Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 22:13:41 Player: CosmicStarfish Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (66) 330 Value Destroyed (2246) 2246 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4476 Bonus ------- None Cogmind --------- Core Integrity 222/550 Matter 189/300 Energy 19/100 System Corruption 0% Temperature Cool (90) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Cooling System Large Storage Unit Improved Terrain Scanner Propulsion Shielding Hacking Suite > --- WEAPON (3) ------- Pulse Rifle Heavy Particle Cannon > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Carbon-fiber Leg Wheel Medium Storage Unit System Shield Ion Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Improved Sensor Array Propulsion Shielding Medium Reactive Plating > --- WEAPON ----------- EM Shotgun Pulse Rifle Heavy Particle Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Wheel Medium Storage Unit Improved Terrain Scanner Hacking Suite System Shield Improved Medium Laser Ion Cannon Mining Laser [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 72 | 7 6 6 15 38 Power 10 | 1 1 1 2 5 Engine 6 | 1 1 1 2 1 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 14 | 2 . 2 3 7 Treads . | . . . . . Leg 13 | 2 . 2 3 6 Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 24 | 2 2 3 2 15 Device 12 | 1 1 1 1 8 Storage 3 | 1 1 . . 1 Processor 5 | . . 2 1 2 Hackware 1 | . . . . 1 Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 24 | 2 3 . 8 11 Energy Gun 16 | 2 2 . 5 7 Energy Cannon 2 | . . . . 2 Ballistic Gun 2 | . . . 2 . Ballistic Cannon . | . . . . . Launcher 3 | . 1 . . 2 Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 31 | . 4 1 7 19 Power 4 | . 1 . 1 2 Propulsion 4 | . . . 2 2 Utility 11 | . 1 1 . 9 Weapon 12 | . 2 . 4 6 Highest Loss Streak 6 | . 4 1 3 6 To Critical Strikes . | . . . . . Average Backups 11 | 2 7 9 9 14 Power 1 | . . 1 . 1 Propulsion 1 | . 1 2 1 . Utility 4 | . 2 2 4 5 Weapon 4 | . 2 3 2 5 Tool/Special . | . . . . . Unused Backups 10 | . . 2 2 6 Power 2 | . . 1 . 1 Propulsion 1 | . . . 1 . Utility 4 | . . . 1 3 Weapon 3 | . . 1 . 2 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 96 98 98 98 Engine 4 | . 13 11 10 . Core 5 | . . . . 8 Leg 19 | . 28 22 20 16 Device 11 | . 13 9 11 11 Storage 10 | . 14 11 11 9 Processor 18 | . . 21 22 21 Protection 1 | . . . . 2 Energy Gun 22 | . 24 22 16 24 Energy Cannon 1 | . . . . 2 Peak Build Rating 32 | 7 8 14 18 32 Average Rating 20 | 5 7 13 14 26 On Entrance 9 | . 7 8 14 18 Naked Turns . | . . . . . Heaviest Build 61 | 15 18 20 24 61 Greatest Support 40 | 20 20 24 24 40 Greatest Overweight (x) 4 | . . . 1 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 10 10 10 15 Average Capacity 12 | 7 8 10 10 14 Most Carried 15 | 5 10 10 10 15 Average Carried 12 | 2 7 9 9 14 Final Capacity 15 | 8 10 10 10 15 Final Carried 10 | 5 10 10 10 8 Class Distribution -------------------- 49% | Gunner 31% | Mutant 10% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1018 | 270 43 123 172 410 Remotely . | . . . . . Salvage Created 2658 | 180 65 257 861 1295 Parts 146 | 18 6 14 49 59 Haulers Intercepted . | . . . . . Recyclers Shooed 5 | 1 . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 50 | . 2 6 18 24 Guns 43 | . . 5 18 20 Cannons 3 | . . . . 3 AOE 2 | . 2 . . . Classes Destroyed 11 | 2 3 2 1 3 Worker 1 | . . . . 1 Tunneler 5 | 5 . . . . Recycler 3 | 1 . . 1 1 Operator 1 | . 1 . . . Watcher 6 | . 2 . 1 3 Swarmer 7 | . . . 3 4 Grunt 23 | . 2 4 6 11 Duelist 3 | . . 1 2 . Sentry 14 | . . 1 7 6 Hunter 2 | . . . . 2 Heavy 1 | . . . . 1 Best Kill Streak 6 | 6 2 3 3 3 Combat Bots Only 3 | . 2 3 3 3 Max Kills in Single Turn 2 | 2 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 335 | . 26 23 80 206 Missed 99 | . 4 5 26 64 Hits 236 | . 22 18 54 142 Melee 4 | . . 1 3 . Projectile 232 | . 22 17 51 142 Critical Strikes 10 | . . . 1 9 Damage Taken 3617 | . 423 225 769 2200 Core 657 | . 89 107 133 328 Absorbed by Shields . | . . . . . Redirected to Shielding 35 | . . . . 35 Ignored by Resistances 48 | . . . . 48 Core Remaining (%) 68 | 100 64 . 40 . Volleys Fired 195 | 9 22 19 60 85 Largest 3 | 2 2 2 2 3 Hottest 194 | 80 80 100 100 194 Shots Fired 429 | 18 36 38 106 231 Gun 397 | 18 31 38 105 205 Cannon 19 | . . . . 19 Launcher 10 | . 5 . . 5 Special 3 | . . . 1 2 Kinetic 19 | . . . 19 . Thermal 326 | . . 38 70 218 Explosive 8 | . 5 . . 3 Electromagnetic 76 | 18 31 . 17 10 Robot Hit Streak 25 | 6 5 14 13 25 Robot Miss Streak 6 | 1 3 2 3 6 Penetration Max . | . . . . . Secondary Targets 3 | . . . 2 1 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 280 | 12 12 29 71 156 Core Hits 121 | 8 11 11 34 57 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 19 | . . 5 2 12 Burn 19 | . . 5 2 12 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4893 | 220 529 364 1010 2770 Guns 4091 | 168 189 364 950 2420 Cannons 289 | . . . . 289 Explosions 513 | 52 340 . 60 61 Melee . | . . . . . Ramming . | . . . . . Kinetic 176 | . . . 176 . Thermal 3919 | 52 165 364 697 2641 Explosive 175 | . 175 . . . Electromagnetic 623 | 168 189 . 137 129 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . 2 . Message Errors 1 | . . . 1 . Matter Fused 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 55 | . 55 . . . Projectiles . | . . . . . Explosions 55 | . 55 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 125 | . 114 . 11 . Shots 5 | . 4 . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 528 | 72 232 435 60 528 Average Temperature 90 | 35 84 173 17 92 Received Heat Transfer 1353 | . 177 105 279 792 Effects 10 | . . 4 . 6 Shutdowns 3 | . . 1 . 2 Energy Bleed 5 | . . 2 . 3 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | 1 . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 28 | . . 3 4 21 Heat Transferred 10493 | 150 250 1443 2051 6599 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | 2 2 . 1 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 78 100 Level 1 3 | . . . 21 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 257 | 10 118 110 257 124 Initial 98 | . . . 42 98 Average 53 | 1 29 29 133 45 Influence Increases 1675 | 30 193 158 539 755 Destroy 0b10 Robot/C 1000 | . 40 120 360 480 Destroy 0b10 Robot/NC 80 | 30 15 . 10 25 Destroy Leader 302 | . 14 30 112 146 Successful Hack 35 | . 3 8 18 6 Disable Machine 150 | . 75 . 15 60 Destroy Structure 78 | . 46 . 9 23 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 1574 | 30 193 58 406 887 Entered New Map 193 | . . . 58 135 Time Decay 1101 | 30 183 48 278 562 Lost Part 280 | . 10 10 70 190 Squads Dispatched 8 | . . 1 2 5 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 5 | . . 1 1 3 Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 81 | . 6 7 21 47 Peak Tracking Total 8 | . 2 4 4 8 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 4 | . . . 3 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 11 | . 6 . 1 4 Max in Single Turn 4 | . 4 . 1 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 14 | . 5 1 3 5 Terminals 13 | . 5 1 3 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 24 | . 7 3 5 9 Successful 12 | . 3 1 4 4 Failed 12 | . 4 2 1 5 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 13 | . 2 3 2 6 Terminals 23 | . 7 3 5 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 9 | . 2 1 4 2 Record 1 | . 1 . . . Prototype ID Bank 2 | . . . 1 1 Open Door 1 | . . . 1 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . . 1 Dispatch Records 1 | . 1 . . . Transport Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 2 | . 1 . . 1 Terminals 2 | . 1 . . 1 Track 1 | . 1 . . . Skim 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 10 | . 4 1 1 4 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 850 | 66 556 157 . 71 Sensors 500 | . 283 157 . 60 Terrain 11 | . . . . 11 Seismic 339 | 66 273 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 4214 | 127 580 188 602 2717 Spaces Moved 2114 | 76 411 99 297 1231 Core 10 | 10 . . . . Treads . | . . . . . Legs 1982 | 66 411 99 297 1109 Wheels 122 | . . . . 122 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 90 90 105 Average Speed 155 | 110 120 98 130 181 Slowest Speed 270 | 120 120 120 185 270 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 40 | 4 64 10 51 73 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 78 | 7 46 . 5 20 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 76 | 7 46 . 5 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2651 | 97 460 155 405 1534 Wait 184 | 1 12 23 19 129 Move 2110 | 75 410 98 296 1231 Hop . | . . . . . Pick Up 41 | 5 7 4 8 17 Fast Attach 22 | 7 1 1 4 9 Attach 28 | . 4 2 5 17 Detach 2 | . 1 . . 1 Swap 37 | . 3 3 6 25 Drop 32 | . . 5 7 20 Fire 195 | 9 22 19 60 85 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 8) 317 | -10/Materials | Build established: Mutant 450 | -10/Materials | Lost 4 parts (1p1u2w) 662 | -10/Materials | Discovered new exit (range 16) 708 | -10/Materials | Entered another Materials area 708 | -9/Materials | Evolved 2 slots: Utility x2 726 | -9/Materials | Identified exit to Mines 726 | -9/Materials | Identified exit to Storage 896 | -9/Materials | Entered Storage 1064 | -9/Storage | Core integrity fell below 50% 1079 | -9/Storage | Garrison activated, responded to threat 1106 | -9/Storage | Lost 3 parts (1p1n1w) 1476 | -9/Storage | Discovered new exit (range 12) 1496 | -9/Storage | Identified exit to Materials 1498 | -9/Storage | Entered Materials 1498 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1834 | -8/Materials | Build established: Gunner 3521 | -8/Materials | Lost 3 parts (2n1u) 3907 | -8/Materials | Build established: Tank 4099 | -8/Materials | Discovered new exit (range 16) 4143 | -8/Materials | Lost 6 parts (4u2w) 4209 | -8/Materials | Core integrity fell below 50% 4215 | -8/Materials | Self-destructed Last Messages --------------- Core. 04173_ EM Shotgun destroyed. 04175_ Lgt. Nuclear Core destroyed. 04178_ U-05 Engineer builds a Wall. 04179_ Critical hit (Burn: +37). 04181_ Imp. Sensor Array destroyed. 04181_ Critical hit (Burn: +37). 04183_ Med. Reactive Plating destroyed. 04185_ S-10 Pest destroyed. 04185_ Acquired 1 matter. 04185_ U-05 Engineer builds a Wall. 04187_ S-10 Pest destroyed. 04189_ Acquired Carbon-fiber Leg. 04189_ U-05 Engineer builds a Wall. 04201_ S-10 Pest destroyed. 04202_ Lgt. Nuclear Core destroyed. 04206_ Imp. Medium Laser destroyed. 04212_ G-50 Soldier suffers critical hit (Burn). 04212_ Lgt. Angular Momentum Engine melted. 04212_ G-50 Soldier destroyed. 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