 95 109 124 296 66 321 29 83 425 196 101 532 403 110 569 Hop 1 | . . . . . . . . . . . . . . 1 . Pick Up 99 | . 8 6 4 18 4 3 . 3 5 . 4 6 19 . 19 Fast Attach 41 | . 1 1 3 5 . . 1 . . . . 5 12 1 12 Attach 61 | . 1 6 3 4 3 1 1 2 7 . . 3 13 5 12 Detach 9 | . . . . . . . . . . . . 1 . 2 6 Swap 56 | . 7 1 1 13 2 1 1 3 9 1 . 7 7 . 3 Drop 75 | . 9 . . 20 2 2 . 2 2 1 . 6 16 . 15 Fire 321 | . 23 31 23 60 7 10 5 13 30 . . 24 76 . 19 Melee . | . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . 2 . . Kick 1 | . 1 . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Identified exit to Materials 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x2 338 | -9/Materials | Discovered new exit (range 13) 399 | -9/Materials | Lost 3 parts (1p1u1w) 453 | -9/Materials | Entered Mines 491 | -9/Mines | Met a Derelict bent on vengeance 516 | -9/Mines | Build established: Scavenger-Mutant 567 | -9/Mines | Discovered new exit (range 9) 673 | -9/Mines | Lost 6 parts (1p5n) 680 | -9/Mines | Entered Materials 680 | -8/Materials | Evolved 2 slots: Utility x2 717 | -8/Materials | Garrison activated, responded to threat 1294 | -8/Materials | Build established: Mutant 1369 | -8/Materials | Discovered new exit (range 4) 1374 | -8/Materials | Entered Factory 1374 | -7/Factory | Evolved 2 slots: Utility x2 1457 | -7/Factory | Discovered new exit (range 15) 1518 | -7/Factory | Entered Lower Caves 2046 | -7/Lower Caves | A Commander dispatched an escort 2053 | -7/Lower Caves | Learned Research emergency access door positions 2053 | -7/Lower Caves | Learned Factory terminal intel 2075 | -7/Lower Caves | Discovered new exit (range 15) 2107 | -7/Lower Caves | Entered another Lower Caves area 2107 | -7/Lower Caves | Accompanied by 2 allies 2108 | -7/Lower Caves | Commander's escort returned to base 2108 | -7/Lower Caves | Commander's escort returned to base 2117 | -7/Lower Caves | Arm. Treads stolen by Master Thief 2140 | -7/Lower Caves | Discovered new exit (range 21) 2145 | -7/Lower Caves | Encountered a Warlord checkpoint 2176 | -7/Lower Caves | Entered Factory 2176 | -6/Factory | Evolved 2 slots: Utility x2 2177 | -6/Factory | Loaded intel: 20 terminal locations 2311 | -6/Factory | Discovered new exit (range 13) 2367 | -6/Factory | Entered Lower Caves 2639 | -6/Lower Caves | Spotted B-75 Beast 2661 | -6/Lower Caves | Encountered a Warlord checkpoint 2872 | -6/Lower Caves | Learned location of Zion (-6) 3027 | -6/Lower Caves | Lost 5 parts (1p3u1w) 3155 | -6/Lower Caves | Discovered new exit (range 16) 3221 | -6/Lower Caves | Entered another Lower Caves area 3315 | -6/Lower Caves | Build established: Skirmisher 3437 | -6/Lower Caves | Encountered a Warlord checkpoint 3531 | -6/Lower Caves | Discovered new exit (range 14) 3557 | -6/Lower Caves | Entered Zion 3612 | -6/Zion | Discovered new exit (range 13) 3733 | -6/Zion | Entered Proximity Caves 3740 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3831 | -5/Proximity Caves | Spotted B-75 Beast 4062 | -5/Proximity Caves | Learned location of Armory (-3) 4281 | -5/Proximity Caves | Lost 5 parts (1p2n1u1w) 4551 | -5/Proximity Caves | Build established: Scavenger-Mutant 4716 | -5/Proximity Caves | Discovered new exit (range 6) 4726 | -5/Proximity Caves | Entered Factory 4726 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4829 | -5/Factory | Destroyed 9 combat bots 4983 | -5/Factory | Lost 3 parts (3n) 5134 | -5/Factory | Build established: Scavenger-Gunner 5333 | -5/Factory | System corruption reached 10% 5363 | -5/Factory | Lost 3 parts (2u1w) 5641 | -5/Factory | Lost 5 parts (1p1n1u2w) 5652 | -5/Factory | Core integrity fell below 50% 5659 | -5/Factory | Core integrity fell below 20% 5666 | -5/Factory | Sucked down chute 5666 | -5/Factory | Entered Waste 5681 | -5/Waste | EMP discharged 5687 | -5/Waste | Lost 9 parts (2p4n3u) 5697 | -5/Waste | Spotted C-40 Crusher 5697 | -5/Waste | Spotted C-40 Crusher 5722 | -5/Waste | Spotted C-40 Crusher 5723 | -5/Waste | Spotted C-40 Crusher 5732 | -5/Waste | Spotted C-40 Crusher 5741 | -5/Waste | Discovered new exit (range 15) 5748 | -5/Waste | Entered Factory 6009 | -5/Factory | Identified exit to Upper Caves 6075 | -5/Factory | System corruption reached 30% 6108 | -5/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06081_ B-60 Warrior unfolds itself. 06081_ G-50 Soldier unfolds itself. 06081_ E-15 Imp unfolds itself. 06084_ System corrupted: Variable Charge Gun targeting data glitched. 06087_ System corrupted: Matter fused (-5). 06087_ System corrupted: Variable Charge Gun targeting data glitched. 06092_ B-60 Warrior heat short circuits Rnf. Fission Core. 06093_ Lgt. Fission Core destroyed. 06097_ Variable Charge Gun blown off. 06097_ Hacking Suite blown off. 06097_ E-15 Imp destroyed. 06099_ Acquired 12 matter. 06100_ Lgt. Fission Core destroyed. 06100_ System corrupted by crushing effect (+3). 06106_ System corrupted: Component data lost. 06106_ Imp. Target Analyzer destroyed. 06106_ Variable Charge Gun destroyed. 06106_ System corrupted by crushing effect (+2). 06106_ System corrupted by crushing effect (+1). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ?????????????????####+###########################+ | | ?????????????????# | | ?????????????????# | | ?????????????????# | | ??????????????#### g b | | ?????# %!% b g=@[ k ^ | | ??????????????######+#;###################+####### | | ???????????????????????????????????????? ????? | | ?????????????????????????????????????? ??? | | ?????????????????????????????????????# = #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????# #?? | | ?????????????????????????????????????###########?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 36 Energy Capacity 565 Matter Stores 313 Matter Capacity 450 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Cloak Strength 2 Power Amplification 20 Armor Coverage 150 Resistance: TH 25 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 10 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() I'm Back, Baby! Just Browsing Leap Before You Look Omniscient Cartographer Challenges ------------ None Game ------ Seed DroneCloakingCarapace Manual? 0 Play Time 01:18:53 Cumulative 13.9 hours Start 2021.06.05 @ 21:19:18 End 2021.06.05 @ 22:41:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 25 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e65814fc-ad04-4fe4-8434-5b51f4ceee2d