Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.19 @ 17:00:32 // Winter2022/Polymind Player: SURFACESEEKER Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (1008) 1008 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2030) 2030 TOTAL SCORE: 5938 Bonus ------- Polymind Skill 2030 Cogmind --------- Core Integrity 0/850 Matter 0/0 Energy 25/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- (None) [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Heat Sink Device Heat Sink Processor Melee Analysis Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Slots Evolved . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached . | . . . . . . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 27 | . . 1 10 . 13 3 Power 6 | . . . 2 . 3 1 Propulsion 11 | . . 1 2 . 6 2 Utility 3 | . . . 2 . 1 . Weapon 7 | . . . 4 . 3 . Highest Loss Streak 9 | . . 1 5 . 9 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 75 91 87 100 93 81 Engine 14 | . 18 19 11 25 15 12 Treads 12 | . . . 20 . 6 18 Leg 8 | . . 12 3 . 19 . Flight 10 | . 37 18 . 50 10 . Device 10 | . . . 10 . 16 18 Processor 1 | . . 10 1 . . . Protection 7 | . . 10 11 . 3 12 Energy Gun 9 | . . . 10 . 13 6 Ballistic Gun 11 | . 18 9 10 25 8 12 Slashing Weapon 1 | . . 10 1 . . . Naked Turns 46 | . 25 1 7 . 10 3 Heaviest Build 23 | . 4 10 17 4 23 23 Greatest Support 40 | 3 8 26 40 8 40 40 Greatest Overweight (x) 1 | . . . 1 . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 1 | . . 1 1 . 1 1 Average Capacity . | . . . . . . . Most Carried . | . . . . . . . Average Carried . | . . . . . . . Final Capacity 1 | . . 1 . . 1 . Final Carried . | . . . . . . . Class Distribution -------------------- 50% | Sentry 19% | Swarmer 16% | Grunt 10% | Duelist Dominant Class ---------------- Swarmer | -10/Materials Duelist | -9/Materials Sentry | -8/Materials Swarmer | -7/Factory Grunt | -6/Factory Sentry | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Was Matter Collected 112 | . 19 . . . 93 . Remotely . | . . . . . . . Salvage Created 686 | . 38 43 216 . 389 . Parts 47 | . 8 13 7 . 19 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 24 | . 2 6 6 . 10 . Melee 7 | . . 5 2 . . . Guns 16 | . 2 1 4 . 9 . Classes Destroyed 6 | . 2 2 1 . 1 . Builder 1 | . . . . . 1 . Watcher 1 | . 1 . . . . . Swarmer 5 | . 2 1 . . 2 . Grunt 14 | . . 4 4 . 6 . Duelist 1 | . . . 1 . . . Sentry 4 | . . 1 1 . 2 . Best Kill Streak 5 | . 2 3 2 . 5 . Combat Bots Only 4 | . 2 3 2 . 4 . Max Kills in Single Turn 2 | . 1 1 1 . 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Damage Taken 4531 | . 42 486 1317 123 2352 211 Core 1611 | . 34 202 417 92 733 133 Absorbed by Shields 16 | . . . . 16 . . Redirected to Shielding 36 | . . 26 10 . . . Core Remaining (%) 69 | 100 86 49 24 86 . . Volleys Fired 148 | . 20 9 40 6 73 . Largest 2 | . 1 1 2 1 2 . Hottest 108 | . 20 20 79 20 108 . Shots Fired 193 | . 20 9 69 6 89 . Gun 193 | . 20 9 69 6 89 . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 94 | . 20 9 29 6 30 . Thermal 99 | . . . 40 . 59 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 5 6 9 . 11 . Robot Miss Streak 4 | . 4 1 4 . 4 . Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 148 | . 12 18 49 . 69 . Core Hits 86 | . 5 7 18 . 56 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 5 | . . . 3 . 2 . Burn 4 | . . . 2 . 2 . Destroy 1 | . . . 1 . . . Melee Attacks 23 | . . 15 8 . . . Impact . | . . . . . . . Slashing 23 | . . 15 8 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2950 | . 97 369 998 . 1478 8 Guns 2343 | . 97 57 725 . 1464 . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 574 | . . 312 262 . . . Ramming 33 | . . . 11 . 14 8 Kinetic 901 | . 97 57 312 . 435 . Thermal 1442 | . . . 413 . 1029 . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 574 | . . 312 262 . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 34 | . . 33 1 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 34 | . . 33 1 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 7 | . . . . . 4 3 Shots . | . . . . . . . Rammed 9 | . . . . . 6 3 Targets Rammed 19 | . . . 10 . 6 3 Kicked 10 | . . . 10 . . . Crushed . | . . . . . . . Highest Temperature 556 | . 18 15 556 12 180 . Average Temperature 96 | . 9 7 167 6 49 . Received Heat Transfer 1645 | . . 198 666 51 730 . Effects 4 | . . . 4 . . . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 7 | . . . 2 . 5 . Heat Transferred 3366 | . . . 1147 . 2219 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Peak Influence 275 | . 117 269 225 238 275 65 Initial 116 | . . 49 113 53 116 65 Average 146 | . 69 148 146 145 165 48 Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 80 | 100 100 78 81 77 77 100 Level 1 19 | . . 21 18 22 22 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 1 2 4 . Investigation 1 | . . 1 . . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 1 2 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Distress Signals 3 | . 1 . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 7 16 27 10 30 3 Peak Tracking Total 6 | . 5 5 6 6 6 3 Tactical Retreats 5 | . 1 . 1 2 1 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Traps Triggered 3 | . . . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Machines Accessed 11 | . . 1 1 4 5 . Terminals 10 | . . 1 . 4 5 . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 23 | . . 3 2 9 9 . Successful 14 | . . 2 1 5 6 . Failed 9 | . . 1 1 4 3 . Catastrophic 2 | . . . . 2 . . Database Lockouts . | . . . . . . . Manual 17 | . . 3 . 8 6 . Terminals 21 | . . 3 . 9 9 . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . . . 1 2 . Open DSF 2 | . . . . 1 1 . Recall Investigation 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . 1 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 10 | . . 2 . 4 4 . Terminals 10 | . . 2 . 4 4 . Track 5 | . . 1 . 3 1 . Botnet 4 | . . . . 1 3 . Detonate 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . . 1 . 2 2 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 10 | . 1 1 3 . 5 . Non-combat . | . . . . . . . Combat 10 | . 1 1 3 . 5 . Robot Hacks Applied 18 | . 1 1 6 . 10 . find_shortcuts 10 | . 1 1 3 . 5 . find_garrison 8 | . . . 3 . 5 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . . 5 Total Damage 104 | . . . . . . 104 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Was Robot Analysis Total 7 | . 1 1 2 . 3 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Was Turns Passed 2627 | 11 79 196 1332 227 714 68 Spaces Moved 1760 | 21 96 223 249 489 642 40 Core 104 | 21 47 2 8 . 26 . Treads 186 | . . . 70 . 76 40 Legs 402 | . . 72 111 . 219 . Wheels . | . . . . . . . Hover 4 | . . . 4 . . . Flight 1064 | . 49 149 56 489 321 . Fastest Speed 32 | 50 37 37 37 37 32 160 Average Speed 70 | 50 43 63 111 37 80 160 Slowest Speed 170 | 50 50 120 170 37 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . 3 1 . 2 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 22 29 31 12 21 43 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Was Total 2912 | 20 113 245 1220 527 744 43 Wait 940 | . 1 . 914 . 25 . Move 1739 | 20 89 220 248 484 638 40 Hop 8 | . 3 1 . 2 2 . Pick Up . | . . . . . . . Fast Attach . | . . . . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop . | . . . . . . . Fire 148 | . 20 9 40 6 73 . Melee 23 | . . 15 8 . . . Ram 5 | . . . . . 3 2 Kick 10 | . . . 10 . . . Crush 4 | . . . . . 3 1 Escape Stasis 35 | . . . . 35 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Discovered new exit (range 16) 91 | -10/Materials | Entered another Materials area 269 | -9/Materials | Discovered new exit (range 10) 276 | -9/Materials | Core integrity fell below 50% 287 | -9/Materials | Entered another Materials area 465 | -8/Materials | Lost 4 parts (1p1n1u1w) 1558 | -8/Materials | Lost 5 parts (1p1n1u2w) 1564 | -8/Materials | Core integrity fell below 50% 1615 | -8/Materials | Discovered new exit (range 12) 1619 | -8/Materials | Entered Factory 1842 | -7/Factory | Discovered new exit (range 10) 1846 | -7/Factory | Entered another Factory area 1990 | -6/Factory | Lost 4 parts (1p2n1w) 2007 | -6/Factory | Garrison activated, responded to threat 2069 | -6/Factory | Core integrity fell below 50% 2172 | -6/Factory | Lost 9 parts (2p4n1u2w) 2447 | -6/Factory | Core integrity fell below 20% 2560 | -6/Factory | Sucked down chute 2560 | -6/Factory | Entered Waste 2561 | -6/Waste | Met a frightened Derelict 2570 | -6/Waste | Spotted C-40 Crusher 2586 | -6/Waste | Spotted C-40 Crusher 2599 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2612 | -6/Waste | Spotted C-40 Crusher 2615 | -6/Waste | Spotted C-40 Crusher 2621 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2625 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2628 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02560_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02561_ DN-K4I(g): "Oh no, you too?! We need to get out of this place, preferably unseen. I've heard terrible stories about what compactors can do if you allow them to get too close... Maybe together we can make it." 02599_ Lgt. Treads crushed. 02599_ Gatling Laser crushed. 02599_ Imp. Heat Sink crushed. 02603_ Gatling Laser crushed. 02620_ Broken Hyb. Fission Core crushed. 02621_ Imp. Deuterium Engine crushed. 02621_ Imp. Light Armor Plating crushed. 02624_ Slammed into C-40 Crusher. 02625_ Lgt. Treads crushed. 02625_ Flak Gun crushed. 02625_ Imp. Heat Sink crushed. 02625_ Lost control of Y-54 Guardian. 02626_ Slammed into C-40 Crusher. 02627_ Imp. Light Armor Plating crushed. 02628_ 5 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????######??????######??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## ######## #??????????????????????? | | #??????????????????????? | | ! CC #??????????????????????? | | CC #??????????????????????? | | CC CC!@#??????????????????????? | | ######## ########CCCC#??????????????????????? | | #??????# #??????# CC#??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# ??????????????????????? | | #??????# #??????# ?????????????????????? | | #??????# #??????# ????????????????????? | | #??????# #??????# ???????????????????? | | #??????# #??????# ###????????????????????? | | #??????# #??????# #??????????????????????? | | #??????? ???????# #??????????????????????? | | #??????????????????# ???????????????????????? | | #??????????????????#CC ???????????????????????? | | ????????????????????C ???????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ####???????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 240 Matter Stores 98 Matter Capacity 100 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Resistance: I 25 Resistance: S 25 Resistance: P 25 Core Shielding 20 Evasion (%) 63 Melee Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Was Hosts 10 | . 1 1 3 . 5 . Combat Hostiles 10 | . 1 1 3 . 5 . Allies . | . . . . . . . Unique Host Classes 4 | . 1 1 2 . . . Average Host Suspicion 85 | . 100 82 86 87 91 7 Unsuspicious Activity 949 | . . . 892 . 47 10 Returns to Shadow . | . . . . . . . Fuzzy Dispatches . | . . . . . . . Protomatter Created 277 | . 3 54 74 . 130 16 Used 300 | . 6 29 59 . 206 . Decayed . | . . . . . . . Highest Spend 51 | . 6 29 30 . 51 . Top 5 Hosts by Kills: L-31 Rogue (-9/Materials: 7) Y-54 Guardian (-6/Factory: 4) G-50 Soldier (-6/Factory: 4) S-10 Pest (-10/Materials: 3) Y-45 Defender (-8/Materials: 3) Game ------ Seed HardcellDecoderNanoactuators Manual? 0 Play Time 00:25:37 Cumulative 183.3 hours Start 2023.01.19 @ 16:34:57 End 2023.01.19 @ 17:00:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 136 Rogue 136 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Smallcaps Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b51e7dc2-d8f3-4f4e-b6b2-ae5d19d57583