Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.19 @ 12:12:47 Player: Tereza Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (23) 115 Value Destroyed (484) 484 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 1229 Bonus ------- Follower Combat Kills 30 Cogmind --------- Core Integrity 0/250 Matter 295/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (145) Ox3 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Core Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Cannon > --- INVENTORY (20) --- Light Ion Engine Light Treads Wheel Compact Wheel Heat Sink Improved Heat Sink Sensor Array Signal Interpreter Signal Interpreter Seismic Detector Utility Shielding Utility Shielding Hacking Suite Particle Gun Beam Cannon Beam Cannon Light Assault Rifle Light Cannon Mining Claw Scrap Shield Fragment (48) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Utility Shielding > --- WEAPON ----------- Medium Laser Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Wheel Improved Heat Sink Medium Storage Unit Sensor Array Signal Interpreter Signal Interpreter Seismic Detector Seismic Detector Utility Shielding Hacking Suite Medium Laser Particle Gun Mining Claw [Rating: 9] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Core Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | 6 11 . . Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 3 | 2 1 . . Leg . | . . . . Wheel 1 | . 1 . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 4 . . Device . | . . . . Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 6 | 2 4 . . Energy Gun 3 | 2 1 . . Energy Cannon . | . . . . Ballistic Gun 2 | . 2 . . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . 3 . . Power 1 | . 1 . . Propulsion 1 | . 1 . . Utility . | . . . . Weapon 1 | . 1 . . Highest Loss Streak 3 | . 3 . . To Critical Strikes . | . . . . Average Slot Usage (%) 97 | . 95 100 100 Engine 13 | . 13 14 14 Treads 17 | . 19 14 14 Wheel 10 | . 8 14 14 Storage 14 | . 14 14 14 Protection 12 | . 10 14 14 Energy Gun 6 | . 10 . . Ballistic Gun 14 | . 14 14 14 Ballistic Cannon 7 | . 3 14 14 Peak Build Rating 9 | 6 9 9 9 Average Rating 8 | 4 8 9 9 On Entrance 6 | . 6 9 9 Naked Turns . | . . . . Heaviest Build 50 | 12 50 50 50 Greatest Support 40 | 40 40 16 16 Greatest Overweight (x) 3 | . 3 3 3 Average Overweight (x) 2 | . 2 3 3 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 15 20 20 Most Carried 20 | 7 20 20 20 Average Carried 16 | 5 14 19 20 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 6 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 555 | 242 248 58 7 Remotely . | . . . . Salvage Created 533 | . 465 68 . Parts 43 | . 35 8 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 21 | . 15 6 . Guns 13 | . 12 1 . Cannons 8 | . 3 5 . Classes Destroyed 4 | . 4 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 12 | . 6 6 . Grunt 9 | . 9 . . Best Kill Streak 3 | . 3 2 . Combat Bots Only 3 | . 3 2 . Max Kills in Single Turn 2 | . 2 1 . Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 116 | . 93 19 4 Missed 29 | . 24 4 1 Damage Taken 952 | . 793 111 48 Core 250 | . 214 10 26 Absorbed by Shields . | . . . . Redirected to Shielding 10 | . 2 2 6 Core Remaining (%) 100 | 100 . . . Volleys Fired 75 | . 61 13 1 Largest 2 | . 2 2 2 Hottest 90 | . 90 55 55 Shots Fired 150 | . 122 26 2 Gun 120 | . 106 13 1 Cannon 30 | . 16 13 1 Launcher . | . . . . Special . | . . . . Kinetic 115 | . 87 26 2 Thermal 30 | . 30 . . Explosive . | . . . . Electromagnetic 5 | . 5 . . Robot Hit Streak 14 | . 14 2 3 Robot Miss Streak 4 | . 4 3 1 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 99 | . 87 11 1 Core Hits 40 | . 32 7 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 3 . . Burn 2 | . 2 . . Blast 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1112 | . 945 157 10 Guns 718 | . 679 29 10 Cannons 394 | . 266 128 . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 828 | . 661 157 10 Thermal 240 | . 240 . . Explosive . | . . . . Electromagnetic 44 | . 44 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . 3 1 . Impact . | . . . . Kinetic 4 | . 3 1 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 286 | . 286 28 . Average Temperature 61 | . 70 12 . Received Heat Transfer 372 | . 363 . 9 Effects 2 | . 2 . . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 851 | . 851 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 350 | . 350 173 . Initial 8 | . . 8 . Average 104 | . 132 69 . Maximum Alert Level 1 | . 1 . . Low Security (%) 89 | 100 83 100 . Level 1 10 | . 16 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 4 . . Investigation 3 | . 3 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 28 8 1 Peak Tracking Total 6 | . 6 3 1 Tactical Retreats 3 | . 1 2 . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 5 | . 4 . 1 Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 11 . 4 Successful 8 | . 4 . 4 Failed 7 | . 7 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 7 . . Terminals 11 | . 11 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 8 | . 4 . 4 Record 4 | . . . 4 Robot Analysis 3 | . 3 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 4 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 13 | . . . 13 Total Damage 167 | . . . 167 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 2204 | 83 1246 739 136 Spaces Moved 1250 | 49 669 441 91 Core 9 | 9 . . . Treads 257 | 40 217 . . Legs . | . . . . Wheels 984 | . 452 441 91 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 145 145 145 Average Speed 147 | 139 149 145 145 Slowest Speed 240 | 160 240 145 145 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 49 | 4 90 93 9 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 1478 | 61 805 518 94 Wait 99 | . 38 61 . Move 1247 | 48 668 440 91 Hop . | . . . . Pick Up 29 | 7 19 2 1 Fast Attach 9 | 5 4 . . Attach 4 | 1 3 . . Detach 2 | . 2 . . Swap 4 | . 4 . . Drop 9 | . 6 2 1 Fire 75 | . 61 13 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 15) 329 | -10/Materials | Build established: Mutant 423 | -10/Materials | Core integrity fell below 50% 477 | -10/Materials | Lost 3 parts (1p1n1w) 511 | -10/Materials | Discovered new exit (range 16) 911 | -10/Materials | Discovered new exit (range 15) 1174 | -10/Materials | Core integrity fell below 20% 1259 | -10/Materials | Discovered new exit (range 14) 1330 | -10/Materials | Entered Mines 1375 | -10/Mines | Identified exit to Subcaves 1533 | -10/Mines | Learned location of 1 exit from Materials 1657 | -10/Mines | Discovered new exit (range 7) 1851 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2069 | -10/Mines | Entered Subcaves 2069 | -10/Subcaves | Accompanied by 3 allies 2148 | -10/Subcaves | Visited Clippyterm 2152 | -10/Subcaves | Learned location of Deep Caves (-7) 2152 | -10/Subcaves | Learned Research machine intel 2205 | -10/Subcaves | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- >>Record "Clippyterm" Welcome to Clippyterm v0.53, my misguided attempt to resurrect an ancient AI. I give up. There must be something fundamentally wrong with the algorithm, because no matter how much data I collect to feed it, half the time it still manages to suggest unhelpful sample queries and responses. --DD-NU8 >>Record! "Some Assembly Required" It looks like you want to find the nearest Z-Facility, would you like help? World map updated: -7/Deep Caves. >>Record "Procgen" It looks like you're analyzing machine distribution algorithms, I have access to useful relevant data. Data stored: Research machine intel. >>Record! "Letterhead" It looks like you're writing a letter, sorry I don't know how to do that. 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Y !??????????? | | #??###### ######## ?# &???????????? | | #???????# #??????? #? *&???????????? | | ##???????# #??????? ? #????????????? | | ?????????# #???????## ? ? ###????????????? | | ?????????### ##?????????# ?## ?? #??????????????? | | ???????????###???????????##??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentStealthCloak Manual? 0 Play Time 00:10:23 Cumulative 119.2 hours Start 2024.11.19 @ 12:02:23 End 2024.11.19 @ 12:12:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 144 Rogue 144 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c34a155-0173-4e08-9b10-bcf4df3bd1bb