Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.02 @ 13:44:38 Player: Wololo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1245) 1245 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3180 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 79/550 Matter 235/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit System Shield > --- WEAPON (3) ------- Heavy Flail Chainsword > --- INVENTORY (10) --- Light Nuclear Core Disposable Heat Sink Medium Matter Pod (100) Improved Sensor Array Target Analyzer Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Hacking Suite System Shield > --- WEAPON ----------- Lightning Gun Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Disposable Heat Sink Medium Matter Pod Improved Sensor Array ECM Suite Improved Medium Laser High-powered Shotgun Chainsword [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 44 | 6 11 10 17 Power 5 | 1 2 1 1 Engine 4 | 1 2 1 . Core 1 | . . . 1 Reactor . | . . . . Propulsion 13 | 2 2 4 5 Treads 8 | 2 2 4 . Leg 5 | . . . 5 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 1 3 1 5 Device 3 | . 1 . 2 Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware 2 | . 1 . 1 Protection 1 | . . . 1 Artifact . | . . . . Weapon 16 | 2 4 4 6 Energy Gun 8 | 1 4 1 2 Energy Cannon 1 | . . . 1 Ballistic Gun 2 | 1 . . 1 Ballistic Cannon 3 | . . 3 . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 18 | . 3 1 14 Power 2 | . . . 2 Propulsion 5 | . 1 . 4 Utility 3 | . . . 3 Weapon 8 | . 2 1 5 Highest Loss Streak 10 | . 2 1 10 Average Slot Usage (%) 95 | . 95 98 91 Engine 11 | . 14 11 8 Treads 23 | . 27 32 6 Leg 4 | . . . 16 Device 6 | . 13 . 1 Storage 11 | . 14 11 9 Processor 5 | . . 11 9 Hackware 7 | . . 11 15 Energy Gun 11 | . 19 1 6 Energy Cannon 1 | . . . 4 Ballistic Gun 3 | . 4 . 3 Ballistic Cannon 6 | . . 19 5 Slashing Weapon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 36 | 11 30 31 36 Greatest Support 69 | 40 46 69 69 Greatest Overweight (x) 10 | 2 1 10 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 9 10 10 Most Carried 10 | 4 10 10 10 Average Carried 8 | 1 8 9 9 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 1 10 10 6 Class Distribution -------------------- 78% | Mutant 9% | Hacker-Mutant 8% | Hacker-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 992 | 111 351 227 303 Remotely . | . . . . Salvage Created 1358 | . 591 362 405 Parts 93 | . 32 32 29 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 39 | . 12 14 13 Melee 3 | . . . 3 Guns 20 | . 10 1 9 Cannons 13 | . . 13 . AOE 1 | . 1 . . Classes Destroyed 7 | . 5 1 1 Builder 1 | . . . 1 Recycler 1 | . 1 . . Operator 2 | . 1 1 . Watcher 5 | . 2 3 . Swarmer 17 | . 3 7 7 Grunt 16 | . 9 3 4 Sentry 6 | . . 4 2 Best Kill Streak 9 | . 3 6 9 Combat Bots Only 8 | . 3 5 8 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3175 | . 766 534 1875 Core 734 | . 177 86 471 Absorbed by Shields . | . . . . Core Remaining (%) 69 | 100 29 78 . Volleys Fired 133 | . 53 44 36 Largest 3 | . 2 2 3 Hottest 162 | . 90 90 162 Shots Fired 227 | . 89 80 58 Gun 143 | . 89 10 44 Cannon 84 | . . 70 14 Launcher . | . . . . Special . | . . . . Kinetic 129 | . 29 70 30 Thermal 17 | . . . 17 Explosive . | . . . . Electromagnetic 81 | . 60 10 11 Robot Hit Streak 11 | . 11 6 10 Robot Miss Streak 9 | . 3 4 9 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 146 | . 59 45 42 Core Hits 61 | . 19 20 22 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks 15 | . . . 15 Impact 4 | . . . 4 Slashing 11 | . . . 11 Piercing . | . . . . Sneak Attacks 1 | . . . 1 Combat Hostiles . | . . . . Follow-up Attacks 1 | . . . 1 Damage Inflicted 3151 | . 1128 869 1154 Guns 1505 | . 898 72 535 Cannons 958 | . . 797 161 Explosions 229 | . 229 . . Melee 458 | . . . 458 Ramming 1 | . 1 . . Kinetic 1431 | . 216 797 418 Thermal 344 | . 229 . 115 Explosive . | . . . . Electromagnetic 917 | . 682 72 163 Impact 101 | . . . 101 Slashing 357 | . . . 357 Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 4 | . . . 4 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 73 | . 25 31 17 Projectiles 48 | . . 31 17 Explosions 25 | . 25 . . Melee . | . . . . Knockbacks 6 | . . 5 1 Impact . | . . . . Kinetic 6 | . . 5 1 Secondary . | . . . . Self-Inflicted Damage 70 | . 70 . . Shots 2 | . 2 . . Rammed 1 | . 1 . . Targets Rammed 1 | . 1 . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 599 | . 234 108 599 Average Temperature 80 | . 59 28 186 Received Heat Transfer 1089 | . 270 27 792 Effects 10 | . . . 10 Shutdowns 3 | . . . 3 Interference 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles 1 | . 1 . . Parts Fried 4 | . 3 . 1 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 422 | . 200 . 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 3 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 507 | . 177 507 280 Average Influence 175 | . 81 361 196 Maximum Alert Level 2 | . . 2 1 Low Security (%) 68 | 100 100 15 56 Level 1 19 | . . 35 43 Level 2 11 | . . 49 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 1 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 2 1 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 1 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 81 | . 26 23 32 Peak Tracking Total 6 | . 4 4 6 Tactical Retreats 10 | . 3 2 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 1 4 1 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 6 2 3 Terminals 8 | . 5 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 35 | . 16 8 11 Successful 27 | . 15 8 4 Failed 8 | . 1 . 7 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 11 . 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 14 | . 10 . 4 Record 5 | . 2 . 3 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Security Status 1 | . 1 . . Surveillance Status 1 | . . . 1 Hauler Manifests 3 | . 3 . . Registered Components 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 5 . . Recycle Component 1 | . 1 . . Process 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Scanalyzer 8 | . . 8 . Insert Component 4 | . . 4 . Analyze 4 | . . 4 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 2 2 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 4 | . . 4 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . 1 . . Recycled Matter 75 | . 75 . . Retrieved Matter 75 | . 75 . . Retrieved Components . | . . . . Parts Scanalyzed 4 | . . 4 . Part Schematics Acquired 4 | . . 4 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2387 | 93 1103 576 615 Spaces Moved 1115 | 58 499 252 306 Core 23 | 16 . 2 5 Treads 872 | 42 499 250 81 Legs 220 | . . . 220 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 126 Average Speed 155 | 140 160 163 144 Slowest Speed 550 | 160 180 550 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 79 25 28 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 11 | . 10 . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE 10 | . 10 . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1531 | 70 716 340 405 Wait 144 | . 121 18 5 Move 1112 | 57 498 251 306 Hop . | . . . . Pick Up 57 | 7 23 10 17 Fast Attach . | . . . . Attach 38 | 6 9 8 15 Detach 1 | . 1 . . Swap 6 | . 2 2 2 Drop 25 | . 8 7 10 Fire 133 | . 53 44 36 Melee 14 | . . . 14 Ram . | . . . . Kick . | . . . . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Core integrity fell below 50% 579 | -10/Materials | Discovered new exit (range 10) 799 | -10/Materials | Discovered new exit (range 10) 1132 | -10/Materials | Discovered new exit (range 14) 1197 | -10/Materials | Entered another Materials area 1197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1658 | -9/Materials | Discovered new exit (range 18) 1773 | -9/Materials | Entered another Materials area 1773 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2105 | -8/Materials | Lost 4 parts (1n3w) 2321 | -8/Materials | Destroyed 8 combat bots 2361 | -8/Materials | Core integrity fell below 50% 2385 | -8/Materials | Core integrity fell below 20% 2388 | -8/Materials | Self-destructed Last Messages --------------- Acquired 28 matter. System corrupted: Energy discharge (-74). Hpw. Shotgun destroyed. Acquired 10 matter. K-01 Serf collects debris. Acquired 8 matter. Imp. Ion Engine destroyed. K-01 Serf collects debris. Titanium Leg destroyed. ECM Suite destroyed. Lgt. Nuclear Core destroyed. U-05 Engineer lays Concrete. Destroyed Imp. Heat Sink. G-47 Trooper system corrupted by crushing effect. Chainsword follow-up attack on G-47 Trooper. G-47 Trooper system terminally corrupted. Particle Gun fried. Acquired Aluminum Leg. Lgt. Armor Plating destroyed. U-05 Engineer lays Concrete. 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""" # ######??????????? | | # """"" # ???????? | | # """"" # #???? | | # """"" # ????? | | # """ + #####+######## ????? | | # # #??????????????? ?????? | | # # #??????????????????????? | | # ! # #??????????????????????? | | # / #####??????????????????????? | | # #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Med. Laser | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicAccelerationGuard Manual? 0 Play Time 00:40:11 Cumulative 5.5 hours Start 2020.06.02 @ 13:04:33 End 2020.06.02 @ 13:44:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Proggy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 614314f8-4ddd-42f1-aabf-c451ec9e3e14