Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 17:55:18 Player: Mountinlodge Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (94) 470 Value Destroyed (2556) 2556 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (4734) 4734 TOTAL SCORE: 13780 Bonus ------- High Alert Combat Kills 12 Follower Combat Kills 1605 Entered Garrisons 200 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1054 Friendly Fire -237 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Armor Integrity Analyzer Improved Focal Shield Advanced Thermal Shield Z-Drone Bay (2/2) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Spiked Medium Treads Armored Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Graphene Brace Improved Focal Shield Force Field > --- WEAPON ----------- KE Penetrator KE Penetrator Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Power Amplifier Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Improved Transmission Jammer Authchip [Weapon] System Restoration Module Long-range Tractor Beam Recalibrator Z-Drone Bay Hacking Drone Bay Hypervelocity Coil Gun Improved Remote Datajack [Rating: 119] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Spiked Medium Treads Treads Spiked Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Layered Medium Armor Plating Weapon Improved Assault Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Slots Evolved 12 | . . 2 . . . 6 2 . . . 2 . . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . 1 . . . Utility 6 | . . 1 . . . 3 2 . . . . . . . Weapon 3 | . . 1 . . . 1 . . . . 1 . . . Parts Attached 125 | 6 14 35 4 12 . 18 7 2 . 9 12 . 5 1 Power 18 | 1 3 4 1 . . 3 1 1 . 2 . . 2 . Engine 10 | 1 3 4 . . . 1 1 . . . . . . . Core 4 | . . . 1 . . 2 . 1 . . . . . . Reactor 4 | . . . . . . . . . . 2 . . 2 . Propulsion 24 | 2 2 8 3 5 . 1 . 1 . 1 1 . . . Treads 20 | 2 . 7 3 4 . 1 . 1 . 1 1 . . . Leg 4 | . 2 1 . 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 52 | 1 6 12 . 2 . 11 3 . . 4 10 . 2 1 Device 28 | . 3 5 . 2 . 3 2 . . 4 6 . 2 1 Storage 9 | 1 3 3 . . . 2 . . . . . . . . Processor 7 | . . 1 . . . 4 . . . . 2 . . . Hackware . | . . . . . . . . . . . . . . . Protection 8 | . . 3 . . . 2 1 . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 2 3 11 . 5 . 3 3 . . 2 1 . 1 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 28 | 2 1 10 . 5 . 3 3 . . 2 1 . 1 . Ballistic Cannon 3 | . 2 1 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . . . . . . Parts Lost 22 | . 1 . . . . . . . . 2 . . 9 10 Power 5 | . 1 . . . . . . . . . . . 3 1 Propulsion 3 | . . . . . . . . . . . . . 1 2 Utility 8 | . . . . . . . . . . 2 . . . 6 Weapon 6 | . . . . . . . . . . . . . 5 1 Highest Loss Streak 8 | . 1 . . . . . . . . 2 . . 5 8 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 96 100 100 99 100 100 100 94 94 93 94 94 92 34 Engine 3 | . 14 11 5 . . 4 2 4 . . . . . . Core 5 | . . . 5 11 11 7 7 5 11 5 . . . . Reactor 1 | . . . . . . . . . . 5 10 10 9 1 Treads 18 | . 11 18 22 22 22 20 17 11 11 11 15 15 14 3 Leg 1 | . 16 3 . . . . . . . . . . . . Device 10 | . 10 6 11 11 11 3 11 11 11 10 15 15 20 14 Storage 9 | . 14 10 11 11 11 6 5 5 5 5 5 5 5 2 Processor 12 | . . 8 11 11 11 26 23 23 23 23 13 10 10 9 Protection 3 | . . 6 . . . 2 5 5 5 5 7 10 5 . Ballistic Gun 27 | . 17 24 33 32 33 26 23 23 23 23 26 26 25 2 Ballistic Cannon 2 | . 10 8 . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 100 | 11 20 43 35 35 34 62 80 85 85 86 100 91 91 43 Greatest Support 115 | 40 40 43 40 56 56 84 84 88 88 88 115 115 115 87 Greatest Overweight (x) 10 | 1 . 1 . 1 . . . . . . . . . 10 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 15 15 15 25 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 6 11 15 15 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 6 7 15 15 15 15 15 15 15 15 15 15 15 15 12 Average Carried 13 | 3 5 10 14 14 14 14 14 14 15 14 14 15 14 8 Final Capacity 15 | 8 5 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 5 15 15 15 15 15 15 15 15 15 15 15 12 5 Class Distribution -------------------- 40% | Scavenger-Skirmisher 16% | Derelict-Tank 13% | Scavenger-Tank 7% | Mutant 5% | Skirmisher 5% | Tank 4% | Scavenger-Gunner 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Derelict-Gunner | -6/Factory Derelict-Tank | -5/Factory Derelict-Tank | -5/Garrison Derelict-Tank | -5/Factory Derelict-Tank | -5/DSF Derelict-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -4/Warlord Mutant | -3/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Matter Collected 3763 | 240 455 1166 242 120 162 458 128 63 . 231 159 96 243 . Remotely 407 | . . 395 . . . . . . . 12 . . . . Salvage Created 3417 | . 488 1227 188 . 67 429 116 77 . 361 . 72 352 40 Parts 209 | . 32 109 19 . 4 11 6 2 . 10 . 2 13 1 Haulers Intercepted 10 | . 1 6 . . . 3 . . . . . . . . Recyclers Shooed 3 | . . 1 . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . 2 14 . . . . . . 2 . 2 Prevented 4 | . . . . . 4 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Combat Hostiles Destroyed 68 | . 13 29 9 . 2 2 2 . . 2 . 1 7 1 Guns 48 | . 7 16 9 . 2 2 2 . . 2 . 1 6 1 Cannons 19 | . 6 13 . . . . . . . . . . . . AOE 1 | . . . . . . . . . . . . . 1 . Classes Destroyed 13 | . 6 2 . . 1 . . 1 . 1 . . 2 . Worker 3 | . 1 2 . . . . . . . . . . . . Hauler 10 | . 1 6 . . . 3 . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . Carrier 1 | . . . . . . . . . . 1 . . . . Operator 1 | . . 1 . . . . . . . . . . . . Drone 1 | . . . . . 1 . . . . . . . . . Watcher 9 | . 2 5 . . . 2 . . . . . . . . Swarmer 29 | . 6 14 8 . . . . . . . . . . 1 Grunt 23 | . 7 6 . . 1 2 2 . . 2 . . 3 . Brawler 1 | . . . . . . . . . . . . . 1 . Sentry 11 | . . 9 1 . . . . . . . . 1 . . Demolisher 2 | . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 7 | . 4 5 3 . 1 3 2 . . 2 . 1 7 1 Combat Bots Only 7 | . 3 4 3 . 1 2 2 . . 1 . 1 7 1 Max Kills in Single Turn 2 | . 1 2 2 . 1 1 1 1 . 1 . 1 2 1 Gunslinging 1 | . . . 1 . . . . . . . . . 1 . Exploded 1 | . . . . . . . . . . . . . 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Hostile Shots Fired 468 | . 70 148 23 . 13 . 6 . . 6 12 . 99 91 Missed 119 | . 18 38 9 . 4 . 2 . . 2 1 . 20 25 Damage Taken 6803 | . 539 1204 192 . 164 19 47 . . 139 180 33 2799 1487 Core 1369 | . 75 96 25 . 14 . . . . . 10 . 328 821 Absorbed by Shields 211 | . . . . . . . 48 . . 56 107 . . . Ignored by Resistances 27 | . . . . . . . . . . . 27 . . . Core Remaining (%) 87 | 100 70 . . . 66 100 . . . 100 . . . . Volleys Fired 248 | . 73 90 15 . 14 18 7 . . 8 3 2 11 7 Largest 5 | . 2 3 3 . 3 4 4 . . 4 5 5 5 1 Hottest 171 | . 70 105 69 . 81 126 126 . . 135 171 171 171 35 Shots Fired 707 | . 146 270 43 . 38 72 28 1 . 32 15 10 45 7 Gun 579 | . 120 168 43 . 38 72 28 1 . 32 15 10 45 7 Cannon 128 | . 26 102 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 707 | . 146 270 43 . 38 72 28 1 . 32 15 10 45 7 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 19 | . 9 19 12 . 7 5 4 3 . 7 13 3 13 7 Robot Miss Streak 11 | . 6 7 3 . 11 6 2 . . 2 2 2 2 2 Penetration Max 2 | . . . . . . . 1 . . 1 . . 2 . Secondary Targets 11 | . 2 1 2 . 1 2 . . . . . . 3 . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . . . 1 . Shots Hit Robots 399 | . 77 140 25 . 26 41 15 1 . 21 10 5 33 5 Core Hits 190 | . 29 60 11 . 20 23 6 1 . 12 5 2 18 3 Critical Kills 9 | . 1 1 . . . . . 1 . 3 . . 3 . Critical Parts Destroyed 19 | . . . . . . . . . . 5 1 1 10 2 Critical Strikes 30 | . 1 3 . . . . . 1 . 8 1 1 13 2 Destroy 28 | . 1 1 . . . . . 1 . 8 1 1 13 2 Blast 2 | . . 2 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6750 | . 916 2327 411 . 585 901 318 14 . 286 178 97 680 37 Guns 5669 | . 628 1537 411 . 585 901 318 14 . 286 175 97 680 37 Cannons 1078 | . 288 790 . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 3 | . . . . . . . . . . . 3 . . . Kinetic 6747 | . 916 2327 411 . 585 901 318 14 . 286 175 97 680 37 Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . 4 4 4 . . 1 1 1 1 1 . . . Average Corruption 2 | . . 1 4 4 . . 1 1 1 1 1 . . . Corruption Purged 1 | . . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 49 | . . 2 30 1 . . . 11 1 1 3 . . . Message Errors 8 | . . . 6 . . . . 1 . 1 . . . . Matter Fused 9 | . . 1 6 . . . . 2 . . . . . . Heat Flow Errors 7 | . . . 2 . . . . 3 . . 2 . . . Energy Discharges 10 | . . 1 6 . . . . 2 1 . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . 5 1 . . . 2 . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . Alerts 2 | . . . 2 . . . . . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 10 | . 8 2 . . . . . . . . . . . . Projectiles 10 | . 8 2 . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . 1 5 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . 1 5 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . 1 . . . Targets Rammed 1 | . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 444 | . 18 193 261 . 63 236 404 197 . 342 169 239 444 2 Average Temperature 78 | . 7 49 47 . 19 69 185 87 . 118 58 123 241 1 Received Heat Transfer 861 | . 180 348 75 . 45 9 16 . . 8 12 9 141 18 Effects 12 | . . . . . . . 5 . . . . . 7 . Shutdowns 3 | . . . . . . . 2 . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . 1 . Interference 2 | . . . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 1 . . . . . 1 . Damage (major) 3 | . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Peak Influence 657 | . 247 355 308 . . 129 124 657 344 484 566 . . . Initial 344 | . . 34 138 . . 58 63 86 344 244 254 . . . Average 186 | . 107 172 195 . . 49 102 333 344 362 358 . . . Maximum Alert Level 2 | . 1 1 1 . . . . 2 1 2 2 . . . Low Security (%) 60 | 100 84 66 59 . . 100 100 17 . . . . . . Level 1 32 | . 15 33 40 . . . . 54 100 58 74 . . . Level 2 6 | . . . . . . . . 27 . 41 25 . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . Squads Dispatched 8 | . 2 1 . . . 4 . . . 1 . . . . Investigation 5 | . 2 1 . . . 2 . . . . . . . . Extermination 1 | . . . . . . 1 . . . . . . . . Reinforcement 2 | . . . . . . 1 . . . 1 . . . . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Distress Signals 4 | . 2 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 155 | . 24 36 18 . 13 6 6 . . 8 7 1 29 7 Peak Tracking Total 17 | . 6 4 4 . 3 3 5 . . 4 3 1 17 5 Tactical Retreats 9 | . 2 1 1 . . . . . . 1 . . 2 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Traps Triggered 7 | . 3 4 . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . Triggered 10 | . . . . . . . . . . . . . 10 . Most Traps Carried 1 | . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Machines Disabled 9 | . . 2 1 . . 2 1 . . . 3 . . . Max in Single Turn 1 | . . 1 . . . 1 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Machines Accessed 28 | . 6 14 . . . 2 2 1 1 . 1 . 1 . Terminals 16 | . 5 9 . . . . . 1 1 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 2 | . . 1 . . . 1 . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . . . . . . Scanalyzers 3 | . . 2 . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . Total Hacks 84 | . 14 49 . . . 14 2 1 2 . 1 . 1 . Successful 56 | . 8 32 . . . 11 2 1 1 . . . 1 . Failed 28 | . 6 17 . . . 3 . . 1 . 1 . . . Catastrophic 3 | . 1 1 . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 33 | . 5 . . 5 . 2 1 10 . . 9 . 1 . Terminals 36 | . 11 22 . . . . . 1 2 . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . Repair Stations 5 | . . 3 . . . 2 . . . . . . . . Recycling Units 9 | . 3 6 . . . . . . . . . . . . Scanalyzers 30 | . . 18 . . . 12 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . 1 . . . Terminal Hacks 19 | . 5 11 . . . . . 1 1 . . . 1 . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 4 . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 4 | . 2 2 . . . . . . . . . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . 1 . . . 1 . . . . . . . . Scan Component 2 | . . 1 . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . 3 4 . . . . . . . . . . . . Process 2 | . 1 1 . . . . . . . . . . . . Report Inventory 3 | . 1 2 . . . . . . . . . . . . Retrieve Matter 2 | . 1 1 . . . . . . . . . . . . Scanalyzer 26 | . . 16 . . . 10 . . . . . . . . Insert Component 13 | . . 8 . . . 5 . . . . . . . . Analyze 13 | . . 8 . . . 5 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 13 . . . 2 2 1 1 . 1 . . . Full Trace Events 2 | . . 1 . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . 7 . 15 . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 611 | . 290 321 . . . . . . . . . . . . Retrieved Matter 966 | . 482 484 . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . 7 . . . 5 . . . . . . . . Part Schematics Acquired 11 | . . 7 . . . 4 . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled 1 | . . . . . 1 . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Total Allies 24 | . . . 4 8 . 3 . 4 . . 5 . . . Largest Group 9 | . . . 4 9 9 6 4 3 3 3 4 3 3 . Highest-Rated Group 368 | . . . 71 296 296 308 188 213 213 213 368 196 196 . Highest-Rated Ally 96 | . . . 31 51 51 70 70 95 95 95 96 96 96 . Zionite Dispatches 4 | . . . . . . 1 . . . . 3 . . . Light 2 | . . . . . . 1 . . . . 1 . . . Recon 1 | . . . . . . . . . . . 1 . . . Demo 1 | . . . . . . . . . . . 1 . . . Total Orders 3 | . . . . . . 3 . . . . . . . . RETURN 3 | . . . . . . 3 . . . . . . . . Ally Attacks 195 | . . . 30 . 66 28 17 3 . 26 16 4 5 . Total Damage 7222 | . . . 377 . 1869 642 397 209 . 1242 1349 67 1070 . Kills 51 | . . . 10 . 14 4 3 3 . 7 8 . 2 . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . Allies Melted 3 | . . . . . 1 . . . . . . . 2 . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 2 1 2 . . . . . . 2 . . Drone Launches 3 | . . . . . . 3 . . . . . . . . Drone Recoveries 3 | . . . . . . 3 . . . . . . . . Decoded 0b10 Intel 262 | . . . . . . 103 27 56 16 32 28 . . . Traps 33 | . . . . . . 23 3 2 2 3 . . . . Emergency Access 9 | . . . . . . . 1 2 1 2 3 . . . Items 178 | . . . . . . 59 17 46 13 23 20 . . . Machines 10 | . . . . . . 6 . 3 . . 1 . . . Garrisons 1 | . . . . . . . 1 . . . . . . . Patrols 8 | . . . . . . 3 2 . . 2 1 . . . Investigations 2 | . . . . . . 2 . . . . . . . . Reinforcements 1 | . . . . . . . . . . 1 . . . . Guards 16 | . . . . . . 10 3 . . . 3 . . . Exits 4 | . . . . . . . . 3 . 1 . . . . Zionite Intel Received 2 | . . . . . . . . 1 . . 1 . . . Active Garrisons 1 | . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Turns Passed 17000 | 112 1047 2765 1326 3957 1922 1392 220 1303 139 252 469 1100 835 161 Spaces Moved 9989 | 64 614 1468 773 2437 1169 804 101 768 85 121 257 659 478 191 Core 164 | 6 . . . . . . . . . . . . . 158 Treads 9097 | 58 180 1174 773 2437 1169 804 101 768 85 121 257 659 478 33 Legs 728 | . 434 294 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 160 165 165 166 166 166 50 Average Speed 157 | 152 131 159 160 160 160 160 160 164 165 167 166 166 166 75 Slowest Speed 550 | 160 160 240 160 240 160 160 160 165 165 170 166 166 170 550 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 5 79 94 99 93 98 15 3 88 2 90 7 73 56 20 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 10 | . . . 1 2 1 . . . . . 5 1 . . Known Exits Taken 10 | . . 1 1 1 1 1 1 . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . 1 2 5 . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 13 | . . . . . . 4 . . . 2 1 1 5 . Melee . | . . . . . . . . . . . . . . . Projectile 10 | . . . . . . 4 . . . . 1 1 4 . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Gar Fac DSF Fac Upp War Pro Total 10760 | 75 728 1710 831 2499 1194 868 145 810 84 158 289 661 500 208 Wait 149 | . 2 37 28 16 6 4 18 32 . . 5 1 . . Move 9972 | 63 613 1467 772 2436 1168 803 101 763 84 120 256 658 477 191 Hop . | . . . . . . . . . . . . . . . Pick Up 110 | 6 8 36 5 14 3 12 5 2 . 7 9 . 3 . Fast Attach 34 | 6 6 10 1 3 . 1 . 1 . 5 . . . 1 Attach 23 | . 2 3 . 1 . 8 2 . . 2 2 . 3 . Detach 6 | . 2 1 . 1 . 1 . . . 1 . . . . Swap 68 | . 6 22 3 8 . 9 5 1 . 2 10 . 2 . Drop 137 | . 16 44 6 20 3 10 7 5 . 11 3 . 3 9 Fire 248 | . 73 90 15 . 14 18 7 . . 8 3 2 11 7 Melee . | . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 11 | . . . . . . 2 . 6 . 2 . . 1 . Trap 1 | . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/DSF -4/Factory -4/Upper Caves (discovered 2 exits: Upp / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 821 | -10/Materials | Discovered new exit (range 6) 881 | -10/Materials | Discovered new exit (range 16) 977 | -10/Materials | Discovered new exit (range 5) 1160 | -10/Materials | Entered another Materials area 1160 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1480 | -9/Materials | Build established: Gunner 1995 | -9/Materials | Identified exit to Mines 1995 | -9/Materials | Identified exit to Storage 2001 | -9/Materials | Build established: Scavenger-Skirmisher 2073 | -9/Materials | Discovered new exit (range 11) 2305 | -9/Materials | Identified exit to Materials 2372 | -9/Materials | Build established: Scavenger-Tank 2476 | -9/Materials | Discovered exit to Materials (range 16) 3139 | -9/Materials | Discovered exit to Materials (range 16) 3291 | -9/Materials | Build established: Tank 3925 | -9/Materials | Entered Mines 3934 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4000 | -9/Mines | Build established: Skirmisher 4387 | -9/Mines | Found a hidden stash of uninstalled traps 4551 | -9/Mines | Received a Mining Laser from a helpful Derelict 4555 | -9/Mines | Learned 2 Materials zone layouts 4605 | -9/Mines | Discovered exit to Materials (range 9) 4658 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4840 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4871 | -9/Mines | Discovered exit to Materials (range 8) 4903 | -9/Mines | Identified exit to Zion 4919 | -9/Mines | Build established: Scavenger-Skirmisher 4925 | -9/Mines | Learned location of Zion (-7) 5251 | -9/Mines | Entered Zion 5251 | -7/Zion | Accompanied by 1 ally 5307 | -7/Zion | System corruption cleaned by Quarantine Array 5701 | -7/Zion | Gained Derelict followers 5759 | -7/Zion | Learned Factory emergency access door positions 6238 | -7/Zion | Learned Factory garrison access intel 6479 | -7/Zion | Learned location of Testing (-2) 7007 | -7/Zion | Found CR-A16's Pointy Stick 7064 | -7/Zion | Given the Hacking Drone Bay 7065 | -7/Zion | Found Prototype Device 7066 | -7/Zion | Identified Hacking Drone Bay 7320 | -7/Zion | Imprinted 7323 | -7/Zion | Declared Zion's savior 8003 | -7/Zion | Received a hallucinogenic algorithm 8058 | -7/Zion | Discovered new exit (range 10) 8336 | -7/Zion | Identified exit to Proximity Caves 9208 | -7/Zion | Entered Proximity Caves 9208 | -6/Proximity Caves | Accompanied by 9 allies 9251 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10036 | -6/Proximity Caves | Discovered new exit (range 13) 10065 | -6/Proximity Caves | Identified exit to Factory 10131 | -6/Proximity Caves | Learned location of 1 exit from Factory 10482 | -6/Proximity Caves | Spotted B-75 Beast 10505 | -6/Proximity Caves | Allies destroyed B-75 Beast 11130 | -6/Proximity Caves | Entered Factory 11130 | -6/Factory | Accompanied by 4 allies 11130 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 11131 | -6/Factory | Identified exit to Factory 11133 | -6/Factory | Loaded intel: 4 garrison access locations 11171 | -6/Factory | Found Prototype Processor 11431 | -6/Factory | Build established: Derelict-Gunner 11689 | -6/Factory | Zion Light squad teleported in 11991 | -6/Factory | Build established: Derelict-Tank 12060 | -6/Factory | Discovered exit to Factory (range 8) 12287 | -6/Factory | Discovered exit to Factory (range 15) 12522 | -6/Factory | Entered another Factory area 12522 | -5/Factory | Accompanied by 4 allies 12522 | -5/Factory | Evolved 2 slots: Utility x2 12633 | -5/Factory | Lost 4 allies 12742 | -5/Factory | Identified exit to Garrison 12742 | -5/Factory | Entered Garrison 12742 | -5/Garrison | Discovered recently destroyed garrison 12754 | -5/Garrison | Rescued a captive Derelict 12758 | -5/Garrison | Rescued a captive Derelict 13074 | -5/Garrison | Identified exit to Factory 13118 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13285 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13306 | -5/Garrison | Found embedded Infiltrators 13654 | -5/Garrison | Retrieved Zion intel report: Active Garrisons 14045 | -5/Garrison | Entered Factory 14045 | -5/Factory | Accompanied by 3 allies 14184 | -5/Factory | Identified exit to DSF 14184 | -5/Factory | Entered DSF 14184 | -5/DSF | Accompanied by 3 allies 14225 | -5/DSF | Additional patrols routed to DSF 14282 | -5/DSF | Found Quantum Capacitor 14340 | -5/DSF | Identified exit to Factory 14356 | -5/DSF | Sterilization system engaged 14376 | -5/DSF | Ambient heat levels rising (+10) 14391 | -5/DSF | Ambient heat levels rising (+10) 14406 | -5/DSF | Ambient heat levels rising (+10) 14421 | -5/DSF | Ambient heat levels rising (+10) 14436 | -5/DSF | Ambient heat levels rising (+10) 14436 | -5/DSF | Entered Factory 14436 | -4/Factory | Accompanied by 1 ally 14436 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 14532 | -4/Factory | Zion Light squad teleported in 14694 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14695 | -4/Factory | Zion Recon squad teleported in 14749 | -4/Factory | Lost 3 allies 14793 | -4/Factory | Discovered new exit (range 14) 14847 | -4/Factory | Identified exit to Upper Caves 14874 | -4/Factory | Zion Demo squad teleported in 14905 | -4/Factory | Entered Upper Caves 14905 | -4/Upper Caves | Accompanied by 3 allies 14988 | -4/Upper Caves | Build established: Scavenger-Tank 15053 | -4/Upper Caves | Learned location of Quarantine (-3) 15415 | -4/Upper Caves | Identified exit to Upper Caves 15627 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15908 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15987 | -4/Upper Caves | Identified exit to Warlord 16005 | -4/Upper Caves | Entered Warlord 16005 | -4/Warlord | Accompanied by 3 allies 16297 | -4/Warlord | Rebuked by Warlord 16318 | -4/Warlord | Warlord's base attacked by MAIN.C 16485 | -4/Warlord | Build established: Scavenger-Gunner 16643 | -4/Warlord | Opened side exit 16668 | -4/Warlord | Warlord forces counterattacked 16718 | -4/Warlord | Spotted Executioner 16718 | -4/Warlord | Spotted Executioner 16748 | -4/Warlord | Destroyed Executioner 16753 | -4/Warlord | Lost 3 allies 16777 | -4/Warlord | Lost 4 parts (2p2w) 16782 | -4/Warlord | Destroyed 7 combat bots 16818 | -4/Warlord | Spotted Executioner 16827 | -4/Warlord | Discovered new exit (range 9) 16838 | -4/Warlord | Identified exit to Proximity Caves 16840 | -4/Warlord | Entered Proximity Caves 16862 | -3/Proximity Caves | Lost 5 parts (1p1n3w) 16871 | -3/Proximity Caves | Lost 7 allies 16924 | -3/Proximity Caves | Core integrity fell below 50% 16967 | -3/Proximity Caves | Lost 8 parts (1p2n4u1w) 16983 | -3/Proximity Caves | Spotted B-86 Titan 16989 | -3/Proximity Caves | Core integrity fell below 20% 17001 | -3/Proximity Caves | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- beyond repair. 16914_ S-43 Plague destroyed. 16914_ Dropped Authchip [Weapon]. 16914_ Dropped Recalibrator. 16915_ Dropped Lyr. Medium Armor Plating. 16915_ Dropped Force Field. 16916_ Dropped Imp. Transmission Jammer. 16916_ Dropped Adv. Heat Sink. 16917_ Dropped Power Amplifier. 16918_ Recoil Nullifier destroyed. 16918_ Imp. Weapon Cycler destroyed. 16921_ Dropped Lrg. Storage Unit. 16923_ Acquired Power Amplifier. 16925_ Xenon Bombardment Thruster fries itself beyond repair. 16936_ Power Amplifier destroyed. 16986_ Slug penetrates Wall. 16986_ Imp. Target Analyzer destroyed. 16990_ Knocked back. 16992_ Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????????# ???????????????????????? | | ???????????????????????? #??????????????????????? | | ???????????????????????? ##????????????????????? | | ???????????????????????? #????????????????????? | | ?????????###???????????? ?????????????????????? | | ???????## ##??????????? ?????????????????????? | | ####??## # #??????????? ?????????????????????? | | ## #?## # ##?????????? ##????????????????????? | | #?# # ##????????? ##???????????????????? | | ### #????????? ##??????????????????? | | ##?????????# #??????????????????? | | # ##??????????# #??????????????????? | | ## ##???????????# #??????????????????? | | ######???????????## #???????????????????? | | ## #????????????##### @ #????????????????????? | | #####???????????## #????????????????????? | | ## #??????????????# ##???????????????????? | | ??##?????????????## #???????????????????? | | ?????????????????# ##??????????????????? | | ?????????????????# ##?????????????????? | | ?????####????????# ## ##????????????????? | | ##???# #???########?;# ##???????????????? | | ##??# ##?## ##??# # ##??????????????? | | ##### ### ####";s #????????????? | | ## " % " ??????????? | | #### ??????????? | | ##??## #### ???????????? | | ##???#" "" #???????????????? | | ######## ## #???????????????? | | ## ??????????????? | | ?????????????? | | ## ### #### ?????????????? | | ### #?## ## ##???# ?????????????? | | ## #?## #?####?????? ??????????????? | | ?# #??## #?????????????????????????? | | ?## ## ###???## #????????????????????????? | | ??#########??????### #????????????????????????? | | ???????????????????## #????????????????????????? | | ?????????????????????####????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 37 Energy Capacity 525 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: KI 25 Weapon Cycling 20 Evasion (%) 55 Target Analysis 6 Recoil Reduction 10 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Field Recycling Unit | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Lgt. Deuterium Engine | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Hcp. Matter Pod | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Imp. Transmission Jammer | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Microactuators | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Flak Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Beamcaster | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Ripper | -7/Zion | Archive Force Field | -6/Factory | Scanalyzed Huge Storage Unit | -6/Factory | Scanalyzed Lyr. Medium Armor Plating | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Decoder Ring I'm Back, Baby! Knowing Is Half The Battle Preemptive Strike Robot Respite The One Challenges ------------ None Game ------ Seed FortressGuidanceGenerator Manual? 0 Play Time 04:14:01 Cumulative 21.8 hours Start 2024.04.18 @ 23:03:26 End 2024.05.18 @ 17:55:18 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a683ac1b-4e9b-464d-8657-fff3bef7cf76